Automated extraction
This commit is contained in:
committed by
Matthias Mailänder
parent
0f5b78442b
commit
db8a28f2c0
@@ -67,3 +67,681 @@ notification-building-infiltrated = Building infiltrated.
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## Misc
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notification-sonar-pulse-ready = Sonar pulse ready.
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## aircraft.yaml
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actor-badr-name = Badger
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actor-mig =
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.description = Fast Ground-Attack Plane.
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Strong vs Buildings, Vehicles
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Weak vs Infantry, Aircraft
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.name = MiG Attack Plane
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actor-yak =
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.description = Attack Plane armed with
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dual machine guns.
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Strong vs Infantry, Light armor
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Weak vs Tanks, Aircraft
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.name = Yak Attack Plane
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actor-tran =
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.description = Fast Infantry Transport Helicopter.
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Unarmed
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.name = Chinook
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actor-heli =
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.description = Helicopter gunship armed
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with multi-purpose missiles.
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Strong vs Buildings, Vehicles, Aircraft
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Weak vs Infantry
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.name = Longbow
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actor-hind =
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.description = Helicopter gunship armed
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with dual chainguns.
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Strong vs Infantry, Light armor
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Weak vs Tanks, Aircraft
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.name = Hind
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actor-u2-name = Spy Plane
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actor-mh60 =
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.description = Helicopter gunship armed
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with dual chainguns.
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Strong vs Infantry, Light armor
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Weak vs Tanks, Aircraft
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.name = Black Hawk
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## campaign-rules.yaml
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actor-moneycrate-name = Crate
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## campaign-tooltips.yaml
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actor-miss-name = Technology Center
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## civilian.yaml
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actor-c10-name = Scientist
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actor-tecn-name = Technician
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actor-tecn2-name = Technician
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actor-fcom-name = Forward Command
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actor-hosp-name = Hospital
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actor-v01-name = Church
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actor-v19-name = Oil Pump
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actor-v19-husk-name = Husk (Oil Pump)
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actor-barl-name = Explosive Barrel
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actor-brl3-name = Explosive Barrel
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actor-miss-name = Communications Center
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actor-bio-name = Biological Lab
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actor-oilb-name = Oil Derrick
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actor-v25-name = Church
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actor-lhus-name = Lighthouse
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actor-windmill-name = Windmill
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## decoration.yaml
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actor-ice01-name = Ice Floe
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actor-ice02-name = Ice Floe
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actor-ice03-name = Ice Floe
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actor-ice04-name = Ice Floe
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actor-ice05-name = Ice Floe
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actor-utilpol1-name = Utility Pole
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actor-utilpol2-name = Utility Pole
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actor-tanktrap1-name = Tank Trap
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actor-tanktrap2-name = Tank Trap
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## defaults.yaml
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meta-vehicle-generic-name = Vehicle
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meta-infantry-generic-name = Soldier
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meta-civinfantry-name = Civilian
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meta-ship-generic-name = Ship
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meta-neutralplane-generic-name = Plane
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meta-helicopter-generic-name = Helicopter
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meta-basicbuilding-generic-name = Structure
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meta-techbuilding-name = Civilian Building
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meta-ammobox-name = Ammo Box
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meta-civfield-name = Field
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meta-civhaystackorigloo =
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.winter--name = Igloo
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.summer--name = Haystacks
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meta-tree-name = Tree
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meta-treehusk-name = Tree (Burnt)
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meta-box-name = Boxes
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meta-husk-generic-name = Destroyed Vehicle
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meta-planehusk-generic-name = Destroyed Plane
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meta-helicopterhusk-generic-name = Destroyed Helicopter
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meta-bridge-name = Bridge
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meta-rock-name = Rock
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meta-crate =
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.name = Crate
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.generic-name = Crate
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meta-mine-name = Mine
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## fakes.yaml
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actor-fpwr =
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.description = Looks like a Power Plant.
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.name = Fake Power Plant
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.generic-name = Power Plant
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actor-tenf =
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.description = Looks like an Allied Barracks.
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.name = Fake Allied Barracks
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.generic-name = Allied Barracks
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actor-syrf =
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.description = Looks like a Naval Yard.
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.name = Fake Naval Yard
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.generic-name = Naval Yard
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actor-spef =
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.description = Looks like a Sub Pen.
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.name = Fake Sub Pen
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.generic-name = Sub Pen
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actor-weaf =
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.description = Looks like a War Factory.
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.name = Fake War Factory
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.generic-name = War Factory
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actor-domf =
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.name = Fake Radar Dome
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.generic-name = Radar Dome
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.description = Looks like a Radar Dome.
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actor-fixf =
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.description = Looks like a Service Depot.
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.name = Fake Service Depot
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.generic-name = Service Depot
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actor-fapw =
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.description = Looks like an Advanced Power Plant.
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.name = Fake Advanced Power Plant
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.generic-name = Advanced Power Plant
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actor-atef =
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.name = Fake Allied Tech Center
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.generic-name = Allied Tech Center
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.description = Looks like an Allied Tech Center.
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actor-pdof =
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.name = Fake Chronosphere
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.generic-name = Chronosphere
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.description = Looks like a Chronosphere.
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Maximum 1 can be built.
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actor-mslf =
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.name = Fake Missile Silo
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.generic-name = Missile Silo
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.description = Looks like a Missile Silo.
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Maximum 1 can be built.
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actor-facf =
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.description = Looks like a Construction Yard.
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.name = Fake Construction Yard
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.generic-name = Construction Yard
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## husks.yaml
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actor-2tnk-husk-name = Husk (Medium Tank)
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actor-3tnk-husk-name = Husk (Heavy Tank)
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actor-4tnk-husk-name = Husk (Mammoth Tank)
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actor-harv-fullhusk-name = Husk (Ore Truck)
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actor-harv-emptyhusk-name = Husk (Ore Truck)
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actor-mcv-husk-name = Husk (Mobile Construction Vehicle)
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actor-mgg-husk-name = Husk (Mobile Gap Generator)
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actor-tran-husk-name = Chinook
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actor-tran-husk1-name = Husk (Chinook)
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actor-tran-husk2-name = Husk (Chinook)
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actor-badr-husk-name = Badger
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actor-mig-husk-name = MiG Attack Plane
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actor-yak-husk-name = Yak Attack Plane
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actor-heli-husk-name = Longbow
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actor-hind-husk-name = Hind
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actor-u2-husk-name = Husk (Spy Plane)
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actor-mh60-husk-name = Black Hawk
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## infantry.yaml
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actor-dog =
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.description = Anti-infantry unit.
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Can detect spies.
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Strong vs Infantry
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Weak vs Vehicles, Aircraft
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.name = Attack Dog
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.generic-name = Dog
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actor-e1 =
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.description = General-purpose infantry.
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Strong vs Infantry
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Weak vs Vehicles, Aircraft
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.name = Rifle Infantry
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actor-e2 =
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.description = Infantry armed with grenades.
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Strong vs Buildings, Infantry
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Weak vs Vehicles, Aircraft
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.name = Grenadier
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actor-e3 =
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.description = Anti-tank/Anti-aircraft infantry.
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Strong vs Vehicles, Aircraft
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Weak vs Infantry
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.name = Rocket Soldier
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actor-e4 =
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.description = Advanced anti-structure unit.
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Strong vs Infantry, Buildings
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Weak vs Vehicles, Aircraft
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.name = Flamethrower
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actor-e6 =
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.description = Infiltrates and captures
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enemy structures.
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Unarmed
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.name = Engineer
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actor-spy =
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.description = Infiltrates enemy structures for intel or
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sabotage. Exact effect depends on the
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building infiltrated.
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Loses disguise when attacking.
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Can detect spies.
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Strong vs Infantry
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Weak vs Vehicles, Aircraft
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Special Ability: Disguised
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.disguisetooltip-name = Spy
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.disguisetooltip-generic-name = Soldier
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actor-spy-england-disguisetooltip-name = British Spy
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actor-e7 =
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.description = Elite commando infantry. Armed with
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dual pistols and C4.
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Maximum 1 can be trained.
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Strong vs Infantry, Buildings
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Weak vs Vehicles, Aircraft
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Special Ability: Destroy Building with C4
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.name = Tanya
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actor-medi =
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.description = Heals nearby infantry.
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Unarmed
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.name = Medic
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actor-mech =
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.description = Repairs nearby vehicles and restores
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husks to working condition by capturing them.
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Unarmed
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.name = Mechanic
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actor-einstein-name = Prof. Einstein
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actor-delphi-name = Agent Delphi
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actor-chan-name = Scientist
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actor-gnrl-name = General
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actor-thf =
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.description = Steals enemy credits.
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Hijacks enemy vehicles.
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Unarmed
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.name = Thief
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actor-shok =
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.description = Elite infantry with portable Tesla coils.
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Strong vs Infantry, Vehicles
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Weak vs Aircraft
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.name = Shock Trooper
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actor-zombie =
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.name = Zombie
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.description = Slow undead. Attacks in close combat.
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actor-ant =
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.name = Giant Ant
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.generic-name = Ant
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.description = Irradiated insect that grew oversize.
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actor-fireant-name = Fire Ant
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actor-scoutant-name = Scout Ant
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actor-warriorant-name = Warrior Ant
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## misc.yaml
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actor-moneycrate-name = Money Crate
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actor-healcrate-name = Heal Crate
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actor-wcrate-name = Wooden Crate
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actor-scrate-name = Steel Crate
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actor-camera-name = (reveals area to owner)
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actor-camera-paradrop-name = (support power proxy camera)
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actor-camera-spyplane-name = (support power proxy camera)
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actor-sonar-name = (support power proxy camera)
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actor-flare-name = Flare
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actor-mine-name = Ore Mine
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actor-gmine-name = Gem Mine
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actor-railmine-name = Abandoned Mine
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actor-quee-name = Queen Ant
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actor-lar1-name = Ant Larva
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actor-lar2-name = Ant Larvae
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actor-mpspawn-name = (multiplayer player starting point)
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actor-waypoint-name = (waypoint for scripted behavior)
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actor-ctflag-name = Flag
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## ships.yaml
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actor-ss =
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.description = Submerged anti-ship unit
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armed with torpedoes.
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Can detect other submarines.
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Strong vs Naval units
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Weak vs Ground units, Aircraft
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Special Ability: Submerge
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.name = Submarine
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actor-msub =
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.description = Submerged anti-ground siege unit
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with anti-air capabilities.
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Can detect other submarines.
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Strong vs Buildings, Ground units, Aircraft
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Weak vs Naval units
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Special Ability: Submerge
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.name = Missile Submarine
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actor-dd =
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.description = Fast multi-role ship.
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Can detect submarines.
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Strong vs Naval units, Vehicles, Aircraft
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Weak vs Infantry
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.name = Destroyer
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actor-ca =
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.description = Very slow long-range ship.
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Strong vs Buildings, Ground units
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Weak vs Naval units, Aircraft
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.name = Cruiser
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actor-lst =
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.description = General-purpose naval transport.
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Can carry infantry and tanks.
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Unarmed
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.name = Transport
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actor-pt =
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.description = Light scout & support ship.
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Can detect submarines.
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Strong vs Naval units
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Weak vs Ground units, Aircraft
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.name = Gunboat
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## structures.yaml
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actor-mslo =
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.name = Missile Silo
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.description = Provides an atomic bomb.
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Requires power to operate.
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Maximum 1 can be built.
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Special Ability: Atom Bomb
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actor-gap =
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.name = Gap Generator
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.description = Obscures the enemy's view with shroud.
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Requires power to operate.
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actor-spen =
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.name = Sub Pen
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.description = Produces and repairs
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submarines and transports.
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actor-syrd =
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.description = Produces and repairs
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ships and transports.
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.name = Naval Yard
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actor-iron =
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.description = Makes a group of units invulnerable
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for a short time.
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Requires power to operate.
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Maximum 1 can be built.
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Special Ability: Invulnerability
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.name = Iron Curtain
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actor-pdox =
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.description = Teleports a group of units across the
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map for a short time.
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Requires power to operate.
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Maximum 1 can be built.
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Special Ability: Chronoshift
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.name = Chronosphere
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actor-tsla =
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.description = Advanced base defense.
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Requires power to operate.
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Can detect cloaked units.
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Strong vs Vehicles, Infantry
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Weak vs Aircraft
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.name = Tesla Coil
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actor-agun =
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.description = Anti-Air base defense.
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Requires power to operate.
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Strong vs Aircraft
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Weak vs Ground units
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.name = AA Gun
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actor-dome =
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.description = Provides an overview
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of the battlefield.
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Requires power to operate.
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.name = Radar Dome
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actor-pbox =
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.name = Pillbox
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.description = Static defense with a fireport for
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a garrisoned soldier.
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Can detect cloaked units.
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Strong vs Infantry, Light armor
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Weak vs Tanks, Aircraft
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actor-hbox =
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.name = Camo Pillbox
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.description = Camouflaged static defense with a fireport
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for a garrisoned soldier.
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Can detect cloaked units.
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Strong vs Infantry, Light armor
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Weak vs Tanks, Aircraft
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actor-gun =
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.description = Anti-Armor base defense.
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Can detect cloaked units.
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Strong vs Vehicles
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Weak vs Infantry, Aircraft
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.name = Turret
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actor-ftur =
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.description = Anti-Infantry base defense.
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Can detect cloaked units.
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Strong vs Infantry, Light armor
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Weak vs Tanks, Aircraft
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.name = Flame Tower
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actor-sam =
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.description = Anti-Air base defense.
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Requires power to operate.
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Strong vs Aircraft
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Weak vs Ground units
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.name = SAM Site
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actor-atek =
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.description = Provides Allied advanced technologies.
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Special Ability: GPS Satellite
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.name = Allied Tech Center
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actor-weap =
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.description = Produces vehicles.
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.name = War Factory
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actor-fact =
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.description = Produces structures.
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.name = Construction Yard
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actor-proc =
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.description = Refines Ore and Gems
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into credits.
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.name = Ore Refinery
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actor-silo =
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.description = Stores excess refined
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Ore and Gems.
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.name = Silo
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actor-hpad =
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.description = Produces and reloads
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helicopters.
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.name = Helipad
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actor-afld =
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.description = Produces and reloads aircraft.
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Special Ability: Spy Plane
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Special Ability: Paratroopers
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.name = Airfield
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actor-afld-ukraine-description = Produces and reloads aircraft.
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Special Ability: Spy Plane
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Special Ability: Paratroopers
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Special Ability: Parabombs
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actor-powr =
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.description = Provides power for other structures.
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.name = Power Plant
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actor-apwr =
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.description = Provides double the power of
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a standard Power Plant.
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.name = Advanced Power Plant
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actor-stek =
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.description = Provides Soviet advanced technologies.
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.name = Soviet Tech Center
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actor-barr =
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.description = Trains infantry.
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.name = Soviet Barracks
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actor-kenn =
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.description = Trains Attack Dogs.
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.name = Kennel
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actor-tent =
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.description = Trains infantry.
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.name = Allied Barracks
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actor-fix =
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.description = Repairs vehicles for credits.
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.name = Service Depot
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actor-sbag =
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.description = Stops infantry and light vehicles.
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Can be crushed by tanks.
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.name = Sandbag Wall
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actor-fenc =
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.description = Stops infantry and light vehicles.
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Can be crushed by tanks.
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.name = Wire Fence
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actor-brik =
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.description = Stop units and blocks enemy fire.
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.name = Concrete Wall
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actor-cycl-name = Chain-Link Barrier
|
||||
actor-barb-name = Barbed-Wire Fence
|
||||
actor-wood-name = Wooden Fence
|
||||
actor-barracks-name = Infantry Production
|
||||
actor-techcenter-name = Tech Center
|
||||
actor-anypower-name = Any Power Generation
|
||||
|
||||
## vehicles.yaml
|
||||
actor-v2rl =
|
||||
.description = Long-range rocket artillery.
|
||||
Strong vs Infantry, Buildings
|
||||
Weak vs Vehicles, Aircraft
|
||||
.name = V2 Rocket Launcher
|
||||
|
||||
actor-1tnk =
|
||||
.description = Fast tank, good for scouting.
|
||||
Strong vs Light armor
|
||||
Weak vs Infantry, Tanks, Aircraft
|
||||
.name = Light Tank
|
||||
.generic-name = Tank
|
||||
|
||||
actor-2tnk =
|
||||
.description = Allied Main Battle Tank.
|
||||
Strong vs Vehicles
|
||||
Weak vs Infantry, Aircraft
|
||||
.name = Medium Tank
|
||||
.generic-name = Tank
|
||||
|
||||
actor-3tnk =
|
||||
.description = Soviet Main Battle Tank, with dual cannons
|
||||
Strong vs Vehicles
|
||||
Weak vs Infantry, Aircraft
|
||||
.name = Heavy Tank
|
||||
.generic-name = Tank
|
||||
|
||||
actor-4tnk =
|
||||
.description = Big and slow tank, with anti-air capability.
|
||||
Can crush concrete walls.
|
||||
Strong vs Vehicles, Infantry, Aircraft
|
||||
Weak vs Nothing
|
||||
.name = Mammoth Tank
|
||||
.generic-name = Tank
|
||||
|
||||
actor-arty =
|
||||
.description = Long-range artillery.
|
||||
Strong vs Infantry, Buildings
|
||||
Weak vs Vehicles, Aircraft
|
||||
.name = Artillery
|
||||
|
||||
actor-harv =
|
||||
.description = Collects Ore and Gems for processing.
|
||||
Unarmed
|
||||
.name = Ore Truck
|
||||
.generic-name = Harvester
|
||||
|
||||
actor-mcv =
|
||||
.description = Deploys into another Construction Yard.
|
||||
Unarmed
|
||||
.name = Mobile Construction Vehicle
|
||||
|
||||
actor-jeep =
|
||||
.description = Fast scout & anti-infantry vehicle.
|
||||
Can carry one infantry.
|
||||
Strong vs Infantry
|
||||
Weak vs Vehicles, Aircraft
|
||||
.name = Ranger
|
||||
|
||||
actor-apc =
|
||||
.description = Tough infantry transport.
|
||||
Strong vs Infantry, Light armor
|
||||
Weak vs Tanks, Aircraft
|
||||
.name = Armored Personnel Carrier
|
||||
|
||||
actor-mnly =
|
||||
.description = Lays mines to destroy
|
||||
unwary enemy units.
|
||||
Can detect mines.
|
||||
Unarmed
|
||||
.name = Minelayer
|
||||
|
||||
actor-truk =
|
||||
.description = Transports cash to other players.
|
||||
Unarmed
|
||||
.name = Supply Truck
|
||||
|
||||
actor-mgg =
|
||||
.description = Regenerates the shroud nearby,
|
||||
obscuring the area.
|
||||
Unarmed
|
||||
.name = Mobile Gap Generator
|
||||
|
||||
actor-mrj =
|
||||
.name = Mobile Radar Jammer
|
||||
.description = Jams nearby enemy radar domes
|
||||
and deflects incoming missiles.
|
||||
Unarmed
|
||||
|
||||
actor-ttnk =
|
||||
.description = Tank with mounted Tesla coil.
|
||||
Strong vs Infantry, Vehicles, Buildings
|
||||
Weak vs Aircraft
|
||||
.name = Tesla Tank
|
||||
.generic-name = Tank
|
||||
|
||||
actor-ftrk =
|
||||
.description = Mobile unit with mounted Flak cannon.
|
||||
Strong vs Infantry, Light armor, Aircraft
|
||||
Weak vs Tanks
|
||||
.name = Mobile Flak
|
||||
|
||||
actor-dtrk =
|
||||
.description = Truck with actively armed nuclear
|
||||
explosives. Has very weak armor.
|
||||
.name = Demolition Truck
|
||||
|
||||
actor-ctnk =
|
||||
.description = Armed with anti-ground missiles.
|
||||
Teleports to areas within range.
|
||||
Strong vs Vehicles, Buildings
|
||||
Weak vs Infantry, Aircraft
|
||||
Special ability: Can teleport
|
||||
.name = Chrono Tank
|
||||
.generic-name = Tank
|
||||
|
||||
actor-qtnk =
|
||||
.description = Deals seismic damage to nearby vehicles
|
||||
and structures.
|
||||
Strong vs Vehicles, Buildings
|
||||
Weak vs Infantry, Aircraft
|
||||
.name = MAD Tank
|
||||
.generic-name = Tank
|
||||
|
||||
actor-stnk =
|
||||
.description = Lightly armored infantry transport which
|
||||
can cloak. Armed with anti-ground missiles.
|
||||
Strong vs Light armor
|
||||
Weak vs Infantry, Tanks, Aircraft
|
||||
.name = Phase Transport
|
||||
|
||||
2
mods/ra/maps/allies-05a/en.ftl
Normal file
2
mods/ra/maps/allies-05a/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
||||
## rules.yaml
|
||||
actor-miss-name = Prison
|
||||
@@ -1565,4 +1565,4 @@ Weapons: weapons.yaml
|
||||
|
||||
Notifications: notifications.yaml
|
||||
|
||||
Translations: ra|languages/lua/en.ftl, languages/en.ftl
|
||||
Translations: ra|languages/lua/en.ftl, languages/en.ftl, en.ftl
|
||||
|
||||
@@ -96,7 +96,7 @@ WEAP.infiltratable:
|
||||
|
||||
MISS:
|
||||
Tooltip:
|
||||
Name: Prison
|
||||
Name: actor-miss-name
|
||||
Targetable:
|
||||
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
|
||||
AttackOmni:
|
||||
|
||||
2
mods/ra/maps/allies-05b/en.ftl
Normal file
2
mods/ra/maps/allies-05b/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
||||
## rules.yaml
|
||||
actor-miss-name = Prison
|
||||
@@ -1195,4 +1195,4 @@ Weapons: weapons.yaml
|
||||
|
||||
Notifications: notifications.yaml
|
||||
|
||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
|
||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl
|
||||
|
||||
@@ -93,7 +93,7 @@ WEAP.infiltratable:
|
||||
|
||||
MISS:
|
||||
Tooltip:
|
||||
Name: Prison
|
||||
Name: actor-miss-name
|
||||
Targetable:
|
||||
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
|
||||
AttackOmni:
|
||||
|
||||
2
mods/ra/maps/allies-05c/en.ftl
Normal file
2
mods/ra/maps/allies-05c/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
||||
## rules.yaml
|
||||
actor-miss-name = Prison
|
||||
@@ -1066,4 +1066,4 @@ Weapons: weapons.yaml
|
||||
|
||||
Notifications: notifications.yaml
|
||||
|
||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
|
||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl
|
||||
|
||||
@@ -95,7 +95,7 @@ WEAP.infiltratable:
|
||||
|
||||
MISS:
|
||||
Tooltip:
|
||||
Name: Prison
|
||||
Name: actor-miss-name
|
||||
Targetable:
|
||||
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
|
||||
AttackOmni:
|
||||
|
||||
10
mods/ra/maps/bomber-john/en.ftl
Normal file
10
mods/ra/maps/bomber-john/en.ftl
Normal file
@@ -0,0 +1,10 @@
|
||||
## rules.yaml
|
||||
actor-player =
|
||||
.grantexternalconditionpower-ironcurtain-begin-charge-text-notification = Iron curtain charging.
|
||||
.grantexternalconditionpower-ironcurtain-end-charge-text-notification = Iron curtain ready.
|
||||
|
||||
actor-mnlyr-name = Bomber
|
||||
|
||||
actor-minvv =
|
||||
.description = Bomb which explodes after 8 seconds
|
||||
.name = Bomb
|
||||
@@ -755,3 +755,4 @@ Actors:
|
||||
Rules: rules.yaml
|
||||
|
||||
Sequences: sequences.yaml
|
||||
Translations: en.ftl
|
||||
|
||||
@@ -103,8 +103,8 @@ Player:
|
||||
EndChargeSpeechNotification: IronCurtainReady
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
InsufficientPowerTextNotification: notification-insufficient-power
|
||||
BeginChargeTextNotification: Iron curtain charging.
|
||||
EndChargeTextNotification: Iron curtain ready.
|
||||
BeginChargeTextNotification: actor-player.grantexternalconditionpower-ironcurtain-begin-charge-text-notification
|
||||
EndChargeTextNotification: actor-player.grantexternalconditionpower-ironcurtain-end-charge-text-notification
|
||||
Condition: invulnerability
|
||||
Sequence: idle
|
||||
OnFireSound: ironcur9.aud
|
||||
@@ -126,7 +126,7 @@ MNLYR:
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Bomber
|
||||
Name: actor-mnlyr-name
|
||||
Health:
|
||||
HP: 50000
|
||||
Armor:
|
||||
@@ -175,7 +175,7 @@ MINVV:
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 10
|
||||
Description: Bomb which explodes after 8 seconds
|
||||
Description: actor-minvv.description
|
||||
Valued:
|
||||
Cost: 30
|
||||
Health:
|
||||
@@ -184,7 +184,7 @@ MINVV:
|
||||
Image: miner
|
||||
WithSpriteBody:
|
||||
Tooltip:
|
||||
Name: Bomb
|
||||
Name: actor-minvv.name
|
||||
ChangesHealth:
|
||||
Step: -100
|
||||
Delay: 1
|
||||
|
||||
2
mods/ra/maps/drop-zone-battle-of-tikiaki/en.ftl
Normal file
2
mods/ra/maps/drop-zone-battle-of-tikiaki/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
||||
## rules.yaml
|
||||
actor-dtrk-name = Bomb Truck
|
||||
@@ -265,3 +265,4 @@ Actors:
|
||||
Rules: rules.yaml
|
||||
|
||||
Weapons: weapons.yaml
|
||||
Translations: en.ftl
|
||||
|
||||
@@ -48,7 +48,7 @@ APC:
|
||||
|
||||
DTRK:
|
||||
Tooltip:
|
||||
Name: Bomb Truck
|
||||
Name: actor-dtrk-name
|
||||
Health:
|
||||
HP: 10000
|
||||
Armor:
|
||||
|
||||
2
mods/ra/maps/drop-zone-w/en.ftl
Normal file
2
mods/ra/maps/drop-zone-w/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
||||
## rules.yaml
|
||||
actor-lst-name = Naval Mobile HQ
|
||||
@@ -184,3 +184,4 @@ Rules: rules.yaml
|
||||
Sequences: sequences.yaml
|
||||
|
||||
Weapons: weapons.yaml
|
||||
Translations: en.ftl
|
||||
|
||||
@@ -41,7 +41,7 @@ UNITCRATE:
|
||||
|
||||
LST:
|
||||
Tooltip:
|
||||
Name: Naval Mobile HQ
|
||||
Name: actor-lst-name
|
||||
Health:
|
||||
HP: 100000
|
||||
Mobile:
|
||||
|
||||
2
mods/ra/maps/drop-zone/en.ftl
Normal file
2
mods/ra/maps/drop-zone/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
||||
## rules.yaml
|
||||
actor-dtrk-name = Bomb Truck
|
||||
@@ -160,3 +160,4 @@ Actors:
|
||||
Rules: rules.yaml
|
||||
|
||||
Weapons: weapons.yaml
|
||||
Translations: en.ftl
|
||||
|
||||
@@ -48,7 +48,7 @@ APC:
|
||||
|
||||
DTRK:
|
||||
Tooltip:
|
||||
Name: Bomb Truck
|
||||
Name: actor-dtrk-name
|
||||
Health:
|
||||
HP: 10000
|
||||
Armor:
|
||||
|
||||
3
mods/ra/maps/fall-of-greece-1-personal-war/en.ftl
Normal file
3
mods/ra/maps/fall-of-greece-1-personal-war/en.ftl
Normal file
@@ -0,0 +1,3 @@
|
||||
## rules.yaml
|
||||
actor-gnrl-name = Stavros
|
||||
actor-badr-bomber-name = Strategic Bomber
|
||||
@@ -1309,4 +1309,4 @@ Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/c
|
||||
|
||||
Weapons: weapons.yaml
|
||||
|
||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
|
||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl
|
||||
|
||||
@@ -45,7 +45,7 @@ GNRL:
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Stavros
|
||||
Name: actor-gnrl-name
|
||||
Armament:
|
||||
Weapon: SilencedPPK
|
||||
Passenger:
|
||||
@@ -86,7 +86,7 @@ BADR.Bomber:
|
||||
Aircraft:
|
||||
Speed: 373
|
||||
Tooltip:
|
||||
Name: Strategic Bomber
|
||||
Name: actor-badr-bomber-name
|
||||
RenderSprites:
|
||||
Image: U2
|
||||
|
||||
|
||||
11
mods/ra/maps/fort-lonestar/en.ftl
Normal file
11
mods/ra/maps/fort-lonestar/en.ftl
Normal file
@@ -0,0 +1,11 @@
|
||||
## rules.yaml
|
||||
actor-mobiletent-name = Mobile Tent
|
||||
|
||||
actor-sniper =
|
||||
.name = Sniper
|
||||
.description = Elite sniper infantry unit.
