Automated extraction

This commit is contained in:
Gustas
2023-11-11 22:05:09 +02:00
committed by Matthias Mailänder
parent 0f5b78442b
commit db8a28f2c0
147 changed files with 3489 additions and 1147 deletions

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@@ -56,3 +56,467 @@ notification-structure-lost = Structure lost.
## Vehicles
notification-harvester-lost = Harvester lost.
## aircraft.yaml
actor-tran =
.name = Chinook Transport
.description = Fast Infantry Transport Helicopter.
Unarmed
actor-heli =
.name = Apache Longbow
.description = Helicopter Gunship with Chainguns.
Strong vs Infantry, Light Vehicles and
Aircraft
Weak vs Tanks
actor-orca =
.name = Orca
.description = Helicopter Gunship with AG Missiles.
Strong vs Buildings, Tanks
Weak vs Infantry
actor-c17-name = Supply Aircraft
actor-a10-name = A10 Bomber
actor-tran-husk-name = Chinook Transport
actor-heli-husk-name = Apache Longbow
actor-orca-husk-name = Orca
## campaign-maprules.yaml
actor-moneycrate-name = Money Crate
## civilian-desert.yaml
actor-v20-name = Sala's House
actor-v20-husk-name = Sala's House (Destroyed)
actor-v21-name = Abdul's House
actor-v21-husk-name = Abdul's House (Destroyed)
actor-v22-name = Pablo's Wicked Pub
actor-v22-husk-name = Pablo's Wicked Pub (Destroyed)
actor-v23-name = Village Well
actor-v23-husk-name = Village Well (Destroyed)
actor-v24-name = Camel Trader
actor-v24-husk-name = Camel Trader (Destroyed)
actor-v25-name = Church
actor-v25-husk-name = Church (Destroyed)
actor-v26-name = Ali's House
actor-v26-husk-name = Ali's House (Destroyed)
actor-v27-name = Trader Ted's
actor-v27-husk-name = Trader Ted's (Destroyed)
actor-v28-name = Menelik's House
actor-v28-husk-name = Menelik's House (Destroyed)
actor-v29-name = Prestor John's House
actor-v29-husk-name = Prestor John's House (Destroyed)
actor-v30-name = Village Well
actor-v30-husk-name = Village Well (Destroyed)
actor-v31-name = Witch Doctor's Hut
actor-v31-husk-name = Witch Doctor's Hut (Destroyed)
actor-v32-name = Rikitikitembo's Hut
actor-v32-husk-name = Rikitikitembo's Hut (Destroyed)
actor-v33-name = Roarke's Hut
actor-v33-husk-name = Roarke's Hut (Destroyed)
actor-v34-name = Mubasa's Hut
actor-v34-husk-name = Mubasa's Hut (Destroyed)
actor-v35-name = Aksum's Hut
actor-v35-husk-name = Aksum's Hut (Destroyed)
actor-v36-name = Mambo's Hut
actor-v36-husk-name = Mambo's Hut (Destroyed)
actor-v37-name = The Studio
actor-v37-husk-name = The Studio (Destroyed)
## civilian.yaml
actor-v01-name = Church
actor-v01-husk-name = Church (Destroyed)
actor-v02-name = Han's and Gretel's
actor-v02-husk-name = Han's and Gretel's (Destroyed)
actor-v03-name = Hewitt's House
actor-v03-husk-name = Hewitt's House (Destroyed)
actor-v04-name = Ricktor's House
actor-v04-husk-name = Ricktor's House (Destroyed)
actor-v05-name = Gretchkin's house
actor-v05-husk-name = Gretchkin's house (Destroyed)
actor-v06-name = The Barn
actor-v06-husk-name = The Barn (Destroyed)
actor-v07-name = Damon's Pub
actor-v07-husk-name = Damon's Pub (Destroyed)
actor-v08-name = Fran's House
actor-v08-husk-name = Fran's House (Destroyed)
actor-v09-name = Music Factory
actor-v09-husk-name = Music Factory (Destroyed)
actor-v10-name = Toymaker's
actor-v10-husk-name = Toymaker's (Destroyed)
actor-v11-name = Ludwig's House
actor-v11-husk-name = Ludwig's House (Destroyed)
actor-v14-name = Wheat Field
actor-v14-husk-name = Wheat Field (Destroyed)
actor-v15-name = Fallow Field
actor-v15-husk-name = Fallow Field (Destroyed)
actor-v16-name = Corn Field
actor-v16-husk-name = Corn Field (Destroyed)
actor-v17-name = Celery Field
actor-v17-husk-name = Celery Field (Destroyed)
actor-v18-name = Potato Field
actor-v18-husk-name = Potato Field (Destroyed)
actor-arco-name = Oil Pump
actor-arco-husk-name = Oil Pump (Destroyed)
actor-barb-name = Barbwire Fence
actor-wood-name = Wooden Fence
actor-delphi-name = Agent Delphi
actor-chan-name = Dr. Chan
actor-moebius-name = Dr. Moebius
## defaults.yaml
meta-vehicle-generic-name = Vehicle
meta-tank-generic-name = Tank
meta-helicopter-generic-name = Helicopter
meta-soldier-generic-name = Soldier
meta-civinfantry-name = Civilian
meta-dino-name = Dinosaur
meta-viceroid-name = Visceroid
meta-ship-generic-name = Ship
meta-building-generic-name = Structure
meta-civbuilding-generic-name = Civilian Building
meta-civbuildinghusk-generic-name = Civilian Building (Destroyed)
meta-civfield-generic-name = Field
meta-civhaystackorigloo =
.winter--name = Igloo
.summer--name = Haystacks
meta-civfieldhusk-name = Field (Destroyed)
meta-civhaystackorigloohusk =
.winter--name = Igloo (Destroyed)
.summer--name = Haystacks (Destroyed)
meta-tree-name = Tree
meta-treehusk-name = Tree (Burnt)
meta-tibtree-name = Blossom Tree
meta-rock-name = Rock
meta-husk-generic-name = Destroyed Vehicle
meta-helicopterhusk-generic-name = Destroyed Helicopter
meta-bridge-name = Bridge
meta-crate =
.name = Crate
.generic-name = Crate
## husks.yaml
actor-mcv-husk-name = Mobile Construction Vehicle (Destroyed)
actor-harv-husk-name = Harvester (Destroyed)
actor-apc-husk-name = APC (Destroyed)
actor-ftnk-husk-name = Flame Tank (Destroyed)
actor-arty-husk-name = Artillery (Destroyed)
actor-bggy-husk-name = Nod Buggy (Destroyed)
actor-bike-husk-name = Recon Bike (Destroyed)
actor-jeep-husk-name = Hum-Vee (Destroyed)
actor-ltnk-husk-name = Light Tank (Destroyed)
actor-mtnk-husk-name = Medium Tank (Destroyed)
actor-htnk-husk-name = Mammoth Tank (Destroyed)
actor-msam-husk-name = Rocket Launcher (Destroyed)
actor-mlrs-husk-name = Mobile S.A.M. (Destroyed)
actor-stnk-husk-name = Stealth Tank (Destroyed)
actor-truck-husk-name = Supply Truck (Destroyed)
## infantry.yaml
actor-e1 =
.name = Minigunner
.description = General-purpose infantry.
Strong vs Infantry
Weak vs Vehicles
actor-e2 =
.name = Grenadier
.description = Fast infantry armed with grenades.
Strong vs Buildings, slow-moving targets
actor-e3 =
.name = Rocket Soldier
.description = Anti-tank/Anti-aircraft infantry.
Strong vs Tanks, Aircraft
Weak vs Infantry
actor-e4 =
.name = Flamethrower
.description = Advanced Anti-infantry unit.
Strong vs Infantry, Buildings
Weak vs Tanks
actor-e5 =
.name = Chemical Warrior
.description = Advanced general-purpose infantry.
Strong vs all Ground units
actor-e6 =
.name = Engineer
.description = Damages and captures enemy structures.
Repairs destroyed vehicles
Unarmed
actor-rmbo =
.name = Commando
.description = Elite sniper infantry unit.
Strong vs Infantry, Buildings
Weak vs Vehicles
actor-pvice-description = Mutated abomination that spits liquid Tiberium.
Strong vs Infantry, Buildings
Weak vs Aircraft
actor-steg =
.name = Stegosaurus
.description = A large, heavily built, herbivorous quadruped
actor-trex =
.name = Tyrannosaurus rex
.description = Bipedal carnivore with a massive skull
actor-tric =
.name = Triceratops
.description = Quadruped with large bony frill and three horns
actor-rapt =
.name = Velociraptor
.description = Bipedal with enlarged sickle-shaped claw on each hindfoot
## misc.yaml
actor-wcrate-name = Wooden Crate
actor-scrate-name = Steel Crate
actor-mpspawn-name = (multiplayer player starting point)
actor-waypoint-name = (waypoint for scripted behavior)
actor-camera-name = (reveals area to owner)
actor-camera-small-name = (reveals small area to owner)
actor-flare-name = Flare
## ships.yaml
actor-boat-name = Gunboat
actor-lst-name = Landing Craft
## structures.yaml
actor-fact =
.name = Construction Yard
.description = Builds structures
actor-fact-gdi-name = Construction Yard (GDI)
actor-fact-nod-name = Construction Yard (Nod)
actor-nuke =
.name = Power Plant
.description = Generates power
actor-nuk2 =
.name = Advanced Power Plant
.description = Provides more power, cheaper than the
standard Power Plant
actor-proc =
.name = Tiberium Refinery
.description = Processes raw Tiberium
into useable resources
actor-silo =
.name = Tiberium Silo
.description = Stores processed Tiberium
actor-pyle =
.name = Barracks
.description = Trains infantry
actor-hand =
.name = Hand of Nod
.description = Trains infantry
actor-afld =
.name = Airstrip
.description = Provides a dropzone
for vehicle reinforcements
actor-weap =
.name = Weapons Factory
.description = Produces vehicles
actor-hpad =
.name = Helipad
.description = Produces and repairs helicopters
actor-hq =
.name = Communications Center
.description = Provides radar and Air Strike support power.
Unlocks higher-tech units and buildings.
Requires power to operate.
actor-fix =
.name = Repair Facility
.description = Repairs vehicles
actor-eye =
.name = Advanced Communications Center
.description = Provides radar and Orbital Ion Cannon support power.
Unlocks Mammoth Tank and Commando.
Requires power to operate.
actor-tmpl =
.name = Temple of Nod
.description = Provides Nuclear Strike support power.
Unlocks Stealth Tank, Chem. Warrior and Obelisk of Light.
Requires power to operate.
actor-gun =
.name = Turret
.description = Basic Anti-Tank base defense.
Strong vs Tanks, vehicles
Weak vs Infantry
actor-sam =
.name = SAM Site
.description = Anti-Aircraft base defense.
Strong vs Aircraft
Cannot target Ground units.
actor-obli =
.name = Obelisk of Light
.description = Advanced base defense.
Requires power to operate.
Strong vs all Ground units
Cannot target Aircraft
actor-gtwr =
.name = Guard Tower
.description = Basic defensive structure.
Strong vs Infantry
Weak vs Tanks
actor-atwr =
.name = Advanced Guard Tower
.description = All-purpose defensive structure.
Strong vs Aircraft, Infantry
Weak vs Tanks
actor-sbag =
.name = Sandbag Barrier
.description = Stops infantry and light vehicles.
Can be crushed by tanks.
actor-cycl =
.name = Chain Link Barrier
.description = Stops infantry and light vehicles.
Can be crushed by tanks.
actor-brik =
.name = Concrete Barrier
.description = Stops infantry and most tanks.
Blocks some projectiles.
actor-barracks-name = Infantry Production
actor-vehicleproduction-name = Vehicle Production
actor-anypower-name = Any Power Generation
actor-anyhq-name = A Communications Center
## tech.yaml
actor-v19-name = Oil Derrick
actor-v19-husk-name = Oil Derrick (Destroyed)
actor-hosp-name = Hospital
actor-hosp-husk-name = Hospital (Destroyed)
actor-bio-name = Biological Lab
actor-bio-husk-name = Biological Lab (Destroyed)
actor-miss-name = Tech Center
## trees.yaml
actor-splitblue-name = Blossom Tree (blue)
actor-t03-transformable-name = (Tree that can transform into a Blossom Tree)
actor-t13-transformable-name = (Tree that can transform into a Blossom Tree)
## vehicles.yaml
actor-mcv =
.name = Mobile Construction Vehicle
.description = Deploys into another Construction Yard.
Unarmed
actor-harv =
.name = Harvester
.generic-name = Harvester
.description = Collects Tiberium for processing.
Unarmed
actor-apc =
.name = APC
.description = Armed infantry transport.
Can attack Aircraft.
Strong vs Vehicles
Weak vs Infantry
actor-arty =
.name = Artillery
.description = Long-range artillery.
Strong vs Infantry, Vehicles and Buildings
actor-ftnk =
.name = Flame Tank
.description = Heavily armored flame-throwing vehicle.
Strong vs Infantry, Buildings and Vehicles
Weak vs Tanks
actor-bggy =
.name = Nod Buggy
.description = Fast scout and anti-infantry vehicle.
Strong vs Infantry
Weak vs Tanks
actor-bike =
.name = Recon Bike
.description = Fast scout vehicle, armed with
rockets.
Can attack Aircraft.
Strong vs Vehicles, Tanks
Weak vs Infantry
actor-jeep =
.name = Hum-Vee
.description = Fast scout and anti-infantry vehicle.
Strong vs Infantry
Weak vs Tanks
actor-ltnk =
.name = Light Tank
.description = Fast, light tank.
Strong vs Vehicles, Tanks
Weak vs Infantry
actor-mtnk =
.name = Medium Tank
.description = General-Purpose GDI Tank.
Strong vs Tanks, Vehicles
Weak vs Infantry
actor-htnk =
.name = Mammoth Tank
.description = Heavily armored GDI Tank.
Can attack Aircraft.
Strong vs Everything
actor-msam =
.name = Rocket Launcher
.description = Long range rocket artillery.
Strong vs all Ground units.
actor-mlrs =
.name = Mobile S.A.M.
.description = Powerful anti-air unit.
Cannot attack Ground units.
actor-stnk =
.name = Stealth Tank
.description = Long-range missile tank that can cloak.
Can attack Aircraft.
Has weak armor. Can be spotted by infantry and defense structures.
Strong vs Vehicles, Tanks
Weak vs Infantry.
actor-mhq =
.name = Mobile HQ
.description = Mobile base of operations
actor-truck =
.description = Transports cash to other players.
Builds fast
Unarmed
.name = Supply Truck

