Split OrderButtonsChromeLogic into smaller classes.

This commit is contained in:
Paul Chote
2015-04-26 19:17:05 +12:00
parent f4987f7258
commit da70683c03
9 changed files with 184 additions and 130 deletions

View File

@@ -17,141 +17,65 @@ using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class OrderButtonsChromeLogic
public class SellOrderButtonLogic
{
readonly World world;
readonly Widget worldRoot;
readonly Widget menuRoot;
bool disableSystemButtons;
Widget currentWidget;
[ObjectCreator.UseCtor]
public OrderButtonsChromeLogic(Widget widget, World world)
public SellOrderButtonLogic(Widget widget, World world)
{
this.world = world;
var ingameRoot = Ui.Root.Get("INGAME_ROOT");
worldRoot = ingameRoot.Get("WORLD_ROOT");
menuRoot = ingameRoot.Get("MENU_ROOT");
Action removeCurrentWidget = () => menuRoot.RemoveChild(currentWidget);
world.GameOver += removeCurrentWidget;
// Order Buttons
var sell = widget.GetOrNull<ButtonWidget>("SELL_BUTTON");
var sell = widget as ButtonWidget;
if (sell != null)
{
sell.GetKey = _ => Game.Settings.Keys.SellKey;
BindOrderButton<SellOrderGenerator>(world, sell, "sell");
OrderButtonsChromeUtils.BindOrderButton<SellOrderGenerator>(world, sell, "sell");
}
}
}
var repair = widget.GetOrNull<ButtonWidget>("REPAIR_BUTTON");
public class RepairOrderButtonLogic
{
[ObjectCreator.UseCtor]
public RepairOrderButtonLogic(Widget widget, World world)
{
var repair = widget as ButtonWidget;
if (repair != null)
{
repair.GetKey = _ => Game.Settings.Keys.RepairKey;
BindOrderButton<RepairOrderGenerator>(world, repair, "repair");
OrderButtonsChromeUtils.BindOrderButton<RepairOrderGenerator>(world, repair, "repair");
}
}
}
var beacon = widget.GetOrNull<ButtonWidget>("BEACON_BUTTON");
if (beacon != null)
{
beacon.GetKey = _ => Game.Settings.Keys.PlaceBeaconKey;
BindOrderButton<BeaconOrderGenerator>(world, beacon, "beacon");
}
var power = widget.GetOrNull<ButtonWidget>("POWER_BUTTON");
public class PowerdownOrderButtonLogic
{
[ObjectCreator.UseCtor]
public PowerdownOrderButtonLogic(Widget widget, World world)
{
var power = widget as ButtonWidget;
if (power != null)
{
power.GetKey = _ => Game.Settings.Keys.PowerDownKey;
BindOrderButton<PowerDownOrderGenerator>(world, power, "power");
}
// System buttons
var options = widget.GetOrNull<MenuButtonWidget>("OPTIONS_BUTTON");
if (options != null)
{
var blinking = false;
var lp = world.LocalPlayer;
options.IsDisabled = () => disableSystemButtons;
options.OnClick = () =>
{
blinking = false;
OpenMenuPanel(options, new WidgetArgs()
{
{ "activePanel", IngameInfoPanel.AutoSelect }
});
};
options.IsHighlighted = () => blinking && Game.LocalTick % 50 < 25;
if (lp != null)
{
Action<Player> startBlinking = player =>
{
if (player == world.LocalPlayer)
blinking = true;
};
var mo = lp.PlayerActor.TraitOrDefault<MissionObjectives>();
if (mo != null)
mo.ObjectiveAdded += startBlinking;
}
}
var diplomacy = widget.GetOrNull<MenuButtonWidget>("DIPLOMACY_BUTTON");
if (diplomacy != null)
{
diplomacy.Visible = !world.Map.Visibility.HasFlag(MapVisibility.MissionSelector) && world.Players.Any(a => a != world.LocalPlayer && !a.NonCombatant);
diplomacy.IsDisabled = () => disableSystemButtons;
diplomacy.OnClick = () => OpenMenuPanel(diplomacy);
}
var debug = widget.GetOrNull<MenuButtonWidget>("DEBUG_BUTTON");
if (debug != null)
{
debug.IsVisible = () => world.LobbyInfo.GlobalSettings.AllowCheats;
debug.IsDisabled = () => disableSystemButtons;
debug.OnClick = () => OpenMenuPanel(debug, new WidgetArgs()
{
{ "activePanel", IngameInfoPanel.Debug }
});
}
var stats = widget.GetOrNull<MenuButtonWidget>("OBSERVER_STATS_BUTTON");
if (stats != null)
{
stats.IsDisabled = () => disableSystemButtons;
stats.OnClick = () => OpenMenuPanel(stats);
OrderButtonsChromeUtils.BindOrderButton<PowerDownOrderGenerator>(world, power, "power");
}
}
}
void OpenMenuPanel(MenuButtonWidget button, WidgetArgs widgetArgs = null)
public class BeaconOrderButtonLogic
{
[ObjectCreator.UseCtor]
public BeaconOrderButtonLogic(Widget widget, World world)
{
disableSystemButtons = true;
var cachedPause = world.PredictedPaused;
if (button.HideIngameUI)
worldRoot.IsVisible = () => false;
if (button.Pause && world.LobbyInfo.IsSinglePlayer)
world.SetPauseState(true);
widgetArgs = widgetArgs ?? new WidgetArgs();
widgetArgs.Add("onExit", () =>
var beacon = widget as ButtonWidget;
if (beacon != null)
{
if (button.HideIngameUI)
worldRoot.IsVisible = () => true;
if (button.Pause && world.LobbyInfo.IsSinglePlayer)
world.SetPauseState(cachedPause);
menuRoot.RemoveChild(currentWidget);
disableSystemButtons = false;
});
currentWidget = Game.LoadWidget(world, button.MenuContainer, menuRoot, widgetArgs);
beacon.GetKey = _ => Game.Settings.Keys.PlaceBeaconKey;
OrderButtonsChromeUtils.BindOrderButton<BeaconOrderGenerator>(world, beacon, "beacon");
}
}
}
static void BindOrderButton<T>(World world, ButtonWidget w, string icon)
public class OrderButtonsChromeUtils
{
public static void BindOrderButton<T>(World world, ButtonWidget w, string icon)
where T : IOrderGenerator, new()
{
w.OnClick = () => world.ToggleInputMode<T>();