Automated extraction
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committed by
Matthias Mailänder
parent
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commit
db8a28f2c0
@@ -56,3 +56,467 @@ notification-structure-lost = Structure lost.
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## Vehicles
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notification-harvester-lost = Harvester lost.
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## aircraft.yaml
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actor-tran =
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.name = Chinook Transport
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.description = Fast Infantry Transport Helicopter.
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Unarmed
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actor-heli =
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.name = Apache Longbow
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.description = Helicopter Gunship with Chainguns.
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Strong vs Infantry, Light Vehicles and
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Aircraft
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Weak vs Tanks
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actor-orca =
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.name = Orca
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.description = Helicopter Gunship with AG Missiles.
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Strong vs Buildings, Tanks
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Weak vs Infantry
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actor-c17-name = Supply Aircraft
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actor-a10-name = A10 Bomber
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actor-tran-husk-name = Chinook Transport
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actor-heli-husk-name = Apache Longbow
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actor-orca-husk-name = Orca
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## campaign-maprules.yaml
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actor-moneycrate-name = Money Crate
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## civilian-desert.yaml
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actor-v20-name = Sala's House
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actor-v20-husk-name = Sala's House (Destroyed)
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actor-v21-name = Abdul's House
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actor-v21-husk-name = Abdul's House (Destroyed)
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actor-v22-name = Pablo's Wicked Pub
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actor-v22-husk-name = Pablo's Wicked Pub (Destroyed)
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actor-v23-name = Village Well
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actor-v23-husk-name = Village Well (Destroyed)
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actor-v24-name = Camel Trader
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actor-v24-husk-name = Camel Trader (Destroyed)
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actor-v25-name = Church
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actor-v25-husk-name = Church (Destroyed)
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actor-v26-name = Ali's House
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actor-v26-husk-name = Ali's House (Destroyed)
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actor-v27-name = Trader Ted's
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actor-v27-husk-name = Trader Ted's (Destroyed)
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actor-v28-name = Menelik's House
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actor-v28-husk-name = Menelik's House (Destroyed)
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actor-v29-name = Prestor John's House
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actor-v29-husk-name = Prestor John's House (Destroyed)
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actor-v30-name = Village Well
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actor-v30-husk-name = Village Well (Destroyed)
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actor-v31-name = Witch Doctor's Hut
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actor-v31-husk-name = Witch Doctor's Hut (Destroyed)
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actor-v32-name = Rikitikitembo's Hut
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actor-v32-husk-name = Rikitikitembo's Hut (Destroyed)
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actor-v33-name = Roarke's Hut
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actor-v33-husk-name = Roarke's Hut (Destroyed)
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actor-v34-name = Mubasa's Hut
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actor-v34-husk-name = Mubasa's Hut (Destroyed)
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actor-v35-name = Aksum's Hut
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actor-v35-husk-name = Aksum's Hut (Destroyed)
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actor-v36-name = Mambo's Hut
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actor-v36-husk-name = Mambo's Hut (Destroyed)
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actor-v37-name = The Studio
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actor-v37-husk-name = The Studio (Destroyed)
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## civilian.yaml
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actor-v01-name = Church
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actor-v01-husk-name = Church (Destroyed)
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actor-v02-name = Han's and Gretel's
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actor-v02-husk-name = Han's and Gretel's (Destroyed)
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actor-v03-name = Hewitt's House
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actor-v03-husk-name = Hewitt's House (Destroyed)
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actor-v04-name = Ricktor's House
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actor-v04-husk-name = Ricktor's House (Destroyed)
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actor-v05-name = Gretchkin's house
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actor-v05-husk-name = Gretchkin's house (Destroyed)
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actor-v06-name = The Barn
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actor-v06-husk-name = The Barn (Destroyed)
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actor-v07-name = Damon's Pub
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actor-v07-husk-name = Damon's Pub (Destroyed)
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actor-v08-name = Fran's House
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actor-v08-husk-name = Fran's House (Destroyed)
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actor-v09-name = Music Factory
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actor-v09-husk-name = Music Factory (Destroyed)
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actor-v10-name = Toymaker's
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actor-v10-husk-name = Toymaker's (Destroyed)
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actor-v11-name = Ludwig's House
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actor-v11-husk-name = Ludwig's House (Destroyed)
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actor-v14-name = Wheat Field
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actor-v14-husk-name = Wheat Field (Destroyed)
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actor-v15-name = Fallow Field
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actor-v15-husk-name = Fallow Field (Destroyed)
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actor-v16-name = Corn Field
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actor-v16-husk-name = Corn Field (Destroyed)
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actor-v17-name = Celery Field
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actor-v17-husk-name = Celery Field (Destroyed)
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actor-v18-name = Potato Field
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actor-v18-husk-name = Potato Field (Destroyed)
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actor-arco-name = Oil Pump
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actor-arco-husk-name = Oil Pump (Destroyed)
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actor-barb-name = Barbwire Fence
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actor-wood-name = Wooden Fence
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actor-delphi-name = Agent Delphi
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actor-chan-name = Dr. Chan
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actor-moebius-name = Dr. Moebius
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## defaults.yaml
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meta-vehicle-generic-name = Vehicle
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meta-tank-generic-name = Tank
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meta-helicopter-generic-name = Helicopter
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meta-soldier-generic-name = Soldier
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meta-civinfantry-name = Civilian
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meta-dino-name = Dinosaur
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meta-viceroid-name = Visceroid
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meta-ship-generic-name = Ship
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meta-building-generic-name = Structure
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meta-civbuilding-generic-name = Civilian Building
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meta-civbuildinghusk-generic-name = Civilian Building (Destroyed)
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meta-civfield-generic-name = Field
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meta-civhaystackorigloo =
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.winter--name = Igloo
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.summer--name = Haystacks
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meta-civfieldhusk-name = Field (Destroyed)
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meta-civhaystackorigloohusk =
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.winter--name = Igloo (Destroyed)
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.summer--name = Haystacks (Destroyed)
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meta-tree-name = Tree
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meta-treehusk-name = Tree (Burnt)
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meta-tibtree-name = Blossom Tree
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meta-rock-name = Rock
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meta-husk-generic-name = Destroyed Vehicle
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meta-helicopterhusk-generic-name = Destroyed Helicopter
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meta-bridge-name = Bridge
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meta-crate =
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.name = Crate
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.generic-name = Crate
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## husks.yaml
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actor-mcv-husk-name = Mobile Construction Vehicle (Destroyed)
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actor-harv-husk-name = Harvester (Destroyed)
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actor-apc-husk-name = APC (Destroyed)
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actor-ftnk-husk-name = Flame Tank (Destroyed)
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actor-arty-husk-name = Artillery (Destroyed)
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actor-bggy-husk-name = Nod Buggy (Destroyed)
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actor-bike-husk-name = Recon Bike (Destroyed)
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actor-jeep-husk-name = Hum-Vee (Destroyed)
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actor-ltnk-husk-name = Light Tank (Destroyed)
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actor-mtnk-husk-name = Medium Tank (Destroyed)
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actor-htnk-husk-name = Mammoth Tank (Destroyed)
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actor-msam-husk-name = Rocket Launcher (Destroyed)
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actor-mlrs-husk-name = Mobile S.A.M. (Destroyed)
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actor-stnk-husk-name = Stealth Tank (Destroyed)
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actor-truck-husk-name = Supply Truck (Destroyed)
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## infantry.yaml
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actor-e1 =
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.name = Minigunner
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.description = General-purpose infantry.
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Strong vs Infantry
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Weak vs Vehicles
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actor-e2 =
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.name = Grenadier
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.description = Fast infantry armed with grenades.
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Strong vs Buildings, slow-moving targets
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actor-e3 =
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.name = Rocket Soldier
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.description = Anti-tank/Anti-aircraft infantry.
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Strong vs Tanks, Aircraft
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Weak vs Infantry
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actor-e4 =
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.name = Flamethrower
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.description = Advanced Anti-infantry unit.
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Strong vs Infantry, Buildings
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Weak vs Tanks
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actor-e5 =
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.name = Chemical Warrior
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.description = Advanced general-purpose infantry.
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Strong vs all Ground units
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actor-e6 =
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.name = Engineer
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.description = Damages and captures enemy structures.
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Repairs destroyed vehicles
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Unarmed
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actor-rmbo =
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.name = Commando
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.description = Elite sniper infantry unit.
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Strong vs Infantry, Buildings
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Weak vs Vehicles
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actor-pvice-description = Mutated abomination that spits liquid Tiberium.
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Strong vs Infantry, Buildings
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Weak vs Aircraft
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actor-steg =
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.name = Stegosaurus
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.description = A large, heavily built, herbivorous quadruped
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actor-trex =
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.name = Tyrannosaurus rex
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.description = Bipedal carnivore with a massive skull
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actor-tric =
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.name = Triceratops
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.description = Quadruped with large bony frill and three horns
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actor-rapt =
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.name = Velociraptor
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.description = Bipedal with enlarged sickle-shaped claw on each hindfoot
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## misc.yaml
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actor-wcrate-name = Wooden Crate
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actor-scrate-name = Steel Crate
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actor-mpspawn-name = (multiplayer player starting point)
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actor-waypoint-name = (waypoint for scripted behavior)
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actor-camera-name = (reveals area to owner)
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actor-camera-small-name = (reveals small area to owner)
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actor-flare-name = Flare
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## ships.yaml
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actor-boat-name = Gunboat
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actor-lst-name = Landing Craft
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## structures.yaml
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actor-fact =
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.name = Construction Yard
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.description = Builds structures
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actor-fact-gdi-name = Construction Yard (GDI)
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actor-fact-nod-name = Construction Yard (Nod)
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actor-nuke =
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.name = Power Plant
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.description = Generates power
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actor-nuk2 =
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.name = Advanced Power Plant
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.description = Provides more power, cheaper than the
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standard Power Plant
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actor-proc =
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.name = Tiberium Refinery
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.description = Processes raw Tiberium
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into useable resources
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actor-silo =
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.name = Tiberium Silo
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.description = Stores processed Tiberium
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actor-pyle =
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.name = Barracks
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.description = Trains infantry
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actor-hand =
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.name = Hand of Nod
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.description = Trains infantry
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actor-afld =
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.name = Airstrip
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.description = Provides a dropzone
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for vehicle reinforcements
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actor-weap =
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.name = Weapons Factory
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.description = Produces vehicles
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actor-hpad =
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.name = Helipad
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.description = Produces and repairs helicopters
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actor-hq =
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.name = Communications Center
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.description = Provides radar and Air Strike support power.
