Automated extraction
This commit is contained in:
committed by
Matthias Mailänder
parent
0f5b78442b
commit
db8a28f2c0
@@ -1,7 +1,7 @@
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crate:
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HiddenUnderFog:
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Tooltip:
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Name: Crate
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Name: actor-crate-name
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Crate:
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Duration: 3000
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TerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
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@@ -142,7 +142,7 @@ crate:
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mpspawn:
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Interactable:
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EditorOnlyTooltip:
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Name: (multiplayer player starting point)
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Name: actor-mpspawn-name
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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@@ -158,7 +158,7 @@ mpspawn:
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waypoint:
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Interactable:
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EditorOnlyTooltip:
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Name: (waypoint for scripted behavior)
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Name: actor-waypoint-name
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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@@ -183,7 +183,7 @@ carryall.colorpicker:
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camera:
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Interactable:
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EditorOnlyTooltip:
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Name: (reveals area to owner)
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Name: actor-camera-name
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AlwaysVisible:
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RenderSpritesEditorOnly:
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WithSpriteBody:
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@@ -200,7 +200,7 @@ camera:
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wormspawner:
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Interactable:
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EditorOnlyTooltip:
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Name: (worm spawning location)
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Name: actor-wormspawner-name
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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@@ -217,7 +217,7 @@ upgrade.conyard:
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Interactable:
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ScriptTriggers:
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Tooltip:
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Name: Construction Yard Upgrade
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Name: actor-upgrade-conyard.name
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: construction_yard
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@@ -225,7 +225,7 @@ upgrade.conyard:
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BuildLimit: 1
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BuildDuration: 625
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BuildDurationModifier: 100
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Description: Unlocks additional construction options \n(Large Concrete Slab, Rocket Turret)
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Description: actor-upgrade-conyard.description
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Valued:
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Cost: 1000
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RenderSprites:
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@@ -242,7 +242,7 @@ upgrade.barracks:
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Interactable:
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ScriptTriggers:
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Tooltip:
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Name: Barracks Upgrade
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Name: actor-upgrade-barracks.name
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: barracks
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@@ -250,7 +250,7 @@ upgrade.barracks:
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BuildLimit: 1
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BuildDuration: 208
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BuildDurationModifier: 100
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Description: Unlocks additional infantry \n(Trooper, Engineer, Thumper Infantry) \n\nRequired to unlock faction specific infantry \n(Atreides: Grenadier, Harkonnen: Sardaukar)
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Description: actor-upgrade-barracks.description
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Valued:
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Cost: 500
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RenderSprites:
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@@ -267,7 +267,7 @@ upgrade.light:
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Interactable:
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ScriptTriggers:
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Tooltip:
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Name: Light Factory Upgrade
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Name: actor-upgrade-light.name
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: light_factory
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@@ -275,7 +275,7 @@ upgrade.light:
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BuildLimit: 1
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BuildDuration: 268
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BuildDurationModifier: 100
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Description: Unlocks additional light unit \n(Missile Quad) \n\nRequired to unlock faction specific light unit \n(Ordos: Stealth Raider Trike)
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Description: actor-upgrade-light.description
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Valued:
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Cost: 400
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RenderSprites:
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@@ -292,7 +292,7 @@ upgrade.heavy:
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Interactable:
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ScriptTriggers:
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Tooltip:
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Name: Heavy Factory Upgrade
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Name: actor-upgrade-heavy.name
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: heavy_factory
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@@ -300,7 +300,7 @@ upgrade.heavy:
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BuildLimit: 1
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BuildDuration: 468
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BuildDurationModifier: 100
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Description: Unlocks additional construction options \n(Repair Pad, IX Research Center) \n\nUnlocks additional heavy units \n(Siege Tank, Missile Tank, MCV)
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Description: actor-upgrade-heavy.description
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Valued:
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Cost: 800
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RenderSprites:
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@@ -318,7 +318,7 @@ upgrade.hightech:
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Interactable:
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ScriptTriggers:
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Tooltip:
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Name: High Tech Factory Upgrade
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Name: actor-upgrade-hightech.name
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: ~hightech.atreides, ~techlevel.superweapons
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@@ -326,7 +326,7 @@ upgrade.hightech:
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BuildLimit: 1
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BuildDuration: 937
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BuildDurationModifier: 100
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Description: Unlocks the Atreides Air Strike superweapon
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Description: actor-upgrade-hightech.description
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Valued:
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Cost: 1500
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RenderSprites:
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@@ -337,9 +337,9 @@ deathhand:
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AlwaysVisible:
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Interactable:
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Tooltip:
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Name: Death Hand
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Name: actor-deathhand.name
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Encyclopedia:
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Description: The Death Hand warhead carries atomic cluster munitions. It detonates above the target, inflicting great damage over a wide area.
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Description: actor-deathhand.encyclopedia
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Order: 250
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Category: Super Weapons
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Buildable:
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