Automated extraction

This commit is contained in:
Gustas
2023-11-11 22:05:09 +02:00
committed by Matthias Mailänder
parent 0f5b78442b
commit db8a28f2c0
147 changed files with 3489 additions and 1147 deletions

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@@ -0,0 +1,2 @@
## rules.yaml
actor-miss-name = Prison

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@@ -1565,4 +1565,4 @@ Weapons: weapons.yaml
Notifications: notifications.yaml
Translations: ra|languages/lua/en.ftl, languages/en.ftl
Translations: ra|languages/lua/en.ftl, languages/en.ftl, en.ftl

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@@ -96,7 +96,7 @@ WEAP.infiltratable:
MISS:
Tooltip:
Name: Prison
Name: actor-miss-name
Targetable:
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
AttackOmni:

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@@ -0,0 +1,2 @@
## rules.yaml
actor-miss-name = Prison

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@@ -1195,4 +1195,4 @@ Weapons: weapons.yaml
Notifications: notifications.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl

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@@ -93,7 +93,7 @@ WEAP.infiltratable:
MISS:
Tooltip:
Name: Prison
Name: actor-miss-name
Targetable:
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
AttackOmni:

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@@ -0,0 +1,2 @@
## rules.yaml
actor-miss-name = Prison

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@@ -1066,4 +1066,4 @@ Weapons: weapons.yaml
Notifications: notifications.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl

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@@ -95,7 +95,7 @@ WEAP.infiltratable:
MISS:
Tooltip:
Name: Prison
Name: actor-miss-name
Targetable:
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
AttackOmni:

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@@ -0,0 +1,10 @@
## rules.yaml
actor-player =
.grantexternalconditionpower-ironcurtain-begin-charge-text-notification = Iron curtain charging.
.grantexternalconditionpower-ironcurtain-end-charge-text-notification = Iron curtain ready.
actor-mnlyr-name = Bomber
actor-minvv =
.description = Bomb which explodes after 8 seconds
.name = Bomb

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@@ -755,3 +755,4 @@ Actors:
Rules: rules.yaml
Sequences: sequences.yaml
Translations: en.ftl

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@@ -103,8 +103,8 @@ Player:
EndChargeSpeechNotification: IronCurtainReady
SelectTargetTextNotification: notification-select-target
InsufficientPowerTextNotification: notification-insufficient-power
BeginChargeTextNotification: Iron curtain charging.
EndChargeTextNotification: Iron curtain ready.
BeginChargeTextNotification: actor-player.grantexternalconditionpower-ironcurtain-begin-charge-text-notification
EndChargeTextNotification: actor-player.grantexternalconditionpower-ironcurtain-end-charge-text-notification
Condition: invulnerability
Sequence: idle
OnFireSound: ironcur9.aud
@@ -126,7 +126,7 @@ MNLYR:
Valued:
Cost: 800
Tooltip:
Name: Bomber
Name: actor-mnlyr-name
Health:
HP: 50000
Armor:
@@ -175,7 +175,7 @@ MINVV:
Buildable:
Queue: Building
BuildPaletteOrder: 10
Description: Bomb which explodes after 8 seconds
Description: actor-minvv.description
Valued:
Cost: 30
Health:
@@ -184,7 +184,7 @@ MINVV:
Image: miner
WithSpriteBody:
Tooltip:
Name: Bomb
Name: actor-minvv.name
ChangesHealth:
Step: -100
Delay: 1

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@@ -0,0 +1,2 @@
## rules.yaml
actor-dtrk-name = Bomb Truck

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@@ -265,3 +265,4 @@ Actors:
Rules: rules.yaml
Weapons: weapons.yaml
Translations: en.ftl

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@@ -48,7 +48,7 @@ APC:
DTRK:
Tooltip:
Name: Bomb Truck
Name: actor-dtrk-name
Health:
HP: 10000
Armor:

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@@ -0,0 +1,2 @@
## rules.yaml
actor-lst-name = Naval Mobile HQ

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@@ -184,3 +184,4 @@ Rules: rules.yaml
Sequences: sequences.yaml
Weapons: weapons.yaml
Translations: en.ftl

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@@ -41,7 +41,7 @@ UNITCRATE:
LST:
Tooltip:
Name: Naval Mobile HQ
Name: actor-lst-name
Health:
HP: 100000
Mobile:

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@@ -0,0 +1,2 @@
## rules.yaml
actor-dtrk-name = Bomb Truck

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@@ -160,3 +160,4 @@ Actors:
Rules: rules.yaml
Weapons: weapons.yaml
Translations: en.ftl

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@@ -48,7 +48,7 @@ APC:
DTRK:
Tooltip:
Name: Bomb Truck
Name: actor-dtrk-name
Health:
HP: 10000
Armor:

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@@ -0,0 +1,3 @@
## rules.yaml
actor-gnrl-name = Stavros
actor-badr-bomber-name = Strategic Bomber

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@@ -1309,4 +1309,4 @@ Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/c
Weapons: weapons.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl

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@@ -45,7 +45,7 @@ GNRL:
Valued:
Cost: 1000
Tooltip:
Name: Stavros
Name: actor-gnrl-name
Armament:
Weapon: SilencedPPK
Passenger:
@@ -86,7 +86,7 @@ BADR.Bomber:
Aircraft:
Speed: 373
Tooltip:
Name: Strategic Bomber
Name: actor-badr-bomber-name
RenderSprites:
Image: U2

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@@ -0,0 +1,11 @@
## rules.yaml
actor-mobiletent-name = Mobile Tent
actor-sniper =
.name = Sniper
.description = Elite sniper infantry unit.
Can detect cloaked units.
Strong vs Infantry
Weak vs Vehicles, Aircraft
actor-badr-bomber-name = MiG Bomber

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@@ -469,4 +469,4 @@ Sequences: sequences.yaml
Music: music.yaml
Translations: ra|languages/lua/en.ftl, languages/en.ftl
Translations: ra|languages/lua/en.ftl, languages/en.ftl, en.ftl

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@@ -142,7 +142,7 @@ MOBILETENT:
Valued:
Cost: 2000
Tooltip:
Name: Mobile Tent
Name: actor-mobiletent-name
Selectable:
DecorationBounds: 896, 896
SelectionDecorations:
@@ -277,7 +277,7 @@ SNIPER:
Valued:
Cost: 200
Tooltip:
Name: Sniper
Name: actor-sniper.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
@@ -285,7 +285,7 @@ SNIPER:
BuildAtProductionType: Soldier
BuildPaletteOrder: 80
Prerequisites: barracks
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Description: actor-sniper.description
Health:
HP: 20000
Passenger:
@@ -404,7 +404,7 @@ BADR.Bomber:
AmmoPool:
Ammo: 30
Tooltip:
Name: MiG Bomber
Name: actor-badr-bomber-name
SpawnActorOnDeath:
Actor: MIG.Husk
RenderSprites:

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@@ -0,0 +1,4 @@
## rules.yaml
actor-miss-name = Soviet Air Force HQ
actor-mainland-name = Reach the mainland
actor-givefix-name = Weapons Factory or Helipad

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@@ -2204,4 +2204,4 @@ Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/c
Weapons: weapons.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl

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@@ -22,7 +22,7 @@ CAMERA:
MISS:
Tooltip:
Name: Soviet Air Force HQ
Name: actor-miss-name
Capturable:
Types: building
CaptureManager:
@@ -45,7 +45,7 @@ MAINLAND:
AlwaysVisible:
Interactable:
Tooltip:
Name: Reach the mainland
Name: actor-mainland-name
ProvidesPrerequisite:
Prerequisite: mainland
@@ -61,7 +61,7 @@ GIVEFIX:
AlwaysVisible:
Interactable:
Tooltip:
Name: Weapons Factory or Helipad
Name: actor-givefix-name
MIG.SCRIPTED:
Inherits: MIG

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@@ -0,0 +1,8 @@
## rules.yaml
actor-demitri-name = Dr. Demitri
actor-5tnk =
.name = Super Tank
.generic-name = Super Tank
actor-5tnk-husk-name = Husk (Super Tank)

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@@ -2099,4 +2099,4 @@ Weapons: weapons.yaml
Voices: voices.yaml
Translations: ra|languages/lua/en.ftl
Translations: ra|languages/lua/en.ftl, en.ftl

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@@ -85,7 +85,7 @@ V19:
DEMITRI:
Inherits: DELPHI
Tooltip:
Name: Dr. Demitri
Name: actor-demitri-name
Passenger:
CargoType: Demitri
RenderSprites:
@@ -120,8 +120,8 @@ PBOX:
Valued:
Cost: 10000
Tooltip:
Name: Super Tank
GenericName: Super Tank
Name: actor-5tnk.name
GenericName: actor-5tnk.generic-name
Health:
HP: 2000000
Armor:
@@ -173,7 +173,7 @@ PBOX:
5TNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Super Tank)
Name: actor-5tnk-husk-name
ThrowsParticle@turret:
Anim: turret
Health:

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@@ -0,0 +1,3 @@
## rules.yaml
actor-flare-name = Gas
actor-stavros-name = Stavros

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@@ -751,4 +751,4 @@ Notifications: notifications.yaml
Weapons: weapons.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl

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@@ -51,7 +51,7 @@ FLARE:
Range: 1c512
ValidRelationships: Ally, Neutral, Enemy
Tooltip:
Name: Gas
Name: actor-flare-name
IRONCRATE:
Inherits: ^Crate
@@ -110,7 +110,7 @@ STAVROS:
RenderSprites:
Image: GNRL
Tooltip:
Name: Stavros
Name: actor-stavros-name
Infiltrates:
Types: SpyInfiltrate
Voice: Move

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@@ -0,0 +1,2 @@
## rules.yaml
actor-oilb-husk-name = Husk (Oil Derrick)

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@@ -307,3 +307,4 @@ Actors:
Rules: rules.yaml
Sequences: sequences.yaml
Translations: en.ftl

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@@ -53,7 +53,7 @@ OILB.Husk:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Husk (Oil Derrick)
Name: actor-oilb-husk-name
CaptureManager:
Capturable:
Types: building-husk

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@@ -0,0 +1,2 @@
## rules.yaml
actor-gnrl-name = Officer

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@@ -1367,4 +1367,4 @@ Actors:
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl

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@@ -32,7 +32,7 @@ TSLA:
GNRL:
Tooltip:
Name: Officer
Name: actor-gnrl-name
C5:
-Wanders:

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@@ -0,0 +1,2 @@
## rules.yaml
actor-bio-name = Sarin Processing Plant

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@@ -1243,4 +1243,4 @@ Actors:
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl

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@@ -56,7 +56,7 @@ ATEK:
BIO:
Tooltip:
Name: Sarin Processing Plant
Name: actor-bio-name
E7:
Buildable:

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@@ -0,0 +1,2 @@
## rules.yaml
actor-moneycrate-name = Atomic Material

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@@ -671,4 +671,4 @@ Actors:
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl

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@@ -23,7 +23,7 @@ MONEYCRATE:
ExplodeCrateAction:
Weapon: MiniNuke
Tooltip:
Name: Atomic Material
Name: actor-moneycrate-name
RenderSprites:
Image: wcrate

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@@ -0,0 +1,4 @@
## rules.yaml
actor-volk-name = Volkov
actor-badr-bomber-name = Strategic Bomber
actor-delphi-name = Scientist

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@@ -566,4 +566,4 @@ Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/c
Weapons: weapons.yaml
Translations: ra|languages/lua/en.ftl
Translations: ra|languages/lua/en.ftl, en.ftl

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@@ -16,7 +16,7 @@ VOLK:
Valued:
Cost: 1200
Tooltip:
Name: Volkov
Name: actor-volk-name
Health:
HP: 15000
Armor:
@@ -64,7 +64,7 @@ BADR.Bomber:
Aircraft:
Speed: 373
Tooltip:
Name: Strategic Bomber
Name: actor-badr-bomber-name
RenderSprites:
Image: U2
@@ -74,7 +74,7 @@ powerproxy.parabombs:
DELPHI:
Tooltip:
Name: Scientist
Name: actor-delphi-name
Infiltrates:
Types: ScientistInfiltrate

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@@ -0,0 +1,16 @@
## rules.yaml
actor-afac =
.name = Alloy Facility
.generic-name = Alloy Facility
actor-ccen =
.name = Control Center
.generic-name = Control Center
actor-hgun-name = Heavy Turret Prototype
actor-zkoi =
.name = Chitzkoi
.generic-name = Cyborg Dog
actor-volk-name = Volkov

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@@ -1319,4 +1319,4 @@ Weapons: weapons.yaml
Notifications: notifications.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl

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@@ -69,8 +69,8 @@ AFAC:
Health:
HP: 400000
Tooltip:
Name: Alloy Facility
GenericName: Alloy Facility
Name: actor-afac.name
GenericName: actor-afac.generic-name
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
RenderSprites:
@@ -79,8 +79,8 @@ AFAC:
CCEN:
Inherits: ATEK
Tooltip:
Name: Control Center
GenericName: Control Center
Name: actor-ccen.name
GenericName: actor-ccen.generic-name
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
GpsPower:
@@ -95,7 +95,7 @@ HGUN:
Valued:
Cost: 2800
Tooltip:
Name: Heavy Turret Prototype
Name: actor-hgun-name
Health:
HP: 350000
Armor:
@@ -112,8 +112,8 @@ ZKOI:
Valued:
Cost: 2000
Tooltip:
Name: Chitzkoi
GenericName: Cyborg Dog
Name: actor-zkoi.name
GenericName: actor-zkoi.generic-name
Health:
HP: 100000
-Crushable:
@@ -129,7 +129,7 @@ VOLK:
Valued:
Cost: 3000
Tooltip:
Name: Volkov
Name: actor-volk-name
Health:
HP: 250000
Armor: