don't hard-code sounds for one mod to avoid confusion

This commit is contained in:
Matthias Mailänder
2014-08-30 10:32:57 +02:00
parent fb1a33da1d
commit db1e9b9c24
4 changed files with 7 additions and 3 deletions

View File

@@ -166,6 +166,7 @@
Probability: 10
CrushableInfantry:
WarnProbability: 67
CrushSound: squish2.aud
CombatDebugOverlay:
Guard:
Guardable:
@@ -220,6 +221,7 @@
NotifyAll: true
ScaredyCat:
CrushableInfantry:
CrushSound: squish2.aud
^DINO:
AppearsOnRadar: