RC is dead.
This commit is contained in:
@@ -1,93 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRa.FileFormats;
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namespace RulesConverter
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{
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using MiniYamlNodes = Dictionary<string, MiniYaml>;
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static class MiniYamlExts
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{
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public static void OptimizeInherits( this MiniYamlNodes y, MiniYamlNodes baseYaml )
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{
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foreach( var key in y.Keys.ToList() )
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{
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var node = y[ key ];
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try
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{
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MiniYaml inherits;
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node.Nodes.TryGetValue( "Inherits", out inherits );
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if( inherits == null || string.IsNullOrEmpty( inherits.Value ) )
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continue;
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MiniYaml parent;
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baseYaml.TryGetValue( inherits.Value, out parent );
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if( parent == null )
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continue;
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bool remove;
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y[ key ] = Diff( node, parent, out remove );
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if( remove )
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y.Add( "-" + key, new MiniYaml( null ) );
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if( y[ key ] == null )
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y.Remove( key );
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}
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catch
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{
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node.Nodes.Remove( "Inherits" );
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}
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}
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}
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static MiniYamlNodes Diff( MiniYamlNodes a, MiniYamlNodes b )
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{
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if( a.Count == 0 && b.Count == 0 )
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return null;
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if( b.Count == 0 )
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return a;
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if( a.Count == 0 )
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throw new NotImplementedException( "parent has key not in child" );
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var ret = new MiniYamlNodes();
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var keys = a.Keys.Union( b.Keys ).ToList();
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foreach( var key in keys )
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{
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MiniYaml aa, bb;
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a.TryGetValue( key, out aa );
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b.TryGetValue( key, out bb );
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bool remove;
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var diff = Diff( aa, bb, out remove );
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if( remove )
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ret.Add( "-" + key, new MiniYaml( null ) );
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if( diff != null )
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ret.Add( key, diff );
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}
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if( ret.Count == 0 ) return null;
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return ret;
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}
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static MiniYaml Diff( MiniYaml a, MiniYaml b, out bool remove )
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{
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remove = false;
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if( a == null && b == null )
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throw new InvalidOperationException( "can't happen" );
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else if( a == null )
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{
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remove = true;
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return a;
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}
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else if( b == null )
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return a;
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var diff = Diff( a.Nodes, b.Nodes );
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if( diff == null && a.Value == b.Value )
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return null;
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return new MiniYaml( a.Value, diff );
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}
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}
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}
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@@ -1,230 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.FileFormats;
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using System.IO;
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using IjwFramework.Types;
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namespace RulesConverter
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{
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using PL = Dictionary<string, string>;
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class Program
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{
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static void Main(string[] args)
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{
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FileSystem.Mount(new Folder("./"));
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var ruleStreams = args
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.Where(a => a.EndsWith(".ini"))
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.Select(a => FileSystem.Open(a)).ToArray();
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var rules = new IniFile(ruleStreams);
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var outputFile = args.Single(a => !a.EndsWith(".ini"));
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var categoryMap = new Dictionary<string,Pair<string,string>>
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{
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{ "VehicleTypes", Pair.New( "^Vehicle", "Vehicle" ) },
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{ "ShipTypes", Pair.New( "^Ship", "Ship" ) },
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{ "PlaneTypes", Pair.New( "^Plane", "Plane" ) },
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{ "BuildingTypes", Pair.New( "^Building", "Building" ) },
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{ "InfantryTypes", Pair.New( "^Infantry", "Infantry" ) },
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};
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var traitMap = new Dictionary<string, PL>
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{
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{ "Unit", new PL {
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{ "HP", "Strength" },
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{ "Armor", "Armor" },
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{ "Crewed", "Crewed" },
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{ "InitialFacing", "InitialFacing" },
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{ "ROT", "ROT" },
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{ "Sight", "Sight" },
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{ "Speed", "Speed" },
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{ "WaterBound", "WaterBound" } }
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},
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{ "Selectable", new PL {
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{ "Priority", "SelectionPriority" },
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{ "Voice", "Voice" },
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{ "Bounds", "SelectionSize" } }
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},
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{ "Mobile", new PL {
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{ "MovementType", "$MovementType" } }
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},
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{ "RenderBuilding", new PL {
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{ "Image", "Image" } }
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},
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{ "RenderUnitSpinner", new PL {
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{ "Image", "Image" },
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{ "Offset", "PrimaryOffset" } }
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},
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{ "RenderUnitRotor", new PL {
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{ "Image", "Image" },
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{ "PrimaryOffset", "RotorOffset" },
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{ "SecondaryOffset", "RotorOffset2" } }
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},
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{ "Buildable", new PL {
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{ "TechLevel", "TechLevel" },
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{ "Prerequisites", "Prerequisite" },
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{ "BuiltAt", "BuiltAt" },
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{ "Owner", "Owner" },
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{ "Cost", "Cost" },
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{ "Icon", "Icon" },
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{ "Description", "Description" },
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{ "LongDesc", "LongDesc" },
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{ "AlternateName", "AlternateName" } }
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},
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{ "Cargo", new PL {
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{ "PassengerTypes", "PassengerTypes" },
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{ "Passengers", "Passengers" },
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{ "UnloadFacing", "UnloadFacing" } }
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},
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{ "LimitedAmmo", new PL {
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{ "Ammo", "Ammo" } }
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},
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{ "Building", new PL {
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{ "Power", "Power" },
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{ "Footprint", "Footprint" },
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{ "Dimensions", "Dimensions" },
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{ "Capturable", "Capturable" },
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{ "Repairable", "Repairable" },
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{ "BaseNormal", "BaseNormal" },
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{ "Adjacent", "Adjacent" },
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{ "Bib", "Bib" },
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{ "HP", "Strength" },
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{ "Armor", "Armor" },
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{ "Crewed", "Crewed" },
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{ "WaterBound", "WaterBound" },
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{ "Sight", "Sight" },
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{ "Unsellable", "Unsellable" } }
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},
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{ "StoresOre", new PL {
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{ "Pips", "OrePips" },
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{ "Capacity", "Storage" } }
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},
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{ "Harvester", new PL {
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{ "Pips", "OrePips" } }
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//{ "Capacity"
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},
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{ "AttackBase", new PL {
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{ "PrimaryWeapon", "Primary" },
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{ "SecondaryWeapon", "Secondary" },
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{ "PrimaryOffset", "PrimaryOffset" },
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{ "SecondaryOffset", "SecondaryOffset" },
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{ "PrimaryLocalOffset", "PrimaryLocalOffset" },
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{ "SecondaryLocalOffset", "SecondaryLocalOffset" },
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{ "MuzzleFlash", "MuzzleFlash" }, // maybe
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{ "Recoil", "Recoil"},
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{ "FireDelay", "FireDelay" } }
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},
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{ "Production", new PL {
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{ "SpawnOffset", "SpawnOffset" },
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{ "Produces", "Produces" } }
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},
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{ "ProductionSurround", new PL {
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{ "Produces", "Produces" } }
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},
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{ "Minelayer", new PL {
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{ "Mine", "Primary" } }
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},
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{ "Turreted", new PL {
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{ "ROT", "ROT" },
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{ "InitialFacing", "InitialFacing" } }
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},
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};
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traitMap["RenderUnit"] = traitMap["RenderBuilding"];
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traitMap["RenderBuildingCharge"] = traitMap["RenderBuilding"];
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traitMap["RenderBuildingOre"] = traitMap["RenderBuilding"];
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traitMap["RenderBuildingTurreted"] = traitMap["RenderBuilding"];
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traitMap["RenderInfantry"] = traitMap["RenderBuilding"];
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traitMap["RenderUnitMuzzleFlash"] = traitMap["RenderBuilding"];
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traitMap["RenderUnitReload"] = traitMap["RenderBuilding"];
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traitMap["RenderUnitTurreted"] = traitMap["RenderBuilding"];
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traitMap["AttackTurreted"] = traitMap["AttackBase"];
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traitMap["AttackPlane"] = traitMap["AttackBase"];
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traitMap["AttackHeli"] = traitMap["AttackBase"];
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using (var writer = File.CreateText(outputFile))
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{
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foreach (var cat in categoryMap)
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try
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{
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foreach (var item in rules.GetSection(cat.Key).Select(a => a.Key))
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{
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var iniSection = rules.GetSection(item);
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writer.WriteLine("{0}:", item);
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writer.WriteLine("\tInherits: {0}", cat.Value.First);
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writer.WriteLine("\tCategory: {0}", cat.Value.Second);
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var traits = iniSection.GetValue("Traits", "")
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.Split(new char[] { ',', ' ' }, StringSplitOptions.RemoveEmptyEntries).ToList();
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if (iniSection.GetValue("Selectable", "yes") == "yes")
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traits.Insert(0, "Selectable");
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if (iniSection.GetValue("TechLevel", "-1") != "-1")
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traits.Insert(0, "Buildable");
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foreach (var t in traits)
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{
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writer.WriteLine("\t{0}:", t);
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if (traitMap.ContainsKey(t))
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foreach (var kv in traitMap[t])
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{
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var v = iniSection.GetValue(kv.Value, "");
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if (kv.Value == "$Tab") v = cat.Value.Second;
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if (kv.Value == "$MovementType") v = GetMovementType(iniSection, traits);
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if (!string.IsNullOrEmpty(v)) writer.WriteLine("\t\t{0}: {1}", kv.Key, v);
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}
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}
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writer.WriteLine();
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}
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}
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catch { }
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}
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var yaml = MiniYaml.FromFile( outputFile );
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if( File.Exists( "merge-" + outputFile ) )
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yaml = MiniYaml.Merge( MiniYaml.FromFile( "merge-" + outputFile ), yaml );
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// A hack, but it works
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yaml.OptimizeInherits( MiniYaml.FromFile( "../ra/defaults.yaml" ) );
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yaml.WriteToFile( outputFile );
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}
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static string GetMovementType(IniSection unit, List<string> traits)
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{
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if (unit.GetValue("WaterBound", "no") == "yes")
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return "Float";
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if (unit.GetValue("Tracked", "no") == "yes")
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return "Track";
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if (traits.Contains("Plane") || traits.Contains("Helicopter"))
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return "Fly";
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if (traits.Contains("RenderInfantry") || traits.Contains("RenderSpy"))
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return "Foot";
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return "Wheel";
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}
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}
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}
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@@ -1,36 +0,0 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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||||
// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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||||
// associated with an assembly.
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[assembly: AssemblyTitle("RulesConverter")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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||||
[assembly: AssemblyProduct("RulesConverter")]
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[assembly: AssemblyCopyright("Copyright © 2010")]
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||||
[assembly: AssemblyTrademark("")]
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||||
[assembly: AssemblyCulture("")]
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||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
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||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
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||||
[assembly: ComVisible(false)]
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||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
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||||
[assembly: Guid("6b0eb619-b53d-4b2a-bbfd-585fcab99b22")]
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||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
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// Minor Version
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||||
// Build Number
|
||||
// Revision
|
||||
//
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||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
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||||
[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@@ -1,71 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{BBE7C0D7-7529-4C34-9910-206866F204EF}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>RulesConverter</RootNamespace>
|
||||
<AssemblyName>RulesConverter</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="IjwFramework, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\Ijw.DirectX\Ijw.Framework\IjwFramework\bin\Release\IjwFramework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.DataSetExtensions">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="MiniYamlExts.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenRa.FileFormats\OpenRa.FileFormats.csproj">
|
||||
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
|
||||
<Name>OpenRa.FileFormats</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -1,243 +0,0 @@
|
||||
[BuildingTypes]
|
||||
FCOM
|
||||
V01
|
||||
V02
|
||||
V03
|
||||
V04
|
||||
V05
|
||||
V06
|
||||
V07
|
||||
V08
|
||||
V09
|
||||
V10
|
||||
V11
|
||||
V12
|
||||
V13
|
||||
V14
|
||||
V15
|
||||
V16
|
||||
V17
|
||||
V18
|
||||
V19
|
||||
V20
|
||||
V21
|
||||
V22
|
||||
V23
|
||||
V24
|
||||
V25
|
||||
V26
|
||||
V27
|
||||
V28
|
||||
V29
|
||||
V30
|
||||
V31
|
||||
V32
|
||||
V33
|
||||
V34
|
||||
V35
|
||||
V36
|
||||
V37
|
||||
BARL
|
||||
BRL3
|
||||
MISS
|
||||
|
||||
[FCOM]
|
||||
Description=Forward Command Post
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
|
||||
[V01]
|
||||
Traits=Building, RenderBuilding
|
||||
SelectionPriority=3
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
[V02]
|
||||
Traits=Building, RenderBuilding
|
||||
SelectionPriority=3
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
[V03]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
[V04]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
[V05]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=2,1
|
||||
Footprint=xx
|
||||
SelectionPriority=3
|
||||
[V06]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=2,1
|
||||
Footprint=xx
|
||||
SelectionPriority=3
|
||||
[V07]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=2,1
|
||||
Footprint=xx
|
||||
SelectionPriority=3
|
||||
[V08]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V09]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V10]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V11]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V12]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V13]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V14]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V15]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V16]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V17]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V18]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V19]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V20]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V21]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V22]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V23]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V24]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V25]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V26]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V27]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V28]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V29]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V30]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V31]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V32]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V33]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V34]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V35]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V36]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V37]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[BARL]
|
||||
Traits=Building, RenderBuilding, Explodes
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=0
|
||||
[BRL3]
|
||||
Traits=Building, RenderBuilding, Explodes
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=0
|
||||
[MISS]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=3,2
|
||||
Footprint=xxx xxx
|
||||
SelectionPriority=0
|
||||
|
||||
|
||||
|
||||
|
||||
[VehicleTypes]
|
||||
TRUK
|
||||
|
||||
[TRUK]
|
||||
Traits=Unit, Mobile, RenderUnit, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
Voice=VehicleVoice
|
||||
|
||||
@@ -20,8 +20,7 @@ Packages:
|
||||
interior.mix
|
||||
|
||||
LegacyRules:
|
||||
mods/ra/rules.ini: More or less original Red Alert rules file.
|
||||
mods/ra/units.ini: OpenRA patches
|
||||
mods/ra/rules.ini
|
||||
|
||||
Rules:
|
||||
mods/ra/defaults.yaml: Basic stuff
|
||||
@@ -35,28 +34,3 @@ Chrome:
|
||||
|
||||
Assemblies:
|
||||
mods/ra/OpenRa.Mods.RA.dll: Traits used
|
||||
|
||||
Maps:
|
||||
scm22ea.ini: A Path Beyond (Lg)
|
||||
scm13ea.ini: Central Conflict (Lg)
|
||||
scm01ea.ini: Coastal Influence (Med)
|
||||
scm14ea.ini: Combat Alley (Med)
|
||||
scm16ea.ini: Desolation (Lg)
|
||||
scm23ea.ini: Dugout Isle (Med)
|
||||
scm03ea.ini: Equal Opportunity (Sm)
|
||||
scm10ea.ini: First Come, First Serve (Sm)
|
||||
scm11ea.ini: Island Hoppers (Sm)
|
||||
scm15ea.ini: Island Wars (Lg)
|
||||
scm06ea.ini: Isle of Fury (Lg)
|
||||
scm07ea.ini: Ivory Wastelands (Sm)
|
||||
scm05ea.ini: Keep off the Grass (Sm)
|
||||
scm04ea.ini: Marooned II (Med)
|
||||
scm02ea.ini: Middle Mayhem (Sm)
|
||||
scm17ea.ini: No Escape (Med)
|
||||
scm18ea.ini: No Man's Land (Med)
|
||||
scm19ea.ini: Normandy (Med)
|
||||
scm20ea.ini: Pond Skirmish (Med)
|
||||
scm12ea.ini: Raraku (Lg)
|
||||
scm21ea.ini: Ridge War (Med)
|
||||
scm08ea.ini: Shallow Grave (Med)
|
||||
scm24ea.ini: Treasure Isle (Med)
|
||||
1853
mods/ra/rules.ini
1853
mods/ra/rules.ini
File diff suppressed because it is too large
Load Diff
@@ -1,272 +0,0 @@
|
||||
[BuildingTypes]
|
||||
T01
|
||||
T02
|
||||
T03
|
||||
T05
|
||||
T06
|
||||
T07
|
||||
T08
|
||||
T10
|
||||
T11
|
||||
T12
|
||||
T13
|
||||
T14
|
||||
T15
|
||||
T16
|
||||
T17
|
||||
TC01
|
||||
TC02
|
||||
TC03
|
||||
TC04
|
||||
TC05
|
||||
MINE
|
||||
BOXES01
|
||||
BOXES02
|
||||
BOXES03
|
||||
BOXES04
|
||||
BOXES05
|
||||
BOXES06
|
||||
BOXES07
|
||||
BOXES08
|
||||
BOXES09
|
||||
|
||||
[T01]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=__ x_
|
||||
Dimensions=2,2
|
||||
Name=T01
|
||||
Selectable=no
|
||||
|
||||
[T02]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=__ x_
|
||||
Dimensions=2,2
|
||||
Name=T02
|
||||
Selectable=no
|
||||
|
||||
[T03]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=__ x_
|
||||
Dimensions=2,2
|
||||
Name=T03
|
||||
Selectable=no
|
||||
|
||||
[T05]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=__ x_
|
||||
Dimensions=2,2
|
||||
Name=T05
|
||||
Selectable=no
|
||||
|
||||
[T06]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=__ x_
|
||||
Dimensions=2,2
|
||||
Name=T06
|
||||
Selectable=no
|
||||
|
||||
[T07]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=__ x_
|
||||
Dimensions=2,2
|
||||
Name=T07
|
||||
Selectable=no
|
||||
|
||||
[T08]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x_
|
||||
Dimensions=2,1
|
||||
Name=T08
|
||||
Selectable=no
|
||||
|
||||
[T10]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=__ xx
|
||||
Dimensions=2,2
|
||||
Name=T10
|
||||
Selectable=no
|
||||
|
||||
[T11]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=__ xx
|
||||
Dimensions=2,2
|
||||
Name=T11
|
||||
Selectable=no
|
||||
|
||||
[T12]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=__ x_
|
||||
Dimensions=2,2
|
||||
Name=T12
|
||||
Selectable=no
|
||||
|
||||
[T13]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=__ x_
|
||||
Dimensions=2,2
|
||||
Name=T13
|
||||
Selectable=no
|
||||
|
||||
[T14]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=___ xx_
|
||||
Dimensions=3,2
|
||||
Name=T14
|
||||
Selectable=no
|
||||
|
||||
[T15]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=___ xx_
|
||||
Dimensions=3,2
|
||||
Name=T15
|
||||
Selectable=no
|
||||
|
||||
[T16]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=__ x_
|
||||
Dimensions=2,2
|
||||
Name=T16
|
||||
Selectable=no
|
||||
|
||||
[T17]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=__ x_
|
||||
Dimensions=2,2
|
||||
Name=T17
|
||||
Selectable=no
|
||||
|
||||
[TC01]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=___ xx_
|
||||
Dimensions=3,2
|
||||
Name=TC01
|
||||
Selectable=no
|
||||
|
||||
[TC02]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=_x_ xx_
|
||||
Dimensions=3,2
|
||||
Name=TC02
|
||||
Selectable=no
|
||||
|
||||
[TC03]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=xx_ xx_
|
||||
Dimensions=3,2
|
||||
Name=TC03
|
||||
Selectable=no
|
||||
|
||||
[TC04]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=____ xxx_ x___
|
||||
Dimensions=4,3
|
||||
Name=TC04
|
||||
Selectable=no
|
||||
|
||||
[TC05]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=__x_ xxx_ _xx_
|
||||
Dimensions=4,3
|
||||
Name=TC05
|
||||
Selectable=no
|
||||
|
||||
[MINE]
|
||||
Description=Ore Pit
|
||||
Traits=Building, RenderBuilding, SeedsOre
|
||||
Footprint=x
|
||||
Dimensions=1,1
|
||||
Name=MINE
|
||||
Selectable=no
|
||||
|
||||
[BOXES01]
|
||||
Description=Boxes
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x
|
||||
Dimensions=1,1
|
||||
Name=BOXES01
|
||||
Selectable=no
|
||||
|
||||
[BOXES02]
|
||||
Description=Boxes
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x
|
||||
Dimensions=1,1
|
||||
Name=BOXES02
|
||||
Selectable=no
|
||||
|
||||
[BOXES03]
|
||||
Description=Boxes
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x
|
||||
Dimensions=1,1
|
||||
Name=BOXES03
|
||||
Selectable=no
|
||||
|
||||
[BOXES04]
|
||||
Description=Boxes
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x
|
||||
Dimensions=1,1
|
||||
Name=BOXES04
|
||||
Selectable=no
|
||||
|
||||
[BOXES05]
|
||||
Description=Boxes
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x
|
||||
Dimensions=1,1
|
||||
Name=BOXES05
|
||||
Selectable=no
|
||||
|
||||
[BOXES06]
|
||||
Description=Boxes
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x
|
||||
Dimensions=1,1
|
||||
Name=BOXES06
|
||||
Selectable=no
|
||||
|
||||
[BOXES07]
|
||||
Description=Boxes
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x
|
||||
Dimensions=1,1
|
||||
Name=BOXES07
|
||||
Selectable=no
|
||||
|
||||
[BOXES08]
|
||||
Description=Boxes
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x
|
||||
Dimensions=1,1
|
||||
Name=BOXES08
|
||||
Selectable=no
|
||||
|
||||
[BOXES09]
|
||||
Description=Boxes
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x
|
||||
Dimensions=1,1
|
||||
Name=BOXES09
|
||||
Selectable=no
|
||||
|
||||
@@ -1,875 +0,0 @@
|
||||
[VehicleTypes]
|
||||
V2RL
|
||||
1TNK
|
||||
2TNK
|
||||
3TNK
|
||||
4TNK
|
||||
MRJ
|
||||
MGG
|
||||
ARTY
|
||||
HARV
|
||||
MCV
|
||||
JEEP
|
||||
APC
|
||||
MNLY.AP
|
||||
MNLY.AT
|
||||
|
||||
[V2RL]
|
||||
Description=V2 Rocket
|
||||
Traits=Unit, Mobile, AttackBase, RenderUnitReload, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
[1TNK]
|
||||
Description=Light Tank
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
Recoil=2
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
[2TNK]
|
||||
Description=Medium Tank
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
Recoil=3
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
||||
[3TNK]
|
||||
Description=Heavy Tank
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
Recoil=3
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
||||
[4TNK]
|
||||
Description=Mammoth Tank
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||
PrimaryLocalOffset=-4,-5,0,4,-5,0
|
||||
SecondaryLocalOffset=-7,2,25,7,2,-25
|
||||
Recoil=4
|
||||
[ARTY]
|
||||
Description=Artillery
|
||||
Traits=Unit, Mobile, AttackBase, RenderUnit, Explodes, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
[JEEP]
|
||||
Description=Ranger
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
PrimaryOffset=0,0,0,-2
|
||||
MuzzleFlash=yes
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
[APC]
|
||||
Description=Armored Personnel Carrier
|
||||
Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash, AutoTarget, Repairable, Chronoshiftable, Cargo, Passenger, IronCurtainable
|
||||
PrimaryOffset=0,0,0,-4
|
||||
MuzzleFlash=yes
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
UnloadFacing=220
|
||||
PassengerTypes=Foot
|
||||
|
||||
;; non-combat vehicles
|
||||
[MRJ]
|
||||
Description=Radar Jammer
|
||||
Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
PrimaryOffset=0,4,0,-6
|
||||
SelectionPriority=3
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Hides nearby units on the enemy's minimap.\n Unarmed
|
||||
[MGG]
|
||||
Description=Mobile Gap Generator
|
||||
Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable, Passenger, IronCurtainable, GeneratesGap
|
||||
PrimaryOffset=0,6,0,-3
|
||||
SelectionPriority=3
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Regenerates Fog of War in a small area \naround the unit.\n Unarmed
|
||||
[HARV]
|
||||
Description=Ore Truck
|
||||
Traits=Harvester, Unit, Mobile, RenderUnit, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
SelectionPriority=7
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Collects Ore and Gems for processing.\n Unarmed
|
||||
[MCV]
|
||||
Description=Mobile Construction Vehicle
|
||||
Traits=Unit, Mobile, McvDeploy, RenderUnit, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
SelectionPriority=3
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Deploys into another Construction Yard.\n Unarmed
|
||||
|
||||
[MNLY.AP]
|
||||
Description=Minelayer (Anti-Personnel)
|
||||
Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable, Passenger, IronCurtainable
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
|
||||
Primary=MINP ;; temporary hack
|
||||
[MNLY.AT]
|
||||
Description=Minelayer (Anti-Tank)
|
||||
Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable, Passenger, IronCurtainable
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
|
||||
Primary=MINV ;; temporary hack
|
||||
|
||||
|
||||
|
||||
[ShipTypes]
|
||||
SS
|
||||
DD
|
||||
CA
|
||||
LST
|
||||
PT
|
||||
|
||||
[SS]
|
||||
Description=Submarine
|
||||
WaterBound=yes
|
||||
BuiltAt=spen
|
||||
Traits=Unit, Mobile, RenderUnit, Submarine, AttackBase, Chronoshiftable, IronCurtainable, RepairableNear
|
||||
FireDelay=2
|
||||
LongDesc=Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
|
||||
[DD]
|
||||
Description=Destroyer
|
||||
WaterBound=yes
|
||||
BuiltAt=syrd
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable, RepairableNear
|
||||
PrimaryOffset=0,-8,0,-3
|
||||
LongDesc=Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks
|
||||
[CA]
|
||||
Description=Cruiser
|
||||
WaterBound=yes
|
||||
BuiltAt=syrd
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable, RepairableNear
|
||||
PrimaryOffset=0,17,0,-2
|
||||
SecondaryOffset=0,-17,0,-2
|
||||
LongDesc=Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines
|
||||
Recoil=3
|
||||
[LST]
|
||||
Description=Transport
|
||||
WaterBound=yes
|
||||
Traits=Unit, Mobile, RenderUnit, Cargo, IronCurtainable, RepairableNear
|
||||
LongDesc=General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
|
||||
PassengerTypes=Foot,Wheel,Track
|
||||
[PT]
|
||||
Description=Gunboat
|
||||
WaterBound=yes
|
||||
BuiltAt=syrd
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable, RepairableNear
|
||||
PrimaryOffset=0,-6,0,-1
|
||||
LongDesc=Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[PlaneTypes]
|
||||
MIG
|
||||
YAK
|
||||
TRAN
|
||||
HELI
|
||||
HIND
|
||||
U2
|
||||
BADR
|
||||
|
||||
[MIG]
|
||||
Description=Mig Attack Plane
|
||||
BuiltAt=afld
|
||||
Traits=Unit, AttackPlane, Plane, RenderUnit, WithShadow, LimitedAmmo, IronCurtainable
|
||||
InitialFacing=192
|
||||
LongDesc=Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
|
||||
[YAK]
|
||||
Description=Yak Attack Plane
|
||||
BuiltAt=afld
|
||||
Traits=Unit, AttackPlane, Plane, RenderUnit, WithShadow, LimitedAmmo, IronCurtainable
|
||||
InitialFacing=192
|
||||
LongDesc=Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
|
||||
[TRAN]
|
||||
Description=Transport Helicopter
|
||||
RotorOffset=0,14,0,-4
|
||||
RotorOffset2=0,-14,0,-2
|
||||
