Remove redundant code from ProductionAirdrop

With the updated Land code, this is now obsolete.
This commit is contained in:
reaperrr
2019-06-30 20:35:17 +02:00
committed by abcdefg30
parent bbf4495668
commit da8a353e65

View File

@@ -46,13 +46,10 @@ namespace OpenRA.Mods.Cnc.Traits
var owner = self.Owner;
var aircraftInfo = self.World.Map.Rules.Actors[info.ActorType].TraitInfo<AircraftInfo>();
// WDist required to take off or land
var landDistance = aircraftInfo.CruiseAltitude.Length * 1024 / aircraftInfo.MaximumPitch.Tan();
// Start a fixed distance away: the width of the map.
// This makes the production timing independent of spawnpoint
var startPos = self.Location + new CVec(owner.World.Map.Bounds.Width, 0);
var endPos = new CPos(owner.World.Map.Bounds.Left - 2 * landDistance / 1024, self.Location.Y);
var endPos = new CPos(owner.World.Map.Bounds.Left, self.Location.Y);
// Assume a single exit point for simplicity
var exit = self.Info.TraitInfos<ExitInfo>().First();