RC is dead.
This commit is contained in:
@@ -1,93 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using OpenRa.FileFormats;
|
|
||||||
|
|
||||||
namespace RulesConverter
|
|
||||||
{
|
|
||||||
using MiniYamlNodes = Dictionary<string, MiniYaml>;
|
|
||||||
|
|
||||||
static class MiniYamlExts
|
|
||||||
{
|
|
||||||
public static void OptimizeInherits( this MiniYamlNodes y, MiniYamlNodes baseYaml )
|
|
||||||
{
|
|
||||||
foreach( var key in y.Keys.ToList() )
|
|
||||||
{
|
|
||||||
var node = y[ key ];
|
|
||||||
try
|
|
||||||
{
|
|
||||||
MiniYaml inherits;
|
|
||||||
node.Nodes.TryGetValue( "Inherits", out inherits );
|
|
||||||
if( inherits == null || string.IsNullOrEmpty( inherits.Value ) )
|
|
||||||
continue;
|
|
||||||
|
|
||||||
MiniYaml parent;
|
|
||||||
baseYaml.TryGetValue( inherits.Value, out parent );
|
|
||||||
if( parent == null )
|
|
||||||
continue;
|
|
||||||
|
|
||||||
bool remove;
|
|
||||||
y[ key ] = Diff( node, parent, out remove );
|
|
||||||
if( remove )
|
|
||||||
y.Add( "-" + key, new MiniYaml( null ) );
|
|
||||||
if( y[ key ] == null )
|
|
||||||
y.Remove( key );
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
node.Nodes.Remove( "Inherits" );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static MiniYamlNodes Diff( MiniYamlNodes a, MiniYamlNodes b )
|
|
||||||
{
|
|
||||||
if( a.Count == 0 && b.Count == 0 )
|
|
||||||
return null;
|
|
||||||
if( b.Count == 0 )
|
|
||||||
return a;
|
|
||||||
if( a.Count == 0 )
|
|
||||||
throw new NotImplementedException( "parent has key not in child" );
|
|
||||||
|
|
||||||
var ret = new MiniYamlNodes();
|
|
||||||
|
|
||||||
var keys = a.Keys.Union( b.Keys ).ToList();
|
|
||||||
|
|
||||||
foreach( var key in keys )
|
|
||||||
{
|
|
||||||
MiniYaml aa, bb;
|
|
||||||
a.TryGetValue( key, out aa );
|
|
||||||
b.TryGetValue( key, out bb );
|
|
||||||
bool remove;
|
|
||||||
var diff = Diff( aa, bb, out remove );
|
|
||||||
if( remove )
|
|
||||||
ret.Add( "-" + key, new MiniYaml( null ) );
|
|
||||||
|
|
||||||
if( diff != null )
|
|
||||||
ret.Add( key, diff );
|
|
||||||
}
|
|
||||||
|
|
||||||
if( ret.Count == 0 ) return null;
|
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
|
|
||||||
static MiniYaml Diff( MiniYaml a, MiniYaml b, out bool remove )
|
|
||||||
{
|
|
||||||
remove = false;
|
|
||||||
if( a == null && b == null )
|
|
||||||
throw new InvalidOperationException( "can't happen" );
|
|
||||||
else if( a == null )
|
|
||||||
{
|
|
||||||
remove = true;
|
|
||||||
return a;
|
|
||||||
}
|
|
||||||
else if( b == null )
|
|
||||||
return a;
|
|
||||||
|
|
||||||
var diff = Diff( a.Nodes, b.Nodes );
|
|
||||||
if( diff == null && a.Value == b.Value )
|
|
||||||
return null;
|
|
||||||
return new MiniYaml( a.Value, diff );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,230 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using OpenRa.FileFormats;
|
|
||||||
using System.IO;
|
|
||||||
using IjwFramework.Types;
|
|
||||||
|
|
||||||
namespace RulesConverter
|
|
||||||
{
|
|
||||||
using PL = Dictionary<string, string>;
|
|
||||||
|
|
||||||
class Program
|
|
||||||
{
|
|
||||||
static void Main(string[] args)
|
|
||||||
{
|
|
||||||
FileSystem.Mount(new Folder("./"));
|
|
||||||
|
|
||||||
var ruleStreams = args
|
|
||||||
.Where(a => a.EndsWith(".ini"))
|
|
||||||
.Select(a => FileSystem.Open(a)).ToArray();
|
|
||||||
|
|
||||||
var rules = new IniFile(ruleStreams);
|
|
||||||
|
|
||||||
var outputFile = args.Single(a => !a.EndsWith(".ini"));
|
|
||||||
|
|
||||||
var categoryMap = new Dictionary<string,Pair<string,string>>
|
|
||||||
{
|
|
||||||
{ "VehicleTypes", Pair.New( "^Vehicle", "Vehicle" ) },
|
|
||||||
{ "ShipTypes", Pair.New( "^Ship", "Ship" ) },
|
|
||||||
{ "PlaneTypes", Pair.New( "^Plane", "Plane" ) },
|
|
||||||
{ "BuildingTypes", Pair.New( "^Building", "Building" ) },
|
|
||||||
{ "InfantryTypes", Pair.New( "^Infantry", "Infantry" ) },
|
|
||||||
};
|
|
||||||
|
|
||||||
var traitMap = new Dictionary<string, PL>
|
|
||||||
{
|
|
||||||
{ "Unit", new PL {
|
|
||||||
{ "HP", "Strength" },
|
|
||||||
{ "Armor", "Armor" },
|
|
||||||
{ "Crewed", "Crewed" },
|
|
||||||
{ "InitialFacing", "InitialFacing" },
|
|
||||||
{ "ROT", "ROT" },
|
|
||||||
{ "Sight", "Sight" },
|
|
||||||
{ "Speed", "Speed" },
|
|
||||||
{ "WaterBound", "WaterBound" } }
|
|
||||||
},
|
|
||||||
|
|
||||||
{ "Selectable", new PL {
|
|
||||||
{ "Priority", "SelectionPriority" },
|
|
||||||
{ "Voice", "Voice" },
|
|
||||||
{ "Bounds", "SelectionSize" } }
|
|
||||||
},
|
|
||||||
|
|
||||||
{ "Mobile", new PL {
|
|
||||||
{ "MovementType", "$MovementType" } }
|
|
||||||
},
|
|
||||||
|
|
||||||
{ "RenderBuilding", new PL {
|
|
||||||
{ "Image", "Image" } }
|
|
||||||
},
|
|
||||||
|
|
||||||
{ "RenderUnitSpinner", new PL {
|
|
||||||
{ "Image", "Image" },
|
|
||||||
{ "Offset", "PrimaryOffset" } }
|
|
||||||
},
|
|
||||||
|
|
||||||
{ "RenderUnitRotor", new PL {
|
|
||||||
{ "Image", "Image" },
|
|
||||||
{ "PrimaryOffset", "RotorOffset" },
|
|
||||||
{ "SecondaryOffset", "RotorOffset2" } }
|
|
||||||
},
|
|
||||||
|
|
||||||
{ "Buildable", new PL {
|
|
||||||
{ "TechLevel", "TechLevel" },
|
|
||||||
{ "Prerequisites", "Prerequisite" },
|
|
||||||
{ "BuiltAt", "BuiltAt" },
|
|
||||||
{ "Owner", "Owner" },
|
|
||||||
{ "Cost", "Cost" },
|
|
||||||
{ "Icon", "Icon" },
|
|
||||||
{ "Description", "Description" },
|
|
||||||
{ "LongDesc", "LongDesc" },
|
|
||||||
{ "AlternateName", "AlternateName" } }
|
|
||||||
},
|
|
||||||
|
|
||||||
{ "Cargo", new PL {
|
|
||||||
{ "PassengerTypes", "PassengerTypes" },
|
|
||||||
{ "Passengers", "Passengers" },
|
|
||||||
{ "UnloadFacing", "UnloadFacing" } }
|
|
||||||
},
|
|
||||||
|
|
||||||
{ "LimitedAmmo", new PL {
|
|
||||||
{ "Ammo", "Ammo" } }
|
|
||||||
},
|
|
||||||
|
|
||||||
{ "Building", new PL {
|
|
||||||
{ "Power", "Power" },
|
|
||||||
{ "Footprint", "Footprint" },
|
|
||||||
