Make deploying mines queueable.

This commit is contained in:
tovl
2019-03-10 13:44:16 +01:00
committed by reaperrr
parent 556774804f
commit da2e56e478
2 changed files with 34 additions and 29 deletions

View File

@@ -22,23 +22,29 @@ namespace OpenRA.Mods.Cnc.Activities
// Assumes you have Minelayer on that unit // Assumes you have Minelayer on that unit
public class LayMines : Activity public class LayMines : Activity
{ {
readonly Minelayer minelayer;
readonly MinelayerInfo info; readonly MinelayerInfo info;
readonly AmmoPool[] ammoPools; readonly AmmoPool[] ammoPools;
readonly IMove movement; readonly IMove movement;
readonly RearmableInfo rearmableInfo; readonly RearmableInfo rearmableInfo;
readonly CPos[] minefield;
public LayMines(Actor self) public LayMines(Actor self, CPos[] minefield)
{ {
minelayer = self.TraitOrDefault<Minelayer>();
info = self.Info.TraitInfo<MinelayerInfo>(); info = self.Info.TraitInfo<MinelayerInfo>();
ammoPools = self.TraitsImplementing<AmmoPool>().ToArray(); ammoPools = self.TraitsImplementing<AmmoPool>().ToArray();
movement = self.Trait<IMove>(); movement = self.Trait<IMove>();
rearmableInfo = self.Info.TraitInfoOrDefault<RearmableInfo>(); rearmableInfo = self.Info.TraitInfoOrDefault<RearmableInfo>();
this.minefield = minefield;
} }
public override Activity Tick(Actor self) public override Activity Tick(Actor self)
{ {
if (ChildActivity != null)
{
ChildActivity = ActivityUtils.RunActivity(self, ChildActivity);
return this;
}
if (IsCanceling) if (IsCanceling)
return NextActivity; return NextActivity;
@@ -50,36 +56,39 @@ namespace OpenRA.Mods.Cnc.Activities
.ClosestTo(self); .ClosestTo(self);
if (rearmTarget == null) if (rearmTarget == null)
return new Wait(20); return NextActivity;
// Add a CloseEnough range of 512 to the Rearm/Repair activities in order to ensure that we're at the host actor // Add a CloseEnough range of 512 to the Rearm/Repair activities in order to ensure that we're at the host actor
return ActivityUtils.SequenceActivities(self, QueueChild(self, new MoveAdjacentTo(self, Target.FromActor(rearmTarget)), true);
new MoveAdjacentTo(self, Target.FromActor(rearmTarget)), QueueChild(self, movement.MoveTo(self.World.Map.CellContaining(rearmTarget.CenterPosition), rearmTarget));
movement.MoveTo(self.World.Map.CellContaining(rearmTarget.CenterPosition), rearmTarget), QueueChild(self, new Rearm(self, rearmTarget, new WDist(512)));
new Rearm(self, rearmTarget, new WDist(512)), QueueChild(self, new Repair(self, rearmTarget, new WDist(512)));
new Repair(self, rearmTarget, new WDist(512)), return this;
this);
} }
if (minelayer.Minefield.Contains(self.Location) && ShouldLayMine(self, self.Location)) if ((minefield == null || minefield.Contains(self.Location)) && ShouldLayMine(self, self.Location))
{ {
LayMine(self); LayMine(self);
return ActivityUtils.SequenceActivities(self, new Wait(20), this); // A little wait after placing each mine, for show QueueChild(self, new Wait(20), true); // A little wait after placing each mine, for show
return this;
} }
if (minelayer.Minefield.Length > 0) if (minefield != null && minefield.Length > 0)
{ {
// Don't get stuck forever here // Don't get stuck forever here
for (var n = 0; n < 20; n++) for (var n = 0; n < 20; n++)
{ {
var p = minelayer.Minefield.Random(self.World.SharedRandom); var p = minefield.Random(self.World.SharedRandom);
if (ShouldLayMine(self, p)) if (ShouldLayMine(self, p))
return ActivityUtils.SequenceActivities(self, movement.MoveTo(p, 0), this); {
QueueChild(self, movement.MoveTo(p, 0), true);
return this;
}
} }
} }
// TODO: Return somewhere likely to be safe (near rearm building) so we're not sitting out in the minefield. // TODO: Return somewhere likely to be safe (near rearm building) so we're not sitting out in the minefield.
return new Wait(20); // nothing to do here return NextActivity;
} }
static bool ShouldLayMine(Actor self, CPos p) static bool ShouldLayMine(Actor self, CPos p)

