Automated extraction
This commit is contained in:
committed by
Matthias Mailänder
parent
0f5b78442b
commit
db8a28f2c0
@@ -17,7 +17,7 @@ BADR:
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Interactable:
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-Voiced:
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Tooltip:
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Name: Badger
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Name: actor-badr-name
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Contrail@1:
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Offset: -432,560,0
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StartColorAlpha: 128
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@@ -69,11 +69,11 @@ MIG:
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BuildAtProductionType: Plane
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BuildPaletteOrder: 50
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Prerequisites: ~afld, stek, ~techlevel.high
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Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
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Description: actor-mig.description
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Valued:
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Cost: 2000
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Tooltip:
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Name: MiG Attack Plane
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Name: actor-mig.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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@@ -147,11 +147,11 @@ YAK:
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BuildAtProductionType: Plane
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BuildPaletteOrder: 30
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Prerequisites: ~afld, ~techlevel.medium
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Description: Attack Plane armed with\ndual machine guns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Description: actor-yak.description
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Valued:
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Cost: 1350
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Tooltip:
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Name: Yak Attack Plane
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Name: actor-yak.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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@@ -224,11 +224,11 @@ TRAN:
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BuildAtProductionType: Helicopter
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BuildPaletteOrder: 10
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Prerequisites: ~hpad, ~techlevel.medium
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Description: Fast Infantry Transport Helicopter.\n Unarmed
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Description: actor-tran.description
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Valued:
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Cost: 900
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Tooltip:
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Name: Chinook
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Name: actor-tran.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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@@ -278,11 +278,11 @@ HELI:
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BuildAtProductionType: Helicopter
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BuildPaletteOrder: 40
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Prerequisites: ~hpad, atek, ~techlevel.high
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Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Buildings, Vehicles, Aircraft\n Weak vs Infantry
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Description: actor-heli.description
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Valued:
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Cost: 2000
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Tooltip:
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Name: Longbow
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Name: actor-heli.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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@@ -360,11 +360,11 @@ HIND:
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BuildAtProductionType: Helicopter
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BuildPaletteOrder: 20
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Prerequisites: ~disabled, ~hpad, ~techlevel.medium
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Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Description: actor-hind.description
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Valued:
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Cost: 1500
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Tooltip:
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Name: Hind
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Name: actor-hind.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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@@ -437,7 +437,7 @@ U2:
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Health:
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HP: 200000
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Tooltip:
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Name: Spy Plane
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Name: actor-u2-name
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Aircraft:
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CruiseAltitude: 2560
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TurnSpeed: 28
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@@ -478,11 +478,11 @@ MH60:
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BuildAtProductionType: Helicopter
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BuildPaletteOrder: 20
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Prerequisites: ~hpad, ~techlevel.medium
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Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Description: actor-mh60.description
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Valued:
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Cost: 1500
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Tooltip:
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Name: Black Hawk
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Name: actor-mh60.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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@@ -84,7 +84,7 @@ HARV:
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MONEYCRATE:
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Tooltip:
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Name: Crate
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Name: actor-moneycrate-name
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GiveCashCrateAction:
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Amount: 2000
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@@ -86,7 +86,7 @@ FCOM:
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MISS:
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Tooltip:
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Name: Technology Center
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Name: actor-miss-name
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-TooltipDescription@ally:
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-TooltipDescription@other:
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@@ -89,7 +89,7 @@ C10:
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RenderSprites:
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Image: C1
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Tooltip:
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Name: Scientist
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Name: actor-c10-name
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WithInfantryBody:
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Palette: civilian10
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WithDeathAnimation:
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@@ -103,7 +103,7 @@ TECN:
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Inherits@1: ^CivInfantry
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Inherits@2: ^ArmedCivilian
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Tooltip:
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Name: Technician
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Name: actor-tecn-name
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Selectable:
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Class: Technician
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RenderSprites:
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@@ -113,7 +113,7 @@ TECN2:
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Inherits@1: ^CivInfantry
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Inherits@2: ^ArmedCivilian
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Tooltip:
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Name: Technician
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Name: actor-tecn2-name
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Selectable:
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Class: Technician
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RenderSprites:
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@@ -140,7 +140,7 @@ FCOM:
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Armor:
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Type: Wood
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Tooltip:
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Name: Forward Command
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Name: actor-fcom-name
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TooltipDescription@ally:
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Description: Provides buildable area.
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ValidRelationships: Ally
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@@ -193,7 +193,7 @@ HOSP:
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CapturableProgressBlink:
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InstantlyRepairable:
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Tooltip:
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Name: Hospital
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Name: actor-hosp-name
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TooltipDescription@ally:
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Description: Provides infantry with self-healing.
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ValidRelationships: Ally
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@@ -218,7 +218,7 @@ V01:
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Footprint: xx xx
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Dimensions: 2,2
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Tooltip:
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Name: Church
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Name: actor-v01-name
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RevealsShroud:
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Range: 10c0
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MapEditorData:
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@@ -355,7 +355,7 @@ V19:
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RenderSprites:
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Palette: player
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Tooltip:
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Name: Oil Pump
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Name: actor-v19-name
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SpawnActorOnDeath:
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Actor: V19.Husk
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Targetable:
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@@ -366,7 +366,7 @@ V19.Husk:
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RenderSprites:
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Palette: player
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Tooltip:
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Name: Husk (Oil Pump)
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Name: actor-v19-husk-name
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WithSpriteBody:
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WithIdleOverlay:
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StartSequence: fire-start
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@@ -388,7 +388,7 @@ BARL:
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Explodes:
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Weapon: BarrelExplode
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Tooltip:
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Name: Explosive Barrel
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Name: actor-barl-name
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ShowOwnerRow: False
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Armor:
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Type: None
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@@ -410,7 +410,7 @@ BRL3:
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Explodes:
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Weapon: BarrelExplode
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Tooltip:
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Name: Explosive Barrel
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Name: actor-brl3-name
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ShowOwnerRow: False
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Armor:
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Type: None
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@@ -459,7 +459,7 @@ MISS:
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Armor:
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Type: Wood
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Tooltip:
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Name: Communications Center
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Name: actor-miss-name
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TooltipDescription@ally:
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Description: Provides range of vision.
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ValidRelationships: Ally
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@@ -500,7 +500,7 @@ BIO:
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CapturableProgressBar:
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InstantlyRepairable:
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Tooltip:
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Name: Biological Lab
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Name: actor-bio-name
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TooltipDescription@ally:
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Description: Provides prerequisite for Bio-Lab units.
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ValidRelationships: Ally
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@@ -544,7 +544,7 @@ OILB:
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Amount: 100
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RequiresCondition: enabled
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Tooltip:
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Name: Oil Derrick
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Name: actor-oilb-name
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TooltipDescription@ally:
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Description: Provides additional funds.
