Move Tib Fiend and visc rules to critters.yaml
This commit is contained in:
@@ -64,6 +64,7 @@ Rules:
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ts|rules/aircraft.yaml
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ts|rules/husks.yaml
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ts|rules/civilian-infantry.yaml
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ts|rules/critters.yaml
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ts|rules/civilian-structures.yaml
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ts|rules/civilian-vehicles.yaml
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ts|rules/gdi-infantry.yaml
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@@ -212,86 +212,6 @@ SLAV:
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WithInfantryBody:
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DefaultAttackSequence: attack
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DOGGIE:
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Inherits@1: ^Infantry
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Inherits@2: ^RegularInfantryDeath
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Inherits@3: ^HealsOnTiberium
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Tooltip:
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Name: Tiberian Fiend
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Health:
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HP: 250
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Shape: Circle
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Radius: 213
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Selectable:
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Bounds: 24,24
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Valued:
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Cost: 100
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Armor:
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Type: Light
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RevealsShroud:
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Range: 4c0
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Mobile:
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Speed: 113
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Voiced:
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VoiceSet: Fiend
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Targetable:
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TargetTypes: Ground
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Armament:
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Weapon: FiendShard
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AttackFrontal:
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Voice: Attack
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AttackWander:
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WanderMoveRadius: 2
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MinMoveDelay: 200
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MaxMoveDelay: 600
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-SpawnActorOnDeath@FLAMEGUY:
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WithDeathAnimation@fire:
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DeathSequence: die-
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DeathTypes:
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FireDeath: burning
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VISC_SML:
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Inherits: ^Visceroid
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Tooltip:
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Name: Baby Visceroid
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Health:
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HP: 200
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AttackWander:
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WanderMoveRadius: 2
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MinMoveDelay: 30
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MaxMoveDelay: 60
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RenderSprites:
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Image: vissml
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VISC_LRG:
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Inherits: ^Visceroid
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Inherits@CRATESTATS: ^CrateStatModifiers
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Tooltip:
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Name: Adult Visceroid
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Health:
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HP: 500
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 4c0
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Armament:
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Weapon: SlimeAttack
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FireDelay: 10
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AutoTarget:
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ScanRadius: 5
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AttackFrontal:
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Voice: Attack
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AttackWander:
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WanderMoveRadius: 2
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MinMoveDelay: 25
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MaxMoveDelay: 50
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WithAttackAnimation:
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AttackSequence: attack
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Mobile:
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Crushes: crate, infantry
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RenderSprites:
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Image: vislrg
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CIV1:
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Inherits: ^CivilianInfantry
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WithInfantryBody:
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79
mods/ts/rules/critters.yaml
Normal file
79
mods/ts/rules/critters.yaml
Normal file
@@ -0,0 +1,79 @@
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DOGGIE:
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Inherits@1: ^Infantry
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Inherits@2: ^RegularInfantryDeath
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Inherits@3: ^HealsOnTiberium
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Tooltip:
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Name: Tiberian Fiend
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Health:
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HP: 250
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Shape: Circle
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Radius: 213
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Selectable:
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Bounds: 24,24
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Valued:
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Cost: 100
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Armor:
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Type: Light
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RevealsShroud:
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Range: 4c0
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Mobile:
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Speed: 113
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Voiced:
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VoiceSet: Fiend
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Targetable:
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TargetTypes: Ground
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Armament:
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Weapon: FiendShard
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AttackFrontal:
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Voice: Attack
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AttackWander:
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WanderMoveRadius: 2
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MinMoveDelay: 200
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MaxMoveDelay: 600
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-SpawnActorOnDeath@FLAMEGUY:
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WithDeathAnimation@fire:
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DeathSequence: die-
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DeathTypes:
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FireDeath: burning
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VISC_SML:
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Inherits: ^Visceroid
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Tooltip:
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Name: Baby Visceroid
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Health:
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HP: 200
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AttackWander:
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WanderMoveRadius: 2
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MinMoveDelay: 30
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MaxMoveDelay: 60
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RenderSprites:
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Image: vissml
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VISC_LRG:
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Inherits: ^Visceroid
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Inherits@CRATESTATS: ^CrateStatModifiers
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Tooltip:
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Name: Adult Visceroid
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Health:
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HP: 500
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 4c0
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Armament:
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Weapon: SlimeAttack
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FireDelay: 10
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AutoTarget:
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ScanRadius: 5
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AttackFrontal:
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Voice: Attack
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AttackWander:
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WanderMoveRadius: 2
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MinMoveDelay: 25
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MaxMoveDelay: 50
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WithAttackAnimation:
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AttackSequence: attack
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Mobile:
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Crushes: crate, infantry
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RenderSprites:
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Image: vislrg
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