Load campaign and utils Lua scripts before map scripts
This commit is contained in:
committed by
Matthias Mailänder
parent
c71af0e613
commit
dab8ee4f94
@@ -17,7 +17,7 @@ World:
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AllowMuteBackgroundMusic: true
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DisableWorldSounds: true
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LuaScript:
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Scripts: d2k-shellmap.lua, utils.lua
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Scripts: utils.lua, d2k-shellmap.lua
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^ExistsInWorld:
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-GivesExperience:
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: allies01.lua, campaign.lua, utils.lua
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Scripts: campaign.lua, utils.lua, allies01.lua
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MissionData:
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Briefing: Rescue Einstein from the Headquarters inside this Soviet complex.\n\nOnce found, evacuate him via the helicopter at the signal flare.\n\nEinstein and Tanya must be kept alive at all costs.\n\nBeware the Soviet's Tesla Coils.\n\nDirect Tanya to destroy the westmost power plants to take them off-line.\n
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BackgroundVideo: prolog.vqa
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@@ -4,7 +4,7 @@ Player:
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World:
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LuaScript:
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Scripts: allies02.lua, campaign.lua, utils.lua
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Scripts: campaign.lua, utils.lua, allies02.lua
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MissionData:
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Briefing: A critical supply convoy is due through this area in 10 minutes, but Soviet forces have blocked the road in several places.\n\nUnless you can clear them out, those supplies will never make it to the front.\n\nThe convoy will come from the northwest, and time is short so work quickly.
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BriefingVideo: ally2.vqa
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: allies03a.lua, campaign.lua, utils.lua
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Scripts: campaign.lua, utils.lua, allies03a.lua
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MissionData:
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Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n
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StartVideo: brdgtilt.vqa
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: allies03b.lua, campaign.lua, utils.lua
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Scripts: campaign.lua, utils.lua, allies03b.lua
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MissionData:
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Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n
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StartVideo: brdgtilt.vqa
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: allies05b.lua, allies05b-AI.lua, campaign.lua, utils.lua
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Scripts: campaign.lua, utils.lua, allies05b.lua, allies05b-AI.lua
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MissionData:
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BriefingVideo: ally5.vqa
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WinVideo: tanya2.vqa
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: allies05c.lua, allies05c-AI.lua, campaign.lua, utils.lua
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Scripts: campaign.lua, utils.lua, allies05c.lua, allies05c-AI.lua
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MissionData:
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BriefingVideo: ally5.vqa
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WinVideo: tanya2.vqa
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: allies10a.lua, allies10a-AI.lua, campaign.lua, utils.lua
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Scripts: campaign.lua, utils.lua, allies10a.lua, allies10a-AI.lua
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MissionData:
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BriefingVideo: ally10.vqa
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LossVideo: trinity.vqa
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@@ -12,7 +12,7 @@ World:
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hard: Hard
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Default: normal
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LuaScript:
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Scripts: ant-01.lua, ant-attack.lua, campaign.lua, utils.lua
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Scripts: campaign.lua, utils.lua, ant-01.lua, ant-attack.lua
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MissionData:
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BackgroundVideo: antintro.vqa
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Briefing: We've lost contact with one of our outposts. Before it went off-line, we received a brief communique about giant ants. We're unsure what to make of this report, so we want you to investigate. \n\nScout the area, bring the outpost back on-line, and report your findings. If there is a threat, reinforcements will be sent in to help you. \n\nKeep the base functional and radio contact open -- we don't want to lose the outpost again.
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@@ -1,6 +1,6 @@
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World:
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LuaScript:
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Scripts: ant-03.lua, ant-03-AI.lua, campaign.lua, utils.lua
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Scripts: campaign.lua, utils.lua, ant-03.lua, ant-03-AI.lua
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MissionData:
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Briefing: The source of the ant's activity has been pinpointed in this area. We suspect that their nests are in this area -- they must be destroyed!\n\nA team of civilian specialists are en-route to your location. Use them to gas all the ant nests in the area. In addition, destroy all ants that you encounter.\n\nBe careful -- these things can chew through anything. Good luck.
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ScriptLobbyDropdown@difficulty:
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@@ -27,7 +27,7 @@ World:
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FlashPaletteEffect@LIGHTNINGSTRIKE:
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Type: LightningStrike
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LuaScript:
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Scripts: fort-lonestar.lua, fort-lonestar-AI.lua, campaign.lua
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Scripts: campaign.lua, fort-lonestar.lua, fort-lonestar-AI.lua
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MapBuildRadius:
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AllyBuildRadiusCheckboxVisible: False
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BuildRadiusCheckboxVisible: False
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