Remove TS infantry hit-shape height
We should either implement this for all non-blocker actors at once, or not at all. By now we have walls/gates as examples for vertical shape height, so for now there's no reason to leave this on infantry.
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@@ -308,7 +308,6 @@
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HP: 50
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HP: 50
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Shape: Circle
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Shape: Circle
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Radius: 128
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Radius: 128
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VerticalTopOffset: 512
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Armor:
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Armor:
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Type: None
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Type: None
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Valued:
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Valued:
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