Automated extraction
This commit is contained in:
committed by
Matthias Mailänder
parent
0f5b78442b
commit
db8a28f2c0
@@ -6,7 +6,7 @@ FACT:
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Valued:
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Cost: 3000
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Tooltip:
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Name: Construction Yard
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Name: actor-fact.name
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Building:
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Footprint: xxx xxx ===
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Dimensions: 3,3
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@@ -122,7 +122,7 @@ FACT:
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Amount: 0
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ProvidesPrerequisite@buildingname:
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Buildable:
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Description: Builds structures
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Description: actor-fact.description
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FACT.GDI:
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Inherits: FACT
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@@ -134,7 +134,7 @@ FACT.GDI:
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Prerequisites: ~disabled
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ForceFaction: gdi
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Tooltip:
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Name: Construction Yard (GDI)
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Name: actor-fact-gdi-name
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FACT.NOD:
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Inherits: FACT
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@@ -146,7 +146,7 @@ FACT.NOD:
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Prerequisites: ~disabled
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ForceFaction: nod
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Tooltip:
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Name: Construction Yard (Nod)
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Name: actor-fact-nod-name
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NUKE:
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Inherits: ^BaseBuilding
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@@ -158,14 +158,14 @@ NUKE:
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Valued:
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Cost: 500
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Tooltip:
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Name: Power Plant
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Name: actor-nuke.name
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ProvidesPrerequisite:
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Prerequisite: anypower
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Buildable:
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BuildPaletteOrder: 10
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Prerequisites: fact
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Queue: Building.GDI, Building.Nod
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Description: Generates power
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Description: actor-nuke.description
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Building:
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Footprint: xX xx ==
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Dimensions: 2,3
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@@ -189,14 +189,14 @@ NUK2:
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Valued:
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Cost: 800
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Tooltip:
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Name: Advanced Power Plant
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Name: actor-nuk2.name
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ProvidesPrerequisite:
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Prerequisite: anypower
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Buildable:
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BuildPaletteOrder: 80
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Building.GDI, Building.Nod
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Description: Provides more power, cheaper than the\nstandard Power Plant
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Description: actor-nuk2.description
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Building:
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Footprint: xX xx ==
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Dimensions: 2,3
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@@ -224,12 +224,12 @@ PROC:
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Valued:
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Cost: 1500
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Tooltip:
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Name: Tiberium Refinery
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Name: actor-proc.name
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: anypower
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Queue: Building.GDI, Building.Nod
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Description: Processes raw Tiberium\ninto useable resources
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Description: actor-proc.description
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Building:
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Footprint: _x_ xxx +++ ===
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Dimensions: 3,4
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@@ -272,12 +272,12 @@ SILO:
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Valued:
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Cost: 100
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Tooltip:
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Name: Tiberium Silo
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Name: actor-silo.name
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Buildable:
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BuildPaletteOrder: 35
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Prerequisites: proc
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Queue: Defence.GDI, Defence.Nod
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Description: Stores processed Tiberium
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Description: actor-silo.description
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -314,14 +314,14 @@ PYLE:
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Valued:
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Cost: 500
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Tooltip:
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Name: Barracks
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Name: actor-pyle.name
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ProvidesPrerequisite:
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Prerequisite: barracks
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: anypower
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Queue: Building.GDI
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Description: Trains infantry
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Description: actor-pyle.description
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Building:
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Footprint: xx ++ ==
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Dimensions: 2,3
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@@ -375,14 +375,14 @@ HAND:
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Valued:
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Cost: 500
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Tooltip:
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Name: Hand of Nod
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Name: actor-hand.name
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ProvidesPrerequisite:
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Prerequisite: barracks
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: anypower
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Queue: Building.Nod
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Description: Trains infantry
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Description: actor-hand.description
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Building:
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Footprint: xx xx ==
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Dimensions: 2,3
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@@ -439,14 +439,14 @@ AFLD:
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Valued:
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Cost: 2000
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Tooltip:
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Name: Airstrip
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Name: actor-afld.name
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ProvidesPrerequisite:
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Prerequisite: vehicleproduction
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: proc
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Queue: Building.Nod
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Description: Provides a dropzone\nfor vehicle reinforcements
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Description: actor-afld.description
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Building:
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Footprint: XXX+ xxx+ ====
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Dimensions: 4,3
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@@ -501,14 +501,14 @@ WEAP:
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Valued:
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Cost: 2000
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Tooltip:
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Name: Weapons Factory
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Name: actor-weap.name
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ProvidesPrerequisite:
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Prerequisite: vehicleproduction
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: proc
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Queue: Building.GDI
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Description: Produces vehicles
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Description: actor-weap.description
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Building:
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Footprint: xxx +++ ===
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Dimensions: 3,3
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@@ -568,12 +568,12 @@ HPAD:
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Valued:
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Cost: 1000
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Tooltip:
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Name: Helipad
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Name: actor-hpad.name
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: proc
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Queue: Building.GDI, Building.Nod
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Description: Produces and repairs helicopters
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Description: actor-hpad.description
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -646,14 +646,14 @@ HQ:
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Valued:
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Cost: 1000
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Tooltip:
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Name: Communications Center
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Name: actor-hq.name
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ProvidesPrerequisite:
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Prerequisite: anyhq
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Buildable:
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BuildPaletteOrder: 70
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Prerequisites: proc, ~techlevel.medium
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Queue: Building.GDI, Building.Nod
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Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate.
