Automated extraction

This commit is contained in:
Gustas
2023-11-11 22:05:09 +02:00
committed by Matthias Mailänder
parent 0f5b78442b
commit db8a28f2c0
147 changed files with 3489 additions and 1147 deletions

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@@ -55,3 +55,433 @@ notification-unit-lost = Unit lost.
notification-unit-promoted = Unit promoted.
notification-enemy-building-captured = Enemy Building captured.
notification-primary-building-selected = Primary building selected.
## aircraft.yaml
actor-carryall-reinforce =
.name = Carryall
.description = Large winged, planet-bound ship
Automatically lifts harvesters from and to Spice.
Lifts vehicles to Repair Pads when ordered.
actor-carryall-encyclopedia = Carryalls will automatically transport Harvesters back and forth from the Spice Fields to the Refineries. They will also pick up units and deliver them to the Repair Pad, when ordered to.
The Carryall is a lightly armored transport aircraft. They are vulnerable to missiles and can only be hit by anti-aircraft weapons.
actor-frigate-name = Frigate
actor-ornithopter =
.encyclopedia = The fastest aircraft on Dune, the Ornithopther is lightly armored and capable of dropping 500lb bombs. This unit is most effective against infantry and lightly armored targets, but also damages armored targets.
.name = Ornithopter
actor-ornithopter-husk-name = Ornithopter
actor-carryall-husk-name = Carryall
actor-carryall-huskvtol-name = Carryall
## arrakis.yaml
actor-spicebloom-spawnpoint-name = Spice Bloom spawnpoint
actor-spicebloom-name = Spice Bloom
actor-sandworm-name = Sandworm
actor-sietch-name = Fremen Sietch
## campaign-tooltips.yaml
meta-vehicle-neutral-prefix = Neutral
meta-tank-neutral-prefix = Neutral
meta-infantry-neutral-prefix = Neutral
meta-plane-neutral-prefix = Neutral
meta-building-neutral-prefix = Neutral
actor-wall-neutral-prefix = Neutral
## defaults.yaml
meta-vehicle-generic-name = Unit
meta-husk-generic-name = Destroyed Unit
meta-aircrafthusk-generic-name = Unit
meta-infantry-generic-name = Unit
meta-plane-generic-name = Unit
meta-building-generic-name = Structure
## husks.yaml
actor-mcv-husk-name = Mobile Construction Vehicle (Destroyed)
actor-harvester-husk-name = Spice Harvester (Destroyed)
actor-siege-tank-husk-name = Siege Tank (Destroyed)
actor-missile-tank-husk-name = Missile Tank (Destroyed)
actor-sonic-tank-husk-name = Sonic Tank (Destroyed)
actor-devastator-husk-name = Devastator (Destroyed)
actor-deviator-husk-name = Deviator (Destroyed)
meta-combat-tank-husk-name = Combat Tank (Destroyed)
## infantry.yaml
actor-light-inf =
.description = General-purpose infantry
Strong vs Infantry
Weak vs Vehicles, Artillery
.name = Light Infantry
.encyclopedia = Light Infantry are lightly armored foot soldiers, equipped with 9mm RP assault rifles. Light Infantry are effective against other infantry and lightly armored vehicles.
Light Infantry are resistant to missiles and large-caliber guns, but very vulnerable to high-explosives, fire and bullet weapons.
actor-engineer =
.description = Infiltrates and captures enemy structures
Strong vs Buildings
Weak vs Everything
.name = Engineer
.encyclopedia = Engineers can be used to capture enemy buildings.
Engineers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons.
actor-trooper =
.description = Anti-tank infantry
Strong vs Tanks
Weak vs Infantry, Artillery
.name = Trooper
.encyclopedia = Armed with missile launchers, Troopers fire wire guided armor-piercing warheads. These units are particularly effective against vehicles (especially armored ones) and buildings. However, this unit is largely useless against infantry.
Troopers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons.
actor-thumper =
.description = Attracts nearby worms when deployed
Unarmed
.name = Thumper Infantry
.encyclopedia = Deploys a noisy hammering device which will attract sand worms to this area.
actor-fremen =
.name = Fremen
.description = Elite infantry unit armed with assault rifles and rockets
Strong vs Infantry, Vehicles
Weak vs Artillery
Special Ability: Invisibility
.encyclopedia = Fremen are the native desert warriors of Dune. Fremen ground units carry 10mm Assault Rifles and Rockets. Their firepower is equally effective against infantry and vehicles.
Fremen units are very vulnerable to high-explosive and bullet weapons.
actor-grenadier =
.description = Infantry armed with grenades.
Strong vs Buildings, Infantry
Weak vs Vehicles
.name = Grenadier
.encyclopedia = Grenadiers are an infantry artillery unit which are strong against buildings. They have a chance to explode on death, so don't group them together.
actor-sardaukar =
.description = Elite assault infantry of Corrino
Strong vs Infantry, Vehicles
Weak vs Artillery
.name = Sardaukar
.encyclopedia = These powerful heavy troopers have a machine gun that's effective against infantry, and a rocket launcher for vehicles.
actor-mpsardaukar-description = Elite assault infantry of Harkonnen
Strong vs Infantry, Vehicles
Weak vs Artillery
actor-saboteur =
.description = Sneaky infantry, armed with explosives.
Can be deployed to become invisible for a limited time.
Strong vs Buildings
Weak vs Everything
Special Ability: destroy buildings
.name = Saboteur
.encyclopedia = The Saboteur is a special military unit acquired by House Ordos. A single Saboteur can destroy any enemy building once he moves into it, though also destroys himself! A Saboteur can be stealthed by deploying itself.
The Saboteur is resistant to anti-tank weaponry, but very vulnerable to high-explosives, fire, and bullet weapons.
actor-nsfremen-description = Elite infantry unit armed with assault rifles and rockets
Strong vs Infantry, Vehicles
Weak vs Artillery
## misc.yaml
actor-crate-name = Crate
actor-mpspawn-name = (multiplayer player starting point)
actor-waypoint-name = (waypoint for scripted behavior)
actor-camera-name = (reveals area to owner)
actor-wormspawner-name = (worm spawning location)
actor-upgrade-conyard =
.name = Construction Yard Upgrade
.description = Unlocks additional construction options
(Large Concrete Slab, Rocket Turret)
actor-upgrade-barracks =
.name = Barracks Upgrade
.description = Unlocks additional infantry
(Trooper, Engineer, Thumper Infantry)
Required to unlock faction specific infantry
(Atreides: Grenadier, Harkonnen: Sardaukar)
actor-upgrade-light =
.name = Light Factory Upgrade
.description = Unlocks additional light unit
(Missile Quad)
Required to unlock faction specific light unit
(Ordos: Stealth Raider Trike)
actor-upgrade-heavy =
.name = Heavy Factory Upgrade
.description = Unlocks additional construction options
(Repair Pad, IX Research Center)
Unlocks additional heavy units
(Siege Tank, Missile Tank, MCV)
actor-upgrade-hightech =
.name = High Tech Factory Upgrade
.description = Unlocks the Atreides Air Strike superweapon
actor-deathhand =
.name = Death Hand
.encyclopedia = The Death Hand warhead carries atomic cluster munitions. It detonates above the target, inflicting great damage over a wide area.
## structures.yaml
meta-concrete =
.name = Concrete
.generic-name = Structure
.description = Provides a strong foundation that prevents
damage from the terrain.
actor-concretea =
.name = Concrete Slab
.encyclopedia = If buildings are not placed on concrete, they will be damaged. Buildings can be repaired, but unless the building sits completely on concrete, the building will suffer continual weathering damage from the erosive desert environment.
Concrete is vulnerable to most weapon types. Concrete cannot be repaired if damaged.
actor-concreteb-name = Large Concrete Slab
actor-construction-yard =
.description = Produces structures.
.encyclopedia = The Construction Yard is the foundation of any base built on Arrakis. Construction Yards produce a small amount of power and are required for the building of any new structures. Protect this structure! It is critical to the success of your base.
Construction yards are fairly strong, but vulnerable in varying degrees to all types of weapons.
.name = Construction Yard
actor-wind-trap =
.description = Provides power for other structures.
.name = Wind Trap
.encyclopedia = Wind Traps provide power and water to an installation. Large, above-ground ducts funnel wind currents underground into massive turbines which power generators and humidity extractors.
Wind Traps are vulnerable to most types of weapons.
actor-barracks =
.description = Trains infantry.
.name = Barracks
.encyclopedia = Barracks are required to produce and train light infantry units. Barracks can be upgraded for the production of more advanced infantry in later missions.
Barracks are vulnerable to most types of weapons.
actor-refinery =
.description = Harvesters unload Spice here for processing.
.name = Spice Refinery
.encyclopedia = The Refinery is the basis of all Spice production on Dune. Harvesters transport mined Spice to the Refinery where it is converted into credits. Refined Spice is automatically distributed among the Silos and Refineries for storage. A refinery can store 2000 spice. A Spice Harvester is delivered via Carryall once a Refinery is built.
Refineries are vulnerable to most types of weapons.
actor-silo =
.description = Stores excess harvested Spice.
