Prevent dogs from attacking non-infantry. Fixes #4039.

This commit is contained in:
Paul Chote
2013-11-02 12:48:33 +13:00
parent 5722d2226a
commit da2e9682c5
2 changed files with 2 additions and 1 deletions

View File

@@ -110,7 +110,7 @@
Selectable: Selectable:
Voice: GenericVoice Voice: GenericVoice
TargetableUnit: TargetableUnit:
TargetTypes: Ground, Disguise TargetTypes: Ground, Infantry, Disguise
RenderInfantry: RenderInfantry:
AutoTarget: AutoTarget:
AttackMove: AttackMove:

View File

@@ -920,6 +920,7 @@ ParaBomb:
WaterImpactSound: splash9.aud WaterImpactSound: splash9.aud
DogJaw: DogJaw:
ValidTargets: Infantry
ROF: 10 ROF: 10
Range: 3 Range: 3
Report: DOGG5P.AUD Report: DOGG5P.AUD