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@@ -0,0 +1,3 @@
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.

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@@ -700,4 +700,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl
Translations: cnc|languages/lua/en.ftl, en.ftl

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@@ -96,4 +96,4 @@ HQ:
Tooltip:
-AirstrikePower:
Buildable:
Description: Provides an overview of the battlefield.\n Requires power to operate.
Description: actor-hq-description

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@@ -0,0 +1,3 @@
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.

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@@ -1029,4 +1029,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl
Translations: cnc|languages/lua/en.ftl, en.ftl

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@@ -112,4 +112,4 @@ HQ:
Tooltip:
-AirstrikePower:
Buildable:
Description: Provides an overview of the battlefield.\n Requires power to operate.
Description: actor-hq-description

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@@ -0,0 +1,4 @@
## rules.yaml
actor-c3-name = Farmer Mike
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.

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@@ -888,4 +888,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl
Translations: cnc|languages/lua/en.ftl, en.ftl

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@@ -125,7 +125,7 @@ GUN:
C3:
Tooltip:
Name: Farmer Mike
Name: actor-c3-name
SAM:
Buildable:
@@ -147,7 +147,7 @@ HQ:
Tooltip:
-AirstrikePower:
Buildable:
Description: Provides an overview of the battlefield.\n Requires power to operate.
Description: actor-hq-description
AFLD:
RallyPoint:

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@@ -1 +1,5 @@
civilian-killed = Civilian killed.
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.

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@@ -168,7 +168,7 @@ HQ:
Tooltip:
-AirstrikePower:
Buildable:
Description: Provides an overview of the battlefield.\n Requires power to operate.
Description: actor-hq-description
^CivInfantry:
Health:

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@@ -0,0 +1,3 @@
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.