View File

@@ -70,11 +70,11 @@ namespace OpenRA.Mods.Cnc.Traits
if (self.World.OrderGenerator is MinefieldOrderGenerator) if (self.World.OrderGenerator is MinefieldOrderGenerator)
((MinefieldOrderGenerator)self.World.OrderGenerator).AddMinelayer(self, start); ((MinefieldOrderGenerator)self.World.OrderGenerator).AddMinelayer(self, start);
else else
self.World.OrderGenerator = new MinefieldOrderGenerator(self, start); self.World.OrderGenerator = new MinefieldOrderGenerator(self, start, queued);
return new Order("BeginMinefield", self, Target.FromCell(self.World, start), false); return new Order("BeginMinefield", self, Target.FromCell(self.World, start), queued);
case "PlaceMine": case "PlaceMine":
return new Order("PlaceMine", self, Target.FromCell(self.World, self.Location), false); return new Order("PlaceMine", self, Target.FromCell(self.World, self.Location), queued);
default: default:
return null; return null;
} }
@@ -96,12 +96,7 @@ namespace OpenRA.Mods.Cnc.Traits
if (order.OrderString == "BeginMinefield") if (order.OrderString == "BeginMinefield")
minefieldStart = cell; minefieldStart = cell;
else if (order.OrderString == "PlaceMine") else if (order.OrderString == "PlaceMine")
{ self.QueueActivity(order.Queued, new LayMines(self, null));
minefieldStart = cell;
Minefield = new[] { cell };
self.CancelActivity();
self.QueueActivity(new LayMines(self));
}
else if (order.OrderString == "PlaceMinefield") else if (order.OrderString == "PlaceMinefield")
{ {
var movement = self.Trait<IPositionable>(); var movement = self.Trait<IPositionable>();
@@ -112,8 +107,7 @@ namespace OpenRA.Mods.Cnc.Traits
if (Minefield.Length == 1 && Minefield[0] != self.Location) if (Minefield.Length == 1 && Minefield[0] != self.Location)
self.SetTargetLine(Target.FromCell(self.World, Minefield[0]), Color.Red); self.SetTargetLine(Target.FromCell(self.World, Minefield[0]), Color.Red);
self.CancelActivity(); self.QueueActivity(order.Queued, new LayMines(self, Minefield));
self.QueueActivity(new LayMines(self));
} }
} }
@@ -167,11 +161,13 @@ namespace OpenRA.Mods.Cnc.Traits
readonly Sprite tileOk; readonly Sprite tileOk;
readonly Sprite tileBlocked; readonly Sprite tileBlocked;
readonly CPos minefieldStart; readonly CPos minefieldStart;
readonly bool queued;
public MinefieldOrderGenerator(Actor a, CPos xy) public MinefieldOrderGenerator(Actor a, CPos xy, bool queued)
{ {
minelayers = new List<Actor>() { a }; minelayers = new List<Actor>() { a };
minefieldStart = xy; minefieldStart = xy;
this.queued = queued;
var tileset = a.World.Map.Tileset.ToLowerInvariant(); var tileset = a.World.Map.Tileset.ToLowerInvariant();
tileOk = a.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0); tileOk = a.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
@@ -201,7 +197,7 @@ namespace OpenRA.Mods.Cnc.Traits
{ {
minelayers.First().World.CancelInputMode(); minelayers.First().World.CancelInputMode();
foreach (var minelayer in minelayers) foreach (var minelayer in minelayers)
yield return new Order("PlaceMinefield", minelayer, Target.FromCell(world, cell), false); yield return new Order("PlaceMinefield", minelayer, Target.FromCell(world, cell), queued);
} }
} }