Document and test the building placement preview for Dune 2000.

This commit is contained in:
Matthias Mailänder
2021-06-05 21:24:12 +02:00
committed by reaperrr
parent a893cf9cb6
commit da4bf7f191

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -16,6 +16,7 @@ using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Widgets;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
@@ -28,6 +29,21 @@ namespace OpenRA.Mods.D2k.Traits
[Desc("Only check for 'unsafe' footprint tiles when you have these prerequisites.")]
public readonly string[] RequiresPrerequisites = { };
[Desc("Sprite image to use for the overlay.")]
public readonly string Image = "overlay";
[SequenceReference("Image")]
[Desc("Sprite overlay to use for valid cells.")]
public readonly string TileValidName = "build-valid";
[SequenceReference("Image")]
[Desc("Sprite overlay to use for invalid cells.")]
public readonly string TileInvalidName = "build-invalid";
[SequenceReference("Image")]
[Desc("Sprite overlay to use for blocked cells.")]
public readonly string TileUnsafeName = "build-unsafe";
protected override IPlaceBuildingPreview CreatePreview(WorldRenderer wr, ActorInfo ai, TypeDictionary init)
{
return new D2kActorPreviewPlaceBuildingPreviewPreview(wr, ai, this, init);
@@ -60,15 +76,15 @@ namespace OpenRA.Mods.D2k.Traits
var techTree = init.Get<OwnerInit>().Value(world).PlayerActor.Trait<TechTree>();
checkUnsafeTiles = info.RequiresPrerequisites.Any() && techTree.HasPrerequisites(info.RequiresPrerequisites);
var validSequence = sequences.GetSequence("overlay", "build-valid");
var validSequence = sequences.GetSequence(info.Image, info.TileValidName);
validTile = validSequence.GetSprite(0);
validAlpha = validSequence.GetAlpha(0);
var unsafeSequence = sequences.GetSequence("overlay", "build-unsafe");
var unsafeSequence = sequences.GetSequence(info.Image, info.TileUnsafeName);
unsafeTile = unsafeSequence.GetSprite(0);
unsafeAlpha = unsafeSequence.GetAlpha(0);
var blockedSequence = sequences.GetSequence("overlay", "build-invalid");
var blockedSequence = sequences.GetSequence(info.Image, info.TileInvalidName);
blockedTile = blockedSequence.GetSprite(0);
blockedAlpha = blockedSequence.GetAlpha(0);