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Unlocks higher-tech units and buildings.
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Requires power to operate.
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actor-fix =
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.name = Repair Facility
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.description = Repairs vehicles
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actor-eye =
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.name = Advanced Communications Center
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.description = Provides radar and Orbital Ion Cannon support power.
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Unlocks Mammoth Tank and Commando.
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Requires power to operate.
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actor-tmpl =
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.name = Temple of Nod
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.description = Provides Nuclear Strike support power.
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Unlocks Stealth Tank, Chem. Warrior and Obelisk of Light.
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Requires power to operate.
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actor-gun =
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.name = Turret
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.description = Basic Anti-Tank base defense.
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Strong vs Tanks, vehicles
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Weak vs Infantry
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actor-sam =
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.name = SAM Site
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.description = Anti-Aircraft base defense.
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Strong vs Aircraft
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Cannot target Ground units.
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actor-obli =
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.name = Obelisk of Light
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.description = Advanced base defense.
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Requires power to operate.
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Strong vs all Ground units
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Cannot target Aircraft
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actor-gtwr =
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.name = Guard Tower
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.description = Basic defensive structure.
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Strong vs Infantry
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Weak vs Tanks
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actor-atwr =
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.name = Advanced Guard Tower
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.description = All-purpose defensive structure.
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Strong vs Aircraft, Infantry
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Weak vs Tanks
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actor-sbag =
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.name = Sandbag Barrier
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.description = Stops infantry and light vehicles.
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Can be crushed by tanks.
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actor-cycl =
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.name = Chain Link Barrier
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.description = Stops infantry and light vehicles.
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Can be crushed by tanks.
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actor-brik =
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.name = Concrete Barrier
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.description = Stops infantry and most tanks.
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Blocks some projectiles.
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actor-barracks-name = Infantry Production
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actor-vehicleproduction-name = Vehicle Production
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actor-anypower-name = Any Power Generation
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actor-anyhq-name = A Communications Center
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## tech.yaml
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actor-v19-name = Oil Derrick
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actor-v19-husk-name = Oil Derrick (Destroyed)
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actor-hosp-name = Hospital
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actor-hosp-husk-name = Hospital (Destroyed)
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actor-bio-name = Biological Lab
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actor-bio-husk-name = Biological Lab (Destroyed)
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actor-miss-name = Tech Center
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## trees.yaml
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actor-splitblue-name = Blossom Tree (blue)
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actor-t03-transformable-name = (Tree that can transform into a Blossom Tree)
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actor-t13-transformable-name = (Tree that can transform into a Blossom Tree)
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## vehicles.yaml
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actor-mcv =
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.name = Mobile Construction Vehicle
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.description = Deploys into another Construction Yard.
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Unarmed
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actor-harv =
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.name = Harvester
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.generic-name = Harvester
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.description = Collects Tiberium for processing.
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Unarmed
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actor-apc =
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.name = APC
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.description = Armed infantry transport.
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Can attack Aircraft.
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Strong vs Vehicles
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Weak vs Infantry
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actor-arty =
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.name = Artillery
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.description = Long-range artillery.
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Strong vs Infantry, Vehicles and Buildings
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actor-ftnk =
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.name = Flame Tank
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.description = Heavily armored flame-throwing vehicle.
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Strong vs Infantry, Buildings and Vehicles
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Weak vs Tanks
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actor-bggy =
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.name = Nod Buggy
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.description = Fast scout and anti-infantry vehicle.
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Strong vs Infantry
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Weak vs Tanks
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actor-bike =
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.name = Recon Bike
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.description = Fast scout vehicle, armed with
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rockets.
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Can attack Aircraft.
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Strong vs Vehicles, Tanks
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Weak vs Infantry
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actor-jeep =
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.name = Hum-Vee
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.description = Fast scout and anti-infantry vehicle.
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Strong vs Infantry
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Weak vs Tanks
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actor-ltnk =
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.name = Light Tank
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.description = Fast, light tank.
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Strong vs Vehicles, Tanks
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Weak vs Infantry
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actor-mtnk =
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.name = Medium Tank
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.description = General-Purpose GDI Tank.
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Strong vs Tanks, Vehicles
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Weak vs Infantry
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actor-htnk =
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.name = Mammoth Tank
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.description = Heavily armored GDI Tank.
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Can attack Aircraft.
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Strong vs Everything
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actor-msam =
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.name = Rocket Launcher
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.description = Long range rocket artillery.
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Strong vs all Ground units.
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actor-mlrs =
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.name = Mobile S.A.M.
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.description = Powerful anti-air unit.
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Cannot attack Ground units.
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actor-stnk =
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.name = Stealth Tank
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.description = Long-range missile tank that can cloak.
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Can attack Aircraft.
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Has weak armor. Can be spotted by infantry and defense structures.
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Strong vs Vehicles, Tanks
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Weak vs Infantry.
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actor-mhq =
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.name = Mobile HQ
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.description = Mobile base of operations
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actor-truck =
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.description = Transports cash to other players.
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Builds fast
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Unarmed
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.name = Supply Truck
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3
mods/cnc/maps/gdi03/en.ftl
Normal file
3
mods/cnc/maps/gdi03/en.ftl
Normal file
@@ -0,0 +1,3 @@
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## rules.yaml
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actor-hq-description = Provides an overview of the battlefield.
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Requires power to operate.
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@@ -700,4 +700,4 @@ Actors:
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Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
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Translations: cnc|languages/lua/en.ftl
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Translations: cnc|languages/lua/en.ftl, en.ftl
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@@ -96,4 +96,4 @@ HQ:
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Tooltip:
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-AirstrikePower:
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Buildable:
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Description: Provides an overview of the battlefield.\n Requires power to operate.
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Description: actor-hq-description
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3
mods/cnc/maps/gdi07/en.ftl
Normal file
3
mods/cnc/maps/gdi07/en.ftl
Normal file
@@ -0,0 +1,3 @@
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## rules.yaml
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actor-hq-description = Provides an overview of the battlefield.
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Requires power to operate.
|
||||
@@ -1029,4 +1029,4 @@ Actors:
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
Translations: cnc|languages/lua/en.ftl
|
||||
Translations: cnc|languages/lua/en.ftl, en.ftl
|
||||
|
||||
@@ -112,4 +112,4 @@ HQ:
|
||||
Tooltip:
|
||||
-AirstrikePower:
|
||||
Buildable:
|
||||
Description: Provides an overview of the battlefield.\n Requires power to operate.
|
||||
Description: actor-hq-description
|
||||
|
||||
4
mods/cnc/maps/gdi08a/en.ftl
Normal file
4
mods/cnc/maps/gdi08a/en.ftl
Normal file
@@ -0,0 +1,4 @@
|
||||
## rules.yaml
|
||||
actor-c3-name = Farmer Mike
|
||||
actor-hq-description = Provides an overview of the battlefield.
|
||||
Requires power to operate.
|
||||
@@ -888,4 +888,4 @@ Actors:
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
Translations: cnc|languages/lua/en.ftl
|
||||
Translations: cnc|languages/lua/en.ftl, en.ftl
|
||||
|
||||
@@ -125,7 +125,7 @@ GUN:
|
||||
|
||||
C3:
|
||||
Tooltip:
|
||||
Name: Farmer Mike
|
||||
Name: actor-c3-name
|
||||
|
||||
SAM:
|
||||
Buildable:
|
||||
@@ -147,7 +147,7 @@ HQ:
|
||||
Tooltip:
|
||||
-AirstrikePower:
|
||||
Buildable:
|
||||
Description: Provides an overview of the battlefield.\n Requires power to operate.
|
||||
Description: actor-hq-description
|
||||
|
||||
AFLD:
|
||||
RallyPoint:
|
||||
|
||||
@@ -1 +1,5 @@
|
||||
civilian-killed = Civilian killed.
|
||||
|
||||
## rules.yaml
|
||||
actor-hq-description = Provides an overview of the battlefield.
|
||||
Requires power to operate.
|
||||
|
||||
@@ -168,7 +168,7 @@ HQ:
|
||||
Tooltip:
|
||||
-AirstrikePower:
|
||||
Buildable:
|
||||
Description: Provides an overview of the battlefield.\n Requires power to operate.
|
||||
Description: actor-hq-description
|
||||
|
||||
^CivInfantry:
|
||||
Health:
|
||||
|
||||
3
mods/cnc/maps/gdi09/en.ftl
Normal file
3
mods/cnc/maps/gdi09/en.ftl
Normal file
@@ -0,0 +1,3 @@
|
||||
## rules.yaml
|
||||
actor-hq-description = Provides an overview of the battlefield.
|
||||
Requires power to operate.
|
||||
@@ -784,4 +784,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
|
||||
|
||||
Weapons: weapons.yaml
|
||||
|
||||
Translations: cnc|languages/lua/en.ftl
|
||||
Translations: cnc|languages/lua/en.ftl, en.ftl
|
||||
|
||||
@@ -132,7 +132,7 @@ HQ:
|
||||
Tooltip:
|
||||
-AirstrikePower:
|
||||
Buildable:
|
||||
Description: Provides an overview of the battlefield.\n Requires power to operate.