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ValidRelationships: Ally
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@@ -813,7 +813,7 @@ V25:
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Footprint: xx xx
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Dimensions: 2,2
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Tooltip:
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Name: Church
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Name: actor-v25-name
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RevealsShroud:
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Range: 10c0
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HitShape:
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@@ -925,7 +925,7 @@ LHUS:
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Selectable:
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Bounds: 1024, 2048, 0, -682
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Tooltip:
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Name: Lighthouse
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Name: actor-lhus-name
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Building:
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Footprint: x
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Dimensions: 1,1
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@@ -938,7 +938,7 @@ WINDMILL:
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Bounds: 1024, 1024, 0, -597
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DecorationBounds: 1536, 1536, 0, -597
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Tooltip:
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Name: Windmill
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Name: actor-windmill-name
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Building:
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Footprint: x
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Dimensions: 1,1
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@@ -248,7 +248,7 @@ ICE01:
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Footprint: xx xx
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Dimensions: 2,2
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Tooltip:
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Name: Ice Floe
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Name: actor-ice01-name
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MapEditorData:
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RequireTilesets: SNOW
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Categories: Decoration
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@@ -261,7 +261,7 @@ ICE02:
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Footprint: x x
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Dimensions: 1,2
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Tooltip:
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Name: Ice Floe
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Name: actor-ice02-name
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MapEditorData:
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RequireTilesets: SNOW
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Categories: Decoration
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@@ -274,7 +274,7 @@ ICE03:
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Footprint: xx
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Dimensions: 2,1
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Tooltip:
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Name: Ice Floe
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Name: actor-ice03-name
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MapEditorData:
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RequireTilesets: SNOW
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Categories: Decoration
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@@ -284,7 +284,7 @@ ICE04:
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RenderSprites:
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Palette: player
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Tooltip:
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Name: Ice Floe
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Name: actor-ice04-name
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MapEditorData:
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RequireTilesets: SNOW
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Categories: Decoration
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@@ -294,7 +294,7 @@ ICE05:
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RenderSprites:
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Palette: player
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Tooltip:
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Name: Ice Floe
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Name: actor-ice05-name
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MapEditorData:
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RequireTilesets: SNOW
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Categories: Decoration
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@@ -346,7 +346,7 @@ UTILPOL1:
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RenderSprites:
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Palette: player
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Tooltip:
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Name: Utility Pole
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Name: actor-utilpol1-name
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MapEditorData:
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Categories: Decoration
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@@ -355,7 +355,7 @@ UTILPOL2:
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RenderSprites:
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Palette: player
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Tooltip:
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Name: Utility Pole
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Name: actor-utilpol2-name
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MapEditorData:
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Categories: Decoration
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@@ -367,7 +367,7 @@ TANKTRAP1:
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Footprint: x
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Dimensions: 1,1
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Tooltip:
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Name: Tank Trap
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Name: actor-tanktrap1-name
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MapEditorData:
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RequireTilesets: TEMPERAT, SNOW, DESERT, INTERIOR
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@@ -379,6 +379,6 @@ TANKTRAP2:
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Footprint: x
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Dimensions: 1,1
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Tooltip:
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Name: Tank Trap
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Name: actor-tanktrap2-name
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MapEditorData:
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RequireTilesets: TEMPERAT, SNOW, DESERT, INTERIOR
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@@ -277,7 +277,7 @@
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Guard:
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Guardable:
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Tooltip:
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GenericName: Vehicle
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GenericName: meta-vehicle-generic-name
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CaptureManager:
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BeingCapturedCondition: being-captured
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Capturable:
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@@ -379,7 +379,7 @@
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Guard:
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Guardable:
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Tooltip:
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GenericName: Soldier
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GenericName: meta-infantry-generic-name
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ChangesHealth@HOSPITAL:
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Step: 500
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Delay: 100
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@@ -465,7 +465,7 @@
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Valued:
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Cost: 10
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Tooltip:
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Name: Civilian
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Name: meta-civinfantry-name
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GenericVisibility: None
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RevealsShroud:
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Range: 3c0
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@@ -537,7 +537,7 @@
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Guard:
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Guardable:
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Tooltip:
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GenericName: Ship
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GenericName: meta-ship-generic-name
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MustBeDestroyed:
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MapEditorData:
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ExcludeTilesets: INTERIOR
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@@ -620,7 +620,7 @@
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GpsDot:
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String: Plane
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Tooltip:
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GenericName: Plane
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GenericName: meta-neutralplane-generic-name
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WithShadow:
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Offset: 43, 128, 0
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ZOffset: -129
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@@ -656,7 +656,7 @@
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^Helicopter:
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Inherits: ^Plane
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Tooltip:
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GenericName: Helicopter
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GenericName: meta-helicopter-generic-name
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Aircraft:
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CanHover: True
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CruisingCondition: cruising
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@@ -712,7 +712,7 @@
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FrozenUnderFog:
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FrozenUnderFogUpdatedByGps:
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Tooltip:
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GenericName: Structure
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GenericName: meta-basicbuilding-generic-name
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Demolishable:
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MapEditorData:
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Categories: Building
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@@ -843,7 +843,7 @@
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Armor:
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Type: Wood
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Tooltip:
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Name: Civilian Building
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Name: meta-techbuilding-name
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GenericVisibility: None
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FrozenUnderFog:
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MapEditorData:
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@@ -892,7 +892,7 @@
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Explodes:
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Weapon: UnitExplode
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Tooltip:
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Name: Ammo Box
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Name: meta-ammobox-name
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Targetable:
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TargetTypes: GroundActor, C4, DetonateAttack, Structure, NoAutoTarget
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Armor:
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@@ -923,7 +923,7 @@
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-Selectable:
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-ScriptTriggers:
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Tooltip:
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Name: Field
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Name: meta-civfield-name
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-Targetable:
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-Demolishable:
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MapEditorData:
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@@ -939,12 +939,12 @@
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Condition: winter
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TileSets: SNOW
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Tooltip@WINTER:
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Name: Igloo
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Name: meta-civhaystackorigloo.winter--name
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RequiresCondition: winter
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GenericVisibility: None
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ShowOwnerRow: false
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Tooltip@SUMMER:
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Name: Haystacks
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Name: meta-civhaystackorigloo.summer--name
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RequiresCondition: !winter
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GenericVisibility: None
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ShowOwnerRow: false
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@@ -954,7 +954,7 @@
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Inherits@shape: ^1x1Shape
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Interactable:
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Tooltip:
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Name: Tree
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Name: meta-tree-name
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ShowOwnerRow: false
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RenderSprites:
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Palette: terrain
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@@ -1013,7 +1013,7 @@
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Dimensions: 1,1
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WithSpriteBody:
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Tooltip:
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Name: Tree (Burnt)
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Name: meta-treehusk-name
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ShowOwnerRow: false
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HiddenUnderShroud:
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MapEditorData:
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@@ -1026,7 +1026,7 @@
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RenderSprites:
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Palette: player
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Tooltip:
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Name: Boxes
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Name: meta-box-name
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MapEditorData:
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-ExcludeTilesets:
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Categories: Decoration
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@@ -1077,7 +1077,7 @@
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RequiresForceFire: true
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Chronoshiftable:
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Tooltip:
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GenericName: Destroyed Vehicle
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GenericName: meta-husk-generic-name
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^PlaneHusk:
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Inherits: ^BasicHusk
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@@ -1088,7 +1088,7 @@
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Offset: 43, 128, 0
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ZOffset: -129
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Tooltip:
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GenericName: Destroyed Plane
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GenericName: meta-planehusk-generic-name
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Aircraft:
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FallsToEarth:
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Moves: True
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@@ -1109,7 +1109,7 @@
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Offset: 43, 128, 0
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ZOffset: -129
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Tooltip:
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GenericName: Destroyed Helicopter
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GenericName: meta-helicopterhusk-generic-name
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Aircraft:
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CanHover: True
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VTOL: true
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@@ -1125,7 +1125,7 @@
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Inherits@shape: ^1x1Shape
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AlwaysVisible:
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Tooltip:
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Name: Bridge
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||||
Name: meta-bridge-name
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ShowOwnerRow: false
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Targetable:
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TargetTypes: GroundActor, WaterActor, Bridge
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@@ -1150,7 +1150,7 @@
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Inherits@1: ^SpriteActor
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Interactable:
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Tooltip:
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Name: Rock
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||||
Name: meta-rock-name
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ShowOwnerRow: false
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||||
RenderSprites:
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Palette: desert
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||||
@@ -1183,8 +1183,8 @@
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Bounds: 1024, 1024
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HiddenUnderFog:
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Tooltip:
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||||
Name: Crate
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GenericName: Crate
|
||||
Name: meta-crate.name
|
||||
GenericName: meta-crate.generic-name
|
||||
ShowOwnerRow: false
|
||||
Crate:
|
||||
Duration: 4500
|
||||
@@ -1234,7 +1234,7 @@
|
||||
DetectionTypes: Mine
|
||||
InitialDelay: 0
|
||||
Tooltip:
|
||||
Name: Mine
|
||||
Name: meta-mine-name
|
||||
Targetable:
|
||||
TargetTypes: GroundActor, Mine
|
||||
Immobile:
|
||||
|
||||
@@ -11,11 +11,11 @@ FPWR:
|
||||
BuildPaletteOrder: 870
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.infonly
|
||||
Description: Looks like a Power Plant.
