Merge pull request #6366 from reaperrr/sound-cleanup
Minor sound fixes for RA and TS
This commit is contained in:
@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA
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[Desc("If we land on invalid terrain for my actor type should we be killed?")]
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public readonly bool KilledOnImpassableTerrain = true;
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public readonly string GroundImpactSound = "squishy2.aud";
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public readonly string GroundImpactSound = "squish2.aud";
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public readonly string GroundCorpseSequence = "corpse";
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public readonly string GroundCorpsePalette = "effect";
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@@ -94,7 +94,7 @@ WEEDGUY:
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Health:
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HP: 130
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CrushableInfantry:
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CrushSound: squish2.aud
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CrushSound: squishy2.aud
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Armament:
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Weapon: FireballLauncher
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LocalOffset: 85,0,384
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@@ -121,7 +121,7 @@ MEDIC:
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Health:
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HP: 125
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CrushableInfantry:
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CrushSound: squish2.aud
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CrushSound: squishy2.aud
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Armament:
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Weapon: Heal
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AttackFrontal:
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@@ -221,7 +221,7 @@ GHOST:
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Weapon: LtRail
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LocalOffset: 85,0,384
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CrushableInfantry:
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CrushSound: squish2.aud
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CrushSound: squishy2.aud
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AttackFrontal:
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C4Demolition:
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C4Delay: 45
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@@ -303,7 +303,6 @@ CYBORG:
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BuildPaletteOrder: 50
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Owner: nod
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-CrushableInfantry:
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CrushSound: squish2.aud
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Selectable:
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Bounds: 14,30,0,-7
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Voice: Cyborg
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@@ -337,7 +336,6 @@ CYC2:
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BuildPaletteOrder: 50
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Owner: nod
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-CrushableInfantry:
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CrushSound: squish2.aud
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Selectable:
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Bounds: 14,30,0,-7
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Voice: CyborgCommando
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