Move Tib Fiend and visc rules to critters.yaml

This commit is contained in:
reaperrr
2017-04-21 17:39:25 +02:00
parent ec704b7e34
commit d9eb224c77
3 changed files with 80 additions and 80 deletions

View File

@@ -64,6 +64,7 @@ Rules:
ts|rules/aircraft.yaml
ts|rules/husks.yaml
ts|rules/civilian-infantry.yaml
ts|rules/critters.yaml
ts|rules/civilian-structures.yaml
ts|rules/civilian-vehicles.yaml
ts|rules/gdi-infantry.yaml

View File

@@ -212,86 +212,6 @@ SLAV:
WithInfantryBody:
DefaultAttackSequence: attack
DOGGIE:
Inherits@1: ^Infantry
Inherits@2: ^RegularInfantryDeath
Inherits@3: ^HealsOnTiberium
Tooltip:
Name: Tiberian Fiend
Health:
HP: 250
Shape: Circle
Radius: 213
Selectable:
Bounds: 24,24
Valued:
Cost: 100
Armor:
Type: Light
RevealsShroud:
Range: 4c0
Mobile:
Speed: 113
Voiced:
VoiceSet: Fiend
Targetable:
TargetTypes: Ground
Armament:
Weapon: FiendShard
AttackFrontal:
Voice: Attack
AttackWander:
WanderMoveRadius: 2
MinMoveDelay: 200
MaxMoveDelay: 600
-SpawnActorOnDeath@FLAMEGUY:
WithDeathAnimation@fire:
DeathSequence: die-
DeathTypes:
FireDeath: burning
VISC_SML:
Inherits: ^Visceroid
Tooltip:
Name: Baby Visceroid
Health:
HP: 200
AttackWander:
WanderMoveRadius: 2
MinMoveDelay: 30
MaxMoveDelay: 60
RenderSprites:
Image: vissml
VISC_LRG:
Inherits: ^Visceroid
Inherits@CRATESTATS: ^CrateStatModifiers
Tooltip:
Name: Adult Visceroid
Health:
HP: 500
Armor:
Type: Heavy
RevealsShroud:
Range: 4c0
Armament:
Weapon: SlimeAttack
FireDelay: 10
AutoTarget:
ScanRadius: 5
AttackFrontal:
Voice: Attack
AttackWander:
WanderMoveRadius: 2
MinMoveDelay: 25
MaxMoveDelay: 50
WithAttackAnimation:
AttackSequence: attack
Mobile:
Crushes: crate, infantry
RenderSprites:
Image: vislrg
CIV1:
Inherits: ^CivilianInfantry
WithInfantryBody:

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@@ -0,0 +1,79 @@
DOGGIE:
Inherits@1: ^Infantry
Inherits@2: ^RegularInfantryDeath
Inherits@3: ^HealsOnTiberium
Tooltip:
Name: Tiberian Fiend
Health:
HP: 250
Shape: Circle
Radius: 213
Selectable:
Bounds: 24,24
Valued:
Cost: 100
Armor:
Type: Light
RevealsShroud:
Range: 4c0
Mobile:
Speed: 113
Voiced:
VoiceSet: Fiend
Targetable:
TargetTypes: Ground
Armament:
Weapon: FiendShard
AttackFrontal:
Voice: Attack
AttackWander:
WanderMoveRadius: 2
MinMoveDelay: 200
MaxMoveDelay: 600
-SpawnActorOnDeath@FLAMEGUY:
WithDeathAnimation@fire:
DeathSequence: die-
DeathTypes:
FireDeath: burning
VISC_SML:
Inherits: ^Visceroid
Tooltip:
Name: Baby Visceroid
Health:
HP: 200
AttackWander:
WanderMoveRadius: 2
MinMoveDelay: 30
MaxMoveDelay: 60
RenderSprites:
Image: vissml
VISC_LRG:
Inherits: ^Visceroid
Inherits@CRATESTATS: ^CrateStatModifiers
Tooltip:
Name: Adult Visceroid
Health:
HP: 500
Armor:
Type: Heavy
RevealsShroud:
Range: 4c0
Armament:
Weapon: SlimeAttack
FireDelay: 10
AutoTarget:
ScanRadius: 5
AttackFrontal:
Voice: Attack
AttackWander:
WanderMoveRadius: 2
MinMoveDelay: 25
MaxMoveDelay: 50
WithAttackAnimation:
AttackSequence: attack
Mobile:
Crushes: crate, infantry
RenderSprites:
Image: vislrg