|
||||
Description: actor-fpwr.description
|
||||
Icon: fake-icon
|
||||
Tooltip:
|
||||
Name: Fake Power Plant
|
||||
GenericName: Power Plant
|
||||
Name: actor-fpwr.name
|
||||
GenericName: actor-fpwr.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Building:
|
||||
@@ -42,11 +42,11 @@ TENF:
|
||||
BuildPaletteOrder: 880
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.infonly
|
||||
Description: Looks like an Allied Barracks.
|
||||
Description: actor-tenf.description
|
||||
Icon: fake-icon
|
||||
Tooltip:
|
||||
Name: Fake Allied Barracks
|
||||
GenericName: Allied Barracks
|
||||
Name: actor-tenf.name
|
||||
GenericName: actor-tenf.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Building:
|
||||
@@ -75,11 +75,11 @@ SYRF:
|
||||
BuildPaletteOrder: 890
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.medium
|
||||
Description: Looks like a Naval Yard.
|
||||
Description: actor-syrf.description
|
||||
Icon: fake-icon
|
||||
Tooltip:
|
||||
Name: Fake Naval Yard
|
||||
GenericName: Naval Yard
|
||||
Name: actor-syrf.name
|
||||
GenericName: actor-syrf.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Targetable:
|
||||
@@ -122,11 +122,11 @@ SPEF:
|
||||
BuildPaletteOrder: 890
|
||||
Queue: Defense
|
||||
Prerequisites: ~disabled
|
||||
Description: Looks like a Sub Pen.
|
||||
Description: actor-spef.description
|
||||
Icon: fake-icon
|
||||
Tooltip:
|
||||
Name: Fake Sub Pen
|
||||
GenericName: Sub Pen
|
||||
Name: actor-spef.name
|
||||
GenericName: actor-spef.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Building:
|
||||
@@ -165,11 +165,11 @@ WEAF:
|
||||
BuildPaletteOrder: 920
|
||||
Prerequisites: ~structures.france, ~techlevel.medium
|
||||
Queue: Defense
|
||||
Description: Looks like a War Factory.
|
||||
Description: actor-weaf.description
|
||||
Icon: fake-icon
|
||||
Tooltip:
|
||||
Name: Fake War Factory
|
||||
GenericName: War Factory
|
||||
Name: actor-weaf.name
|
||||
GenericName: actor-weaf.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Building:
|
||||
@@ -204,15 +204,15 @@ DOMF:
|
||||
UseTargetableCellsOffsets: false
|
||||
TargetableOffsets: 0,0,0, 630,-384,0, 630,384,0, -700,-512,0, -700,512,0
|
||||
Tooltip:
|
||||
Name: Fake Radar Dome
|
||||
GenericName: Radar Dome
|
||||
Name: actor-domf.name
|
||||
GenericName: actor-domf.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Buildable:
|
||||
BuildPaletteOrder: 930
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.medium
|
||||
Description: Looks like a Radar Dome.
|
||||
Description: actor-domf.description
|
||||
Icon: fake-icon
|
||||
Building:
|
||||
Footprint: xx xx ==
|
||||
@@ -237,11 +237,11 @@ FIXF:
|
||||
BuildPaletteOrder: 940
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.medium
|
||||
Description: Looks like a Service Depot.
|
||||
Description: actor-fixf.description
|
||||
Icon: fake-icon
|
||||
Tooltip:
|
||||
Name: Fake Service Depot
|
||||
GenericName: Service Depot
|
||||
Name: actor-fixf.name
|
||||
GenericName: actor-fixf.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Building:
|
||||
@@ -272,11 +272,11 @@ FAPW:
|
||||
BuildPaletteOrder: 950
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.medium
|
||||
Description: Looks like an Advanced Power Plant.
|
||||
Description: actor-fapw.description
|
||||
Icon: fake-icon
|
||||
Tooltip:
|
||||
Name: Fake Advanced Power Plant
|
||||
GenericName: Advanced Power Plant
|
||||
Name: actor-fapw.name
|
||||
GenericName: actor-fapw.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Building:
|
||||
@@ -304,15 +304,15 @@ ATEF:
|
||||
Selectable:
|
||||
Bounds: 2048, 2048
|
||||
Tooltip:
|
||||
Name: Fake Allied Tech Center
|
||||
GenericName: Allied Tech Center
|
||||
Name: actor-atef.name
|
||||
GenericName: actor-atef.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Buildable:
|
||||
BuildPaletteOrder: 970
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.high
|
||||
Description: Looks like an Allied Tech Center.
|
||||
Description: actor-atef.description
|
||||
Icon: fake-icon
|
||||
Building:
|
||||
Footprint: xx xx ==
|
||||
@@ -336,8 +336,8 @@ PDOF:
|
||||
Selectable:
|
||||
Bounds: 2048, 2048
|
||||
Tooltip:
|
||||
Name: Fake Chronosphere
|
||||
GenericName: Chronosphere
|
||||
Name: actor-pdof.name
|
||||
GenericName: actor-pdof.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Buildable:
|
||||
@@ -345,7 +345,7 @@ PDOF:
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.unrestricted
|
||||
BuildLimit: 1
|
||||
Description: Looks like a Chronosphere.\nMaximum 1 can be built.
|
||||
Description: actor-pdof.description
|
||||
Icon: fake-icon
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
@@ -371,8 +371,8 @@ MSLF:
|
||||
Selectable:
|
||||
Bounds: 2048, 1024
|
||||
Tooltip:
|
||||
Name: Fake Missile Silo
|
||||
GenericName: Missile Silo
|
||||
Name: actor-mslf.name
|
||||
GenericName: actor-mslf.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Buildable:
|
||||
@@ -380,7 +380,7 @@ MSLF:
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.unrestricted
|
||||
BuildLimit: 1
|
||||
Description: Looks like a Missile Silo.\nMaximum 1 can be built.
|
||||
Description: actor-mslf.description
|
||||
Icon: fake-icon
|
||||
Building:
|
||||
Footprint: xx
|
||||
@@ -404,11 +404,11 @@ FACF:
|
||||
BuildPaletteOrder: 1000
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.medium
|
||||
Description: Looks like a Construction Yard.
|
||||
Description: actor-facf.description
|
||||
Icon: fake-icon
|
||||
Tooltip:
|
||||
Name: Fake Construction Yard
|
||||
GenericName: Construction Yard
|
||||
Name: actor-facf.name
|
||||
GenericName: actor-facf.generic-name
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
Building:
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2TNK.Husk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Husk (Medium Tank)
|
||||
Name: actor-2tnk-husk-name
|
||||
ThrowsParticle@turret:
|
||||
Anim: turret
|
||||
TransformOnCapture:
|
||||
@@ -14,7 +14,7 @@
|
||||
3TNK.Husk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Husk (Heavy Tank)
|
||||
Name: actor-3tnk-husk-name
|
||||
ThrowsParticle@turret:
|
||||
Anim: turret
|
||||
TransformOnCapture:
|
||||
@@ -29,7 +29,7 @@
|
||||
Husk:
|
||||
Locomotor: heavytracked
|
||||
Tooltip:
|
||||
Name: Husk (Mammoth Tank)
|
||||
Name: actor-4tnk-husk-name
|
||||
ThrowsParticle@turret:
|
||||
Anim: turret
|
||||
TransformOnCapture:
|
||||
@@ -42,7 +42,7 @@
|
||||
HARV.FullHusk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Husk (Ore Truck)
|
||||
Name: actor-harv-fullhusk-name
|
||||
TransformOnCapture:
|
||||
IntoActor: harv
|
||||
InfiltrateForTransform:
|
||||
@@ -53,7 +53,7 @@ HARV.FullHusk:
|
||||
HARV.EmptyHusk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Husk (Ore Truck)
|
||||
Name: actor-harv-emptyhusk-name
|
||||
TransformOnCapture:
|
||||
IntoActor: harv
|
||||
InfiltrateForTransform:
|
||||
@@ -64,7 +64,7 @@ HARV.EmptyHusk:
|
||||
MCV.Husk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Husk (Mobile Construction Vehicle)
|
||||
Name: actor-mcv-husk-name
|
||||
TransformOnCapture:
|
||||
IntoActor: mcv
|
||||
InfiltrateForTransform:
|
||||
@@ -77,7 +77,7 @@ MGG.Husk:
|
||||
Husk:
|
||||
Locomotor: wheeled
|
||||
Tooltip:
|
||||
Name: Husk (Mobile Gap Generator)
|
||||
Name: actor-mgg-husk-name
|
||||
ThrowsParticle@spinner:
|
||||
Anim: spinner-idle
|
||||
Offset: -299,0,171
|
||||
@@ -91,7 +91,7 @@ MGG.Husk:
|
||||
TRAN.Husk:
|
||||
Inherits: ^HelicopterHusk
|
||||
Tooltip:
|
||||
Name: Chinook
|
||||
Name: actor-tran-husk-name
|
||||
Aircraft:
|
||||
TurnSpeed: 16
|
||||
Speed: 149
|
||||
@@ -115,7 +115,7 @@ TRAN.Husk:
|
||||
TRAN.Husk1:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Husk (Chinook)
|
||||
Name: actor-tran-husk1-name
|
||||
RenderSprites:
|
||||
Image: tran1husk
|
||||
-Capturable:
|
||||
@@ -125,7 +125,7 @@ TRAN.Husk1:
|
||||
TRAN.Husk2:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Husk (Chinook)
|
||||
Name: actor-tran-husk2-name
|
||||
RenderSprites:
|
||||
Image: tran2husk
|
||||
-Capturable:
|
||||
@@ -135,7 +135,7 @@ TRAN.Husk2:
|
||||
BADR.Husk:
|
||||
Inherits: ^PlaneHusk
|
||||
Tooltip:
|
||||
Name: Badger
|
||||
Name: actor-badr-husk-name
|
||||
Aircraft:
|
||||
TurnSpeed: 20
|
||||
Speed: 149
|
||||
@@ -158,7 +158,7 @@ BADR.Husk:
|
||||
MIG.Husk:
|
||||
Inherits: ^PlaneHusk
|
||||
Tooltip:
|
||||
Name: MiG Attack Plane
|
||||
Name: actor-mig-husk-name
|
||||
Contrail@1:
|
||||
Offset: -598,-683,0
|
||||
Contrail@2:
|
||||
@@ -186,7 +186,7 @@ MIG.Husk:
|
||||
YAK.Husk:
|
||||
Inherits: ^PlaneHusk
|
||||
Tooltip:
|
||||
Name: Yak Attack Plane
|
||||
Name: actor-yak-husk-name
|
||||
Contrail:
|
||||
Offset: -853,0,0
|
||||
Aircraft:
|
||||
@@ -212,7 +212,7 @@ YAK.Husk:
|
||||
HELI.Husk:
|
||||
Inherits: ^HelicopterHusk
|
||||
Tooltip:
|
||||
Name: Longbow
|
||||
Name: actor-heli-husk-name
|
||||
Aircraft:
|
||||
TurnSpeed: 16
|
||||
Speed: 149
|
||||
@@ -241,7 +241,7 @@ HELI.Husk:
|
||||
HIND.Husk:
|
||||
Inherits: ^HelicopterHusk
|
||||
Tooltip:
|
||||
Name: Hind
|
||||
Name: actor-hind-husk-name
|
||||
Aircraft:
|
||||
TurnSpeed: 16
|
||||
Speed: 112
|
||||
@@ -269,7 +269,7 @@ HIND.Husk:
|
||||
U2.Husk:
|
||||
Inherits: ^PlaneHusk
|
||||
Tooltip:
|
||||
Name: Husk (Spy Plane)
|
||||
Name: actor-u2-husk-name
|
||||
Aircraft:
|
||||
TurnSpeed: 28
|
||||
Speed: 373
|
||||
@@ -460,7 +460,7 @@ TC05.Husk:
|
||||
MH60.Husk:
|
||||
Inherits: ^HelicopterHusk
|
||||
Tooltip:
|
||||
Name: Black Hawk
|
||||
Name: actor-mh60-husk-name
|
||||
Aircraft:
|
||||
TurnSpeed: 16
|
||||
Speed: 112
|
||||
|
||||
@@ -5,12 +5,12 @@ DOG:
|
||||
BuildAtProductionType: Dog
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~kenn, ~techlevel.infonly
|
||||
Description: Anti-infantry unit.\nCan detect spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Description: actor-dog.description
|
||||
Valued:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Attack Dog
|
||||
GenericName: Dog
|
||||
Name: actor-dog.name
|
||||
GenericName: actor-dog.generic-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Selectable:
|
||||
@@ -76,13 +76,13 @@ E1:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~barracks, ~techlevel.infonly
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Description: actor-e1.description
|
||||
Selectable:
|
||||
Class: E1
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Rifle Infantry
|
||||
Name: actor-e1.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -129,11 +129,11 @@ E2:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~barr, ~techlevel.infonly
|
||||
Description: Infantry armed with grenades.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
|
||||
Description: actor-e2.description
|
||||
Valued:
|
||||
Cost: 160
|
||||
Tooltip:
|
||||
Name: Grenadier
|
||||
Name: actor-e2.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -176,13 +176,13 @@ E3:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~barracks, ~techlevel.infonly
|
||||
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Description: actor-e3.description
|
||||
Selectable:
|
||||
Class: E3
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Rocket Soldier
|
||||
Name: actor-e3.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -240,11 +240,11 @@ E4:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: ~barr, ftur, ~techlevel.low
|
||||
Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
|
||||
Description: actor-e4.description
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Flamethrower
|
||||
Name: actor-e4.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -284,11 +284,11 @@ E6:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: ~barracks, ~techlevel.infonly
|
||||
Description: Infiltrates and captures\nenemy structures.\n Unarmed
|
||||
Description: actor-e6.description
|
||||
Valued:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Engineer
|
||||
Name: actor-e6.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
WithInfantryBody:
|
||||
@@ -331,13 +331,13 @@ SPY:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: ~!infantry.england, dome, ~tent, ~techlevel.medium
|
||||
Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\nCan detect spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised
|
||||
Description: actor-spy.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
-Tooltip:
|
||||
DisguiseTooltip:
|
||||
Name: Spy
|
||||
GenericName: Soldier
|
||||
Name: actor-spy.disguisetooltip-name
|
||||
GenericName: actor-spy.disguisetooltip-generic-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
-Guard:
|
||||
@@ -392,7 +392,7 @@ SPY.England:
|
||||
GivesExperience:
|
||||
Experience: 500
|
||||
DisguiseTooltip:
|
||||
Name: British Spy
|
||||
Name: actor-spy-england-disguisetooltip-name
|
||||
RenderSprites:
|
||||
Image: spy
|
||||
|
||||
@@ -405,11 +405,11 @@ E7:
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: ~tent, atek, ~techlevel.high
|
||||
BuildLimit: 1
|
||||
Description: Elite commando infantry. Armed with\ndual pistols and C4.\nMaximum 1 can be trained.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4
|
||||
Description: actor-e7.description
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Tanya
|
||||
Name: actor-e7.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -464,11 +464,11 @@ MEDI:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~tent, ~techlevel.infonly
|
||||
Description: Heals nearby infantry.\n Unarmed
|
||||
Description: actor-medi.description
|
||||
Valued:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Medic
|
||||
Name: actor-medi.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -507,11 +507,11 @@ MECH:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~tent, fix, ~techlevel.medium
|
||||
Description: Repairs nearby vehicles and restores\nhusks to working condition by capturing them.\n Unarmed
|
||||
Description: actor-mech.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Mechanic
|
||||
Name: actor-mech.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -560,7 +560,7 @@ EINSTEIN:
|
||||
Inherits: ^CivInfantry
|
||||
-Wanders:
|
||||
Tooltip:
|
||||
Name: Prof. Einstein
|
||||
Name: actor-einstein-name
|
||||
Mobile:
|
||||
Speed: 68
|
||||
Voiced:
|
||||
@@ -570,7 +570,7 @@ DELPHI:
|
||||
Inherits: ^CivInfantry
|
||||
-Wanders:
|
||||
Tooltip:
|
||||
Name: Agent Delphi
|
||||
Name: actor-delphi-name
|
||||
Mobile:
|
||||
Speed: 68
|
||||
|
||||
@@ -581,14 +581,14 @@ CHAN:
|
||||
Selectable:
|
||||
Class: CHAN
|
||||
Tooltip:
|
||||
Name: Scientist
|
||||
Name: actor-chan-name
|
||||
|
||||
GNRL:
|
||||
Inherits@1: ^CivInfantry
|
||||
Inherits@2: ^ArmedCivilian
|
||||
-Wanders:
|
||||
Tooltip:
|
||||
Name: General
|
||||
Name: actor-gnrl-name
|
||||
Selectable:
|
||||
Class: GNRL
|
||||
Mobile:
|
||||
@@ -625,11 +625,11 @@ THF:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: ~barr, dome, ~techlevel.medium
|
||||
Description: Steals enemy credits.\nHijacks enemy vehicles.\n Unarmed
|
||||
Description: actor-thf.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Thief
|
||||
Name: actor-thf.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -682,11 +682,11 @@ SHOK:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: ~barr, stek, tsla, ~infantry.russia, ~techlevel.high
|
||||
Description: Elite infantry with portable Tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
|
||||
Description: actor-shok.description
|
||||
Valued:
|
||||
Cost: 350
|
||||
Tooltip:
|
||||
Name: Shock Trooper
|
||||
Name: actor-shok.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -734,7 +734,7 @@ Zombie:
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Zombie
|
||||
Name: actor-zombie.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
@@ -742,7 +742,7 @@ Zombie:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 200
|
||||
Prerequisites: ~barracks, ~bio
|
||||
Description: Slow undead. Attacks in close combat.
|
||||
Description: actor-zombie.description
|
||||
Health:
|
||||
HP: 25000
|
||||
Mobile:
|
||||
@@ -769,8 +769,8 @@ Ant:
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Giant Ant
|
||||
GenericName: Ant
|
||||
Name: actor-ant.name
|
||||
GenericName: actor-ant.generic-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
@@ -778,7 +778,7 @@ Ant:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 1954
|
||||
Prerequisites: ~barracks, ~bio
|
||||
Description: Irradiated insect that grew oversize.
|
||||
Description: actor-ant.description
|
||||
Selectable:
|
||||
Bounds: 1024, 1024, 0, -213
|
||||
DecorationBounds: 1280, 1280, 0, -85
|
||||
@@ -810,7 +810,7 @@ Ant:
|
||||
FireAnt:
|
||||
Inherits: Ant
|
||||
Tooltip:
|
||||
Name: Fire Ant
|
||||
Name: actor-fireant-name
|
||||
GenericVisibility: none
|
||||
Mobile:
|
||||
Speed: 68
|
||||
@@ -826,7 +826,7 @@ FireAnt:
|
||||
ScoutAnt:
|
||||
Inherits: Ant
|
||||
Tooltip:
|
||||
Name: Scout Ant
|
||||
Name: actor-scoutant-name
|
||||
GenericVisibility: none
|
||||
Health:
|
||||
HP: 8500
|
||||
@@ -840,7 +840,7 @@ ScoutAnt:
|
||||
WarriorAnt:
|
||||
Inherits: Ant
|
||||
Tooltip:
|
||||
Name: Warrior Ant
|
||||
Name: actor-warriorant-name
|
||||
GenericVisibility: none
|
||||
Mobile:
|
||||
Speed: 56
|
||||
|
||||
@@ -149,7 +149,7 @@ CRATE:
|
||||
MONEYCRATE:
|
||||
Inherits: ^Crate
|
||||
Tooltip:
|
||||
Name: Money Crate
|
||||
Name: actor-moneycrate-name
|
||||
GiveCashCrateAction:
|
||||
Amount: 500
|
||||
SelectionShares: 1
|
||||
@@ -160,7 +160,7 @@ MONEYCRATE:
|
||||
HEALCRATE:
|
||||
Inherits: ^Crate
|
||||
Tooltip:
|
||||
Name: Heal Crate
|
||||
Name: actor-healcrate-name
|
||||
HealActorsCrateAction:
|
||||
Sound: heal2.aud
|
||||
SelectionShares: 1
|
||||
@@ -169,19 +169,19 @@ HEALCRATE:
|
||||
WCRATE:
|
||||
Inherits: ^Crate
|
||||
Tooltip:
|
||||
Name: Wooden Crate
|
||||
Name: actor-wcrate-name
|
||||
RenderSprites:
|
||||
Image: wcrate
|
||||
|
||||
SCRATE:
|
||||
Inherits: ^Crate
|
||||
Tooltip:
|
||||
Name: Steel Crate
|
||||
Name: actor-scrate-name
|
||||
|
||||
CAMERA:
|
||||
Interactable:
|
||||
EditorOnlyTooltip:
|
||||
Name: (reveals area to owner)
|
||||
Name: actor-camera-name
|
||||
AlwaysVisible:
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
@@ -199,19 +199,19 @@ CAMERA:
|
||||
camera.paradrop:
|
||||
Inherits: CAMERA
|
||||
EditorOnlyTooltip:
|
||||
Name: (support power proxy camera)
|
||||
Name: actor-camera-paradrop-name
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
|
||||
camera.spyplane:
|
||||
Inherits: CAMERA
|
||||
EditorOnlyTooltip:
|
||||
Name: (support power proxy camera)
|
||||
Name: actor-camera-spyplane-name
|
||||
|
||||
SONAR:
|
||||
Inherits: camera.spyplane
|
||||
EditorOnlyTooltip:
|
||||
Name: (support power proxy camera)
|
||||
Name: actor-sonar-name
|
||||
-RevealsShroud:
|
||||
DetectCloaked:
|
||||
DetectionTypes: Underwater
|
||||
@@ -233,7 +233,7 @@ FLARE:
|
||||
Type: CenterPosition
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Flare
|
||||
Name: actor-flare-name
|
||||
ShowOwnerRow: false
|
||||
MapEditorData:
|
||||
Categories: Decoration
|
||||
@@ -243,7 +243,7 @@ MINE:
|
||||
Interactable:
|
||||
HiddenUnderShroud:
|
||||
Tooltip:
|
||||
Name: Ore Mine
|
||||
Name: actor-mine-name
|
||||
RenderSprites:
|
||||
Palette: terrain
|
||||
WithSpriteBody:
|
||||
@@ -266,7 +266,7 @@ GMINE:
|
||||
Interactable:
|
||||
HiddenUnderShroud:
|
||||
Tooltip:
|
||||
Name: Gem Mine
|
||||
Name: actor-gmine-name
|
||||
RenderSprites:
|
||||
Palette: player
|
||||
WithSpriteBody:
|
||||
@@ -290,7 +290,7 @@ RAILMINE:
|
||||
Interactable:
|
||||
HiddenUnderShroud:
|
||||
Tooltip:
|
||||
Name: Abandoned Mine
|
||||
Name: actor-railmine-name
|
||||
RenderSprites:
|
||||
Palette: player
|
||||
WithSpriteBody:
|
||||
@@ -309,7 +309,7 @@ QUEE:
|
||||
Interactable:
|
||||
HiddenUnderShroud:
|
||||
Tooltip:
|
||||
Name: Queen Ant
|
||||
Name: actor-quee-name
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
@@ -325,7 +325,7 @@ LAR1:
|
||||
Interactable:
|
||||
HiddenUnderShroud:
|
||||
Tooltip:
|
||||
Name: Ant Larva
|
||||
Name: actor-lar1-name
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1,1
|
||||
@@ -340,7 +340,7 @@ LAR1:
|
||||
LAR2:
|
||||
Inherits@1: LAR1
|
||||
Tooltip:
|
||||
Name: Ant Larvae
|
||||
Name: actor-lar2-name
|
||||
|
||||
powerproxy.parabombs:
|
||||
AlwaysVisible:
|
||||
@@ -416,7 +416,7 @@ aircraft.upgraded:
|
||||
mpspawn:
|
||||
Interactable:
|
||||
EditorOnlyTooltip:
|
||||
Name: (multiplayer player starting point)
|
||||
Name: actor-mpspawn-name
|
||||
AlwaysVisible:
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
@@ -432,7 +432,7 @@ mpspawn:
|
||||
waypoint:
|
||||
Interactable:
|
||||
EditorOnlyTooltip:
|
||||
Name: (waypoint for scripted behavior)
|
||||
Name: actor-waypoint-name
|
||||
AlwaysVisible:
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
@@ -458,7 +458,7 @@ CTFLAG:
|
||||
Footprint: x
|
||||
Dimensions: 1,1
|
||||
Tooltip:
|
||||
Name: Flag
|
||||
Name: actor-ctflag-name
|
||||
WithBuildingBib:
|
||||
HasMinibib: true
|
||||
-HitShape:
|
||||
|
||||
@@ -6,11 +6,11 @@ SS:
|
||||
BuildAtProductionType: Submarine
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~spen, ~techlevel.low
|
||||
Description: Submerged anti-ship unit\narmed with torpedoes.\nCan detect other submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft\n Special Ability: Submerge
|
||||
Description: actor-ss.description
|
||||
Valued:
|
||||
Cost: 950
|
||||
Tooltip:
|
||||
Name: Submarine
|
||||
Name: actor-ss.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -55,11 +55,11 @@ MSUB:
|
||||
BuildAtProductionType: Submarine
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: ~spen, stek, ~techlevel.high
|
||||
Description: Submerged anti-ground siege unit\nwith anti-air capabilities.\nCan detect other submarines.\n Strong vs Buildings, Ground units, Aircraft\n Weak vs Naval units\n Special Ability: Submerge
|
||||
Description: actor-msub.description
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Missile Submarine
|
||||
Name: actor-msub.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -110,11 +110,11 @@ DD:
|
||||
BuildAtProductionType: Boat
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~syrd, dome, ~techlevel.medium
|
||||
Description: Fast multi-role ship.\nCan detect submarines.\n Strong vs Naval units, Vehicles, Aircraft\n Weak vs Infantry
|
||||
Description: actor-dd.description
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Destroyer
|
||||
Name: actor-dd.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -162,11 +162,11 @@ CA:
|
||||
BuildAtProductionType: Boat
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~syrd, atek, ~techlevel.high
|
||||
Description: Very slow long-range ship.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft
|
||||
Description: actor-ca.description
|
||||
Valued:
|
||||
Cost: 2400
|
||||
Tooltip:
|
||||
Name: Cruiser
|
||||
Name: actor-ca.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -224,11 +224,11 @@ LST:
|
||||
Queue: Ship
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~techlevel.low
|
||||
Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
|
||||
Description: actor-lst.description
|
||||
