don't hard-code sounds for one mod to avoid confusion

This commit is contained in:
Matthias Mailänder
2014-08-30 10:32:57 +02:00
parent fb1a33da1d
commit db1e9b9c24
4 changed files with 7 additions and 3 deletions

View File

@@ -17,7 +17,7 @@ namespace OpenRA.Mods.RA
{
class CrushableInfantryInfo : ITraitInfo, Requires<MobileInfo>, Requires<RenderInfantryInfo>
{
public readonly string CrushSound = "squish2.aud";
public readonly string CrushSound = null;
public readonly string CorpseSequence = "die-crushed";
public readonly string[] CrushClasses = { "infantry" };
public readonly int WarnProbability = 75;