Remove redundant code from ProductionAirdrop
With the updated Land code, this is now obsolete.
This commit is contained in:
@@ -46,13 +46,10 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
var owner = self.Owner;
|
||||
var aircraftInfo = self.World.Map.Rules.Actors[info.ActorType].TraitInfo<AircraftInfo>();
|
||||
|
||||
// WDist required to take off or land
|
||||
var landDistance = aircraftInfo.CruiseAltitude.Length * 1024 / aircraftInfo.MaximumPitch.Tan();
|
||||
|
||||
// Start a fixed distance away: the width of the map.
|
||||
// This makes the production timing independent of spawnpoint
|
||||
var startPos = self.Location + new CVec(owner.World.Map.Bounds.Width, 0);
|
||||
var endPos = new CPos(owner.World.Map.Bounds.Left - 2 * landDistance / 1024, self.Location.Y);
|
||||
var endPos = new CPos(owner.World.Map.Bounds.Left, self.Location.Y);
|
||||
|
||||
// Assume a single exit point for simplicity
|
||||
var exit = self.Info.TraitInfos<ExitInfo>().First();
|
||||
|
||||
Reference in New Issue
Block a user