BuiltAt=hpad
|
||||
Traits=Unit, Helicopter, RenderUnitRotor, WithShadow, Cargo, IronCurtainable
|
||||
InitialFacing=20
|
||||
LongDesc=Fast Infantry Transport Helicopter.\n Unarmed
|
||||
PassengerTypes=Foot
|
||||
[HELI]
|
||||
Description=Longbow
|
||||
BuiltAt=hpad
|
||||
Traits=Unit, AttackHeli, Helicopter, RenderUnitRotor, WithShadow, LimitedAmmo, IronCurtainable
|
||||
RotorOffset=0,0,0,-2
|
||||
PrimaryOffset=-5,0,0,2
|
||||
SecondaryOffset=5,0,0,2
|
||||
InitialFacing=20
|
||||
LongDesc=Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
|
||||
[HIND]
|
||||
Description=Hind
|
||||
BuiltAt=hpad
|
||||
Traits=Unit, AttackHeli, Helicopter, RenderUnitRotor, WithShadow, LimitedAmmo, IronCurtainable
|
||||
PrimaryOffset=-5,0,0,2
|
||||
SecondaryOffset=5,0,0,2
|
||||
InitialFacing=20
|
||||
LongDesc=Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
|
||||
[U2]
|
||||
Traits=Unit, Plane, RenderUnit, WithShadow, IronCurtainable
|
||||
[BADR]
|
||||
Traits=Unit, Plane, RenderUnit, WithShadow, IronCurtainable, Cargo
|
||||
Passengers=10
|
||||
|
||||
|
||||
|
||||
[BuildingTypes]
|
||||
IRON
|
||||
PDOX
|
||||
PBOX
|
||||
HBOX
|
||||
TSLA
|
||||
GUN
|
||||
AGUN
|
||||
FTUR
|
||||
GAP
|
||||
SAM
|
||||
MSLO
|
||||
; SBAG
|
||||
; BRIK
|
||||
; FENC
|
||||
|
||||
ATEK
|
||||
WEAP
|
||||
SYRD
|
||||
SPEN
|
||||
FACT
|
||||
PROC
|
||||
SILO
|
||||
HPAD
|
||||
DOME
|
||||
AFLD
|
||||
POWR
|
||||
APWR
|
||||
STEK
|
||||
BARR
|
||||
TENT
|
||||
KENN
|
||||
FIX
|
||||
FACF
|
||||
WEAF
|
||||
SYRF
|
||||
SPEF
|
||||
DOMF
|
||||
|
||||
; pseudo-buildings
|
||||
MINP
|
||||
MINV
|
||||
BR1
|
||||
BR2
|
||||
BR3
|
||||
BRIDGE1
|
||||
BRIDGE2
|
||||
|
||||
|
||||
; `Dimensions` is the size of a box that will include the whole building, excluding bib.
|
||||
; ("bib-ness" can be altered in rules.ini; we can't expect people to change this, too)
|
||||
; `Footprint` is the pathability and buildability of each cell occupied by the building
|
||||
; _ : Not occupied by the building (e.g: the holes in the refinery and the service depot)
|
||||
; x : Solid. cannot be walked on or built on.
|
||||
; = : Occupied by a building, but can be walked on normally. (e.g: the drop-off point on the refinery)
|
||||
; `Produces` is a category of objects that this building can produce.
|
||||
[PBOX]
|
||||
Description=Pillbox
|
||||
Traits=Building, Turreted, RenderBuilding, AttackTurreted, AutoTarget, IronCurtainable
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
LongDesc=Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
[HBOX]
|
||||
Description=Camo Pillbox
|
||||
Traits=Building, Turreted, RenderBuilding, AttackTurreted, AutoTarget, IronCurtainable
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
LongDesc=Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
[TSLA]
|
||||
Description=Tesla Coil
|
||||
Traits=Building, Turreted, RenderBuildingCharge, AttackTurreted, AutoTarget, IronCurtainable
|
||||
Dimensions=1,2
|
||||
Footprint=_ x
|
||||
SelectionPriority=3
|
||||
FireDelay=8
|
||||
LongDesc=Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
|
||||
[GUN]
|
||||
Description=Turret
|
||||
Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget, IronCurtainable
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
InitialFacing=50
|
||||
LongDesc=Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||
[AGUN]
|
||||
Description=AA Gun
|
||||
Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget, IronCurtainable
|
||||
Dimensions=1,2
|
||||
Footprint=_ x
|
||||
SelectionPriority=3
|
||||
InitialFacing=224
|
||||
LongDesc=Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
|
||||
[FTUR]
|
||||
Description=Flame Turret
|
||||
Traits=Turreted, Building, RenderBuilding, AttackTurreted, AutoTarget, IronCurtainable
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
LongDesc=Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft
|
||||
PrimaryOffset=0,0,12,8
|
||||
ROT=10
|
||||
[SAM]
|
||||
Description=SAM Site
|
||||
Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget, IronCurtainable
|
||||
Dimensions=2,1
|
||||
Footprint=xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
|
||||
InitialFacing=0
|
||||
[MSLO]
|
||||
Description=Missile Silo
|
||||
Traits=Building, RenderBuilding, IronCurtainable
|
||||
Dimensions=2,1
|
||||
Footprint=xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Launches a devastating nuclear strike.\n Strong vs Infantry, Buildings\n Weak vs Tanks\n Special Ability: Nuclear Missile
|
||||
[IRON]
|
||||
Description=Iron Curtain
|
||||
Traits=Building, RenderBuilding, IronCurtainable, IronCurtain
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Makes a group of units invulnerable for a \nshort time.\n Special Ability: Invulnerability
|
||||
[PDOX]
|
||||
Description=Chronosphere
|
||||
Traits=Building, RenderBuilding, Chronosphere, IronCurtainable
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Teleports a unit from one place \nto another, for a limited time.\n Special Ability: Chronoshift
|
||||
[GAP]
|
||||
Description=Gap Generator
|
||||
Traits=Building, RenderBuilding, IronCurtainable, GeneratesGap
|
||||
Dimensions=1,2
|
||||
Footprint=_ x
|
||||
SelectionPriority=3
|
||||
LongDesc=Regenerates the Fog of War nearby, \nobscuring the area.\n Unarmed
|
||||
[ATEK]
|
||||
Description=Allied Tech Center
|
||||
Traits=Building, RenderBuilding, IronCurtainable, GpsLaunchSite
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Provides Allied advanced technologies.\n Special Ability: GPS Satellite
|
||||
AlternateName=@Tech Center
|
||||
[WEAP]
|
||||
Description=War Factory
|
||||
Traits=Building, RenderBuilding, RenderWarFactory, RallyPoint, Production, IronCurtainable
|
||||
Dimensions=3,2
|
||||
Footprint=xxx xxx
|
||||
Produces=Vehicle
|
||||
RallyPoint=1,3
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces tanks & light vehicles.
