Automated extraction

This commit is contained in:
Gustas
2023-11-11 22:05:09 +02:00
committed by Matthias Mailänder
parent 0f5b78442b
commit db8a28f2c0
147 changed files with 3489 additions and 1147 deletions

View File

@@ -1,7 +1,7 @@
crate:
HiddenUnderFog:
Tooltip:
Name: Crate
Name: actor-crate-name
Crate:
Duration: 3000
TerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
@@ -142,7 +142,7 @@ crate:
mpspawn:
Interactable:
EditorOnlyTooltip:
Name: (multiplayer player starting point)
Name: actor-mpspawn-name
AlwaysVisible:
Immobile:
OccupiesSpace: false
@@ -158,7 +158,7 @@ mpspawn:
waypoint:
Interactable:
EditorOnlyTooltip:
Name: (waypoint for scripted behavior)
Name: actor-waypoint-name
AlwaysVisible:
Immobile:
OccupiesSpace: false
@@ -183,7 +183,7 @@ carryall.colorpicker:
camera:
Interactable:
EditorOnlyTooltip:
Name: (reveals area to owner)
Name: actor-camera-name
AlwaysVisible:
RenderSpritesEditorOnly:
WithSpriteBody:
@@ -200,7 +200,7 @@ camera:
wormspawner:
Interactable:
EditorOnlyTooltip:
Name: (worm spawning location)
Name: actor-wormspawner-name
AlwaysVisible:
Immobile:
OccupiesSpace: false
@@ -217,7 +217,7 @@ upgrade.conyard:
Interactable:
ScriptTriggers:
Tooltip:
Name: Construction Yard Upgrade
Name: actor-upgrade-conyard.name
Buildable:
BuildPaletteOrder: 50
Prerequisites: construction_yard
@@ -225,7 +225,7 @@ upgrade.conyard:
BuildLimit: 1
BuildDuration: 625
BuildDurationModifier: 100
Description: Unlocks additional construction options \n(Large Concrete Slab, Rocket Turret)
Description: actor-upgrade-conyard.description
Valued:
Cost: 1000
RenderSprites:
@@ -242,7 +242,7 @@ upgrade.barracks:
Interactable:
ScriptTriggers:
Tooltip:
Name: Barracks Upgrade
Name: actor-upgrade-barracks.name
Buildable:
BuildPaletteOrder: 50
Prerequisites: barracks
@@ -250,7 +250,7 @@ upgrade.barracks:
BuildLimit: 1
BuildDuration: 208
BuildDurationModifier: 100
Description: Unlocks additional infantry \n(Trooper, Engineer, Thumper Infantry) \n\nRequired to unlock faction specific infantry \n(Atreides: Grenadier, Harkonnen: Sardaukar)
Description: actor-upgrade-barracks.description
Valued:
Cost: 500
RenderSprites:
@@ -267,7 +267,7 @@ upgrade.light:
Interactable:
ScriptTriggers:
Tooltip:
Name: Light Factory Upgrade
Name: actor-upgrade-light.name
Buildable:
BuildPaletteOrder: 50
Prerequisites: light_factory
@@ -275,7 +275,7 @@ upgrade.light:
BuildLimit: 1
BuildDuration: 268
BuildDurationModifier: 100
Description: Unlocks additional light unit \n(Missile Quad) \n\nRequired to unlock faction specific light unit \n(Ordos: Stealth Raider Trike)
Description: actor-upgrade-light.description
Valued:
Cost: 400
RenderSprites:
@@ -292,7 +292,7 @@ upgrade.heavy:
Interactable:
ScriptTriggers:
Tooltip:
Name: Heavy Factory Upgrade
Name: actor-upgrade-heavy.name
Buildable:
BuildPaletteOrder: 50
Prerequisites: heavy_factory
@@ -300,7 +300,7 @@ upgrade.heavy:
BuildLimit: 1
BuildDuration: 468
BuildDurationModifier: 100
Description: Unlocks additional construction options \n(Repair Pad, IX Research Center) \n\nUnlocks additional heavy units \n(Siege Tank, Missile Tank, MCV)
Description: actor-upgrade-heavy.description
Valued:
Cost: 800
RenderSprites:
@@ -318,7 +318,7 @@ upgrade.hightech:
Interactable:
ScriptTriggers:
Tooltip:
Name: High Tech Factory Upgrade
Name: actor-upgrade-hightech.name
Buildable:
BuildPaletteOrder: 50
Prerequisites: ~hightech.atreides, ~techlevel.superweapons
@@ -326,7 +326,7 @@ upgrade.hightech:
BuildLimit: 1
BuildDuration: 937
BuildDurationModifier: 100
Description: Unlocks the Atreides Air Strike superweapon
Description: actor-upgrade-hightech.description
Valued:
Cost: 1500
RenderSprites:
@@ -337,9 +337,9 @@ deathhand:
AlwaysVisible:
Interactable:
Tooltip:
Name: Death Hand
Name: actor-deathhand.name
Encyclopedia:
Description: The Death Hand warhead carries atomic cluster munitions. It detonates above the target, inflicting great damage over a wide area.
Description: actor-deathhand.encyclopedia
Order: 250
Category: Super Weapons
Buildable: