Make deploying mines queueable.
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@@ -70,11 +70,11 @@ namespace OpenRA.Mods.Cnc.Traits
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if (self.World.OrderGenerator is MinefieldOrderGenerator)
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((MinefieldOrderGenerator)self.World.OrderGenerator).AddMinelayer(self, start);
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else
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self.World.OrderGenerator = new MinefieldOrderGenerator(self, start);
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self.World.OrderGenerator = new MinefieldOrderGenerator(self, start, queued);
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return new Order("BeginMinefield", self, Target.FromCell(self.World, start), false);
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return new Order("BeginMinefield", self, Target.FromCell(self.World, start), queued);
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case "PlaceMine":
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return new Order("PlaceMine", self, Target.FromCell(self.World, self.Location), false);
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return new Order("PlaceMine", self, Target.FromCell(self.World, self.Location), queued);
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default:
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return null;
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}
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@@ -96,12 +96,7 @@ namespace OpenRA.Mods.Cnc.Traits
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if (order.OrderString == "BeginMinefield")
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minefieldStart = cell;
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else if (order.OrderString == "PlaceMine")
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{
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minefieldStart = cell;
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Minefield = new[] { cell };
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self.CancelActivity();
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self.QueueActivity(new LayMines(self));
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}
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self.QueueActivity(order.Queued, new LayMines(self, null));
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else if (order.OrderString == "PlaceMinefield")
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{
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var movement = self.Trait<IPositionable>();
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@@ -112,8 +107,7 @@ namespace OpenRA.Mods.Cnc.Traits
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if (Minefield.Length == 1 && Minefield[0] != self.Location)
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self.SetTargetLine(Target.FromCell(self.World, Minefield[0]), Color.Red);
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self.CancelActivity();
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self.QueueActivity(new LayMines(self));
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self.QueueActivity(order.Queued, new LayMines(self, Minefield));
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}
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}
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@@ -167,11 +161,13 @@ namespace OpenRA.Mods.Cnc.Traits
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readonly Sprite tileOk;
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readonly Sprite tileBlocked;
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readonly CPos minefieldStart;
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readonly bool queued;
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public MinefieldOrderGenerator(Actor a, CPos xy)
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public MinefieldOrderGenerator(Actor a, CPos xy, bool queued)
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{
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minelayers = new List<Actor>() { a };
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minefieldStart = xy;
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this.queued = queued;
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var tileset = a.World.Map.Tileset.ToLowerInvariant();
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tileOk = a.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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@@ -201,7 +197,7 @@ namespace OpenRA.Mods.Cnc.Traits
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{
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minelayers.First().World.CancelInputMode();
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foreach (var minelayer in minelayers)
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yield return new Order("PlaceMinefield", minelayer, Target.FromCell(world, cell), false);
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yield return new Order("PlaceMinefield", minelayer, Target.FromCell(world, cell), queued);
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}
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}
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