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Description: actor-hq.description
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Building:
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Footprint: X_ xx ==
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Dimensions: 2,3
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@@ -716,12 +716,12 @@ FIX:
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Valued:
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Cost: 500
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Tooltip:
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Name: Repair Facility
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Name: actor-fix.name
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: vehicleproduction
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Queue: Building.GDI, Building.Nod
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Description: Repairs vehicles
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Description: actor-fix.description
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Building:
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Footprint: _+_ +++ _+_
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Dimensions: 3,3
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@@ -761,14 +761,14 @@ EYE:
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Valued:
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Cost: 1800
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Tooltip:
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Name: Advanced Communications Center
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Name: actor-eye.name
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ProvidesPrerequisite:
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Prerequisite: anyhq
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Buildable:
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BuildPaletteOrder: 100
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Prerequisites: anyhq, ~techlevel.high
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Queue: Building.GDI
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Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate.
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Description: actor-eye.description
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Building:
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Footprint: X_ xx ==
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Dimensions: 2,3
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@@ -824,14 +824,14 @@ TMPL:
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Valued:
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Cost: 2000
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Tooltip:
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Name: Temple of Nod
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Name: actor-tmpl.name
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ProvidesPrerequisite:
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Prerequisite: anyhq
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Buildable:
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BuildPaletteOrder: 100
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Prerequisites: anyhq, ~techlevel.high
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Queue: Building.Nod
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Description: Provides Nuclear Strike support power.\nUnlocks Stealth Tank, Chem. Warrior and Obelisk of Light.\nRequires power to operate.
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Description: actor-tmpl.description
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Building:
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Footprint: xxx xxx ===
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Dimensions: 3,3
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@@ -897,13 +897,13 @@ GUN:
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Valued:
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Cost: 600
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Tooltip:
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Name: Turret
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Name: actor-gun.name
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Buildable:
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BuildPaletteOrder: 45
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Prerequisites: barracks
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Queue: Defence.GDI, Defence.Nod
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BuildDuration: 960
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Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
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Description: actor-gun.description
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Building:
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Health:
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HP: 41000
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@@ -952,13 +952,13 @@ SAM:
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Valued:
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Cost: 650
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Tooltip:
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Name: SAM Site
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Name: actor-sam.name
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: hand
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Queue: Defence.Nod
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BuildDuration: 1130
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Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
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Description: actor-sam.description
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -998,13 +998,13 @@ OBLI:
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Valued:
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Cost: 1500
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Tooltip:
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Name: Obelisk of Light
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Name: actor-obli.name
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: tmpl, ~techlevel.high
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Queue: Defence.Nod
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BuildDuration: 2080
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Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
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Description: actor-obli.description
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Selectable:
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Bounds: 1024, 1024
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DecorationBounds: 938, 1877, 0, -426
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@@ -1045,13 +1045,13 @@ GTWR:
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Valued:
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Cost: 600
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Tooltip:
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Name: Guard Tower
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Name: actor-gtwr.name
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: barracks
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Queue: Defence.GDI, Defence.Nod
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BuildDuration: 960
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Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
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Description: actor-gtwr.description
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Building:
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Health:
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HP: 40000
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@@ -1084,13 +1084,13 @@ ATWR:
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Valued:
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Cost: 1000
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Tooltip:
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Name: Advanced Guard Tower
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Name: actor-atwr.name
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Defence.GDI
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BuildDuration: 1920
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Description: All-purpose defensive structure.\n Strong vs Aircraft, Infantry\n Weak vs Tanks
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Description: actor-atwr.description
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Selectable:
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Bounds: 1024, 1024
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DecorationBounds: 938, 2048, 0, -512
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@@ -1134,12 +1134,12 @@ SBAG:
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Sandbag Barrier
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Name: actor-sbag.name
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: fact
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Queue: Defence.GDI
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Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
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Description: actor-sbag.description
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Armor:
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Type: Light
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LineBuild:
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@@ -1156,12 +1156,12 @@ CYCL:
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Chain Link Barrier
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Name: actor-cycl.name
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: fact
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Queue: Defence.Nod
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Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
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Description: actor-cycl.description
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Armor:
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Type: Light
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LineBuild:
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@@ -1178,13 +1178,13 @@ BRIK:
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Concrete Barrier
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Name: actor-brik.name
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: vehicleproduction
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Queue: Defence.GDI, Defence.Nod
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BuildDuration: 230
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Description: Stops infantry and most tanks.\nBlocks some projectiles.
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Description: actor-brik.description
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Health:
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HP: 20000
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Armor:
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@@ -1204,22 +1204,22 @@ BARRACKS:
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AlwaysVisible:
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Interactable:
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Tooltip:
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Name: Infantry Production
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Name: actor-barracks-name
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VEHICLEPRODUCTION:
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AlwaysVisible:
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Interactable:
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Tooltip:
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Name: Vehicle Production
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Name: actor-vehicleproduction-name
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ANYPOWER:
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AlwaysVisible:
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Interactable:
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Tooltip:
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Name: Any Power Generation
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Name: actor-anypower-name
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ANYHQ:
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AlwaysVisible:
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Interactable:
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Tooltip:
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Name: A Communications Center
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Name: actor-anyhq-name
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