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@@ -784,4 +784,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
Weapons: weapons.yaml
Translations: cnc|languages/lua/en.ftl
Translations: cnc|languages/lua/en.ftl, en.ftl

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@@ -132,7 +132,7 @@ HQ:
Tooltip:
-AirstrikePower:
Buildable:
Description: Provides an overview of the battlefield.\n Requires power to operate.
Description: actor-hq-description
airstrike.proxy:
AirstrikePower:

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@@ -0,0 +1,2 @@
## rules.yaml
actor-c10-name = Nikoomba

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@@ -233,4 +233,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl
Translations: cnc|languages/lua/en.ftl, en.ftl

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@@ -24,7 +24,7 @@ Player:
C10:
Tooltip:
Name: Nikoomba
Name: actor-c10-name
^Bridge:
DamageMultiplier@INVULNERABLE:

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@@ -0,0 +1,4 @@
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.
actor-miss-name = Prison

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@@ -436,4 +436,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl
Translations: cnc|languages/lua/en.ftl, en.ftl

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@@ -20,7 +20,7 @@ HQ:
Prerequisites: ~disabled
Tooltip:
Buildable:
Description: Provides an overview of the battlefield.\nRequires power to operate.
Description: actor-hq-description
CYCL:
Buildable:
@@ -96,7 +96,7 @@ RMBO:
MISS:
Tooltip:
Name: Prison
Name: actor-miss-name
CaptureManager:
Capturable:
Types: building

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@@ -0,0 +1,4 @@
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.
actor-miss-name = Prison

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@@ -477,4 +477,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl
Translations: cnc|languages/lua/en.ftl, en.ftl

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@@ -19,7 +19,7 @@ HQ:
AirstrikePower:
Prerequisites: ~disabled
Buildable:
Description: Provides an overview of the battlefield.\nRequires power to operate.
Description: actor-hq-description
CYCL:
Buildable:
@@ -95,7 +95,7 @@ RMBO:
MISS:
Tooltip:
Name: Prison
Name: actor-miss-name
CaptureManager:
Capturable:
Types: building

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@@ -4,14 +4,14 @@ TRAN:
Valued:
Cost: 750
Tooltip:
Name: Chinook Transport
Name: actor-tran.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 10
Prerequisites: hpad
Queue: Aircraft.GDI, Aircraft.Nod
Description: Fast Infantry Transport Helicopter.\n Unarmed
Description: actor-tran.description
Aircraft:
TurnSpeed: 20
Speed: 150
@@ -56,14 +56,14 @@ HELI:
Valued:
Cost: 1200
Tooltip:
Name: Apache Longbow
Name: actor-heli.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, anyhq, ~techlevel.medium
Queue: Aircraft.Nod
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles and\n Aircraft\n Weak vs Tanks
Description: actor-heli.description
Aircraft:
TurnSpeed: 28
Speed: 180
@@ -127,14 +127,14 @@ ORCA:
Valued:
Cost: 1200
Tooltip:
Name: Orca
Name: actor-orca.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, anyhq, ~techlevel.medium
Queue: Aircraft.GDI
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Description: actor-orca.description
Aircraft:
TurnSpeed: 28
Speed: 186
@@ -185,7 +185,7 @@ C17:
Inherits@TRANSPORT: ^Transport
Interactable:
Tooltip:
Name: Supply Aircraft
Name: actor-c17-name
Valued:
Cost: 2000
UpdatesPlayerStatistics:
@@ -232,7 +232,7 @@ A10:
Inherits: ^Plane
Interactable:
Tooltip:
Name: A10 Bomber
Name: actor-a10-name
Valued:
Cost: 2000
UpdatesPlayerStatistics:
@@ -266,7 +266,7 @@ A10:
TRAN.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Chinook Transport
Name: actor-tran-husk-name
Aircraft:
TurnSpeed: 20
Speed: 140
@@ -285,7 +285,7 @@ TRAN.Husk:
HELI.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Apache Longbow
Name: actor-heli-husk-name
Aircraft:
TurnSpeed: 16
Speed: 186
@@ -301,7 +301,7 @@ HELI.Husk:
ORCA.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Orca
Name: actor-orca-husk-name
Aircraft:
TurnSpeed: 16
Speed: 186

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@@ -85,7 +85,7 @@ airstrike.proxy:
MoneyCrate:
Inherits: ^Crate
Tooltip:
Name: Money Crate
Name: actor-moneycrate-name
GiveCashCrateAction:
Amount: 2000
Sequence: dollar

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@@ -14,7 +14,7 @@ V20:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Sala's House
Name: actor-v20-name
V20.Husk:
Inherits: ^CivBuildingHusk
@@ -24,7 +24,7 @@ V20.Husk:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Sala's House (Destroyed)
Name: actor-v20-husk-name
V21:
Inherits: ^CivBuilding
@@ -47,7 +47,7 @@ V21:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Abdul's House
Name: actor-v21-name
V21.Husk:
Inherits: ^CivBuildingHusk
@@ -57,7 +57,7 @@ V21.Husk:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Abdul's House (Destroyed)
Name: actor-v21-husk-name
V22:
Inherits: ^CivBuilding
@@ -70,7 +70,7 @@ V22:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Pablo's Wicked Pub
Name: actor-v22-name
V22.Husk:
Inherits: ^CivBuildingHusk
@@ -80,7 +80,7 @@ V22.Husk:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Pablo's Wicked Pub (Destroyed)
Name: actor-v22-husk-name
V23:
Inherits: ^CivBuilding
@@ -89,14 +89,14 @@ V23:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Village Well
Name: actor-v23-name
V23.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Village Well (Destroyed)
Name: actor-v23-husk-name
V24:
Inherits: ^CivBuilding
@@ -114,7 +114,7 @@ V24:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Camel Trader
Name: actor-v24-name
V24.Husk:
Inherits: ^CivBuildingHusk
@@ -124,7 +124,7 @@ V24.Husk:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Camel Trader (Destroyed)
Name: actor-v24-husk-name
V25:
Inherits: ^CivBuilding
@@ -138,7 +138,7 @@ V25:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church
Name: actor-v25-name
SpawnActorOnDeath:
Actor: V25.Husk
MapEditorData:
@@ -150,7 +150,7 @@ V25.Husk:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church (Destroyed)
Name: actor-v25-husk-name
MapEditorData:
RequireTilesets: DESERT
@@ -165,7 +165,7 @@ V26:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Ali's House
Name: actor-v26-name
V26.Husk:
Inherits: ^CivBuildingHusk
@@ -175,7 +175,7 @@ V26.Husk:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Ali's House (Destroyed)
Name: actor-v26-husk-name
V27:
Inherits: ^CivBuilding
@@ -184,14 +184,14 @@ V27:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Trader Ted's
Name: actor-v27-name
V27.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Trader Ted's (Destroyed)
Name: actor-v27-husk-name
V28:
Inherits: ^CivBuilding
@@ -200,14 +200,14 @@ V28:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Menelik's House
Name: actor-v28-name
V28.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Menelik's House (Destroyed)
Name: actor-v28-husk-name
V29:
Inherits: ^CivBuilding
@@ -216,14 +216,14 @@ V29:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Prestor John's House
Name: actor-v29-name
V29.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Prestor John's House (Destroyed)
Name: actor-v29-husk-name
V30:
Inherits: ^CivBuilding
@@ -236,7 +236,7 @@ V30:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Village Well
Name: actor-v30-name
V30.Husk:
Inherits: ^CivBuildingHusk
@@ -246,7 +246,7 @@ V30.Husk:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Village Well (Destroyed)
Name: actor-v30-husk-name
V31:
Inherits: ^CivBuilding
@@ -259,7 +259,7 @@ V31:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Witch Doctor's Hut
Name: actor-v31-name
V31.Husk:
Inherits: ^CivBuildingHusk
@@ -269,7 +269,7 @@ V31.Husk:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Witch Doctor's Hut (Destroyed)
Name: actor-v31-husk-name
V32:
Inherits: ^CivBuilding
@@ -282,7 +282,7 @@ V32:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Rikitikitembo's Hut
Name: actor-v32-name
V32.Husk:
Inherits: ^CivBuildingHusk
@@ -292,7 +292,7 @@ V32.Husk:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Rikitikitembo's Hut (Destroyed)
Name: actor-v32-husk-name
V33:
Inherits: ^CivBuilding
@@ -305,7 +305,7 @@ V33:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Roarke's Hut
Name: actor-v33-name
V33.Husk:
Inherits: ^CivBuildingHusk
@@ -315,7 +315,7 @@ V33.Husk:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Roarke's Hut (Destroyed)
Name: actor-v33-husk-name
V34:
Inherits: ^CivBuilding
@@ -324,14 +324,14 @@ V34:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Mubasa's Hut
Name: actor-v34-name
V34.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Mubasa's Hut (Destroyed)
Name: actor-v34-husk-name
V35:
Inherits: ^CivBuilding
@@ -340,14 +340,14 @@ V35:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Aksum's Hut
Name: actor-v35-name
V35.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Aksum's Hut (Destroyed)
Name: actor-v35-husk-name
V36:
Inherits: ^CivBuilding
@@ -356,14 +356,14 @@ V36:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Mambo's Hut
Name: actor-v36-name
V36.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Mambo's Hut (Destroyed)
Name: actor-v36-husk-name
V37:
Inherits: ^CivBuilding
@@ -381,7 +381,7 @@ V37:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: The Studio
Name: actor-v37-name
V37.Husk:
Inherits: ^CivBuildingHusk
@@ -391,4 +391,4 @@ V37.Husk:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: The Studio (Destroyed)
Name: actor-v37-husk-name

