RC is dead.
This commit is contained in:
@@ -1,243 +0,0 @@
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[BuildingTypes]
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||||
FCOM
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||||
V01
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V02
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V03
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V04
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V05
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V06
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||||
V07
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V08
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||||
V09
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V10
|
||||
V11
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||||
V12
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V13
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||||
V14
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||||
V15
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||||
V16
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||||
V17
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V18
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V19
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V20
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V21
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||||
V22
|
||||
V23
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V24
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V25
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V26
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V27
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V28
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V29
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V30
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V31
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V32
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V33
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V34
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V35
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V36
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V37
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BARL
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BRL3
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MISS
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[FCOM]
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Description=Forward Command Post
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Traits=Building, RenderBuilding
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Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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[V01]
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Traits=Building, RenderBuilding
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SelectionPriority=3
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Dimensions=2,2
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Footprint=xx xx
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[V02]
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Traits=Building, RenderBuilding
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SelectionPriority=3
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Dimensions=2,2
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Footprint=xx xx
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[V03]
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Traits=Building, RenderBuilding
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Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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[V04]
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Traits=Building, RenderBuilding
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Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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[V05]
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Traits=Building, RenderBuilding
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Dimensions=2,1
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Footprint=xx
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SelectionPriority=3
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[V06]
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Traits=Building, RenderBuilding
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Dimensions=2,1
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Footprint=xx
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SelectionPriority=3
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[V07]
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Traits=Building, RenderBuilding
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Dimensions=2,1
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Footprint=xx
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SelectionPriority=3
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[V08]
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Traits=Building, RenderBuilding
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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[V09]
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Traits=Building, RenderBuilding
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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[V10]
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Traits=Building, RenderBuilding
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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[V11]
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Traits=Building, RenderBuilding
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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[V12]
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Traits=Building, RenderBuilding
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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[V13]
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Traits=Building, RenderBuilding
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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[V14]
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Traits=Building, RenderBuilding
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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[V15]
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Traits=Building, RenderBuilding
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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[V16]
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Traits=Building, RenderBuilding
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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[V17]
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Traits=Building, RenderBuilding
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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[V18]
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Traits=Building, RenderBuilding
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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[V19]
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Traits=Building, RenderBuilding
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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[V20]
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Traits=Building, RenderBuilding
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Image=FCOM
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SelectionPriority=3
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[V21]
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Traits=Building, RenderBuilding
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Image=FCOM
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SelectionPriority=3
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[V22]
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Traits=Building, RenderBuilding
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Image=FCOM
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SelectionPriority=3
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[V23]
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Traits=Building, RenderBuilding
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Image=FCOM
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SelectionPriority=3
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[V24]
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Traits=Building, RenderBuilding
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Image=FCOM
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SelectionPriority=3
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[V25]
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Traits=Building, RenderBuilding
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Image=FCOM
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SelectionPriority=3
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[V26]
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Traits=Building, RenderBuilding
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Image=FCOM
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SelectionPriority=3
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[V27]
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Traits=Building, RenderBuilding
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Image=FCOM
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SelectionPriority=3
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[V28]
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Traits=Building, RenderBuilding
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Image=FCOM
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SelectionPriority=3
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[V29]
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Traits=Building, RenderBuilding
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Image=FCOM
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SelectionPriority=3
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[V30]
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Traits=Building, RenderBuilding
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Image=FCOM
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SelectionPriority=3
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[V31]
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Traits=Building, RenderBuilding
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Image=FCOM
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SelectionPriority=3
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[V32]
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Traits=Building, RenderBuilding
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Image=FCOM
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SelectionPriority=3
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[V33]
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Traits=Building, RenderBuilding
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Image=FCOM
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SelectionPriority=3
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[V34]
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Traits=Building, RenderBuilding
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Image=FCOM
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SelectionPriority=3
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[V35]
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Traits=Building, RenderBuilding
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Image=FCOM
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SelectionPriority=3
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[V36]
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Traits=Building, RenderBuilding
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Image=FCOM
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SelectionPriority=3
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[V37]
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Traits=Building, RenderBuilding
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Image=FCOM
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SelectionPriority=3
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[BARL]
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Traits=Building, RenderBuilding, Explodes
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Dimensions=1,1
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Footprint=x
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SelectionPriority=0
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[BRL3]
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Traits=Building, RenderBuilding, Explodes
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Dimensions=1,1
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Footprint=x
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SelectionPriority=0
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[MISS]
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Traits=Building, RenderBuilding
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Dimensions=3,2
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Footprint=xxx xxx
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SelectionPriority=0
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[VehicleTypes]
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TRUK
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[TRUK]
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Traits=Unit, Mobile, RenderUnit, Repairable, Chronoshiftable, Passenger, IronCurtainable
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Voice=VehicleVoice
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@@ -20,8 +20,7 @@ Packages:
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interior.mix
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LegacyRules:
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mods/ra/rules.ini: More or less original Red Alert rules file.