.encyclopedia = The Spice Silo allows the player to store 1500 harvested Spice. When a Refinery completes processing, excess Spice is automatically distributed evenly among the Silos and Refineries. When harvested Spice exceeds Silo capacity, the excess will be lost. When Spice Silos are destroyed or captured, the amount stored will be dispersed among other Silos and Refineries unless there is insufficient storage capacity.
The Spice Silo is vulnerable to most types of weapons.
.name = Silo
actor-light-factory =
.description = Produces light vehicles.
.name = Light Factory
.encyclopedia = The Light Factory is required for the production of small, lightly armored, combat vehicles. The Light Factory can be upgraded to produce more advanced light vehicles in later missions.
A Light Factory is vulnerable to most types of weapons.
actor-heavy-factory =
.description = Produces heavy vehicles.
.name = Heavy Factory
.encyclopedia = The Heavy Factory allows the player to build heavy vehicles such as Harvesters and Combat Tanks. When upgraded, this facility allows the construction of advanced vehicles, though some vehicles also require other buildings.
The Heavy Factory is vulnerable to most types of weapons.
actor-outpost =
.description = Provides a radar map of the battlefield.
Requires power to operate.
.name = Outpost
.encyclopedia = If the player has sufficient power, the Radar Outpost will generate a radar map. Radar is automatically activated when construction of the Outpost is complete.
The Radar Outpost is vulnerable to most types of weapons.
actor-starport =
.name = Starport
.description = Dropzone for quick reinforcements, at a price.
.encyclopedia = The Starport allows you to engage in intergalactic trading with the C.H.O.A.M. Merchants' Guild. The Starport provides a trading market for vehicles and airborne units at varying rates. You cannot purchase units from the Guild without this facility.
Armor is heavy, but the Starport is vulnerable to most types of weapons.
actor-wall =
.description = Stop units and blocks enemy fire.
.name = Concrete Wall
.generic-name = Structure
.encyclopedia = Base defense. Concrete walls are the most effective barriers on Dune. Concrete walls will block tank bullets and impede unit movement.
Walls can only be damaged by explosive weapons, missiles and shells. Like concrete slabs, walls cannot be repaired if damaged.
actor-medium-gun-turret =
.description = Defensive structure.
Strong vs Tanks
Weak vs Infantry, Aircraft
.name = Gun Turret
.encyclopedia = The Gun Turret has a medium range gun which is effective against vehicles, especially heavily armored vehicles. The Gun Turret will fire on any enemy unit within range.
The Gun Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high-caliber guns.
actor-large-gun-turret =
.description = Defensive structure.
Strong vs Infantry, Aircraft
Weak vs Tanks
Requires power to operate.
.name = Rocket Turret
.encyclopedia = The substantially improved Rocket Turret has a longer range and a higher rate of fire than the Gun Turret. The Rocket Turret's advanced targeting equipment requires power to operate.
The Rocket Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high-caliber guns.
actor-repair-pad =
.description = Repairs vehicles.
Allows construction of MCVs
.name = Repair Pad
.encyclopedia = With a Repair Pad, vehicles can be repaired for a varying price.
The Repair Pad is vulnerable to most types of weapons.
actor-high-tech-factory =
.description = Unlocks advanced technology.
.name = High Tech Factory
.encyclopedia = The High Tech Factory produces airborne units, and is required for the production of Carryalls. House Atreides can upgrade the High Tech Factory to build Ornithopters for an air strike in later missions.
The High Tech Factory is vulnerable to most types of weapons.
actor-research-centre =
.description = Unlocks advanced tanks.
.name = IX Research Center
.encyclopedia = The IX Research Center provides technology upgrades for structures and vehicles. This facility is required for production of a number of advanced special weapons and prototypes.
The IX Research Center is vulnerable to most types of weapons.
actor-palace =
.description = Unlocks elite infantry and weapons.
.name = Palace
.encyclopedia = The Palace serves as the command center once it is constructed. Palaces feature unique additional options, making available advanced special weapons.
Armor is heavy, but the Palace is vulnerable to most types of weapons.
## vehicles.yaml
actor-mcv =
.description = Deploys into another Construction Yard
Unarmed
.name = Mobile Construction Vehicle
.encyclopedia = The Mobile Construction Vehicle must be driven to a suitable deployment area. After locating an appropriate area of rock, the MCV can be transformed into a Construction Yard.
MCVs are resistant to bullets and light-explosives. They are vulnerable to missiles and high-caliber guns.
actor-harvester =
.description = Collects Spice for processing
Unarmed
.name = Spice Harvester
.encyclopedia = Harvesters are resistant to bullets, and to some degree, high-explosives. These units are vulnerable to missiles and high-caliber guns.
A Harvester is included with a Refinery.
actor-trike =
.description = Fast scout
Strong vs Infantry
Weak vs Tanks
.name = Trike
.encyclopedia = Trikes are lightly armored, three-wheeled vehicles equipped with heavy machine guns, effective against infantry and lightly armored vehicles.
Trikes are vulnerable to most weapons, though high-caliber guns are slightly less effective against them.
actor-quad =
.description = Missile Scout
Strong vs Vehicles
Weak vs Infantry
.name = Missile Quad
.encyclopedia = Stronger than the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. The Quad is effective against most vehicles.
Quads are resistant to bullets and explosives, to a lesser degree. However, Quads are vulnerable to missiles and high-caliber guns.
actor-siege-tank =
.description = Siege Artillery
Strong vs Infantry, Buildings
Weak vs Tanks
.name = Siege Tank
.encyclopedia = Siege Tanks are very effective against infantry and lightly armored vehicles - but very weak against heavily armored targets. They fire over a long range.
Siege Tanks are resistant to bullets, and to some degree, explosives. These units are vulnerable to missiles and high-caliber guns.
actor-missile-tank =
.name = Missile Tank
.description = Rocket Artillery
Strong vs Vehicles, Buildings, Aircraft
Weak vs Infantry
.encyclopedia = The Missile Tank is anti-aircraft capable and effective against most targets, except infantry units.
Missile Tanks are vulnerable to most weapons, though high-caliber guns are slightly less effective.
actor-sonic-tank =
.description = Fires sonic shocks
Strong vs Infantry, Vehicles
Weak vs Artillery
.name = Sonic Tank
.encyclopedia = The Sonic Tank is most effective against infantry and lightly armored vehicles - but weaker against armored targets.
The Sonic Tank will damage all units in its firing path.
They are very resistant to bullets and small-explosives, but vulnerable to missiles and high-caliber guns.
actor-devastator =
.description = Super Heavy Tank
Strong vs Tanks
Weak vs Artillery
.name = Devastator
.encyclopedia = The Devastator is the most powerful tank on Dune - powerfully effective against most units, but slow - and slow to fire. Nuclear powered, the Devastator fires dual plasma charges and may be ordered to self-destruct, damaging surrounding units and structures.
The Devastator is very resistant to bullet and high-explosives, but vulnerable to missiles and high-caliber guns.
actor-raider =
.description = Improved Scout
Strong vs Infantry, Light Vehicles
Weak vs Tanks
.name = Raider Trike
.encyclopedia = Raiders are similar to Trikes, but the Ordos have refined their fire power, speed and armor to create a powerful and maneuverable scout. With dual 20mm cannons, Raiders are most effective against infantry and lightly armored vehicles.
Raiders are vulnerable to most types of weaponry, though high-caliber guns are slightly less effective.
actor-stealth-raider =
.description = Invisible Raider Trike
Strong vs Infantry, Light Vehicles
Weak vs Tanks
.name = Stealth Raider Trike
.encyclopedia = A cloaked version of the raider, good for stealth attacks. Will uncloak when firing its machine guns.
actor-deviator =
.name = Deviator
.description = Fires a warhead which changes
the allegiance of enemy vehicles
.encyclopedia = The Deviator's missiles discharge a silicon cloud that interferes with vehicle controls - temporarily changing the allegiance of the targeted unit. Personnel are not seriously effected by the cloud.
The Deviator is vulnerable to most types of weapon, though high-caliber guns are slightly less effective.
meta-combat-tank =
.description = Main Battle Tank
Strong vs Tanks
Weak vs Infantry
.name = Combat Tank
actor-combat-tank-a =
.name = Atreides Combat Tank
.encyclopedia = The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.
Atreides Combat Tanks are very resistant to bullet and heavy-explosives, but vulnerable to missiles and high-caliber guns.
actor-combat-tank-h =
.name = Harkonnen Combat Tank
.encyclopedia = The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.
The Harkonnen Combat Tank is stronger than its counterparts, but also slower.
actor-combat-tank-o =
.name = Ordos Combat Tank
.encyclopedia = The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.
The Ordos Combat Tank is the fastest variant of the Combat Tank, but it is also the weakest.

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@@ -0,0 +1,2 @@
## rules.yaml
actor-outpost-modified--name = Modified Outpost

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@@ -517,4 +517,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl, en.ftl

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@@ -72,5 +72,5 @@ outpost:
Tooltip:
RequiresCondition: !modified
Tooltip@Modified:
Name: Modified Outpost
Name: actor-outpost-modified--name
RequiresCondition: modified

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@@ -0,0 +1,2 @@
## rules.yaml
actor-outpost-modified--name = Modified Outpost

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@@ -519,4 +519,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl, en.ftl

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@@ -40,7 +40,7 @@ outpost:
Tooltip:
RequiresCondition: !modified
Tooltip@Modified:
Name: Modified Outpost
Name: actor-outpost-modified--name
RequiresCondition: modified
quad:

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@@ -5,7 +5,7 @@ carryall.reinforce:
UpdatesPlayerStatistics:
AddToAssetsValue: false
Tooltip:
Name: Carryall
Name: actor-carryall-reinforce.name
Health:
HP: 48000
Armor:
@@ -46,7 +46,7 @@ carryall.reinforce:
Buildable:
BuildDuration: 750
BuildDurationModifier: 100
Description: Large winged, planet-bound ship\n Automatically lifts harvesters from and to Spice.\n Lifts vehicles to Repair Pads when ordered.
Description: actor-carryall-reinforce.description
carryall:
Inherits: carryall.reinforce
@@ -58,7 +58,7 @@ carryall:
BeforeUnloadDelay: 15
LocalOffset: 0, 0, -128
Encyclopedia:
Description: Carryalls will automatically transport Harvesters back and forth from the Spice Fields to the Refineries. They will also pick up units and deliver them to the Repair Pad, when ordered to.\n\nThe Carryall is a lightly armored transport aircraft. They are vulnerable to missiles and can only be hit by anti-aircraft weapons.
Description: actor-carryall-encyclopedia
Order: 230
Category: Units
Aircraft:
@@ -81,7 +81,7 @@ frigate:
DropRange: 1c0
Interactable:
Tooltip:
Name: Frigate
Name: actor-frigate-name
Aircraft:
IdleBehavior: LeaveMap
Speed: 189
@@ -110,7 +110,7 @@ ornithopter:
Armor:
Type: light
Encyclopedia:
Description: The fastest aircraft on Dune, the Ornithopther is lightly armored and capable of dropping 500lb bombs. This unit is most effective against infantry and lightly armored targets, but also damages armored targets.
Description: actor-ornithopter.encyclopedia
Order: 240
Category: Units
Aircraft:
@@ -123,7 +123,7 @@ ornithopter:
AmmoPool:
Ammo: 5
Tooltip:
Name: Ornithopter
Name: actor-ornithopter.name
SpawnActorOnDeath:
Actor: ornithopter.husk
RejectsOrders:
@@ -133,7 +133,7 @@ ornithopter:
ornithopter.husk:
Inherits: ^AircraftHusk
Tooltip:
Name: Ornithopter
Name: actor-ornithopter-husk-name
Aircraft:
TurnSpeed: 20
Speed: 224
@@ -143,7 +143,7 @@ ornithopter.husk:
carryall.husk:
Inherits: ^AircraftHusk
Tooltip:
Name: Carryall
Name: actor-carryall-husk-name
Aircraft:
TurnSpeed: 16
Speed: 144
@@ -155,7 +155,7 @@ carryall.husk:
carryall.huskVTOL:
Inherits: ^AircraftHusk
Tooltip:
Name: Carryall
Name: actor-carryall-huskvtol-name
FallsToEarth:
Moves: False
Velocity: 0c128

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@@ -1,7 +1,7 @@
spicebloom.spawnpoint:
Interactable:
EditorOnlyTooltip:
Name: Spice Bloom spawnpoint
Name: actor-spicebloom-spawnpoint-name
AlwaysVisible:
RenderSpritesEditorOnly:
Image: spicebloom.editor
@@ -36,7 +36,7 @@ spicebloom:
AppearsOnRadar:
UseLocation: true
Tooltip:
Name: Spice Bloom
Name: actor-spicebloom-name
SpiceBloom:
Weapon: SpiceExplosion
Explodes:
@@ -72,7 +72,7 @@ sandworm:
Inherits@1: ^SpriteActor
Interactable:
Tooltip:
Name: Sandworm
Name: actor-sandworm-name
Health:
HP: 100000
HitShape:
@@ -132,7 +132,7 @@ sandworm:
sietch:
Inherits: ^Building
Tooltip:
Name: Fremen Sietch
Name: actor-sietch-name
-D2kBuilding:
Building:
Footprint: xx xx

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@@ -1,31 +1,31 @@
^Vehicle:
Tooltip:
GenericVisibility: Enemy, Neutral
NeutralPrefix: Neutral
NeutralPrefix: meta-vehicle-neutral-prefix
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy, Neutral
NeutralPrefix: Neutral
NeutralPrefix: meta-tank-neutral-prefix
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy, Neutral
NeutralPrefix: Neutral
NeutralPrefix: meta-infantry-neutral-prefix
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy, Neutral
NeutralPrefix: Neutral
NeutralPrefix: meta-plane-neutral-prefix
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
NeutralPrefix: Neutral
NeutralPrefix: meta-building-neutral-prefix
ShowOwnerRow: false
^Husk:
@@ -41,5 +41,5 @@
wall:
Tooltip:
GenericVisibility: Enemy, Neutral
NeutralPrefix: Neutral
NeutralPrefix: actor-wall-neutral-prefix
ShowOwnerRow: false