View File

@@ -10,7 +10,7 @@ V01:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church
Name: actor-v01-name
SpawnActorOnDeath:
Actor: V01.Husk
MapEditorData:
@@ -22,7 +22,7 @@ V01.Husk:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church (Destroyed)
Name: actor-v01-husk-name
MapEditorData:
ExcludeTilesets: DESERT
@@ -42,7 +42,7 @@ V02:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Han's and Gretel's
Name: actor-v02-name
V02.Husk:
Inherits: ^CivBuildingHusk
@@ -52,7 +52,7 @@ V02.Husk:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Han's and Gretel's (Destroyed)
Name: actor-v02-husk-name
V03:
Inherits: ^CivBuilding
@@ -70,7 +70,7 @@ V03:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Hewitt's House
Name: actor-v03-name
V03.Husk:
Inherits: ^CivBuildingHusk
@@ -80,7 +80,7 @@ V03.Husk:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Hewitt's House (Destroyed)
Name: actor-v03-husk-name
V04:
Inherits: ^CivBuilding
@@ -98,7 +98,7 @@ V04:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Ricktor's House
Name: actor-v04-name
V04.Husk:
Inherits: ^CivBuildingHusk
@@ -108,7 +108,7 @@ V04.Husk:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Ricktor's House (Destroyed)
Name: actor-v04-husk-name
V05:
Inherits: ^CivBuilding
@@ -121,7 +121,7 @@ V05:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Gretchkin's house
Name: actor-v05-name
V05.Husk:
Inherits: ^CivBuildingHusk
@@ -131,7 +131,7 @@ V05.Husk:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Gretchkin's house (Destroyed)
Name: actor-v05-husk-name
V06:
Inherits: ^CivBuilding
@@ -144,7 +144,7 @@ V06:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: The Barn
Name: actor-v06-name
V06.Husk:
Inherits: ^CivBuildingHusk
@@ -154,7 +154,7 @@ V06.Husk:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: The Barn (Destroyed)
Name: actor-v06-husk-name
V07:
Inherits: ^CivBuilding
@@ -167,7 +167,7 @@ V07:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Damon's Pub
Name: actor-v07-name
V07.Husk:
Inherits: ^CivBuildingHusk
@@ -177,7 +177,7 @@ V07.Husk:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Damon's Pub (Destroyed)
Name: actor-v07-husk-name
V08:
Inherits: ^CivBuilding
@@ -186,14 +186,14 @@ V08:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Fran's House
Name: actor-v08-name
V08.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Fran's House (Destroyed)
Name: actor-v08-husk-name
V09:
Inherits: ^CivBuilding
@@ -202,14 +202,14 @@ V09:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Music Factory
Name: actor-v09-name
V09.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Music Factory (Destroyed)
Name: actor-v09-husk-name
V10:
Inherits: ^CivBuilding
@@ -218,14 +218,14 @@ V10:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Toymaker's
Name: actor-v10-name
V10.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Toymaker's (Destroyed)
Name: actor-v10-husk-name
V11:
Inherits: ^CivBuilding
@@ -234,14 +234,14 @@ V11:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Ludwig's House
Name: actor-v11-name
V11.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Ludwig's House (Destroyed)
Name: actor-v11-husk-name
V12:
Inherits: ^CivHaystackOrIgloo
@@ -266,14 +266,14 @@ V14:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Wheat Field
Name: actor-v14-name
V14.Husk:
Inherits: ^CivFieldHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Wheat Field (Destroyed)
Name: actor-v14-husk-name
V15:
Inherits: ^CivField
@@ -282,14 +282,14 @@ V15:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Fallow Field
Name: actor-v15-name
V15.Husk:
Inherits: ^CivFieldHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Fallow Field (Destroyed)
Name: actor-v15-husk-name
V16:
Inherits: ^CivField
@@ -298,14 +298,14 @@ V16:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Corn Field
Name: actor-v16-name
V16.Husk:
Inherits: ^CivFieldHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Corn Field (Destroyed)
Name: actor-v16-husk-name
V17:
Inherits: ^CivField
@@ -314,14 +314,14 @@ V17:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Celery Field
Name: actor-v17-name
V17.Husk:
Inherits: ^CivFieldHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Celery Field (Destroyed)
Name: actor-v17-husk-name
V18:
Inherits: ^CivField
@@ -330,14 +330,14 @@ V18:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Potato Field
Name: actor-v18-name
V18.Husk:
Inherits: ^CivFieldHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Potato Field (Destroyed)
Name: actor-v18-husk-name
ARCO:
Inherits: ^CivBuilding
@@ -348,7 +348,7 @@ ARCO:
SpawnActorOnDeath:
Actor: ARCO.Husk
Tooltip:
Name: Oil Pump
Name: actor-arco-name
ShowOwnerRow: True
ARCO.Husk:
@@ -357,14 +357,14 @@ ARCO.Husk:
Footprint: xx
Dimensions: 2,1
Tooltip:
Name: Oil Pump (Destroyed)
Name: actor-arco-husk-name
BARB:
Inherits: ^Wall
Armor:
Type: Light
Tooltip:
Name: Barbwire Fence
Name: actor-barb-name
LineBuild:
NodeTypes: barbwire
LineBuildNode:
@@ -377,7 +377,7 @@ WOOD:
Armor:
Type: Wood
Tooltip:
Name: Wooden Fence
Name: actor-wood-name
LineBuild:
NodeTypes: woodfence
LineBuildNode:
@@ -515,12 +515,12 @@ DELPHI:
Inherits@armed: ^ArmedCivilian
-Wanders:
Tooltip:
Name: Agent Delphi
Name: actor-delphi-name
CHAN:
Inherits: ^CivInfantry
Tooltip:
Name: Dr. Chan
Name: actor-chan-name
MOEBIUS:
Inherits: ^CivInfantry
@@ -528,7 +528,7 @@ MOEBIUS:
Voiced:
VoiceSet: MoebiusVoice
Tooltip:
Name: Dr. Moebius
Name: actor-moebius-name
VICE:
Inherits: ^Viceroid

