Make deploying mines queueable.

This commit is contained in:
tovl
2019-03-10 13:44:16 +01:00
committed by reaperrr
parent 556774804f
commit da2e56e478
2 changed files with 34 additions and 29 deletions

View File

@@ -70,11 +70,11 @@ namespace OpenRA.Mods.Cnc.Traits
if (self.World.OrderGenerator is MinefieldOrderGenerator)
((MinefieldOrderGenerator)self.World.OrderGenerator).AddMinelayer(self, start);
else
self.World.OrderGenerator = new MinefieldOrderGenerator(self, start);
self.World.OrderGenerator = new MinefieldOrderGenerator(self, start, queued);
return new Order("BeginMinefield", self, Target.FromCell(self.World, start), false);
return new Order("BeginMinefield", self, Target.FromCell(self.World, start), queued);
case "PlaceMine":
return new Order("PlaceMine", self, Target.FromCell(self.World, self.Location), false);
return new Order("PlaceMine", self, Target.FromCell(self.World, self.Location), queued);
default:
return null;
}
@@ -96,12 +96,7 @@ namespace OpenRA.Mods.Cnc.Traits
if (order.OrderString == "BeginMinefield")
minefieldStart = cell;
else if (order.OrderString == "PlaceMine")
{
minefieldStart = cell;
Minefield = new[] { cell };
self.CancelActivity();
self.QueueActivity(new LayMines(self));
}
self.QueueActivity(order.Queued, new LayMines(self, null));
else if (order.OrderString == "PlaceMinefield")
{
var movement = self.Trait<IPositionable>();
@@ -112,8 +107,7 @@ namespace OpenRA.Mods.Cnc.Traits
if (Minefield.Length == 1 && Minefield[0] != self.Location)
self.SetTargetLine(Target.FromCell(self.World, Minefield[0]), Color.Red);
self.CancelActivity();
self.QueueActivity(new LayMines(self));
self.QueueActivity(order.Queued, new LayMines(self, Minefield));
}
}
@@ -167,11 +161,13 @@ namespace OpenRA.Mods.Cnc.Traits
readonly Sprite tileOk;
readonly Sprite tileBlocked;
readonly CPos minefieldStart;
readonly bool queued;
public MinefieldOrderGenerator(Actor a, CPos xy)
public MinefieldOrderGenerator(Actor a, CPos xy, bool queued)
{
minelayers = new List<Actor>() { a };
minefieldStart = xy;
this.queued = queued;
var tileset = a.World.Map.Tileset.ToLowerInvariant();
tileOk = a.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
@@ -201,7 +197,7 @@ namespace OpenRA.Mods.Cnc.Traits
{
minelayers.First().World.CancelInputMode();
foreach (var minelayer in minelayers)
yield return new Order("PlaceMinefield", minelayer, Target.FromCell(world, cell), false);
yield return new Order("PlaceMinefield", minelayer, Target.FromCell(world, cell), queued);
}
}