Evaluate exit distance from the exit cell instead of the spawn position.
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Traits
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// called on the same exits in the same order!
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var all = Exits(actor, productionType)
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.OrderBy(e => e.Info.Priority)
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.ThenBy(e => (actor.CenterPosition + e.Info.SpawnOffset - pos).Length)
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.ThenBy(e => (actor.World.Map.CenterOfCell(actor.Location + e.Info.ExitCell) - pos).LengthSquared)
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.ToList();
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return p != null ? all.FirstOrDefault(p) : all.FirstOrDefault();
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