View File

@@ -257,7 +257,7 @@
Guard:
Guardable:
Tooltip:
GenericName: Vehicle
GenericName: meta-vehicle-generic-name
MustBeDestroyed:
Voiced:
VoiceSet: VehicleVoice
@@ -271,7 +271,7 @@
Locomotor: tracked
TurnSpeed: 20
Tooltip:
GenericName: Tank
GenericName: meta-tank-generic-name
^Helicopter:
Inherits@1: ^ExistsInWorld
@@ -313,7 +313,7 @@
Guard:
Guardable:
Tooltip:
GenericName: Helicopter
GenericName: meta-helicopter-generic-name
WithFacingSpriteBody:
WithShadow:
Offset: 43, 128, 0
@@ -447,7 +447,7 @@
Inherits: ^Infantry
MustBeDestroyed:
Tooltip:
GenericName: Soldier
GenericName: meta-soldier-generic-name
Guard:
TakeCover:
SpeedModifier: 60
@@ -468,7 +468,7 @@
Valued:
Cost: 10
Tooltip:
Name: Civilian
Name: meta-civinfantry-name
GenericVisibility: None
Mobile:
Speed: 54
@@ -520,7 +520,7 @@
Valued:
Cost: 1000
Tooltip:
Name: Dinosaur
Name: meta-dino-name
RevealsShroud:
Range: 6c0
Mobile:
@@ -587,7 +587,7 @@
Valued:
Cost: 700
Tooltip:
Name: Visceroid
Name: meta-viceroid-name
Armament:
Weapon: Chemspray
LocalOffset: 384,0,0
@@ -666,7 +666,7 @@
Guard:
Guardable:
Tooltip:
GenericName: Ship
GenericName: meta-ship-generic-name
Voiced:
VoiceSet: VehicleVoice
HitShape:
@@ -712,7 +712,7 @@
Guardable:
Range: 3c0
Tooltip:
GenericName: Structure
GenericName: meta-building-generic-name
FrozenUnderFog:
Demolishable:
MapEditorData:
@@ -767,7 +767,7 @@
^CivBuilding:
Inherits: ^Building
Tooltip:
GenericName: Civilian Building
GenericName: meta-civbuilding-generic-name
GenericStancePrefix: false
ShowOwnerRow: false
FrozenUnderFog:
@@ -783,7 +783,7 @@
Footprint: x
WithSpriteBody:
Tooltip:
GenericName: Civilian Building (Destroyed)
GenericName: meta-civbuildinghusk-generic-name
GenericStancePrefix: false
ShowOwnerRow: false
FrozenUnderFog:
@@ -826,7 +826,7 @@
-Selectable:
Interactable:
Tooltip:
GenericName: Field
GenericName: meta-civfield-generic-name
-Explodes:
-ShakeOnDeath:
-SoundOnDamageTransition:
@@ -843,12 +843,12 @@
Condition: winter
TileSets: SNOW, WINTER
Tooltip@WINTER:
Name: Igloo
Name: meta-civhaystackorigloo.winter--name
RequiresCondition: winter
GenericVisibility: None
ShowOwnerRow: false
Tooltip@SUMMER:
Name: Haystacks
Name: meta-civhaystackorigloo.summer--name
RequiresCondition: !winter
GenericVisibility: None
ShowOwnerRow: false
@@ -861,7 +861,7 @@
Dimensions: 1,1
Footprint: =
Tooltip:
Name: Field (Destroyed)
Name: meta-civfieldhusk-name
GenericVisibility: None
ShowOwnerRow: false
RenderSprites:
@@ -880,12 +880,12 @@
Condition: winter
TileSets: SNOW, WINTER
Tooltip@WINTER:
Name: Igloo (Destroyed)
Name: meta-civhaystackorigloohusk.winter--name
RequiresCondition: winter
GenericVisibility: None
ShowOwnerRow: false
Tooltip@SUMMER:
Name: Haystacks (Destroyed)
Name: meta-civhaystackorigloohusk.summer--name
RequiresCondition: !winter
GenericVisibility: None
ShowOwnerRow: false
@@ -940,7 +940,7 @@
Inherits@1: ^SpriteActor
Interactable:
Tooltip:
Name: Tree
Name: meta-tree-name
ShowOwnerRow: false
RenderSprites:
Palette: staticterrain
@@ -994,7 +994,7 @@
Dimensions: 2,2
WithSpriteBody:
Tooltip:
Name: Tree (Burnt)
Name: meta-treehusk-name
ShowOwnerRow: false
HiddenUnderShroud:
MapEditorData:
@@ -1006,7 +1006,7 @@
Inherits@1: ^SpriteActor
Interactable:
Tooltip:
Name: Blossom Tree
Name: meta-tibtree-name
ShowOwnerRow: false
RenderSprites:
Palette: staticterrain
@@ -1030,7 +1030,7 @@
Inherits@1: ^SpriteActor
Interactable:
Tooltip:
Name: Rock
Name: meta-rock-name
ShowOwnerRow: false
RenderSprites:
Palette: staticterrain
@@ -1079,7 +1079,7 @@
TransformOnCapture:
ForceHealthPercentage: 25
Tooltip:
GenericName: Destroyed Vehicle
GenericName: meta-husk-generic-name
WithColoredOverlay@IDISABLE:
Color: 000000B4
ScriptTriggers:
@@ -1115,14 +1115,14 @@
Moves: False
Explosion: HeliCrash
Tooltip:
GenericName: Destroyed Helicopter
GenericName: meta-helicopterhusk-generic-name
-MapEditorData:
^Bridge:
Inherits@shape: ^1x1Shape
AlwaysVisible:
Tooltip:
Name: Bridge
Name: meta-bridge-name
ShowOwnerRow: false
Targetable:
RequiresForceFire: true
@@ -1148,8 +1148,8 @@
Interactable:
HiddenUnderFog:
Tooltip:
Name: Crate
GenericName: Crate
Name: meta-crate.name
GenericName: meta-crate.generic-name
ShowOwnerRow: false
Crate:
TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach

View File

@@ -1,7 +1,7 @@
MCV.Husk:
Inherits: ^Husk
Tooltip:
Name: Mobile Construction Vehicle (Destroyed)
Name: actor-mcv-husk-name
TransformOnCapture:
IntoActor: mcv
RenderSprites:
@@ -10,7 +10,7 @@ MCV.Husk:
HARV.Husk:
Inherits: ^Husk
Tooltip:
Name: Harvester (Destroyed)
Name: actor-harv-husk-name
TransformOnCapture:
IntoActor: harv
RenderSprites:
@@ -19,7 +19,7 @@ HARV.Husk:
APC.Husk:
Inherits: ^Husk
Tooltip:
Name: APC (Destroyed)
Name: actor-apc-husk-name
TransformOnCapture:
IntoActor: apc
RenderSprites:
@@ -28,7 +28,7 @@ APC.Husk:
FTNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Flame Tank (Destroyed)
Name: actor-ftnk-husk-name
TransformOnCapture:
IntoActor: ftnk
RenderSprites:
@@ -37,7 +37,7 @@ FTNK.Husk:
ARTY.Husk:
Inherits: ^LightHusk
Tooltip:
Name: Artillery (Destroyed)
Name: actor-arty-husk-name
TransformOnCapture:
IntoActor: arty
RenderSprites:
@@ -46,7 +46,7 @@ ARTY.Husk:
BGGY.Husk:
Inherits: ^LightHusk
Tooltip:
Name: Nod Buggy (Destroyed)
Name: actor-bggy-husk-name
TransformOnCapture:
IntoActor: bggy
RenderSprites:
@@ -55,7 +55,7 @@ BGGY.Husk:
BIKE.Husk:
Inherits: ^LightHusk
Tooltip:
Name: Recon Bike (Destroyed)
Name: actor-bike-husk-name
TransformOnCapture:
IntoActor: bike
RenderSprites:
@@ -64,7 +64,7 @@ BIKE.Husk:
JEEP.Husk:
Inherits: ^LightHusk
Tooltip:
Name: Hum-Vee (Destroyed)
Name: actor-jeep-husk-name
TransformOnCapture:
IntoActor: jeep
RenderSprites:
@@ -73,7 +73,7 @@ JEEP.Husk:
LTNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Light Tank (Destroyed)
Name: actor-ltnk-husk-name
ThrowsParticle@turret:
Anim: turret
TransformOnCapture:
@@ -84,7 +84,7 @@ LTNK.Husk:
MTNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Medium Tank (Destroyed)
Name: actor-mtnk-husk-name
ThrowsParticle@turret:
Anim: turret
TransformOnCapture:
@@ -95,7 +95,7 @@ MTNK.Husk:
HTNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Mammoth Tank (Destroyed)
Name: actor-htnk-husk-name
ThrowsParticle@turret:
Anim: turret
TransformOnCapture:
@@ -106,7 +106,7 @@ HTNK.Husk:
MSAM.Husk:
Inherits: ^LightHusk
Tooltip:
Name: Rocket Launcher (Destroyed)
Name: actor-msam-husk-name
ThrowsParticle@turret:
Anim: turret
TransformOnCapture:
@@ -117,7 +117,7 @@ MSAM.Husk:
MLRS.Husk:
Inherits: ^LightHusk
Tooltip:
Name: Mobile S.A.M. (Destroyed)
Name: actor-mlrs-husk-name
ThrowsParticle@turret:
Anim: turret
TransformOnCapture:
@@ -128,7 +128,7 @@ MLRS.Husk:
STNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Stealth Tank (Destroyed)
Name: actor-stnk-husk-name
TransformOnCapture:
IntoActor: stnk
RenderSprites:
@@ -140,7 +140,7 @@ STNK.Husk:
TRUCK.Husk:
Inherits: ^LightHusk
Tooltip:
Name: Supply Truck (Destroyed)
Name: actor-truck-husk-name
TransformOnCapture:
IntoActor: truck
RenderSprites:

View File

@@ -6,14 +6,14 @@ E1:
Valued:
Cost: 100
Tooltip:
Name: Minigunner
Name: actor-e1.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 10
Prerequisites: barracks
Queue: Infantry.GDI, Infantry.Nod
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Description: actor-e1.description
Mobile:
Speed: 54
Health:
@@ -39,14 +39,14 @@ E2:
Valued:
Cost: 160
Tooltip:
Name: Grenadier
Name: actor-e2.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium
Queue: Infantry.GDI
Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets
Description: actor-e2.description
Mobile:
Speed: 68
Health:
@@ -79,14 +79,14 @@ E3:
Valued:
Cost: 300
Tooltip:
Name: Rocket Soldier
Name: actor-e3.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 20
Prerequisites: barracks
Queue: Infantry.GDI, Infantry.Nod
Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
Description: actor-e3.description
Mobile:
Speed: 39
Health:
@@ -115,14 +115,14 @@ E4:
Valued:
Cost: 200
Tooltip:
Name: Flamethrower
Name: actor-e4.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium
Queue: Infantry.Nod
Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks
Description: actor-e4.description
Mobile:
Speed: 54
Health:
@@ -153,14 +153,14 @@ E5:
Valued:
Cost: 300
Tooltip:
Name: Chemical Warrior
Name: actor-e5.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 50
Prerequisites: tmpl, ~techlevel.high
Queue: Infantry.Nod
Description: Advanced general-purpose infantry.\n Strong vs all Ground units
Description: actor-e5.description
Mobile:
Speed: 54
Locomotor: chem
@@ -191,14 +191,14 @@ E6:
Valued:
Cost: 500
Tooltip:
Name: Engineer
Name: actor-e6.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 30
Prerequisites: barracks
Queue: Infantry.GDI, Infantry.Nod
Description: Damages and captures enemy structures.\n Repairs destroyed vehicles\n Unarmed
Description: actor-e6.description
Mobile:
Speed: 46
Health:
@@ -229,14 +229,14 @@ RMBO:
Valued:
Cost: 1500
Tooltip:
Name: Commando
Name: actor-rmbo.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 50
Prerequisites: eye, ~techlevel.high
Queue: Infantry.GDI
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Description: actor-rmbo.description
Mobile:
Speed: 68
Health:
@@ -270,7 +270,7 @@ PVICE:
Queue: Infantry.GDI, Infantry.Nod
BuildPaletteOrder: 50
Prerequisites: ~disabled
Description: Mutated abomination that spits liquid Tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
Description: actor-pvice-description
Tooltip:
UpdatesPlayerStatistics:
AddToArmyValue: true
@@ -280,43 +280,43 @@ PVICE:
STEG:
Inherits: ^DINO
Tooltip:
Name: Stegosaurus
Name: actor-steg.name
Armament:
Weapon: tail
WithDeathAnimation:
DeathSequencePalette: terrain
DeathPaletteIsPlayerPalette: false
Buildable:
Description: A large, heavily built, herbivorous quadruped
Description: actor-steg.description
TREX:
Inherits: ^DINO
Tooltip:
Name: Tyrannosaurus rex
Name: actor-trex.name
Armament:
Weapon: teeth
Selectable:
Bounds: 2048, 1536, 85, 42
DecorationBounds: 2218, 1621
Buildable:
Description: Bipedal carnivore with a massive skull
Description: actor-trex.description
TRIC:
Inherits: ^DINO
Tooltip:
Name: Triceratops
Name: actor-tric.name
Armament:
Weapon: horn
Buildable:
Description: Quadruped with large bony frill and three horns
Description: actor-tric.description
Selectable:
DecorationBounds: 1450, 1024, 0, 85
RAPT:
Inherits: ^DINO
Tooltip:
Name: Velociraptor
Name: actor-rapt.name
Armament:
Weapon: claw
Buildable:
Description: Bipedal with enlarged sickle-shaped claw on each hindfoot
Description: actor-rapt.description

View File

@@ -38,19 +38,19 @@ CRATE:
WCRATE:
Inherits: ^Crate
Tooltip:
Name: Wooden Crate
Name: actor-wcrate-name
RenderSprites:
Image: wcrate
SCRATE:
Inherits: ^Crate
Tooltip:
Name: Steel Crate
Name: actor-scrate-name
mpspawn:
Interactable:
EditorOnlyTooltip:
Name: (multiplayer player starting point)
Name: actor-mpspawn-name
AlwaysVisible:
Immobile:
OccupiesSpace: false
@@ -66,7 +66,7 @@ mpspawn:
waypoint:
Interactable:
EditorOnlyTooltip:
Name: (waypoint for scripted behavior)
Name: actor-waypoint-name
AlwaysVisible:
Immobile:
OccupiesSpace: false
@@ -89,7 +89,7 @@ fact.colorpicker:
CAMERA:
Interactable:
EditorOnlyTooltip:
Name: (reveals area to owner)
Name: actor-camera-name
AlwaysVisible:
WithSpriteBody:
RenderSpritesEditorOnly:
@@ -106,7 +106,7 @@ CAMERA:
CAMERA.small:
Interactable:
EditorOnlyTooltip:
Name: (reveals small area to owner)
Name: actor-camera-small-name
AlwaysVisible:
WithSpriteBody:
RenderSpritesEditorOnly:
@@ -138,7 +138,7 @@ FLARE:
HiddenUnderFog:
Type: CenterPosition
Tooltip:
Name: Flare
Name: actor-flare-name
ShowOwnerRow: false
BodyOrientation:
QuantizedFacings: 1

View File

@@ -6,7 +6,7 @@ BOAT:
Valued:
Cost: 300
Tooltip:
Name: Gunboat
Name: actor-boat-name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -58,7 +58,7 @@ LST:
Valued:
Cost: 300
Tooltip:
Name: Landing Craft
Name: actor-lst-name
Mobile:
Locomotor: lcraft
InitialFacing: 0

View File

@@ -6,7 +6,7 @@ FACT:
Valued:
Cost: 3000
Tooltip:
Name: Construction Yard
Name: actor-fact.name
Building:
Footprint: xxx xxx ===
Dimensions: 3,3
@@ -122,7 +122,7 @@ FACT:
Amount: 0
ProvidesPrerequisite@buildingname:
Buildable:
Description: Builds structures
Description: actor-fact.description
FACT.GDI:
Inherits: FACT
@@ -134,7 +134,7 @@ FACT.GDI:
Prerequisites: ~disabled
ForceFaction: gdi
Tooltip:
Name: Construction Yard (GDI)
Name: actor-fact-gdi-name
FACT.NOD:
Inherits: FACT
@@ -146,7 +146,7 @@ FACT.NOD:
Prerequisites: ~disabled
ForceFaction: nod
Tooltip:
Name: Construction Yard (Nod)
Name: actor-fact-nod-name
NUKE:
Inherits: ^BaseBuilding
@@ -158,14 +158,14 @@ NUKE:
Valued:
Cost: 500
Tooltip:
Name: Power Plant
Name: actor-nuke.name
ProvidesPrerequisite:
Prerequisite: anypower
Buildable:
BuildPaletteOrder: 10
Prerequisites: fact
Queue: Building.GDI, Building.Nod
Description: Generates power
Description: actor-nuke.description
Building:
Footprint: xX xx ==
Dimensions: 2,3
@@ -189,14 +189,14 @@ NUK2:
Valued:
Cost: 800
Tooltip:
Name: Advanced Power Plant
Name: actor-nuk2.name
ProvidesPrerequisite:
Prerequisite: anypower
Buildable:
BuildPaletteOrder: 80
Prerequisites: anyhq, ~techlevel.medium
Queue: Building.GDI, Building.Nod
Description: Provides more power, cheaper than the\nstandard Power Plant
Description: actor-nuk2.description
Building:
Footprint: xX xx ==
Dimensions: 2,3
@@ -224,12 +224,12 @@ PROC:
Valued:
Cost: 1500
Tooltip:
Name: Tiberium Refinery
Name: actor-proc.name
Buildable:
BuildPaletteOrder: 20
Prerequisites: anypower
Queue: Building.GDI, Building.Nod
Description: Processes raw Tiberium\ninto useable resources
Description: actor-proc.description
Building:
Footprint: _x_ xxx +++ ===
Dimensions: 3,4
@@ -272,12 +272,12 @@ SILO:
Valued:
Cost: 100
Tooltip:
Name: Tiberium Silo
Name: actor-silo.name
Buildable:
BuildPaletteOrder: 35
Prerequisites: proc
Queue: Defence.GDI, Defence.Nod
Description: Stores processed Tiberium
Description: actor-silo.description
Building:
Footprint: xx
Dimensions: 2,1
@@ -314,14 +314,14 @@ PYLE:
Valued:
Cost: 500
Tooltip:
Name: Barracks
Name: actor-pyle.name
ProvidesPrerequisite:
Prerequisite: barracks
Buildable:
BuildPaletteOrder: 30
Prerequisites: anypower
Queue: Building.GDI
Description: Trains infantry
Description: actor-pyle.description
Building:
Footprint: xx ++ ==
Dimensions: 2,3
@@ -375,14 +375,14 @@ HAND:
Valued:
Cost: 500
Tooltip:
Name: Hand of Nod
Name: actor-hand.name
ProvidesPrerequisite:
Prerequisite: barracks
Buildable:
BuildPaletteOrder: 30
Prerequisites: anypower
Queue: Building.Nod
Description: Trains infantry
Description: actor-hand.description
Building:
Footprint: xx xx ==
Dimensions: 2,3
@@ -439,14 +439,14 @@ AFLD:
Valued:
Cost: 2000
Tooltip:
Name: Airstrip
Name: actor-afld.name
ProvidesPrerequisite:
Prerequisite: vehicleproduction
Buildable:
BuildPaletteOrder: 40
Prerequisites: proc
Queue: Building.Nod
Description: Provides a dropzone\nfor vehicle reinforcements
Description: actor-afld.description
Building:
Footprint: XXX+ xxx+ ====
Dimensions: 4,3
@@ -501,14 +501,14 @@ WEAP:
Valued:
Cost: 2000
Tooltip:
Name: Weapons Factory
Name: actor-weap.name
ProvidesPrerequisite:
Prerequisite: vehicleproduction
Buildable:
BuildPaletteOrder: 40
Prerequisites: proc
Queue: Building.GDI
Description: Produces vehicles
Description: actor-weap.description
Building:
Footprint: xxx +++ ===
Dimensions: 3,3
@@ -568,12 +568,12 @@ HPAD:
Valued:
Cost: 1000
Tooltip:
Name: Helipad
Name: actor-hpad.name
Buildable:
BuildPaletteOrder: 50
Prerequisites: proc
Queue: Building.GDI, Building.Nod
Description: Produces and repairs helicopters
Description: actor-hpad.description
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -646,14 +646,14 @@ HQ:
Valued:
Cost: 1000
Tooltip:
Name: Communications Center
Name: actor-hq.name
ProvidesPrerequisite:
Prerequisite: anyhq
Buildable:
BuildPaletteOrder: 70
Prerequisites: proc, ~techlevel.medium
Queue: Building.GDI, Building.Nod
Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate.
Description: actor-hq.description
Building:
Footprint: X_ xx ==
Dimensions: 2,3
@@ -716,12 +716,12 @@ FIX:
Valued:
Cost: 500
Tooltip:
Name: Repair Facility
Name: actor-fix.name
Buildable:
BuildPaletteOrder: 60
Prerequisites: vehicleproduction
Queue: Building.GDI, Building.Nod
Description: Repairs vehicles
Description: actor-fix.description
Building:
Footprint: _+_ +++ _+_
Dimensions: 3,3
@@ -761,14 +761,14 @@ EYE:
Valued:
Cost: 1800
Tooltip:
Name: Advanced Communications Center
Name: actor-eye.name
ProvidesPrerequisite:
Prerequisite: anyhq
Buildable:
BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.high
Queue: Building.GDI
Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate.
Description: actor-eye.description
Building:
Footprint: X_ xx ==
Dimensions: 2,3
@@ -824,14 +824,14 @@ TMPL:
Valued:
Cost: 2000
Tooltip:
Name: Temple of Nod
Name: actor-tmpl.name
ProvidesPrerequisite:
Prerequisite: anyhq
Buildable:
BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.high
Queue: Building.Nod
Description: Provides Nuclear Strike support power.\nUnlocks Stealth Tank, Chem. Warrior and Obelisk of Light.\nRequires power to operate.
Description: actor-tmpl.description
Building:
Footprint: xxx xxx ===
Dimensions: 3,3
@@ -897,13 +897,13 @@ GUN:
Valued:
Cost: 600
Tooltip:
Name: Turret
Name: actor-gun.name
Buildable:
BuildPaletteOrder: 45
Prerequisites: barracks
Queue: Defence.GDI, Defence.Nod
BuildDuration: 960
Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
Description: actor-gun.description
Building:
Health:
HP: 41000
@@ -952,13 +952,13 @@ SAM:
Valued:
Cost: 650
Tooltip:
Name: SAM Site
Name: actor-sam.name
Buildable:
BuildPaletteOrder: 50
Prerequisites: hand
Queue: Defence.Nod
BuildDuration: 1130
Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
Description: actor-sam.description
Building:
Footprint: xx
Dimensions: 2,1
@@ -998,13 +998,13 @@ OBLI:
Valued:
Cost: 1500
Tooltip:
Name: Obelisk of Light
Name: actor-obli.name
Buildable:
BuildPaletteOrder: 60
Prerequisites: tmpl, ~techlevel.high
Queue: Defence.Nod
BuildDuration: 2080
Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
Description: actor-obli.description
Selectable:
Bounds: 1024, 1024
DecorationBounds: 938, 1877, 0, -426
@@ -1045,13 +1045,13 @@ GTWR:
Valued:
Cost: 600
Tooltip:
Name: Guard Tower
Name: actor-gtwr.name
Buildable:
BuildPaletteOrder: 40
Prerequisites: barracks
Queue: Defence.GDI, Defence.Nod
BuildDuration: 960
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
Description: actor-gtwr.description
Building:
Health:
HP: 40000
@@ -1084,13 +1084,13 @@ ATWR:
Valued:
Cost: 1000
Tooltip:
Name: Advanced Guard Tower
Name: actor-atwr.name
Buildable:
BuildPaletteOrder: 60
Prerequisites: anyhq, ~techlevel.medium
Queue: Defence.GDI
BuildDuration: 1920
Description: All-purpose defensive structure.\n Strong vs Aircraft, Infantry\n Weak vs Tanks
Description: actor-atwr.description
Selectable:
Bounds: 1024, 1024
DecorationBounds: 938, 2048, 0, -512
@@ -1134,12 +1134,12 @@ SBAG:
CustomSellValue:
Value: 0
Tooltip:
Name: Sandbag Barrier
Name: actor-sbag.name
Buildable:
BuildPaletteOrder: 20
Prerequisites: fact
Queue: Defence.GDI
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Description: actor-sbag.description
Armor:
Type: Light
LineBuild:
@@ -1156,12 +1156,12 @@ CYCL:
CustomSellValue:
Value: 0
Tooltip:
Name: Chain Link Barrier
Name: actor-cycl.name
Buildable:
BuildPaletteOrder: 20
Prerequisites: fact
Queue: Defence.Nod
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Description: actor-cycl.description
Armor:
Type: Light
LineBuild:
@@ -1178,13 +1178,13 @@ BRIK:
CustomSellValue:
Value: 0
Tooltip:
Name: Concrete Barrier
Name: actor-brik.name
Buildable:
BuildPaletteOrder: 30
Prerequisites: vehicleproduction
Queue: Defence.GDI, Defence.Nod
BuildDuration: 230
Description: Stops infantry and most tanks.\nBlocks some projectiles.
Description: actor-brik.description
Health:
HP: 20000
Armor:
@@ -1204,22 +1204,22 @@ BARRACKS:
AlwaysVisible:
Interactable:
Tooltip:
Name: Infantry Production
Name: actor-barracks-name
VEHICLEPRODUCTION:
AlwaysVisible:
Interactable:
Tooltip:
Name: Vehicle Production
Name: actor-vehicleproduction-name
ANYPOWER:
AlwaysVisible:
Interactable:
Tooltip:
Name: Any Power Generation
Name: actor-anypower-name
ANYHQ:
AlwaysVisible:
Interactable:
Tooltip:
Name: A Communications Center
Name: actor-anyhq-name

