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@@ -14,6 +14,8 @@ namespace OpenRa.Game.Traits
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var attack = self.traits.WithInterface<AttackBase>().First();
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if (target != null)
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attack.ResolveOrder(self, new Order("Attack", self, target, int2.Zero, null));
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else
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self.CancelActivity();
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}
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float GetMaximumRange(Actor self)
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@@ -40,8 +42,6 @@ namespace OpenRa.Game.Traits
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public void Tick(Actor self)
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{
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if (!self.IsIdle) return;
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var attack = self.traits.WithInterface<AttackBase>().First();
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var range = GetMaximumRange(self);
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