Load campaign and utils Lua scripts before map scripts

This commit is contained in:
abcdefg30
2022-04-08 14:47:44 +02:00
committed by Matthias Mailänder
parent c71af0e613
commit dab8ee4f94
11 changed files with 11 additions and 11 deletions

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@@ -17,7 +17,7 @@ World:
AllowMuteBackgroundMusic: true AllowMuteBackgroundMusic: true
DisableWorldSounds: true DisableWorldSounds: true
LuaScript: LuaScript:
Scripts: d2k-shellmap.lua, utils.lua Scripts: utils.lua, d2k-shellmap.lua
^ExistsInWorld: ^ExistsInWorld:
-GivesExperience: -GivesExperience:

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@@ -1,6 +1,6 @@
World: World:
LuaScript: LuaScript:
Scripts: allies01.lua, campaign.lua, utils.lua Scripts: campaign.lua, utils.lua, allies01.lua
MissionData: MissionData:
Briefing: Rescue Einstein from the Headquarters inside this Soviet complex.\n\nOnce found, evacuate him via the helicopter at the signal flare.\n\nEinstein and Tanya must be kept alive at all costs.\n\nBeware the Soviet's Tesla Coils.\n\nDirect Tanya to destroy the westmost power plants to take them off-line.\n Briefing: Rescue Einstein from the Headquarters inside this Soviet complex.\n\nOnce found, evacuate him via the helicopter at the signal flare.\n\nEinstein and Tanya must be kept alive at all costs.\n\nBeware the Soviet's Tesla Coils.\n\nDirect Tanya to destroy the westmost power plants to take them off-line.\n
BackgroundVideo: prolog.vqa BackgroundVideo: prolog.vqa

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@@ -4,7 +4,7 @@ Player:
World: World:
LuaScript: LuaScript:
Scripts: allies02.lua, campaign.lua, utils.lua Scripts: campaign.lua, utils.lua, allies02.lua
MissionData: MissionData:
Briefing: A critical supply convoy is due through this area in 10 minutes, but Soviet forces have blocked the road in several places.\n\nUnless you can clear them out, those supplies will never make it to the front.\n\nThe convoy will come from the northwest, and time is short so work quickly. Briefing: A critical supply convoy is due through this area in 10 minutes, but Soviet forces have blocked the road in several places.\n\nUnless you can clear them out, those supplies will never make it to the front.\n\nThe convoy will come from the northwest, and time is short so work quickly.
BriefingVideo: ally2.vqa BriefingVideo: ally2.vqa

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@@ -1,6 +1,6 @@
World: World:
LuaScript: LuaScript:
Scripts: allies03a.lua, campaign.lua, utils.lua Scripts: campaign.lua, utils.lua, allies03a.lua
MissionData: MissionData:
Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n
StartVideo: brdgtilt.vqa StartVideo: brdgtilt.vqa

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@@ -1,6 +1,6 @@
World: World:
LuaScript: LuaScript:
Scripts: allies03b.lua, campaign.lua, utils.lua Scripts: campaign.lua, utils.lua, allies03b.lua
MissionData: MissionData:
Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n
StartVideo: brdgtilt.vqa StartVideo: brdgtilt.vqa

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@@ -1,6 +1,6 @@
World: World:
LuaScript: LuaScript:
Scripts: allies05b.lua, allies05b-AI.lua, campaign.lua, utils.lua Scripts: campaign.lua, utils.lua, allies05b.lua, allies05b-AI.lua
MissionData: MissionData:
BriefingVideo: ally5.vqa BriefingVideo: ally5.vqa
WinVideo: tanya2.vqa WinVideo: tanya2.vqa

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@@ -1,6 +1,6 @@
World: World:
LuaScript: LuaScript:
Scripts: allies05c.lua, allies05c-AI.lua, campaign.lua, utils.lua Scripts: campaign.lua, utils.lua, allies05c.lua, allies05c-AI.lua
MissionData: MissionData:
BriefingVideo: ally5.vqa BriefingVideo: ally5.vqa
WinVideo: tanya2.vqa WinVideo: tanya2.vqa

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@@ -1,6 +1,6 @@
World: World:
LuaScript: LuaScript:
Scripts: allies10a.lua, allies10a-AI.lua, campaign.lua, utils.lua Scripts: campaign.lua, utils.lua, allies10a.lua, allies10a-AI.lua
MissionData: MissionData:
BriefingVideo: ally10.vqa BriefingVideo: ally10.vqa
LossVideo: trinity.vqa LossVideo: trinity.vqa

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@@ -12,7 +12,7 @@ World:
hard: Hard hard: Hard
Default: normal Default: normal
LuaScript: LuaScript:
Scripts: ant-01.lua, ant-attack.lua, campaign.lua, utils.lua Scripts: campaign.lua, utils.lua, ant-01.lua, ant-attack.lua
MissionData: MissionData:
BackgroundVideo: antintro.vqa BackgroundVideo: antintro.vqa
Briefing: We've lost contact with one of our outposts. Before it went off-line, we received a brief communique about giant ants. We're unsure what to make of this report, so we want you to investigate. \n\nScout the area, bring the outpost back on-line, and report your findings. If there is a threat, reinforcements will be sent in to help you. \n\nKeep the base functional and radio contact open -- we don't want to lose the outpost again. Briefing: We've lost contact with one of our outposts. Before it went off-line, we received a brief communique about giant ants. We're unsure what to make of this report, so we want you to investigate. \n\nScout the area, bring the outpost back on-line, and report your findings. If there is a threat, reinforcements will be sent in to help you. \n\nKeep the base functional and radio contact open -- we don't want to lose the outpost again.

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@@ -1,6 +1,6 @@
World: World:
LuaScript: LuaScript:
Scripts: ant-03.lua, ant-03-AI.lua, campaign.lua, utils.lua Scripts: campaign.lua, utils.lua, ant-03.lua, ant-03-AI.lua
MissionData: MissionData:
Briefing: The source of the ant's activity has been pinpointed in this area. We suspect that their nests are in this area -- they must be destroyed!\n\nA team of civilian specialists are en-route to your location. Use them to gas all the ant nests in the area. In addition, destroy all ants that you encounter.\n\nBe careful -- these things can chew through anything. Good luck. Briefing: The source of the ant's activity has been pinpointed in this area. We suspect that their nests are in this area -- they must be destroyed!\n\nA team of civilian specialists are en-route to your location. Use them to gas all the ant nests in the area. In addition, destroy all ants that you encounter.\n\nBe careful -- these things can chew through anything. Good luck.
ScriptLobbyDropdown@difficulty: ScriptLobbyDropdown@difficulty:

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@@ -27,7 +27,7 @@ World:
FlashPaletteEffect@LIGHTNINGSTRIKE: FlashPaletteEffect@LIGHTNINGSTRIKE:
Type: LightningStrike Type: LightningStrike
LuaScript: LuaScript:
Scripts: fort-lonestar.lua, fort-lonestar-AI.lua, campaign.lua Scripts: campaign.lua, fort-lonestar.lua, fort-lonestar-AI.lua
MapBuildRadius: MapBuildRadius:
AllyBuildRadiusCheckboxVisible: False AllyBuildRadiusCheckboxVisible: False
BuildRadiusCheckboxVisible: False BuildRadiusCheckboxVisible: False