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@@ -204,7 +204,7 @@
Inherits@selection: ^SelectableCombatUnit
Inherits@handicaps: ^PlayerHandicaps
Tooltip:
GenericName: Unit
GenericName: meta-vehicle-generic-name
Huntable:
OwnerLostAction:
Action: Kill
@@ -286,7 +286,7 @@
Type: CenterPosition
AlwaysVisibleRelationships: None
Tooltip:
GenericName: Destroyed Unit
GenericName: meta-husk-generic-name
ScriptTriggers:
WithFacingSpriteBody:
HitShape:
@@ -320,7 +320,7 @@
^AircraftHusk:
Inherits: ^Husk
Tooltip:
GenericName: Unit
GenericName: meta-aircrafthusk-generic-name
WithShadow:
FallsToEarth:
MaximumSpinSpeed: 0
@@ -335,7 +335,7 @@
Inherits@selection: ^SelectableCombatUnit
Inherits@handicaps: ^PlayerHandicaps
Tooltip:
GenericName: Unit
GenericName: meta-infantry-generic-name
Huntable:
OwnerLostAction:
Action: Kill
@@ -409,7 +409,7 @@
Inherits@handicaps: ^PlayerHandicaps
Interactable:
Tooltip:
GenericName: Unit
GenericName: meta-plane-generic-name
OwnerLostAction:
Action: Kill
AppearsOnRadar:
@@ -433,7 +433,7 @@
Inherits@selection: ^SelectableBuilding
Inherits@handicaps: ^PlayerHandicaps
Tooltip:
GenericName: Structure
GenericName: meta-building-generic-name
Huntable:
OwnerLostAction:
Action: Kill

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@@ -3,21 +3,21 @@ mcv.husk:
Health:
HP: 1750
Tooltip:
Name: Mobile Construction Vehicle (Destroyed)
Name: actor-mcv-husk-name
harvester.husk:
Inherits: ^VehicleHusk
Health:
HP: 1500
Tooltip:
Name: Spice Harvester (Destroyed)
Name: actor-harvester-husk-name
TransformOnCapture:
IntoActor: harvester
siege_tank.husk:
Inherits: ^VehicleHusk
Tooltip:
Name: Siege Tank (Destroyed)
Name: actor-siege-tank-husk-name
ThrowsParticle@turret:
Anim: turret
TransformOnCapture:
@@ -26,7 +26,7 @@ siege_tank.husk:
missile_tank.husk:
Inherits: ^VehicleHusk
Tooltip:
Name: Missile Tank (Destroyed)
Name: actor-missile-tank-husk-name
TransformOnCapture:
IntoActor: missile_tank
@@ -35,7 +35,7 @@ sonic_tank.husk:
Husk:
Locomotor: vehicle
Tooltip:
Name: Sonic Tank (Destroyed)
Name: actor-sonic-tank-husk-name
TransformOnCapture:
IntoActor: sonic_tank
@@ -46,14 +46,14 @@ devastator.husk:
Health:
HP: 1250
Tooltip:
Name: Devastator (Destroyed)
Name: actor-devastator-husk-name
TransformOnCapture:
IntoActor: devastator
deviator.husk:
Inherits: ^VehicleHusk
Tooltip:
Name: Deviator (Destroyed)
Name: actor-deviator-husk-name
TransformOnCapture:
IntoActor: deviator
@@ -62,7 +62,7 @@ deviator.husk:
Health:
HP: 1000
Tooltip:
Name: Combat Tank (Destroyed)
Name: meta-combat-tank-husk-name
ThrowsParticle@turret:
Anim: turret

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@@ -6,11 +6,11 @@ light_inf:
BuildPaletteOrder: 10
BuildDuration: 62
BuildDurationModifier: 100
Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
Description: actor-light-inf.description
Valued:
Cost: 50
Tooltip:
Name: Light Infantry
Name: actor-light-inf.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -20,7 +20,7 @@ light_inf:
Armament:
Weapon: LMG
Encyclopedia:
Description: Light Infantry are lightly armored foot soldiers, equipped with 9mm RP assault rifles. Light Infantry are effective against other infantry and lightly armored vehicles.\n\nLight Infantry are resistant to missiles and large-caliber guns, but very vulnerable to high-explosives, fire and bullet weapons.
Description: actor-light-inf.encyclopedia
Order: 0
Category: Units
WithInfantryBody:
@@ -35,11 +35,11 @@ engineer:
Prerequisites: upgrade.barracks, ~techlevel.medium
BuildDuration: 125
BuildDurationModifier: 100
Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
Description: actor-engineer.description
Valued:
Cost: 400
Tooltip:
Name: Engineer
Name: actor-engineer.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -53,7 +53,7 @@ engineer:
CaptureTypes: building
PlayerExperience: 10
Encyclopedia:
Description: Engineers can be used to capture enemy buildings.\n\nEngineers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons.
Description: actor-engineer.encyclopedia
Order: 30
Category: Units
-RevealOnFire:
@@ -70,11 +70,11 @@ trooper:
Prerequisites: upgrade.barracks, ~techlevel.medium
BuildDuration: 85
BuildDurationModifier: 100
Description: Anti-tank infantry\n Strong vs Tanks\n Weak vs Infantry, Artillery
Description: actor-trooper.description
Valued:
Cost: 90
Tooltip:
Name: Trooper
Name: actor-trooper.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -87,7 +87,7 @@ trooper:
Weapon: Bazooka
LocalOffset: 128,0,256
Encyclopedia:
Description: Armed with missile launchers, Troopers fire wire guided armor-piercing warheads. These units are particularly effective against vehicles (especially armored ones) and buildings. However, this unit is largely useless against infantry.\n\nTroopers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons.
Description: actor-trooper.encyclopedia
Order: 10
Category: Units
TakeCover:
@@ -104,11 +104,11 @@ thumper:
Prerequisites: upgrade.barracks, ~techlevel.high
BuildDuration: 125
BuildDurationModifier: 100
Description: Attracts nearby worms when deployed\n Unarmed
Description: actor-thumper.description
Valued:
Cost: 200
Tooltip:
Name: Thumper Infantry
Name: actor-thumper.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -125,7 +125,7 @@ thumper:
Facing: 512
AllowedTerrainTypes: Sand, Spice, Dune, SpiceSand
Encyclopedia:
Description: Deploys a noisy hammering device which will attract sand worms to this area.
Description: actor-thumper.encyclopedia
Order: 40
Category: Units
WithInfantryBody:
@@ -152,14 +152,14 @@ fremen:
Inherits: ^Infantry
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Tooltip:
Name: Fremen
Name: actor-fremen.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Infantry
BuildPaletteOrder: 80
Prerequisites: ~disabled
Description: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility
Description: actor-fremen.description
Mobile:
Speed: 43
Valued:
@@ -177,7 +177,7 @@ fremen:
Armament@SECONDARY:
Weapon: Fremen_L
Encyclopedia:
Description: Fremen are the native desert warriors of Dune. Fremen ground units carry 10mm Assault Rifles and Rockets. Their firepower is equally effective against infantry and vehicles.\n\nFremen units are very vulnerable to high-explosive and bullet weapons.
Description: actor-fremen.encyclopedia
Order: 70
Category: Units
WithInfantryBody:
@@ -204,11 +204,11 @@ grenadier:
Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium
BuildDuration: 94
BuildDurationModifier: 100
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
Description: actor-grenadier.description
Valued:
Cost: 80
Tooltip:
Name: Grenadier
Name: actor-grenadier.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -220,7 +220,7 @@ grenadier:
LocalOffset: 192,0,224
FireDelay: 3
Encyclopedia:
Description: Grenadiers are an infantry artillery unit which are strong against buildings. They have a chance to explode on death, so don't group them together.
Description: actor-grenadier.encyclopedia
Order: 50
Category: Units
TakeCover:
@@ -240,11 +240,11 @@ sardaukar:
Prerequisites: ~palace.sardaukar, ~techlevel.high
BuildDuration: 94
BuildDurationModifier: 100
Description: Elite assault infantry of Corrino\n Strong vs Infantry, Vehicles\n Weak vs Artillery
Description: actor-sardaukar.description
Valued:
Cost: 120
Tooltip:
Name: Sardaukar
Name: actor-sardaukar.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -260,7 +260,7 @@ sardaukar:
Armament@SECONDARY:
Weapon: M_HMG
Encyclopedia:
Description: These powerful heavy troopers have a machine gun that's effective against infantry, and a rocket launcher for vehicles.
Description: actor-sardaukar.encyclopedia
Order: 60
Category: Units
Voiced:
@@ -278,7 +278,7 @@ mpsardaukar:
Prerequisites: ~barracks.harkonnen, upgrade.barracks, high_tech_factory, ~techlevel.medium
BuildDuration: 160
BuildDurationModifier: 100
Description: Elite assault infantry of Harkonnen\n Strong vs Infantry, Vehicles\n Weak vs Artillery
Description: actor-mpsardaukar-description
Valued:
Cost: 200
Armament@PRIMARY:
@@ -296,17 +296,17 @@ saboteur:
Queue: Infantry
BuildPaletteOrder: 100
Prerequisites: ~disabled
Description: Sneaky infantry, armed with explosives.\nCan be deployed to become invisible for a limited time.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
Description: actor-saboteur.description
Valued:
Cost: 300 ## actually 0, but spawns from support power at Palace
Tooltip:
Name: Saboteur
Name: actor-saboteur.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 4000
Encyclopedia:
Description: The Saboteur is a special military unit acquired by House Ordos. A single Saboteur can destroy any enemy building once he moves into it, though also destroys himself! A Saboteur can be stealthed by deploying itself.\n\nThe Saboteur is resistant to anti-tank weaponry, but very vulnerable to high-explosives, fire, and bullet weapons.
Description: actor-saboteur.encyclopedia
Order: 80
Category: Units
Mobile:
@@ -343,7 +343,7 @@ nsfremen:
Buildable:
BuildPaletteOrder: 90
Prerequisites: ~disabled
Description: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery
Description: actor-nsfremen-description
RenderSprites:
Image: fremen
-Cloak:

View File

@@ -1,7 +1,7 @@
crate:
HiddenUnderFog:
Tooltip:
Name: Crate
Name: actor-crate-name
Crate:
Duration: 3000
TerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
@@ -142,7 +142,7 @@ crate:
mpspawn:
Interactable:
EditorOnlyTooltip:
Name: (multiplayer player starting point)
Name: actor-mpspawn-name
AlwaysVisible:
Immobile:
OccupiesSpace: false
@@ -158,7 +158,7 @@ mpspawn:
waypoint:
Interactable:
EditorOnlyTooltip:
Name: (waypoint for scripted behavior)
Name: actor-waypoint-name
AlwaysVisible:
Immobile:
OccupiesSpace: false
@@ -183,7 +183,7 @@ carryall.colorpicker:
camera:
Interactable:
EditorOnlyTooltip:
Name: (reveals area to owner)
Name: actor-camera-name
AlwaysVisible:
RenderSpritesEditorOnly:
WithSpriteBody:
@@ -200,7 +200,7 @@ camera:
wormspawner:
Interactable:
EditorOnlyTooltip:
Name: (worm spawning location)
Name: actor-wormspawner-name
AlwaysVisible:
Immobile:
OccupiesSpace: false
@@ -217,7 +217,7 @@ upgrade.conyard:
Interactable:
ScriptTriggers:
Tooltip:
Name: Construction Yard Upgrade
Name: actor-upgrade-conyard.name
Buildable:
BuildPaletteOrder: 50
Prerequisites: construction_yard
@@ -225,7 +225,7 @@ upgrade.conyard:
BuildLimit: 1
BuildDuration: 625
BuildDurationModifier: 100
Description: Unlocks additional construction options \n(Large Concrete Slab, Rocket Turret)
Description: actor-upgrade-conyard.description
Valued:
Cost: 1000
RenderSprites:
@@ -242,7 +242,7 @@ upgrade.barracks:
Interactable:
ScriptTriggers:
Tooltip:
Name: Barracks Upgrade
Name: actor-upgrade-barracks.name
Buildable:
BuildPaletteOrder: 50
Prerequisites: barracks
@@ -250,7 +250,7 @@ upgrade.barracks:
BuildLimit: 1
BuildDuration: 208
BuildDurationModifier: 100
Description: Unlocks additional infantry \n(Trooper, Engineer, Thumper Infantry) \n\nRequired to unlock faction specific infantry \n(Atreides: Grenadier, Harkonnen: Sardaukar)
Description: actor-upgrade-barracks.description
Valued:
Cost: 500
RenderSprites:
@@ -267,7 +267,7 @@ upgrade.light:
Interactable:
ScriptTriggers:
Tooltip:
Name: Light Factory Upgrade
Name: actor-upgrade-light.name
Buildable:
BuildPaletteOrder: 50
Prerequisites: light_factory
@@ -275,7 +275,7 @@ upgrade.light:
BuildLimit: 1
BuildDuration: 268
BuildDurationModifier: 100
Description: Unlocks additional light unit \n(Missile Quad) \n\nRequired to unlock faction specific light unit \n(Ordos: Stealth Raider Trike)
Description: actor-upgrade-light.description
Valued:
Cost: 400
RenderSprites:
@@ -292,7 +292,7 @@ upgrade.heavy:
Interactable:
ScriptTriggers:
Tooltip:
Name: Heavy Factory Upgrade
Name: actor-upgrade-heavy.name
Buildable:
BuildPaletteOrder: 50
Prerequisites: heavy_factory
@@ -300,7 +300,7 @@ upgrade.heavy:
BuildLimit: 1
BuildDuration: 468
BuildDurationModifier: 100
Description: Unlocks additional construction options \n(Repair Pad, IX Research Center) \n\nUnlocks additional heavy units \n(Siege Tank, Missile Tank, MCV)
Description: actor-upgrade-heavy.description
Valued:
Cost: 800
RenderSprites:
@@ -318,7 +318,7 @@ upgrade.hightech:
Interactable:
ScriptTriggers:
Tooltip:
Name: High Tech Factory Upgrade
Name: actor-upgrade-hightech.name
Buildable:
BuildPaletteOrder: 50
Prerequisites: ~hightech.atreides, ~techlevel.superweapons
@@ -326,7 +326,7 @@ upgrade.hightech:
BuildLimit: 1
BuildDuration: 937
BuildDurationModifier: 100
Description: Unlocks the Atreides Air Strike superweapon
Description: actor-upgrade-hightech.description
Valued:
Cost: 1500
RenderSprites:
@@ -337,9 +337,9 @@ deathhand:
AlwaysVisible:
Interactable:
Tooltip:
Name: Death Hand
Name: actor-deathhand.name
Encyclopedia:
Description: The Death Hand warhead carries atomic cluster munitions. It detonates above the target, inflicting great damage over a wide area.
Description: actor-deathhand.encyclopedia
Order: 250
Category: Super Weapons
Buildable:

