d2k UI improvements by @JOoGraphics
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@@ -16,7 +16,7 @@
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# allow upgrades
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# add muzzles and explosions (currently falls back to RA)
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# create a shellmap (currently just a blank placeholder)
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# rework chrome UI, dialoges, tabs
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# rework chrome UI, tabs
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# add sonic tank weapon (currently uses tesla)
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# starport prices should vary
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# some transparent tiles (see Atreides Hightech Factory) should be white
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@@ -24,4 +24,6 @@
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# support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new units: grenade thrower, stealth raider icon
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# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
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# group number metrics are off
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# building offsets wrong (worst for towers)
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# building offsets wrong (worst for towers)
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# spice blooms should explode and create new spice field instead of growing spice
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# build light vehicles only at light factory, don't create a new production queue and tab for every new factory except starport
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@@ -186,11 +186,11 @@ tabs-normal: tabs.png
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ordos-Ship: 54,200,27,41
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flags: buttons.png
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atreides: 0,84,21,23
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harkonnen: 22,84,23,23
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ordos: 45,84,22,23
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random: 67,84,23,23
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spectator: 67,84,23,23
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atreides: 0,86,22,21
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harkonnen: 22,86,23,21
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ordos: 45,86,22,21
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random: 67,86,23,21
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spectator: 67,86,23,21
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dialog2: dialog.png
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background: 513,1,126,126
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@@ -80,7 +80,7 @@ Background@SERVER_LOBBY:
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Width:23
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Height:23
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X:5
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Y:0
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Y:2
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Label@FACTIONNAME:
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Text:Faction
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Width:70
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@@ -147,10 +147,10 @@ Background@SERVER_LOBBY:
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Y:0
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Children:
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Image@FACTIONFLAG:
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Width:30
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Height:15
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Width:23
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Height:23
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X:5
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Y:5
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Y:2
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Label@FACTIONNAME:
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Text:Faction
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Width:60
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Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 24 KiB |
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Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 81 KiB |
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