|
||||
Can detect cloaked units.
|
||||
Strong vs Infantry
|
||||
Weak vs Vehicles, Aircraft
|
||||
|
||||
actor-badr-bomber-name = MiG Bomber
|
||||
@@ -469,4 +469,4 @@ Sequences: sequences.yaml
|
||||
|
||||
Music: music.yaml
|
||||
|
||||
Translations: ra|languages/lua/en.ftl, languages/en.ftl
|
||||
Translations: ra|languages/lua/en.ftl, languages/en.ftl, en.ftl
|
||||
|
||||
@@ -142,7 +142,7 @@ MOBILETENT:
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Mobile Tent
|
||||
Name: actor-mobiletent-name
|
||||
Selectable:
|
||||
DecorationBounds: 896, 896
|
||||
SelectionDecorations:
|
||||
@@ -277,7 +277,7 @@ SNIPER:
|
||||
Valued:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Sniper
|
||||
Name: actor-sniper.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
@@ -285,7 +285,7 @@ SNIPER:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: barracks
|
||||
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Description: actor-sniper.description
|
||||
Health:
|
||||
HP: 20000
|
||||
Passenger:
|
||||
@@ -404,7 +404,7 @@ BADR.Bomber:
|
||||
AmmoPool:
|
||||
Ammo: 30
|
||||
Tooltip:
|
||||
Name: MiG Bomber
|
||||
Name: actor-badr-bomber-name
|
||||
SpawnActorOnDeath:
|
||||
Actor: MIG.Husk
|
||||
RenderSprites:
|
||||
|
||||
4
mods/ra/maps/intervention/en.ftl
Normal file
4
mods/ra/maps/intervention/en.ftl
Normal file
@@ -0,0 +1,4 @@
|
||||
## rules.yaml
|
||||
actor-miss-name = Soviet Air Force HQ
|
||||
actor-mainland-name = Reach the mainland
|
||||
actor-givefix-name = Weapons Factory or Helipad
|
||||
@@ -2204,4 +2204,4 @@ Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/c
|
||||
|
||||
Weapons: weapons.yaml
|
||||
|
||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
|
||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl
|
||||
|
||||
@@ -22,7 +22,7 @@ CAMERA:
|
||||
|
||||
MISS:
|
||||
Tooltip:
|
||||
Name: Soviet Air Force HQ
|
||||
Name: actor-miss-name
|
||||
Capturable:
|
||||
Types: building
|
||||
CaptureManager:
|
||||
@@ -45,7 +45,7 @@ MAINLAND:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Reach the mainland
|
||||
Name: actor-mainland-name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: mainland
|
||||
|
||||
@@ -61,7 +61,7 @@ GIVEFIX:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Weapons Factory or Helipad
|
||||
Name: actor-givefix-name
|
||||
|
||||
MIG.SCRIPTED:
|
||||
Inherits: MIG
|
||||
|
||||
8
mods/ra/maps/monster-tank-madness/en.ftl
Normal file
8
mods/ra/maps/monster-tank-madness/en.ftl
Normal file
@@ -0,0 +1,8 @@
|
||||
## rules.yaml
|
||||
actor-demitri-name = Dr. Demitri
|
||||
|
||||
actor-5tnk =
|
||||
.name = Super Tank
|
||||
.generic-name = Super Tank
|
||||
|
||||
actor-5tnk-husk-name = Husk (Super Tank)
|
||||
@@ -2099,4 +2099,4 @@ Weapons: weapons.yaml
|
||||
|
||||
Voices: voices.yaml
|
||||
|
||||
Translations: ra|languages/lua/en.ftl
|
||||
Translations: ra|languages/lua/en.ftl, en.ftl
|
||||
|
||||
@@ -85,7 +85,7 @@ V19:
|
||||
DEMITRI:
|
||||
Inherits: DELPHI
|
||||
Tooltip:
|
||||
Name: Dr. Demitri
|
||||
Name: actor-demitri-name
|
||||
Passenger:
|
||||
CargoType: Demitri
|
||||
RenderSprites:
|
||||
@@ -120,8 +120,8 @@ PBOX:
|
||||
Valued:
|
||||
Cost: 10000
|
||||
Tooltip:
|
||||
Name: Super Tank
|
||||
GenericName: Super Tank
|
||||
Name: actor-5tnk.name
|
||||
GenericName: actor-5tnk.generic-name
|
||||
Health:
|
||||
HP: 2000000
|
||||
Armor:
|
||||
@@ -173,7 +173,7 @@ PBOX:
|
||||
5TNK.Husk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Husk (Super Tank)
|
||||
Name: actor-5tnk-husk-name
|
||||
ThrowsParticle@turret:
|
||||
Anim: turret
|
||||
Health:
|
||||
|
||||
3
mods/ra/maps/mousetrap/en.ftl
Normal file
3
mods/ra/maps/mousetrap/en.ftl
Normal file
@@ -0,0 +1,3 @@
|
||||
## rules.yaml
|
||||
actor-flare-name = Gas
|
||||
actor-stavros-name = Stavros
|
||||
@@ -751,4 +751,4 @@ Notifications: notifications.yaml
|
||||
|
||||
Weapons: weapons.yaml
|
||||
|
||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
|
||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl
|
||||
|
||||
@@ -51,7 +51,7 @@ FLARE:
|
||||
Range: 1c512
|
||||
ValidRelationships: Ally, Neutral, Enemy
|
||||
Tooltip:
|
||||
Name: Gas
|
||||
Name: actor-flare-name
|
||||
|
||||
IRONCRATE:
|
||||
Inherits: ^Crate
|
||||
@@ -110,7 +110,7 @@ STAVROS:
|
||||
RenderSprites:
|
||||
Image: GNRL
|
||||
Tooltip:
|
||||
Name: Stavros
|
||||
Name: actor-stavros-name
|
||||
Infiltrates:
|
||||
Types: SpyInfiltrate
|
||||
Voice: Move
|
||||
|
||||
2
mods/ra/maps/oil-spill/en.ftl
Normal file
2
mods/ra/maps/oil-spill/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
||||
## rules.yaml
|
||||
actor-oilb-husk-name = Husk (Oil Derrick)
|
||||
@@ -307,3 +307,4 @@ Actors:
|
||||
Rules: rules.yaml
|
||||
|
||||
Sequences: sequences.yaml
|
||||
Translations: en.ftl
|
||||
|
||||
@@ -53,7 +53,7 @@ OILB.Husk:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Tooltip:
|
||||
Name: Husk (Oil Derrick)
|
||||
Name: actor-oilb-husk-name
|
||||
CaptureManager:
|
||||
Capturable:
|
||||
Types: building-husk
|
||||
|
||||
2
mods/ra/maps/sarin-gas-2-down-under/en.ftl
Normal file
2
mods/ra/maps/sarin-gas-2-down-under/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
||||
## rules.yaml
|
||||
actor-gnrl-name = Officer
|
||||
@@ -1367,4 +1367,4 @@ Actors:
|
||||
|
||||
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
|
||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl
|
||||
|
||||
@@ -32,7 +32,7 @@ TSLA:
|
||||
|
||||
GNRL:
|
||||
Tooltip:
|
||||
Name: Officer
|
||||
Name: actor-gnrl-name
|
||||
|
||||
C5:
|
||||
-Wanders:
|
||||
|
||||
2
mods/ra/maps/sarin-gas-3-controlled-burn/en.ftl
Normal file
2
mods/ra/maps/sarin-gas-3-controlled-burn/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
||||
## rules.yaml
|
||||
actor-bio-name = Sarin Processing Plant
|
||||
@@ -1243,4 +1243,4 @@ Actors:
|
||||
|
||||
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
|
||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl
|
||||
|
||||
@@ -56,7 +56,7 @@ ATEK:
|
||||
|
||||
BIO:
|
||||
Tooltip:
|
||||
Name: Sarin Processing Plant
|
||||
Name: actor-bio-name
|
||||
|
||||
E7:
|
||||
Buildable:
|
||||
|
||||
2
mods/ra/maps/siberian-conflict-1-fresh-tracks/en.ftl
Normal file
2
mods/ra/maps/siberian-conflict-1-fresh-tracks/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
||||
## rules.yaml
|
||||
actor-moneycrate-name = Atomic Material
|
||||
@@ -671,4 +671,4 @@ Actors:
|
||||
|
||||
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
|
||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl
|
||||
|
||||
@@ -23,7 +23,7 @@ MONEYCRATE:
|
||||
ExplodeCrateAction:
|
||||
Weapon: MiniNuke
|
||||
Tooltip:
|
||||
Name: Atomic Material
|
||||
Name: actor-moneycrate-name
|
||||
RenderSprites:
|
||||
Image: wcrate
|
||||
|
||||
|
||||
4
mods/ra/maps/situation-critical/en.ftl
Normal file
4
mods/ra/maps/situation-critical/en.ftl
Normal file
@@ -0,0 +1,4 @@
|
||||
## rules.yaml
|
||||
actor-volk-name = Volkov
|
||||
actor-badr-bomber-name = Strategic Bomber
|
||||
actor-delphi-name = Scientist
|
||||
@@ -566,4 +566,4 @@ Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/c
|
||||
|
||||
Weapons: weapons.yaml
|
||||
|
||||
Translations: ra|languages/lua/en.ftl
|
||||
Translations: ra|languages/lua/en.ftl, en.ftl
|
||||
|
||||
@@ -16,7 +16,7 @@ VOLK:
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Volkov
|
||||
Name: actor-volk-name
|
||||
Health:
|
||||
HP: 15000
|
||||
Armor:
|
||||
@@ -64,7 +64,7 @@ BADR.Bomber:
|
||||
Aircraft:
|
||||
Speed: 373
|
||||
Tooltip:
|
||||
Name: Strategic Bomber
|
||||
Name: actor-badr-bomber-name
|
||||
RenderSprites:
|
||||
Image: U2
|
||||
|
||||
@@ -74,7 +74,7 @@ powerproxy.parabombs:
|
||||
|
||||
DELPHI:
|
||||
Tooltip:
|
||||
Name: Scientist
|
||||
Name: actor-delphi-name
|
||||
Infiltrates:
|
||||
Types: ScientistInfiltrate
|
||||
|
||||
|
||||
16
mods/ra/maps/soviet-soldier-volkov-n-chitzkoi/en.ftl
Normal file
16
mods/ra/maps/soviet-soldier-volkov-n-chitzkoi/en.ftl
Normal file
@@ -0,0 +1,16 @@
|
||||
## rules.yaml
|
||||
actor-afac =
|
||||
.name = Alloy Facility
|
||||
.generic-name = Alloy Facility
|
||||
|
||||
actor-ccen =
|
||||
.name = Control Center
|
||||
.generic-name = Control Center
|
||||
|
||||
actor-hgun-name = Heavy Turret Prototype
|
||||
|
||||
actor-zkoi =
|
||||
.name = Chitzkoi
|
||||
.generic-name = Cyborg Dog
|
||||
|
||||
actor-volk-name = Volkov
|
||||
@@ -1319,4 +1319,4 @@ Weapons: weapons.yaml
|
||||
|
||||
Notifications: notifications.yaml
|
||||
|
||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
|
||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl
|
||||
|
||||
@@ -69,8 +69,8 @@ AFAC:
|
||||
Health:
|
||||
HP: 400000
|
||||
Tooltip:
|
||||
Name: Alloy Facility
|
||||
GenericName: Alloy Facility
|
||||
Name: actor-afac.name
|
||||
GenericName: actor-afac.generic-name
|
||||
GenericVisibility: Enemy, Ally, Neutral
|
||||
GenericStancePrefix: false
|
||||
RenderSprites:
|
||||
@@ -79,8 +79,8 @@ AFAC:
|
||||
CCEN:
|
||||
Inherits: ATEK
|
||||
Tooltip:
|
||||
Name: Control Center
|
||||
GenericName: Control Center
|
||||
Name: actor-ccen.name
|
||||
GenericName: actor-ccen.generic-name
|
||||
GenericVisibility: Enemy, Ally, Neutral
|
||||
GenericStancePrefix: false
|
||||
GpsPower:
|
||||
@@ -95,7 +95,7 @@ HGUN:
|
||||
Valued:
|
||||
Cost: 2800
|
||||
Tooltip:
|
||||
Name: Heavy Turret Prototype
|
||||
Name: actor-hgun-name
|
||||
Health:
|
||||
HP: 350000
|
||||
Armor:
|
||||
@@ -112,8 +112,8 @@ ZKOI:
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Chitzkoi
|
||||
GenericName: Cyborg Dog
|
||||
Name: actor-zkoi.name
|
||||
GenericName: actor-zkoi.generic-name
|
||||
Health:
|
||||
HP: 100000
|
||||
-Crushable:
|
||||
@@ -129,7 +129,7 @@ VOLK:
|
||||
Valued:
|
||||
Cost: 3000
|
||||
Tooltip:
|
||||
Name: Volkov
|
||||
Name: actor-volk-name
|
||||
Health:
|
||||
HP: 250000
|
||||
Armor:
|
||||
|
||||
@@ -17,7 +17,7 @@ BADR:
|
||||
Interactable:
|
||||
-Voiced:
|
||||
Tooltip:
|
||||
Name: Badger
|
||||
Name: actor-badr-name
|
||||
Contrail@1:
|
||||
Offset: -432,560,0
|
||||
StartColorAlpha: 128
|
||||
@@ -69,11 +69,11 @@ MIG:
|
||||
BuildAtProductionType: Plane
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~afld, stek, ~techlevel.high
|
||||
Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
|
||||
Description: actor-mig.description
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: MiG Attack Plane
|
||||
Name: actor-mig.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -147,11 +147,11 @@ YAK:
|
||||
BuildAtProductionType: Plane
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~afld, ~techlevel.medium
|
||||
Description: Attack Plane armed with\ndual machine guns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Description: actor-yak.description
|
||||
Valued:
|
||||
Cost: 1350
|
||||
Tooltip:
|
||||
Name: Yak Attack Plane
|
||||
Name: actor-yak.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -224,11 +224,11 @@ TRAN:
|
||||
BuildAtProductionType: Helicopter
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~hpad, ~techlevel.medium
|
||||
Description: Fast Infantry Transport Helicopter.\n Unarmed
|
||||
Description: actor-tran.description
|
||||
Valued:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
Name: Chinook
|
||||
Name: actor-tran.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -278,11 +278,11 @@ HELI:
|
||||
BuildAtProductionType: Helicopter
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~hpad, atek, ~techlevel.high
|
||||
Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Buildings, Vehicles, Aircraft\n Weak vs Infantry
|
||||
Description: actor-heli.description
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Longbow
|
||||
Name: actor-heli.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -360,11 +360,11 @@ HIND:
|
||||
BuildAtProductionType: Helicopter
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: ~disabled, ~hpad, ~techlevel.medium
|
||||
Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Description: actor-hind.description
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Hind
|
||||
Name: actor-hind.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -437,7 +437,7 @@ U2:
|
||||
Health:
|
||||
HP: 200000
|
||||
Tooltip:
|
||||
Name: Spy Plane
|
||||
Name: actor-u2-name
|
||||
Aircraft:
|
||||
CruiseAltitude: 2560
|
||||
TurnSpeed: 28
|
||||
@@ -478,11 +478,11 @@ MH60:
|
||||
BuildAtProductionType: Helicopter
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: ~hpad, ~techlevel.medium
|
||||
Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Description: actor-mh60.description
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Black Hawk
|
||||
Name: actor-mh60.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
|
||||
@@ -84,7 +84,7 @@ HARV:
|
||||
|
||||
MONEYCRATE:
|
||||
Tooltip:
|
||||
Name: Crate
|
||||
Name: actor-moneycrate-name
|
||||
GiveCashCrateAction:
|
||||
Amount: 2000
|
||||
|
||||
|
||||
@@ -86,7 +86,7 @@ FCOM:
|
||||
|
||||
MISS:
|
||||
Tooltip:
|
||||
Name: Technology Center
|
||||
Name: actor-miss-name
|
||||
-TooltipDescription@ally:
|
||||
-TooltipDescription@other:
|
||||
|
||||
|
||||
@@ -89,7 +89,7 @@ C10:
|
||||
RenderSprites:
|
||||
Image: C1
|
||||
Tooltip:
|
||||
Name: Scientist
|
||||
Name: actor-c10-name
|
||||
WithInfantryBody:
|
||||
Palette: civilian10
|
||||
WithDeathAnimation:
|
||||
@@ -103,7 +103,7 @@ TECN:
|
||||
Inherits@1: ^CivInfantry
|
||||
Inherits@2: ^ArmedCivilian
|
||||
Tooltip:
|
||||
Name: Technician
|
||||
Name: actor-tecn-name
|
||||
Selectable:
|
||||
Class: Technician
|
||||
RenderSprites:
|
||||
@@ -113,7 +113,7 @@ TECN2:
|
||||
Inherits@1: ^CivInfantry
|
||||
Inherits@2: ^ArmedCivilian
|
||||
Tooltip:
|
||||
Name: Technician
|
||||
Name: actor-tecn2-name
|
||||
Selectable:
|
||||
Class: Technician
|
||||
RenderSprites:
|
||||
@@ -140,7 +140,7 @@ FCOM:
|
||||
Armor:
|
||||
Type: Wood
|
||||
Tooltip:
|
||||
Name: Forward Command
|
||||
Name: actor-fcom-name
|
||||
TooltipDescription@ally:
|
||||
Description: Provides buildable area.
|
||||
ValidRelationships: Ally
|
||||
@@ -193,7 +193,7 @@ HOSP:
|
||||
CapturableProgressBlink:
|
||||
InstantlyRepairable:
|
||||
Tooltip:
|
||||
Name: Hospital
|
||||
Name: actor-hosp-name
|
||||
TooltipDescription@ally:
|
||||
Description: Provides infantry with self-healing.
|
||||
ValidRelationships: Ally
|
||||
@@ -218,7 +218,7 @@ V01:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Tooltip:
|
||||
Name: Church
|
||||
Name: actor-v01-name
|
||||
RevealsShroud:
|
||||
Range: 10c0
|
||||
MapEditorData:
|
||||
@@ -355,7 +355,7 @@ V19:
|
||||
RenderSprites:
|
||||
Palette: player
|
||||
Tooltip:
|
||||
Name: Oil Pump
|
||||
Name: actor-v19-name
|
||||
SpawnActorOnDeath:
|
||||
Actor: V19.Husk
|
||||
Targetable:
|
||||
@@ -366,7 +366,7 @@ V19.Husk:
|
||||
RenderSprites:
|
||||
Palette: player
|
||||
Tooltip:
|
||||
Name: Husk (Oil Pump)
|
||||
Name: actor-v19-husk-name
|
||||
WithSpriteBody:
|
||||
WithIdleOverlay:
|
||||
StartSequence: fire-start
|
||||
@@ -388,7 +388,7 @@ BARL:
|
||||
Explodes:
|
||||
Weapon: BarrelExplode
|
||||
Tooltip:
|
||||
Name: Explosive Barrel
|
||||
Name: actor-barl-name
|
||||
ShowOwnerRow: False
|
||||
Armor:
|
||||
Type: None
|
||||
@@ -410,7 +410,7 @@ BRL3:
|
||||
Explodes:
|
||||
Weapon: BarrelExplode
|
||||
Tooltip:
|
||||
Name: Explosive Barrel
|
||||
Name: actor-brl3-name
|
||||
ShowOwnerRow: False
|
||||
Armor:
|
||||
Type: None
|
||||
@@ -459,7 +459,7 @@ MISS:
|
||||
Armor:
|
||||
Type: Wood
|
||||
Tooltip:
|
||||
Name: Communications Center
|
||||
Name: actor-miss-name
|
||||
TooltipDescription@ally:
|
||||
Description: Provides range of vision.
|
||||
ValidRelationships: Ally
|
||||
@@ -500,7 +500,7 @@ BIO:
|
||||
CapturableProgressBar:
|
||||
InstantlyRepairable:
|
||||
Tooltip:
|
||||
Name: Biological Lab
|
||||
Name: actor-bio-name
|
||||
TooltipDescription@ally:
|
||||
Description: Provides prerequisite for Bio-Lab units.
|
||||
ValidRelationships: Ally
|
||||
@@ -544,7 +544,7 @@ OILB:
|
||||
Amount: 100
|
||||
RequiresCondition: enabled
|
||||
Tooltip:
|
||||
Name: Oil Derrick
|
||||
Name: actor-oilb-name
|
||||
TooltipDescription@ally:
|
||||
Description: Provides additional funds.
|
||||
ValidRelationships: Ally
|
||||
@@ -813,7 +813,7 @@ V25:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Tooltip:
|
||||
Name: Church
|
||||
Name: actor-v25-name
|
||||
RevealsShroud:
|
||||
Range: 10c0
|
||||
HitShape:
|
||||
@@ -925,7 +925,7 @@ LHUS:
|
||||
Selectable:
|
||||
Bounds: 1024, 2048, 0, -682
|
||||
Tooltip:
|
||||
Name: Lighthouse
|
||||
Name: actor-lhus-name
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1,1
|
||||
@@ -938,7 +938,7 @@ WINDMILL:
|
||||
Bounds: 1024, 1024, 0, -597
|
||||
DecorationBounds: 1536, 1536, 0, -597
|
||||
Tooltip:
|
||||
Name: Windmill
|
||||
Name: actor-windmill-name
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1,1
|
||||
|
||||
@@ -248,7 +248,7 @@ ICE01:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Tooltip:
|
||||
Name: Ice Floe
|
||||
Name: actor-ice01-name
|
||||
MapEditorData:
|
||||
RequireTilesets: SNOW
|
||||
Categories: Decoration
|
||||
@@ -261,7 +261,7 @@ ICE02:
|
||||
Footprint: x x
|
||||
Dimensions: 1,2
|
||||
Tooltip:
|
||||
Name: Ice Floe
|
||||
Name: actor-ice02-name
|
||||
MapEditorData:
|
||||
RequireTilesets: SNOW
|
||||
Categories: Decoration
|
||||
@@ -274,7 +274,7 @@ ICE03:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
Tooltip:
|
||||
Name: Ice Floe
|
||||
Name: actor-ice03-name
|
||||
MapEditorData:
|
||||
RequireTilesets: SNOW
|
||||
Categories: Decoration
|
||||
@@ -284,7 +284,7 @@ ICE04:
|
||||
RenderSprites:
|
||||
Palette: player
|
||||
Tooltip:
|
||||
Name: Ice Floe
|
||||
Name: actor-ice04-name
|
||||
MapEditorData:
|
||||
RequireTilesets: SNOW
|
||||
Categories: Decoration
|
||||
@@ -294,7 +294,7 @@ ICE05:
|
||||
RenderSprites:
|
||||
Palette: player
|
||||
Tooltip:
|
||||
Name: Ice Floe
|
||||
Name: actor-ice05-name
|
||||
MapEditorData:
|
||||
RequireTilesets: SNOW
|
||||
Categories: Decoration
|
||||
@@ -346,7 +346,7 @@ UTILPOL1:
|
||||
RenderSprites:
|
||||
Palette: player
|
||||
Tooltip:
|
||||
Name: Utility Pole
|
||||
Name: actor-utilpol1-name
|
||||
MapEditorData:
|
||||
Categories: Decoration
|
||||
|
||||
@@ -355,7 +355,7 @@ UTILPOL2:
|
||||
RenderSprites:
|
||||
Palette: player
|
||||
Tooltip:
|
||||
Name: Utility Pole
|
||||
Name: actor-utilpol2-name
|
||||
MapEditorData:
|
||||
Categories: Decoration
|
||||
|
||||
@@ -367,7 +367,7 @@ TANKTRAP1:
|
||||
Footprint: x
|
||||
Dimensions: 1,1
|
||||
Tooltip:
|
||||
Name: Tank Trap
|
||||
Name: actor-tanktrap1-name
|
||||
MapEditorData:
|
||||
RequireTilesets: TEMPERAT, SNOW, DESERT, INTERIOR
|
||||
|
||||
@@ -379,6 +379,6 @@ TANKTRAP2:
|
||||
Footprint: x
|
||||
Dimensions: 1,1
|
||||
Tooltip:
|
||||
Name: Tank Trap
|
||||
Name: actor-tanktrap2-name
|
||||
MapEditorData:
|
||||
RequireTilesets: TEMPERAT, SNOW, DESERT, INTERIOR
|
||||
|
||||
@@ -277,7 +277,7 @@
|
||||
Guard:
|
||||
Guardable:
|
||||
Tooltip:
|
||||
GenericName: Vehicle
|
||||
GenericName: meta-vehicle-generic-name
|
||||
CaptureManager:
|
||||
BeingCapturedCondition: being-captured
|
||||
Capturable:
|
||||
@@ -379,7 +379,7 @@
|
||||
Guard:
|
||||
Guardable:
|
||||
Tooltip:
|
||||
GenericName: Soldier
|
||||
GenericName: meta-infantry-generic-name
|
||||
ChangesHealth@HOSPITAL:
|
||||
Step: 500
|
||||
Delay: 100
|
||||
@@ -465,7 +465,7 @@
|
||||
Valued:
|
||||
Cost: 10
|
||||
Tooltip:
|
||||
Name: Civilian
|
||||
Name: meta-civinfantry-name
|
||||
GenericVisibility: None
|
||||
RevealsShroud:
|
||||
Range: 3c0
|
||||
@@ -537,7 +537,7 @@
|
||||
Guard:
|
||||
Guardable:
|
||||
Tooltip:
|
||||
GenericName: Ship
|
||||
GenericName: meta-ship-generic-name
|
||||
MustBeDestroyed:
|
||||
MapEditorData:
|
||||
ExcludeTilesets: INTERIOR
|
||||
@@ -620,7 +620,7 @@
|
||||
GpsDot:
|
||||
String: Plane
|
||||
Tooltip:
|
||||
GenericName: Plane
|
||||
GenericName: meta-neutralplane-generic-name
|
||||
WithShadow:
|
||||
Offset: 43, 128, 0
|
||||
ZOffset: -129
|
||||
@@ -656,7 +656,7 @@
|
||||
^Helicopter:
|
||||
Inherits: ^Plane
|
||||
Tooltip:
|
||||
GenericName: Helicopter
|
||||
GenericName: meta-helicopter-generic-name
|
||||
Aircraft:
|
||||
CanHover: True
|
||||
CruisingCondition: cruising
|
||||
@@ -712,7 +712,7 @@
|
||||
FrozenUnderFog:
|
||||
FrozenUnderFogUpdatedByGps:
|
||||
Tooltip:
|
||||
GenericName: Structure
|
||||
GenericName: meta-basicbuilding-generic-name
|
||||
Demolishable:
|
||||
MapEditorData:
|
||||
Categories: Building
|
||||
@@ -843,7 +843,7 @@
|
||||
Armor:
|
||||
Type: Wood
|
||||
Tooltip:
|
||||
Name: Civilian Building
|
||||
Name: meta-techbuilding-name
|
||||
GenericVisibility: None
|
||||
FrozenUnderFog:
|
||||
MapEditorData:
|
||||
@@ -892,7 +892,7 @@
|
||||
Explodes:
|
||||
Weapon: UnitExplode
|
||||
Tooltip:
|
||||
Name: Ammo Box
|
||||
Name: meta-ammobox-name
|
||||
Targetable:
|
||||
TargetTypes: GroundActor, C4, DetonateAttack, Structure, NoAutoTarget
|
||||
Armor:
|
||||
@@ -923,7 +923,7 @@
|
||||
-Selectable:
|
||||
-ScriptTriggers:
|
||||
Tooltip:
|
||||
Name: Field
|
||||
Name: meta-civfield-name
|
||||
-Targetable:
|
||||
-Demolishable:
|
||||
MapEditorData:
|
||||
@@ -939,12 +939,12 @@
|
||||
Condition: winter
|
||||
TileSets: SNOW
|
||||
Tooltip@WINTER:
|
||||
Name: Igloo
|
||||
Name: meta-civhaystackorigloo.winter--name
|
||||
RequiresCondition: winter
|
||||
GenericVisibility: None
|
||||
ShowOwnerRow: false
|
||||
Tooltip@SUMMER:
|
||||
Name: Haystacks
|
||||
Name: meta-civhaystackorigloo.summer--name
|
||||
RequiresCondition: !winter
|
||||
GenericVisibility: None
|
||||
ShowOwnerRow: false
|
||||
@@ -954,7 +954,7 @@
|
||||
Inherits@shape: ^1x1Shape
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Tree
|
||||
Name: meta-tree-name
|
||||
ShowOwnerRow: false
|
||||
RenderSprites:
|
||||
Palette: terrain
|
||||
@@ -1013,7 +1013,7 @@
|
||||
Dimensions: 1,1
|
||||
WithSpriteBody:
|
||||
Tooltip:
|
||||
Name: Tree (Burnt)
|
||||
Name: meta-treehusk-name
|
||||
ShowOwnerRow: false
|
||||
HiddenUnderShroud:
|
||||
MapEditorData:
|
||||
@@ -1026,7 +1026,7 @@
|
||||
RenderSprites:
|
||||
Palette: player
|
||||
Tooltip:
|
||||
Name: Boxes
|
||||
Name: meta-box-name
|
||||
MapEditorData:
|
||||
-ExcludeTilesets:
|
||||
Categories: Decoration
|
||||
@@ -1077,7 +1077,7 @@
|
||||
RequiresForceFire: true
|
||||
Chronoshiftable:
|
||||
Tooltip:
|
||||
GenericName: Destroyed Vehicle
|
||||
GenericName: meta-husk-generic-name
|
||||
|
||||
^PlaneHusk:
|
||||
Inherits: ^BasicHusk
|
||||
@@ -1088,7 +1088,7 @@
|
||||
Offset: 43, 128, 0
|
||||
ZOffset: -129
|
||||
Tooltip:
|
||||
GenericName: Destroyed Plane
|
||||
GenericName: meta-planehusk-generic-name
|
||||
Aircraft:
|
||||
FallsToEarth:
|
||||
Moves: True
|
||||
@@ -1109,7 +1109,7 @@
|
||||
Offset: 43, 128, 0
|
||||
ZOffset: -129
|
||||
Tooltip:
|
||||
GenericName: Destroyed Helicopter
|
||||
GenericName: meta-helicopterhusk-generic-name
|
||||
Aircraft:
|
||||
CanHover: True
|
||||
VTOL: true
|
||||
@@ -1125,7 +1125,7 @@
|
||||
Inherits@shape: ^1x1Shape
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Bridge
|
||||
Name: meta-bridge-name
|
||||
ShowOwnerRow: false
|
||||
Targetable:
|
||||
TargetTypes: GroundActor, WaterActor, Bridge
|
||||
@@ -1150,7 +1150,7 @@
|
||||
Inherits@1: ^SpriteActor
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Rock
|
||||
Name: meta-rock-name
|
||||
ShowOwnerRow: false
|
||||
RenderSprites:
|
||||
Palette: desert
|
||||
@@ -1183,8 +1183,8 @@
|
||||
Bounds: 1024, 1024
|
||||
HiddenUnderFog:
|
||||
Tooltip:
|
||||
Name: Crate
|
||||
GenericName: Crate
|
||||
Name: meta-crate.name
|
||||
GenericName: meta-crate.generic-name
|
||||
ShowOwnerRow: false
|
||||
Crate:
|
||||
Duration: 4500
|
||||
@@ -1234,7 +1234,7 @@
|
||||
DetectionTypes: Mine
|
||||
InitialDelay: 0
|
||||
Tooltip:
|
||||
Name: Mine
|
||||
Name: meta-mine-name
|
||||
Targetable:
|
||||
TargetTypes: GroundActor, Mine
|
||||
Immobile:
|
||||
|
||||
@@ -11,11 +11,11 @@ FPWR:
|
||||
BuildPaletteOrder: 870
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.infonly
|
||||
Description: Looks like a Power Plant.
|
||||
Description: actor-fpwr.description
|
||||
Icon: fake-icon
|
||||
Tooltip:
|
||||
Name: Fake Power Plant
|
||||
GenericName: Power Plant
|
||||
Name: actor-fpwr.name
|
||||
GenericName: actor-fpwr.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Building:
|
||||
@@ -42,11 +42,11 @@ TENF:
|
||||
BuildPaletteOrder: 880
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.infonly
|
||||
Description: Looks like an Allied Barracks.
|
||||
Description: actor-tenf.description
|
||||
Icon: fake-icon
|
||||
Tooltip:
|
||||
Name: Fake Allied Barracks
|
||||
GenericName: Allied Barracks
|
||||
Name: actor-tenf.name
|
||||
GenericName: actor-tenf.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Building:
|
||||
@@ -75,11 +75,11 @@ SYRF:
|
||||
BuildPaletteOrder: 890
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.medium
|
||||
Description: Looks like a Naval Yard.
|
||||
Description: actor-syrf.description
|
||||
Icon: fake-icon
|
||||
Tooltip:
|
||||
Name: Fake Naval Yard
|
||||
GenericName: Naval Yard
|
||||
Name: actor-syrf.name
|
||||
GenericName: actor-syrf.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Targetable:
|
||||
@@ -122,11 +122,11 @@ SPEF:
|
||||
BuildPaletteOrder: 890
|
||||
Queue: Defense
|
||||
Prerequisites: ~disabled
|
||||
Description: Looks like a Sub Pen.
|
||||
Description: actor-spef.description
|
||||
Icon: fake-icon
|
||||
Tooltip:
|
||||
Name: Fake Sub Pen
|
||||
GenericName: Sub Pen
|
||||
Name: actor-spef.name
|
||||
GenericName: actor-spef.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Building:
|
||||
@@ -165,11 +165,11 @@ WEAF:
|
||||
BuildPaletteOrder: 920
|
||||
Prerequisites: ~structures.france, ~techlevel.medium
|
||||
Queue: Defense
|
||||
Description: Looks like a War Factory.
|
||||
Description: actor-weaf.description
|
||||
Icon: fake-icon
|
||||
Tooltip:
|
||||
Name: Fake War Factory
|
||||
GenericName: War Factory
|
||||
Name: actor-weaf.name
|
||||
GenericName: actor-weaf.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Building:
|
||||
@@ -204,15 +204,15 @@ DOMF:
|
||||
UseTargetableCellsOffsets: false
|
||||
TargetableOffsets: 0,0,0, 630,-384,0, 630,384,0, -700,-512,0, -700,512,0
|
||||
Tooltip:
|
||||
Name: Fake Radar Dome
|
||||
GenericName: Radar Dome
|
||||
Name: actor-domf.name
|
||||
GenericName: actor-domf.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Buildable:
|
||||
BuildPaletteOrder: 930
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.medium
|
||||
Description: Looks like a Radar Dome.
|
||||
Description: actor-domf.description
|
||||
Icon: fake-icon
|
||||
Building:
|
||||
Footprint: xx xx ==
|
||||
@@ -237,11 +237,11 @@ FIXF:
|
||||
BuildPaletteOrder: 940
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.medium
|
||||
Description: Looks like a Service Depot.
|
||||
Description: actor-fixf.description
|
||||
Icon: fake-icon
|
||||
Tooltip:
|
||||
Name: Fake Service Depot
|
||||
GenericName: Service Depot
|
||||
Name: actor-fixf.name
|
||||
GenericName: actor-fixf.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Building:
|
||||
@@ -272,11 +272,11 @@ FAPW:
|
||||
BuildPaletteOrder: 950
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.medium
|
||||
Description: Looks like an Advanced Power Plant.
|
||||
Description: actor-fapw.description
|
||||
Icon: fake-icon
|
||||
Tooltip:
|
||||
Name: Fake Advanced Power Plant
|
||||
GenericName: Advanced Power Plant
|
||||
Name: actor-fapw.name
|
||||
GenericName: actor-fapw.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Building:
|
||||
@@ -304,15 +304,15 @@ ATEF:
|
||||
Selectable:
|
||||
Bounds: 2048, 2048
|
||||
Tooltip:
|
||||
Name: Fake Allied Tech Center
|
||||
GenericName: Allied Tech Center
|
||||
Name: actor-atef.name
|
||||
GenericName: actor-atef.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Buildable:
|
||||
BuildPaletteOrder: 970
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.high
|
||||
Description: Looks like an Allied Tech Center.
|
||||
Description: actor-atef.description
|
||||
Icon: fake-icon
|
||||
Building:
|
||||
Footprint: xx xx ==
|
||||
@@ -336,8 +336,8 @@ PDOF:
|
||||
Selectable:
|
||||
Bounds: 2048, 2048
|
||||
Tooltip:
|
||||
Name: Fake Chronosphere
|
||||
GenericName: Chronosphere
|
||||
Name: actor-pdof.name
|
||||
GenericName: actor-pdof.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Buildable:
|
||||
@@ -345,7 +345,7 @@ PDOF:
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.unrestricted
|
||||
BuildLimit: 1
|
||||
Description: Looks like a Chronosphere.\nMaximum 1 can be built.
|
||||
Description: actor-pdof.description
|
||||
Icon: fake-icon
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
@@ -371,8 +371,8 @@ MSLF:
|
||||
Selectable:
|
||||
Bounds: 2048, 1024
|
||||
Tooltip:
|
||||
Name: Fake Missile Silo
|
||||
GenericName: Missile Silo
|
||||
Name: actor-mslf.name
|
||||
GenericName: actor-mslf.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Buildable:
|
||||
@@ -380,7 +380,7 @@ MSLF:
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.unrestricted
|
||||
BuildLimit: 1
|
||||
Description: Looks like a Missile Silo.\nMaximum 1 can be built.
|
||||
Description: actor-mslf.description
|
||||
Icon: fake-icon
|
||||
Building:
|
||||
Footprint: xx
|
||||
@@ -404,11 +404,11 @@ FACF:
|
||||
BuildPaletteOrder: 1000
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.medium
|
||||
Description: Looks like a Construction Yard.
|
||||
Description: actor-facf.description
|
||||
Icon: fake-icon
|
||||
Tooltip:
|
||||
Name: Fake Construction Yard
|
||||
GenericName: Construction Yard
|
||||
Name: actor-facf.name
|
||||
GenericName: actor-facf.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Building:
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2TNK.Husk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Husk (Medium Tank)
|
||||
Name: actor-2tnk-husk-name
|
||||
ThrowsParticle@turret:
|
||||
Anim: turret
|
||||
TransformOnCapture:
|
||||
@@ -14,7 +14,7 @@
|
||||
3TNK.Husk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Husk (Heavy Tank)
|
||||
Name: actor-3tnk-husk-name
|
||||
ThrowsParticle@turret:
|
||||
Anim: turret
|
||||
TransformOnCapture:
|
||||
@@ -29,7 +29,7 @@
|
||||
Husk:
|
||||
Locomotor: heavytracked
|
||||
Tooltip:
|
||||
Name: Husk (Mammoth Tank)
|
||||
Name: actor-4tnk-husk-name
|
||||
ThrowsParticle@turret:
|
||||
Anim: turret
|
||||
TransformOnCapture:
|
||||
@@ -42,7 +42,7 @@
|
||||
HARV.FullHusk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Husk (Ore Truck)
|
||||
Name: actor-harv-fullhusk-name
|
||||
TransformOnCapture:
|
||||
IntoActor: harv
|
||||
InfiltrateForTransform:
|
||||
@@ -53,7 +53,7 @@ HARV.FullHusk:
|
||||
HARV.EmptyHusk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Husk (Ore Truck)
|
||||
Name: actor-harv-emptyhusk-name
|
||||
TransformOnCapture:
|
||||
IntoActor: harv
|
||||
InfiltrateForTransform:
|
||||
@@ -64,7 +64,7 @@ HARV.EmptyHusk:
|
||||
MCV.Husk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Husk (Mobile Construction Vehicle)
|
||||
Name: actor-mcv-husk-name
|
||||
TransformOnCapture:
|
||||
IntoActor: mcv
|
||||
InfiltrateForTransform:
|
||||
@@ -77,7 +77,7 @@ MGG.Husk:
|
||||
Husk:
|
||||
Locomotor: wheeled
|
||||
Tooltip:
|
||||
Name: Husk (Mobile Gap Generator)
|
||||
Name: actor-mgg-husk-name
|
||||
ThrowsParticle@spinner:
|
||||
Anim: spinner-idle
|
||||
Offset: -299,0,171
|
||||
@@ -91,7 +91,7 @@ MGG.Husk:
|
||||
TRAN.Husk:
|
||||
Inherits: ^HelicopterHusk
|
||||
Tooltip:
|
||||
Name: Chinook
|
||||
Name: actor-tran-husk-name
|
||||
Aircraft:
|
||||
TurnSpeed: 16
|
||||
Speed: 149
|
||||
@@ -115,7 +115,7 @@ TRAN.Husk:
|
||||
TRAN.Husk1:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Husk (Chinook)
|
||||
Name: actor-tran-husk1-name
|
||||
RenderSprites:
|
||||
Image: tran1husk
|
||||
-Capturable:
|
||||
@@ -125,7 +125,7 @@ TRAN.Husk1:
|
||||
TRAN.Husk2:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Husk (Chinook)
|
||||
Name: actor-tran-husk2-name
|
||||
RenderSprites:
|
||||
Image: tran2husk
|
||||
-Capturable:
|
||||
@@ -135,7 +135,7 @@ TRAN.Husk2:
|
||||
BADR.Husk:
|
||||
Inherits: ^PlaneHusk
|
||||
Tooltip:
|
||||
Name: Badger
|
||||
Name: actor-badr-husk-name
|
||||
Aircraft:
|
||||
TurnSpeed: 20
|
||||
Speed: 149
|
||||
@@ -158,7 +158,7 @@ BADR.Husk:
|
||||
MIG.Husk:
|
||||
Inherits: ^PlaneHusk
|
||||
Tooltip:
|
||||
Name: MiG Attack Plane
|
||||
Name: actor-mig-husk-name
|
||||
Contrail@1:
|
||||
Offset: -598,-683,0
|
||||
Contrail@2:
|
||||
@@ -186,7 +186,7 @@ MIG.Husk:
|
||||
YAK.Husk:
|
||||
Inherits: ^PlaneHusk
|
||||
Tooltip:
|
||||
Name: Yak Attack Plane
|
||||
Name: actor-yak-husk-name
|
||||
Contrail:
|
||||
Offset: -853,0,0
|
||||
Aircraft:
|
||||
@@ -212,7 +212,7 @@ YAK.Husk:
|
||||
HELI.Husk:
|
||||
Inherits: ^HelicopterHusk
|
||||
Tooltip:
|
||||
Name: Longbow
|
||||
Name: actor-heli-husk-name
|
||||
Aircraft:
|
||||
TurnSpeed: 16
|
||||
Speed: 149
|
||||
@@ -241,7 +241,7 @@ HELI.Husk:
|
||||
HIND.Husk:
|
||||
Inherits: ^HelicopterHusk
|
||||
Tooltip:
|
||||
Name: Hind
|
||||
Name: actor-hind-husk-name
|
||||
Aircraft:
|
||||
TurnSpeed: 16
|
||||
Speed: 112
|
||||
@@ -269,7 +269,7 @@ HIND.Husk:
|
||||
U2.Husk:
|
||||
Inherits: ^PlaneHusk
|
||||
Tooltip:
|
||||
Name: Husk (Spy Plane)
|
||||
Name: actor-u2-husk-name
|
||||
Aircraft:
|
||||
TurnSpeed: 28
|
||||
Speed: 373
|
||||
@@ -460,7 +460,7 @@ TC05.Husk:
|
||||
MH60.Husk:
|
||||
Inherits: ^HelicopterHusk
|
||||
Tooltip:
|
||||
Name: Black Hawk
|
||||
Name: actor-mh60-husk-name
|
||||
Aircraft:
|
||||
TurnSpeed: 16
|
||||
Speed: 112
|
||||
|
||||
@@ -5,12 +5,12 @@ DOG:
|
||||
BuildAtProductionType: Dog
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~kenn, ~techlevel.infonly
|
||||
Description: Anti-infantry unit.\nCan detect spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Description: actor-dog.description
|
||||
Valued:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Attack Dog
|
||||
GenericName: Dog
|
||||
Name: actor-dog.name
|
||||
GenericName: actor-dog.generic-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Selectable:
|
||||
@@ -76,13 +76,13 @@ E1:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~barracks, ~techlevel.infonly
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Description: actor-e1.description
|
||||
Selectable:
|
||||
Class: E1
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Rifle Infantry
|
||||
Name: actor-e1.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -129,11 +129,11 @@ E2:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~barr, ~techlevel.infonly
|
||||
Description: Infantry armed with grenades.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
|
||||
Description: actor-e2.description
|
||||
Valued:
|
||||
Cost: 160
|
||||
Tooltip:
|
||||
Name: Grenadier
|
||||
Name: actor-e2.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -176,13 +176,13 @@ E3:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~barracks, ~techlevel.infonly
|
||||
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Description: actor-e3.description
|
||||
Selectable:
|
||||
Class: E3
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Rocket Soldier
|
||||
Name: actor-e3.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -240,11 +240,11 @@ E4:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: ~barr, ftur, ~techlevel.low
|
||||
Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
|
||||
Description: actor-e4.description
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Flamethrower
|
||||
Name: actor-e4.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -284,11 +284,11 @@ E6:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: ~barracks, ~techlevel.infonly
|
||||
Description: Infiltrates and captures\nenemy structures.\n Unarmed
|
||||
Description: actor-e6.description
|
||||
Valued:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Engineer
|
||||
Name: actor-e6.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
WithInfantryBody:
|
||||
@@ -331,13 +331,13 @@ SPY:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: ~!infantry.england, dome, ~tent, ~techlevel.medium
|
||||
Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\nCan detect spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised
|
||||
Description: actor-spy.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
-Tooltip:
|
||||
DisguiseTooltip:
|
||||
Name: Spy
|
||||
GenericName: Soldier
|
||||
Name: actor-spy.disguisetooltip-name
|
||||
GenericName: actor-spy.disguisetooltip-generic-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
-Guard:
|
||||
@@ -392,7 +392,7 @@ SPY.England:
|
||||
GivesExperience:
|
||||
Experience: 500
|
||||
DisguiseTooltip:
|
||||
Name: British Spy
|
||||
Name: actor-spy-england-disguisetooltip-name
|
||||
RenderSprites:
|
||||
Image: spy
|
||||
|
||||
@@ -405,11 +405,11 @@ E7:
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: ~tent, atek, ~techlevel.high
|
||||
BuildLimit: 1
|
||||
Description: Elite commando infantry. Armed with\ndual pistols and C4.\nMaximum 1 can be trained.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4
|
||||
Description: actor-e7.description
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Tanya
|
||||
Name: actor-e7.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -464,11 +464,11 @@ MEDI:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~tent, ~techlevel.infonly
|
||||
Description: Heals nearby infantry.\n Unarmed
|
||||
Description: actor-medi.description
|
||||
Valued:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Medic
|
||||
Name: actor-medi.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -507,11 +507,11 @@ MECH:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~tent, fix, ~techlevel.medium
|
||||
Description: Repairs nearby vehicles and restores\nhusks to working condition by capturing them.\n Unarmed
|
||||
Description: actor-mech.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Mechanic
|
||||
Name: actor-mech.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -560,7 +560,7 @@ EINSTEIN:
|
||||
Inherits: ^CivInfantry
|
||||
-Wanders:
|
||||
Tooltip:
|
||||
Name: Prof. Einstein
|
||||
Name: actor-einstein-name
|
||||
Mobile:
|
||||
Speed: 68
|
||||
Voiced:
|
||||
@@ -570,7 +570,7 @@ DELPHI:
|
||||
Inherits: ^CivInfantry
|
||||
-Wanders:
|
||||
Tooltip:
|
||||
Name: Agent Delphi
|
||||
Name: actor-delphi-name
|
||||
Mobile:
|
||||
Speed: 68
|
||||
|
||||
@@ -581,14 +581,14 @@ CHAN:
|
||||
Selectable:
|
||||
Class: CHAN
|
||||
Tooltip:
|
||||
Name: Scientist
|
||||
Name: actor-chan-name
|
||||
|
||||
GNRL:
|
||||
Inherits@1: ^CivInfantry
|
||||
Inherits@2: ^ArmedCivilian
|
||||
-Wanders:
|
||||
Tooltip:
|
||||
Name: General
|
||||
Name: actor-gnrl-name
|
||||
Selectable:
|
||||
Class: GNRL
|
||||
Mobile:
|
||||
@@ -625,11 +625,11 @@ THF:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: ~barr, dome, ~techlevel.medium
|
||||
Description: Steals enemy credits.\nHijacks enemy vehicles.\n Unarmed
|
||||
Description: actor-thf.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Thief
|
||||
Name: actor-thf.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -682,11 +682,11 @@ SHOK:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: ~barr, stek, tsla, ~infantry.russia, ~techlevel.high
|
||||
Description: Elite infantry with portable Tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
|
||||
Description: actor-shok.description
|
||||
Valued:
|
||||
Cost: 350
|
||||
Tooltip:
|
||||
Name: Shock Trooper
|
||||
Name: actor-shok.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -734,7 +734,7 @@ Zombie:
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Zombie
|
||||
Name: actor-zombie.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
@@ -742,7 +742,7 @@ Zombie:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 200
|
||||
Prerequisites: ~barracks, ~bio
|
||||
Description: Slow undead. Attacks in close combat.
|
||||
Description: actor-zombie.description
|
||||
Health:
|
||||
HP: 25000
|
||||
Mobile:
|
||||
@@ -769,8 +769,8 @@ Ant:
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Giant Ant
|
||||
GenericName: Ant
|
||||
Name: actor-ant.name
|
||||
GenericName: actor-ant.generic-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
@@ -778,7 +778,7 @@ Ant:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 1954
|
||||
Prerequisites: ~barracks, ~bio
|
||||
Description: Irradiated insect that grew oversize.
|
||||
Description: actor-ant.description
|
||||
Selectable:
|
||||
Bounds: 1024, 1024, 0, -213
|
||||
DecorationBounds: 1280, 1280, 0, -85
|
||||
@@ -810,7 +810,7 @@ Ant:
|
||||
FireAnt:
|
||||
Inherits: Ant
|
||||
Tooltip:
|
||||
Name: Fire Ant
|
||||
Name: actor-fireant-name
|
||||
GenericVisibility: none
|
||||
Mobile:
|
||||
Speed: 68
|
||||
@@ -826,7 +826,7 @@ FireAnt:
|
||||
ScoutAnt:
|
||||
Inherits: Ant
|
||||
Tooltip:
|
||||
Name: Scout Ant
|
||||
Name: actor-scoutant-name
|
||||
GenericVisibility: none
|
||||
Health:
|
||||
HP: 8500
|
||||
@@ -840,7 +840,7 @@ ScoutAnt:
|
||||
WarriorAnt:
|
||||
Inherits: Ant
|
||||
Tooltip:
|
||||
Name: Warrior Ant
|
||||
Name: actor-warriorant-name
|
||||
GenericVisibility: none
|
||||
Mobile:
|
||||
Speed: 56
|
||||
|
||||
@@ -149,7 +149,7 @@ CRATE:
|
||||
MONEYCRATE:
|
||||
Inherits: ^Crate
|
||||
Tooltip:
|
||||
Name: Money Crate
|
||||
Name: actor-moneycrate-name
|
||||
GiveCashCrateAction:
|
||||
Amount: 500
|
||||
SelectionShares: 1
|
||||
@@ -160,7 +160,7 @@ MONEYCRATE:
|
||||
HEALCRATE:
|
||||
Inherits: ^Crate
|
||||
Tooltip:
|
||||
Name: Heal Crate
|
||||
Name: actor-healcrate-name
|
||||
HealActorsCrateAction:
|
||||
Sound: heal2.aud
|
||||
SelectionShares: 1
|
||||
@@ -169,19 +169,19 @@ HEALCRATE:
|
||||
WCRATE:
|
||||
Inherits: ^Crate
|
||||
Tooltip:
|
||||
Name: Wooden Crate
|
||||
Name: actor-wcrate-name
|
||||
RenderSprites:
|
||||
Image: wcrate
|
||||
|
||||
SCRATE:
|
||||
Inherits: ^Crate
|
||||
Tooltip:
|
||||
Name: Steel Crate
|
||||
Name: actor-scrate-name
|
||||
|
||||
CAMERA:
|
||||
Interactable:
|
||||
EditorOnlyTooltip:
|
||||
Name: (reveals area to owner)
|
||||
Name: actor-camera-name
|
||||
AlwaysVisible:
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
@@ -199,19 +199,19 @@ CAMERA:
|
||||
camera.paradrop:
|
||||
Inherits: CAMERA
|
||||
EditorOnlyTooltip:
|
||||
Name: (support power proxy camera)
|
||||
Name: actor-camera-paradrop-name
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
|
||||
camera.spyplane:
|
||||
Inherits: CAMERA
|
||||
EditorOnlyTooltip:
|
||||
Name: (support power proxy camera)
|
||||
Name: actor-camera-spyplane-name
|
||||
|
||||
SONAR:
|
||||
Inherits: camera.spyplane
|
||||
EditorOnlyTooltip:
|
||||
Name: (support power proxy camera)
|
||||
Name: actor-sonar-name
|
||||
-RevealsShroud:
|
||||
DetectCloaked:
|
||||
DetectionTypes: Underwater
|
||||
@@ -233,7 +233,7 @@ FLARE:
|
||||
Type: CenterPosition
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Flare
|
||||
Name: actor-flare-name
|
||||
ShowOwnerRow: false
|
||||
MapEditorData:
|
||||
Categories: Decoration
|
||||
@@ -243,7 +243,7 @@ MINE:
|
||||
Interactable:
|
||||
HiddenUnderShroud:
|
||||
Tooltip:
|
||||
Name: Ore Mine
|
||||
Name: actor-mine-name
|
||||
RenderSprites:
|
||||
Palette: terrain
|
||||
WithSpriteBody:
|
||||
@@ -266,7 +266,7 @@ GMINE:
|
||||
Interactable:
|
||||
HiddenUnderShroud:
|
||||
Tooltip:
|
||||
Name: Gem Mine
|
||||
Name: actor-gmine-name
|
||||
RenderSprites:
|
||||
Palette: player
|
||||
WithSpriteBody:
|
||||
@@ -290,7 +290,7 @@ RAILMINE:
|
||||
Interactable:
|
||||
HiddenUnderShroud:
|
||||
Tooltip:
|
||||
Name: Abandoned Mine
|
||||
Name: actor-railmine-name
|
||||
RenderSprites:
|
||||
Palette: player
|
||||
WithSpriteBody:
|
||||
@@ -309,7 +309,7 @@ QUEE:
|
||||
Interactable:
|
||||
HiddenUnderShroud:
|
||||
Tooltip:
|
||||
Name: Queen Ant
|
||||
Name: actor-quee-name
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
@@ -325,7 +325,7 @@ LAR1:
|
||||
Interactable:
|
||||
HiddenUnderShroud:
|
||||
Tooltip:
|
||||
Name: Ant Larva
|
||||
Name: actor-lar1-name
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1,1
|
||||
@@ -340,7 +340,7 @@ LAR1:
|
||||
LAR2:
|
||||
Inherits@1: LAR1
|
||||
Tooltip:
|
||||
Name: Ant Larvae
|
||||
Name: actor-lar2-name
|
||||
|
||||
powerproxy.parabombs:
|
||||
AlwaysVisible:
|
||||
@@ -416,7 +416,7 @@ aircraft.upgraded:
|
||||
mpspawn:
|
||||
Interactable:
|
||||
EditorOnlyTooltip:
|
||||
Name: (multiplayer player starting point)
|
||||
Name: actor-mpspawn-name
|
||||
AlwaysVisible:
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
@@ -432,7 +432,7 @@ mpspawn:
|
||||
waypoint:
|
||||
Interactable:
|
||||
EditorOnlyTooltip:
|
||||
Name: (waypoint for scripted behavior)
|
||||
Name: actor-waypoint-name
|
||||
AlwaysVisible:
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
@@ -458,7 +458,7 @@ CTFLAG:
|
||||
Footprint: x
|
||||
Dimensions: 1,1
|
||||
Tooltip:
|
||||
Name: Flag
|
||||
Name: actor-ctflag-name
|
||||
WithBuildingBib:
|
||||
HasMinibib: true
|
||||
-HitShape:
|
||||
|
||||
@@ -6,11 +6,11 @@ SS:
|
||||
BuildAtProductionType: Submarine
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~spen, ~techlevel.low
|
||||
Description: Submerged anti-ship unit\narmed with torpedoes.\nCan detect other submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft\n Special Ability: Submerge
|
||||
Description: actor-ss.description
|
||||
Valued:
|
||||
Cost: 950
|
||||
Tooltip:
|
||||
Name: Submarine
|
||||
Name: actor-ss.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -55,11 +55,11 @@ MSUB:
|
||||
BuildAtProductionType: Submarine
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: ~spen, stek, ~techlevel.high
|
||||
Description: Submerged anti-ground siege unit\nwith anti-air capabilities.\nCan detect other submarines.\n Strong vs Buildings, Ground units, Aircraft\n Weak vs Naval units\n Special Ability: Submerge
|
||||
Description: actor-msub.description
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Missile Submarine
|
||||
Name: actor-msub.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -110,11 +110,11 @@ DD:
|
||||
BuildAtProductionType: Boat
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~syrd, dome, ~techlevel.medium
|
||||
Description: Fast multi-role ship.\nCan detect submarines.\n Strong vs Naval units, Vehicles, Aircraft\n Weak vs Infantry
|
||||
Description: actor-dd.description
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Destroyer
|
||||
Name: actor-dd.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -162,11 +162,11 @@ CA:
|
||||
BuildAtProductionType: Boat
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~syrd, atek, ~techlevel.high
|
||||
Description: Very slow long-range ship.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft
|
||||
Description: actor-ca.description
|
||||
Valued:
|
||||
Cost: 2400
|
||||
Tooltip:
|
||||
Name: Cruiser
|
||||
Name: actor-ca.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -224,11 +224,11 @@ LST:
|
||||
Queue: Ship
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~techlevel.low
|
||||
Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
|
||||
Description: actor-lst.description
|
||||
Valued:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Transport
|
||||
Name: actor-lst.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -264,11 +264,11 @@ PT:
|
||||
BuildAtProductionType: Boat
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: ~syrd, ~techlevel.low
|
||||
Description: Light scout & support ship.\nCan detect submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft
|
||||
Description: actor-pt.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Gunboat
|
||||
Name: actor-pt.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
|
||||
@@ -7,13 +7,13 @@ MSLO:
|
||||
Valued:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Missile Silo
|
||||
Name: actor-mslo.name
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 140
|
||||
Prerequisites: techcenter, ~techlevel.unrestricted
|
||||
BuildLimit: 1
|
||||
Description: Provides an atomic bomb.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Atom Bomb
|
||||
Description: actor-mslo.description
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
@@ -81,12 +81,12 @@ GAP:
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Gap Generator
|
||||
Name: actor-gap.name
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: atek, ~structures.allies, ~techlevel.high
|
||||
Description: Obscures the enemy's view with shroud.\nRequires power to operate.
|
||||
Description: actor-gap.description
|
||||
Selectable:
|
||||
Bounds: 1024, 1024
|
||||
DecorationBounds: 1024, 2048, 0, -512
|
||||
@@ -133,12 +133,12 @@ SPEN:
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Sub Pen
|
||||
Name: actor-spen.name
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: anypower, ~structures.soviet, ~techlevel.low
|
||||
Description: Produces and repairs\nsubmarines and transports.
|
||||
Description: actor-spen.description
|
||||
Targetable:
|
||||
TargetTypes: WaterActor, Structure, C4, DetonateAttack, SpyInfiltrate
|
||||
Building:
|
||||
@@ -279,11 +279,11 @@ SYRD:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: anypower, ~structures.allies, ~techlevel.low
|
||||
Description: Produces and repairs\nships and transports.
|
||||
Description: actor-syrd.description
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Naval Yard
|
||||
Name: actor-syrd.name
|
||||
Targetable:
|
||||
TargetTypes: WaterActor, Structure, C4, DetonateAttack, SpyInfiltrate
|
||||
Building:
|
||||
@@ -402,11 +402,11 @@ IRON:
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: stek, ~structures.soviet, ~techlevel.unrestricted
|
||||
BuildLimit: 1
|
||||
Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Invulnerability
|
||||
Description: actor-iron.description
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Iron Curtain
|
||||
Name: actor-iron.name
|
||||
Building:
|
||||
Footprint: ++ xx
|
||||
Dimensions: 2,2
|
||||
@@ -472,11 +472,11 @@ PDOX:
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: atek, ~structures.allies, ~techlevel.unrestricted
|
||||
BuildLimit: 1
|
||||
Description: Teleports a group of units across the\nmap for a short time.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Chronoshift
|
||||
Description: actor-pdox.description
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Chronosphere
|
||||
Name: actor-pdox.name
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -567,11 +567,11 @@ TSLA:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: weap, ~structures.soviet, ~techlevel.medium
|
||||
Description: Advanced base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft
|
||||
Description: actor-tsla.description
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Tesla Coil
|
||||
Name: actor-tsla.name
|
||||
Selectable:
|
||||
Bounds: 1024, 1024
|
||||
DecorationBounds: 1024, 1706, 0, -341
|
||||
@@ -611,11 +611,11 @@ AGUN:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: dome, ~structures.allies, ~techlevel.medium
|
||||
Description: Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Description: actor-agun.description
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: AA Gun
|
||||
Name: actor-agun.name
|
||||
Selectable:
|
||||
Bounds: 1024, 1024
|
||||
DecorationBounds: 1024, 1365, 0, -170
|
||||
@@ -666,11 +666,11 @@ DOME:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: proc, ~techlevel.medium
|
||||
Description: Provides an overview\nof the battlefield.\nRequires power to operate.
|
||||
Description: actor-dome.description
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Radar Dome
|
||||
Name: actor-dome.name
|
||||
Building:
|
||||
Footprint: xx xx ==
|
||||
Dimensions: 2,3
|
||||
@@ -709,13 +709,13 @@ PBOX:
|
||||
Inherits@AUTOTARGET: ^AutoTargetAll
|
||||
Inherits@CARGOPIPS: ^CargoPips
|
||||
Tooltip:
|
||||
Name: Pillbox
|
||||
Name: actor-pbox.name
|
||||
Building:
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: tent, ~structures.allies, ~techlevel.low
|
||||
Description: Static defense with a fireport for\na garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Description: actor-pbox.description
|
||||
Valued:
|
||||
Cost: 600
|
||||
CustomSellValue:
|
||||
@@ -771,13 +771,13 @@ HBOX:
|
||||
Inherits@AUTOTARGET: ^AutoTargetAll
|
||||
Inherits@CARGOPIPS: ^CargoPips
|
||||
Tooltip:
|
||||
Name: Camo Pillbox
|
||||
Name: actor-hbox.name
|
||||
Building:
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: tent, ~structures.allies, ~techlevel.medium
|
||||
Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Description: actor-hbox.description
|
||||
Valued:
|
||||
Cost: 750
|
||||
CustomSellValue:
|
||||
@@ -836,11 +836,11 @@ GUN:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: tent, ~structures.allies, ~techlevel.medium
|
||||
Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Description: actor-gun.description
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Turret
|
||||
Name: actor-gun.name
|
||||
Building:
|
||||
Health:
|
||||
HP: 40000
|
||||
@@ -885,11 +885,11 @@ FTUR:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: barr, ~structures.soviet, ~techlevel.low
|
||||
Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Description: actor-ftur.description
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Flame Tower
|
||||
Name: actor-ftur.name
|
||||
Building:
|
||||
Health:
|
||||
HP: 40000
|
||||
@@ -938,11 +938,11 @@ SAM:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: dome, ~structures.soviet, ~techlevel.medium
|
||||
Description: Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Description: actor-sam.description
|
||||
Valued:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: SAM Site
|
||||
Name: actor-sam.name
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
@@ -990,11 +990,11 @@ ATEK:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 140
|
||||
Prerequisites: weap, dome, ~structures.allies, ~techlevel.high
|
||||
Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite
|
||||
Description: actor-atek.description
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Allied Tech Center
|
||||
Name: actor-atek.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: techcenter
|
||||
Building:
|
||||
@@ -1044,11 +1044,11 @@ WEAP:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: proc, ~techlevel.low
|
||||
Description: Produces vehicles.
|
||||
Description: actor-weap.description
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: War Factory
|
||||
Name: actor-weap.name
|
||||
Building:
|
||||
Footprint: xxx xxx ===
|
||||
Dimensions: 3,3
|
||||
@@ -1159,7 +1159,7 @@ FACT:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 1000
|
||||
Prerequisites: ~disabled
|
||||
Description: Produces structures.
|
||||
Description: actor-fact.description
|
||||
ProvidesPrerequisite@allies:
|
||||
Factions: allies, england, france, germany
|
||||
Prerequisite: structures.allies
|
||||
@@ -1202,7 +1202,7 @@ FACT:
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Construction Yard
|
||||
Name: actor-fact.name
|
||||
SpawnActorsOnSell:
|
||||
ActorTypes: e1,e1,e1,tecn,tecn2
|
||||
GuaranteedActorTypes: e1, e6
|
||||
@@ -1267,11 +1267,11 @@ PROC:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: anypower, ~techlevel.infonly
|
||||
Description: Refines Ore and Gems\ninto credits.
|
||||
Description: actor-proc.description
|
||||
Valued:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
Name: Ore Refinery
|
||||
Name: actor-proc.name
|
||||
Building:
|
||||
Footprint: _X_ xxx X== ===
|
||||
Dimensions: 3,4
|
||||
@@ -1354,13 +1354,13 @@ SILO:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 35
|
||||
Prerequisites: proc, ~techlevel.infonly
|
||||
Description: Stores excess refined\nOre and Gems.
|
||||
Description: actor-silo.description
|
||||
Valued:
|
||||
Cost: 150
|
||||
Targetable:
|
||||
TargetTypes: GroundActor, Structure, C4, DetonateAttack, ThiefInfiltrate
|
||||
Tooltip:
|
||||
Name: Silo
|
||||
Name: actor-silo.name
|
||||
-GivesBuildableArea:
|
||||
-MustBeDestroyed:
|
||||
Health:
|
||||
@@ -1409,11 +1409,11 @@ HPAD:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: dome, ~structures.allies, ~techlevel.medium
|
||||
Description: Produces and reloads\nhelicopters.
|
||||
Description: actor-hpad.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Helipad
|
||||
Name: actor-hpad.name
|
||||
Building:
|
||||
Footprint: xx xx ==
|
||||
Dimensions: 2,3
|
||||
@@ -1496,11 +1496,11 @@ AFLD:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: dome, ~structures.soviet, ~techlevel.medium, ~!structures.ukraine
|
||||
Description: Produces and reloads aircraft.\n Special Ability: Spy Plane\n Special Ability: Paratroopers
|
||||
Description: actor-afld.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Airfield
|
||||
Name: actor-afld.name
|
||||
Selectable:
|
||||
Class: afld
|
||||
Bounds: 3072, 2048
|
||||
@@ -1641,7 +1641,7 @@ AFLD.Ukraine:
|
||||
Inherits: AFLD
|
||||
Buildable:
|
||||
Prerequisites: dome, ~techlevel.medium, ~structures.ukraine
|
||||
Description: Produces and reloads aircraft.\n Special Ability: Spy Plane\n Special Ability: Paratroopers\n Special Ability: Parabombs
|
||||
Description: actor-afld-ukraine-description
|
||||
RenderSprites:
|
||||
Image: afld
|
||||
|
||||
@@ -1658,11 +1658,11 @@ POWR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~techlevel.infonly
|
||||
Description: Provides power for other structures.
|
||||
Description: actor-powr.description
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Power Plant
|
||||
Name: actor-powr.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
@@ -1695,11 +1695,11 @@ APWR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: dome, ~techlevel.medium
|
||||
Description: Provides double the power of\na standard Power Plant.
|
||||
Description: actor-apwr.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Advanced Power Plant
|
||||
Name: actor-apwr.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
@@ -1736,11 +1736,11 @@ STEK:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 150
|
||||
Prerequisites: weap, dome, ~structures.soviet, ~techlevel.high
|
||||
Description: Provides Soviet advanced technologies.
|
||||
Description: actor-stek.description
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Soviet Tech Center
|
||||
Name: actor-stek.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: techcenter
|
||||
Building:
|
||||
@@ -1775,11 +1775,11 @@ BARR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
|
||||
Description: Trains infantry.
|
||||
Description: actor-barr.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Soviet Barracks
|
||||
Name: actor-barr.name
|
||||
Building:
|
||||
Footprint: xx xx ==
|
||||
Dimensions: 2,3
|
||||
@@ -1860,11 +1860,11 @@ KENN:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 175
|
||||
Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
|
||||
Description: Trains Attack Dogs.
|
||||
Description: actor-kenn.description
|
||||
Valued:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Kennel
|
||||
Name: actor-kenn.name
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 30000
|
||||
@@ -1943,11 +1943,11 @@ TENT:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: anypower, ~structures.allies, ~techlevel.infonly
|
||||
Description: Trains infantry.
|
||||
Description: actor-tent.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Allied Barracks
|
||||
Name: actor-tent.name
|
||||
Building:
|
||||
Footprint: xx xx ==
|
||||
Dimensions: 2,3
|
||||
@@ -2031,11 +2031,11 @@ FIX:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: weap, ~techlevel.medium
|
||||
Description: Repairs vehicles for credits.
|
||||
Description: actor-fix.description
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Service Depot
|
||||
Name: actor-fix.name
|
||||
Building:
|
||||
Footprint: _+_ +++ _+_
|
||||
Dimensions: 3,3
|
||||
@@ -2082,13 +2082,13 @@ SBAG:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: fact, ~structures.allies, ~techlevel.low
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Description: actor-sbag.description
|
||||
Valued:
|
||||
Cost: 30
|
||||
CustomSellValue:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Sandbag Wall
|
||||
Name: actor-sbag.name
|
||||
Health:
|
||||
HP: 15000
|
||||
Armor:
|
||||
@@ -2106,13 +2106,13 @@ FENC:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: fact, ~structures.soviet, ~techlevel.low
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Description: actor-fenc.description
|
||||
Valued:
|
||||
Cost: 30
|
||||
CustomSellValue:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Wire Fence
|
||||
Name: actor-fenc.name
|
||||
Health:
|
||||
HP: 15000
|
||||
Armor:
|
||||
@@ -2130,13 +2130,13 @@ BRIK:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: fact, ~techlevel.medium
|
||||
Description: Stop units and blocks enemy fire.
|
||||
Description: actor-brik.description
|
||||
Valued:
|
||||
Cost: 200
|
||||
CustomSellValue:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Concrete Wall
|
||||
Name: actor-brik.name
|
||||
SoundOnDamageTransition:
|
||||
DamagedSounds: crmble2.aud
|
||||
DestroyedSounds: kaboom30.aud
|
||||
@@ -2157,7 +2157,7 @@ BRIK:
|
||||
CYCL:
|
||||
Inherits: ^Wall
|
||||
Tooltip:
|
||||
Name: Chain-Link Barrier
|
||||
Name: actor-cycl-name
|
||||
Armor:
|
||||
Type: Wood
|
||||
LineBuild:
|
||||
@@ -2170,7 +2170,7 @@ CYCL:
|
||||
BARB:
|
||||
Inherits: ^Wall
|
||||
Tooltip:
|
||||
Name: Barbed-Wire Fence
|
||||
Name: actor-barb-name
|
||||
Armor:
|
||||
Type: Wood
|
||||
LineBuild:
|
||||
@@ -2183,7 +2183,7 @@ BARB:
|
||||
WOOD:
|
||||
Inherits: ^Wall
|
||||
Tooltip:
|
||||
Name: Wooden Fence
|
||||
Name: actor-wood-name
|
||||
Armor:
|
||||
Type: Wood
|
||||
LineBuild:
|
||||
@@ -2197,16 +2197,16 @@ BARRACKS:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Infantry Production
|
||||
Name: actor-barracks-name
|
||||
|
||||
TECHCENTER:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Tech Center
|
||||
Name: actor-techcenter-name
|
||||
|
||||
ANYPOWER:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Any Power Generation
|
||||
Name: actor-anypower-name
|
||||
|
||||
@@ -6,11 +6,11 @@ V2RL:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 230
|
||||
Prerequisites: dome, ~vehicles.soviet, ~techlevel.medium
|
||||
Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
|
||||
Description: actor-v2rl.description
|
||||
Valued:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
Name: V2 Rocket Launcher
|
||||
Name: actor-v2rl.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -59,12 +59,12 @@ V2RL:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: ~vehicles.allies, ~techlevel.low
|
||||
Description: Fast tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
|
||||
Description: actor-1tnk.description
|
||||
Valued:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Light Tank
|
||||
GenericName: Tank
|
||||
Name: actor-1tnk.name
|
||||
GenericName: actor-1tnk.generic-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -104,12 +104,12 @@ V2RL:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 220
|
||||
Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
|
||||
Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Description: actor-2tnk.description
|
||||
Valued:
|
||||
Cost: 850
|
||||
Tooltip:
|
||||
Name: Medium Tank
|
||||
GenericName: Tank
|
||||
Name: actor-2tnk.name
|
||||
GenericName: actor-2tnk.generic-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -153,12 +153,12 @@ V2RL:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 220
|
||||
Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
|
||||
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Description: actor-3tnk.description
|
||||
Valued:
|
||||
Cost: 1150
|
||||
Tooltip:
|
||||
Name: Heavy Tank
|
||||
GenericName: Tank
|
||||
Name: actor-3tnk.name
|
||||
GenericName: actor-3tnk.generic-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -202,12 +202,12 @@ V2RL:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 320
|
||||
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
|
||||
Description: Big and slow tank, with anti-air capability.\nCan crush concrete walls.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
|
||||
Description: actor-4tnk.description
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Mammoth Tank
|
||||
GenericName: Tank
|
||||
Name: actor-4tnk.name
|
||||
GenericName: actor-4tnk.generic-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -264,11 +264,11 @@ ARTY:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 230
|
||||
Prerequisites: dome, ~vehicles.allies, ~techlevel.medium
|
||||
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
|
||||
Description: actor-arty.description
|
||||
Valued:
|
||||
Cost: 850
|
||||
Tooltip:
|
||||
Name: Artillery
|
||||
Name: actor-arty.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -311,12 +311,12 @@ HARV:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: proc, ~techlevel.infonly
|
||||
Description: Collects Ore and Gems for processing.\n Unarmed
|
||||
Description: actor-harv.description
|
||||
Valued:
|
||||
Cost: 1100
|
||||
Tooltip:
|
||||
Name: Ore Truck
|
||||
GenericName: Harvester
|
||||
Name: actor-harv.name
|
||||
GenericName: actor-harv.generic-name
|
||||
Selectable:
|
||||
DecorationBounds: 1792, 1792
|
||||
Harvester:
|
||||
@@ -376,11 +376,11 @@ MCV:
|
||||
BuildPaletteOrder: 210
|
||||
Prerequisites: fix, ~techlevel.medium
|
||||
BuildDurationModifier: 50
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
||||
Description: actor-mcv.description
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Mobile Construction Vehicle
|
||||
Name: actor-mcv.name
|
||||
Selectable:
|
||||
DecorationBounds: 1792, 1792
|
||||
Health:
|
||||
@@ -416,11 +416,11 @@ JEEP:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: ~vehicles.allies, ~techlevel.low
|
||||
Description: Fast scout & anti-infantry vehicle.\nCan carry one infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Description: actor-jeep.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Ranger
|
||||
Name: actor-jeep.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -466,11 +466,11 @@ APC:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: ~vehicles.soviet, ~techlevel.low
|
||||
Description: Tough infantry transport.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Description: actor-apc.description
|
||||
Valued:
|
||||
Cost: 850
|
||||
Tooltip:
|
||||
Name: Armored Personnel Carrier
|
||||
Name: actor-apc.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -510,11 +510,11 @@ MNLY:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 310
|
||||
Prerequisites: fix, ~techlevel.medium
|
||||
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
|
||||
Description: actor-mnly.description
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Minelayer
|
||||
Name: actor-mnly.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -561,11 +561,11 @@ TRUK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 410
|
||||
Prerequisites: ~techlevel.low
|
||||
Description: Transports cash to other players.\n Unarmed
|
||||
Description: actor-truk.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Supply Truck
|
||||
Name: actor-truk.name
|
||||
Health:
|
||||
HP: 11000
|
||||
Armor:
|
||||
@@ -586,11 +586,11 @@ MGG:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 330
|
||||
Prerequisites: atek, ~vehicles.england, ~techlevel.high
|
||||
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
|
||||
Description: actor-mgg.description
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Mobile Gap Generator
|
||||
Name: actor-mgg.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -619,14 +619,14 @@ MRJ:
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Mobile Radar Jammer
|
||||
Name: actor-mrj.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 320
|
||||
Prerequisites: atek, ~vehicles.allies, ~techlevel.high
|
||||
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\n Unarmed
|
||||
Description: actor-mrj.description
|
||||
Health:
|
||||
HP: 22000
|
||||
Armor:
|
||||
@@ -659,12 +659,12 @@ TTNK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 330
|
||||
Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high
|
||||
Description: Tank with mounted Tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
|
||||
Description: actor-ttnk.description
|
||||
Valued:
|
||||
Cost: 1350
|
||||
Tooltip:
|
||||
Name: Tesla Tank
|
||||
GenericName: Tank
|
||||
Name: actor-ttnk.name
|
||||
GenericName: actor-ttnk.generic-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -702,11 +702,11 @@ FTRK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: ~vehicles.soviet, ~techlevel.low
|
||||
Description: Mobile unit with mounted Flak cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks
|
||||
Description: actor-ftrk.description
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Mobile Flak
|
||||
Name: actor-ftrk.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -752,11 +752,11 @@ DTRK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 330
|
||||
Prerequisites: stek, ~vehicles.ukraine, ~techlevel.high
|
||||
Description: Truck with actively armed nuclear\nexplosives. Has very weak armor.
|
||||
Description: actor-dtrk.description
|
||||
Valued:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Demolition Truck
|
||||
Name: actor-dtrk.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -793,12 +793,12 @@ CTNK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 330
|
||||
Prerequisites: atek, ~vehicles.germany, ~techlevel.high
|
||||
Description: Armed with anti-ground missiles.\nTeleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
|
||||
Description: actor-ctnk.description
|
||||
Valued:
|
||||
Cost: 1350
|
||||
Tooltip:
|
||||
Name: Chrono Tank
|
||||
GenericName: Tank
|
||||
Name: actor-ctnk.name
|
||||
GenericName: actor-ctnk.generic-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -836,12 +836,12 @@ QTNK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 420
|
||||
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
|
||||
Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
|
||||
Description: actor-qtnk.description
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: MAD Tank
|
||||
GenericName: Tank
|
||||
Name: actor-qtnk.name
|
||||
GenericName: actor-qtnk.generic-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -879,11 +879,11 @@ STNK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 330
|
||||
Prerequisites: atek, ~vehicles.france, ~techlevel.high
|
||||
Description: Lightly armored infantry transport which\ncan cloak. Armed with anti-ground missiles.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
|
||||
Description: actor-stnk.description
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Phase Transport
|
||||
Name: actor-stnk.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
|
||||
Reference in New Issue
Block a user