View File

@@ -10,15 +10,15 @@
AreaTypes: building
Adjacent: 4
Tooltip:
Name: Concrete
GenericName: Structure
Name: meta-concrete.name
GenericName: meta-concrete.generic-name
RenderSprites:
KillsSelf:
RemoveInstead: true
Buildable:
Queue: Building
BuildPaletteOrder: 10
Description: Provides a strong foundation that prevents\ndamage from the terrain.
Description: meta-concrete.description
concretea:
Inherits: ^concrete
@@ -26,9 +26,9 @@ concretea:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Concrete Slab
Name: actor-concretea.name
Encyclopedia:
Description: If buildings are not placed on concrete, they will be damaged. Buildings can be repaired, but unless the building sits completely on concrete, the building will suffer continual weathering damage from the erosive desert environment.\n\nConcrete is vulnerable to most weapon types. Concrete cannot be repaired if damaged.
Description: actor-concretea.encyclopedia
Category: Buildings
Order: 10
Valued:
@@ -47,7 +47,7 @@ concreteb:
Footprint: xxx xxx xxx
Dimensions: 3,3
Tooltip:
Name: Large Concrete Slab
Name: actor-concreteb-name
Valued:
Cost: 50
Buildable:
@@ -61,14 +61,14 @@ construction_yard:
Inherits@PRIMARY: ^PrimaryBuilding
Inherits@UPGRADEABLE: ^Upgradeable
Buildable:
Description: Produces structures.
Description: actor-construction-yard.description
D2kBuilding:
Footprint: xxx xxx ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
-ConcretePrerequisites:
Encyclopedia:
Description: The Construction Yard is the foundation of any base built on Arrakis. Construction Yards produce a small amount of power and are required for the building of any new structures. Protect this structure! It is critical to the success of your base.\n\nConstruction yards are fairly strong, but vulnerable in varying degrees to all types of weapons.
Description: actor-construction-yard.encyclopedia
Category: Buildings
Order: 0
WithBuildingBib:
@@ -89,7 +89,7 @@ construction_yard:
Valued:
Cost: 2000
Tooltip:
Name: Construction Yard
Name: actor-construction-yard.name
CustomSellValue:
Value: 2000
SpawnActorsOnSell:
@@ -125,19 +125,19 @@ wind_trap:
BuildPaletteOrder: 120
BuildDuration: 208
BuildDurationModifier: 100
Description: Provides power for other structures.
Description: actor-wind-trap.description
Selectable:
Bounds: 2048, 2048
Valued:
Cost: 225
Tooltip:
Name: Wind Trap
Name: actor-wind-trap.name
D2kBuilding:
Footprint: xx xx ==
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: Wind Traps provide power and water to an installation. Large, above-ground ducts funnel wind currents underground into massive turbines which power generators and humidity extractors.\n\nWind Traps are vulnerable to most types of weapons.
Description: actor-wind-trap.encyclopedia
Category: Buildings
Order: 20
Health:
@@ -178,19 +178,19 @@ barracks:
BuildPaletteOrder: 220
BuildDuration: 268
BuildDurationModifier: 100
Description: Trains infantry.
Description: actor-barracks.description
Selectable:
Bounds: 2048, 2048
Valued:
Cost: 225
Tooltip:
Name: Barracks
Name: actor-barracks.name
D2kBuilding:
Footprint: xx xx ==
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: Barracks are required to produce and train light infantry units. Barracks can be upgraded for the production of more advanced infantry in later missions.\n\nBarracks are vulnerable to most types of weapons.
Description: actor-barracks.encyclopedia
Category: Buildings
Order: 30
Health:
@@ -252,19 +252,19 @@ refinery:
BuildPaletteOrder: 130
BuildDuration: 625
BuildDurationModifier: 100
Description: Harvesters unload Spice here for processing.
Description: actor-refinery.description
Selectable:
Bounds: 3072, 2048
Valued:
Cost: 1500
Tooltip:
Name: Spice Refinery
Name: actor-refinery.name
D2kBuilding:
Footprint: =xx xx= ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: The Refinery is the basis of all Spice production on Dune. Harvesters transport mined Spice to the Refinery where it is converted into credits. Refined Spice is automatically distributed among the Silos and Refineries for storage. A refinery can store 2000 spice. A Spice Harvester is delivered via Carryall once a Refinery is built.\n\nRefineries are vulnerable to most types of weapons.
Description: actor-refinery.encyclopedia
Category: Buildings
Order: 40
Health:
@@ -327,17 +327,17 @@ silo:
BuildPaletteOrder: 310
BuildDuration: 156
BuildDurationModifier: 100
Description: Stores excess harvested Spice.
Description: actor-silo.description
Selectable:
Bounds: 1024, 1024
Encyclopedia:
Description: The Spice Silo allows the player to store 1500 harvested Spice. When a Refinery completes processing, excess Spice is automatically distributed evenly among the Silos and Refineries. When harvested Spice exceeds Silo capacity, the excess will be lost. When Spice Silos are destroyed or captured, the amount stored will be dispersed among other Silos and Refineries unless there is insufficient storage capacity.\n\nThe Spice Silo is vulnerable to most types of weapons.
Description: actor-silo.encyclopedia
Category: Buildings
Order: 50
Valued:
Cost: 120
Tooltip:
Name: Silo
Name: actor-silo.name
RequiresBuildableArea:
Adjacent: 4
-GivesBuildableArea:
@@ -386,19 +386,19 @@ light_factory:
BuildPaletteOrder: 230
BuildDuration: 321
BuildDurationModifier: 100
Description: Produces light vehicles.
Description: actor-light-factory.description
Selectable:
Bounds: 3072, 2048
Valued:
Cost: 500
Tooltip:
Name: Light Factory
Name: actor-light-factory.name
D2kBuilding:
Footprint: xxx xx= ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: The Light Factory is required for the production of small, lightly armored, combat vehicles. The Light Factory can be upgraded to produce more advanced light vehicles in later missions.\n\nA Light Factory is vulnerable to most types of weapons.
Description: actor-light-factory.encyclopedia
Category: Buildings
Order: 60
Health:
@@ -471,19 +471,19 @@ heavy_factory:
BuildPaletteOrder: 330
BuildDuration: 750
BuildDurationModifier: 100
Description: Produces heavy vehicles.
Description: actor-heavy-factory.description
Selectable:
Bounds: 3072, 3072
Valued:
Cost: 1000
Tooltip:
Name: Heavy Factory
Name: actor-heavy-factory.name
D2kBuilding:
Footprint: _x_ xxx =xX ===
Dimensions: 3,4
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: The Heavy Factory allows the player to build heavy vehicles such as Harvesters and Combat Tanks. When upgraded, this facility allows the construction of advanced vehicles, though some vehicles also require other buildings.\n\nThe Heavy Factory is vulnerable to most types of weapons.
Description: actor-heavy-factory.encyclopedia
Category: Buildings
Order: 70
Health:
@@ -566,19 +566,19 @@ outpost:
BuildPaletteOrder: 320
BuildDuration: 312
BuildDurationModifier: 100
Description: Provides a radar map of the battlefield.\n Requires power to operate.
Description: actor-outpost.description
Selectable:
Bounds: 3072, 2048
Valued:
Cost: 750
Tooltip:
Name: Outpost
Name: actor-outpost.name
D2kBuilding:
Footprint: xxx xxx ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: If the player has sufficient power, the Radar Outpost will generate a radar map. Radar is automatically activated when construction of the Outpost is complete.\n\nThe Radar Outpost is vulnerable to most types of weapons.
Description: actor-outpost.encyclopedia
Category: Buildings
Order: 80
Health:
@@ -615,21 +615,21 @@ starport:
Inherits: ^Building
Inherits@PRIMARY: ^PrimaryBuilding
Tooltip:
Name: Starport
Name: actor-starport.name
Buildable:
Prerequisites: heavy_factory, outpost, ~techlevel.high
Queue: Building
BuildPaletteOrder: 530
BuildDuration: 625
BuildDurationModifier: 100
Description: Dropzone for quick reinforcements, at a price.
Description: actor-starport.description
Valued:
Cost: 1500
D2kBuilding:
Footprint: xxx x=x =x=
Dimensions: 3,3
Encyclopedia:
Description: The Starport allows you to engage in intergalactic trading with the C.H.O.A.M. Merchants' Guild. The Starport provides a trading market for vehicles and airborne units at varying rates. You cannot purchase units from the Guild without this facility.\n\nArmor is heavy, but the Starport is vulnerable to most types of weapons.
Description: actor-starport.encyclopedia
Category: Buildings
Order: 90
Selectable:
@@ -715,20 +715,20 @@ wall:
BuildPaletteOrder: 410
BuildDuration: 62
BuildDurationModifier: 100
Description: Stop units and blocks enemy fire.
Description: actor-wall.description
Valued:
Cost: 20
CustomSellValue:
Value: 0
Tooltip:
Name: Concrete Wall
GenericName: Structure
Name: actor-wall.name
GenericName: actor-wall.generic-name
AppearsOnRadar:
D2kBuilding:
BuildSounds: CHUNG.WAV
TerrainTypes: Rock, Concrete
Encyclopedia:
Description: Base defense. Concrete walls are the most effective barriers on Dune. Concrete walls will block tank bullets and impede unit movement.\n\nWalls can only be damaged by explosive weapons, missiles and shells. Like concrete slabs, walls cannot be repaired if damaged.
Description: actor-wall.encyclopedia
Category: Buildings
Order: 15
FootprintPlaceBuildingPreview:
@@ -783,11 +783,11 @@ medium_gun_turret:
BuildPaletteOrder: 510
BuildDuration: 268
BuildDurationModifier: 100
Description: Defensive structure.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Description: actor-medium-gun-turret.description
Valued:
Cost: 550
Tooltip:
Name: Gun Turret
Name: actor-medium-gun-turret.name
RequiresBuildableArea:
Adjacent: 4
Selectable:
@@ -796,7 +796,7 @@ medium_gun_turret:
Health:
HP: 27000
Encyclopedia:
Description: The Gun Turret has a medium range gun which is effective against vehicles, especially heavily armored vehicles. The Gun Turret will fire on any enemy unit within range.\n\nThe Gun Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high-caliber guns.
Description: actor-medium-gun-turret.encyclopedia
Category: Buildings
Order: 100
Armor:
@@ -831,13 +831,13 @@ large_gun_turret:
BuildPaletteOrder: 610
BuildDuration: 312
BuildDurationModifier: 100
Description: Defensive structure.\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate.
Description: actor-large-gun-turret.description
Valued:
Cost: 750
Tooltip:
Name: Rocket Turret
Name: actor-large-gun-turret.name
Encyclopedia:
Description: The substantially improved Rocket Turret has a longer range and a higher rate of fire than the Gun Turret. The Rocket Turret's advanced targeting equipment requires power to operate.\n\nThe Rocket Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high-caliber guns.
Description: actor-large-gun-turret.encyclopedia
Category: Buildings
Order: 110
RequiresBuildableArea:
@@ -875,16 +875,16 @@ repair_pad:
BuildPaletteOrder: 430
BuildDuration: 375
BuildDurationModifier: 100
Description: Repairs vehicles.\n Allows construction of MCVs
Description: actor-repair-pad.description
Valued:
Cost: 800
Tooltip:
Name: Repair Pad
Name: actor-repair-pad.name
D2kBuilding:
Footprint: +++ +++ +++
Dimensions: 3,3
Encyclopedia:
Description: With a Repair Pad, vehicles can be repaired for a varying price.\n\nThe Repair Pad is vulnerable to most types of weapons.
Description: actor-repair-pad.encyclopedia
Category: Buildings
Order: 120
Health:
@@ -939,13 +939,13 @@ high_tech_factory:
BuildPaletteOrder: 420
BuildDuration: 468
BuildDurationModifier: 100
Description: Unlocks advanced technology.
Description: actor-high-tech-factory.description
Selectable:
Bounds: 3072, 3072
Valued:
Cost: 1150
Tooltip:
Name: High Tech Factory
Name: actor-high-tech-factory.name
ProductionFromMapEdge:
Produces: Aircraft, Upgrade
ProductionBar:
@@ -960,7 +960,7 @@ high_tech_factory:
Dimensions: 3,4
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: The High Tech Factory produces airborne units, and is required for the production of Carryalls. House Atreides can upgrade the High Tech Factory to build Ornithopters for an air strike in later missions.\n\nThe High Tech Factory is vulnerable to most types of weapons.
Description: actor-high-tech-factory.encyclopedia
Category: Buildings
Order: 130
Health:
@@ -1027,19 +1027,19 @@ research_centre:
BuildPaletteOrder: 520
BuildDuration: 312
BuildDurationModifier: 100
Description: Unlocks advanced tanks.
Description: actor-research-centre.description
Selectable:
Bounds: 3072, 3072
Valued:
Cost: 1000
Tooltip:
Name: IX Research Center
Name: actor-research-centre.name
D2kBuilding:
Footprint: _X_ xxx XXX ===
Dimensions: 3,4
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: The IX Research Center provides technology upgrades for structures and vehicles. This facility is required for production of a number of advanced special weapons and prototypes.\n\nThe IX Research Center is vulnerable to most types of weapons.
Description: actor-research-centre.encyclopedia
Category: Buildings
Order: 140
Health:
@@ -1083,13 +1083,13 @@ palace:
BuildPaletteOrder: 620
BuildDuration: 937
BuildDurationModifier: 100
Description: Unlocks elite infantry and weapons.
Description: actor-palace.description
Selectable:
Bounds: 3072, 3072
Valued:
Cost: 1600
Tooltip:
Name: Palace
Name: actor-palace.name
RallyPoint:
CommandBarBlacklist:
DisableStop: false
@@ -1097,7 +1097,7 @@ palace:
Footprint: xx= xxx =xx
Dimensions: 3,3
Encyclopedia:
Description: The Palace serves as the command center once it is constructed. Palaces feature unique additional options, making available advanced special weapons.\n\nArmor is heavy, but the Palace is vulnerable to most types of weapons.
Description: actor-palace.encyclopedia
Category: Buildings
Order: 150
Health:

View File

@@ -7,11 +7,11 @@ mcv:
BuildPaletteOrder: 110
BuildDuration: 750
BuildDurationModifier: 100
Description: Deploys into another Construction Yard\n Unarmed
Description: actor-mcv.description
Valued:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Name: actor-mcv.name
Selectable:
Class: mcv
DecorationBounds: 1344, 1344
@@ -20,7 +20,7 @@ mcv:
Armor:
Type: light
Encyclopedia:
Description: The Mobile Construction Vehicle must be driven to a suitable deployment area. After locating an appropriate area of rock, the MCV can be transformed into a Construction Yard.\n\nMCVs are resistant to bullets and light-explosives. They are vulnerable to missiles and high-caliber guns.
Description: actor-mcv.encyclopedia
Order: 180
Category: Units
Mobile:
@@ -61,11 +61,11 @@ harvester:
BuildPaletteOrder: 10
BuildDuration: 625
BuildDurationModifier: 100
Description: Collects Spice for processing\n Unarmed
Description: actor-harvester.description
Valued:
Cost: 1200
Tooltip:
Name: Spice Harvester
Name: actor-harvester.name
Selectable:
Class: harvester
DecorationBounds: 1344, 1344
@@ -85,7 +85,7 @@ harvester:
Armor:
Type: harvester
Encyclopedia:
Description: Harvesters are resistant to bullets, and to some degree, high-explosives. These units are vulnerable to missiles and high-caliber guns.\n\nA Harvester is included with a Refinery.
Description: actor-harvester.encyclopedia
Order: 130
Category: Units
Mobile:
@@ -125,11 +125,11 @@ trike:
Prerequisites: ~light.trike
BuildDuration: 225
BuildDurationModifier: 100
Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks
Description: actor-trike.description
Valued:
Cost: 300
Tooltip:
Name: Trike
Name: actor-trike.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Selectable:
@@ -139,7 +139,7 @@ trike:
Armor:
Type: wood
Encyclopedia:
Description: Trikes are lightly armored, three-wheeled vehicles equipped with heavy machine guns, effective against infantry and lightly armored vehicles.\n\nTrikes are vulnerable to most weapons, though high-caliber guns are slightly less effective against them.
Description: actor-trike.encyclopedia
Order: 90
Category: Units
Mobile:
@@ -173,11 +173,11 @@ quad:
BuildPaletteOrder: 20
BuildDuration: 321
BuildDurationModifier: 100
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
Description: actor-quad.description
Valued:
Cost: 400
Tooltip:
Name: Missile Quad
Name: actor-quad.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -193,7 +193,7 @@ quad:
Weapon: Rocket
LocalOffset: 128,64,64, 128,-64,64
Encyclopedia:
Description: Stronger than the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. The Quad is effective against most vehicles.\n\nQuads are resistant to bullets and explosives, to a lesser degree. However, Quads are vulnerable to missiles and high-caliber guns.
Description: actor-quad.encyclopedia
Order: 110
Category: Units
AttackFrontal:
@@ -216,11 +216,11 @@ siege_tank:
BuildPaletteOrder: 50
BuildDuration: 375
BuildDurationModifier: 100
Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks
Description: actor-siege-tank.description
Valued:
Cost: 700
Tooltip:
Name: Siege Tank
Name: actor-siege-tank.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -228,7 +228,7 @@ siege_tank:
Armor:
Type: light
Encyclopedia:
Description: Siege Tanks are very effective against infantry and lightly armored vehicles - but very weak against heavily armored targets. They fire over a long range.\n\nSiege Tanks are resistant to bullets, and to some degree, explosives. These units are vulnerable to missiles and high-caliber guns.
Description: actor-siege-tank.encyclopedia
Order: 170
Category: Units
Mobile:
@@ -268,7 +268,7 @@ missile_tank:
Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
Tooltip:
Name: Missile Tank
Name: actor-missile-tank.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
@@ -277,7 +277,7 @@ missile_tank:
BuildPaletteOrder: 60
BuildDuration: 512
BuildDurationModifier: 100
Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry
Description: actor-missile-tank.description
Valued:
Cost: 900
Mobile:
@@ -288,7 +288,7 @@ missile_tank:
Armor:
Type: wood
Encyclopedia:
Description: The Missile Tank is anti-aircraft capable and effective against most targets, except infantry units.\n\nMissile Tanks are vulnerable to most weapons, though high-caliber guns are slightly less effective.
Description: actor-missile-tank.encyclopedia
Order: 190
Category: Units
RevealsShroud:
@@ -322,11 +322,11 @@ sonic_tank:
Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high
BuildDuration: 562
BuildDurationModifier: 100
Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery
Description: actor-sonic-tank.description
Valued:
Cost: 1000
Tooltip:
Name: Sonic Tank
Name: actor-sonic-tank.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -342,7 +342,7 @@ sonic_tank:
Weapon: Sound
LocalOffset: 600,0,427
Encyclopedia:
Description: The Sonic Tank is most effective against infantry and lightly armored vehicles - but weaker against armored targets.\n\nThe Sonic Tank will damage all units in its firing path.\n\nThey are very resistant to bullets and small-explosives, but vulnerable to missiles and high-caliber guns.
Description: actor-sonic-tank.encyclopedia
Order: 200
Category: Units
AttackFrontal:
@@ -367,11 +367,11 @@ devastator:
Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high
BuildDuration: 625
BuildDurationModifier: 100
Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery
Description: actor-devastator.description
Valued:
Cost: 1050
Tooltip:
Name: Devastator
Name: actor-devastator.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -393,7 +393,7 @@ devastator:
LocalOffset: 640,0,32
MuzzleSequence: muzzle
Encyclopedia:
Description: The Devastator is the most powerful tank on Dune - powerfully effective against most units, but slow - and slow to fire. Nuclear powered, the Devastator fires dual plasma charges and may be ordered to self-destruct, damaging surrounding units and structures.\n\nThe Devastator is very resistant to bullet and high-explosives, but vulnerable to missiles and high-caliber guns.
Description: actor-devastator.encyclopedia
Order: 220
Category: Units
AttackFrontal:
@@ -444,13 +444,13 @@ raider:
Prerequisites: ~light.raider
BuildDuration: 225
BuildDurationModifier: 100
Description: Improved Scout\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks
Description: actor-raider.description
Valued:
Cost: 350
Tooltip:
Name: Raider Trike
Name: actor-raider.name
Encyclopedia:
Description: Raiders are similar to Trikes, but the Ordos have refined their fire power, speed and armor to create a powerful and maneuverable scout. With dual 20mm cannons, Raiders are most effective against infantry and lightly armored vehicles.\n\nRaiders are vulnerable to most types of weaponry, though high-caliber guns are slightly less effective.
Description: actor-raider.encyclopedia
Order: 100
Category: Units
UpdatesPlayerStatistics:
@@ -487,11 +487,11 @@ stealth_raider:
BuildPaletteOrder: 30
BuildDuration: 225
BuildDurationModifier: 100
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks
Description: actor-stealth-raider.description
Valued:
Cost: 400
Tooltip:
Name: Stealth Raider Trike
Name: actor-stealth-raider.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Cloak:
@@ -504,7 +504,7 @@ stealth_raider:
Condition: cloak-force-disabled
ValidDamageStates: Critical
Encyclopedia:
Description: A cloaked version of the raider, good for stealth attacks. Will uncloak when firing its machine guns.
Description: actor-stealth-raider.encyclopedia
Order: 120
Category: Units
AutoTarget:
@@ -519,7 +519,7 @@ deviator:
Valued:
Cost: 1000
Tooltip:
Name: Deviator
Name: actor-deviator.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
@@ -528,7 +528,7 @@ deviator:
Prerequisites: ~heavy.ordos, research_centre, ~techlevel.high
BuildDuration: 562
BuildDurationModifier: 100
Description: Fires a warhead which changes\nthe allegiance of enemy vehicles
Description: actor-deviator.description
Mobile:
TurnSpeed: 12
Speed: 53
@@ -537,7 +537,7 @@ deviator:
Armor:
Type: wood
Encyclopedia:
Description: The Deviator's missiles discharge a silicon cloud that interferes with vehicle controls - temporarily changing the allegiance of the targeted unit. Personnel are not seriously effected by the cloud.\n\nThe Deviator is vulnerable to most types of weapon, though high-caliber guns are slightly less effective.
Description: actor-deviator.encyclopedia
Order: 210
Category: Units
RevealsShroud:
@@ -568,11 +568,11 @@ deviator:
BuildPaletteOrder: 40
BuildDuration: 432
BuildDurationModifier: 100
Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry
Description: meta-combat-tank.description
Valued:
Cost: 700
Tooltip:
Name: Combat Tank
Name: meta-combat-tank.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -610,9 +610,9 @@ deviator:
combat_tank_a:
Inherits: ^combat_tank
Tooltip:
Name: Atreides Combat Tank
Name: actor-combat-tank-a.name
Encyclopedia:
Description: The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.\n\nAtreides Combat Tanks are very resistant to bullet and heavy-explosives, but vulnerable to missiles and high-caliber guns.
Description: actor-combat-tank-a.encyclopedia
Order: 140
Category: Units
Buildable:
@@ -625,9 +625,9 @@ combat_tank_a:
combat_tank_h:
Inherits: ^combat_tank
Tooltip:
Name: Harkonnen Combat Tank
Name: actor-combat-tank-h.name
Encyclopedia:
Description: The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.\n\nThe Harkonnen Combat Tank is stronger than its counterparts, but also slower.
Description: actor-combat-tank-h.encyclopedia
Order: 160
Category: Units
Buildable:
@@ -644,13 +644,13 @@ combat_tank_h:
combat_tank_o:
Inherits: ^combat_tank
Tooltip:
Name: Ordos Combat Tank
Name: actor-combat-tank-o.name
Buildable:
Prerequisites: ~heavy.ordos_combat
Turreted:
TurnSpeed: 20
Encyclopedia:
Description: The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.\n\nThe Ordos Combat Tank is the fastest variant of the Combat Tank, but it is also the weakest.
Description: actor-combat-tank-o.encyclopedia
Order: 150
Category: Units
Armament: