timing
This commit is contained in:
@@ -82,6 +82,8 @@ namespace OpenRa.Game
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PlaySound("intro.aud", false);
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PlaySound("intro.aud", false);
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skipMakeAnims = false;
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skipMakeAnims = false;
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sw = new Stopwatch();
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}
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}
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static void LoadMapBuildings( IniFile mapfile )
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static void LoadMapBuildings( IniFile mapfile )
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@@ -139,6 +141,10 @@ namespace OpenRa.Game
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const int oreFrequency = 1;
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const int oreFrequency = 1;
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static int oreTicks = oreFrequency;
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static int oreTicks = oreFrequency;
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public static int RenderFrame = 0;
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public static int RenderFrame = 0;
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public static double RenderTime = 0.0;
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public static double TickTime = 0.0;
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public static Stopwatch sw;
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public static void Tick()
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public static void Tick()
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{
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{
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@@ -146,6 +152,7 @@ namespace OpenRa.Game
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int dt = t - lastTime;
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int dt = t - lastTime;
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if( dt >= timestep )
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if( dt >= timestep )
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{
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{
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sw.Reset();
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lastTime += timestep;
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lastTime += timestep;
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if( orderManager.Tick() )
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if( orderManager.Tick() )
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@@ -163,11 +170,15 @@ namespace OpenRa.Game
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foreach( var player in players.Values )
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foreach( var player in players.Values )
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player.Tick();
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player.Tick();
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}
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}
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TickTime = sw.ElapsedTime();
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}
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}
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sw.Reset();
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++RenderFrame;
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++RenderFrame;
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viewport.cursor = controller.ChooseCursor();
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viewport.cursor = controller.ChooseCursor();
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viewport.DrawRegions();
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viewport.DrawRegions();
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RenderTime = sw.ElapsedTime();
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}
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}
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public static bool IsCellBuildable(int2 a, UnitMovementType umt)
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public static bool IsCellBuildable(int2 a, UnitMovementType umt)
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@@ -99,7 +99,10 @@ namespace OpenRa.Game.Graphics
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lineRenderer.Flush();
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lineRenderer.Flush();
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renderer.DrawText(string.Format("RenderFrame {0} Tick {1}", Game.RenderFrame, Game.orderManager.FrameNumber), new int2(5, 5), Color.White);
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renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms) Tick {1} ({3:F1} ms)",
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Game.RenderFrame, Game.orderManager.FrameNumber,
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Game.RenderTime * 1000,
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Game.TickTime * 1000), new int2(5, 5), Color.White);
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}
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}
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const float conditionYellow = 0.5f; /* todo: get these from gamerules */
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const float conditionYellow = 0.5f; /* todo: get these from gamerules */
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@@ -76,6 +76,7 @@
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<ItemGroup>
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<ItemGroup>
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<Compile Include="GameRules\TechTree.cs" />
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<Compile Include="GameRules\TechTree.cs" />
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<Compile Include="OrderManager.cs" />
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<Compile Include="OrderManager.cs" />
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<Compile Include="Stopwatch.cs" />
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<Compile Include="Traits\AcceptsOre.cs" />
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<Compile Include="Traits\AcceptsOre.cs" />
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<Compile Include="Traits\Activities\Activity.cs" />
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<Compile Include="Traits\Activities\Activity.cs" />
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<Compile Include="Traits\Activities\DeliverOre.cs" />
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<Compile Include="Traits\Activities\DeliverOre.cs" />
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37
OpenRa.Game/Stopwatch.cs
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37
OpenRa.Game/Stopwatch.cs
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@@ -0,0 +1,37 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Runtime.InteropServices;
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namespace OpenRa.Game
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{
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class Stopwatch
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{
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[DllImport("kernel32.dll")]
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static extern bool QueryPerformanceCounter(out long value);
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[DllImport("kernel32.dll")]
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static extern bool QueryPerformanceFrequency(out long frequency);
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long freq, start;
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public Stopwatch()
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{
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QueryPerformanceFrequency(out freq);
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QueryPerformanceCounter(out start);
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}
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public double ElapsedTime()
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{
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long current;
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QueryPerformanceCounter(out current);
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return (current - start) / (double)freq;
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}
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public void Reset()
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{
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QueryPerformanceCounter(out start);
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}
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}
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}
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