Valued:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Transport
|
||||
Name: actor-lst.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -264,11 +264,11 @@ PT:
|
||||
BuildAtProductionType: Boat
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: ~syrd, ~techlevel.low
|
||||
Description: Light scout & support ship.\nCan detect submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft
|
||||
Description: actor-pt.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Gunboat
|
||||
Name: actor-pt.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
|
||||
@@ -7,13 +7,13 @@ MSLO:
|
||||
Valued:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Missile Silo
|
||||
Name: actor-mslo.name
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 140
|
||||
Prerequisites: techcenter, ~techlevel.unrestricted
|
||||
BuildLimit: 1
|
||||
Description: Provides an atomic bomb.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Atom Bomb
|
||||
Description: actor-mslo.description
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
@@ -81,12 +81,12 @@ GAP:
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Gap Generator
|
||||
Name: actor-gap.name
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: atek, ~structures.allies, ~techlevel.high
|
||||
Description: Obscures the enemy's view with shroud.\nRequires power to operate.
|
||||
Description: actor-gap.description
|
||||
Selectable:
|
||||
Bounds: 1024, 1024
|
||||
DecorationBounds: 1024, 2048, 0, -512
|
||||
@@ -133,12 +133,12 @@ SPEN:
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Sub Pen
|
||||
Name: actor-spen.name
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: anypower, ~structures.soviet, ~techlevel.low
|
||||
Description: Produces and repairs\nsubmarines and transports.
|
||||
Description: actor-spen.description
|
||||
Targetable:
|
||||
TargetTypes: WaterActor, Structure, C4, DetonateAttack, SpyInfiltrate
|
||||
Building:
|
||||
@@ -279,11 +279,11 @@ SYRD:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: anypower, ~structures.allies, ~techlevel.low
|
||||
Description: Produces and repairs\nships and transports.
|
||||
Description: actor-syrd.description
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Naval Yard
|
||||
Name: actor-syrd.name
|
||||
Targetable:
|
||||
TargetTypes: WaterActor, Structure, C4, DetonateAttack, SpyInfiltrate
|
||||
Building:
|
||||
@@ -402,11 +402,11 @@ IRON:
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: stek, ~structures.soviet, ~techlevel.unrestricted
|
||||
BuildLimit: 1
|
||||
Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Invulnerability
|
||||
Description: actor-iron.description
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Iron Curtain
|
||||
Name: actor-iron.name
|
||||
Building:
|
||||
Footprint: ++ xx
|
||||
Dimensions: 2,2
|
||||
@@ -472,11 +472,11 @@ PDOX:
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: atek, ~structures.allies, ~techlevel.unrestricted
|
||||
BuildLimit: 1
|
||||
Description: Teleports a group of units across the\nmap for a short time.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Chronoshift
|
||||
Description: actor-pdox.description
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Chronosphere
|
||||
Name: actor-pdox.name
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -567,11 +567,11 @@ TSLA:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: weap, ~structures.soviet, ~techlevel.medium
|
||||
Description: Advanced base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft
|
||||
Description: actor-tsla.description
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Tesla Coil
|
||||
Name: actor-tsla.name
|
||||
Selectable:
|
||||
Bounds: 1024, 1024
|
||||
DecorationBounds: 1024, 1706, 0, -341
|
||||
@@ -611,11 +611,11 @@ AGUN:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: dome, ~structures.allies, ~techlevel.medium
|
||||
Description: Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Description: actor-agun.description
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: AA Gun
|
||||
Name: actor-agun.name
|
||||
Selectable:
|
||||
Bounds: 1024, 1024
|
||||
DecorationBounds: 1024, 1365, 0, -170
|
||||
@@ -666,11 +666,11 @@ DOME:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: proc, ~techlevel.medium
|
||||
Description: Provides an overview\nof the battlefield.\nRequires power to operate.
|
||||
Description: actor-dome.description
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Radar Dome
|
||||
Name: actor-dome.name
|
||||
Building:
|
||||
Footprint: xx xx ==
|
||||
Dimensions: 2,3
|
||||
@@ -709,13 +709,13 @@ PBOX:
|
||||
Inherits@AUTOTARGET: ^AutoTargetAll
|
||||
Inherits@CARGOPIPS: ^CargoPips
|
||||
Tooltip:
|
||||
Name: Pillbox
|
||||
Name: actor-pbox.name
|
||||
Building:
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: tent, ~structures.allies, ~techlevel.low
|
||||
Description: Static defense with a fireport for\na garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Description: actor-pbox.description
|
||||
Valued:
|
||||
Cost: 600
|
||||
CustomSellValue:
|
||||
@@ -771,13 +771,13 @@ HBOX:
|
||||
Inherits@AUTOTARGET: ^AutoTargetAll
|
||||
Inherits@CARGOPIPS: ^CargoPips
|
||||
Tooltip:
|
||||
Name: Camo Pillbox
|
||||
Name: actor-hbox.name
|
||||
Building:
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: tent, ~structures.allies, ~techlevel.medium
|
||||
Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Description: actor-hbox.description
|
||||
Valued:
|
||||
Cost: 750
|
||||
CustomSellValue:
|
||||
@@ -836,11 +836,11 @@ GUN:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: tent, ~structures.allies, ~techlevel.medium
|
||||
Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Description: actor-gun.description
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Turret
|
||||
Name: actor-gun.name
|
||||
Building:
|
||||
Health:
|
||||
HP: 40000
|
||||
@@ -885,11 +885,11 @@ FTUR:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: barr, ~structures.soviet, ~techlevel.low
|
||||
Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Description: actor-ftur.description
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Flame Tower
|
||||
Name: actor-ftur.name
|
||||
Building:
|
||||
Health:
|
||||
HP: 40000
|
||||
@@ -938,11 +938,11 @@ SAM:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: dome, ~structures.soviet, ~techlevel.medium
|
||||
Description: Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Description: actor-sam.description
|
||||
Valued:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: SAM Site
|
||||
Name: actor-sam.name
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
@@ -990,11 +990,11 @@ ATEK:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 140
|
||||
Prerequisites: weap, dome, ~structures.allies, ~techlevel.high
|
||||
Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite
|
||||
Description: actor-atek.description
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Allied Tech Center
|
||||
Name: actor-atek.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: techcenter
|
||||
Building:
|
||||
@@ -1044,11 +1044,11 @@ WEAP:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: proc, ~techlevel.low
|
||||
Description: Produces vehicles.
|
||||
Description: actor-weap.description
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: War Factory
|
||||
Name: actor-weap.name
|
||||
Building:
|
||||
Footprint: xxx xxx ===
|
||||
Dimensions: 3,3
|
||||
@@ -1159,7 +1159,7 @@ FACT:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 1000
|
||||
Prerequisites: ~disabled
|
||||
Description: Produces structures.
|
||||
Description: actor-fact.description
|
||||
ProvidesPrerequisite@allies:
|
||||
Factions: allies, england, france, germany
|
||||
Prerequisite: structures.allies
|
||||
@@ -1202,7 +1202,7 @@ FACT:
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Construction Yard
|
||||
Name: actor-fact.name
|
||||
SpawnActorsOnSell:
|
||||
ActorTypes: e1,e1,e1,tecn,tecn2
|
||||
GuaranteedActorTypes: e1, e6
|
||||
@@ -1267,11 +1267,11 @@ PROC:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: anypower, ~techlevel.infonly
|
||||
Description: Refines Ore and Gems\ninto credits.
|
||||
Description: actor-proc.description
|
||||
Valued:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
Name: Ore Refinery
|
||||
Name: actor-proc.name
|
||||
Building:
|
||||
Footprint: _X_ xxx X== ===
|
||||
Dimensions: 3,4
|
||||
@@ -1354,13 +1354,13 @@ SILO:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 35
|
||||
Prerequisites: proc, ~techlevel.infonly
|
||||
Description: Stores excess refined\nOre and Gems.
|
||||
Description: actor-silo.description
|
||||
Valued:
|
||||
Cost: 150
|
||||
Targetable:
|
||||
TargetTypes: GroundActor, Structure, C4, DetonateAttack, ThiefInfiltrate
|
||||
Tooltip:
|
||||
Name: Silo
|
||||
Name: actor-silo.name
|
||||
-GivesBuildableArea:
|
||||
-MustBeDestroyed:
|
||||
Health:
|
||||
@@ -1409,11 +1409,11 @@ HPAD:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: dome, ~structures.allies, ~techlevel.medium
|
||||
Description: Produces and reloads\nhelicopters.
|
||||
Description: actor-hpad.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Helipad
|
||||
Name: actor-hpad.name
|
||||
Building:
|
||||
Footprint: xx xx ==
|
||||
Dimensions: 2,3
|
||||
@@ -1496,11 +1496,11 @@ AFLD:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: dome, ~structures.soviet, ~techlevel.medium, ~!structures.ukraine
|
||||
Description: Produces and reloads aircraft.\n Special Ability: Spy Plane\n Special Ability: Paratroopers
|
||||
Description: actor-afld.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Airfield
|
||||
Name: actor-afld.name
|
||||
Selectable:
|
||||
Class: afld
|
||||
Bounds: 3072, 2048
|
||||
@@ -1641,7 +1641,7 @@ AFLD.Ukraine:
|
||||
Inherits: AFLD
|
||||
Buildable:
|
||||
Prerequisites: dome, ~techlevel.medium, ~structures.ukraine
|
||||
Description: Produces and reloads aircraft.\n Special Ability: Spy Plane\n Special Ability: Paratroopers\n Special Ability: Parabombs
|
||||
Description: actor-afld-ukraine-description
|
||||
RenderSprites:
|
||||
Image: afld
|
||||
|
||||
@@ -1658,11 +1658,11 @@ POWR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~techlevel.infonly
|
||||
Description: Provides power for other structures.
|
||||
Description: actor-powr.description
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Power Plant
|
||||
Name: actor-powr.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
@@ -1695,11 +1695,11 @@ APWR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: dome, ~techlevel.medium
|
||||
Description: Provides double the power of\na standard Power Plant.
|
||||
Description: actor-apwr.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Advanced Power Plant
|
||||
Name: actor-apwr.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
@@ -1736,11 +1736,11 @@ STEK:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 150
|
||||
Prerequisites: weap, dome, ~structures.soviet, ~techlevel.high
|
||||
Description: Provides Soviet advanced technologies.
|
||||
Description: actor-stek.description
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Soviet Tech Center
|
||||
Name: actor-stek.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: techcenter
|
||||
Building:
|
||||
@@ -1775,11 +1775,11 @@ BARR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
|
||||
Description: Trains infantry.
|
||||
Description: actor-barr.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Soviet Barracks
|
||||
Name: actor-barr.name
|
||||
Building:
|
||||
Footprint: xx xx ==
|
||||
Dimensions: 2,3
|
||||
@@ -1860,11 +1860,11 @@ KENN:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 175
|
||||
Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
|
||||
Description: Trains Attack Dogs.
|
||||
Description: actor-kenn.description
|
||||
Valued:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Kennel
|
||||
Name: actor-kenn.name
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 30000
|
||||
@@ -1943,11 +1943,11 @@ TENT:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: anypower, ~structures.allies, ~techlevel.infonly
|
||||
Description: Trains infantry.
|
||||
Description: actor-tent.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Allied Barracks
|
||||
Name: actor-tent.name
|
||||
Building:
|
||||
Footprint: xx xx ==
|
||||
Dimensions: 2,3
|
||||
@@ -2031,11 +2031,11 @@ FIX:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: weap, ~techlevel.medium
|
||||
Description: Repairs vehicles for credits.
|
||||
Description: actor-fix.description
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Service Depot
|
||||
Name: actor-fix.name
|
||||
Building:
|
||||
Footprint: _+_ +++ _+_
|
||||
Dimensions: 3,3
|
||||
@@ -2082,13 +2082,13 @@ SBAG:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: fact, ~structures.allies, ~techlevel.low
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Description: actor-sbag.description
|
||||
Valued:
|
||||
Cost: 30
|
||||
CustomSellValue:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Sandbag Wall
|
||||
Name: actor-sbag.name
|
||||
Health:
|
||||
HP: 15000
|
||||
Armor:
|
||||
@@ -2106,13 +2106,13 @@ FENC:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: fact, ~structures.soviet, ~techlevel.low
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Description: actor-fenc.description
|
||||
Valued:
|
||||
Cost: 30
|
||||
CustomSellValue:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Wire Fence
|
||||
Name: actor-fenc.name
|
||||
Health:
|
||||
HP: 15000
|
||||
Armor:
|
||||
@@ -2130,13 +2130,13 @@ BRIK:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: fact, ~techlevel.medium
|
||||
Description: Stop units and blocks enemy fire.
|
||||
Description: actor-brik.description
|
||||
Valued:
|
||||
Cost: 200
|
||||
CustomSellValue:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Concrete Wall
|
||||
Name: actor-brik.name
|
||||
SoundOnDamageTransition:
|
||||
DamagedSounds: crmble2.aud
|
||||
DestroyedSounds: kaboom30.aud
|
||||
@@ -2157,7 +2157,7 @@ BRIK:
|
||||
CYCL:
|
||||
Inherits: ^Wall
|
||||
Tooltip:
|
||||
Name: Chain-Link Barrier
|
||||
Name: actor-cycl-name
|
||||
Armor:
|
||||
Type: Wood
|
||||
LineBuild:
|
||||
@@ -2170,7 +2170,7 @@ CYCL:
|
||||
BARB:
|
||||
Inherits: ^Wall
|
||||
Tooltip:
|
||||
Name: Barbed-Wire Fence
|
||||
Name: actor-barb-name
|
||||
Armor:
|
||||
Type: Wood
|
||||
LineBuild:
|
||||
@@ -2183,7 +2183,7 @@ BARB:
|
||||
WOOD:
|
||||
Inherits: ^Wall
|
||||
Tooltip:
|
||||
Name: Wooden Fence
|
||||
Name: actor-wood-name
|
||||
Armor:
|
||||
Type: Wood
|
||||
LineBuild:
|
||||
@@ -2197,16 +2197,16 @@ BARRACKS:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Infantry Production
|
||||
Name: actor-barracks-name
|
||||
|
||||
TECHCENTER:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Tech Center
|
||||
Name: actor-techcenter-name
|
||||
|
||||
ANYPOWER:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Any Power Generation
|
||||
Name: actor-anypower-name
|
||||
|
||||
@@ -6,11 +6,11 @@ V2RL:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 230
|
||||
Prerequisites: dome, ~vehicles.soviet, ~techlevel.medium
|
||||
Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
|
||||
Description: actor-v2rl.description
|
||||
Valued:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
Name: V2 Rocket Launcher
|
||||
Name: actor-v2rl.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -59,12 +59,12 @@ V2RL:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: ~vehicles.allies, ~techlevel.low
|
||||
Description: Fast tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
|
||||
Description: actor-1tnk.description
|
||||
Valued:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Light Tank
|
||||
GenericName: Tank
|
||||
Name: actor-1tnk.name
|
||||
GenericName: actor-1tnk.generic-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -104,12 +104,12 @@ V2RL:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 220
|
||||
Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
|
||||
Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Description: actor-2tnk.description
|
||||
Valued:
|
||||
Cost: 850
|
||||
Tooltip:
|
||||
Name: Medium Tank
|
||||
GenericName: Tank
|
||||
Name: actor-2tnk.name
|
||||
GenericName: actor-2tnk.generic-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -153,12 +153,12 @@ V2RL:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 220
|
||||
Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
|
||||
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Description: actor-3tnk.description
|
||||
Valued:
|
||||
Cost: 1150
|
||||
Tooltip:
|
||||
Name: Heavy Tank
|
||||
GenericName: Tank
|
||||
Name: actor-3tnk.name
|
||||
GenericName: actor-3tnk.generic-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -202,12 +202,12 @@ V2RL:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 320
|
||||
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
|
||||
Description: Big and slow tank, with anti-air capability.\nCan crush concrete walls.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
|
||||
Description: actor-4tnk.description
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Mammoth Tank
|
||||
GenericName: Tank
|
||||
Name: actor-4tnk.name
|
||||
GenericName: actor-4tnk.generic-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -264,11 +264,11 @@ ARTY:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 230
|
||||
Prerequisites: dome, ~vehicles.allies, ~techlevel.medium
|
||||
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
|
||||
Description: actor-arty.description
|
||||
Valued:
|
||||
Cost: 850
|
||||
Tooltip:
|
||||
Name: Artillery
|
||||
Name: actor-arty.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -311,12 +311,12 @@ HARV:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: proc, ~techlevel.infonly
|
||||
Description: Collects Ore and Gems for processing.\n Unarmed
|
||||
Description: actor-harv.description
|
||||
Valued:
|
||||
Cost: 1100
|
||||
Tooltip:
|
||||
Name: Ore Truck
|
||||
GenericName: Harvester
|
||||
Name: actor-harv.name
|
||||
GenericName: actor-harv.generic-name
|
||||
Selectable:
|
||||
DecorationBounds: 1792, 1792
|
||||
Harvester:
|
||||
@@ -376,11 +376,11 @@ MCV:
|
||||
BuildPaletteOrder: 210
|
||||
Prerequisites: fix, ~techlevel.medium
|
||||
BuildDurationModifier: 50
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
||||
Description: actor-mcv.description
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Mobile Construction Vehicle
|
||||
Name: actor-mcv.name
|
||||
Selectable:
|
||||
DecorationBounds: 1792, 1792
|
||||
Health:
|
||||
@@ -416,11 +416,11 @@ JEEP:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: ~vehicles.allies, ~techlevel.low
|
||||
Description: Fast scout & anti-infantry vehicle.\nCan carry one infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Description: actor-jeep.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Ranger
|
||||
Name: actor-jeep.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -466,11 +466,11 @@ APC:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: ~vehicles.soviet, ~techlevel.low
|
||||
Description: Tough infantry transport.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Description: actor-apc.description
|
||||
Valued:
|
||||
Cost: 850
|
||||
Tooltip:
|
||||
Name: Armored Personnel Carrier
|
||||
Name: actor-apc.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -510,11 +510,11 @@ MNLY:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 310
|
||||
Prerequisites: fix, ~techlevel.medium
|
||||
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
|
||||
Description: actor-mnly.description
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Minelayer
|
||||
Name: actor-mnly.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -561,11 +561,11 @@ TRUK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 410
|
||||
Prerequisites: ~techlevel.low
|
||||
Description: Transports cash to other players.\n Unarmed
|
||||
Description: actor-truk.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Supply Truck
|
||||
Name: actor-truk.name
|
||||
Health:
|
||||
HP: 11000
|
||||
Armor:
|
||||
@@ -586,11 +586,11 @@ MGG:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 330
|
||||
Prerequisites: atek, ~vehicles.england, ~techlevel.high
|
||||
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
|
||||
Description: actor-mgg.description
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Mobile Gap Generator
|
||||
Name: actor-mgg.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -619,14 +619,14 @@ MRJ:
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Mobile Radar Jammer
|
||||
Name: actor-mrj.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 320
|
||||
Prerequisites: atek, ~vehicles.allies, ~techlevel.high
|
||||
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\n Unarmed
|
||||
Description: actor-mrj.description
|
||||
Health:
|
||||
HP: 22000
|
||||
Armor:
|
||||
@@ -659,12 +659,12 @@ TTNK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 330
|
||||
Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high
|
||||
Description: Tank with mounted Tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
|
||||
Description: actor-ttnk.description
|
||||
Valued:
|
||||
Cost: 1350
|
||||
Tooltip:
|
||||
Name: Tesla Tank
|
||||
GenericName: Tank
|
||||
Name: actor-ttnk.name
|
||||
GenericName: actor-ttnk.generic-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -702,11 +702,11 @@ FTRK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: ~vehicles.soviet, ~techlevel.low
|
||||
Description: Mobile unit with mounted Flak cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks
|
||||
Description: actor-ftrk.description
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Mobile Flak
|
||||
Name: actor-ftrk.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -752,11 +752,11 @@ DTRK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 330
|
||||
Prerequisites: stek, ~vehicles.ukraine, ~techlevel.high
|
||||
Description: Truck with actively armed nuclear\nexplosives. Has very weak armor.
|
||||
Description: actor-dtrk.description
|
||||
Valued:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Demolition Truck
|
||||
Name: actor-dtrk.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -793,12 +793,12 @@ CTNK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 330
|
||||
Prerequisites: atek, ~vehicles.germany, ~techlevel.high
|
||||
Description: Armed with anti-ground missiles.\nTeleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
|
||||
Description: actor-ctnk.description
|
||||
Valued:
|
||||
Cost: 1350
|
||||
Tooltip:
|
||||
Name: Chrono Tank
|
||||
GenericName: Tank
|
||||
Name: actor-ctnk.name
|
||||
GenericName: actor-ctnk.generic-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -836,12 +836,12 @@ QTNK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 420
|
||||
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
|
||||
Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
|
||||
Description: actor-qtnk.description
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: MAD Tank
|
||||
GenericName: Tank
|
||||
Name: actor-qtnk.name
|
||||
GenericName: actor-qtnk.generic-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -879,11 +879,11 @@ STNK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 330
|
||||
Prerequisites: atek, ~vehicles.france, ~techlevel.high
|
||||
Description: Lightly armored infantry transport which\ncan cloak. Armed with anti-ground missiles.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
|
||||
Description: actor-stnk.description
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Phase Transport
|
||||
Name: actor-stnk.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
|
||||
Reference in New Issue
Block a user