|
||||
Description: actor-hq-description
|
||||
|
||||
airstrike.proxy:
|
||||
AirstrikePower:
|
||||
|
||||
2
mods/cnc/maps/nod01/en.ftl
Normal file
2
mods/cnc/maps/nod01/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
||||
## rules.yaml
|
||||
actor-c10-name = Nikoomba
|
||||
@@ -233,4 +233,4 @@ Actors:
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
Translations: cnc|languages/lua/en.ftl
|
||||
Translations: cnc|languages/lua/en.ftl, en.ftl
|
||||
|
||||
@@ -24,7 +24,7 @@ Player:
|
||||
|
||||
C10:
|
||||
Tooltip:
|
||||
Name: Nikoomba
|
||||
Name: actor-c10-name
|
||||
|
||||
^Bridge:
|
||||
DamageMultiplier@INVULNERABLE:
|
||||
|
||||
4
mods/cnc/maps/nod03a/en.ftl
Normal file
4
mods/cnc/maps/nod03a/en.ftl
Normal file
@@ -0,0 +1,4 @@
|
||||
## rules.yaml
|
||||
actor-hq-description = Provides an overview of the battlefield.
|
||||
Requires power to operate.
|
||||
actor-miss-name = Prison
|
||||
@@ -436,4 +436,4 @@ Actors:
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
Translations: cnc|languages/lua/en.ftl
|
||||
Translations: cnc|languages/lua/en.ftl, en.ftl
|
||||
|
||||
@@ -20,7 +20,7 @@ HQ:
|
||||
Prerequisites: ~disabled
|
||||
Tooltip:
|
||||
Buildable:
|
||||
Description: Provides an overview of the battlefield.\nRequires power to operate.
|
||||
Description: actor-hq-description
|
||||
|
||||
CYCL:
|
||||
Buildable:
|
||||
@@ -96,7 +96,7 @@ RMBO:
|
||||
|
||||
MISS:
|
||||
Tooltip:
|
||||
Name: Prison
|
||||
Name: actor-miss-name
|
||||
CaptureManager:
|
||||
Capturable:
|
||||
Types: building
|
||||
|
||||
4
mods/cnc/maps/nod03b/en.ftl
Normal file
4
mods/cnc/maps/nod03b/en.ftl
Normal file
@@ -0,0 +1,4 @@
|
||||
## rules.yaml
|
||||
actor-hq-description = Provides an overview of the battlefield.
|
||||
Requires power to operate.
|
||||
actor-miss-name = Prison
|
||||
@@ -477,4 +477,4 @@ Actors:
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
Translations: cnc|languages/lua/en.ftl
|
||||
Translations: cnc|languages/lua/en.ftl, en.ftl
|
||||
|
||||
@@ -19,7 +19,7 @@ HQ:
|
||||
AirstrikePower:
|
||||
Prerequisites: ~disabled
|
||||
Buildable:
|
||||
Description: Provides an overview of the battlefield.\nRequires power to operate.
|
||||
Description: actor-hq-description
|
||||
|
||||
CYCL:
|
||||
Buildable:
|
||||
@@ -95,7 +95,7 @@ RMBO:
|
||||
|
||||
MISS:
|
||||
Tooltip:
|
||||
Name: Prison
|
||||
Name: actor-miss-name
|
||||
CaptureManager:
|
||||
Capturable:
|
||||
Types: building
|
||||
|
||||
@@ -4,14 +4,14 @@ TRAN:
|
||||
Valued:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
Name: Chinook Transport
|
||||
Name: actor-tran.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: hpad
|
||||
Queue: Aircraft.GDI, Aircraft.Nod
|
||||
Description: Fast Infantry Transport Helicopter.\n Unarmed
|
||||
Description: actor-tran.description
|
||||
Aircraft:
|
||||
TurnSpeed: 20
|
||||
Speed: 150
|
||||
@@ -56,14 +56,14 @@ HELI:
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Apache Longbow
|
||||
Name: actor-heli.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: hpad, anyhq, ~techlevel.medium
|
||||
Queue: Aircraft.Nod
|
||||
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles and\n Aircraft\n Weak vs Tanks
|
||||
Description: actor-heli.description
|
||||
Aircraft:
|
||||
TurnSpeed: 28
|
||||
Speed: 180
|
||||
@@ -127,14 +127,14 @@ ORCA:
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Orca
|
||||
Name: actor-orca.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: hpad, anyhq, ~techlevel.medium
|
||||
Queue: Aircraft.GDI
|
||||
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
|
||||
Description: actor-orca.description
|
||||
Aircraft:
|
||||
TurnSpeed: 28
|
||||
Speed: 186
|
||||
@@ -185,7 +185,7 @@ C17:
|
||||
Inherits@TRANSPORT: ^Transport
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Supply Aircraft
|
||||
Name: actor-c17-name
|
||||
Valued:
|
||||
Cost: 2000
|
||||
UpdatesPlayerStatistics:
|
||||
@@ -232,7 +232,7 @@ A10:
|
||||
Inherits: ^Plane
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: A10 Bomber
|
||||
Name: actor-a10-name
|
||||
Valued:
|
||||
Cost: 2000
|
||||
UpdatesPlayerStatistics:
|
||||
@@ -266,7 +266,7 @@ A10:
|
||||
TRAN.Husk:
|
||||
Inherits: ^HelicopterHusk
|
||||
Tooltip:
|
||||
Name: Chinook Transport
|
||||
Name: actor-tran-husk-name
|
||||
Aircraft:
|
||||
TurnSpeed: 20
|
||||
Speed: 140
|
||||
@@ -285,7 +285,7 @@ TRAN.Husk:
|
||||
HELI.Husk:
|
||||
Inherits: ^HelicopterHusk
|
||||
Tooltip:
|
||||
Name: Apache Longbow
|
||||
Name: actor-heli-husk-name
|
||||
Aircraft:
|
||||
TurnSpeed: 16
|
||||
Speed: 186
|
||||
@@ -301,7 +301,7 @@ HELI.Husk:
|
||||
ORCA.Husk:
|
||||
Inherits: ^HelicopterHusk
|
||||
Tooltip:
|
||||
Name: Orca
|
||||
Name: actor-orca-husk-name
|
||||
Aircraft:
|
||||
TurnSpeed: 16
|
||||
Speed: 186
|
||||
|
||||
@@ -85,7 +85,7 @@ airstrike.proxy:
|
||||
MoneyCrate:
|
||||
Inherits: ^Crate
|
||||
Tooltip:
|
||||
Name: Money Crate
|
||||
Name: actor-moneycrate-name
|
||||
GiveCashCrateAction:
|
||||
Amount: 2000
|
||||
Sequence: dollar
|
||||
|
||||
@@ -14,7 +14,7 @@ V20:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Sala's House
|
||||
Name: actor-v20-name
|
||||
|
||||
V20.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
@@ -24,7 +24,7 @@ V20.Husk:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Sala's House (Destroyed)
|
||||
Name: actor-v20-husk-name
|
||||
|
||||
V21:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -47,7 +47,7 @@ V21:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Abdul's House
|
||||
Name: actor-v21-name
|
||||
|
||||
V21.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
@@ -57,7 +57,7 @@ V21.Husk:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Abdul's House (Destroyed)
|
||||
Name: actor-v21-husk-name
|
||||
|
||||
V22:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -70,7 +70,7 @@ V22:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Pablo's Wicked Pub
|
||||
Name: actor-v22-name
|
||||
|
||||
V22.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
@@ -80,7 +80,7 @@ V22.Husk:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Pablo's Wicked Pub (Destroyed)
|
||||
Name: actor-v22-husk-name
|
||||
|
||||
V23:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -89,14 +89,14 @@ V23:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Village Well
|
||||
Name: actor-v23-name
|
||||
|
||||
V23.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Village Well (Destroyed)
|
||||
Name: actor-v23-husk-name
|
||||
|
||||
V24:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -114,7 +114,7 @@ V24:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Camel Trader
|
||||
Name: actor-v24-name
|
||||
|
||||
V24.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
@@ -124,7 +124,7 @@ V24.Husk:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Camel Trader (Destroyed)
|
||||
Name: actor-v24-husk-name
|
||||
|
||||
V25:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -138,7 +138,7 @@ V25:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Tooltip:
|
||||
Name: Church
|
||||
Name: actor-v25-name
|
||||
SpawnActorOnDeath:
|
||||
Actor: V25.Husk
|
||||
MapEditorData:
|
||||
@@ -150,7 +150,7 @@ V25.Husk:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Tooltip:
|
||||
Name: Church (Destroyed)
|
||||
Name: actor-v25-husk-name
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
|
||||
@@ -165,7 +165,7 @@ V26:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Ali's House
|
||||
Name: actor-v26-name
|
||||
|
||||
V26.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
@@ -175,7 +175,7 @@ V26.Husk:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Ali's House (Destroyed)
|
||||
Name: actor-v26-husk-name
|
||||
|
||||
V27:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -184,14 +184,14 @@ V27:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Trader Ted's
|
||||
Name: actor-v27-name
|
||||
|
||||
V27.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Trader Ted's (Destroyed)
|
||||
Name: actor-v27-husk-name
|
||||
|
||||
V28:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -200,14 +200,14 @@ V28:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Menelik's House
|
||||
Name: actor-v28-name
|
||||
|
||||
V28.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Menelik's House (Destroyed)
|
||||
Name: actor-v28-husk-name
|
||||
|
||||
V29:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -216,14 +216,14 @@ V29:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Prestor John's House
|
||||
Name: actor-v29-name
|
||||
|
||||
V29.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Prestor John's House (Destroyed)
|
||||
Name: actor-v29-husk-name
|
||||
|
||||
V30:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -236,7 +236,7 @@ V30:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Village Well
|
||||
Name: actor-v30-name
|
||||
|
||||
V30.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
@@ -246,7 +246,7 @@ V30.Husk:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Village Well (Destroyed)
|
||||
Name: actor-v30-husk-name
|
||||
|
||||
V31:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -259,7 +259,7 @@ V31:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Witch Doctor's Hut
|
||||
Name: actor-v31-name
|
||||
|
||||
V31.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
@@ -269,7 +269,7 @@ V31.Husk:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Witch Doctor's Hut (Destroyed)
|
||||
Name: actor-v31-husk-name
|
||||
|
||||
V32:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -282,7 +282,7 @@ V32:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Rikitikitembo's Hut
|
||||
Name: actor-v32-name
|
||||
|
||||
V32.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
@@ -292,7 +292,7 @@ V32.Husk:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Rikitikitembo's Hut (Destroyed)
|
||||
Name: actor-v32-husk-name
|
||||
|
||||
V33:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -305,7 +305,7 @@ V33:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Roarke's Hut
|
||||
Name: actor-v33-name
|
||||
|
||||
V33.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
@@ -315,7 +315,7 @@ V33.Husk:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Roarke's Hut (Destroyed)
|
||||
Name: actor-v33-husk-name
|
||||
|
||||
V34:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -324,14 +324,14 @@ V34:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Mubasa's Hut
|
||||
Name: actor-v34-name
|
||||
|
||||
V34.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Mubasa's Hut (Destroyed)
|
||||
Name: actor-v34-husk-name
|
||||
|
||||
V35:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -340,14 +340,14 @@ V35:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Aksum's Hut
|
||||
Name: actor-v35-name
|
||||
|
||||
V35.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Aksum's Hut (Destroyed)
|
||||
Name: actor-v35-husk-name
|
||||
|
||||
V36:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -356,14 +356,14 @@ V36:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Mambo's Hut
|
||||
Name: actor-v36-name
|
||||
|
||||
V36.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Mambo's Hut (Destroyed)
|
||||
Name: actor-v36-husk-name
|
||||
|
||||
V37:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -381,7 +381,7 @@ V37:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: The Studio
|
||||
Name: actor-v37-name
|
||||
|
||||
V37.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
@@ -391,4 +391,4 @@ V37.Husk:
|
||||
MapEditorData:
|
||||
RequireTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: The Studio (Destroyed)
|
||||
Name: actor-v37-husk-name
|
||||
|
||||
@@ -10,7 +10,7 @@ V01:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Tooltip:
|
||||
Name: Church
|
||||
Name: actor-v01-name
|
||||
SpawnActorOnDeath:
|
||||
Actor: V01.Husk
|
||||
MapEditorData:
|
||||
@@ -22,7 +22,7 @@ V01.Husk:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Tooltip:
|
||||
Name: Church (Destroyed)
|
||||
Name: actor-v01-husk-name
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
@@ -42,7 +42,7 @@ V02:
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Han's and Gretel's
|
||||
Name: actor-v02-name
|
||||
|
||||
V02.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
@@ -52,7 +52,7 @@ V02.Husk:
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Han's and Gretel's (Destroyed)
|
||||
Name: actor-v02-husk-name
|
||||
|
||||
V03:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -70,7 +70,7 @@ V03:
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Hewitt's House
|
||||
Name: actor-v03-name
|
||||
|
||||
V03.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
@@ -80,7 +80,7 @@ V03.Husk:
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Hewitt's House (Destroyed)
|
||||
Name: actor-v03-husk-name
|
||||
|
||||
V04:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -98,7 +98,7 @@ V04:
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Ricktor's House
|
||||
Name: actor-v04-name
|
||||
|
||||
V04.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
@@ -108,7 +108,7 @@ V04.Husk:
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Ricktor's House (Destroyed)
|
||||
Name: actor-v04-husk-name
|
||||
|
||||
V05:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -121,7 +121,7 @@ V05:
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Gretchkin's house
|
||||
Name: actor-v05-name
|
||||
|
||||
V05.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
@@ -131,7 +131,7 @@ V05.Husk:
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Gretchkin's house (Destroyed)
|
||||
Name: actor-v05-husk-name
|
||||
|
||||
V06:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -144,7 +144,7 @@ V06:
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: The Barn
|
||||
Name: actor-v06-name
|
||||
|
||||
V06.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
@@ -154,7 +154,7 @@ V06.Husk:
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: The Barn (Destroyed)
|
||||
Name: actor-v06-husk-name
|
||||
|
||||
V07:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -167,7 +167,7 @@ V07:
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Damon's Pub
|
||||
Name: actor-v07-name
|
||||
|
||||
V07.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
@@ -177,7 +177,7 @@ V07.Husk:
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Damon's Pub (Destroyed)
|
||||
Name: actor-v07-husk-name
|
||||
|
||||
V08:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -186,14 +186,14 @@ V08:
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Fran's House
|
||||
Name: actor-v08-name
|
||||
|
||||
V08.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Fran's House (Destroyed)
|
||||
Name: actor-v08-husk-name
|
||||
|
||||
V09:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -202,14 +202,14 @@ V09:
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Music Factory
|
||||
Name: actor-v09-name
|
||||
|
||||
V09.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Music Factory (Destroyed)
|
||||
Name: actor-v09-husk-name
|
||||
|
||||
V10:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -218,14 +218,14 @@ V10:
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Toymaker's
|
||||
Name: actor-v10-name
|
||||
|
||||
V10.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Toymaker's (Destroyed)
|
||||
Name: actor-v10-husk-name
|
||||
|
||||
V11:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -234,14 +234,14 @@ V11:
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Ludwig's House
|
||||
Name: actor-v11-name
|
||||
|
||||
V11.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Ludwig's House (Destroyed)
|
||||
Name: actor-v11-husk-name
|
||||
|
||||
V12:
|
||||
Inherits: ^CivHaystackOrIgloo
|
||||
@@ -266,14 +266,14 @@ V14:
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Wheat Field
|
||||
Name: actor-v14-name
|
||||
|
||||
V14.Husk:
|
||||
Inherits: ^CivFieldHusk
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Wheat Field (Destroyed)
|
||||
Name: actor-v14-husk-name
|
||||
|
||||
V15:
|
||||
Inherits: ^CivField
|
||||
@@ -282,14 +282,14 @@ V15:
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Fallow Field
|
||||
Name: actor-v15-name
|
||||
|
||||
V15.Husk:
|
||||
Inherits: ^CivFieldHusk
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Fallow Field (Destroyed)
|
||||
Name: actor-v15-husk-name
|
||||
|
||||
V16:
|
||||
Inherits: ^CivField
|
||||
@@ -298,14 +298,14 @@ V16:
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Corn Field
|
||||
Name: actor-v16-name
|
||||
|
||||
V16.Husk:
|
||||
Inherits: ^CivFieldHusk
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Corn Field (Destroyed)
|
||||
Name: actor-v16-husk-name
|
||||
|
||||
V17:
|
||||
Inherits: ^CivField
|
||||
@@ -314,14 +314,14 @@ V17:
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Celery Field
|
||||
Name: actor-v17-name
|
||||
|
||||
V17.Husk:
|
||||
Inherits: ^CivFieldHusk
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Celery Field (Destroyed)
|
||||
Name: actor-v17-husk-name
|
||||
|
||||
V18:
|
||||
Inherits: ^CivField
|
||||
@@ -330,14 +330,14 @@ V18:
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Potato Field
|
||||
Name: actor-v18-name
|
||||
|
||||
V18.Husk:
|
||||
Inherits: ^CivFieldHusk
|
||||
MapEditorData:
|
||||
ExcludeTilesets: DESERT
|
||||
Tooltip:
|
||||
Name: Potato Field (Destroyed)
|
||||
Name: actor-v18-husk-name
|
||||
|
||||
ARCO:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -348,7 +348,7 @@ ARCO:
|
||||
SpawnActorOnDeath:
|
||||
Actor: ARCO.Husk
|
||||
Tooltip:
|
||||
Name: Oil Pump
|
||||
Name: actor-arco-name
|
||||
ShowOwnerRow: True
|
||||
|
||||
ARCO.Husk:
|
||||
@@ -357,14 +357,14 @@ ARCO.Husk:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
Tooltip:
|
||||
Name: Oil Pump (Destroyed)
|
||||
Name: actor-arco-husk-name
|
||||
|
||||
BARB:
|
||||
Inherits: ^Wall
|
||||
Armor:
|
||||
Type: Light
|
||||
Tooltip:
|
||||
Name: Barbwire Fence
|
||||
Name: actor-barb-name
|
||||
LineBuild:
|
||||
NodeTypes: barbwire
|
||||
LineBuildNode:
|
||||
