Merge pull request #6366 from reaperrr/sound-cleanup

Minor sound fixes for RA and TS
This commit is contained in:
Matthias Mailänder
2014-08-30 10:13:23 +02:00
2 changed files with 4 additions and 6 deletions

View File

@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA
[Desc("If we land on invalid terrain for my actor type should we be killed?")]
public readonly bool KilledOnImpassableTerrain = true;
public readonly string GroundImpactSound = "squishy2.aud";
public readonly string GroundImpactSound = "squish2.aud";
public readonly string GroundCorpseSequence = "corpse";
public readonly string GroundCorpsePalette = "effect";

View File

@@ -94,7 +94,7 @@ WEEDGUY:
Health:
HP: 130
CrushableInfantry:
CrushSound: squish2.aud
CrushSound: squishy2.aud
Armament:
Weapon: FireballLauncher
LocalOffset: 85,0,384
@@ -121,7 +121,7 @@ MEDIC:
Health:
HP: 125
CrushableInfantry:
CrushSound: squish2.aud
CrushSound: squishy2.aud
Armament:
Weapon: Heal
AttackFrontal:
@@ -221,7 +221,7 @@ GHOST:
Weapon: LtRail
LocalOffset: 85,0,384
CrushableInfantry:
CrushSound: squish2.aud
CrushSound: squishy2.aud
AttackFrontal:
C4Demolition:
C4Delay: 45
@@ -303,7 +303,6 @@ CYBORG:
BuildPaletteOrder: 50
Owner: nod
-CrushableInfantry:
CrushSound: squish2.aud
Selectable:
Bounds: 14,30,0,-7
Voice: Cyborg
@@ -337,7 +336,6 @@ CYC2:
BuildPaletteOrder: 50
Owner: nod
-CrushableInfantry:
CrushSound: squish2.aud
Selectable:
Bounds: 14,30,0,-7
Voice: CyborgCommando