{ "Dimensions", "Dimensions" },
|
|
||||||
{ "Capturable", "Capturable" },
|
|
||||||
{ "Repairable", "Repairable" },
|
|
||||||
{ "BaseNormal", "BaseNormal" },
|
|
||||||
{ "Adjacent", "Adjacent" },
|
|
||||||
{ "Bib", "Bib" },
|
|
||||||
{ "HP", "Strength" },
|
|
||||||
{ "Armor", "Armor" },
|
|
||||||
{ "Crewed", "Crewed" },
|
|
||||||
{ "WaterBound", "WaterBound" },
|
|
||||||
{ "Sight", "Sight" },
|
|
||||||
{ "Unsellable", "Unsellable" } }
|
|
||||||
},
|
|
||||||
|
|
||||||
{ "StoresOre", new PL {
|
|
||||||
{ "Pips", "OrePips" },
|
|
||||||
{ "Capacity", "Storage" } }
|
|
||||||
},
|
|
||||||
|
|
||||||
{ "Harvester", new PL {
|
|
||||||
{ "Pips", "OrePips" } }
|
|
||||||
//{ "Capacity"
|
|
||||||
},
|
|
||||||
|
|
||||||
{ "AttackBase", new PL {
|
|
||||||
{ "PrimaryWeapon", "Primary" },
|
|
||||||
{ "SecondaryWeapon", "Secondary" },
|
|
||||||
{ "PrimaryOffset", "PrimaryOffset" },
|
|
||||||
{ "SecondaryOffset", "SecondaryOffset" },
|
|
||||||
{ "PrimaryLocalOffset", "PrimaryLocalOffset" },
|
|
||||||
{ "SecondaryLocalOffset", "SecondaryLocalOffset" },
|
|
||||||
{ "MuzzleFlash", "MuzzleFlash" }, // maybe
|
|
||||||
{ "Recoil", "Recoil"},
|
|
||||||
{ "FireDelay", "FireDelay" } }
|
|
||||||
},
|
|
||||||
|
|
||||||
{ "Production", new PL {
|
|
||||||
{ "SpawnOffset", "SpawnOffset" },
|
|
||||||
{ "Produces", "Produces" } }
|
|
||||||
},
|
|
||||||
|
|
||||||
{ "ProductionSurround", new PL {
|
|
||||||
{ "Produces", "Produces" } }
|
|
||||||
},
|
|
||||||
|
|
||||||
{ "Minelayer", new PL {
|
|
||||||
{ "Mine", "Primary" } }
|
|
||||||
},
|
|
||||||
|
|
||||||
{ "Turreted", new PL {
|
|
||||||
{ "ROT", "ROT" },
|
|
||||||
{ "InitialFacing", "InitialFacing" } }
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
traitMap["RenderUnit"] = traitMap["RenderBuilding"];
|
|
||||||
traitMap["RenderBuildingCharge"] = traitMap["RenderBuilding"];
|
|
||||||
traitMap["RenderBuildingOre"] = traitMap["RenderBuilding"];
|
|
||||||
traitMap["RenderBuildingTurreted"] = traitMap["RenderBuilding"];
|
|
||||||
traitMap["RenderInfantry"] = traitMap["RenderBuilding"];
|
|
||||||
traitMap["RenderUnitMuzzleFlash"] = traitMap["RenderBuilding"];
|
|
||||||
traitMap["RenderUnitReload"] = traitMap["RenderBuilding"];
|
|
||||||
traitMap["RenderUnitTurreted"] = traitMap["RenderBuilding"];
|
|
||||||
|
|
||||||
traitMap["AttackTurreted"] = traitMap["AttackBase"];
|
|
||||||
traitMap["AttackPlane"] = traitMap["AttackBase"];
|
|
||||||
traitMap["AttackHeli"] = traitMap["AttackBase"];
|
|
||||||
|
|
||||||
using (var writer = File.CreateText(outputFile))
|
|
||||||
{
|
|
||||||
foreach (var cat in categoryMap)
|
|
||||||
try
|
|
||||||
{
|
|
||||||
foreach (var item in rules.GetSection(cat.Key).Select(a => a.Key))
|
|
||||||
{
|
|
||||||
var iniSection = rules.GetSection(item);
|
|
||||||
writer.WriteLine("{0}:", item);
|
|
||||||
writer.WriteLine("\tInherits: {0}", cat.Value.First);
|
|
||||||
writer.WriteLine("\tCategory: {0}", cat.Value.Second);
|
|
||||||
|
|
||||||
var traits = iniSection.GetValue("Traits", "")
|
|
||||||
.Split(new char[] { ',', ' ' }, StringSplitOptions.RemoveEmptyEntries).ToList();
|
|
||||||
|
|
||||||
if (iniSection.GetValue("Selectable", "yes") == "yes")
|
|
||||||
traits.Insert(0, "Selectable");
|
|
||||||
|
|
||||||
if (iniSection.GetValue("TechLevel", "-1") != "-1")
|
|
||||||
traits.Insert(0, "Buildable");
|
|
||||||
|
|
||||||
foreach (var t in traits)
|
|
||||||
{
|
|
||||||
writer.WriteLine("\t{0}:", t);
|
|
||||||
|
|
||||||
if (traitMap.ContainsKey(t))
|
|
||||||
foreach (var kv in traitMap[t])
|
|
||||||
{
|
|
||||||
var v = iniSection.GetValue(kv.Value, "");
|
|
||||||
if (kv.Value == "$Tab") v = cat.Value.Second;
|
|
||||||
if (kv.Value == "$MovementType") v = GetMovementType(iniSection, traits);
|
|
||||||
if (!string.IsNullOrEmpty(v)) writer.WriteLine("\t\t{0}: {1}", kv.Key, v);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
writer.WriteLine();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch { }
|
|
||||||
}
|
|
||||||
|
|
||||||
var yaml = MiniYaml.FromFile( outputFile );
|
|
||||||
if( File.Exists( "merge-" + outputFile ) )
|
|
||||||
yaml = MiniYaml.Merge( MiniYaml.FromFile( "merge-" + outputFile ), yaml );
|
|
||||||
// A hack, but it works
|
|
||||||
yaml.OptimizeInherits( MiniYaml.FromFile( "../ra/defaults.yaml" ) );
|
|
||||||
yaml.WriteToFile( outputFile );
|
|
||||||
}
|
|
||||||
|
|
||||||
static string GetMovementType(IniSection unit, List<string> traits)
|
|
||||||
{
|
|
||||||
if (unit.GetValue("WaterBound", "no") == "yes")
|
|
||||||
return "Float";
|
|
||||||
if (unit.GetValue("Tracked", "no") == "yes")
|
|
||||||
return "Track";
|
|
||||||
if (traits.Contains("Plane") || traits.Contains("Helicopter"))
|
|
||||||
return "Fly";
|
|
||||||
if (traits.Contains("RenderInfantry") || traits.Contains("RenderSpy"))
|
|
||||||
return "Foot";
|
|
||||||
|
|
||||||
return "Wheel";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,36 +0,0 @@
|
|||||||
using System.Reflection;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
// General Information about an assembly is controlled through the following
|
|
||||||
// set of attributes. Change these attribute values to modify the information
|
|
||||||
// associated with an assembly.
|
|
||||||
[assembly: AssemblyTitle("RulesConverter")]
|
|
||||||
[assembly: AssemblyDescription("")]
|
|
||||||
[assembly: AssemblyConfiguration("")]
|
|
||||||
[assembly: AssemblyCompany("")]
|
|
||||||
[assembly: AssemblyProduct("RulesConverter")]
|
|
||||||
[assembly: AssemblyCopyright("Copyright © 2010")]
|
|
||||||
[assembly: AssemblyTrademark("")]
|
|
||||||
[assembly: AssemblyCulture("")]
|
|
||||||
|
|
||||||
// Setting ComVisible to false makes the types in this assembly not visible
|
|
||||||
// to COM components. If you need to access a type in this assembly from
|
|
||||||
// COM, set the ComVisible attribute to true on that type.