@@ -377,7 +377,7 @@ WOOD:
|
||||
Armor:
|
||||
Type: Wood
|
||||
Tooltip:
|
||||
Name: Wooden Fence
|
||||
Name: actor-wood-name
|
||||
LineBuild:
|
||||
NodeTypes: woodfence
|
||||
LineBuildNode:
|
||||
@@ -515,12 +515,12 @@ DELPHI:
|
||||
Inherits@armed: ^ArmedCivilian
|
||||
-Wanders:
|
||||
Tooltip:
|
||||
Name: Agent Delphi
|
||||
Name: actor-delphi-name
|
||||
|
||||
CHAN:
|
||||
Inherits: ^CivInfantry
|
||||
Tooltip:
|
||||
Name: Dr. Chan
|
||||
Name: actor-chan-name
|
||||
|
||||
MOEBIUS:
|
||||
Inherits: ^CivInfantry
|
||||
@@ -528,7 +528,7 @@ MOEBIUS:
|
||||
Voiced:
|
||||
VoiceSet: MoebiusVoice
|
||||
Tooltip:
|
||||
Name: Dr. Moebius
|
||||
Name: actor-moebius-name
|
||||
|
||||
VICE:
|
||||
Inherits: ^Viceroid
|
||||
|
||||
@@ -257,7 +257,7 @@
|
||||
Guard:
|
||||
Guardable:
|
||||
Tooltip:
|
||||
GenericName: Vehicle
|
||||
GenericName: meta-vehicle-generic-name
|
||||
MustBeDestroyed:
|
||||
Voiced:
|
||||
VoiceSet: VehicleVoice
|
||||
@@ -271,7 +271,7 @@
|
||||
Locomotor: tracked
|
||||
TurnSpeed: 20
|
||||
Tooltip:
|
||||
GenericName: Tank
|
||||
GenericName: meta-tank-generic-name
|
||||
|
||||
^Helicopter:
|
||||
Inherits@1: ^ExistsInWorld
|
||||
@@ -313,7 +313,7 @@
|
||||
Guard:
|
||||
Guardable:
|
||||
Tooltip:
|
||||
GenericName: Helicopter
|
||||
GenericName: meta-helicopter-generic-name
|
||||
WithFacingSpriteBody:
|
||||
WithShadow:
|
||||
Offset: 43, 128, 0
|
||||
@@ -447,7 +447,7 @@
|
||||
Inherits: ^Infantry
|
||||
MustBeDestroyed:
|
||||
Tooltip:
|
||||
GenericName: Soldier
|
||||
GenericName: meta-soldier-generic-name
|
||||
Guard:
|
||||
TakeCover:
|
||||
SpeedModifier: 60
|
||||
@@ -468,7 +468,7 @@
|
||||
Valued:
|
||||
Cost: 10
|
||||
Tooltip:
|
||||
Name: Civilian
|
||||
Name: meta-civinfantry-name
|
||||
GenericVisibility: None
|
||||
Mobile:
|
||||
Speed: 54
|
||||
@@ -520,7 +520,7 @@
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Dinosaur
|
||||
Name: meta-dino-name
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
Mobile:
|
||||
@@ -587,7 +587,7 @@
|
||||
Valued:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Visceroid
|
||||
Name: meta-viceroid-name
|
||||
Armament:
|
||||
Weapon: Chemspray
|
||||
LocalOffset: 384,0,0
|
||||
@@ -666,7 +666,7 @@
|
||||
Guard:
|
||||
Guardable:
|
||||
Tooltip:
|
||||
GenericName: Ship
|
||||
GenericName: meta-ship-generic-name
|
||||
Voiced:
|
||||
VoiceSet: VehicleVoice
|
||||
HitShape:
|
||||
@@ -712,7 +712,7 @@
|
||||
Guardable:
|
||||
Range: 3c0
|
||||
Tooltip:
|
||||
GenericName: Structure
|
||||
GenericName: meta-building-generic-name
|
||||
FrozenUnderFog:
|
||||
Demolishable:
|
||||
MapEditorData:
|
||||
@@ -767,7 +767,7 @@
|
||||
^CivBuilding:
|
||||
Inherits: ^Building
|
||||
Tooltip:
|
||||
GenericName: Civilian Building
|
||||
GenericName: meta-civbuilding-generic-name
|
||||
GenericStancePrefix: false
|
||||
ShowOwnerRow: false
|
||||
FrozenUnderFog:
|
||||
@@ -783,7 +783,7 @@
|
||||
Footprint: x
|
||||
WithSpriteBody:
|
||||
Tooltip:
|
||||
GenericName: Civilian Building (Destroyed)
|
||||
GenericName: meta-civbuildinghusk-generic-name
|
||||
GenericStancePrefix: false
|
||||
ShowOwnerRow: false
|
||||
FrozenUnderFog:
|
||||
@@ -826,7 +826,7 @@
|
||||
-Selectable:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
GenericName: Field
|
||||
GenericName: meta-civfield-generic-name
|
||||
-Explodes:
|
||||
-ShakeOnDeath:
|
||||
-SoundOnDamageTransition:
|
||||
@@ -843,12 +843,12 @@
|
||||
Condition: winter
|
||||
TileSets: SNOW, WINTER
|
||||
Tooltip@WINTER:
|
||||
Name: Igloo
|
||||
Name: meta-civhaystackorigloo.winter--name
|
||||
RequiresCondition: winter
|
||||
GenericVisibility: None
|
||||
ShowOwnerRow: false
|
||||
Tooltip@SUMMER:
|
||||
Name: Haystacks
|
||||
Name: meta-civhaystackorigloo.summer--name
|
||||
RequiresCondition: !winter
|
||||
GenericVisibility: None
|
||||
ShowOwnerRow: false
|
||||
@@ -861,7 +861,7 @@
|
||||
Dimensions: 1,1
|
||||
Footprint: =
|
||||
Tooltip:
|
||||
Name: Field (Destroyed)
|
||||
Name: meta-civfieldhusk-name
|
||||
GenericVisibility: None
|
||||
ShowOwnerRow: false
|
||||
RenderSprites:
|
||||
@@ -880,12 +880,12 @@
|
||||
Condition: winter
|
||||
TileSets: SNOW, WINTER
|
||||
Tooltip@WINTER:
|
||||
Name: Igloo (Destroyed)
|
||||
Name: meta-civhaystackorigloohusk.winter--name
|
||||
RequiresCondition: winter
|
||||
GenericVisibility: None
|
||||
ShowOwnerRow: false
|
||||
Tooltip@SUMMER:
|
||||
Name: Haystacks (Destroyed)
|
||||
Name: meta-civhaystackorigloohusk.summer--name
|
||||
RequiresCondition: !winter
|
||||
GenericVisibility: None
|
||||
ShowOwnerRow: false
|
||||
@@ -940,7 +940,7 @@
|
||||
Inherits@1: ^SpriteActor
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Tree
|
||||
Name: meta-tree-name
|
||||
ShowOwnerRow: false
|
||||
RenderSprites:
|
||||
Palette: staticterrain
|
||||
@@ -994,7 +994,7 @@
|
||||
Dimensions: 2,2
|
||||
WithSpriteBody:
|
||||
Tooltip:
|
||||
Name: Tree (Burnt)
|
||||
Name: meta-treehusk-name
|
||||
ShowOwnerRow: false
|
||||
HiddenUnderShroud:
|
||||
MapEditorData:
|
||||
@@ -1006,7 +1006,7 @@
|
||||
Inherits@1: ^SpriteActor
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Blossom Tree
|
||||
Name: meta-tibtree-name
|
||||
ShowOwnerRow: false
|
||||
RenderSprites:
|
||||
Palette: staticterrain
|
||||
@@ -1030,7 +1030,7 @@
|
||||
Inherits@1: ^SpriteActor
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Rock
|
||||
Name: meta-rock-name
|
||||
ShowOwnerRow: false
|
||||
RenderSprites:
|
||||
Palette: staticterrain
|
||||
@@ -1079,7 +1079,7 @@
|
||||
TransformOnCapture:
|
||||
ForceHealthPercentage: 25
|
||||
Tooltip:
|
||||
GenericName: Destroyed Vehicle
|
||||
GenericName: meta-husk-generic-name
|
||||
WithColoredOverlay@IDISABLE:
|
||||
Color: 000000B4
|
||||
ScriptTriggers:
|
||||
@@ -1115,14 +1115,14 @@
|
||||
Moves: False
|
||||
Explosion: HeliCrash
|
||||
Tooltip:
|
||||
GenericName: Destroyed Helicopter
|
||||
GenericName: meta-helicopterhusk-generic-name
|
||||
-MapEditorData:
|
||||
|
||||
^Bridge:
|
||||
Inherits@shape: ^1x1Shape
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Bridge
|
||||
Name: meta-bridge-name
|
||||
ShowOwnerRow: false
|
||||
Targetable:
|
||||
RequiresForceFire: true
|
||||
@@ -1148,8 +1148,8 @@
|
||||
Interactable:
|
||||
HiddenUnderFog:
|
||||
Tooltip:
|
||||
Name: Crate
|
||||
GenericName: Crate
|
||||
Name: meta-crate.name
|
||||
GenericName: meta-crate.generic-name
|
||||
ShowOwnerRow: false
|
||||
Crate:
|
||||
TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
MCV.Husk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Mobile Construction Vehicle (Destroyed)
|
||||
Name: actor-mcv-husk-name
|
||||
TransformOnCapture:
|
||||
IntoActor: mcv
|
||||
RenderSprites:
|
||||
@@ -10,7 +10,7 @@ MCV.Husk:
|
||||
HARV.Husk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Harvester (Destroyed)
|
||||
Name: actor-harv-husk-name
|
||||
TransformOnCapture:
|
||||
IntoActor: harv
|
||||
RenderSprites:
|
||||
@@ -19,7 +19,7 @@ HARV.Husk:
|
||||
APC.Husk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: APC (Destroyed)
|
||||
Name: actor-apc-husk-name
|
||||
TransformOnCapture:
|
||||
IntoActor: apc
|
||||
RenderSprites:
|
||||
@@ -28,7 +28,7 @@ APC.Husk:
|
||||
FTNK.Husk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Flame Tank (Destroyed)
|
||||
Name: actor-ftnk-husk-name
|
||||
TransformOnCapture:
|
||||
IntoActor: ftnk
|
||||
RenderSprites:
|
||||
@@ -37,7 +37,7 @@ FTNK.Husk:
|
||||
ARTY.Husk:
|
||||
Inherits: ^LightHusk
|
||||
Tooltip:
|
||||
Name: Artillery (Destroyed)
|
||||
Name: actor-arty-husk-name
|
||||
TransformOnCapture:
|
||||
IntoActor: arty
|
||||
RenderSprites:
|
||||
@@ -46,7 +46,7 @@ ARTY.Husk:
|
||||
BGGY.Husk:
|
||||
Inherits: ^LightHusk
|
||||
Tooltip:
|
||||
Name: Nod Buggy (Destroyed)
|
||||
Name: actor-bggy-husk-name
|
||||
TransformOnCapture:
|
||||
IntoActor: bggy
|
||||
RenderSprites:
|
||||
@@ -55,7 +55,7 @@ BGGY.Husk:
|
||||
BIKE.Husk:
|
||||
Inherits: ^LightHusk
|
||||
Tooltip:
|
||||
Name: Recon Bike (Destroyed)
|
||||
Name: actor-bike-husk-name
|
||||
TransformOnCapture:
|
||||
IntoActor: bike
|
||||
RenderSprites:
|
||||
@@ -64,7 +64,7 @@ BIKE.Husk:
|
||||
JEEP.Husk:
|
||||
Inherits: ^LightHusk
|
||||
Tooltip:
|
||||
Name: Hum-Vee (Destroyed)
|
||||
Name: actor-jeep-husk-name
|
||||
TransformOnCapture:
|
||||
IntoActor: jeep
|
||||
RenderSprites:
|
||||
@@ -73,7 +73,7 @@ JEEP.Husk:
|
||||
LTNK.Husk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Light Tank (Destroyed)
|
||||
Name: actor-ltnk-husk-name
|
||||
ThrowsParticle@turret:
|
||||
Anim: turret
|
||||
TransformOnCapture:
|
||||
@@ -84,7 +84,7 @@ LTNK.Husk:
|
||||
MTNK.Husk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Medium Tank (Destroyed)
|
||||
Name: actor-mtnk-husk-name
|
||||
ThrowsParticle@turret:
|
||||
Anim: turret
|
||||
TransformOnCapture:
|
||||
@@ -95,7 +95,7 @@ MTNK.Husk:
|
||||
HTNK.Husk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Mammoth Tank (Destroyed)
|
||||
Name: actor-htnk-husk-name
|
||||
ThrowsParticle@turret:
|
||||
Anim: turret
|
||||
TransformOnCapture:
