Support loading sprites with non-zero offsets.
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@@ -51,9 +51,10 @@ namespace OpenRA.Graphics
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this.allocateSheet = allocateSheet;
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}
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public Sprite Add(byte[] src, Size size)
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public Sprite Add(byte[] src, Size size) { return Add(src, size, float2.Zero); }
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public Sprite Add(byte[] src, Size size, float2 spriteOffset)
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{
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var rect = Allocate(size);
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var rect = Allocate(size, spriteOffset);
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Util.FastCopyIntoChannel(rect, src);
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current.CommitData();
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return rect;
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