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mods/ra/units.ini: OpenRA patches
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mods/ra/rules.ini
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Rules:
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mods/ra/defaults.yaml: Basic stuff
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@@ -35,28 +34,3 @@ Chrome:
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Assemblies:
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mods/ra/OpenRa.Mods.RA.dll: Traits used
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Maps:
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scm22ea.ini: A Path Beyond (Lg)
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scm13ea.ini: Central Conflict (Lg)
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scm01ea.ini: Coastal Influence (Med)
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scm14ea.ini: Combat Alley (Med)
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scm16ea.ini: Desolation (Lg)
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scm23ea.ini: Dugout Isle (Med)
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scm03ea.ini: Equal Opportunity (Sm)
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scm10ea.ini: First Come, First Serve (Sm)
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scm11ea.ini: Island Hoppers (Sm)
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scm15ea.ini: Island Wars (Lg)
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scm06ea.ini: Isle of Fury (Lg)
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scm07ea.ini: Ivory Wastelands (Sm)
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scm05ea.ini: Keep off the Grass (Sm)
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scm04ea.ini: Marooned II (Med)
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scm02ea.ini: Middle Mayhem (Sm)
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scm17ea.ini: No Escape (Med)
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scm18ea.ini: No Man's Land (Med)
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scm19ea.ini: Normandy (Med)
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scm20ea.ini: Pond Skirmish (Med)
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scm12ea.ini: Raraku (Lg)
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scm21ea.ini: Ridge War (Med)
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scm08ea.ini: Shallow Grave (Med)
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scm24ea.ini: Treasure Isle (Med)
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1853
mods/ra/rules.ini
1853
mods/ra/rules.ini
File diff suppressed because it is too large
Load Diff
@@ -1,272 +0,0 @@
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[BuildingTypes]
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T01
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T02
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T03
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T05
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T06
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T07
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T08
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T10
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T11
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T12
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T13
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T14
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T15
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T16
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T17
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TC01
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TC02
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TC03
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TC04
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TC05
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MINE
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BOXES01
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BOXES02
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BOXES03
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BOXES04
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BOXES05
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BOXES06
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BOXES07
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BOXES08
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BOXES09
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[T01]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=__ x_
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Dimensions=2,2
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Name=T01
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Selectable=no
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[T02]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=__ x_
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Dimensions=2,2
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Name=T02
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Selectable=no
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[T03]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=__ x_
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Dimensions=2,2
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Name=T03
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Selectable=no
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[T05]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=__ x_
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Dimensions=2,2
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||||
Name=T05
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Selectable=no
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||||
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||||
[T06]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=__ x_
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Dimensions=2,2
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||||
Name=T06
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||||
Selectable=no
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[T07]
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Description=Tree