|
||||
@@ -106,7 +106,7 @@ HTNK.Husk:
|
||||
MSAM.Husk:
|
||||
Inherits: ^LightHusk
|
||||
Tooltip:
|
||||
Name: Rocket Launcher (Destroyed)
|
||||
Name: actor-msam-husk-name
|
||||
ThrowsParticle@turret:
|
||||
Anim: turret
|
||||
TransformOnCapture:
|
||||
@@ -117,7 +117,7 @@ MSAM.Husk:
|
||||
MLRS.Husk:
|
||||
Inherits: ^LightHusk
|
||||
Tooltip:
|
||||
Name: Mobile S.A.M. (Destroyed)
|
||||
Name: actor-mlrs-husk-name
|
||||
ThrowsParticle@turret:
|
||||
Anim: turret
|
||||
TransformOnCapture:
|
||||
@@ -128,7 +128,7 @@ MLRS.Husk:
|
||||
STNK.Husk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Stealth Tank (Destroyed)
|
||||
Name: actor-stnk-husk-name
|
||||
TransformOnCapture:
|
||||
IntoActor: stnk
|
||||
RenderSprites:
|
||||
@@ -140,7 +140,7 @@ STNK.Husk:
|
||||
TRUCK.Husk:
|
||||
Inherits: ^LightHusk
|
||||
Tooltip:
|
||||
Name: Supply Truck (Destroyed)
|
||||
Name: actor-truck-husk-name
|
||||
TransformOnCapture:
|
||||
IntoActor: truck
|
||||
RenderSprites:
|
||||
|
||||
@@ -6,14 +6,14 @@ E1:
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Minigunner
|
||||
Name: actor-e1.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: barracks
|
||||
Queue: Infantry.GDI, Infantry.Nod
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
Description: actor-e1.description
|
||||
Mobile:
|
||||
Speed: 54
|
||||
Health:
|
||||
@@ -39,14 +39,14 @@ E2:
|
||||
Valued:
|
||||
Cost: 160
|
||||
Tooltip:
|
||||
Name: Grenadier
|
||||
Name: actor-e2.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Infantry.GDI
|
||||
Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets
|
||||
Description: actor-e2.description
|
||||
Mobile:
|
||||
Speed: 68
|
||||
Health:
|
||||
@@ -79,14 +79,14 @@ E3:
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Rocket Soldier
|
||||
Name: actor-e3.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: barracks
|
||||
Queue: Infantry.GDI, Infantry.Nod
|
||||
Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||
Description: actor-e3.description
|
||||
Mobile:
|
||||
Speed: 39
|
||||
Health:
|
||||
@@ -115,14 +115,14 @@ E4:
|
||||
Valued:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Flamethrower
|
||||
Name: actor-e4.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Infantry.Nod
|
||||
Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks
|
||||
Description: actor-e4.description
|
||||
Mobile:
|
||||
Speed: 54
|
||||
Health:
|
||||
@@ -153,14 +153,14 @@ E5:
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Chemical Warrior
|
||||
Name: actor-e5.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: tmpl, ~techlevel.high
|
||||
Queue: Infantry.Nod
|
||||
Description: Advanced general-purpose infantry.\n Strong vs all Ground units
|
||||
Description: actor-e5.description
|
||||
Mobile:
|
||||
Speed: 54
|
||||
Locomotor: chem
|
||||
@@ -191,14 +191,14 @@ E6:
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Engineer
|
||||
Name: actor-e6.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: barracks
|
||||
Queue: Infantry.GDI, Infantry.Nod
|
||||
Description: Damages and captures enemy structures.\n Repairs destroyed vehicles\n Unarmed
|
||||
Description: actor-e6.description
|
||||
Mobile:
|
||||
Speed: 46
|
||||
Health:
|
||||
@@ -229,14 +229,14 @@ RMBO:
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Commando
|
||||
Name: actor-rmbo.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: eye, ~techlevel.high
|
||||
Queue: Infantry.GDI
|
||||
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
||||
Description: actor-rmbo.description
|
||||
Mobile:
|
||||
Speed: 68
|
||||
Health:
|
||||
@@ -270,7 +270,7 @@ PVICE:
|
||||
Queue: Infantry.GDI, Infantry.Nod
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~disabled
|
||||
Description: Mutated abomination that spits liquid Tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
|
||||
Description: actor-pvice-description
|
||||
Tooltip:
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
@@ -280,43 +280,43 @@ PVICE:
|
||||
STEG:
|
||||
Inherits: ^DINO
|
||||
Tooltip:
|
||||
Name: Stegosaurus
|
||||
Name: actor-steg.name
|
||||
Armament:
|
||||
Weapon: tail
|
||||
WithDeathAnimation:
|
||||
DeathSequencePalette: terrain
|
||||
DeathPaletteIsPlayerPalette: false
|
||||
Buildable:
|
||||
Description: A large, heavily built, herbivorous quadruped
|
||||
Description: actor-steg.description
|
||||
|
||||
TREX:
|
||||
Inherits: ^DINO
|
||||
Tooltip:
|
||||
Name: Tyrannosaurus rex
|
||||
Name: actor-trex.name
|
||||
Armament:
|
||||
Weapon: teeth
|
||||
Selectable:
|
||||
Bounds: 2048, 1536, 85, 42
|
||||
DecorationBounds: 2218, 1621
|
||||
Buildable:
|
||||
Description: Bipedal carnivore with a massive skull
|
||||
Description: actor-trex.description
|
||||
|
||||
TRIC:
|
||||
Inherits: ^DINO
|
||||
Tooltip:
|
||||
Name: Triceratops
|
||||
Name: actor-tric.name
|
||||
Armament:
|
||||
Weapon: horn
|
||||
Buildable:
|
||||
Description: Quadruped with large bony frill and three horns
|
||||
Description: actor-tric.description
|
||||
Selectable:
|
||||
DecorationBounds: 1450, 1024, 0, 85
|
||||
|
||||
RAPT:
|
||||
Inherits: ^DINO
|
||||
Tooltip:
|
||||
Name: Velociraptor
|
||||
Name: actor-rapt.name
|
||||
Armament:
|
||||
Weapon: claw
|
||||
Buildable:
|
||||
Description: Bipedal with enlarged sickle-shaped claw on each hindfoot
|
||||
Description: actor-rapt.description
|
||||
|
||||
@@ -38,19 +38,19 @@ CRATE:
|
||||
WCRATE:
|
||||
Inherits: ^Crate
|
||||
Tooltip:
|
||||
Name: Wooden Crate
|
||||
Name: actor-wcrate-name
|
||||
RenderSprites:
|
||||
Image: wcrate
|
||||
|
||||
SCRATE:
|
||||
Inherits: ^Crate
|
||||
Tooltip:
|
||||
Name: Steel Crate
|
||||
Name: actor-scrate-name
|
||||
|
||||
mpspawn:
|
||||
Interactable:
|
||||
EditorOnlyTooltip:
|
||||
Name: (multiplayer player starting point)
|
||||
Name: actor-mpspawn-name
|
||||
AlwaysVisible:
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
@@ -66,7 +66,7 @@ mpspawn:
|
||||
waypoint:
|
||||
Interactable:
|
||||
EditorOnlyTooltip:
|
||||
Name: (waypoint for scripted behavior)
|
||||
Name: actor-waypoint-name
|
||||
AlwaysVisible:
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
@@ -89,7 +89,7 @@ fact.colorpicker:
|
||||
CAMERA:
|
||||
Interactable:
|
||||
EditorOnlyTooltip:
|
||||
Name: (reveals area to owner)
|
||||
Name: actor-camera-name
|
||||
AlwaysVisible:
|
||||
WithSpriteBody:
|
||||
RenderSpritesEditorOnly:
|
||||
@@ -106,7 +106,7 @@ CAMERA:
|
||||
CAMERA.small:
|
||||
Interactable:
|
||||
EditorOnlyTooltip:
|
||||
Name: (reveals small area to owner)
|
||||
Name: actor-camera-small-name
|
||||
AlwaysVisible:
|
||||
WithSpriteBody:
|
||||
RenderSpritesEditorOnly:
|
||||
@@ -138,7 +138,7 @@ FLARE:
|
||||
HiddenUnderFog:
|
||||
Type: CenterPosition
|
||||
Tooltip:
|
||||
Name: Flare
|
||||
Name: actor-flare-name
|
||||
ShowOwnerRow: false
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 1
|
||||
|
||||
@@ -6,7 +6,7 @@ BOAT:
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Gunboat
|
||||
Name: actor-boat-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -58,7 +58,7 @@ LST:
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Landing Craft
|
||||
Name: actor-lst-name
|
||||
Mobile:
|
||||
Locomotor: lcraft
|
||||
InitialFacing: 0
|
||||
|
||||
@@ -6,7 +6,7 @@ FACT:
|
||||
Valued:
|
||||
Cost: 3000
|
||||
Tooltip:
|
||||
Name: Construction Yard
|
||||
Name: actor-fact.name
|
||||
Building:
|
||||
Footprint: xxx xxx ===
|
||||
Dimensions: 3,3
|
||||
@@ -122,7 +122,7 @@ FACT:
|
||||
Amount: 0
|
||||
ProvidesPrerequisite@buildingname:
|
||||
Buildable:
|
||||
Description: Builds structures
|
||||
Description: actor-fact.description
|
||||
|
||||
FACT.GDI:
|
||||
Inherits: FACT
|
||||
@@ -134,7 +134,7 @@ FACT.GDI:
|
||||
Prerequisites: ~disabled
|
||||
ForceFaction: gdi
|
||||
Tooltip:
|
||||
Name: Construction Yard (GDI)
|
||||
Name: actor-fact-gdi-name
|
||||
|
||||
FACT.NOD:
|
||||
Inherits: FACT
|
||||
@@ -146,7 +146,7 @@ FACT.NOD:
|
||||
Prerequisites: ~disabled
|
||||
ForceFaction: nod
|
||||
Tooltip:
|
||||
Name: Construction Yard (Nod)
|
||||
Name: actor-fact-nod-name
|
||||
|
||||
NUKE:
|
||||
Inherits: ^BaseBuilding
|
||||
@@ -158,14 +158,14 @@ NUKE:
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Power Plant
|
||||
Name: actor-nuke.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Buildable:
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: fact
|
||||
Queue: Building.GDI, Building.Nod
|
||||
Description: Generates power
|
||||
Description: actor-nuke.description
|
||||
Building:
|
||||
Footprint: xX xx ==
|
||||
Dimensions: 2,3
|
||||
@@ -189,14 +189,14 @@ NUK2:
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Advanced Power Plant
|
||||
Name: actor-nuk2.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Buildable:
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Building.GDI, Building.Nod
|
||||
Description: Provides more power, cheaper than the\nstandard Power Plant
|
||||
Description: actor-nuk2.description
|
||||
Building:
|
||||
Footprint: xX xx ==
|
||||
Dimensions: 2,3
|
||||
