Automated extraction

This commit is contained in:
Gustas
2023-11-11 22:05:09 +02:00
committed by Matthias Mailänder
parent 0f5b78442b
commit db8a28f2c0
147 changed files with 3489 additions and 1147 deletions

View File

@@ -6,7 +6,7 @@ FACT:
Valued:
Cost: 3000
Tooltip:
Name: Construction Yard
Name: actor-fact.name
Building:
Footprint: xxx xxx ===
Dimensions: 3,3
@@ -122,7 +122,7 @@ FACT:
Amount: 0
ProvidesPrerequisite@buildingname:
Buildable:
Description: Builds structures
Description: actor-fact.description
FACT.GDI:
Inherits: FACT
@@ -134,7 +134,7 @@ FACT.GDI:
Prerequisites: ~disabled
ForceFaction: gdi
Tooltip:
Name: Construction Yard (GDI)
Name: actor-fact-gdi-name
FACT.NOD:
Inherits: FACT
@@ -146,7 +146,7 @@ FACT.NOD:
Prerequisites: ~disabled
ForceFaction: nod
Tooltip:
Name: Construction Yard (Nod)
Name: actor-fact-nod-name
NUKE:
Inherits: ^BaseBuilding
@@ -158,14 +158,14 @@ NUKE:
Valued:
Cost: 500
Tooltip:
Name: Power Plant
Name: actor-nuke.name
ProvidesPrerequisite:
Prerequisite: anypower
Buildable:
BuildPaletteOrder: 10
Prerequisites: fact
Queue: Building.GDI, Building.Nod
Description: Generates power
Description: actor-nuke.description
Building:
Footprint: xX xx ==
Dimensions: 2,3
@@ -189,14 +189,14 @@ NUK2:
Valued:
Cost: 800
Tooltip:
Name: Advanced Power Plant
Name: actor-nuk2.name
ProvidesPrerequisite:
Prerequisite: anypower
Buildable:
BuildPaletteOrder: 80
Prerequisites: anyhq, ~techlevel.medium
Queue: Building.GDI, Building.Nod
Description: Provides more power, cheaper than the\nstandard Power Plant
Description: actor-nuk2.description
Building:
Footprint: xX xx ==
Dimensions: 2,3
@@ -224,12 +224,12 @@ PROC:
Valued:
Cost: 1500
Tooltip:
Name: Tiberium Refinery
Name: actor-proc.name
Buildable:
BuildPaletteOrder: 20
Prerequisites: anypower
Queue: Building.GDI, Building.Nod
Description: Processes raw Tiberium\ninto useable resources
Description: actor-proc.description
Building:
Footprint: _x_ xxx +++ ===
Dimensions: 3,4
@@ -272,12 +272,12 @@ SILO:
Valued:
Cost: 100
Tooltip:
Name: Tiberium Silo
Name: actor-silo.name
Buildable:
BuildPaletteOrder: 35
Prerequisites: proc
Queue: Defence.GDI, Defence.Nod
Description: Stores processed Tiberium
Description: actor-silo.description
Building:
Footprint: xx
Dimensions: 2,1
@@ -314,14 +314,14 @@ PYLE:
Valued:
Cost: 500
Tooltip:
Name: Barracks
Name: actor-pyle.name
ProvidesPrerequisite:
Prerequisite: barracks
Buildable:
BuildPaletteOrder: 30
Prerequisites: anypower
Queue: Building.GDI
Description: Trains infantry
Description: actor-pyle.description
Building:
Footprint: xx ++ ==
Dimensions: 2,3
@@ -375,14 +375,14 @@ HAND:
Valued:
Cost: 500
Tooltip:
Name: Hand of Nod
Name: actor-hand.name
ProvidesPrerequisite:
Prerequisite: barracks
Buildable:
BuildPaletteOrder: 30
Prerequisites: anypower
Queue: Building.Nod
Description: Trains infantry
Description: actor-hand.description
Building:
Footprint: xx xx ==
Dimensions: 2,3
@@ -439,14 +439,14 @@ AFLD:
Valued:
Cost: 2000
Tooltip:
Name: Airstrip
Name: actor-afld.name
ProvidesPrerequisite:
Prerequisite: vehicleproduction
Buildable:
BuildPaletteOrder: 40
Prerequisites: proc
Queue: Building.Nod
Description: Provides a dropzone\nfor vehicle reinforcements
Description: actor-afld.description
Building:
Footprint: XXX+ xxx+ ====
Dimensions: 4,3
@@ -501,14 +501,14 @@ WEAP:
Valued:
Cost: 2000
Tooltip:
Name: Weapons Factory
Name: actor-weap.name
ProvidesPrerequisite:
Prerequisite: vehicleproduction
Buildable:
BuildPaletteOrder: 40
Prerequisites: proc
Queue: Building.GDI
Description: Produces vehicles
Description: actor-weap.description
Building:
Footprint: xxx +++ ===
Dimensions: 3,3
@@ -568,12 +568,12 @@ HPAD:
Valued:
Cost: 1000
Tooltip:
Name: Helipad
Name: actor-hpad.name
Buildable:
BuildPaletteOrder: 50
Prerequisites: proc
Queue: Building.GDI, Building.Nod
Description: Produces and repairs helicopters
Description: actor-hpad.description
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -646,14 +646,14 @@ HQ:
Valued:
Cost: 1000
Tooltip:
Name: Communications Center
Name: actor-hq.name
ProvidesPrerequisite:
Prerequisite: anyhq
Buildable:
BuildPaletteOrder: 70
Prerequisites: proc, ~techlevel.medium
Queue: Building.GDI, Building.Nod
Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate.
Description: actor-hq.description
Building:
Footprint: X_ xx ==
Dimensions: 2,3
@@ -716,12 +716,12 @@ FIX:
Valued:
Cost: 500
Tooltip:
Name: Repair Facility
Name: actor-fix.name
Buildable:
BuildPaletteOrder: 60
Prerequisites: vehicleproduction
Queue: Building.GDI, Building.Nod
Description: Repairs vehicles
Description: actor-fix.description
Building:
Footprint: _+_ +++ _+_
Dimensions: 3,3
@@ -761,14 +761,14 @@ EYE:
Valued:
Cost: 1800
Tooltip:
Name: Advanced Communications Center
Name: actor-eye.name
ProvidesPrerequisite:
Prerequisite: anyhq
Buildable:
BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.high
Queue: Building.GDI
Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate.
Description: actor-eye.description
Building:
Footprint: X_ xx ==
Dimensions: 2,3
@@ -824,14 +824,14 @@ TMPL:
Valued:
Cost: 2000
Tooltip:
Name: Temple of Nod
Name: actor-tmpl.name
ProvidesPrerequisite:
Prerequisite: anyhq
Buildable:
BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.high
Queue: Building.Nod
Description: Provides Nuclear Strike support power.\nUnlocks Stealth Tank, Chem. Warrior and Obelisk of Light.\nRequires power to operate.
Description: actor-tmpl.description
Building:
Footprint: xxx xxx ===
Dimensions: 3,3
@@ -897,13 +897,13 @@ GUN:
Valued:
Cost: 600
Tooltip:
Name: Turret
Name: actor-gun.name
Buildable:
BuildPaletteOrder: 45
Prerequisites: barracks
Queue: Defence.GDI, Defence.Nod
BuildDuration: 960
Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
Description: actor-gun.description
Building:
Health:
HP: 41000
@@ -952,13 +952,13 @@ SAM:
Valued:
Cost: 650
Tooltip:
Name: SAM Site
Name: actor-sam.name
Buildable:
BuildPaletteOrder: 50
Prerequisites: hand
Queue: Defence.Nod
BuildDuration: 1130
Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
Description: actor-sam.description
Building:
Footprint: xx
Dimensions: 2,1
@@ -998,13 +998,13 @@ OBLI:
Valued:
Cost: 1500
Tooltip:
Name: Obelisk of Light
Name: actor-obli.name
Buildable:
BuildPaletteOrder: 60
Prerequisites: tmpl, ~techlevel.high
Queue: Defence.Nod
BuildDuration: 2080
Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
Description: actor-obli.description
Selectable:
Bounds: 1024, 1024
DecorationBounds: 938, 1877, 0, -426
@@ -1045,13 +1045,13 @@ GTWR:
Valued:
Cost: 600
Tooltip:
Name: Guard Tower
Name: actor-gtwr.name
Buildable:
BuildPaletteOrder: 40
Prerequisites: barracks
Queue: Defence.GDI, Defence.Nod
BuildDuration: 960
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
Description: actor-gtwr.description
Building:
Health:
HP: 40000
@@ -1084,13 +1084,13 @@ ATWR:
Valued:
Cost: 1000
Tooltip:
Name: Advanced Guard Tower
Name: actor-atwr.name
Buildable:
BuildPaletteOrder: 60
Prerequisites: anyhq, ~techlevel.medium
Queue: Defence.GDI
BuildDuration: 1920
Description: All-purpose defensive structure.\n Strong vs Aircraft, Infantry\n Weak vs Tanks
Description: actor-atwr.description
Selectable:
Bounds: 1024, 1024
DecorationBounds: 938, 2048, 0, -512
@@ -1134,12 +1134,12 @@ SBAG:
CustomSellValue:
Value: 0
Tooltip:
Name: Sandbag Barrier
Name: actor-sbag.name
Buildable:
BuildPaletteOrder: 20
Prerequisites: fact
Queue: Defence.GDI
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Description: actor-sbag.description
Armor:
Type: Light
LineBuild:
@@ -1156,12 +1156,12 @@ CYCL:
CustomSellValue:
Value: 0
Tooltip:
Name: Chain Link Barrier
Name: actor-cycl.name
Buildable:
BuildPaletteOrder: 20
Prerequisites: fact
Queue: Defence.Nod
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Description: actor-cycl.description
Armor:
Type: Light
LineBuild:
@@ -1178,13 +1178,13 @@ BRIK:
CustomSellValue:
Value: 0
Tooltip:
Name: Concrete Barrier
Name: actor-brik.name
Buildable:
BuildPaletteOrder: 30
Prerequisites: vehicleproduction
Queue: Defence.GDI, Defence.Nod
BuildDuration: 230
Description: Stops infantry and most tanks.\nBlocks some projectiles.
Description: actor-brik.description
Health:
HP: 20000
Armor:
@@ -1204,22 +1204,22 @@ BARRACKS:
AlwaysVisible:
Interactable:
Tooltip:
Name: Infantry Production
Name: actor-barracks-name
VEHICLEPRODUCTION:
AlwaysVisible:
Interactable:
Tooltip:
Name: Vehicle Production
Name: actor-vehicleproduction-name
ANYPOWER:
AlwaysVisible:
Interactable:
Tooltip:
Name: Any Power Generation
Name: actor-anypower-name
ANYHQ:
AlwaysVisible:
Interactable:
Tooltip:
Name: A Communications Center
Name: actor-anyhq-name