fix 704 -- parachute offsets are configurable, and sensible now for infantry
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@@ -25,6 +25,7 @@ namespace OpenRA.Mods.RA.Effects
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readonly Actor cargo;
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int2 offset;
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float altitude;
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const float fallRate = .3f;
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@@ -44,9 +45,13 @@ namespace OpenRA.Mods.RA.Effects
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else
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anim.PlayFetchIndex("stand", () => 0);
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anim.Tick();
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var pai = cargo.Info.Traits.GetOrDefault<ParachuteAttachmentInfo>();
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paraAnim = new Animation("parach");
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paraAnim = new Animation(pai != null ? pai.ParachuteSprite : "parach");
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paraAnim.PlayThen("open", () => paraAnim.PlayRepeating("idle"));
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if (pai != null) offset = pai.Offset;
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}
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public void Tick(World world)
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@@ -71,7 +76,7 @@ namespace OpenRA.Mods.RA.Effects
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var pos = location - new float2(0, altitude);
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yield return new Renderable(anim.Image, location - .5f * anim.Image.size, "shadow", 0);
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, palette, 2);
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yield return new Renderable(paraAnim.Image, pos - .5f * paraAnim.Image.size, palette, 3);
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yield return new Renderable(paraAnim.Image, pos - .5f * paraAnim.Image.size + offset, palette, 3);
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}
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}
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}
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@@ -346,6 +346,7 @@
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<Compile Include="Captures.cs" />
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<Compile Include="Activities\CaptureActor.cs" />
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<Compile Include="InvisibleToEnemy.cs" />
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<Compile Include="ParachuteAttachment.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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26
OpenRA.Mods.RA/ParachuteAttachment.cs
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26
OpenRA.Mods.RA/ParachuteAttachment.cs
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@@ -0,0 +1,26 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class ParachuteAttachmentInfo : TraitInfo<ParachuteAttachment>
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{
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public readonly string ParachuteSprite = "parach";
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public readonly int2 Offset = new int2(0,0);
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}
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class ParachuteAttachment {}
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}
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@@ -102,6 +102,8 @@
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GivesBounty:
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GpsDot:
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String:Infantry
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ParachuteAttachment:
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Offset: 0,-10
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^Ship:
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AppearsOnRadar:
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