View File

@@ -11,7 +11,7 @@ V19:
Health:
HP: 80000
Tooltip:
Name: Oil Derrick
Name: actor-v19-name
TooltipDescription@ally:
Description: Provides additional funds.
ValidRelationships: Ally
@@ -36,7 +36,7 @@ V19.Husk:
Footprint: x
Dimensions: 1,1
Tooltip:
Name: Oil Derrick (Destroyed)
Name: actor-v19-husk-name
HOSP:
Inherits: ^TechBuilding
@@ -49,7 +49,7 @@ HOSP:
Health:
HP: 250000
Tooltip:
Name: Hospital
Name: actor-hosp-name
TooltipDescription@ally:
Description: Provides infantry with self-healing.
ValidRelationships: Ally
@@ -70,7 +70,7 @@ HOSP.Husk:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Hospital (Destroyed)
Name: actor-hosp-husk-name
WithBuildingBib:
HasMinibib: true
@@ -85,7 +85,7 @@ BIO:
Health:
HP: 250000
Tooltip:
Name: Biological Lab
Name: actor-bio-name
TooltipDescription@ally:
Description: Provides infantry with Tiberium immunity.
ValidRelationships: Ally
@@ -104,7 +104,7 @@ BIO.Husk:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Biological Lab (Destroyed)
Name: actor-bio-husk-name
MISS:
Inherits: ^TechBuilding
@@ -118,7 +118,7 @@ MISS:
Footprint: xxx xxx
Dimensions: 3,2
Tooltip:
Name: Tech Center
Name: actor-miss-name
Buildable:
Queue: Building
BuildPaletteOrder: 1000

View File

@@ -26,7 +26,7 @@ SPLITBLUE:
WithIdleAnimation:
Interval: 500, 1000
Tooltip:
Name: Blossom Tree (blue)
Name: actor-splitblue-name
RadarColorFromTerrain:
Terrain: BlueTiberium
AppearsOnMapPreview:
@@ -114,7 +114,7 @@ T03.Transformable:
IntoActor: split2
Offset: 0,1
EditorOnlyTooltip:
Name: (Tree that can transform into a Blossom Tree)
Name: actor-t03-transformable-name
T03.Husk:
Inherits: ^TreeHusk
@@ -266,7 +266,7 @@ T13.Transformable:
IntoActor: split3
Offset: 0,1
EditorOnlyTooltip:
Name: (Tree that can transform into a Blossom Tree)
Name: actor-t13-transformable-name
T13.Husk:
Inherits: ^TreeHusk

View File

@@ -4,11 +4,11 @@ MCV:
Valued:
Cost: 3000
Tooltip:
Name: Mobile Construction Vehicle
Name: actor-mcv.name
Buildable:
BuildPaletteOrder: 100
Queue: Vehicle.GDI, Vehicle.Nod
Description: Deploys into another Construction Yard.\n Unarmed
Description: actor-mcv.description
Selectable:
DecorationBounds: 1536, 1536
Mobile:
@@ -45,13 +45,13 @@ HARV:
Valued:
Cost: 1100
Tooltip:
Name: Harvester
GenericName: Harvester
Name: actor-harv.name
GenericName: actor-harv.generic-name
Buildable:
BuildPaletteOrder: 10
Prerequisites: proc
Queue: Vehicle.GDI, Vehicle.Nod
Description: Collects Tiberium for processing.\n Unarmed
Description: actor-harv.description
Selectable:
DecorationBounds: 1536, 1536
Harvester:
@@ -109,14 +109,14 @@ APC:
Valued:
Cost: 600
Tooltip:
Name: APC
Name: actor-apc.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 30
Prerequisites: pyle
Queue: Vehicle.GDI
Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
Description: actor-apc.description
Mobile:
TurnSpeed: 20
Speed: 128
@@ -188,14 +188,14 @@ ARTY:
Valued:
Cost: 600
Tooltip:
Name: Artillery
Name: actor-arty.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 60
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod
Description: Long-range artillery.\n Strong vs Infantry, Vehicles and Buildings
Description: actor-arty.description
Mobile:
TurnSpeed: 16
Speed: 72
@@ -237,14 +237,14 @@ FTNK:
Valued:
Cost: 600
Tooltip:
Name: Flame Tank
Name: actor-ftnk.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 50
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings and Vehicles\n Weak vs Tanks
Description: actor-ftnk.description
Mobile:
TurnSpeed: 28
Speed: 92
@@ -282,14 +282,14 @@ BGGY:
Valued:
Cost: 300
Tooltip:
Name: Nod Buggy
Name: actor-bggy.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 20
Prerequisites: afld
Queue: Vehicle.Nod
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
Description: actor-bggy.description
Mobile:
TurnSpeed: 40
Speed: 170
@@ -327,14 +327,14 @@ BIKE:
Valued:
Cost: 500
Tooltip:
Name: Recon Bike
Name: actor-bike.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 30
Prerequisites: afld
Queue: Vehicle.Nod
Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
Description: actor-bike.description
Mobile:
TurnSpeed: 40
Speed: 192
@@ -369,14 +369,14 @@ JEEP:
Valued:
Cost: 400
Tooltip:
Name: Hum-Vee
Name: actor-jeep.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 20
Prerequisites: weap
Queue: Vehicle.GDI
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
Description: actor-jeep.description
Mobile:
TurnSpeed: 40
Speed: 145
@@ -414,14 +414,14 @@ LTNK:
Valued:
Cost: 750
Tooltip:
Name: Light Tank
Name: actor-ltnk.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod
Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
Description: actor-ltnk.description
Mobile:
TurnSpeed: 28
Speed: 102
@@ -460,14 +460,14 @@ MTNK:
Valued:
Cost: 900
Tooltip:
Name: Medium Tank
Name: actor-mtnk.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.GDI
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry
Description: actor-mtnk.description
Mobile:
Speed: 72
Health:
@@ -510,14 +510,14 @@ HTNK:
Valued:
Cost: 1800
Tooltip:
Name: Mammoth Tank
Name: actor-htnk.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 60
Prerequisites: eye, ~techlevel.high
Queue: Vehicle.GDI
Description: Heavily armored GDI Tank.\nCan attack Aircraft.\n Strong vs Everything
Description: actor-htnk.description
Mobile:
Locomotor: heavytracked
Speed: 46
@@ -574,14 +574,14 @@ MSAM:
Valued:
Cost: 900
Tooltip:
Name: Rocket Launcher
Name: actor-msam.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 50
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.GDI
Description: Long range rocket artillery.\n Strong vs all Ground units.
Description: actor-msam.description
Mobile:
Speed: 72
TurnSpeed: 16
@@ -625,14 +625,14 @@ MLRS:
Valued:
Cost: 600
Tooltip:
Name: Mobile S.A.M.
Name: actor-mlrs.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 70
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod
Description: Powerful anti-air unit.\nCannot attack Ground units.
Description: actor-mlrs.description
Mobile:
Speed: 92
TurnSpeed: 28
@@ -681,14 +681,14 @@ STNK:
Valued:
Cost: 900
Tooltip:
Name: Stealth Tank
Name: actor-stnk.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 90
Prerequisites: tmpl, ~techlevel.high
Queue: Vehicle.Nod
Description: Long-range missile tank that can cloak.\nCan attack Aircraft.\nHas weak armor. Can be spotted by infantry and defense structures.\n Strong vs Vehicles, Tanks\n Weak vs Infantry.
Description: actor-stnk.description
Mobile:
Locomotor: heavywheeled
TurnSpeed: 40
@@ -741,7 +741,7 @@ MHQ:
Valued:
Cost: 1000
Tooltip:
Name: Mobile HQ
Name: actor-mhq.name
Health:
HP: 20000
Armor:
@@ -754,7 +754,7 @@ MHQ:
Sequence: spinner
Offset: -256,0,256
Buildable:
Description: Mobile base of operations
Description: actor-mhq.description
TRUCK:
Inherits: ^Vehicle
@@ -764,11 +764,11 @@ TRUCK:
BuildPaletteOrder: 35
Prerequisites: vehicleproduction
BuildDuration: 500
Description: Transports cash to other players.\n Builds fast\n Unarmed
Description: actor-truck.description
Valued:
Cost: 1000
Tooltip:
Name: Supply Truck
Name: actor-truck.name
Health:
HP: 11000
Armor: