add blossom trees to Tiberian Sun

This commit is contained in:
Matthias Mailänder
2014-07-06 19:00:43 +02:00
parent 0262a946be
commit dac2314051
5 changed files with 72 additions and 0 deletions

View File

@@ -67,6 +67,15 @@ Actors:
Actor3: mpspawn
Location: 88,-62
Owner: Neutral
Actor4: tibtre01
Location: 60,-24
Owner: Neutral
Actor5: tibtre02
Location: 68,-24
Owner: Neutral
Actor6: tibtre03
Location: 106,-24
Owner: Neutral
Smudges:

View File

@@ -72,6 +72,7 @@ Rules:
mods/ts/rules/infantry.yaml
mods/ts/rules/structures.yaml
mods/ts/rules/vehicles.yaml
mods/ts/rules/trees.yaml
Sequences:
mods/ts/sequences/aircraft.yaml
@@ -79,6 +80,7 @@ Sequences:
mods/ts/sequences/misc.yaml
mods/ts/sequences/structures.yaml
mods/ts/sequences/vehicles.yaml
mods/ts/sequences/trees.yaml
VoxelSequences:
mods/ts/sequences/voxels.yaml

View File

@@ -253,3 +253,23 @@
LuaScriptEvents:
ScriptTriggers:
^BlossomTree:
Tooltip:
Name: Blossom Tree
RenderBuilding:
Palette: player
Building:
Footprint: x
Dimensions: 1,1
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tiberium
BodyOrientation:
FrozenUnderFog:
StartsRevealed: true
LuaScriptEvents:
SeedsResource:
ResourceType: Tiberium
Interval: 55
WithActiveAnimation:

9
mods/ts/rules/trees.yaml Normal file
View File

@@ -0,0 +1,9 @@
TIBTRE01:
Inherits: ^BlossomTree
TIBTRE02:
Inherits: ^BlossomTree
TIBTRE03:
Inherits: ^BlossomTree

View File

@@ -0,0 +1,32 @@
tibtre01:
idle:
Start: 0
Length: 1
ShadowStart: 10
active:
Start: 1
Length: 10
ShadowStart: 11
Tick: 160
tibtre02:
idle:
Start: 0
Length: 1
ShadowStart: 10
active:
Start: 1
Length: 10
ShadowStart: 11
Tick: 160
tibtre03:
idle:
Start: 0
Length: 1
ShadowStart: 10
active:
Start: 1
Length: 10
ShadowStart: 11
Tick: 160