Make deploying mines queueable.

This commit is contained in:
tovl
2019-03-10 13:44:16 +01:00
committed by reaperrr
parent 556774804f
commit da2e56e478
2 changed files with 34 additions and 29 deletions

View File

@@ -22,23 +22,29 @@ namespace OpenRA.Mods.Cnc.Activities
// Assumes you have Minelayer on that unit
public class LayMines : Activity
{
readonly Minelayer minelayer;
readonly MinelayerInfo info;
readonly AmmoPool[] ammoPools;
readonly IMove movement;
readonly RearmableInfo rearmableInfo;
readonly CPos[] minefield;
public LayMines(Actor self)
public LayMines(Actor self, CPos[] minefield)
{
minelayer = self.TraitOrDefault<Minelayer>();
info = self.Info.TraitInfo<MinelayerInfo>();
ammoPools = self.TraitsImplementing<AmmoPool>().ToArray();
movement = self.Trait<IMove>();
rearmableInfo = self.Info.TraitInfoOrDefault<RearmableInfo>();
this.minefield = minefield;
}
public override Activity Tick(Actor self)
{
if (ChildActivity != null)
{
ChildActivity = ActivityUtils.RunActivity(self, ChildActivity);
return this;
}
if (IsCanceling)
return NextActivity;
@@ -50,36 +56,39 @@ namespace OpenRA.Mods.Cnc.Activities
.ClosestTo(self);
if (rearmTarget == null)
return new Wait(20);
return NextActivity;
// Add a CloseEnough range of 512 to the Rearm/Repair activities in order to ensure that we're at the host actor
return ActivityUtils.SequenceActivities(self,
new MoveAdjacentTo(self, Target.FromActor(rearmTarget)),
movement.MoveTo(self.World.Map.CellContaining(rearmTarget.CenterPosition), rearmTarget),
new Rearm(self, rearmTarget, new WDist(512)),
new Repair(self, rearmTarget, new WDist(512)),
this);
QueueChild(self, new MoveAdjacentTo(self, Target.FromActor(rearmTarget)), true);
QueueChild(self, movement.MoveTo(self.World.Map.CellContaining(rearmTarget.CenterPosition), rearmTarget));
QueueChild(self, new Rearm(self, rearmTarget, new WDist(512)));
QueueChild(self, new Repair(self, rearmTarget, new WDist(512)));
return this;
}
if (minelayer.Minefield.Contains(self.Location) && ShouldLayMine(self, self.Location))
if ((minefield == null || minefield.Contains(self.Location)) && ShouldLayMine(self, self.Location))
{
LayMine(self);
return ActivityUtils.SequenceActivities(self, new Wait(20), this); // A little wait after placing each mine, for show
QueueChild(self, new Wait(20), true); // A little wait after placing each mine, for show
return this;
}
if (minelayer.Minefield.Length > 0)
if (minefield != null && minefield.Length > 0)
{
// Don't get stuck forever here
for (var n = 0; n < 20; n++)
{
var p = minelayer.Minefield.Random(self.World.SharedRandom);
var p = minefield.Random(self.World.SharedRandom);
if (ShouldLayMine(self, p))
return ActivityUtils.SequenceActivities(self, movement.MoveTo(p, 0), this);
{
QueueChild(self, movement.MoveTo(p, 0), true);
return this;
}
}
}
// TODO: Return somewhere likely to be safe (near rearm building) so we're not sitting out in the minefield.
return new Wait(20); // nothing to do here
return NextActivity;
}
static bool ShouldLayMine(Actor self, CPos p)

View File

@@ -70,11 +70,11 @@ namespace OpenRA.Mods.Cnc.Traits
if (self.World.OrderGenerator is MinefieldOrderGenerator)
((MinefieldOrderGenerator)self.World.OrderGenerator).AddMinelayer(self, start);
else
self.World.OrderGenerator = new MinefieldOrderGenerator(self, start);
self.World.OrderGenerator = new MinefieldOrderGenerator(self, start, queued);
return new Order("BeginMinefield", self, Target.FromCell(self.World, start), false);
return new Order("BeginMinefield", self, Target.FromCell(self.World, start), queued);
case "PlaceMine":
return new Order("PlaceMine", self, Target.FromCell(self.World, self.Location), false);
return new Order("PlaceMine", self, Target.FromCell(self.World, self.Location), queued);
default:
return null;
}
@@ -96,12 +96,7 @@ namespace OpenRA.Mods.Cnc.Traits
if (order.OrderString == "BeginMinefield")
minefieldStart = cell;
else if (order.OrderString == "PlaceMine")
{
minefieldStart = cell;
Minefield = new[] { cell };
self.CancelActivity();
self.QueueActivity(new LayMines(self));
}
self.QueueActivity(order.Queued, new LayMines(self, null));
else if (order.OrderString == "PlaceMinefield")
{
var movement = self.Trait<IPositionable>();
@@ -112,8 +107,7 @@ namespace OpenRA.Mods.Cnc.Traits
if (Minefield.Length == 1 && Minefield[0] != self.Location)
self.SetTargetLine(Target.FromCell(self.World, Minefield[0]), Color.Red);
self.CancelActivity();
self.QueueActivity(new LayMines(self));
self.QueueActivity(order.Queued, new LayMines(self, Minefield));
}
}
@@ -167,11 +161,13 @@ namespace OpenRA.Mods.Cnc.Traits
readonly Sprite tileOk;
readonly Sprite tileBlocked;
readonly CPos minefieldStart;
readonly bool queued;
public MinefieldOrderGenerator(Actor a, CPos xy)
public MinefieldOrderGenerator(Actor a, CPos xy, bool queued)
{
minelayers = new List<Actor>() { a };
minefieldStart = xy;
this.queued = queued;
var tileset = a.World.Map.Tileset.ToLowerInvariant();
tileOk = a.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
@@ -201,7 +197,7 @@ namespace OpenRA.Mods.Cnc.Traits
{
minelayers.First().World.CancelInputMode();
foreach (var minelayer in minelayers)
yield return new Order("PlaceMinefield", minelayer, Target.FromCell(world, cell), false);
yield return new Order("PlaceMinefield", minelayer, Target.FromCell(world, cell), queued);
}
}