|
||||
[SYRD]
|
||||
Description=Shipyard
|
||||
Traits=Building, RenderBuilding, ProductionSurround, IronCurtainable
|
||||
Dimensions=3,3
|
||||
Footprint=xxx xxx xxx
|
||||
Produces=Ship
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces and repairs ships
|
||||
[SPEN]
|
||||
Description=Sub Pen
|
||||
Traits=Building, RenderBuilding, ProductionSurround, IronCurtainable
|
||||
Dimensions=3,3
|
||||
Footprint=xxx xxx xxx
|
||||
Produces=Ship
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces and repairs submarines and \ntransports
|
||||
[FACT]
|
||||
Description=Construction Yard
|
||||
Traits=Building, RenderBuilding, Production, ConstructionYard, IronCurtainable
|
||||
Dimensions=3,3
|
||||
Footprint=xxx xxx xxx
|
||||
Produces=Building,Defense
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces other structures
|
||||
[PROC]
|
||||
Description=Ore Refinery
|
||||
Traits=Building, RenderBuilding, AcceptsOre, StoresOre, IronCurtainable
|
||||
Dimensions=3,3
|
||||
Footprint=_x_ xxx x==
|
||||
SelectionPriority=3
|
||||
OrePips=17
|
||||
LongDesc=Converts Ore and Gems into money
|
||||
[SILO]
|
||||
Description=Silo
|
||||
Traits=Building, RenderBuildingOre, StoresOre, IronCurtainable
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
OrePips=5
|
||||
LongDesc=Stores excess harvested Ore
|
||||
|
||||
[HPAD]
|
||||
Description=Helipad
|
||||
Traits=Building, RenderBuilding, Production, BelowUnits, Reservable, IronCurtainable
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
Produces=Plane
|
||||
SelectionPriority=3
|
||||
SpawnOffset=0,-4
|
||||
LongDesc=Produces and reloads helicopters
|
||||
[DOME]
|
||||
Description=Radar Dome
|
||||
Traits=Building, RenderBuilding, ProvidesRadar, IronCurtainable
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Provides an overview of the battlefield.\n Requires power to operate.
|
||||
[AFLD]
|
||||
Description=Airstrip
|
||||
Traits=Building, RenderBuilding, Production, BelowUnits, Reservable, IronCurtainable
|
||||
Dimensions=3,2
|
||||
Footprint=xxx xxx
|
||||
Produces=Plane
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces and reloads planes\n Special Ability: Paratroopers\n Special Ability: Spy Plane
|
||||
[POWR]
|
||||
Description=Power Plant
|
||||
Traits=Building, RenderBuilding, IronCurtainable
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Provides power for other structures
|
||||
[APWR]
|
||||
Description=Advanced Power Plant
|
||||
Traits=Building, RenderBuilding, IronCurtainable
|
||||
Dimensions=3,3
|
||||
Footprint=___ xxx xxx
|
||||
SelectionPriority=3
|
||||
LongDesc=Provides more power, cheaper than the \nstandard Power Plant
|
||||
[STEK]
|
||||
Description=Soviet Tech Center
|
||||
Traits=Building, RenderBuilding, IronCurtainable
|
||||
Dimensions=3,2
|
||||
Footprint=xxx xxx
|
||||
SelectionPriority=3
|
||||
LongDesc=Provides Soviet advanced technologies
|
||||
AlternateName=@Tech Center
|
||||
[BARR]
|
||||
Description=Soviet Barracks
|
||||
Traits=Building, RenderBuilding, RallyPoint, Production, IronCurtainable
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
Produces=Infantry
|
||||
RallyPoint=1,3
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces infantry
|
||||
[TENT]
|
||||
Description=Allied Barracks
|
||||
Traits=Building, RenderBuilding, RallyPoint, Production, IronCurtainable
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
Produces=Infantry
|
||||
RallyPoint=1,3
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces infantry
|
||||
[KENN]
|
||||
Description=Kennel
|
||||
Traits=Building, RenderBuilding, RallyPoint, Production, IronCurtainable
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
RallyPoint=1,2
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces attack dogs
|
||||
[FIX]
|
||||
Description=Service Depot
|
||||
Traits=Building, RenderBuilding, BelowUnits, Reservable, IronCurtainable
|
||||
Dimensions=3,3
|
||||
Footprint=_x_ xxx _x_
|
||||
SelectionPriority=3
|
||||
LongDesc=Repairs vehicles, reloads minelayers, and \nallows the construction of additional bases.
|
||||
[FACF]
|
||||
Description=Fake Construction Yard
|
||||
Traits=Building, RenderBuilding, Fake, IronCurtainable
|
||||
Dimensions=3,3
|
||||
Footprint=xxx xxx xxx
|
||||
SelectionPriority=3
|
||||
LongDesc=Looks like a Construction Yard.
|
||||
[WEAF]
|
||||
Description=Fake War Factory
|
||||
Traits=Building, RenderWarFactory, RenderBuilding, Fake, IronCurtainable
|
||||
Dimensions=3,2
|
||||
Footprint=xxx xxx
|
||||
SelectionPriority=3
|
||||
LongDesc=Looks like a War Factory.
|
||||
[SYRF]
|
||||
Description=Fake Shipyard
|
||||
Traits=Building, RenderBuilding, Fake
|
||||
Dimensions=3,3
|
||||
Footprint=xxx xxx xxx
|
||||
SelectionPriority=3
|
||||
LongDesc=Looks like a Shipyard
|
||||
[SPEF]
|
||||
Description=Fake Sub Pen
|
||||
Traits=Building, RenderBuilding, Fake
|
||||
Dimensions=3,3
|
||||
Footprint=xxx xxx xxx
|
||||
SelectionPriority=3
|
||||
LongDesc=Looks like a Sub Pen
|
||||
[DOMF]
|
||||
Description=Fake Radar Dome
|
||||
Traits=Building, RenderBuilding, Fake
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Looks like a Radar Dome
|
||||
;[SBAG]
|
||||
;Description=Sandbags
|
||||
;SelectionPriority=3
|
||||
;[BRIK]
|
||||
;Description=Concrete Wall
|
||||
;SelectionPriority=3
|
||||
;[FENC]
|
||||
;Description=Wire Fence
|
||||
;SelectionPriority=3
|
||||
|
||||
|
||||
[MINV]
|
||||
Traits=Unit,RenderUnit,BelowUnits,InvisibleToOthers
|
||||
Selectable=no
|
||||
|
||||
[MINP]
|
||||
Traits=Unit,RenderUnit,BelowUnits,InvisibleToOthers
|
||||
Selectable=no
|
||||
|
||||
[BR1]
|
||||
Traits=Bridge, BelowUnits, Building
|
||||
Strength=1000
|
||||
Dimensions=4,2
|
||||
Footprint=____ ____
|
||||
Selectable=yes
|
||||
|
||||
[BR2]
|
||||
Traits=Bridge, BelowUnits, Building
|
||||
Strength=1000
|
||||
Dimensions=4,2
|
||||
Footprint=____ ____
|
||||
Selectable=yes ;; temp hack
|
||||
|
||||
[BR3]
|
||||
Traits=Bridge, BelowUnits, Building
|
||||
Strength=1000
|
||||
Dimensions=4,2
|
||||
Footprint=____ ____
|
||||
Selectable=yes ;; temp hack
|
||||
|
||||
[BRIDGE1]
|
||||
Traits=Bridge, BelowUnits, Building
|
||||
Strength=1000
|
||||
Dimensions=5,3
|
||||
Footprint=_____ _____ _____
|
||||
Selectable = yes
|
||||
|
||||
[BRIDGE2]
|
||||
Traits=Bridge, BelowUnits, Building
|
||||
Strength=1000
|
||||
Dimensions=5,2
|
||||
Footprint=_____ _____
|
||||
Selectable = yes
|
||||
|
||||
[InfantryTypes]
|
||||
DOG
|
||||
E1
|
||||
E2
|
||||
E3
|
||||
E4
|
||||
E6
|
||||
SPY
|
||||
THF
|
||||
E7
|
||||
MEDI
|
||||
|
||||
[DOG]
|
||||
Description=Attack Dog
|
||||
BuiltAt=KENN
|
||||
Voice=DogVoice
|
||||
Traits=Unit, Mobile, RenderInfantry, SquishByTank, AutoTarget, Passenger ;; AttackBase, SquishByTank, AutoTarget, dog??
|
||||
LongDesc=Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
SelectionSize=12,17,-1,-4
|
||||
[E1]
|
||||
Description=Rifle Infantry
|
||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
||||
LongDesc=General-purpose infantry. Strong vs Infantry\n Weak vs Vehicles
|
||||
SelectionSize=12,17,0,-9
|
||||
[E2]
|
||||
Description=Grenadier
|
||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
||||
FireDelay=15
|
||||
PrimaryOffset=0,0,0,-13
|
||||
LongDesc=Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
||||
SelectionSize=12,17,0,-9
|
||||
[E3]
|
||||
Description=Rocket Soldier
|
||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
||||
PrimaryOffset=0,0,0,-13
|
||||
LongDesc=Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||
SelectionSize=12,17,0,-9
|
||||
[E4]
|
||||
Description=Flamethrower
|
||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
||||
FireDelay=8
|
||||
PrimaryOffset=0,0,0,-7
|
||||
LongDesc=Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
||||
SelectionSize=12,17,0,-9
|
||||
[E6]
|
||||
Description=Engineer
|
||||
Traits=Unit, Mobile, EngineerCapture, RenderInfantry, TakeCover, SquishByTank, Passenger
|
||||
Voice=EngineerVoice
|
||||
LongDesc=Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
|
||||
SelectionSize=12,17,0,-9
|
||||
[SPY]
|
||||
Description=Spy
|
||||
Voice=SpyVoice
|
||||
Traits=Unit, Mobile, RenderSpy, TakeCover, SquishByTank, Passenger, Spy
|
||||
LongDesc=Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
|
||||
SelectionSize=12,17,0,-9
|
||||
[THF]
|
||||
Description=Thief
|
||||
Voice=ThiefVoice
|
||||
Traits=Unit, Mobile, RenderInfantry, TakeCover, SquishByTank, Passenger, Thief
|
||||
LongDesc=Infiltrates enemy refineries & \nsilos, and steals money stored there.\n Unarmed
|
||||
SelectionSize=12,17,0,-9
|
||||
[E7]
|
||||
Description=Tanya
|
||||
Voice=TanyaVoice
|
||||
Traits=Unit, Mobile, RenderInfantry, C4Demolition, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
||||
LongDesc=Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4
|
||||
SelectionSize=12,17,0,-9
|
||||
[MEDI]
|
||||
Description=Medic
|
||||
Voice=MedicVoice
|
||||
Traits=Unit, Mobile, RenderInfantry, AutoHeal, AttackBase, TakeCover, SquishByTank, Passenger
|
||||
LongDesc=Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
|
||||
SelectionSize=12,17,0,-9
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[WeaponTypes]
|
||||
Colt45
|
||||
ZSU-23
|
||||
Vulcan
|
||||
Maverick
|
||||
Camera
|
||||
FireballLauncher
|
||||
Flamer
|
||||
Sniper
