unit speeds fix; husk burn; tanks explode small

Vehicle speeds adjusted, now 80% on clear, like tanks. Intended to coincide with speed changes here: https://github.com/OpenRA/OpenRA/pull/2722
Husks burn 10 seconds now instead of 40. More fitting for cnc.
Tanks UnitExplodeSmall now by default.
This commit is contained in:
psydev
2013-03-03 05:41:04 -08:00
parent 2f3def3f86
commit db521dad74

View File

@@ -3,12 +3,12 @@
Mobile:
Crushes: crate
TerrainSpeeds:
Clear: 60
Rough: 40
Clear: 80
Rough: 50
Road: 100
Tiberium: 40
BlueTiberium: 40
Beach: 40
Tiberium: 50
BlueTiberium: 50
Beach: 50
ROT: 5
SelectionDecorations:
Selectable:
@@ -65,6 +65,9 @@
AttackMove:
AcceptsCloakCrate:
WithSmoke:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
^Helicopter:
AppearsOnRadar:
@@ -376,6 +379,7 @@
HiddenUnderFog:
AppearsOnRadar:
Burns:
Interval: 2
TargetableUnit:
TransformOnCapture:
ForceHealthPercentage: 25