|
|
||||||
[assembly: ComVisible(false)]
|
|
||||||
|
|
||||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
|
||||||
[assembly: Guid("6b0eb619-b53d-4b2a-bbfd-585fcab99b22")]
|
|
||||||
|
|
||||||
// Version information for an assembly consists of the following four values:
|
|
||||||
//
|
|
||||||
// Major Version
|
|
||||||
// Minor Version
|
|
||||||
// Build Number
|
|
||||||
// Revision
|
|
||||||
//
|
|
||||||
// You can specify all the values or you can default the Build and Revision Numbers
|
|
||||||
// by using the '*' as shown below:
|
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
|
|
||||||
[assembly: AssemblyVersion("1.0.0.0")]
|
|
||||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
||||||
@@ -1,71 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<PropertyGroup>
|
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
||||||
<ProductVersion>9.0.30729</ProductVersion>
|
|
||||||
<SchemaVersion>2.0</SchemaVersion>
|
|
||||||
<ProjectGuid>{BBE7C0D7-7529-4C34-9910-206866F204EF}</ProjectGuid>
|
|
||||||
<OutputType>Exe</OutputType>
|
|
||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
||||||
<RootNamespace>RulesConverter</RootNamespace>
|
|
||||||
<AssemblyName>RulesConverter</AssemblyName>
|
|
||||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
|
||||||
<FileAlignment>512</FileAlignment>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
||||||
<DebugSymbols>true</DebugSymbols>
|
|
||||||
<DebugType>full</DebugType>
|
|
||||||
<Optimize>false</Optimize>
|
|
||||||
<OutputPath>bin\Debug\</OutputPath>
|
|
||||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
||||||
<DebugType>pdbonly</DebugType>
|
|
||||||
<Optimize>true</Optimize>
|
|
||||||
<OutputPath>bin\Release\</OutputPath>
|
|
||||||
<DefineConstants>TRACE</DefineConstants>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="IjwFramework, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
<HintPath>..\Ijw.DirectX\Ijw.Framework\IjwFramework\bin\Release\IjwFramework.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System" />
|
|
||||||
<Reference Include="System.Core">
|
|
||||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.Linq">
|
|
||||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Data.DataSetExtensions">
|
|
||||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Data" />
|
|
||||||
<Reference Include="System.Xml" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="Program.cs" />
|
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
||||||
<Compile Include="MiniYamlExts.cs" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\OpenRa.FileFormats\OpenRa.FileFormats.csproj">
|
|
||||||
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
|
|
||||||
<Name>OpenRa.FileFormats</Name>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
|
||||||
<Target Name="BeforeBuild">
|
|
||||||
</Target>
|
|
||||||
<Target Name="AfterBuild">
|
|
||||||
</Target>
|
|
||||||
-->
|
|
||||||
</Project>
|
|
||||||
@@ -1,243 +0,0 @@
|
|||||||
[BuildingTypes]
|
|
||||||
FCOM
|
|
||||||
V01
|
|
||||||
V02
|
|
||||||
V03
|
|
||||||
V04
|
|
||||||
V05
|
|
||||||
V06
|
|
||||||
V07
|
|
||||||
V08
|
|
||||||
V09
|
|
||||||
V10
|
|
||||||
V11
|
|
||||||
V12
|
|
||||||
V13
|
|
||||||
V14
|
|
||||||
V15
|
|
||||||
V16
|
|
||||||
V17
|
|
||||||
V18
|
|
||||||
V19
|
|
||||||
V20
|
|
||||||
V21
|
|
||||||
V22
|
|
||||||
V23
|
|
||||||
V24
|
|
||||||
V25
|
|
||||||
V26
|
|
||||||
V27
|
|
||||||
V28
|
|
||||||
V29
|
|
||||||
V30
|
|
||||||
V31
|
|
||||||
V32
|
|
||||||
V33
|
|
||||||
V34
|
|
||||||
V35
|
|
||||||
V36
|
|
||||||
V37
|
|
||||||
BARL
|
|
||||||
BRL3
|
|
||||||
MISS
|
|
||||||
|
|
||||||
[FCOM]
|
|
||||||
Description=Forward Command Post
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Dimensions=2,2
|
|
||||||
Footprint=xx xx
|
|
||||||
SelectionPriority=3
|
|
||||||
|
|
||||||
[V01]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
SelectionPriority=3
|
|
||||||
Dimensions=2,2
|
|
||||||
Footprint=xx xx
|
|
||||||
[V02]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
SelectionPriority=3
|
|
||||||
Dimensions=2,2
|
|
||||||
Footprint=xx xx
|
|
||||||
[V03]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Dimensions=2,2
|
|
||||||
Footprint=xx xx
|
|
||||||
SelectionPriority=3
|
|
||||||
[V04]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Dimensions=2,2
|
|
||||||
Footprint=xx xx
|
|
||||||
SelectionPriority=3
|
|
||||||
[V05]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Dimensions=2,1
|
|
||||||
Footprint=xx
|
|
||||||
SelectionPriority=3
|
|
||||||
[V06]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Dimensions=2,1
|
|
||||||
Footprint=xx
|
|
||||||
SelectionPriority=3
|
|
||||||
[V07]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Dimensions=2,1
|
|
||||||
Footprint=xx
|
|
||||||
SelectionPriority=3
|
|
||||||
[V08]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Dimensions=1,1
|
|
||||||
Footprint=x
|
|
||||||
SelectionPriority=3
|
|
||||||
[V09]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Dimensions=1,1
|
|
||||||
Footprint=x
|
|
||||||
SelectionPriority=3
|
|
||||||
[V10]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Dimensions=1,1
|
|
||||||
Footprint=x
|
|
||||||
SelectionPriority=3
|
|
||||||
[V11]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Dimensions=1,1
|
|
||||||
Footprint=x
|
|
||||||
SelectionPriority=3
|
|
||||||
[V12]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Dimensions=1,1
|
|
||||||
Footprint=x
|
|
||||||
SelectionPriority=3
|
|
||||||
[V13]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Dimensions=1,1
|
|
||||||
Footprint=x
|
|
||||||
SelectionPriority=3
|
|
||||||
[V14]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Dimensions=1,1
|
|
||||||
Footprint=x
|
|
||||||
SelectionPriority=3
|
|
||||||
[V15]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Dimensions=1,1
|
|
||||||
Footprint=x
|
|
||||||
SelectionPriority=3
|
|
||||||
[V16]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Dimensions=1,1
|
|
||||||
Footprint=x
|
|
||||||
SelectionPriority=3
|
|
||||||
[V17]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Dimensions=1,1
|
|
||||||
Footprint=x
|
|
||||||
SelectionPriority=3
|
|
||||||
[V18]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Dimensions=1,1
|
|
||||||
Footprint=x
|
|
||||||
SelectionPriority=3
|
|
||||||
[V19]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Dimensions=1,1
|
|
||||||
Footprint=x
|
|
||||||
SelectionPriority=3
|
|
||||||
[V20]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Image=FCOM
|
|
||||||
SelectionPriority=3
|
|
||||||
[V21]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Image=FCOM
|
|
||||||
SelectionPriority=3
|
|
||||||
[V22]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Image=FCOM
|
|
||||||
SelectionPriority=3
|
|
||||||
[V23]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Image=FCOM
|
|
||||||
SelectionPriority=3
|
|
||||||
[V24]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Image=FCOM
|
|
||||||
SelectionPriority=3
|
|
||||||
[V25]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Image=FCOM
|
|
||||||
SelectionPriority=3
|
|
||||||
[V26]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Image=FCOM
|
|
||||||
SelectionPriority=3
|
|
||||||
[V27]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Image=FCOM
|
|
||||||
SelectionPriority=3
|
|
||||||
[V28]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Image=FCOM
|
|
||||||
SelectionPriority=3
|
|
||||||
[V29]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Image=FCOM
|
|
||||||
SelectionPriority=3
|
|
||||||
[V30]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Image=FCOM
|
|
||||||
SelectionPriority=3
|
|
||||||
[V31]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Image=FCOM
|
|
||||||
SelectionPriority=3
|
|
||||||
[V32]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Image=FCOM
|
|
||||||
SelectionPriority=3
|
|
||||||
[V33]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Image=FCOM
|
|
||||||
SelectionPriority=3
|
|
||||||
[V34]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Image=FCOM
|
|
||||||
SelectionPriority=3
|
|
||||||
[V35]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Image=FCOM
|
|
||||||
SelectionPriority=3
|
|
||||||
[V36]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Image=FCOM
|
|
||||||
SelectionPriority=3
|
|
||||||
[V37]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Image=FCOM
|
|
||||||
SelectionPriority=3
|
|
||||||
[BARL]
|
|
||||||
Traits=Building, RenderBuilding, Explodes
|
|
||||||
Dimensions=1,1
|
|
||||||
Footprint=x
|
|
||||||
SelectionPriority=0
|
|
||||||
[BRL3]
|
|
||||||
Traits=Building, RenderBuilding, Explodes
|
|
||||||
Dimensions=1,1
|
|
||||||
Footprint=x
|
|
||||||
SelectionPriority=0
|
|
||||||
[MISS]
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Dimensions=3,2
|
|
||||||
Footprint=xxx xxx
|
|
||||||
SelectionPriority=0
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
[VehicleTypes]
|
|
||||||
TRUK
|
|
||||||
|
|
||||||
[TRUK]
|
|
||||||
Traits=Unit, Mobile, RenderUnit, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
|
||||||
Voice=VehicleVoice
|
|
||||||
|
|
||||||
@@ -20,8 +20,7 @@ Packages:
|
|||||||
interior.mix
|
interior.mix
|
||||||
|
|
||||||
LegacyRules:
|
LegacyRules:
|
||||||
mods/ra/rules.ini: More or less original Red Alert rules file.
|
mods/ra/rules.ini
|
||||||
mods/ra/units.ini: OpenRA patches
|
|
||||||
|
|
||||||
Rules:
|
Rules:
|
||||||
mods/ra/defaults.yaml: Basic stuff
|
mods/ra/defaults.yaml: Basic stuff
|
||||||
@@ -35,28 +34,3 @@ Chrome:
|
|||||||
|
|
||||||
Assemblies:
|
Assemblies:
|
||||||
mods/ra/OpenRa.Mods.RA.dll: Traits used
|
mods/ra/OpenRa.Mods.RA.dll: Traits used
|
||||||
|
|
||||||
Maps:
|
|
||||||
scm22ea.ini: A Path Beyond (Lg)
|
|
||||||
scm13ea.ini: Central Conflict (Lg)
|
|
||||||
scm01ea.ini: Coastal Influence (Med)
|
|
||||||
scm14ea.ini: Combat Alley (Med)
|
|
||||||
scm16ea.ini: Desolation (Lg)
|
|
||||||
scm23ea.ini: Dugout Isle (Med)
|
|
||||||
scm03ea.ini: Equal Opportunity (Sm)
|
|
||||||
scm10ea.ini: First Come, First Serve (Sm)
|
|
||||||
scm11ea.ini: Island Hoppers (Sm)
|
|
||||||
scm15ea.ini: Island Wars (Lg)
|
|
||||||
scm06ea.ini: Isle of Fury (Lg)
|
|
||||||
scm07ea.ini: Ivory Wastelands (Sm)
|
|
||||||
scm05ea.ini: Keep off the Grass (Sm)
|
|
||||||
scm04ea.ini: Marooned II (Med)
|
|
||||||
scm02ea.ini: Middle Mayhem (Sm)
|
|
||||||
scm17ea.ini: No Escape (Med)
|
|
||||||
scm18ea.ini: No Man's Land (Med)
|
|
||||||
scm19ea.ini: Normandy (Med)
|
|
||||||
scm20ea.ini: Pond Skirmish (Med)
|
|
||||||
scm12ea.ini: Raraku (Lg)
|
|
||||||
scm21ea.ini: Ridge War (Med)
|
|
||||||
scm08ea.ini: Shallow Grave (Med)
|
|
||||||
scm24ea.ini: Treasure Isle (Med)
|
|
||||||
1853
mods/ra/rules.ini
1853
mods/ra/rules.ini
File diff suppressed because it is too large
Load Diff
@@ -1,272 +0,0 @@
|
|||||||
[BuildingTypes]
|
|
||||||
T01
|
|
||||||
T02
|
|
||||||
T03
|
|
||||||
T05
|
|
||||||
T06
|
|
||||||
T07
|
|
||||||
T08
|
|
||||||
T10
|
|
||||||
T11
|
|
||||||
T12
|
|
||||||
T13
|
|
||||||
T14
|
|
||||||
T15
|
|
||||||
T16
|
|
||||||
T17
|
|
||||||
TC01
|
|
||||||
TC02
|
|
||||||
TC03
|
|
||||||
TC04
|
|
||||||
TC05
|
|
||||||
MINE
|
|
||||||
BOXES01
|
|
||||||
BOXES02
|
|
||||||
BOXES03
|
|
||||||
BOXES04
|
|
||||||
BOXES05
|
|
||||||
BOXES06
|
|
||||||
BOXES07
|
|
||||||
BOXES08
|
|
||||||
BOXES09
|
|
||||||
|
|
||||||
[T01]
|
|
||||||
Description=Tree
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=__ x_
|
|
||||||
Dimensions=2,2
|
|
||||||
Name=T01
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[T02]
|
|
||||||
Description=Tree
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=__ x_
|
|
||||||
Dimensions=2,2
|
|
||||||
Name=T02
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[T03]
|
|
||||||
Description=Tree
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=__ x_
|
|
||||||
Dimensions=2,2
|
|
||||||
Name=T03
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[T05]
|
|
||||||
Description=Tree
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=__ x_
|
|
||||||
Dimensions=2,2
|
|
||||||
Name=T05
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[T06]
|
|
||||||
Description=Tree
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=__ x_
|
|
||||||
Dimensions=2,2
|
|
||||||
Name=T06
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[T07]
|
|
||||||
Description=Tree
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=__ x_
|
|
||||||
Dimensions=2,2
|
|
||||||
Name=T07
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[T08]
|
|
||||||
Description=Tree
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=x_
|
|
||||||
Dimensions=2,1
|
|
||||||
Name=T08
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[T10]
|
|
||||||
Description=Tree
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=__ xx
|
|
||||||
Dimensions=2,2
|
|
||||||
Name=T10
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[T11]
|
|
||||||
Description=Tree
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=__ xx
|
|
||||||
Dimensions=2,2
|
|
||||||
Name=T11
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[T12]
|
|
||||||
Description=Tree
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=__ x_
|
|
||||||
Dimensions=2,2
|
|
||||||
Name=T12
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[T13]
|
|
||||||
Description=Tree
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=__ x_
|
|
||||||
Dimensions=2,2
|
|
||||||
Name=T13
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[T14]
|
|
||||||
Description=Tree
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=___ xx_
|
|
||||||
Dimensions=3,2
|
|
||||||
Name=T14
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[T15]
|
|
||||||
Description=Tree
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=___ xx_
|
|
||||||
Dimensions=3,2
|
|
||||||
Name=T15
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[T16]
|
|
||||||
Description=Tree
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=__ x_
|
|
||||||
Dimensions=2,2
|
|
||||||
Name=T16
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[T17]
|
|
||||||
Description=Tree
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=__ x_
|
|
||||||
Dimensions=2,2
|
|
||||||
Name=T17
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[TC01]
|
|
||||||
Description=Tree
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=___ xx_
|
|
||||||
Dimensions=3,2
|
|
||||||
Name=TC01
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[TC02]
|
|
||||||
Description=Tree
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=_x_ xx_
|
|
||||||
Dimensions=3,2
|
|
||||||
Name=TC02
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[TC03]
|
|
||||||
Description=Tree
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=xx_ xx_
|
|
||||||
Dimensions=3,2
|
|
||||||
Name=TC03
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[TC04]
|
|
||||||
Description=Tree
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=____ xxx_ x___
|
|
||||||
Dimensions=4,3
|
|
||||||
Name=TC04
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[TC05]
|
|
||||||
Description=Tree
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=__x_ xxx_ _xx_
|
|
||||||
Dimensions=4,3
|
|
||||||
Name=TC05
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[MINE]
|
|
||||||
Description=Ore Pit
|
|
||||||
Traits=Building, RenderBuilding, SeedsOre
|
|
||||||
Footprint=x
|
|
||||||
Dimensions=1,1
|
|
||||||
Name=MINE
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[BOXES01]
|
|
||||||
Description=Boxes
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=x
|
|
||||||
Dimensions=1,1
|
|
||||||
Name=BOXES01
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[BOXES02]
|
|
||||||
Description=Boxes
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=x
|
|
||||||
Dimensions=1,1
|
|
||||||
Name=BOXES02
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[BOXES03]
|
|
||||||
Description=Boxes
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=x
|
|
||||||
Dimensions=1,1
|
|
||||||
Name=BOXES03
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[BOXES04]
|
|
||||||
Description=Boxes
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=x
|
|
||||||
Dimensions=1,1
|
|
||||||
Name=BOXES04
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[BOXES05]
|
|
||||||
Description=Boxes
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=x
|
|
||||||
Dimensions=1,1
|
|
||||||
Name=BOXES05
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[BOXES06]
|
|
||||||
Description=Boxes
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=x
|
|
||||||
Dimensions=1,1
|
|
||||||
Name=BOXES06
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[BOXES07]
|
|
||||||
Description=Boxes
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=x
|
|
||||||
Dimensions=1,1
|
|
||||||
Name=BOXES07
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[BOXES08]
|
|
||||||
Description=Boxes
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=x
|
|
||||||
Dimensions=1,1
|
|
||||||
Name=BOXES08
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[BOXES09]
|
|
||||||
Description=Boxes
|
|
||||||
Traits=Building, RenderBuilding
|
|
||||||
Footprint=x
|
|
||||||
Dimensions=1,1
|
|
||||||
Name=BOXES09
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
@@ -1,875 +0,0 @@
|
|||||||
[VehicleTypes]
|
|
||||||
V2RL
|
|
||||||
1TNK
|
|
||||||
2TNK
|
|
||||||
3TNK
|
|
||||||
4TNK
|
|
||||||
MRJ
|
|
||||||
MGG
|
|
||||||
ARTY
|
|
||||||
HARV
|
|
||||||
MCV
|
|
||||||
JEEP
|
|
||||||
APC
|
|
||||||
MNLY.AP
|
|
||||||
MNLY.AT
|
|
||||||
|
|
||||||
[V2RL]
|
|
||||||
Description=V2 Rocket
|
|
||||||
Traits=Unit, Mobile, AttackBase, RenderUnitReload, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
|
||||||
Voice=VehicleVoice
|
|
||||||
LongDesc=Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
|
||||||
[1TNK]
|
|
||||||
Description=Light Tank
|
|
||||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
|
||||||
Recoil=2
|
|
||||||
Voice=VehicleVoice
|
|
||||||
LongDesc=Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
|
|
||||||
[2TNK]
|
|
||||||
Description=Medium Tank
|
|
||||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
|
||||||
Recoil=3
|
|
||||||
Voice=VehicleVoice
|
|
||||||
LongDesc=Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
|
||||||
[3TNK]
|
|
||||||
Description=Heavy Tank
|
|
||||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
|
||||||
Recoil=3
|
|
||||||
Voice=VehicleVoice
|
|
||||||
LongDesc=Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
|
||||||
[4TNK]
|
|
||||||
Description=Mammoth Tank
|
|
||||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
|
||||||
Voice=VehicleVoice
|
|
||||||
LongDesc=Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
|
||||||
PrimaryLocalOffset=-4,-5,0,4,-5,0
|
|
||||||
SecondaryLocalOffset=-7,2,25,7,2,-25
|
|
||||||
Recoil=4
|
|
||||||
[ARTY]
|
|
||||||
Description=Artillery
|
|
||||||
Traits=Unit, Mobile, AttackBase, RenderUnit, Explodes, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
|
||||||
Voice=VehicleVoice
|
|
||||||
LongDesc=Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
|
||||||
[JEEP]
|
|
||||||
Description=Ranger
|
|
||||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
|
||||||
PrimaryOffset=0,0,0,-2
|
|
||||||
MuzzleFlash=yes
|
|
||||||
Voice=VehicleVoice
|
|
||||||
LongDesc=Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
|
||||||
[APC]
|
|
||||||
Description=Armored Personnel Carrier
|
|
||||||
Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash, AutoTarget, Repairable, Chronoshiftable, Cargo, Passenger, IronCurtainable
|
|
||||||
PrimaryOffset=0,0,0,-4
|
|
||||||
MuzzleFlash=yes
|
|
||||||
Voice=VehicleVoice
|
|
||||||
LongDesc=Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
|
||||||
UnloadFacing=220
|
|
||||||
PassengerTypes=Foot
|
|
||||||
|
|
||||||
;; non-combat vehicles
|
|
||||||
[MRJ]
|
|
||||||
Description=Radar Jammer
|
|
||||||
Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
|
||||||
PrimaryOffset=0,4,0,-6
|
|
||||||
SelectionPriority=3
|
|
||||||
Voice=VehicleVoice
|
|
||||||
LongDesc=Hides nearby units on the enemy's minimap.\n Unarmed
|
|
||||||
[MGG]
|
|
||||||
Description=Mobile Gap Generator
|
|
||||||
Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable, Passenger, IronCurtainable, GeneratesGap
|
|
||||||
PrimaryOffset=0,6,0,-3
|
|
||||||
SelectionPriority=3
|
|
||||||
Voice=VehicleVoice
|
|
||||||
LongDesc=Regenerates Fog of War in a small area \naround the unit.\n Unarmed
|
|
||||||
[HARV]
|
|
||||||
Description=Ore Truck
|
|
||||||
Traits=Harvester, Unit, Mobile, RenderUnit, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
|
||||||
SelectionPriority=7
|
|
||||||
Voice=VehicleVoice
|
|
||||||
LongDesc=Collects Ore and Gems for processing.\n Unarmed
|
|
||||||
[MCV]
|
|
||||||
Description=Mobile Construction Vehicle
|
|
||||||
Traits=Unit, Mobile, McvDeploy, RenderUnit, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
|
||||||
SelectionPriority=3
|
|
||||||
Voice=VehicleVoice
|
|
||||||
LongDesc=Deploys into another Construction Yard.\n Unarmed
|
|
||||||
|
|
||||||
[MNLY.AP]
|
|
||||||
Description=Minelayer (Anti-Personnel)
|
|
||||||
Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable, Passenger, IronCurtainable
|
|
||||||
Voice=VehicleVoice
|
|
||||||
LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
|
|
||||||
Primary=MINP ;; temporary hack
|
|
||||||
[MNLY.AT]
|
|
||||||
Description=Minelayer (Anti-Tank)
|
|
||||||
Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable, Passenger, IronCurtainable
|
|
||||||
Voice=VehicleVoice
|
|
||||||
LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
|
|
||||||
Primary=MINV ;; temporary hack
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
[ShipTypes]
|
|
||||||
SS
|
|
||||||
DD
|
|
||||||
CA
|
|
||||||
LST
|
|
||||||
PT
|
|
||||||
|
|
||||||
[SS]
|
|
||||||
Description=Submarine
|
|
||||||
WaterBound=yes
|
|
||||||
BuiltAt=spen
|
|
||||||
Traits=Unit, Mobile, RenderUnit, Submarine, AttackBase, Chronoshiftable, IronCurtainable, RepairableNear
|
|
||||||
FireDelay=2
|
|
||||||
LongDesc=Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
|
|
||||||
[DD]
|
|
||||||
Description=Destroyer
|
|
||||||
WaterBound=yes
|
|
||||||
BuiltAt=syrd
|
|
||||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable, RepairableNear
|
|
||||||
PrimaryOffset=0,-8,0,-3
|
|
||||||
LongDesc=Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks
|
|
||||||
[CA]
|
|
||||||
Description=Cruiser
|
|
||||||
WaterBound=yes
|
|
||||||
BuiltAt=syrd
|
|
||||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable, RepairableNear
|
|
||||||
PrimaryOffset=0,17,0,-2
|
|
||||||
SecondaryOffset=0,-17,0,-2
|
|
||||||
LongDesc=Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines
|
|
||||||
Recoil=3
|
|
||||||
[LST]
|
|
||||||
Description=Transport
|
|
||||||
WaterBound=yes
|
|
||||||
Traits=Unit, Mobile, RenderUnit, Cargo, IronCurtainable, RepairableNear
|
|
||||||
LongDesc=General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
|
|
||||||
PassengerTypes=Foot,Wheel,Track
|
|
||||||
[PT]
|
|
||||||
Description=Gunboat
|
|
||||||
WaterBound=yes
|
|
||||||
BuiltAt=syrd
|
|
||||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable, RepairableNear
|
|
||||||
PrimaryOffset=0,-6,0,-1
|
|
||||||
LongDesc=Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
[PlaneTypes]
|
|
||||||
MIG
|
|
||||||
YAK
|
|
||||||
TRAN
|
|
||||||
HELI
|
|
||||||
HIND
|
|
||||||
U2
|
|
||||||
BADR
|
|
||||||
|
|
||||||
[MIG]
|
|
||||||
Description=Mig Attack Plane
|
|
||||||
BuiltAt=afld
|
|
||||||
Traits=Unit, AttackPlane, Plane, RenderUnit, WithShadow, LimitedAmmo, IronCurtainable
|
|
||||||
InitialFacing=192
|
|
||||||
LongDesc=Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
|
|
||||||
[YAK]
|
|
||||||
Description=Yak Attack Plane
|
|
||||||
BuiltAt=afld
|
|
||||||
Traits=Unit, AttackPlane, Plane, RenderUnit, WithShadow, LimitedAmmo, IronCurtainable
|
|
||||||
InitialFacing=192
|
|
||||||
LongDesc=Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
|
|
||||||
[TRAN]
|
|
||||||
Description=Transport Helicopter
|
|
||||||
RotorOffset=0,14,0,-4
|
|
||||||
RotorOffset2=0,-14,0,-2
|
|
||||||
BuiltAt=hpad
|
|
||||||
Traits=Unit, Helicopter, RenderUnitRotor, WithShadow, Cargo, IronCurtainable
|
|
||||||
InitialFacing=20
|
|
||||||
LongDesc=Fast Infantry Transport Helicopter.\n Unarmed
|
|
||||||
PassengerTypes=Foot
|
|
||||||
[HELI]
|
|
||||||
Description=Longbow
|
|
||||||
BuiltAt=hpad
|
|
||||||
Traits=Unit, AttackHeli, Helicopter, RenderUnitRotor, WithShadow, LimitedAmmo, IronCurtainable
|
|
||||||
RotorOffset=0,0,0,-2
|
|
||||||
PrimaryOffset=-5,0,0,2
|
|
||||||
SecondaryOffset=5,0,0,2
|
|
||||||
InitialFacing=20
|
|
||||||
LongDesc=Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
|
|
||||||
[HIND]
|
|
||||||
Description=Hind
|
|
||||||
BuiltAt=hpad
|
|
||||||
Traits=Unit, AttackHeli, Helicopter, RenderUnitRotor, WithShadow, LimitedAmmo, IronCurtainable
|
|
||||||
PrimaryOffset=-5,0,0,2
|
|
||||||
SecondaryOffset=5,0,0,2
|
|
||||||
InitialFacing=20
|
|
||||||
LongDesc=Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
|
|
||||||
[U2]
|
|
||||||
Traits=Unit, Plane, RenderUnit, WithShadow, IronCurtainable
|
|
||||||
[BADR]
|
|
||||||
Traits=Unit, Plane, RenderUnit, WithShadow, IronCurtainable, Cargo
|
|
||||||
Passengers=10
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
[BuildingTypes]
|
|
||||||
IRON
|
|
||||||
PDOX
|
|
||||||
PBOX
|
|
||||||
HBOX
|
|
||||||
TSLA
|
|
||||||
GUN
|
|
||||||
AGUN
|
|
||||||
FTUR
|
|
||||||
GAP
|
|
||||||
SAM
|
|
||||||
MSLO
|
|
||||||
; SBAG
|
|
||||||
; BRIK
|
|
||||||
; FENC
|
|
||||||
|
|
||||||
ATEK
|
|
||||||
WEAP
|
|
||||||
SYRD
|
|
||||||
SPEN
|
|
||||||
FACT
|
|
||||||
PROC
|
|
||||||
SILO
|
|
||||||
HPAD
|
|
||||||
DOME
|
|
||||||
AFLD
|
|
||||||
POWR
|
|
||||||
APWR
|
|
||||||
STEK
|
|
||||||
BARR
|
|
||||||
TENT
|
|
||||||
KENN
|
|
||||||
FIX
|
|
||||||
FACF
|
|
||||||
WEAF
|
|
||||||
SYRF
|
|
||||||
SPEF
|
|
||||||
DOMF
|
|
||||||
|
|
||||||
; pseudo-buildings
|
|
||||||
MINP
|
|
||||||
MINV
|
|
||||||
BR1
|
|
||||||
BR2
|
|
||||||
BR3
|
|
||||||
BRIDGE1
|
|
||||||
BRIDGE2
|
|
||||||
|
|
||||||
|
|
||||||
; `Dimensions` is the size of a box that will include the whole building, excluding bib.
|
|
||||||
; ("bib-ness" can be altered in rules.ini; we can't expect people to change this, too)
|
|
||||||
; `Footprint` is the pathability and buildability of each cell occupied by the building
|
|
||||||
; _ : Not occupied by the building (e.g: the holes in the refinery and the service depot)
|
|
||||||
; x : Solid. cannot be walked on or built on.
|
|
||||||
; = : Occupied by a building, but can be walked on normally. (e.g: the drop-off point on the refinery)
|
|
||||||
; `Produces` is a category of objects that this building can produce.
|
|
||||||
[PBOX]
|
|
||||||
Description=Pillbox
|
|
||||||
Traits=Building, Turreted, RenderBuilding, AttackTurreted, AutoTarget, IronCurtainable
|
|
||||||
Dimensions=1,1
|
|
||||||
Footprint=x
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
|
||||||
[HBOX]
|
|
||||||
Description=Camo Pillbox
|
|
||||||
Traits=Building, Turreted, RenderBuilding, AttackTurreted, AutoTarget, IronCurtainable
|
|
||||||
Dimensions=1,1
|
|
||||||
Footprint=x
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
|
||||||
[TSLA]
|
|
||||||
Description=Tesla Coil
|
|
||||||
Traits=Building, Turreted, RenderBuildingCharge, AttackTurreted, AutoTarget, IronCurtainable
|
|
||||||
Dimensions=1,2
|
|
||||||
Footprint=_ x
|
|
||||||
SelectionPriority=3
|
|
||||||
FireDelay=8
|
|
||||||
LongDesc=Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
|
|
||||||
[GUN]
|
|
||||||
Description=Turret
|
|
||||||
Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget, IronCurtainable
|
|
||||||
Dimensions=1,1
|
|
||||||
Footprint=x
|
|
||||||
SelectionPriority=3
|
|
||||||
InitialFacing=50
|
|
||||||
LongDesc=Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
|
||||||
[AGUN]
|
|
||||||
Description=AA Gun
|
|
||||||
Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget, IronCurtainable
|
|
||||||
Dimensions=1,2
|
|
||||||
Footprint=_ x
|
|
||||||
SelectionPriority=3
|
|
||||||
InitialFacing=224
|
|
||||||
LongDesc=Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
|
|
||||||
[FTUR]
|
|
||||||
Description=Flame Turret
|
|
||||||
Traits=Turreted, Building, RenderBuilding, AttackTurreted, AutoTarget, IronCurtainable
|
|
||||||
Dimensions=1,1
|
|
||||||
Footprint=x
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft
|
|
||||||
PrimaryOffset=0,0,12,8
|
|
||||||
ROT=10
|
|
||||||
[SAM]
|
|
||||||
Description=SAM Site
|
|
||||||
Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget, IronCurtainable
|
|
||||||
Dimensions=2,1
|
|
||||||
Footprint=xx
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
|
|
||||||
InitialFacing=0
|
|
||||||
[MSLO]
|
|
||||||
Description=Missile Silo
|
|
||||||
Traits=Building, RenderBuilding, IronCurtainable
|
|
||||||
Dimensions=2,1
|
|
||||||
Footprint=xx
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Launches a devastating nuclear strike.\n Strong vs Infantry, Buildings\n Weak vs Tanks\n Special Ability: Nuclear Missile
|
|
||||||
[IRON]
|
|
||||||
Description=Iron Curtain
|
|
||||||
Traits=Building, RenderBuilding, IronCurtainable, IronCurtain
|
|
||||||
Dimensions=2,2
|
|
||||||
Footprint=xx xx
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Makes a group of units invulnerable for a \nshort time.\n Special Ability: Invulnerability
|
|
||||||
[PDOX]
|
|
||||||
Description=Chronosphere
|
|
||||||
Traits=Building, RenderBuilding, Chronosphere, IronCurtainable
|
|
||||||
Dimensions=2,2
|
|
||||||
Footprint=xx xx
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Teleports a unit from one place \nto another, for a limited time.\n Special Ability: Chronoshift
|
|
||||||
[GAP]
|
|
||||||
Description=Gap Generator
|
|
||||||
Traits=Building, RenderBuilding, IronCurtainable, GeneratesGap
|
|
||||||
Dimensions=1,2
|
|
||||||
Footprint=_ x
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Regenerates the Fog of War nearby, \nobscuring the area.\n Unarmed
|
|
||||||
[ATEK]
|
|
||||||
Description=Allied Tech Center
|
|
||||||
Traits=Building, RenderBuilding, IronCurtainable, GpsLaunchSite
|
|
||||||
Dimensions=2,2
|
|
||||||
Footprint=xx xx
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Provides Allied advanced technologies.\n Special Ability: GPS Satellite
|
|
||||||
AlternateName=@Tech Center
|
|
||||||
[WEAP]
|
|
||||||
Description=War Factory
|
|
||||||
Traits=Building, RenderBuilding, RenderWarFactory, RallyPoint, Production, IronCurtainable
|
|
||||||
Dimensions=3,2
|
|
||||||
Footprint=xxx xxx
|
|
||||||
Produces=Vehicle
|
|
||||||
RallyPoint=1,3
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Produces tanks & light vehicles.
|
|
||||||
[SYRD]
|
|
||||||
Description=Shipyard
|
|
||||||
Traits=Building, RenderBuilding, ProductionSurround, IronCurtainable
|
|
||||||
Dimensions=3,3
|
|
||||||
Footprint=xxx xxx xxx
|
|
||||||
Produces=Ship
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Produces and repairs ships
|
|
||||||
[SPEN]
|
|
||||||
Description=Sub Pen
|
|
||||||
Traits=Building, RenderBuilding, ProductionSurround, IronCurtainable
|
|
||||||
Dimensions=3,3
|
|
||||||
Footprint=xxx xxx xxx
|
|
||||||
Produces=Ship
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Produces and repairs submarines and \ntransports
|
|
||||||
[FACT]
|
|
||||||
Description=Construction Yard
|
|
||||||
Traits=Building, RenderBuilding, Production, ConstructionYard, IronCurtainable
|
|
||||||
Dimensions=3,3
|
|
||||||
Footprint=xxx xxx xxx
|
|
||||||
Produces=Building,Defense
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Produces other structures
|
|
||||||
[PROC]
|
|
||||||
Description=Ore Refinery
|
|
||||||
Traits=Building, RenderBuilding, AcceptsOre, StoresOre, IronCurtainable
|
|
||||||
Dimensions=3,3
|
|
||||||
Footprint=_x_ xxx x==
|
|
||||||
SelectionPriority=3
|
|
||||||
OrePips=17
|
|
||||||
LongDesc=Converts Ore and Gems into money
|
|
||||||
[SILO]
|
|
||||||
Description=Silo
|
|
||||||
Traits=Building, RenderBuildingOre, StoresOre, IronCurtainable
|
|
||||||
Dimensions=1,1
|
|
||||||
Footprint=x
|
|
||||||
SelectionPriority=3
|
|
||||||
OrePips=5
|
|
||||||
LongDesc=Stores excess harvested Ore
|
|
||||||
|
|
||||||
[HPAD]
|
|
||||||
Description=Helipad
|
|
||||||
Traits=Building, RenderBuilding, Production, BelowUnits, Reservable, IronCurtainable
|
|
||||||
Dimensions=2,2
|
|
||||||
Footprint=xx xx
|
|
||||||
Produces=Plane
|
|
||||||
SelectionPriority=3
|
|
||||||
SpawnOffset=0,-4
|
|
||||||
LongDesc=Produces and reloads helicopters
|
|
||||||
[DOME]
|
|
||||||
Description=Radar Dome
|
|
||||||
Traits=Building, RenderBuilding, ProvidesRadar, IronCurtainable
|
|
||||||
Dimensions=2,2
|
|
||||||
Footprint=xx xx
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Provides an overview of the battlefield.\n Requires power to operate.
|
|
||||||
[AFLD]
|
|
||||||
Description=Airstrip
|
|
||||||
Traits=Building, RenderBuilding, Production, BelowUnits, Reservable, IronCurtainable
|
|
||||||
Dimensions=3,2
|
|
||||||
Footprint=xxx xxx
|
|
||||||
Produces=Plane
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Produces and reloads planes\n Special Ability: Paratroopers\n Special Ability: Spy Plane
|
|
||||||
[POWR]
|
|
||||||
Description=Power Plant
|
|
||||||
Traits=Building, RenderBuilding, IronCurtainable
|
|
||||||
Dimensions=2,2
|
|
||||||
Footprint=xx xx
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Provides power for other structures
|
|
||||||
[APWR]
|
|
||||||
Description=Advanced Power Plant
|
|
||||||
Traits=Building, RenderBuilding, IronCurtainable
|
|
||||||
Dimensions=3,3
|
|
||||||
Footprint=___ xxx xxx
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Provides more power, cheaper than the \nstandard Power Plant
|
|
||||||
[STEK]
|
|
||||||
Description=Soviet Tech Center
|
|
||||||
Traits=Building, RenderBuilding, IronCurtainable
|
|
||||||
Dimensions=3,2
|
|
||||||
Footprint=xxx xxx
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Provides Soviet advanced technologies
|
|
||||||
AlternateName=@Tech Center
|
|
||||||
[BARR]
|
|
||||||
Description=Soviet Barracks
|
|
||||||
Traits=Building, RenderBuilding, RallyPoint, Production, IronCurtainable
|
|
||||||
Dimensions=2,2
|
|
||||||
Footprint=xx xx
|
|
||||||
Produces=Infantry
|
|
||||||
RallyPoint=1,3
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Produces infantry
|
|
||||||
[TENT]
|
|
||||||
Description=Allied Barracks
|
|
||||||
Traits=Building, RenderBuilding, RallyPoint, Production, IronCurtainable
|
|
||||||
Dimensions=2,2
|
|
||||||
Footprint=xx xx
|
|
||||||
Produces=Infantry
|
|
||||||
RallyPoint=1,3
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Produces infantry
|
|
||||||
[KENN]
|
|
||||||
Description=Kennel
|
|
||||||
Traits=Building, RenderBuilding, RallyPoint, Production, IronCurtainable
|
|
||||||
Dimensions=1,1
|
|
||||||
Footprint=x
|
|
||||||
RallyPoint=1,2
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Produces attack dogs
|
|
||||||
[FIX]
|
|
||||||
Description=Service Depot
|
|
||||||
Traits=Building, RenderBuilding, BelowUnits, Reservable, IronCurtainable
|
|
||||||
Dimensions=3,3
|
|
||||||
Footprint=_x_ xxx _x_
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Repairs vehicles, reloads minelayers, and \nallows the construction of additional bases.
|
|
||||||
[FACF]
|
|
||||||
Description=Fake Construction Yard
|
|
||||||
Traits=Building, RenderBuilding, Fake, IronCurtainable
|
|
||||||
Dimensions=3,3
|
|
||||||
Footprint=xxx xxx xxx
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Looks like a Construction Yard.
|
|
||||||
[WEAF]
|
|
||||||
Description=Fake War Factory
|
|
||||||
Traits=Building, RenderWarFactory, RenderBuilding, Fake, IronCurtainable
|
|
||||||
Dimensions=3,2
|
|
||||||
Footprint=xxx xxx
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Looks like a War Factory.
|
|
||||||
[SYRF]
|
|
||||||
Description=Fake Shipyard
|
|
||||||
Traits=Building, RenderBuilding, Fake
|
|
||||||
Dimensions=3,3
|
|
||||||
Footprint=xxx xxx xxx
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Looks like a Shipyard
|
|
||||||
[SPEF]
|
|
||||||
Description=Fake Sub Pen
|
|
||||||
Traits=Building, RenderBuilding, Fake
|
|
||||||
Dimensions=3,3
|
|
||||||
Footprint=xxx xxx xxx
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Looks like a Sub Pen
|
|
||||||
[DOMF]
|
|
||||||
Description=Fake Radar Dome
|
|
||||||
Traits=Building, RenderBuilding, Fake
|
|
||||||
Dimensions=2,2
|
|
||||||
Footprint=xx xx
|
|
||||||
SelectionPriority=3
|
|
||||||
LongDesc=Looks like a Radar Dome
|
|
||||||
;[SBAG]
|
|
||||||
;Description=Sandbags
|
|
||||||
;SelectionPriority=3
|
|
||||||
;[BRIK]
|
|
||||||
;Description=Concrete Wall
|
|
||||||
;SelectionPriority=3
|
|
||||||
;[FENC]
|
|
||||||
;Description=Wire Fence
|
|
||||||
;SelectionPriority=3
|
|
||||||
|
|
||||||
|
|
||||||
[MINV]
|
|
||||||
Traits=Unit,RenderUnit,BelowUnits,InvisibleToOthers
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[MINP]
|
|
||||||
Traits=Unit,RenderUnit,BelowUnits,InvisibleToOthers
|
|
||||||
Selectable=no
|
|
||||||
|
|
||||||
[BR1]
|
|
||||||
Traits=Bridge, BelowUnits, Building
|
|
||||||
Strength=1000
|
|
||||||
Dimensions=4,2
|
|
||||||
Footprint=____ ____
|
|
||||||
Selectable=yes
|
|
||||||
|
|
||||||
[BR2]
|
|
||||||
Traits=Bridge, BelowUnits, Building
|
|
||||||
Strength=1000
|
|
||||||
Dimensions=4,2
|
|
||||||
Footprint=____ ____
|
|
||||||
Selectable=yes ;; temp hack
|
|
||||||
|
|
||||||
[BR3]
|
|
||||||
Traits=Bridge, BelowUnits, Building
|
|
||||||
Strength=1000
|
|
||||||
Dimensions=4,2
|
|
||||||
Footprint=____ ____
|
|
||||||
Selectable=yes ;; temp hack
|
|
||||||
|
|
||||||
[BRIDGE1]
|
|
||||||
Traits=Bridge, BelowUnits, Building
|
|
||||||
Strength=1000
|
|
||||||
Dimensions=5,3
|
|
||||||
Footprint=_____ _____ _____
|
|
||||||
Selectable = yes
|
|
||||||
|
|
||||||
[BRIDGE2]
|
|
||||||
Traits=Bridge, BelowUnits, Building
|
|
||||||
Strength=1000
|
|
||||||
Dimensions=5,2
|
|
||||||
Footprint=_____ _____
|
|
||||||
Selectable = yes
|
|
||||||
|
|
||||||
[InfantryTypes]
|
|
||||||
DOG
|
|
||||||
E1
|
|
||||||
E2
|
|
||||||
E3
|
|
||||||
E4
|
|
||||||
E6
|
|
||||||
SPY
|
|
||||||
THF
|
|
||||||
E7
|
|
||||||
MEDI
|
|
||||||
|
|
||||||
[DOG]
|
|
||||||
Description=Attack Dog
|
|
||||||
BuiltAt=KENN
|
|
||||||
Voice=DogVoice
|
|
||||||
Traits=Unit, Mobile, RenderInfantry, SquishByTank, AutoTarget, Passenger ;; AttackBase, SquishByTank, AutoTarget, dog??
|
|
||||||
LongDesc=Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles
|
|
||||||
SelectionSize=12,17,-1,-4
|
|
||||||
[E1]
|
|
||||||
Description=Rifle Infantry
|
|
||||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
|
||||||
LongDesc=General-purpose infantry. Strong vs Infantry\n Weak vs Vehicles
|
|
||||||
SelectionSize=12,17,0,-9
|
|
||||||
[E2]
|
|
||||||
Description=Grenadier
|
|
||||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
|
||||||
FireDelay=15
|
|
||||||
PrimaryOffset=0,0,0,-13
|
|
||||||
LongDesc=Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
|
||||||
SelectionSize=12,17,0,-9
|
|
||||||
[E3]
|
|
||||||
Description=Rocket Soldier
|
|
||||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
|
||||||
PrimaryOffset=0,0,0,-13
|
|
||||||
LongDesc=Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
|
||||||
SelectionSize=12,17,0,-9
|
|
||||||
[E4]
|
|
||||||
Description=Flamethrower
|
|
||||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
|
||||||
FireDelay=8
|
|
||||||
PrimaryOffset=0,0,0,-7
|
|
||||||
LongDesc=Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
|
||||||
SelectionSize=12,17,0,-9
|
|
||||||
[E6]
|
|
||||||
Description=Engineer
|
|
||||||
Traits=Unit, Mobile, EngineerCapture, RenderInfantry, TakeCover, SquishByTank, Passenger
|
|
||||||
Voice=EngineerVoice
|
|
||||||
LongDesc=Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
|
|
||||||
SelectionSize=12,17,0,-9
|
|
||||||
[SPY]
|
|
||||||
Description=Spy
|
|
||||||
Voice=SpyVoice
|
|
||||||
Traits=Unit, Mobile, RenderSpy, TakeCover, SquishByTank, Passenger, Spy
|
|
||||||
LongDesc=Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
|
|
||||||
SelectionSize=12,17,0,-9
|
|
||||||
[THF]
|
|
||||||
Description=Thief
|
|
||||||
Voice=ThiefVoice
|
|
||||||
Traits=Unit, Mobile, RenderInfantry, TakeCover, SquishByTank, Passenger, Thief
|
|
||||||
LongDesc=Infiltrates enemy refineries & \nsilos, and steals money stored there.\n Unarmed
|
|
||||||
SelectionSize=12,17,0,-9
|
|
||||||
[E7]
|
|
||||||
Description=Tanya
|
|
||||||
Voice=TanyaVoice
|
|
||||||
Traits=Unit, Mobile, RenderInfantry, C4Demolition, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
|
||||||
LongDesc=Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4
|
|
||||||
SelectionSize=12,17,0,-9
|
|
||||||
[MEDI]
|
|
||||||
Description=Medic
|
|
||||||
Voice=MedicVoice
|
|
||||||
Traits=Unit, Mobile, RenderInfantry, AutoHeal, AttackBase, TakeCover, SquishByTank, Passenger
|
|
||||||
LongDesc=Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
|
|
||||||
SelectionSize=12,17,0,-9
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
[WeaponTypes]
|
|
||||||
Colt45
|
|
||||||
ZSU-23
|
|
||||||
Vulcan
|
|
||||||
Maverick
|
|
||||||
Camera
|
|
||||||
FireballLauncher
|
|
||||||
Flamer
|
|
||||||
Sniper
|
|
||||||
ChainGun
|
|
||||||
Pistol
|
|
||||||
M1Carbine
|
|
||||||
Dragon
|
|
||||||
Hellfire
|
|
||||||
Grenade
|
|
||||||
75mm
|
|
||||||
90mm
|
|
||||||
105mm
|
|
||||||
120mm
|
|
||||||
TurretGun
|
|
||||||
MammothTusk
|
|
||||||
155mm
|
|
||||||
M60mg
|
|
||||||
Napalm
|
|
||||||
TeslaZap
|
|
||||||
Nike
|
|
||||||
RedEye
|
|
||||||
8Inch
|
|
||||||
Stinger
|
|
||||||
TorpTube
|
|
||||||
2Inch
|
|
||||||
DepthCharge
|
|
||||||
ParaBomb
|
|
||||||
DogJaw
|
|
||||||
Heal
|
|
||||||
SCUD
|
|
||||||
UnitExplode
|
|
||||||
|
|
||||||
[TeslaZap]
|
|
||||||
RenderAsTesla=true
|
|
||||||
|
|
||||||
[UnitExplode]
|
|
||||||
Damage=500
|
|
||||||
Speed=100
|
|
||||||
Projectile=Invisible
|
|
||||||
Warhead=UnitExplodeWarhead
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
[ProjectileTypes]
|
|
||||||
Invisible
|
|
||||||
LeapDog
|
|
||||||
Cannon
|
|
||||||
Ack
|
|
||||||
Torpedo
|
|
||||||
FROG
|
|
||||||
HeatSeeker
|
|
||||||
LaserGuided
|
|
||||||
AAMissile
|
|
||||||
Lobbed
|
|
||||||
Catapult
|
|
||||||
Bomblet
|
|
||||||
Ballistic
|
|
||||||
Parachute
|
|
||||||
GPSSatellite
|
|
||||||
NukeUp
|
|
||||||
NukeDown
|
|
||||||
Fireball
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
[WarheadTypes]
|
|
||||||
SA
|
|
||||||
HE
|
|
||||||
AP
|
|
||||||
Fire
|
|
||||||
HollowPoint
|
|
||||||
Super
|
|
||||||
Organic
|
|
||||||
Nuke
|
|
||||||
UnitExplodeWarhead
|
|
||||||
Crush
|
|
||||||
APMine
|
|
||||||
ATMine
|
|
||||||
DemolishWarhead
|
|
||||||
|
|
||||||
[HE]
|
|
||||||
ImpactSound=kaboom25
|
|
||||||
WaterImpactSound=splash9
|
|
||||||
|
|
||||||
[UnitExplodeWarhead]
|
|
||||||
Spread=10
|
|
||||||
Verses=90%,75%,60%,25%,100%
|
|
||||||
Explosion=8
|
|
||||||
InfDeath=3
|
|
||||||
ImpactSound=kaboom15
|
|
||||||
|
|
||||||
[Crush]
|
|
||||||
Verses=100%,100%,100%,100%,100%
|
|
||||||
ImpactSound=squishy2
|
|
||||||
|
|
||||||
[ATMine]
|
|
||||||
Verses=0%,0%,100%,100%,0%
|
|
||||||
ImpactSound=mineblo1
|
|
||||||
Explosion=5
|
|
||||||
|
|
||||||
[APMine]
|
|
||||||
Verses=100%,0%,0%,0%,0%
|
|
||||||
ImpactSound=mine1
|
|
||||||
InfDeath=2
|
|
||||||
Explosion=3
|
|
||||||
|
|
||||||
[DemolishWarhead]
|
|
||||||
Verses=100%,100%,100%,100%,100%
|
|
||||||
ImpactSound=kaboom25
|
|
||||||
Explosion=7
|
|
||||||
|
|
||||||
[General]
|
|
||||||
OreChance=.02
|
|
||||||
LowPowerSlowdown=3
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
[VoiceTypes]
|
|
||||||
GenericVoice
|
|
||||||
VehicleVoice
|
|
||||||
EngineerVoice
|
|
||||||
MedicVoice
|
|
||||||
TanyaVoice
|
|
||||||
DogVoice
|
|
||||||
SpyVoice
|
|
||||||
ThiefVoice
|
|
||||||
CivilianMaleVoice
|
|
||||||
CivilianFemaleVoice
|
|
||||||
EinsteinVoice
|
|
||||||
|
|
||||||
;; explicit extension on voice clips overrides the normal `variants` mechanism
|
|
||||||
[GenericVoice]
|
|
||||||
SovietVariants=.r01,.r03
|
|
||||||
AlliedVariants=.v01,.v03
|
|
||||||
Select=await1,ready,report1,yessir1
|
|
||||||
Move=ackno,affirm1,noprob,overout,ritaway,roger,ugotit
|
|
||||||
Die=dedman1.aud,dedman2.aud,dedman3.aud,dedman4.aud,dedman5.aud,dedman6.aud,dedman7.aud,dedman8.aud,dedman10.aud
|
|
||||||
|
|
||||||
[VehicleVoice]
|
|
||||||
SovietVariants=.r00,.r02
|
|
||||||
AlliedVariants=.v00,.v02
|
|
||||||
Select=vehic1,yessir1,report1,await1
|
|
||||||
Move=ackno,affirm1
|
|
||||||
|
|
||||||
[EngineerVoice]
|
|
||||||
Select=eengin1,eyessir1
|
|
||||||
Move=eaffirm1,emovout1
|
|
||||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
|
||||||
|
|
||||||
[MedicVoice]
|
|
||||||
Select=mrespon1,myessir1
|
|
||||||
Move=maffirm1,mmovout1
|
|
||||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
|
||||||
|
|
||||||
[TanyaVoice]
|
|
||||||
Select=yo1,yes1,yeah1
|
|
||||||
Move=rokroll1,onit1,cmon1
|
|
||||||
Attack=tuffguy1,bombit1,gotit1
|
|
||||||
Die=tandeth1
|
|
||||||
|
|
||||||
[DogVoice]
|
|
||||||
Select=
|
|
||||||
Move=dogy1
|
|
||||||
Attack=dogg5p,dogw3px
|
|
||||||
Die=dogw5,dogw6,dogw7
|
|
||||||
|
|
||||||
[SpyVoice]
|
|
||||||
Select=syessir1,scomnd1
|
|
||||||
Move=sonway1,sindeed1
|
|
||||||
Attack=sking1
|
|
||||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
|
||||||
|
|
||||||
[ThiefVoice]
|
|
||||||
Select=swhat1,syeah1
|
|
||||||
Move=saffirm1,smout1,sokay1
|
|
||||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
|
||||||
|
|
||||||
[CivilianMaleVoice]
|
|
||||||
Select=guyyeah1
|
|
||||||
Move=guyokay1
|
|
||||||
|
|
||||||
[CivilianFemaleVoice]
|
|
||||||
Select=girlyeah
|
|
||||||
Move=girlokay
|
|
||||||
|
|
||||||
[EinsteinVoice]
|
|
||||||
Select=einah1,einok1,einyes1
|
|
||||||
Move=einah1,einok1,einyes1
|
|
||||||
|
|
||||||
[ParadropPower] ; comes free with first AFLD
|
|
||||||
ChargeTime=7
|
|
||||||
Description=Paratroopers
|
|
||||||
LongDesc=A Badger drops a squad of Riflemen \nanywhere on the map
|
|
||||||
Prerequisite=AFLD
|
|
||||||
TechLevel=5
|
|
||||||
Image=pinficon
|
|
||||||
Impl=NullPower
|
|
||||||
|
|
||||||
[ParabombPower] ; picked up in a crate
|
|
||||||
ChargeTime=14
|
|
||||||
Description=Parabombs
|
|
||||||
LongDesc=A Badger carpet-bombs an area.
|
|
||||||
OneShot=yes
|
|
||||||
Powered=no
|
|
||||||
Image=pbmbicon
|
|
||||||
TechLevel=8
|
|
||||||
GivenAuto=no
|
|
||||||
Impl=NullPower
|
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
pushd mods\ra\
|
|
||||||
..\..\RulesConverter\bin\debug\RulesConverter.exe units.ini rules.ini trees.ini campaignUnits.ini rules.yaml
|
|
||||||
popd
|
|
||||||
pushd mods\aftermath\
|
|
||||||
..\..\RulesConverter\bin\debug\RulesConverter.exe aftermathUnits.ini aftrmath.ini rules.yaml
|
|
||||||
popd
|
|
||||||
Reference in New Issue
Block a user