|
||||
ChainGun
|
||||
Pistol
|
||||
M1Carbine
|
||||
Dragon
|
||||
Hellfire
|
||||
Grenade
|
||||
75mm
|
||||
90mm
|
||||
105mm
|
||||
120mm
|
||||
TurretGun
|
||||
MammothTusk
|
||||
155mm
|
||||
M60mg
|
||||
Napalm
|
||||
TeslaZap
|
||||
Nike
|
||||
RedEye
|
||||
8Inch
|
||||
Stinger
|
||||
TorpTube
|
||||
2Inch
|
||||
DepthCharge
|
||||
ParaBomb
|
||||
DogJaw
|
||||
Heal
|
||||
SCUD
|
||||
UnitExplode
|
||||
|
||||
[TeslaZap]
|
||||
RenderAsTesla=true
|
||||
|
||||
[UnitExplode]
|
||||
Damage=500
|
||||
Speed=100
|
||||
Projectile=Invisible
|
||||
Warhead=UnitExplodeWarhead
|
||||
|
||||
|
||||
|
||||
|
||||
[ProjectileTypes]
|
||||
Invisible
|
||||
LeapDog
|
||||
Cannon
|
||||
Ack
|
||||
Torpedo
|
||||
FROG
|
||||
HeatSeeker
|
||||
LaserGuided
|
||||
AAMissile
|
||||
Lobbed
|
||||
Catapult
|
||||
Bomblet
|
||||
Ballistic
|
||||
Parachute
|
||||
GPSSatellite
|
||||
NukeUp
|
||||
NukeDown
|
||||
Fireball
|
||||
|
||||
|
||||
|
||||
|
||||
[WarheadTypes]
|
||||
SA
|
||||
HE
|
||||
AP
|
||||
Fire
|
||||
HollowPoint
|
||||
Super
|
||||
Organic
|
||||
Nuke
|
||||
UnitExplodeWarhead
|
||||
Crush
|
||||
APMine
|
||||
ATMine
|
||||
DemolishWarhead
|
||||
|
||||
[HE]
|
||||
ImpactSound=kaboom25
|
||||
WaterImpactSound=splash9
|
||||
|
||||
[UnitExplodeWarhead]
|
||||
Spread=10
|
||||
Verses=90%,75%,60%,25%,100%
|
||||
Explosion=8
|
||||
InfDeath=3
|
||||
ImpactSound=kaboom15
|
||||
|
||||
[Crush]
|
||||
Verses=100%,100%,100%,100%,100%
|
||||
ImpactSound=squishy2
|
||||
|
||||
[ATMine]
|
||||
Verses=0%,0%,100%,100%,0%
|
||||
ImpactSound=mineblo1
|
||||
Explosion=5
|
||||
|
||||
[APMine]
|
||||
Verses=100%,0%,0%,0%,0%
|
||||
ImpactSound=mine1
|
||||
InfDeath=2
|
||||
Explosion=3
|
||||
|
||||
[DemolishWarhead]
|
||||
Verses=100%,100%,100%,100%,100%
|
||||
ImpactSound=kaboom25
|
||||
Explosion=7
|
||||
|
||||
[General]
|
||||
OreChance=.02
|
||||
LowPowerSlowdown=3
|
||||
|
||||
|
||||
|
||||
[VoiceTypes]
|
||||
GenericVoice
|
||||
VehicleVoice
|
||||
EngineerVoice
|
||||
MedicVoice
|
||||
TanyaVoice
|
||||
DogVoice
|
||||
SpyVoice
|
||||
ThiefVoice
|
||||
CivilianMaleVoice
|
||||
CivilianFemaleVoice
|
||||
EinsteinVoice
|
||||
|
||||
;; explicit extension on voice clips overrides the normal `variants` mechanism
|
||||
[GenericVoice]
|
||||
SovietVariants=.r01,.r03
|
||||
AlliedVariants=.v01,.v03
|
||||
Select=await1,ready,report1,yessir1
|
||||
Move=ackno,affirm1,noprob,overout,ritaway,roger,ugotit
|
||||
Die=dedman1.aud,dedman2.aud,dedman3.aud,dedman4.aud,dedman5.aud,dedman6.aud,dedman7.aud,dedman8.aud,dedman10.aud
|
||||
|
||||
[VehicleVoice]
|
||||
SovietVariants=.r00,.r02
|
||||
AlliedVariants=.v00,.v02
|
||||
Select=vehic1,yessir1,report1,await1
|
||||
Move=ackno,affirm1
|
||||
|
||||
[EngineerVoice]
|
||||
Select=eengin1,eyessir1
|
||||
Move=eaffirm1,emovout1
|
||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
||||
|
||||
[MedicVoice]
|
||||
Select=mrespon1,myessir1
|
||||
Move=maffirm1,mmovout1
|
||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
||||
|
||||
[TanyaVoice]
|
||||
Select=yo1,yes1,yeah1
|
||||
Move=rokroll1,onit1,cmon1
|
||||
Attack=tuffguy1,bombit1,gotit1
|
||||
Die=tandeth1
|
||||
|
||||
[DogVoice]
|
||||
Select=
|
||||
Move=dogy1
|
||||
Attack=dogg5p,dogw3px
|
||||
Die=dogw5,dogw6,dogw7
|
||||
|
||||
[SpyVoice]
|
||||
Select=syessir1,scomnd1
|
||||
Move=sonway1,sindeed1
|
||||
Attack=sking1
|
||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
||||
|
||||
[ThiefVoice]
|
||||
Select=swhat1,syeah1
|
||||
Move=saffirm1,smout1,sokay1
|
||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
||||
|
||||
[CivilianMaleVoice]
|
||||
Select=guyyeah1
|
||||
Move=guyokay1
|
||||
|
||||
[CivilianFemaleVoice]
|
||||
Select=girlyeah
|
||||
Move=girlokay
|
||||
|
||||
[EinsteinVoice]
|
||||
Select=einah1,einok1,einyes1
|
||||
Move=einah1,einok1,einyes1
|
||||
|
||||
[ParadropPower] ; comes free with first AFLD
|
||||
ChargeTime=7
|
||||
Description=Paratroopers
|
||||
LongDesc=A Badger drops a squad of Riflemen \nanywhere on the map
|
||||
Prerequisite=AFLD
|
||||
TechLevel=5
|
||||
Image=pinficon
|
||||
Impl=NullPower
|
||||
|
||||
[ParabombPower] ; picked up in a crate
|
||||
ChargeTime=14
|
||||
Description=Parabombs
|
||||
LongDesc=A Badger carpet-bombs an area.
|
||||
OneShot=yes
|
||||
Powered=no
|
||||
Image=pbmbicon
|
||||
TechLevel=8
|
||||
GivenAuto=no
|
||||
Impl=NullPower
|
||||
@@ -1,6 +0,0 @@
|
||||
pushd mods\ra\
|
||||
..\..\RulesConverter\bin\debug\RulesConverter.exe units.ini rules.ini trees.ini campaignUnits.ini rules.yaml
|
||||
popd
|
||||
pushd mods\aftermath\
|
||||
..\..\RulesConverter\bin\debug\RulesConverter.exe aftermathUnits.ini aftrmath.ini rules.yaml
|
||||
popd
|
||||
Reference in New Issue
Block a user