don't hard-code sounds for one mod to avoid confusion
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@@ -166,6 +166,7 @@
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Probability: 10
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CrushableInfantry:
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WarnProbability: 67
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CrushSound: squish2.aud
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CombatDebugOverlay:
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Guard:
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Guardable:
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@@ -220,6 +221,7 @@
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NotifyAll: true
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ScaredyCat:
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CrushableInfantry:
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CrushSound: squish2.aud
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^DINO:
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AppearsOnRadar:
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@@ -182,6 +182,8 @@
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KilledOnImpassableTerrain: true
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ParachuteSequence: parach
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ShadowSequence: parach-shadow
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GroundImpactSound: squishy2.aud
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WaterImpactSound: splash9.aud
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Cloneable:
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Types: Infantry
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GainsStatUpgrades:
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