@@ -224,12 +224,12 @@ PROC:
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Tiberium Refinery
|
||||
Name: actor-proc.name
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: anypower
|
||||
Queue: Building.GDI, Building.Nod
|
||||
Description: Processes raw Tiberium\ninto useable resources
|
||||
Description: actor-proc.description
|
||||
Building:
|
||||
Footprint: _x_ xxx +++ ===
|
||||
Dimensions: 3,4
|
||||
@@ -272,12 +272,12 @@ SILO:
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Tiberium Silo
|
||||
Name: actor-silo.name
|
||||
Buildable:
|
||||
BuildPaletteOrder: 35
|
||||
Prerequisites: proc
|
||||
Queue: Defence.GDI, Defence.Nod
|
||||
Description: Stores processed Tiberium
|
||||
Description: actor-silo.description
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
@@ -314,14 +314,14 @@ PYLE:
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Barracks
|
||||
Name: actor-pyle.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: barracks
|
||||
Buildable:
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: anypower
|
||||
Queue: Building.GDI
|
||||
Description: Trains infantry
|
||||
Description: actor-pyle.description
|
||||
Building:
|
||||
Footprint: xx ++ ==
|
||||
Dimensions: 2,3
|
||||
@@ -375,14 +375,14 @@ HAND:
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Hand of Nod
|
||||
Name: actor-hand.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: barracks
|
||||
Buildable:
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: anypower
|
||||
Queue: Building.Nod
|
||||
Description: Trains infantry
|
||||
Description: actor-hand.description
|
||||
Building:
|
||||
Footprint: xx xx ==
|
||||
Dimensions: 2,3
|
||||
@@ -439,14 +439,14 @@ AFLD:
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Airstrip
|
||||
Name: actor-afld.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: vehicleproduction
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: proc
|
||||
Queue: Building.Nod
|
||||
Description: Provides a dropzone\nfor vehicle reinforcements
|
||||
Description: actor-afld.description
|
||||
Building:
|
||||
Footprint: XXX+ xxx+ ====
|
||||
Dimensions: 4,3
|
||||
@@ -501,14 +501,14 @@ WEAP:
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Weapons Factory
|
||||
Name: actor-weap.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: vehicleproduction
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: proc
|
||||
Queue: Building.GDI
|
||||
Description: Produces vehicles
|
||||
Description: actor-weap.description
|
||||
Building:
|
||||
Footprint: xxx +++ ===
|
||||
Dimensions: 3,3
|
||||
@@ -568,12 +568,12 @@ HPAD:
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Helipad
|
||||
Name: actor-hpad.name
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: proc
|
||||
Queue: Building.GDI, Building.Nod
|
||||
Description: Produces and repairs helicopters
|
||||
Description: actor-hpad.description
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -646,14 +646,14 @@ HQ:
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Communications Center
|
||||
Name: actor-hq.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anyhq
|
||||
Buildable:
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: proc, ~techlevel.medium
|
||||
Queue: Building.GDI, Building.Nod
|
||||
Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate.
|
||||
Description: actor-hq.description
|
||||
Building:
|
||||
Footprint: X_ xx ==
|
||||
Dimensions: 2,3
|
||||
@@ -716,12 +716,12 @@ FIX:
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Repair Facility
|
||||
Name: actor-fix.name
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: vehicleproduction
|
||||
Queue: Building.GDI, Building.Nod
|
||||
Description: Repairs vehicles
|
||||
Description: actor-fix.description
|
||||
Building:
|
||||
Footprint: _+_ +++ _+_
|
||||
Dimensions: 3,3
|
||||
@@ -761,14 +761,14 @@ EYE:
|
||||
Valued:
|
||||
Cost: 1800
|
||||
Tooltip:
|
||||
Name: Advanced Communications Center
|
||||
Name: actor-eye.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anyhq
|
||||
Buildable:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: anyhq, ~techlevel.high
|
||||
Queue: Building.GDI
|
||||
Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate.
|
||||
Description: actor-eye.description
|
||||
Building:
|
||||
Footprint: X_ xx ==
|
||||
Dimensions: 2,3
|
||||
@@ -824,14 +824,14 @@ TMPL:
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Temple of Nod
|
||||
Name: actor-tmpl.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anyhq
|
||||
Buildable:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: anyhq, ~techlevel.high
|
||||
Queue: Building.Nod
|
||||
Description: Provides Nuclear Strike support power.\nUnlocks Stealth Tank, Chem. Warrior and Obelisk of Light.\nRequires power to operate.
|
||||
Description: actor-tmpl.description
|
||||
Building:
|
||||
Footprint: xxx xxx ===
|
||||
Dimensions: 3,3
|
||||
@@ -897,13 +897,13 @@ GUN:
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Turret
|
||||
Name: actor-gun.name
|
||||
Buildable:
|
||||
BuildPaletteOrder: 45
|
||||
Prerequisites: barracks
|
||||
Queue: Defence.GDI, Defence.Nod
|
||||
BuildDuration: 960
|
||||
Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
|
||||
Description: actor-gun.description
|
||||
Building:
|
||||
Health:
|
||||
HP: 41000
|
||||
@@ -952,13 +952,13 @@ SAM:
|
||||
Valued:
|
||||
Cost: 650
|
||||
Tooltip:
|
||||
Name: SAM Site
|
||||
Name: actor-sam.name
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: hand
|
||||
Queue: Defence.Nod
|
||||
BuildDuration: 1130
|
||||
Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
|
||||
Description: actor-sam.description
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
@@ -998,13 +998,13 @@ OBLI:
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Obelisk of Light
|
||||
Name: actor-obli.name
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: tmpl, ~techlevel.high
|
||||
Queue: Defence.Nod
|
||||
BuildDuration: 2080
|
||||
Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
|
||||
Description: actor-obli.description
|
||||
Selectable:
|
||||
Bounds: 1024, 1024
|
||||
DecorationBounds: 938, 1877, 0, -426
|
||||
@@ -1045,13 +1045,13 @@ GTWR:
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Guard Tower
|
||||
Name: actor-gtwr.name
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: barracks
|
||||
Queue: Defence.GDI, Defence.Nod
|
||||
BuildDuration: 960
|
||||
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
|
||||
Description: actor-gtwr.description
|
||||
Building:
|
||||
Health:
|
||||
HP: 40000
|
||||
@@ -1084,13 +1084,13 @@ ATWR:
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Advanced Guard Tower
|
||||
Name: actor-atwr.name
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Defence.GDI
|
||||
BuildDuration: 1920
|
||||
Description: All-purpose defensive structure.\n Strong vs Aircraft, Infantry\n Weak vs Tanks
|
||||
Description: actor-atwr.description
|
||||
Selectable:
|
||||
Bounds: 1024, 1024
|
||||
DecorationBounds: 938, 2048, 0, -512
|
||||
@@ -1134,12 +1134,12 @@ SBAG:
|
||||
CustomSellValue:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Sandbag Barrier
|
||||
Name: actor-sbag.name
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: fact
|
||||
Queue: Defence.GDI
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Description: actor-sbag.description
|
||||
Armor:
|
||||
Type: Light
|
||||
LineBuild:
|
||||
@@ -1156,12 +1156,12 @@ CYCL:
|
||||
CustomSellValue:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Chain Link Barrier
|
||||
Name: actor-cycl.name
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: fact
|
||||
Queue: Defence.Nod
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Description: actor-cycl.description
|
||||
Armor:
|
||||
Type: Light
|
||||
LineBuild:
|
||||
@@ -1178,13 +1178,13 @@ BRIK:
|
||||
CustomSellValue:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Concrete Barrier
|
||||
Name: actor-brik.name
|
||||
Buildable:
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: vehicleproduction
|
||||
Queue: Defence.GDI, Defence.Nod
|
||||
BuildDuration: 230
|
||||
Description: Stops infantry and most tanks.\nBlocks some projectiles.
|
||||
Description: actor-brik.description
|
||||
Health:
|
||||
HP: 20000
|
||||
Armor:
|
||||
@@ -1204,22 +1204,22 @@ BARRACKS:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Infantry Production
|
||||
Name: actor-barracks-name
|
||||
|
||||
VEHICLEPRODUCTION:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Vehicle Production
|
||||
Name: actor-vehicleproduction-name
|
||||
|
||||
ANYPOWER:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Any Power Generation
|
||||
Name: actor-anypower-name
|
||||
|
||||
ANYHQ:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: A Communications Center
|
||||
Name: actor-anyhq-name
|
||||
|
||||
@@ -11,7 +11,7 @@ V19:
|
||||
Health:
|
||||
HP: 80000
|
||||
Tooltip:
|
||||
Name: Oil Derrick
|
||||
Name: actor-v19-name
|
||||
TooltipDescription@ally:
|
||||
Description: Provides additional funds.
|
||||
ValidRelationships: Ally
|
||||
@@ -36,7 +36,7 @@ V19.Husk:
|
||||
Footprint: x
|
||||
Dimensions: 1,1
|
||||
Tooltip:
|
||||
Name: Oil Derrick (Destroyed)
|
||||
Name: actor-v19-husk-name
|
||||
|
||||
HOSP:
|
||||
Inherits: ^TechBuilding
|
||||
@@ -49,7 +49,7 @@ HOSP:
|
||||
Health:
|
||||
HP: 250000
|
||||
Tooltip:
|
||||
Name: Hospital
|
||||
Name: actor-hosp-name
|
||||
TooltipDescription@ally:
|
||||
Description: Provides infantry with self-healing.
|
||||
ValidRelationships: Ally
|
||||
@@ -70,7 +70,7 @@ HOSP.Husk:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Tooltip:
|
||||
Name: Hospital (Destroyed)
|
||||
Name: actor-hosp-husk-name
|
||||
WithBuildingBib:
|
||||
HasMinibib: true
|
||||
|
||||
@@ -85,7 +85,7 @@ BIO:
|
||||
Health:
|
||||
HP: 250000
|
||||
Tooltip:
|
||||
Name: Biological Lab
|
||||
Name: actor-bio-name
|
||||
TooltipDescription@ally:
|
||||
Description: Provides infantry with Tiberium immunity.
|
||||
ValidRelationships: Ally
|
||||
@@ -104,7 +104,7 @@ BIO.Husk:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Tooltip:
|
||||
Name: Biological Lab (Destroyed)
|
||||
Name: actor-bio-husk-name
|
||||
|
||||
MISS:
|
||||
Inherits: ^TechBuilding
|
||||
@@ -118,7 +118,7 @@ MISS:
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
Tooltip:
|
||||
Name: Tech Center
|
||||
Name: actor-miss-name
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 1000
|
||||
|
||||
@@ -26,7 +26,7 @@ SPLITBLUE:
|
||||
WithIdleAnimation:
|
||||
Interval: 500, 1000
|
||||
Tooltip:
|
||||
Name: Blossom Tree (blue)
|
||||
Name: actor-splitblue-name
|
||||
RadarColorFromTerrain:
|
||||
Terrain: BlueTiberium
|
||||
AppearsOnMapPreview:
|
||||
@@ -114,7 +114,7 @@ T03.Transformable:
|
||||
IntoActor: split2
|
||||
Offset: 0,1
|
||||
EditorOnlyTooltip:
|
||||
Name: (Tree that can transform into a Blossom Tree)
|
||||
Name: actor-t03-transformable-name
|
||||
|
||||
T03.Husk:
|
||||
Inherits: ^TreeHusk
|
||||
@@ -266,7 +266,7 @@ T13.Transformable:
|
||||
IntoActor: split3
|
||||
Offset: 0,1
|
||||
EditorOnlyTooltip:
|
||||
Name: (Tree that can transform into a Blossom Tree)
|
||||
Name: actor-t13-transformable-name
|
||||
|
||||
T13.Husk:
|
||||
Inherits: ^TreeHusk
|
||||
|
||||
@@ -4,11 +4,11 @@ MCV:
|
||||
Valued:
|
||||
Cost: 3000
|
||||
Tooltip:
|
||||
Name: Mobile Construction Vehicle
|
||||
Name: actor-mcv.name
|
||||
Buildable:
|
||||
BuildPaletteOrder: 100
|
||||
Queue: Vehicle.GDI, Vehicle.Nod
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
||||
Description: actor-mcv.description
|
||||
Selectable:
|
||||
DecorationBounds: 1536, 1536
|
||||
Mobile:
|
||||
@@ -45,13 +45,13 @@ HARV:
|
||||
Valued:
|
||||
Cost: 1100
|
||||
Tooltip:
|
||||
Name: Harvester
|
||||
GenericName: Harvester
|
||||
Name: actor-harv.name
|
||||
GenericName: actor-harv.generic-name
|
||||
Buildable:
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: proc
|
||||
Queue: Vehicle.GDI, Vehicle.Nod
|
||||
Description: Collects Tiberium for processing.\n Unarmed
|
||||
Description: actor-harv.description
|
||||
Selectable:
|
||||
DecorationBounds: 1536, 1536
|
||||
Harvester:
|
||||
@@ -109,14 +109,14 @@ APC:
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: APC
|
||||
Name: actor-apc.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: pyle
|
||||
Queue: Vehicle.GDI
|
||||
Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
|
||||
Description: actor-apc.description
|
||||
Mobile:
|
||||
TurnSpeed: 20
|
||||
Speed: 128
|
||||
@@ -188,14 +188,14 @@ ARTY:
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Artillery
|
||||
Name: actor-arty.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Vehicle.Nod
|
||||
Description: Long-range artillery.\n Strong vs Infantry, Vehicles and Buildings
|
||||
Description: actor-arty.description
|
||||
Mobile:
|
||||
TurnSpeed: 16
|
||||
Speed: 72
|
||||
@@ -237,14 +237,14 @@ FTNK:
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Flame Tank
|
||||
Name: actor-ftnk.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Vehicle.Nod
|
||||
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings and Vehicles\n Weak vs Tanks
|
||||
Description: actor-ftnk.description
|
||||
Mobile:
|
||||
TurnSpeed: 28
|
||||
Speed: 92
|
||||
@@ -282,14 +282,14 @@ BGGY:
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Nod Buggy
|
||||
Name: actor-bggy.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: afld
|
||||
Queue: Vehicle.Nod
|
||||
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
|
||||
Description: actor-bggy.description
|
||||
Mobile:
|
||||
TurnSpeed: 40
|
||||
Speed: 170
|
||||
@@ -327,14 +327,14 @@ BIKE:
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Recon Bike
|
||||
Name: actor-bike.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: afld
|
||||
Queue: Vehicle.Nod
|
||||
Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
|
||||
Description: actor-bike.description
|
||||
Mobile:
|
||||
TurnSpeed: 40
|
||||
Speed: 192
|
||||
@@ -369,14 +369,14 @@ JEEP:
|
||||
Valued:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Hum-Vee
|
||||
Name: actor-jeep.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: weap
|
||||
Queue: Vehicle.GDI
|
||||
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
|
||||
Description: actor-jeep.description
|
||||
Mobile:
|
||||
TurnSpeed: 40
|
||||
Speed: 145
|
||||
@@ -414,14 +414,14 @@ LTNK:
|
||||
Valued:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
Name: Light Tank
|
||||
Name: actor-ltnk.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Vehicle.Nod
|
||||
Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
|
||||
Description: actor-ltnk.description
|
||||
Mobile:
|
||||
TurnSpeed: 28
|
||||
Speed: 102
|
||||
@@ -460,14 +460,14 @@ MTNK:
|
||||
Valued:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
Name: Medium Tank
|
||||
Name: actor-mtnk.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Vehicle.GDI
|
||||
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry
|
||||
Description: actor-mtnk.description
|
||||
Mobile:
|
||||
Speed: 72
|
||||
Health:
|
||||
@@ -510,14 +510,14 @@ HTNK:
|
||||
Valued:
|
||||
Cost: 1800
|
||||
Tooltip:
|
||||
Name: Mammoth Tank
|
||||
Name: actor-htnk.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: eye, ~techlevel.high
|
||||
Queue: Vehicle.GDI
|
||||
Description: Heavily armored GDI Tank.\nCan attack Aircraft.\n Strong vs Everything
|
||||
Description: actor-htnk.description
|
||||
Mobile:
|
||||
Locomotor: heavytracked
|
||||
Speed: 46
|
||||
@@ -574,14 +574,14 @@ MSAM:
|
||||
Valued:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
Name: Rocket Launcher
|
||||
Name: actor-msam.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Vehicle.GDI
|
||||
Description: Long range rocket artillery.\n Strong vs all Ground units.
|
||||
Description: actor-msam.description
|
||||
Mobile:
|
||||
Speed: 72
|
||||
TurnSpeed: 16
|
||||
@@ -625,14 +625,14 @@ MLRS:
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Mobile S.A.M.
|
||||
Name: actor-mlrs.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Vehicle.Nod
|
||||
Description: Powerful anti-air unit.\nCannot attack Ground units.
|
||||
Description: actor-mlrs.description
|
||||
Mobile:
|
||||
Speed: 92
|
||||
TurnSpeed: 28
|
||||
@@ -681,14 +681,14 @@ STNK:
|
||||
Valued:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
Name: Stealth Tank
|
||||
Name: actor-stnk.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: tmpl, ~techlevel.high
|
||||
Queue: Vehicle.Nod
|
||||
Description: Long-range missile tank that can cloak.\nCan attack Aircraft.\nHas weak armor. Can be spotted by infantry and defense structures.\n Strong vs Vehicles, Tanks\n Weak vs Infantry.
|
||||
Description: actor-stnk.description
|
||||
Mobile:
|
||||
Locomotor: heavywheeled
|
||||
TurnSpeed: 40
|
||||
@@ -741,7 +741,7 @@ MHQ:
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Mobile HQ
|
||||
Name: actor-mhq.name
|
||||
Health:
|
||||
HP: 20000
|
||||
Armor:
|
||||
@@ -754,7 +754,7 @@ MHQ:
|
||||
Sequence: spinner
|
||||
Offset: -256,0,256
|
||||
Buildable:
|
||||
Description: Mobile base of operations
|
||||
Description: actor-mhq.description
|
||||
|
||||
TRUCK:
|
||||
Inherits: ^Vehicle
|
||||
@@ -764,11 +764,11 @@ TRUCK:
|
||||
BuildPaletteOrder: 35
|
||||
Prerequisites: vehicleproduction
|
||||
BuildDuration: 500
|
||||
Description: Transports cash to other players.\n Builds fast\n Unarmed
|
||||
Description: actor-truck.description
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Supply Truck
|
||||
Name: actor-truck.name
|
||||
Health:
|
||||
HP: 11000
|
||||
Armor:
|
||||
|
||||
Reference in New Issue
Block a user