Automated extraction

This commit is contained in:
Gustas
2023-11-11 22:05:09 +02:00
committed by Matthias Mailänder
parent 0f5b78442b
commit db8a28f2c0
147 changed files with 3489 additions and 1147 deletions

View File

@@ -17,7 +17,7 @@ BADR:
Interactable:
-Voiced:
Tooltip:
Name: Badger
Name: actor-badr-name
Contrail@1:
Offset: -432,560,0
StartColorAlpha: 128
@@ -69,11 +69,11 @@ MIG:
BuildAtProductionType: Plane
BuildPaletteOrder: 50
Prerequisites: ~afld, stek, ~techlevel.high
Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Description: actor-mig.description
Valued:
Cost: 2000
Tooltip:
Name: MiG Attack Plane
Name: actor-mig.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -147,11 +147,11 @@ YAK:
BuildAtProductionType: Plane
BuildPaletteOrder: 30
Prerequisites: ~afld, ~techlevel.medium
Description: Attack Plane armed with\ndual machine guns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Description: actor-yak.description
Valued:
Cost: 1350
Tooltip:
Name: Yak Attack Plane
Name: actor-yak.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -224,11 +224,11 @@ TRAN:
BuildAtProductionType: Helicopter
BuildPaletteOrder: 10
Prerequisites: ~hpad, ~techlevel.medium
Description: Fast Infantry Transport Helicopter.\n Unarmed
Description: actor-tran.description
Valued:
Cost: 900
Tooltip:
Name: Chinook
Name: actor-tran.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -278,11 +278,11 @@ HELI:
BuildAtProductionType: Helicopter
BuildPaletteOrder: 40
Prerequisites: ~hpad, atek, ~techlevel.high
Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Buildings, Vehicles, Aircraft\n Weak vs Infantry
Description: actor-heli.description
Valued:
Cost: 2000
Tooltip:
Name: Longbow
Name: actor-heli.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -360,11 +360,11 @@ HIND:
BuildAtProductionType: Helicopter
BuildPaletteOrder: 20
Prerequisites: ~disabled, ~hpad, ~techlevel.medium
Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Description: actor-hind.description
Valued:
Cost: 1500
Tooltip:
Name: Hind
Name: actor-hind.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -437,7 +437,7 @@ U2:
Health:
HP: 200000
Tooltip:
Name: Spy Plane
Name: actor-u2-name
Aircraft:
CruiseAltitude: 2560
TurnSpeed: 28
@@ -478,11 +478,11 @@ MH60:
BuildAtProductionType: Helicopter
BuildPaletteOrder: 20
Prerequisites: ~hpad, ~techlevel.medium
Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Description: actor-mh60.description
Valued:
Cost: 1500
Tooltip:
Name: Black Hawk
Name: actor-mh60.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:

View File

@@ -84,7 +84,7 @@ HARV:
MONEYCRATE:
Tooltip:
Name: Crate
Name: actor-moneycrate-name
GiveCashCrateAction:
Amount: 2000

View File

@@ -86,7 +86,7 @@ FCOM:
MISS:
Tooltip:
Name: Technology Center
Name: actor-miss-name
-TooltipDescription@ally:
-TooltipDescription@other:

View File

@@ -89,7 +89,7 @@ C10:
RenderSprites:
Image: C1
Tooltip:
Name: Scientist
Name: actor-c10-name
WithInfantryBody:
Palette: civilian10
WithDeathAnimation:
@@ -103,7 +103,7 @@ TECN:
Inherits@1: ^CivInfantry
Inherits@2: ^ArmedCivilian
Tooltip:
Name: Technician
Name: actor-tecn-name
Selectable:
Class: Technician
RenderSprites:
@@ -113,7 +113,7 @@ TECN2:
Inherits@1: ^CivInfantry
Inherits@2: ^ArmedCivilian
Tooltip:
Name: Technician
Name: actor-tecn2-name
Selectable:
Class: Technician
RenderSprites:
@@ -140,7 +140,7 @@ FCOM:
Armor:
Type: Wood
Tooltip:
Name: Forward Command
Name: actor-fcom-name
TooltipDescription@ally:
Description: Provides buildable area.
ValidRelationships: Ally
@@ -193,7 +193,7 @@ HOSP:
CapturableProgressBlink:
InstantlyRepairable:
Tooltip:
Name: Hospital
Name: actor-hosp-name
TooltipDescription@ally:
Description: Provides infantry with self-healing.
ValidRelationships: Ally
@@ -218,7 +218,7 @@ V01:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church
Name: actor-v01-name
RevealsShroud:
Range: 10c0
MapEditorData:
@@ -355,7 +355,7 @@ V19:
RenderSprites:
Palette: player
Tooltip:
Name: Oil Pump
Name: actor-v19-name
SpawnActorOnDeath:
Actor: V19.Husk
Targetable:
@@ -366,7 +366,7 @@ V19.Husk:
RenderSprites:
Palette: player
Tooltip:
Name: Husk (Oil Pump)
Name: actor-v19-husk-name
WithSpriteBody:
WithIdleOverlay:
StartSequence: fire-start
@@ -388,7 +388,7 @@ BARL:
Explodes:
Weapon: BarrelExplode
Tooltip:
Name: Explosive Barrel
Name: actor-barl-name
ShowOwnerRow: False
Armor:
Type: None
@@ -410,7 +410,7 @@ BRL3:
Explodes:
Weapon: BarrelExplode
Tooltip:
Name: Explosive Barrel
Name: actor-brl3-name
ShowOwnerRow: False
Armor:
Type: None
@@ -459,7 +459,7 @@ MISS:
Armor:
Type: Wood
Tooltip:
Name: Communications Center
Name: actor-miss-name
TooltipDescription@ally:
Description: Provides range of vision.
ValidRelationships: Ally
@@ -500,7 +500,7 @@ BIO:
CapturableProgressBar:
InstantlyRepairable:
Tooltip:
Name: Biological Lab
Name: actor-bio-name
TooltipDescription@ally:
Description: Provides prerequisite for Bio-Lab units.
ValidRelationships: Ally
@@ -544,7 +544,7 @@ OILB:
Amount: 100
RequiresCondition: enabled
Tooltip:
Name: Oil Derrick
Name: actor-oilb-name
TooltipDescription@ally:
Description: Provides additional funds.
ValidRelationships: Ally
@@ -813,7 +813,7 @@ V25:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church
Name: actor-v25-name
RevealsShroud:
Range: 10c0
HitShape:
@@ -925,7 +925,7 @@ LHUS:
Selectable:
Bounds: 1024, 2048, 0, -682
Tooltip:
Name: Lighthouse
Name: actor-lhus-name
Building:
Footprint: x
Dimensions: 1,1
@@ -938,7 +938,7 @@ WINDMILL:
Bounds: 1024, 1024, 0, -597
DecorationBounds: 1536, 1536, 0, -597
Tooltip:
Name: Windmill
Name: actor-windmill-name
Building:
Footprint: x
Dimensions: 1,1

View File

@@ -248,7 +248,7 @@ ICE01:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Ice Floe
Name: actor-ice01-name
MapEditorData:
RequireTilesets: SNOW
Categories: Decoration
@@ -261,7 +261,7 @@ ICE02:
Footprint: x x
Dimensions: 1,2
Tooltip:
Name: Ice Floe
Name: actor-ice02-name
MapEditorData:
RequireTilesets: SNOW
Categories: Decoration
@@ -274,7 +274,7 @@ ICE03:
Footprint: xx
Dimensions: 2,1
Tooltip:
Name: Ice Floe
Name: actor-ice03-name
MapEditorData:
RequireTilesets: SNOW
Categories: Decoration
@@ -284,7 +284,7 @@ ICE04:
RenderSprites:
Palette: player
Tooltip:
Name: Ice Floe
Name: actor-ice04-name
MapEditorData:
RequireTilesets: SNOW
Categories: Decoration
@@ -294,7 +294,7 @@ ICE05:
RenderSprites:
Palette: player
Tooltip:
Name: Ice Floe
Name: actor-ice05-name
MapEditorData:
RequireTilesets: SNOW
Categories: Decoration
@@ -346,7 +346,7 @@ UTILPOL1:
RenderSprites:
Palette: player
Tooltip:
Name: Utility Pole
Name: actor-utilpol1-name
MapEditorData:
Categories: Decoration
@@ -355,7 +355,7 @@ UTILPOL2:
RenderSprites:
Palette: player
Tooltip:
Name: Utility Pole
Name: actor-utilpol2-name
MapEditorData:
Categories: Decoration
@@ -367,7 +367,7 @@ TANKTRAP1:
Footprint: x
Dimensions: 1,1
Tooltip:
Name: Tank Trap
Name: actor-tanktrap1-name
MapEditorData:
RequireTilesets: TEMPERAT, SNOW, DESERT, INTERIOR
@@ -379,6 +379,6 @@ TANKTRAP2:
Footprint: x
Dimensions: 1,1
Tooltip:
Name: Tank Trap
Name: actor-tanktrap2-name
MapEditorData:
RequireTilesets: TEMPERAT, SNOW, DESERT, INTERIOR

View File

@@ -277,7 +277,7 @@
Guard:
Guardable:
Tooltip:
GenericName: Vehicle
GenericName: meta-vehicle-generic-name
CaptureManager:
BeingCapturedCondition: being-captured
Capturable:
@@ -379,7 +379,7 @@
Guard:
Guardable:
Tooltip:
GenericName: Soldier
GenericName: meta-infantry-generic-name
ChangesHealth@HOSPITAL:
Step: 500
Delay: 100
@@ -465,7 +465,7 @@
Valued:
Cost: 10
Tooltip:
Name: Civilian
Name: meta-civinfantry-name
GenericVisibility: None
RevealsShroud:
Range: 3c0
@@ -537,7 +537,7 @@
Guard:
Guardable:
Tooltip:
GenericName: Ship
GenericName: meta-ship-generic-name
MustBeDestroyed:
MapEditorData:
ExcludeTilesets: INTERIOR
@@ -620,7 +620,7 @@
GpsDot:
String: Plane
Tooltip:
GenericName: Plane
GenericName: meta-neutralplane-generic-name
WithShadow:
Offset: 43, 128, 0
ZOffset: -129
@@ -656,7 +656,7 @@
^Helicopter:
Inherits: ^Plane
Tooltip:
GenericName: Helicopter
GenericName: meta-helicopter-generic-name
Aircraft:
CanHover: True
CruisingCondition: cruising
@@ -712,7 +712,7 @@
FrozenUnderFog:
FrozenUnderFogUpdatedByGps:
Tooltip:
GenericName: Structure
GenericName: meta-basicbuilding-generic-name
Demolishable:
MapEditorData:
Categories: Building
@@ -843,7 +843,7 @@
Armor:
Type: Wood
Tooltip:
Name: Civilian Building
Name: meta-techbuilding-name
GenericVisibility: None
FrozenUnderFog:
MapEditorData:
@@ -892,7 +892,7 @@
Explodes:
Weapon: UnitExplode
Tooltip:
Name: Ammo Box
Name: meta-ammobox-name
Targetable:
TargetTypes: GroundActor, C4, DetonateAttack, Structure, NoAutoTarget
Armor:
@@ -923,7 +923,7 @@
-Selectable:
-ScriptTriggers:
Tooltip:
Name: Field
Name: meta-civfield-name
-Targetable:
-Demolishable:
MapEditorData:
@@ -939,12 +939,12 @@
Condition: winter
TileSets: SNOW
Tooltip@WINTER:
Name: Igloo
Name: meta-civhaystackorigloo.winter--name
RequiresCondition: winter
GenericVisibility: None
ShowOwnerRow: false
Tooltip@SUMMER:
Name: Haystacks
Name: meta-civhaystackorigloo.summer--name
RequiresCondition: !winter
GenericVisibility: None
ShowOwnerRow: false
@@ -954,7 +954,7 @@
Inherits@shape: ^1x1Shape
Interactable:
Tooltip:
Name: Tree
Name: meta-tree-name
ShowOwnerRow: false
RenderSprites:
Palette: terrain
@@ -1013,7 +1013,7 @@
Dimensions: 1,1
WithSpriteBody:
Tooltip:
Name: Tree (Burnt)
Name: meta-treehusk-name
ShowOwnerRow: false
HiddenUnderShroud:
MapEditorData:
@@ -1026,7 +1026,7 @@
RenderSprites:
Palette: player
Tooltip:
Name: Boxes
Name: meta-box-name
MapEditorData:
-ExcludeTilesets:
Categories: Decoration
@@ -1077,7 +1077,7 @@
RequiresForceFire: true
Chronoshiftable:
Tooltip:
GenericName: Destroyed Vehicle
GenericName: meta-husk-generic-name
^PlaneHusk:
Inherits: ^BasicHusk
@@ -1088,7 +1088,7 @@
Offset: 43, 128, 0
ZOffset: -129
Tooltip:
GenericName: Destroyed Plane
GenericName: meta-planehusk-generic-name
Aircraft:
FallsToEarth:
Moves: True
@@ -1109,7 +1109,7 @@
Offset: 43, 128, 0
ZOffset: -129
Tooltip:
GenericName: Destroyed Helicopter
GenericName: meta-helicopterhusk-generic-name
Aircraft:
CanHover: True
VTOL: true
@@ -1125,7 +1125,7 @@
Inherits@shape: ^1x1Shape
AlwaysVisible:
Tooltip:
Name: Bridge
Name: meta-bridge-name
ShowOwnerRow: false
Targetable:
TargetTypes: GroundActor, WaterActor, Bridge
@@ -1150,7 +1150,7 @@
Inherits@1: ^SpriteActor
Interactable:
Tooltip:
Name: Rock
Name: meta-rock-name
ShowOwnerRow: false
RenderSprites:
Palette: desert
@@ -1183,8 +1183,8 @@
Bounds: 1024, 1024
HiddenUnderFog:
Tooltip:
Name: Crate
GenericName: Crate
Name: meta-crate.name
GenericName: meta-crate.generic-name
ShowOwnerRow: false
Crate:
Duration: 4500
@@ -1234,7 +1234,7 @@
DetectionTypes: Mine
InitialDelay: 0
Tooltip:
Name: Mine
Name: meta-mine-name
Targetable:
TargetTypes: GroundActor, Mine
Immobile:

View File

@@ -11,11 +11,11 @@ FPWR:
BuildPaletteOrder: 870
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.infonly
Description: Looks like a Power Plant.
Description: actor-fpwr.description
Icon: fake-icon
Tooltip:
Name: Fake Power Plant
GenericName: Power Plant
Name: actor-fpwr.name
GenericName: actor-fpwr.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
@@ -42,11 +42,11 @@ TENF:
BuildPaletteOrder: 880
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.infonly
Description: Looks like an Allied Barracks.
Description: actor-tenf.description
Icon: fake-icon
Tooltip:
Name: Fake Allied Barracks
GenericName: Allied Barracks
Name: actor-tenf.name
GenericName: actor-tenf.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
@@ -75,11 +75,11 @@ SYRF:
BuildPaletteOrder: 890
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: Looks like a Naval Yard.
Description: actor-syrf.description
Icon: fake-icon
Tooltip:
Name: Fake Naval Yard
GenericName: Naval Yard
Name: actor-syrf.name
GenericName: actor-syrf.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Targetable:
@@ -122,11 +122,11 @@ SPEF:
BuildPaletteOrder: 890
Queue: Defense
Prerequisites: ~disabled
Description: Looks like a Sub Pen.
Description: actor-spef.description
Icon: fake-icon
Tooltip:
Name: Fake Sub Pen
GenericName: Sub Pen
Name: actor-spef.name
GenericName: actor-spef.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
@@ -165,11 +165,11 @@ WEAF:
BuildPaletteOrder: 920
Prerequisites: ~structures.france, ~techlevel.medium
Queue: Defense
Description: Looks like a War Factory.
Description: actor-weaf.description
Icon: fake-icon
Tooltip:
Name: Fake War Factory
GenericName: War Factory
Name: actor-weaf.name
GenericName: actor-weaf.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
@@ -204,15 +204,15 @@ DOMF:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 630,-384,0, 630,384,0, -700,-512,0, -700,512,0
Tooltip:
Name: Fake Radar Dome
GenericName: Radar Dome
Name: actor-domf.name
GenericName: actor-domf.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Buildable:
BuildPaletteOrder: 930
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: Looks like a Radar Dome.
Description: actor-domf.description
Icon: fake-icon
Building:
Footprint: xx xx ==
@@ -237,11 +237,11 @@ FIXF:
BuildPaletteOrder: 940
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: Looks like a Service Depot.
Description: actor-fixf.description
Icon: fake-icon
Tooltip:
Name: Fake Service Depot
GenericName: Service Depot
Name: actor-fixf.name
GenericName: actor-fixf.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
@@ -272,11 +272,11 @@ FAPW:
BuildPaletteOrder: 950
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: Looks like an Advanced Power Plant.
Description: actor-fapw.description
Icon: fake-icon
Tooltip:
Name: Fake Advanced Power Plant
GenericName: Advanced Power Plant
Name: actor-fapw.name
GenericName: actor-fapw.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
@@ -304,15 +304,15 @@ ATEF:
Selectable:
Bounds: 2048, 2048
Tooltip:
Name: Fake Allied Tech Center
GenericName: Allied Tech Center
Name: actor-atef.name
GenericName: actor-atef.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Buildable:
BuildPaletteOrder: 970
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.high
Description: Looks like an Allied Tech Center.
Description: actor-atef.description
Icon: fake-icon
Building:
Footprint: xx xx ==
@@ -336,8 +336,8 @@ PDOF:
Selectable:
Bounds: 2048, 2048
Tooltip:
Name: Fake Chronosphere
GenericName: Chronosphere
Name: actor-pdof.name
GenericName: actor-pdof.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Buildable:
@@ -345,7 +345,7 @@ PDOF:
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.unrestricted
BuildLimit: 1
Description: Looks like a Chronosphere.\nMaximum 1 can be built.
Description: actor-pdof.description
Icon: fake-icon
Building:
Footprint: xx xx
@@ -371,8 +371,8 @@ MSLF:
Selectable:
Bounds: 2048, 1024
Tooltip:
Name: Fake Missile Silo
GenericName: Missile Silo
Name: actor-mslf.name
GenericName: actor-mslf.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Buildable:
@@ -380,7 +380,7 @@ MSLF:
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.unrestricted
BuildLimit: 1
Description: Looks like a Missile Silo.\nMaximum 1 can be built.
Description: actor-mslf.description
Icon: fake-icon
Building:
Footprint: xx
@@ -404,11 +404,11 @@ FACF:
BuildPaletteOrder: 1000
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: Looks like a Construction Yard.
Description: actor-facf.description
Icon: fake-icon
Tooltip:
Name: Fake Construction Yard
GenericName: Construction Yard
Name: actor-facf.name
GenericName: actor-facf.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Building:

View File

@@ -1,7 +1,7 @@
2TNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Medium Tank)
Name: actor-2tnk-husk-name
ThrowsParticle@turret:
Anim: turret
TransformOnCapture:
@@ -14,7 +14,7 @@
3TNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Heavy Tank)
Name: actor-3tnk-husk-name
ThrowsParticle@turret:
Anim: turret
TransformOnCapture:
@@ -29,7 +29,7 @@
Husk:
Locomotor: heavytracked
Tooltip:
Name: Husk (Mammoth Tank)
Name: actor-4tnk-husk-name
ThrowsParticle@turret:
Anim: turret
TransformOnCapture:
@@ -42,7 +42,7 @@
HARV.FullHusk:
Inherits: ^Husk
Tooltip:
Name: Husk (Ore Truck)
Name: actor-harv-fullhusk-name
TransformOnCapture:
IntoActor: harv
InfiltrateForTransform:
@@ -53,7 +53,7 @@ HARV.FullHusk:
HARV.EmptyHusk:
Inherits: ^Husk
Tooltip:
Name: Husk (Ore Truck)
Name: actor-harv-emptyhusk-name
TransformOnCapture:
IntoActor: harv
InfiltrateForTransform:
@@ -64,7 +64,7 @@ HARV.EmptyHusk:
MCV.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Mobile Construction Vehicle)
Name: actor-mcv-husk-name
TransformOnCapture:
IntoActor: mcv
InfiltrateForTransform:
@@ -77,7 +77,7 @@ MGG.Husk:
Husk:
Locomotor: wheeled
Tooltip:
Name: Husk (Mobile Gap Generator)
Name: actor-mgg-husk-name
ThrowsParticle@spinner:
Anim: spinner-idle
Offset: -299,0,171
@@ -91,7 +91,7 @@ MGG.Husk:
TRAN.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Chinook
Name: actor-tran-husk-name
Aircraft:
TurnSpeed: 16
Speed: 149
@@ -115,7 +115,7 @@ TRAN.Husk:
TRAN.Husk1:
Inherits: ^Husk
Tooltip:
Name: Husk (Chinook)
Name: actor-tran-husk1-name
RenderSprites:
Image: tran1husk
-Capturable:
@@ -125,7 +125,7 @@ TRAN.Husk1:
TRAN.Husk2:
Inherits: ^Husk
Tooltip:
Name: Husk (Chinook)
Name: actor-tran-husk2-name
RenderSprites:
Image: tran2husk
-Capturable:
@@ -135,7 +135,7 @@ TRAN.Husk2:
BADR.Husk:
Inherits: ^PlaneHusk
Tooltip:
Name: Badger
Name: actor-badr-husk-name
Aircraft:
TurnSpeed: 20
Speed: 149
@@ -158,7 +158,7 @@ BADR.Husk:
MIG.Husk:
Inherits: ^PlaneHusk
Tooltip:
Name: MiG Attack Plane
Name: actor-mig-husk-name
Contrail@1:
Offset: -598,-683,0
Contrail@2:
@@ -186,7 +186,7 @@ MIG.Husk:
YAK.Husk:
Inherits: ^PlaneHusk
Tooltip:
Name: Yak Attack Plane
Name: actor-yak-husk-name
Contrail:
Offset: -853,0,0
Aircraft:
@@ -212,7 +212,7 @@ YAK.Husk:
HELI.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Longbow
Name: actor-heli-husk-name
Aircraft:
TurnSpeed: 16
Speed: 149
@@ -241,7 +241,7 @@ HELI.Husk:
HIND.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Hind
Name: actor-hind-husk-name
Aircraft:
TurnSpeed: 16
Speed: 112
@@ -269,7 +269,7 @@ HIND.Husk:
U2.Husk:
Inherits: ^PlaneHusk
Tooltip:
Name: Husk (Spy Plane)
Name: actor-u2-husk-name
Aircraft:
TurnSpeed: 28
Speed: 373
@@ -460,7 +460,7 @@ TC05.Husk:
MH60.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Black Hawk
Name: actor-mh60-husk-name
Aircraft:
TurnSpeed: 16
Speed: 112

View File

@@ -5,12 +5,12 @@ DOG:
BuildAtProductionType: Dog
BuildPaletteOrder: 50
Prerequisites: ~kenn, ~techlevel.infonly
Description: Anti-infantry unit.\nCan detect spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Description: actor-dog.description
Valued:
Cost: 200
Tooltip:
Name: Attack Dog
GenericName: Dog
Name: actor-dog.name
GenericName: actor-dog.generic-name
UpdatesPlayerStatistics:
AddToArmyValue: true
Selectable:
@@ -76,13 +76,13 @@ E1:
BuildAtProductionType: Soldier
BuildPaletteOrder: 10
Prerequisites: ~barracks, ~techlevel.infonly
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Description: actor-e1.description
Selectable:
Class: E1
Valued:
Cost: 100
Tooltip:
Name: Rifle Infantry
Name: actor-e1.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -129,11 +129,11 @@ E2:
BuildAtProductionType: Soldier
BuildPaletteOrder: 40
Prerequisites: ~barr, ~techlevel.infonly
Description: Infantry armed with grenades.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
Description: actor-e2.description
Valued:
Cost: 160
Tooltip:
Name: Grenadier
Name: actor-e2.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -176,13 +176,13 @@ E3:
BuildAtProductionType: Soldier
BuildPaletteOrder: 30
Prerequisites: ~barracks, ~techlevel.infonly
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Description: actor-e3.description
Selectable:
Class: E3
Valued:
Cost: 300
Tooltip:
Name: Rocket Soldier
Name: actor-e3.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -240,11 +240,11 @@ E4:
BuildAtProductionType: Soldier
BuildPaletteOrder: 70
Prerequisites: ~barr, ftur, ~techlevel.low
Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
Description: actor-e4.description
Valued:
Cost: 300
Tooltip:
Name: Flamethrower
Name: actor-e4.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -284,11 +284,11 @@ E6:
BuildAtProductionType: Soldier
BuildPaletteOrder: 60
Prerequisites: ~barracks, ~techlevel.infonly
Description: Infiltrates and captures\nenemy structures.\n Unarmed
Description: actor-e6.description
Valued:
Cost: 400
Tooltip:
Name: Engineer
Name: actor-e6.name
UpdatesPlayerStatistics:
AddToArmyValue: true
WithInfantryBody:
@@ -331,13 +331,13 @@ SPY:
BuildAtProductionType: Soldier
BuildPaletteOrder: 90
Prerequisites: ~!infantry.england, dome, ~tent, ~techlevel.medium
Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\nCan detect spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised
Description: actor-spy.description
Valued:
Cost: 500
-Tooltip:
DisguiseTooltip:
Name: Spy
GenericName: Soldier
Name: actor-spy.disguisetooltip-name
GenericName: actor-spy.disguisetooltip-generic-name
UpdatesPlayerStatistics:
AddToArmyValue: true
-Guard:
@@ -392,7 +392,7 @@ SPY.England:
GivesExperience:
Experience: 500
DisguiseTooltip:
Name: British Spy
Name: actor-spy-england-disguisetooltip-name
RenderSprites:
Image: spy
@@ -405,11 +405,11 @@ E7:
BuildPaletteOrder: 120
Prerequisites: ~tent, atek, ~techlevel.high
BuildLimit: 1
Description: Elite commando infantry. Armed with\ndual pistols and C4.\nMaximum 1 can be trained.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4
Description: actor-e7.description
Valued:
Cost: 1500
Tooltip:
Name: Tanya
Name: actor-e7.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -464,11 +464,11 @@ MEDI:
BuildAtProductionType: Soldier
BuildPaletteOrder: 40
Prerequisites: ~tent, ~techlevel.infonly
Description: Heals nearby infantry.\n Unarmed
Description: actor-medi.description
Valued:
Cost: 200
Tooltip:
Name: Medic
Name: actor-medi.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -507,11 +507,11 @@ MECH:
BuildAtProductionType: Soldier
BuildPaletteOrder: 100
Prerequisites: ~tent, fix, ~techlevel.medium
Description: Repairs nearby vehicles and restores\nhusks to working condition by capturing them.\n Unarmed
Description: actor-mech.description
Valued:
Cost: 500
Tooltip:
Name: Mechanic
Name: actor-mech.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -560,7 +560,7 @@ EINSTEIN:
Inherits: ^CivInfantry
-Wanders:
Tooltip:
Name: Prof. Einstein
Name: actor-einstein-name
Mobile:
Speed: 68
Voiced:
@@ -570,7 +570,7 @@ DELPHI:
Inherits: ^CivInfantry
-Wanders:
Tooltip:
Name: Agent Delphi
Name: actor-delphi-name
Mobile:
Speed: 68
@@ -581,14 +581,14 @@ CHAN:
Selectable:
Class: CHAN
Tooltip:
Name: Scientist
Name: actor-chan-name
GNRL:
Inherits@1: ^CivInfantry
Inherits@2: ^ArmedCivilian
-Wanders:
Tooltip:
Name: General
Name: actor-gnrl-name
Selectable:
Class: GNRL
Mobile:
@@ -625,11 +625,11 @@ THF:
BuildAtProductionType: Soldier
BuildPaletteOrder: 110
Prerequisites: ~barr, dome, ~techlevel.medium
Description: Steals enemy credits.\nHijacks enemy vehicles.\n Unarmed
Description: actor-thf.description
Valued:
Cost: 500
Tooltip:
Name: Thief
Name: actor-thf.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -682,11 +682,11 @@ SHOK:
BuildAtProductionType: Soldier
BuildPaletteOrder: 130
Prerequisites: ~barr, stek, tsla, ~infantry.russia, ~techlevel.high
Description: Elite infantry with portable Tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
Description: actor-shok.description
Valued:
Cost: 350
Tooltip:
Name: Shock Trooper
Name: actor-shok.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -734,7 +734,7 @@ Zombie:
Valued:
Cost: 100
Tooltip:
Name: Zombie
Name: actor-zombie.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
@@ -742,7 +742,7 @@ Zombie:
BuildAtProductionType: Soldier
BuildPaletteOrder: 200
Prerequisites: ~barracks, ~bio
Description: Slow undead. Attacks in close combat.
Description: actor-zombie.description
Health:
HP: 25000
Mobile:
@@ -769,8 +769,8 @@ Ant:
Valued:
Cost: 300
Tooltip:
Name: Giant Ant
GenericName: Ant
Name: actor-ant.name
GenericName: actor-ant.generic-name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
@@ -778,7 +778,7 @@ Ant:
BuildAtProductionType: Soldier
BuildPaletteOrder: 1954
Prerequisites: ~barracks, ~bio
Description: Irradiated insect that grew oversize.
Description: actor-ant.description
Selectable:
Bounds: 1024, 1024, 0, -213
DecorationBounds: 1280, 1280, 0, -85
@@ -810,7 +810,7 @@ Ant:
FireAnt:
Inherits: Ant
Tooltip:
Name: Fire Ant
Name: actor-fireant-name
GenericVisibility: none
Mobile:
Speed: 68
@@ -826,7 +826,7 @@ FireAnt:
ScoutAnt:
Inherits: Ant
Tooltip:
Name: Scout Ant
Name: actor-scoutant-name
GenericVisibility: none
Health:
HP: 8500
@@ -840,7 +840,7 @@ ScoutAnt:
WarriorAnt:
Inherits: Ant
Tooltip:
Name: Warrior Ant
Name: actor-warriorant-name
GenericVisibility: none
Mobile:
Speed: 56

View File

@@ -149,7 +149,7 @@ CRATE:
MONEYCRATE:
Inherits: ^Crate
Tooltip:
Name: Money Crate
Name: actor-moneycrate-name
GiveCashCrateAction:
Amount: 500
SelectionShares: 1
@@ -160,7 +160,7 @@ MONEYCRATE:
HEALCRATE:
Inherits: ^Crate
Tooltip:
Name: Heal Crate
Name: actor-healcrate-name
HealActorsCrateAction:
Sound: heal2.aud
SelectionShares: 1
@@ -169,19 +169,19 @@ HEALCRATE:
WCRATE:
Inherits: ^Crate
Tooltip:
Name: Wooden Crate
Name: actor-wcrate-name
RenderSprites:
Image: wcrate
SCRATE:
Inherits: ^Crate
Tooltip:
Name: Steel Crate
Name: actor-scrate-name
CAMERA:
Interactable:
EditorOnlyTooltip:
Name: (reveals area to owner)
Name: actor-camera-name
AlwaysVisible:
Immobile:
OccupiesSpace: false
@@ -199,19 +199,19 @@ CAMERA:
camera.paradrop:
Inherits: CAMERA
EditorOnlyTooltip:
Name: (support power proxy camera)
Name: actor-camera-paradrop-name
RevealsShroud:
Range: 6c0
camera.spyplane:
Inherits: CAMERA
EditorOnlyTooltip:
Name: (support power proxy camera)
Name: actor-camera-spyplane-name
SONAR:
Inherits: camera.spyplane
EditorOnlyTooltip:
Name: (support power proxy camera)
Name: actor-sonar-name
-RevealsShroud:
DetectCloaked:
DetectionTypes: Underwater
@@ -233,7 +233,7 @@ FLARE:
Type: CenterPosition
Interactable:
Tooltip:
Name: Flare
Name: actor-flare-name
ShowOwnerRow: false
MapEditorData:
Categories: Decoration
@@ -243,7 +243,7 @@ MINE:
Interactable:
HiddenUnderShroud:
Tooltip:
Name: Ore Mine
Name: actor-mine-name
RenderSprites:
Palette: terrain
WithSpriteBody:
@@ -266,7 +266,7 @@ GMINE:
Interactable:
HiddenUnderShroud:
Tooltip:
Name: Gem Mine
Name: actor-gmine-name
RenderSprites:
Palette: player
WithSpriteBody:
@@ -290,7 +290,7 @@ RAILMINE:
Interactable:
HiddenUnderShroud:
Tooltip:
Name: Abandoned Mine
Name: actor-railmine-name
RenderSprites:
Palette: player
WithSpriteBody:
@@ -309,7 +309,7 @@ QUEE:
Interactable:
HiddenUnderShroud:
Tooltip:
Name: Queen Ant
Name: actor-quee-name
Building:
Footprint: xx
Dimensions: 2,1
@@ -325,7 +325,7 @@ LAR1:
Interactable:
HiddenUnderShroud:
Tooltip:
Name: Ant Larva
Name: actor-lar1-name
Building:
Footprint: x
Dimensions: 1,1
@@ -340,7 +340,7 @@ LAR1:
LAR2:
Inherits@1: LAR1
Tooltip:
Name: Ant Larvae
Name: actor-lar2-name
powerproxy.parabombs:
AlwaysVisible:
@@ -416,7 +416,7 @@ aircraft.upgraded:
mpspawn:
Interactable:
EditorOnlyTooltip:
Name: (multiplayer player starting point)
Name: actor-mpspawn-name
AlwaysVisible:
Immobile:
OccupiesSpace: false
@@ -432,7 +432,7 @@ mpspawn:
waypoint:
Interactable:
EditorOnlyTooltip:
Name: (waypoint for scripted behavior)
Name: actor-waypoint-name
AlwaysVisible:
Immobile:
OccupiesSpace: false
@@ -458,7 +458,7 @@ CTFLAG:
Footprint: x
Dimensions: 1,1
Tooltip:
Name: Flag
Name: actor-ctflag-name
WithBuildingBib:
HasMinibib: true
-HitShape:

View File

@@ -6,11 +6,11 @@ SS:
BuildAtProductionType: Submarine
BuildPaletteOrder: 30
Prerequisites: ~spen, ~techlevel.low
Description: Submerged anti-ship unit\narmed with torpedoes.\nCan detect other submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft\n Special Ability: Submerge
Description: actor-ss.description
Valued:
Cost: 950
Tooltip:
Name: Submarine
Name: actor-ss.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -55,11 +55,11 @@ MSUB:
BuildAtProductionType: Submarine
BuildPaletteOrder: 60
Prerequisites: ~spen, stek, ~techlevel.high
Description: Submerged anti-ground siege unit\nwith anti-air capabilities.\nCan detect other submarines.\n Strong vs Buildings, Ground units, Aircraft\n Weak vs Naval units\n Special Ability: Submerge
Description: actor-msub.description
Valued:
Cost: 2000
Tooltip:
Name: Missile Submarine
Name: actor-msub.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -110,11 +110,11 @@ DD:
BuildAtProductionType: Boat
BuildPaletteOrder: 40
Prerequisites: ~syrd, dome, ~techlevel.medium
Description: Fast multi-role ship.\nCan detect submarines.\n Strong vs Naval units, Vehicles, Aircraft\n Weak vs Infantry
Description: actor-dd.description
Valued:
Cost: 1000
Tooltip:
Name: Destroyer
Name: actor-dd.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -162,11 +162,11 @@ CA:
BuildAtProductionType: Boat
BuildPaletteOrder: 50
Prerequisites: ~syrd, atek, ~techlevel.high
Description: Very slow long-range ship.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft
Description: actor-ca.description
Valued:
Cost: 2400
Tooltip:
Name: Cruiser
Name: actor-ca.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -224,11 +224,11 @@ LST:
Queue: Ship
BuildPaletteOrder: 10
Prerequisites: ~techlevel.low
Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
Description: actor-lst.description
Valued:
Cost: 700
Tooltip:
Name: Transport
Name: actor-lst.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -264,11 +264,11 @@ PT:
BuildAtProductionType: Boat
BuildPaletteOrder: 20
Prerequisites: ~syrd, ~techlevel.low
Description: Light scout & support ship.\nCan detect submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft
Description: actor-pt.description
Valued:
Cost: 500
Tooltip:
Name: Gunboat
Name: actor-pt.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:

View File

@@ -7,13 +7,13 @@ MSLO:
Valued:
Cost: 2500
Tooltip:
Name: Missile Silo
Name: actor-mslo.name
Buildable:
Queue: Defense
BuildPaletteOrder: 140
Prerequisites: techcenter, ~techlevel.unrestricted
BuildLimit: 1
Description: Provides an atomic bomb.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Atom Bomb
Description: actor-mslo.description
Building:
Footprint: xx
Dimensions: 2,1
@@ -81,12 +81,12 @@ GAP:
Valued:
Cost: 800
Tooltip:
Name: Gap Generator
Name: actor-gap.name
Buildable:
Queue: Defense
BuildPaletteOrder: 110
Prerequisites: atek, ~structures.allies, ~techlevel.high
Description: Obscures the enemy's view with shroud.\nRequires power to operate.
Description: actor-gap.description
Selectable:
Bounds: 1024, 1024
DecorationBounds: 1024, 2048, 0, -512
@@ -133,12 +133,12 @@ SPEN:
Valued:
Cost: 800
Tooltip:
Name: Sub Pen
Name: actor-spen.name
Buildable:
Queue: Building
BuildPaletteOrder: 50
Prerequisites: anypower, ~structures.soviet, ~techlevel.low
Description: Produces and repairs\nsubmarines and transports.
Description: actor-spen.description
Targetable:
TargetTypes: WaterActor, Structure, C4, DetonateAttack, SpyInfiltrate
Building:
@@ -279,11 +279,11 @@ SYRD:
Queue: Building
BuildPaletteOrder: 40
Prerequisites: anypower, ~structures.allies, ~techlevel.low
Description: Produces and repairs\nships and transports.
Description: actor-syrd.description
Valued:
Cost: 1000
Tooltip:
Name: Naval Yard
Name: actor-syrd.name
Targetable:
TargetTypes: WaterActor, Structure, C4, DetonateAttack, SpyInfiltrate
Building:
@@ -402,11 +402,11 @@ IRON:
BuildPaletteOrder: 130
Prerequisites: stek, ~structures.soviet, ~techlevel.unrestricted
BuildLimit: 1
Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Invulnerability
Description: actor-iron.description
Valued:
Cost: 1500
Tooltip:
Name: Iron Curtain
Name: actor-iron.name
Building:
Footprint: ++ xx
Dimensions: 2,2
@@ -472,11 +472,11 @@ PDOX:
BuildPaletteOrder: 120
Prerequisites: atek, ~structures.allies, ~techlevel.unrestricted
BuildLimit: 1
Description: Teleports a group of units across the\nmap for a short time.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Chronoshift
Description: actor-pdox.description
Valued:
Cost: 1500
Tooltip:
Name: Chronosphere
Name: actor-pdox.name
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -567,11 +567,11 @@ TSLA:
Queue: Defense
BuildPaletteOrder: 80
Prerequisites: weap, ~structures.soviet, ~techlevel.medium
Description: Advanced base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft
Description: actor-tsla.description
Valued:
Cost: 1200
Tooltip:
Name: Tesla Coil
Name: actor-tsla.name
Selectable:
Bounds: 1024, 1024
DecorationBounds: 1024, 1706, 0, -341
@@ -611,11 +611,11 @@ AGUN:
Queue: Defense
BuildPaletteOrder: 90
Prerequisites: dome, ~structures.allies, ~techlevel.medium
Description: Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Description: actor-agun.description
Valued:
Cost: 800
Tooltip:
Name: AA Gun
Name: actor-agun.name
Selectable:
Bounds: 1024, 1024
DecorationBounds: 1024, 1365, 0, -170
@@ -666,11 +666,11 @@ DOME:
Queue: Building
BuildPaletteOrder: 90
Prerequisites: proc, ~techlevel.medium
Description: Provides an overview\nof the battlefield.\nRequires power to operate.
Description: actor-dome.description
Valued:
Cost: 1500
Tooltip:
Name: Radar Dome
Name: actor-dome.name
Building:
Footprint: xx xx ==
Dimensions: 2,3
@@ -709,13 +709,13 @@ PBOX:
Inherits@AUTOTARGET: ^AutoTargetAll
Inherits@CARGOPIPS: ^CargoPips
Tooltip:
Name: Pillbox
Name: actor-pbox.name
Building:
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Prerequisites: tent, ~structures.allies, ~techlevel.low
Description: Static defense with a fireport for\na garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Description: actor-pbox.description
Valued:
Cost: 600
CustomSellValue:
@@ -771,13 +771,13 @@ HBOX:
Inherits@AUTOTARGET: ^AutoTargetAll
Inherits@CARGOPIPS: ^CargoPips
Tooltip:
Name: Camo Pillbox
Name: actor-hbox.name
Building:
Buildable:
Queue: Defense
BuildPaletteOrder: 50
Prerequisites: tent, ~structures.allies, ~techlevel.medium
Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Description: actor-hbox.description
Valued:
Cost: 750
CustomSellValue:
@@ -836,11 +836,11 @@ GUN:
Queue: Defense
BuildPaletteOrder: 70
Prerequisites: tent, ~structures.allies, ~techlevel.medium
Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Description: actor-gun.description
Valued:
Cost: 800
Tooltip:
Name: Turret
Name: actor-gun.name
Building:
Health:
HP: 40000
@@ -885,11 +885,11 @@ FTUR:
Queue: Defense
BuildPaletteOrder: 60
Prerequisites: barr, ~structures.soviet, ~techlevel.low
Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Description: actor-ftur.description
Valued:
Cost: 600
Tooltip:
Name: Flame Tower
Name: actor-ftur.name
Building:
Health:
HP: 40000
@@ -938,11 +938,11 @@ SAM:
Queue: Defense
BuildPaletteOrder: 100
Prerequisites: dome, ~structures.soviet, ~techlevel.medium
Description: Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Description: actor-sam.description
Valued:
Cost: 700
Tooltip:
Name: SAM Site
Name: actor-sam.name
Building:
Footprint: xx
Dimensions: 2,1
@@ -990,11 +990,11 @@ ATEK:
Queue: Building
BuildPaletteOrder: 140
Prerequisites: weap, dome, ~structures.allies, ~techlevel.high
Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite
Description: actor-atek.description
Valued:
Cost: 1500
Tooltip:
Name: Allied Tech Center
Name: actor-atek.name
ProvidesPrerequisite:
Prerequisite: techcenter
Building:
@@ -1044,11 +1044,11 @@ WEAP:
Queue: Building
BuildPaletteOrder: 80
Prerequisites: proc, ~techlevel.low
Description: Produces vehicles.
Description: actor-weap.description
Valued:
Cost: 2000
Tooltip:
Name: War Factory
Name: actor-weap.name
Building:
Footprint: xxx xxx ===
Dimensions: 3,3
@@ -1159,7 +1159,7 @@ FACT:
Queue: Building
BuildPaletteOrder: 1000
Prerequisites: ~disabled
Description: Produces structures.
Description: actor-fact.description
ProvidesPrerequisite@allies:
Factions: allies, england, france, germany
Prerequisite: structures.allies
@@ -1202,7 +1202,7 @@ FACT:
Valued:
Cost: 2000
Tooltip:
Name: Construction Yard
Name: actor-fact.name
SpawnActorsOnSell:
ActorTypes: e1,e1,e1,tecn,tecn2
GuaranteedActorTypes: e1, e6
@@ -1267,11 +1267,11 @@ PROC:
Queue: Building
BuildPaletteOrder: 60
Prerequisites: anypower, ~techlevel.infonly
Description: Refines Ore and Gems\ninto credits.
Description: actor-proc.description
Valued:
Cost: 1400
Tooltip:
Name: Ore Refinery
Name: actor-proc.name
Building:
Footprint: _X_ xxx X== ===
Dimensions: 3,4
@@ -1354,13 +1354,13 @@ SILO:
Queue: Defense
BuildPaletteOrder: 35
Prerequisites: proc, ~techlevel.infonly
Description: Stores excess refined\nOre and Gems.
Description: actor-silo.description
Valued:
Cost: 150
Targetable:
TargetTypes: GroundActor, Structure, C4, DetonateAttack, ThiefInfiltrate
Tooltip:
Name: Silo
Name: actor-silo.name
-GivesBuildableArea:
-MustBeDestroyed:
Health:
@@ -1409,11 +1409,11 @@ HPAD:
Queue: Building
BuildPaletteOrder: 120
Prerequisites: dome, ~structures.allies, ~techlevel.medium
Description: Produces and reloads\nhelicopters.
Description: actor-hpad.description
Valued:
Cost: 500
Tooltip:
Name: Helipad
Name: actor-hpad.name
Building:
Footprint: xx xx ==
Dimensions: 2,3
@@ -1496,11 +1496,11 @@ AFLD:
Queue: Building
BuildPaletteOrder: 130
Prerequisites: dome, ~structures.soviet, ~techlevel.medium, ~!structures.ukraine
Description: Produces and reloads aircraft.\n Special Ability: Spy Plane\n Special Ability: Paratroopers
Description: actor-afld.description
Valued:
Cost: 500
Tooltip:
Name: Airfield
Name: actor-afld.name
Selectable:
Class: afld
Bounds: 3072, 2048
@@ -1641,7 +1641,7 @@ AFLD.Ukraine:
Inherits: AFLD
Buildable:
Prerequisites: dome, ~techlevel.medium, ~structures.ukraine
Description: Produces and reloads aircraft.\n Special Ability: Spy Plane\n Special Ability: Paratroopers\n Special Ability: Parabombs
Description: actor-afld-ukraine-description
RenderSprites:
Image: afld
@@ -1658,11 +1658,11 @@ POWR:
Queue: Building
BuildPaletteOrder: 10
Prerequisites: ~techlevel.infonly
Description: Provides power for other structures.
Description: actor-powr.description
Valued:
Cost: 300
Tooltip:
Name: Power Plant
Name: actor-powr.name
ProvidesPrerequisite:
Prerequisite: anypower
Building:
@@ -1695,11 +1695,11 @@ APWR:
Queue: Building
BuildPaletteOrder: 110
Prerequisites: dome, ~techlevel.medium
Description: Provides double the power of\na standard Power Plant.
Description: actor-apwr.description
Valued:
Cost: 500
Tooltip:
Name: Advanced Power Plant
Name: actor-apwr.name
ProvidesPrerequisite:
Prerequisite: anypower
Building:
@@ -1736,11 +1736,11 @@ STEK:
Queue: Building
BuildPaletteOrder: 150
Prerequisites: weap, dome, ~structures.soviet, ~techlevel.high
Description: Provides Soviet advanced technologies.
Description: actor-stek.description
Valued:
Cost: 1500
Tooltip:
Name: Soviet Tech Center
Name: actor-stek.name
ProvidesPrerequisite:
Prerequisite: techcenter
Building:
@@ -1775,11 +1775,11 @@ BARR:
Queue: Building
BuildPaletteOrder: 30
Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
Description: Trains infantry.
Description: actor-barr.description
Valued:
Cost: 500
Tooltip:
Name: Soviet Barracks
Name: actor-barr.name
Building:
Footprint: xx xx ==
Dimensions: 2,3
@@ -1860,11 +1860,11 @@ KENN:
Queue: Building
BuildPaletteOrder: 175
Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
Description: Trains Attack Dogs.
Description: actor-kenn.description
Valued:
Cost: 200
Tooltip:
Name: Kennel
Name: actor-kenn.name
-GivesBuildableArea:
Health:
HP: 30000
@@ -1943,11 +1943,11 @@ TENT:
Queue: Building
BuildPaletteOrder: 20
Prerequisites: anypower, ~structures.allies, ~techlevel.infonly
Description: Trains infantry.
Description: actor-tent.description
Valued:
Cost: 500
Tooltip:
Name: Allied Barracks
Name: actor-tent.name
Building:
Footprint: xx xx ==
Dimensions: 2,3
@@ -2031,11 +2031,11 @@ FIX:
Queue: Building
BuildPaletteOrder: 100
Prerequisites: weap, ~techlevel.medium
Description: Repairs vehicles for credits.
Description: actor-fix.description
Valued:
Cost: 1200
Tooltip:
Name: Service Depot
Name: actor-fix.name
Building:
Footprint: _+_ +++ _+_
Dimensions: 3,3
@@ -2082,13 +2082,13 @@ SBAG:
Queue: Defense
BuildPaletteOrder: 10
Prerequisites: fact, ~structures.allies, ~techlevel.low
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Description: actor-sbag.description
Valued:
Cost: 30
CustomSellValue:
Value: 0
Tooltip:
Name: Sandbag Wall
Name: actor-sbag.name
Health:
HP: 15000
Armor:
@@ -2106,13 +2106,13 @@ FENC:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: fact, ~structures.soviet, ~techlevel.low
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Description: actor-fenc.description
Valued:
Cost: 30
CustomSellValue:
Value: 0
Tooltip:
Name: Wire Fence
Name: actor-fenc.name
Health:
HP: 15000
Armor:
@@ -2130,13 +2130,13 @@ BRIK:
Queue: Defense
BuildPaletteOrder: 30
Prerequisites: fact, ~techlevel.medium
Description: Stop units and blocks enemy fire.
Description: actor-brik.description
Valued:
Cost: 200
CustomSellValue:
Value: 0
Tooltip:
Name: Concrete Wall
Name: actor-brik.name
SoundOnDamageTransition:
DamagedSounds: crmble2.aud
DestroyedSounds: kaboom30.aud
@@ -2157,7 +2157,7 @@ BRIK:
CYCL:
Inherits: ^Wall
Tooltip:
Name: Chain-Link Barrier
Name: actor-cycl-name
Armor:
Type: Wood
LineBuild:
@@ -2170,7 +2170,7 @@ CYCL:
BARB:
Inherits: ^Wall
Tooltip:
Name: Barbed-Wire Fence
Name: actor-barb-name
Armor:
Type: Wood
LineBuild:
@@ -2183,7 +2183,7 @@ BARB:
WOOD:
Inherits: ^Wall
Tooltip:
Name: Wooden Fence
Name: actor-wood-name
Armor:
Type: Wood
LineBuild:
@@ -2197,16 +2197,16 @@ BARRACKS:
AlwaysVisible:
Interactable:
Tooltip:
Name: Infantry Production
Name: actor-barracks-name
TECHCENTER:
AlwaysVisible:
Interactable:
Tooltip:
Name: Tech Center
Name: actor-techcenter-name
ANYPOWER:
AlwaysVisible:
Interactable:
Tooltip:
Name: Any Power Generation
Name: actor-anypower-name

View File

@@ -6,11 +6,11 @@ V2RL:
Queue: Vehicle
BuildPaletteOrder: 230
Prerequisites: dome, ~vehicles.soviet, ~techlevel.medium
Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
Description: actor-v2rl.description
Valued:
Cost: 900
Tooltip:
Name: V2 Rocket Launcher
Name: actor-v2rl.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -59,12 +59,12 @@ V2RL:
Queue: Vehicle
BuildPaletteOrder: 120
Prerequisites: ~vehicles.allies, ~techlevel.low
Description: Fast tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
Description: actor-1tnk.description
Valued:
Cost: 700
Tooltip:
Name: Light Tank
GenericName: Tank
Name: actor-1tnk.name
GenericName: actor-1tnk.generic-name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -104,12 +104,12 @@ V2RL:
Queue: Vehicle
BuildPaletteOrder: 220
Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Description: actor-2tnk.description
Valued:
Cost: 850
Tooltip:
Name: Medium Tank
GenericName: Tank
Name: actor-2tnk.name
GenericName: actor-2tnk.generic-name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -153,12 +153,12 @@ V2RL:
Queue: Vehicle
BuildPaletteOrder: 220
Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Description: actor-3tnk.description
Valued:
Cost: 1150
Tooltip:
Name: Heavy Tank
GenericName: Tank
Name: actor-3tnk.name
GenericName: actor-3tnk.generic-name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -202,12 +202,12 @@ V2RL:
Queue: Vehicle
BuildPaletteOrder: 320
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
Description: Big and slow tank, with anti-air capability.\nCan crush concrete walls.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
Description: actor-4tnk.description
Valued:
Cost: 2000
Tooltip:
Name: Mammoth Tank
GenericName: Tank
Name: actor-4tnk.name
GenericName: actor-4tnk.generic-name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -264,11 +264,11 @@ ARTY:
Queue: Vehicle
BuildPaletteOrder: 230
Prerequisites: dome, ~vehicles.allies, ~techlevel.medium
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
Description: actor-arty.description
Valued:
Cost: 850
Tooltip:
Name: Artillery
Name: actor-arty.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -311,12 +311,12 @@ HARV:
Queue: Vehicle
BuildPaletteOrder: 110
Prerequisites: proc, ~techlevel.infonly
Description: Collects Ore and Gems for processing.\n Unarmed
Description: actor-harv.description
Valued:
Cost: 1100
Tooltip:
Name: Ore Truck
GenericName: Harvester
Name: actor-harv.name
GenericName: actor-harv.generic-name
Selectable:
DecorationBounds: 1792, 1792
Harvester:
@@ -376,11 +376,11 @@ MCV:
BuildPaletteOrder: 210
Prerequisites: fix, ~techlevel.medium
BuildDurationModifier: 50
Description: Deploys into another Construction Yard.\n Unarmed
Description: actor-mcv.description
Valued:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Name: actor-mcv.name
Selectable:
DecorationBounds: 1792, 1792
Health:
@@ -416,11 +416,11 @@ JEEP:
Queue: Vehicle
BuildPaletteOrder: 130
Prerequisites: ~vehicles.allies, ~techlevel.low
Description: Fast scout & anti-infantry vehicle.\nCan carry one infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Description: actor-jeep.description
Valued:
Cost: 500
Tooltip:
Name: Ranger
Name: actor-jeep.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -466,11 +466,11 @@ APC:
Queue: Vehicle
BuildPaletteOrder: 120
Prerequisites: ~vehicles.soviet, ~techlevel.low
Description: Tough infantry transport.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Description: actor-apc.description
Valued:
Cost: 850
Tooltip:
Name: Armored Personnel Carrier
Name: actor-apc.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -510,11 +510,11 @@ MNLY:
Queue: Vehicle
BuildPaletteOrder: 310
Prerequisites: fix, ~techlevel.medium
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
Description: actor-mnly.description
Valued:
Cost: 800
Tooltip:
Name: Minelayer
Name: actor-mnly.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -561,11 +561,11 @@ TRUK:
Queue: Vehicle
BuildPaletteOrder: 410
Prerequisites: ~techlevel.low
Description: Transports cash to other players.\n Unarmed
Description: actor-truk.description
Valued:
Cost: 500
Tooltip:
Name: Supply Truck
Name: actor-truk.name
Health:
HP: 11000
Armor:
@@ -586,11 +586,11 @@ MGG:
Queue: Vehicle
BuildPaletteOrder: 330
Prerequisites: atek, ~vehicles.england, ~techlevel.high
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
Description: actor-mgg.description
Valued:
Cost: 1000
Tooltip:
Name: Mobile Gap Generator
Name: actor-mgg.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -619,14 +619,14 @@ MRJ:
Valued:
Cost: 1000
Tooltip:
Name: Mobile Radar Jammer
Name: actor-mrj.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Vehicle
BuildPaletteOrder: 320
Prerequisites: atek, ~vehicles.allies, ~techlevel.high
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\n Unarmed
Description: actor-mrj.description
Health:
HP: 22000
Armor:
@@ -659,12 +659,12 @@ TTNK:
Queue: Vehicle
BuildPaletteOrder: 330
Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high
Description: Tank with mounted Tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
Description: actor-ttnk.description
Valued:
Cost: 1350
Tooltip:
Name: Tesla Tank
GenericName: Tank
Name: actor-ttnk.name
GenericName: actor-ttnk.generic-name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -702,11 +702,11 @@ FTRK:
Queue: Vehicle
BuildPaletteOrder: 130
Prerequisites: ~vehicles.soviet, ~techlevel.low
Description: Mobile unit with mounted Flak cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks
Description: actor-ftrk.description
Valued:
Cost: 600
Tooltip:
Name: Mobile Flak
Name: actor-ftrk.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -752,11 +752,11 @@ DTRK:
Queue: Vehicle
BuildPaletteOrder: 330
Prerequisites: stek, ~vehicles.ukraine, ~techlevel.high
Description: Truck with actively armed nuclear\nexplosives. Has very weak armor.
Description: actor-dtrk.description
Valued:
Cost: 2500
Tooltip:
Name: Demolition Truck
Name: actor-dtrk.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -793,12 +793,12 @@ CTNK:
Queue: Vehicle
BuildPaletteOrder: 330
Prerequisites: atek, ~vehicles.germany, ~techlevel.high
Description: Armed with anti-ground missiles.\nTeleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
Description: actor-ctnk.description
Valued:
Cost: 1350
Tooltip:
Name: Chrono Tank
GenericName: Tank
Name: actor-ctnk.name
GenericName: actor-ctnk.generic-name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -836,12 +836,12 @@ QTNK:
Queue: Vehicle
BuildPaletteOrder: 420
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
Description: actor-qtnk.description
Valued:
Cost: 2000
Tooltip:
Name: MAD Tank
GenericName: Tank
Name: actor-qtnk.name
GenericName: actor-qtnk.generic-name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -879,11 +879,11 @@ STNK:
Queue: Vehicle
BuildPaletteOrder: 330
Prerequisites: atek, ~vehicles.france, ~techlevel.high
Description: Lightly armored infantry transport which\ncan cloak. Armed with anti-ground missiles.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
Description: actor-stnk.description
Valued:
Cost: 1000
Tooltip:
Name: Phase Transport
Name: actor-stnk.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health: