add blossom trees to Tiberian Sun
This commit is contained in:
@@ -67,6 +67,15 @@ Actors:
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Actor3: mpspawn
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Actor3: mpspawn
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Location: 88,-62
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Location: 88,-62
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Owner: Neutral
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Owner: Neutral
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Actor4: tibtre01
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Location: 60,-24
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Owner: Neutral
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Actor5: tibtre02
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Location: 68,-24
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Owner: Neutral
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Actor6: tibtre03
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Location: 106,-24
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Owner: Neutral
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Smudges:
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Smudges:
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@@ -72,6 +72,7 @@ Rules:
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mods/ts/rules/infantry.yaml
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mods/ts/rules/infantry.yaml
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mods/ts/rules/structures.yaml
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mods/ts/rules/structures.yaml
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mods/ts/rules/vehicles.yaml
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mods/ts/rules/vehicles.yaml
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mods/ts/rules/trees.yaml
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Sequences:
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Sequences:
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mods/ts/sequences/aircraft.yaml
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mods/ts/sequences/aircraft.yaml
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@@ -79,6 +80,7 @@ Sequences:
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mods/ts/sequences/misc.yaml
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mods/ts/sequences/misc.yaml
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mods/ts/sequences/structures.yaml
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mods/ts/sequences/structures.yaml
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mods/ts/sequences/vehicles.yaml
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mods/ts/sequences/vehicles.yaml
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mods/ts/sequences/trees.yaml
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VoxelSequences:
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VoxelSequences:
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mods/ts/sequences/voxels.yaml
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mods/ts/sequences/voxels.yaml
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@@ -253,3 +253,23 @@
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LuaScriptEvents:
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LuaScriptEvents:
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ScriptTriggers:
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ScriptTriggers:
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^BlossomTree:
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Tooltip:
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Name: Blossom Tree
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RenderBuilding:
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Palette: player
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Building:
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Footprint: x
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Dimensions: 1,1
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AppearsOnRadar:
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RadarColorFromTerrain:
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Terrain: Tiberium
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BodyOrientation:
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FrozenUnderFog:
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StartsRevealed: true
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LuaScriptEvents:
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SeedsResource:
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ResourceType: Tiberium
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Interval: 55
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WithActiveAnimation:
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9
mods/ts/rules/trees.yaml
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9
mods/ts/rules/trees.yaml
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@@ -0,0 +1,9 @@
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TIBTRE01:
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Inherits: ^BlossomTree
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TIBTRE02:
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Inherits: ^BlossomTree
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TIBTRE03:
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Inherits: ^BlossomTree
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32
mods/ts/sequences/trees.yaml
Normal file
32
mods/ts/sequences/trees.yaml
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@@ -0,0 +1,32 @@
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tibtre01:
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idle:
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Start: 0
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Length: 1
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ShadowStart: 10
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active:
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Start: 1
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Length: 10
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ShadowStart: 11
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Tick: 160
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tibtre02:
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idle:
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Start: 0
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Length: 1
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ShadowStart: 10
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active:
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Start: 1
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Length: 10
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ShadowStart: 11
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Tick: 160
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tibtre03:
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idle:
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Start: 0
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Length: 1
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ShadowStart: 10
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active:
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Start: 1
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Length: 10
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ShadowStart: 11
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Tick: 160
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