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||||
Traits=Building, RenderBuilding
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||||
Footprint=__ x_
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||||
Dimensions=2,2
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||||
Name=T07
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||||
Selectable=no
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||||
|
||||
[T08]
|
||||
Description=Tree
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||||
Traits=Building, RenderBuilding
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||||
Footprint=x_
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||||
Dimensions=2,1
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||||
Name=T08
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||||
Selectable=no
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||||
|
||||
[T10]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
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||||
Footprint=__ xx
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||||
Dimensions=2,2
|
||||
Name=T10
|
||||
Selectable=no
|
||||
|
||||
[T11]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
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||||
Footprint=__ xx
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||||
Dimensions=2,2
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||||
Name=T11
|
||||
Selectable=no
|
||||
|
||||
[T12]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=__ x_
|
||||
Dimensions=2,2
|
||||
Name=T12
|
||||
Selectable=no
|
||||
|
||||
[T13]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=__ x_
|
||||
Dimensions=2,2
|
||||
Name=T13
|
||||
Selectable=no
|
||||
|
||||
[T14]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=___ xx_
|
||||
Dimensions=3,2
|
||||
Name=T14
|
||||
Selectable=no
|
||||
|
||||
[T15]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=___ xx_
|
||||
Dimensions=3,2
|
||||
Name=T15
|
||||
Selectable=no
|
||||
|
||||
[T16]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=__ x_
|
||||
Dimensions=2,2
|
||||
Name=T16
|
||||
Selectable=no
|
||||
|
||||
[T17]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=__ x_
|
||||
Dimensions=2,2
|
||||
Name=T17
|
||||
Selectable=no
|
||||
|
||||
[TC01]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=___ xx_
|
||||
Dimensions=3,2
|
||||
Name=TC01
|
||||
Selectable=no
|
||||
|
||||
[TC02]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=_x_ xx_
|
||||
Dimensions=3,2
|
||||
Name=TC02
|
||||
Selectable=no
|
||||
|
||||
[TC03]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=xx_ xx_
|
||||
Dimensions=3,2
|
||||
Name=TC03
|
||||
Selectable=no
|
||||
|
||||
[TC04]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=____ xxx_ x___
|
||||
Dimensions=4,3
|
||||
Name=TC04
|
||||
Selectable=no
|
||||
|
||||
[TC05]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=__x_ xxx_ _xx_
|
||||
Dimensions=4,3
|
||||
Name=TC05
|
||||
Selectable=no
|
||||
|
||||
[MINE]
|
||||
Description=Ore Pit
|
||||
Traits=Building, RenderBuilding, SeedsOre
|
||||
Footprint=x
|
||||
Dimensions=1,1
|
||||
Name=MINE
|
||||
Selectable=no
|
||||
|
||||
[BOXES01]
|
||||
Description=Boxes
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x
|
||||
Dimensions=1,1
|
||||
Name=BOXES01
|
||||
Selectable=no
|
||||
|
||||
[BOXES02]
|
||||
Description=Boxes
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x
|
||||
Dimensions=1,1
|
||||
Name=BOXES02
|
||||
Selectable=no
|
||||
|
||||
[BOXES03]
|
||||
Description=Boxes
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x
|
||||
Dimensions=1,1
|
||||
Name=BOXES03
|
||||
Selectable=no
|
||||
|
||||
[BOXES04]
|
||||
Description=Boxes
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x
|
||||
Dimensions=1,1
|
||||
Name=BOXES04
|
||||
Selectable=no
|
||||
|
||||
[BOXES05]
|
||||
Description=Boxes
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x
|
||||
Dimensions=1,1
|
||||
Name=BOXES05
|
||||
Selectable=no
|
||||
|
||||
[BOXES06]
|
||||
Description=Boxes
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x
|
||||
Dimensions=1,1
|
||||
Name=BOXES06
|
||||
Selectable=no
|
||||
|
||||
[BOXES07]
|
||||
Description=Boxes
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x
|
||||
Dimensions=1,1
|
||||
Name=BOXES07
|
||||
Selectable=no
|
||||
|
||||
[BOXES08]
|
||||
Description=Boxes
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x
|
||||
Dimensions=1,1
|
||||
Name=BOXES08
|
||||
Selectable=no
|
||||
|
||||
[BOXES09]
|
||||
Description=Boxes
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x
|
||||
Dimensions=1,1
|
||||
Name=BOXES09
|
||||
Selectable=no
|
||||
|
||||
@@ -1,875 +0,0 @@
|
||||
[VehicleTypes]
|
||||
V2RL
|
||||
1TNK
|
||||
2TNK
|
||||
3TNK
|
||||
4TNK
|
||||
MRJ
|
||||
MGG
|
||||
ARTY
|
||||
HARV
|
||||
MCV
|
||||
JEEP
|
||||
APC
|
||||
MNLY.AP
|
||||
MNLY.AT
|
||||
|
||||
[V2RL]
|
||||
Description=V2 Rocket
|
||||
Traits=Unit, Mobile, AttackBase, RenderUnitReload, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
[1TNK]
|
||||
Description=Light Tank
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
Recoil=2
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
[2TNK]
|
||||
Description=Medium Tank
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
Recoil=3
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
||||
[3TNK]
|
||||
Description=Heavy Tank
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
Recoil=3
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
||||
[4TNK]
|
||||
Description=Mammoth Tank
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||
PrimaryLocalOffset=-4,-5,0,4,-5,0
|
||||
SecondaryLocalOffset=-7,2,25,7,2,-25
|
||||
Recoil=4
|
||||
[ARTY]
|
||||
Description=Artillery
|
||||
Traits=Unit, Mobile, AttackBase, RenderUnit, Explodes, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
[JEEP]
|
||||
Description=Ranger
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
PrimaryOffset=0,0,0,-2
|
||||
MuzzleFlash=yes
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
[APC]
|
||||
Description=Armored Personnel Carrier
|
||||
Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash, AutoTarget, Repairable, Chronoshiftable, Cargo, Passenger, IronCurtainable
|
||||
PrimaryOffset=0,0,0,-4
|
||||
MuzzleFlash=yes
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
UnloadFacing=220
|
||||
PassengerTypes=Foot
|
||||
|
||||
;; non-combat vehicles
|
||||
[MRJ]
|
||||
Description=Radar Jammer
|
||||
Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
PrimaryOffset=0,4,0,-6
|
||||
SelectionPriority=3
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Hides nearby units on the enemy's minimap.\n Unarmed
|
||||
[MGG]
|
||||
Description=Mobile Gap Generator
|
||||
Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable, Passenger, IronCurtainable, GeneratesGap
|
||||
PrimaryOffset=0,6,0,-3
|
||||
SelectionPriority=3
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Regenerates Fog of War in a small area \naround the unit.\n Unarmed
|
||||
[HARV]
|
||||
Description=Ore Truck
|
||||
Traits=Harvester, Unit, Mobile, RenderUnit, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
SelectionPriority=7
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Collects Ore and Gems for processing.\n Unarmed
|
||||
[MCV]
|
||||
Description=Mobile Construction Vehicle
|
||||
Traits=Unit, Mobile, McvDeploy, RenderUnit, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
SelectionPriority=3
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Deploys into another Construction Yard.\n Unarmed
|
||||
|
||||
[MNLY.AP]
|
||||
Description=Minelayer (Anti-Personnel)
|
||||
Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable, Passenger, IronCurtainable
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
|
||||
Primary=MINP ;; temporary hack
|
||||
[MNLY.AT]
|
||||
Description=Minelayer (Anti-Tank)
|
||||
Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable, Passenger, IronCurtainable
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
|
||||
Primary=MINV ;; temporary hack
|
||||
|
||||
|
||||
|
||||
[ShipTypes]
|
||||
SS
|
||||
DD
|
||||
CA
|
||||
LST
|
||||
PT
|
||||
|
||||
[SS]
|
||||
Description=Submarine
|
||||
WaterBound=yes
|
||||
BuiltAt=spen
|
||||
Traits=Unit, Mobile, RenderUnit, Submarine, AttackBase, Chronoshiftable, IronCurtainable, RepairableNear
|
||||
FireDelay=2
|
||||
LongDesc=Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
|
||||
[DD]
|
||||
Description=Destroyer
|
||||
WaterBound=yes
|
||||
BuiltAt=syrd
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable, RepairableNear
|
||||
PrimaryOffset=0,-8,0,-3
|
||||
LongDesc=Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks
|
||||
[CA]
|
||||
Description=Cruiser
|
||||
WaterBound=yes
|
||||
BuiltAt=syrd
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable, RepairableNear
|
||||
PrimaryOffset=0,17,0,-2
|
||||
SecondaryOffset=0,-17,0,-2
|
||||
LongDesc=Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines
|
||||
Recoil=3
|
||||
[LST]
|
||||
Description=Transport
|
||||
WaterBound=yes
|
||||
Traits=Unit, Mobile, RenderUnit, Cargo, IronCurtainable, RepairableNear
|
||||
LongDesc=General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
|
||||
PassengerTypes=Foot,Wheel,Track
|
||||
[PT]
|
||||
Description=Gunboat
|
||||
WaterBound=yes
|
||||
BuiltAt=syrd
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable, RepairableNear
|
||||
PrimaryOffset=0,-6,0,-1
|
||||
LongDesc=Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[PlaneTypes]
|
||||
MIG
|
||||
YAK
|
||||
TRAN
|
||||
HELI
|
||||
HIND
|
||||
U2
|
||||
BADR
|
||||
|
||||
[MIG]
|
||||
Description=Mig Attack Plane
|
||||
BuiltAt=afld
|
||||
Traits=Unit, AttackPlane, Plane, RenderUnit, WithShadow, LimitedAmmo, IronCurtainable
|
||||
InitialFacing=192
|
||||
LongDesc=Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
|
||||
[YAK]
|
||||
Description=Yak Attack Plane
|
||||
BuiltAt=afld
|
||||
Traits=Unit, AttackPlane, Plane, RenderUnit, WithShadow, LimitedAmmo, IronCurtainable
|
||||
InitialFacing=192
|
||||
LongDesc=Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
|
||||
[TRAN]
|
||||
Description=Transport Helicopter
|
||||
RotorOffset=0,14,0,-4
|
||||
RotorOffset2=0,-14,0,-2
|
||||
BuiltAt=hpad
|
||||
Traits=Unit, Helicopter, RenderUnitRotor, WithShadow, Cargo, IronCurtainable
|
||||
InitialFacing=20
|
||||
LongDesc=Fast Infantry Transport Helicopter.\n Unarmed
|
||||
PassengerTypes=Foot
|
||||
[HELI]
|
||||
Description=Longbow
|
||||
BuiltAt=hpad
|
||||
Traits=Unit, AttackHeli, Helicopter, RenderUnitRotor, WithShadow, LimitedAmmo, IronCurtainable
|
||||
RotorOffset=0,0,0,-2
|
||||
PrimaryOffset=-5,0,0,2
|
||||
SecondaryOffset=5,0,0,2
|
||||
InitialFacing=20
|
||||
LongDesc=Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
|
||||
[HIND]
|
||||
Description=Hind
|
||||
BuiltAt=hpad
|
||||
Traits=Unit, AttackHeli, Helicopter, RenderUnitRotor, WithShadow, LimitedAmmo, IronCurtainable
|
||||
PrimaryOffset=-5,0,0,2
|
||||
SecondaryOffset=5,0,0,2
|
||||
InitialFacing=20
|
||||
LongDesc=Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
|
||||
[U2]
|
||||
Traits=Unit, Plane, RenderUnit, WithShadow, IronCurtainable
|
||||
[BADR]
|
||||
Traits=Unit, Plane, RenderUnit, WithShadow, IronCurtainable, Cargo
|
||||
Passengers=10
|
||||
|
||||
|
||||
|
||||
[BuildingTypes]
|
||||
IRON
|
||||
PDOX
|
||||
PBOX
|
||||
HBOX
|
||||
TSLA
|
||||
GUN
|
||||
AGUN
|
||||
FTUR
|
||||
GAP
|
||||
SAM
|
||||
MSLO
|
||||
; SBAG
|
||||
; BRIK
|
||||
; FENC
|
||||
|
||||
ATEK
|
||||
WEAP
|
||||
SYRD
|
||||
SPEN
|
||||
FACT
|
||||
PROC
|
||||
SILO
|
||||
HPAD
|
||||
DOME
|
||||
AFLD
|
||||
POWR
|
||||
APWR
|
||||
STEK
|
||||
BARR
|
||||
TENT
|
||||
KENN
|
||||
FIX
|
||||
FACF
|
||||
WEAF
|
||||
SYRF
|
||||
SPEF
|
||||
DOMF
|
||||
|
||||
; pseudo-buildings
|
||||
MINP
|
||||
MINV
|
||||
BR1
|
||||
BR2
|
||||
BR3
|
||||
BRIDGE1
|
||||
BRIDGE2
|
||||
|
||||
|
||||
; `Dimensions` is the size of a box that will include the whole building, excluding bib.
|
||||
; ("bib-ness" can be altered in rules.ini; we can't expect people to change this, too)
|
||||
; `Footprint` is the pathability and buildability of each cell occupied by the building
|
||||
; _ : Not occupied by the building (e.g: the holes in the refinery and the service depot)
|
||||
; x : Solid. cannot be walked on or built on.
|
||||
; = : Occupied by a building, but can be walked on normally. (e.g: the drop-off point on the refinery)
|
||||
; `Produces` is a category of objects that this building can produce.
|
||||
[PBOX]
|
||||
Description=Pillbox
|
||||
Traits=Building, Turreted, RenderBuilding, AttackTurreted, AutoTarget, IronCurtainable
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
LongDesc=Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
[HBOX]
|
||||
Description=Camo Pillbox
|
||||
Traits=Building, Turreted, RenderBuilding, AttackTurreted, AutoTarget, IronCurtainable
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
LongDesc=Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
[TSLA]
|
||||
Description=Tesla Coil
|
||||
Traits=Building, Turreted, RenderBuildingCharge, AttackTurreted, AutoTarget, IronCurtainable
|
||||
Dimensions=1,2
|
||||
Footprint=_ x
|
||||
SelectionPriority=3
|
||||
FireDelay=8
|
||||
LongDesc=Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
|
||||
[GUN]
|
||||
Description=Turret
|
||||
Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget, IronCurtainable
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
InitialFacing=50
|
||||
LongDesc=Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||
[AGUN]
|
||||
Description=AA Gun
|
||||
Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget, IronCurtainable
|
||||
Dimensions=1,2
|
||||
Footprint=_ x
|
||||
SelectionPriority=3
|
||||
InitialFacing=224
|
||||
LongDesc=Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
|
||||
[FTUR]
|
||||
Description=Flame Turret
|
||||
Traits=Turreted, Building, RenderBuilding, AttackTurreted, AutoTarget, IronCurtainable
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
LongDesc=Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft
|
||||
PrimaryOffset=0,0,12,8
|
||||
ROT=10
|
||||
[SAM]
|
||||
Description=SAM Site
|
||||
Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget, IronCurtainable
|
||||
Dimensions=2,1
|
||||
Footprint=xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
|
||||
InitialFacing=0
|
||||
[MSLO]
|
||||
Description=Missile Silo
|
||||
Traits=Building, RenderBuilding, IronCurtainable
|
||||
Dimensions=2,1
|
||||
Footprint=xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Launches a devastating nuclear strike.\n Strong vs Infantry, Buildings\n Weak vs Tanks\n Special Ability: Nuclear Missile
|
||||
[IRON]
|
||||
Description=Iron Curtain
|
||||
Traits=Building, RenderBuilding, IronCurtainable, IronCurtain
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Makes a group of units invulnerable for a \nshort time.\n Special Ability: Invulnerability
|
||||
[PDOX]
|
||||
Description=Chronosphere
|
||||
Traits=Building, RenderBuilding, Chronosphere, IronCurtainable
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Teleports a unit from one place \nto another, for a limited time.\n Special Ability: Chronoshift
|
||||
[GAP]
|
||||
Description=Gap Generator
|
||||
Traits=Building, RenderBuilding, IronCurtainable, GeneratesGap
|
||||
Dimensions=1,2
|
||||
Footprint=_ x
|
||||
SelectionPriority=3
|
||||
LongDesc=Regenerates the Fog of War nearby, \nobscuring the area.\n Unarmed
|
||||
[ATEK]
|
||||
Description=Allied Tech Center
|
||||
Traits=Building, RenderBuilding, IronCurtainable, GpsLaunchSite
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Provides Allied advanced technologies.\n Special Ability: GPS Satellite
|
||||
AlternateName=@Tech Center
|
||||
[WEAP]
|
||||
Description=War Factory
|
||||
Traits=Building, RenderBuilding, RenderWarFactory, RallyPoint, Production, IronCurtainable
|
||||
Dimensions=3,2
|
||||
Footprint=xxx xxx
|
||||
Produces=Vehicle
|
||||
RallyPoint=1,3
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces tanks & light vehicles.
|
||||
[SYRD]
|
||||
Description=Shipyard
|
||||
Traits=Building, RenderBuilding, ProductionSurround, IronCurtainable
|
||||
Dimensions=3,3
|
||||
Footprint=xxx xxx xxx
|
||||
Produces=Ship
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces and repairs ships
|
||||
[SPEN]
|
||||
Description=Sub Pen
|
||||
Traits=Building, RenderBuilding, ProductionSurround, IronCurtainable
|
||||
Dimensions=3,3
|
||||
Footprint=xxx xxx xxx
|
||||
Produces=Ship
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces and repairs submarines and \ntransports
|
||||
[FACT]
|
||||
Description=Construction Yard
|
||||
Traits=Building, RenderBuilding, Production, ConstructionYard, IronCurtainable
|
||||
Dimensions=3,3
|
||||
Footprint=xxx xxx xxx
|
||||
Produces=Building,Defense
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces other structures
|
||||
[PROC]
|
||||
Description=Ore Refinery
|
||||
Traits=Building, RenderBuilding, AcceptsOre, StoresOre, IronCurtainable
|
||||
Dimensions=3,3
|
||||
Footprint=_x_ xxx x==
|
||||
SelectionPriority=3
|
||||
OrePips=17
|
||||
LongDesc=Converts Ore and Gems into money
|
||||
[SILO]
|
||||
Description=Silo
|
||||
Traits=Building, RenderBuildingOre, StoresOre, IronCurtainable
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
OrePips=5
|
||||
LongDesc=Stores excess harvested Ore
|
||||
|
||||
[HPAD]
|
||||
Description=Helipad
|
||||
Traits=Building, RenderBuilding, Production, BelowUnits, Reservable, IronCurtainable
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
Produces=Plane
|
||||
SelectionPriority=3
|
||||
SpawnOffset=0,-4
|
||||
LongDesc=Produces and reloads helicopters
|
||||
[DOME]
|
||||
Description=Radar Dome
|
||||
Traits=Building, RenderBuilding, ProvidesRadar, IronCurtainable
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Provides an overview of the battlefield.\n Requires power to operate.
|
||||
[AFLD]
|
||||
Description=Airstrip
|
||||
Traits=Building, RenderBuilding, Production, BelowUnits, Reservable, IronCurtainable
|
||||
Dimensions=3,2
|
||||
Footprint=xxx xxx
|
||||
Produces=Plane
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces and reloads planes\n Special Ability: Paratroopers\n Special Ability: Spy Plane
|
||||
[POWR]
|
||||
Description=Power Plant
|
||||
Traits=Building, RenderBuilding, IronCurtainable
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Provides power for other structures
|
||||
[APWR]
|
||||
Description=Advanced Power Plant
|
||||
Traits=Building, RenderBuilding, IronCurtainable
|
||||
Dimensions=3,3
|
||||
Footprint=___ xxx xxx
|
||||
SelectionPriority=3
|
||||
LongDesc=Provides more power, cheaper than the \nstandard Power Plant
|
||||
[STEK]
|
||||
Description=Soviet Tech Center
|
||||
Traits=Building, RenderBuilding, IronCurtainable
|
||||
Dimensions=3,2
|
||||
Footprint=xxx xxx
|
||||
SelectionPriority=3
|
||||
LongDesc=Provides Soviet advanced technologies
|
||||
AlternateName=@Tech Center
|
||||
[BARR]
|
||||
Description=Soviet Barracks
|
||||
Traits=Building, RenderBuilding, RallyPoint, Production, IronCurtainable
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
Produces=Infantry
|
||||
RallyPoint=1,3
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces infantry
|
||||
[TENT]
|
||||
Description=Allied Barracks
|
||||
Traits=Building, RenderBuilding, RallyPoint, Production, IronCurtainable
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
Produces=Infantry
|
||||
RallyPoint=1,3
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces infantry
|
||||
[KENN]
|
||||
Description=Kennel
|
||||
Traits=Building, RenderBuilding, RallyPoint, Production, IronCurtainable
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
RallyPoint=1,2
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces attack dogs
|
||||
[FIX]
|
||||
Description=Service Depot
|
||||
Traits=Building, RenderBuilding, BelowUnits, Reservable, IronCurtainable
|
||||
Dimensions=3,3
|
||||
Footprint=_x_ xxx _x_
|
||||
SelectionPriority=3
|
||||
LongDesc=Repairs vehicles, reloads minelayers, and \nallows the construction of additional bases.
|
||||
[FACF]
|
||||
Description=Fake Construction Yard
|
||||
Traits=Building, RenderBuilding, Fake, IronCurtainable
|
||||
Dimensions=3,3
|
||||
Footprint=xxx xxx xxx
|
||||
SelectionPriority=3
|
||||
LongDesc=Looks like a Construction Yard.
|
||||
[WEAF]
|
||||
Description=Fake War Factory
|
||||
Traits=Building, RenderWarFactory, RenderBuilding, Fake, IronCurtainable
|
||||
Dimensions=3,2
|
||||
Footprint=xxx xxx
|
||||
SelectionPriority=3
|
||||
LongDesc=Looks like a War Factory.
|
||||
[SYRF]
|
||||
Description=Fake Shipyard
|
||||
Traits=Building, RenderBuilding, Fake
|
||||
Dimensions=3,3
|
||||
Footprint=xxx xxx xxx
|
||||
SelectionPriority=3
|
||||
LongDesc=Looks like a Shipyard
|
||||
[SPEF]
|
||||
Description=Fake Sub Pen
|
||||
Traits=Building, RenderBuilding, Fake
|
||||
Dimensions=3,3
|
||||
Footprint=xxx xxx xxx
|
||||
SelectionPriority=3
|
||||
LongDesc=Looks like a Sub Pen
|
||||
[DOMF]
|
||||
Description=Fake Radar Dome
|
||||
Traits=Building, RenderBuilding, Fake
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Looks like a Radar Dome
|
||||
;[SBAG]
|
||||
;Description=Sandbags
|
||||
;SelectionPriority=3
|
||||
;[BRIK]
|
||||
;Description=Concrete Wall
|
||||
;SelectionPriority=3
|
||||
;[FENC]
|
||||
;Description=Wire Fence
|
||||
;SelectionPriority=3
|
||||
|
||||
|
||||
[MINV]
|
||||
Traits=Unit,RenderUnit,BelowUnits,InvisibleToOthers
|
||||
Selectable=no
|
||||
|
||||
[MINP]
|
||||
Traits=Unit,RenderUnit,BelowUnits,InvisibleToOthers
|
||||
Selectable=no
|
||||
|
||||
[BR1]
|
||||
Traits=Bridge, BelowUnits, Building
|
||||
Strength=1000
|
||||
Dimensions=4,2
|
||||
Footprint=____ ____
|
||||
Selectable=yes
|
||||
|
||||
[BR2]
|
||||
Traits=Bridge, BelowUnits, Building
|
||||
Strength=1000
|
||||
Dimensions=4,2
|
||||
Footprint=____ ____
|
||||
Selectable=yes ;; temp hack
|
||||
|
||||
[BR3]
|
||||
Traits=Bridge, BelowUnits, Building
|
||||
Strength=1000
|
||||
Dimensions=4,2
|
||||
Footprint=____ ____
|
||||
Selectable=yes ;; temp hack
|
||||
|
||||
[BRIDGE1]
|
||||
Traits=Bridge, BelowUnits, Building
|
||||
Strength=1000
|
||||
Dimensions=5,3
|
||||
Footprint=_____ _____ _____
|
||||
Selectable = yes
|
||||
|
||||
[BRIDGE2]
|
||||
Traits=Bridge, BelowUnits, Building
|
||||
Strength=1000
|
||||
Dimensions=5,2
|
||||
Footprint=_____ _____
|
||||
Selectable = yes
|
||||
|
||||
[InfantryTypes]
|
||||
DOG
|
||||
E1
|
||||
E2
|
||||
E3
|
||||
E4
|
||||
E6
|
||||
SPY
|
||||
THF
|
||||
E7
|
||||
MEDI
|
||||
|
||||
[DOG]
|
||||
Description=Attack Dog
|
||||
BuiltAt=KENN
|
||||
Voice=DogVoice
|
||||
Traits=Unit, Mobile, RenderInfantry, SquishByTank, AutoTarget, Passenger ;; AttackBase, SquishByTank, AutoTarget, dog??
|
||||
LongDesc=Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
SelectionSize=12,17,-1,-4
|
||||
[E1]
|
||||
Description=Rifle Infantry
|
||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
||||
LongDesc=General-purpose infantry. Strong vs Infantry\n Weak vs Vehicles
|
||||
SelectionSize=12,17,0,-9
|
||||
[E2]
|
||||
Description=Grenadier
|
||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
||||
FireDelay=15
|
||||
PrimaryOffset=0,0,0,-13
|
||||
LongDesc=Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
||||
SelectionSize=12,17,0,-9
|
||||
[E3]
|
||||
Description=Rocket Soldier
|
||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
||||
PrimaryOffset=0,0,0,-13
|
||||
LongDesc=Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||
SelectionSize=12,17,0,-9
|
||||
[E4]
|
||||
Description=Flamethrower
|
||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
||||
FireDelay=8
|
||||
PrimaryOffset=0,0,0,-7
|
||||
LongDesc=Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
||||
SelectionSize=12,17,0,-9
|
||||
[E6]
|
||||
Description=Engineer
|
||||
Traits=Unit, Mobile, EngineerCapture, RenderInfantry, TakeCover, SquishByTank, Passenger
|
||||
Voice=EngineerVoice
|
||||
LongDesc=Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
|
||||
SelectionSize=12,17,0,-9
|
||||
[SPY]
|
||||
Description=Spy
|
||||
Voice=SpyVoice
|
||||
Traits=Unit, Mobile, RenderSpy, TakeCover, SquishByTank, Passenger, Spy
|
||||
LongDesc=Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
|
||||
SelectionSize=12,17,0,-9
|
||||
[THF]
|
||||
Description=Thief
|
||||
Voice=ThiefVoice
|
||||
Traits=Unit, Mobile, RenderInfantry, TakeCover, SquishByTank, Passenger, Thief
|
||||
LongDesc=Infiltrates enemy refineries & \nsilos, and steals money stored there.\n Unarmed
|
||||
SelectionSize=12,17,0,-9
|
||||
[E7]
|
||||
Description=Tanya
|
||||
Voice=TanyaVoice
|
||||
Traits=Unit, Mobile, RenderInfantry, C4Demolition, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
||||
LongDesc=Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4
|
||||
SelectionSize=12,17,0,-9
|
||||
[MEDI]
|
||||
Description=Medic
|
||||
Voice=MedicVoice
|
||||
Traits=Unit, Mobile, RenderInfantry, AutoHeal, AttackBase, TakeCover, SquishByTank, Passenger
|
||||
LongDesc=Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
|
||||
SelectionSize=12,17,0,-9
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[WeaponTypes]
|
||||
Colt45
|
||||
ZSU-23
|
||||
Vulcan
|
||||
Maverick
|
||||
Camera
|
||||
FireballLauncher
|
||||
Flamer
|
||||
Sniper
|
||||
ChainGun
|
||||
Pistol
|
||||
M1Carbine
|
||||
Dragon
|
||||
Hellfire
|
||||
Grenade
|
||||
75mm
|
||||
90mm
|
||||
105mm
|
||||
120mm
|
||||
TurretGun
|
||||
MammothTusk
|
||||
155mm
|
||||
M60mg
|
||||
Napalm
|
||||
TeslaZap
|
||||
Nike
|
||||
RedEye
|
||||
8Inch
|
||||
Stinger
|
||||
TorpTube
|
||||
2Inch
|
||||
DepthCharge
|
||||
ParaBomb
|
||||
DogJaw
|
||||
Heal
|
||||
SCUD
|
||||
UnitExplode
|
||||
|
||||
[TeslaZap]
|
||||
RenderAsTesla=true
|
||||
|
||||
[UnitExplode]
|
||||
Damage=500
|
||||
Speed=100
|
||||
Projectile=Invisible
|
||||
Warhead=UnitExplodeWarhead
|
||||
|
||||
|
||||
|
||||
|
||||
[ProjectileTypes]
|
||||
Invisible
|
||||
LeapDog
|
||||
Cannon
|
||||
Ack
|
||||
Torpedo
|
||||
FROG
|
||||
HeatSeeker
|
||||
LaserGuided
|
||||
AAMissile
|
||||
Lobbed
|
||||
Catapult
|
||||
Bomblet
|
||||
Ballistic
|
||||
Parachute
|
||||
GPSSatellite
|
||||
NukeUp
|
||||
NukeDown
|
||||
Fireball
|
||||
|
||||
|
||||
|
||||
|
||||
[WarheadTypes]
|
||||
SA
|
||||
HE
|
||||
AP
|
||||
Fire
|
||||
HollowPoint
|
||||
Super
|
||||
Organic
|
||||
Nuke
|
||||
UnitExplodeWarhead
|
||||
Crush
|
||||
APMine
|
||||
ATMine
|
||||
DemolishWarhead
|
||||
|
||||
[HE]
|
||||
ImpactSound=kaboom25
|
||||
WaterImpactSound=splash9
|
||||
|
||||
[UnitExplodeWarhead]
|
||||
Spread=10
|
||||
Verses=90%,75%,60%,25%,100%
|
||||
Explosion=8
|
||||
InfDeath=3
|
||||
ImpactSound=kaboom15
|
||||
|
||||
[Crush]
|
||||
Verses=100%,100%,100%,100%,100%
|
||||
ImpactSound=squishy2
|
||||
|
||||
[ATMine]
|
||||
Verses=0%,0%,100%,100%,0%
|
||||
ImpactSound=mineblo1
|
||||
Explosion=5
|
||||
|
||||
[APMine]
|
||||
Verses=100%,0%,0%,0%,0%
|
||||
ImpactSound=mine1
|
||||
InfDeath=2
|
||||
Explosion=3
|
||||
|
||||
[DemolishWarhead]
|
||||
Verses=100%,100%,100%,100%,100%
|
||||
ImpactSound=kaboom25
|
||||
Explosion=7
|
||||
|
||||
[General]
|
||||
OreChance=.02
|
||||
LowPowerSlowdown=3
|
||||
|
||||
|
||||
|
||||
[VoiceTypes]
|
||||
GenericVoice
|
||||
VehicleVoice
|
||||
EngineerVoice
|
||||
MedicVoice
|
||||
TanyaVoice
|
||||
DogVoice
|
||||
SpyVoice
|
||||
ThiefVoice
|
||||
CivilianMaleVoice
|
||||
CivilianFemaleVoice
|
||||
EinsteinVoice
|
||||
|
||||
;; explicit extension on voice clips overrides the normal `variants` mechanism
|
||||
[GenericVoice]
|
||||
SovietVariants=.r01,.r03
|
||||
AlliedVariants=.v01,.v03
|
||||
Select=await1,ready,report1,yessir1
|
||||
Move=ackno,affirm1,noprob,overout,ritaway,roger,ugotit
|
||||
Die=dedman1.aud,dedman2.aud,dedman3.aud,dedman4.aud,dedman5.aud,dedman6.aud,dedman7.aud,dedman8.aud,dedman10.aud
|
||||
|
||||
[VehicleVoice]
|
||||
SovietVariants=.r00,.r02
|
||||
AlliedVariants=.v00,.v02
|
||||
Select=vehic1,yessir1,report1,await1
|
||||
Move=ackno,affirm1
|
||||
|
||||
[EngineerVoice]
|
||||
Select=eengin1,eyessir1
|
||||
Move=eaffirm1,emovout1
|
||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
||||
|
||||
[MedicVoice]
|
||||
Select=mrespon1,myessir1
|
||||
Move=maffirm1,mmovout1
|
||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
||||
|
||||
[TanyaVoice]
|
||||
Select=yo1,yes1,yeah1
|
||||
Move=rokroll1,onit1,cmon1
|
||||
Attack=tuffguy1,bombit1,gotit1
|
||||
Die=tandeth1
|
||||
|
||||
[DogVoice]
|
||||
Select=
|
||||
Move=dogy1
|
||||
Attack=dogg5p,dogw3px
|
||||
Die=dogw5,dogw6,dogw7
|
||||
|
||||
[SpyVoice]
|
||||
Select=syessir1,scomnd1
|
||||
Move=sonway1,sindeed1
|
||||
Attack=sking1
|
||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
||||
|
||||
[ThiefVoice]
|
||||
Select=swhat1,syeah1
|
||||
Move=saffirm1,smout1,sokay1
|
||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
||||
|
||||
[CivilianMaleVoice]
|
||||
Select=guyyeah1
|
||||
Move=guyokay1
|
||||
|
||||
[CivilianFemaleVoice]
|
||||
Select=girlyeah
|
||||
Move=girlokay
|
||||
|
||||
[EinsteinVoice]
|
||||
Select=einah1,einok1,einyes1
|
||||
Move=einah1,einok1,einyes1
|
||||
|
||||
[ParadropPower] ; comes free with first AFLD
|
||||
ChargeTime=7
|
||||
Description=Paratroopers
|
||||
LongDesc=A Badger drops a squad of Riflemen \nanywhere on the map
|
||||
Prerequisite=AFLD
|
||||
TechLevel=5
|
||||
Image=pinficon
|
||||
Impl=NullPower
|
||||
|
||||
[ParabombPower] ; picked up in a crate
|
||||
ChargeTime=14
|
||||
Description=Parabombs
|
||||
LongDesc=A Badger carpet-bombs an area.
|
||||
OneShot=yes
|
||||
Powered=no
|
||||
Image=pbmbicon
|
||||
TechLevel=8
|
||||
GivenAuto=no
|
||||
Impl=NullPower
|
||||
Reference in New Issue
Block a user