Renamed EditorTilesetFilter to MapEditorData and added an update rule

This commit is contained in:
Ectras
2018-09-21 00:45:47 +02:00
committed by abcdefg30
parent 2e3f2e079a
commit d9946f63e4
31 changed files with 406 additions and 368 deletions

View File

@@ -293,7 +293,7 @@
BodyOrientation:
UseClassicFacingFudge: True
HitShape:
EditorTilesetFilter:
MapEditorData:
Categories: Vehicle
^TrackedVehicle:
@@ -407,7 +407,7 @@
HitShape:
Type: Circle
Radius: 128
EditorTilesetFilter:
MapEditorData:
Categories: Infantry
^Soldier:
@@ -447,7 +447,7 @@
Wanders:
MinMoveDelay: 150
MaxMoveDelay: 750
EditorTilesetFilter:
MapEditorData:
Categories: Civilian infantry
^ArmedCivilian:
@@ -496,7 +496,7 @@
Tooltip:
GenericName: Ship
MustBeDestroyed:
EditorTilesetFilter:
MapEditorData:
ExcludeTilesets: INTERIOR
Categories: Naval
Voiced:
@@ -559,7 +559,7 @@
Voiced:
VoiceSet: GenericVoice
HitShape:
EditorTilesetFilter:
MapEditorData:
Categories: Aircraft
SpawnActorOnDeath:
RequiresCondition: airborne
@@ -628,7 +628,7 @@
Tooltip:
GenericName: Structure
Demolishable:
EditorTilesetFilter:
MapEditorData:
Categories: Building
CommandBarBlacklist:
@@ -683,7 +683,7 @@
Explodes:
Weapon: SmallBuildingExplode
EmptyWeapon: SmallBuildingExplode
EditorTilesetFilter:
MapEditorData:
Categories: Defense
-CommandBarBlacklist:
@@ -727,7 +727,7 @@
FrozenUnderFogUpdatedByGps:
Health:
HP: 10000
EditorTilesetFilter:
MapEditorData:
Categories: Wall
^TechBuilding:
@@ -741,7 +741,7 @@
Name: Civilian Building
GenericVisibility: None
FrozenUnderFog:
EditorTilesetFilter:
MapEditorData:
Categories: Tech building
^FakeBuilding:
@@ -765,7 +765,7 @@
ZOffset: 256
-SpawnActorsOnSell:
-MustBeDestroyed:
EditorTilesetFilter:
MapEditorData:
Categories: Fake
^InfiltratableFake:
@@ -794,7 +794,7 @@
TargetTypes: Ground, C4, DetonateAttack, Structure, NoAutoTarget
Armor:
Type: Light
EditorTilesetFilter:
MapEditorData:
Categories: Decoration
Interactable:
Bounds: 24,24
@@ -803,7 +803,7 @@
Inherits: ^TechBuilding
RenderSprites:
Palette: player
EditorTilesetFilter:
MapEditorData:
ExcludeTilesets: INTERIOR
Categories: Civilian building
SpawnActorOnDeath@1:
@@ -832,7 +832,7 @@
Name: Field
-Targetable:
-Demolishable:
EditorTilesetFilter:
MapEditorData:
ExcludeTilesets: INTERIOR
Interactable:
@@ -875,7 +875,7 @@
MaximumDamageState: Dead
HiddenUnderShroud:
ScriptTriggers:
EditorTilesetFilter:
MapEditorData:
ExcludeTilesets: INTERIOR
Categories: Tree
@@ -896,7 +896,7 @@
ShowOwnerRow: false
FrozenUnderFog:
ScriptTriggers:
EditorTilesetFilter:
MapEditorData:
Categories: Tree
^BasicHusk:
@@ -911,7 +911,7 @@
ScriptTriggers:
WithFacingSpriteBody:
HitShape:
EditorTilesetFilter:
MapEditorData:
Categories: Husk
^Husk:
@@ -950,7 +950,7 @@
Moves: True
Velocity: 86
Explosion: UnitExplodePlane
EditorTilesetFilter:
MapEditorData:
Categories: Husk
RevealOnDeath:
Duration: 60
@@ -1016,7 +1016,7 @@
Terrain: Tree
HiddenUnderShroud:
ScriptTriggers:
EditorTilesetFilter:
MapEditorData:
RequireTilesets: DESERT
Categories: Decoration
@@ -1024,7 +1024,7 @@
Inherits: ^CivBuilding
RenderSprites:
Palette: desert
EditorTilesetFilter:
MapEditorData:
RequireTilesets: DESERT
^Crate:
@@ -1059,7 +1059,7 @@
ShadowSequence: idle
RequiresCondition: parachute
ConditionManager:
EditorTilesetFilter:
MapEditorData:
Categories: System
^Mine:
@@ -1091,7 +1091,7 @@
Immobile:
OccupiesSpace: true
HitShape:
EditorTilesetFilter:
MapEditorData:
Categories: System
^DisableOnLowPower: