Remove TS infantry hit-shape height

We should either implement this for all non-blocker actors at once, or not at all. By now we have walls/gates as examples for vertical shape height, so for now there's no reason to leave this on infantry.
This commit is contained in:
reaperrr
2017-05-09 20:49:24 +02:00
committed by Chris Forbes
parent 91c65f1e9c
commit db85fff7c0

View File

@@ -308,7 +308,6 @@
HP: 50
Shape: Circle
Radius: 128
VerticalTopOffset: 512
Armor:
Type: None
Valued: