Automated extraction

This commit is contained in:
Gustas
2023-11-11 22:05:09 +02:00
committed by Matthias Mailänder
parent 0f5b78442b
commit db8a28f2c0
147 changed files with 3489 additions and 1147 deletions

View File

@@ -7,13 +7,13 @@ MSLO:
Valued:
Cost: 2500
Tooltip:
Name: Missile Silo
Name: actor-mslo.name
Buildable:
Queue: Defense
BuildPaletteOrder: 140
Prerequisites: techcenter, ~techlevel.unrestricted
BuildLimit: 1
Description: Provides an atomic bomb.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Atom Bomb
Description: actor-mslo.description
Building:
Footprint: xx
Dimensions: 2,1
@@ -81,12 +81,12 @@ GAP:
Valued:
Cost: 800
Tooltip:
Name: Gap Generator
Name: actor-gap.name
Buildable:
Queue: Defense
BuildPaletteOrder: 110
Prerequisites: atek, ~structures.allies, ~techlevel.high
Description: Obscures the enemy's view with shroud.\nRequires power to operate.
Description: actor-gap.description
Selectable:
Bounds: 1024, 1024
DecorationBounds: 1024, 2048, 0, -512
@@ -133,12 +133,12 @@ SPEN:
Valued:
Cost: 800
Tooltip:
Name: Sub Pen
Name: actor-spen.name
Buildable:
Queue: Building
BuildPaletteOrder: 50
Prerequisites: anypower, ~structures.soviet, ~techlevel.low
Description: Produces and repairs\nsubmarines and transports.
Description: actor-spen.description
Targetable:
TargetTypes: WaterActor, Structure, C4, DetonateAttack, SpyInfiltrate
Building:
@@ -279,11 +279,11 @@ SYRD:
Queue: Building
BuildPaletteOrder: 40
Prerequisites: anypower, ~structures.allies, ~techlevel.low
Description: Produces and repairs\nships and transports.
Description: actor-syrd.description
Valued:
Cost: 1000
Tooltip:
Name: Naval Yard
Name: actor-syrd.name
Targetable:
TargetTypes: WaterActor, Structure, C4, DetonateAttack, SpyInfiltrate
Building:
@@ -402,11 +402,11 @@ IRON:
BuildPaletteOrder: 130
Prerequisites: stek, ~structures.soviet, ~techlevel.unrestricted
BuildLimit: 1
Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Invulnerability
Description: actor-iron.description
Valued:
Cost: 1500
Tooltip:
Name: Iron Curtain
Name: actor-iron.name
Building:
Footprint: ++ xx
Dimensions: 2,2
@@ -472,11 +472,11 @@ PDOX:
BuildPaletteOrder: 120
Prerequisites: atek, ~structures.allies, ~techlevel.unrestricted
BuildLimit: 1
Description: Teleports a group of units across the\nmap for a short time.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Chronoshift
Description: actor-pdox.description
Valued:
Cost: 1500
Tooltip:
Name: Chronosphere
Name: actor-pdox.name
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -567,11 +567,11 @@ TSLA:
Queue: Defense
BuildPaletteOrder: 80
Prerequisites: weap, ~structures.soviet, ~techlevel.medium
Description: Advanced base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft
Description: actor-tsla.description
Valued:
Cost: 1200
Tooltip:
Name: Tesla Coil
Name: actor-tsla.name
Selectable:
Bounds: 1024, 1024
DecorationBounds: 1024, 1706, 0, -341
@@ -611,11 +611,11 @@ AGUN:
Queue: Defense
BuildPaletteOrder: 90
Prerequisites: dome, ~structures.allies, ~techlevel.medium
Description: Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Description: actor-agun.description
Valued:
Cost: 800
Tooltip:
Name: AA Gun
Name: actor-agun.name
Selectable:
Bounds: 1024, 1024
DecorationBounds: 1024, 1365, 0, -170
@@ -666,11 +666,11 @@ DOME:
Queue: Building
BuildPaletteOrder: 90
Prerequisites: proc, ~techlevel.medium
Description: Provides an overview\nof the battlefield.\nRequires power to operate.
Description: actor-dome.description
Valued:
Cost: 1500
Tooltip:
Name: Radar Dome
Name: actor-dome.name
Building:
Footprint: xx xx ==
Dimensions: 2,3
@@ -709,13 +709,13 @@ PBOX:
Inherits@AUTOTARGET: ^AutoTargetAll
Inherits@CARGOPIPS: ^CargoPips
Tooltip:
Name: Pillbox
Name: actor-pbox.name
Building:
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Prerequisites: tent, ~structures.allies, ~techlevel.low
Description: Static defense with a fireport for\na garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Description: actor-pbox.description
Valued:
Cost: 600
CustomSellValue:
@@ -771,13 +771,13 @@ HBOX:
Inherits@AUTOTARGET: ^AutoTargetAll
Inherits@CARGOPIPS: ^CargoPips
Tooltip:
Name: Camo Pillbox
Name: actor-hbox.name
Building:
Buildable:
Queue: Defense
BuildPaletteOrder: 50
Prerequisites: tent, ~structures.allies, ~techlevel.medium
Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Description: actor-hbox.description
Valued:
Cost: 750
CustomSellValue:
@@ -836,11 +836,11 @@ GUN:
Queue: Defense
BuildPaletteOrder: 70
Prerequisites: tent, ~structures.allies, ~techlevel.medium
Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Description: actor-gun.description
Valued:
Cost: 800
Tooltip:
Name: Turret
Name: actor-gun.name
Building:
Health:
HP: 40000
@@ -885,11 +885,11 @@ FTUR:
Queue: Defense
BuildPaletteOrder: 60
Prerequisites: barr, ~structures.soviet, ~techlevel.low
Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Description: actor-ftur.description
Valued:
Cost: 600
Tooltip:
Name: Flame Tower
Name: actor-ftur.name
Building:
Health:
HP: 40000
@@ -938,11 +938,11 @@ SAM:
Queue: Defense
BuildPaletteOrder: 100
Prerequisites: dome, ~structures.soviet, ~techlevel.medium
Description: Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Description: actor-sam.description
Valued:
Cost: 700
Tooltip:
Name: SAM Site
Name: actor-sam.name
Building:
Footprint: xx
Dimensions: 2,1
@@ -990,11 +990,11 @@ ATEK:
Queue: Building
BuildPaletteOrder: 140
Prerequisites: weap, dome, ~structures.allies, ~techlevel.high
Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite
Description: actor-atek.description
Valued:
Cost: 1500
Tooltip:
Name: Allied Tech Center
Name: actor-atek.name
ProvidesPrerequisite:
Prerequisite: techcenter
Building:
@@ -1044,11 +1044,11 @@ WEAP:
Queue: Building
BuildPaletteOrder: 80
Prerequisites: proc, ~techlevel.low
Description: Produces vehicles.
Description: actor-weap.description
Valued:
Cost: 2000
Tooltip:
Name: War Factory
Name: actor-weap.name
Building:
Footprint: xxx xxx ===
Dimensions: 3,3
@@ -1159,7 +1159,7 @@ FACT:
Queue: Building
BuildPaletteOrder: 1000
Prerequisites: ~disabled
Description: Produces structures.
Description: actor-fact.description
ProvidesPrerequisite@allies:
Factions: allies, england, france, germany
Prerequisite: structures.allies
@@ -1202,7 +1202,7 @@ FACT:
Valued:
Cost: 2000
Tooltip:
Name: Construction Yard
Name: actor-fact.name
SpawnActorsOnSell:
ActorTypes: e1,e1,e1,tecn,tecn2
GuaranteedActorTypes: e1, e6
@@ -1267,11 +1267,11 @@ PROC:
Queue: Building
BuildPaletteOrder: 60
Prerequisites: anypower, ~techlevel.infonly
Description: Refines Ore and Gems\ninto credits.
Description: actor-proc.description
Valued:
Cost: 1400
Tooltip:
Name: Ore Refinery
Name: actor-proc.name
Building:
Footprint: _X_ xxx X== ===
Dimensions: 3,4
@@ -1354,13 +1354,13 @@ SILO:
Queue: Defense
BuildPaletteOrder: 35
Prerequisites: proc, ~techlevel.infonly
Description: Stores excess refined\nOre and Gems.
Description: actor-silo.description
Valued:
Cost: 150
Targetable:
TargetTypes: GroundActor, Structure, C4, DetonateAttack, ThiefInfiltrate
Tooltip:
Name: Silo
Name: actor-silo.name
-GivesBuildableArea:
-MustBeDestroyed:
Health:
@@ -1409,11 +1409,11 @@ HPAD:
Queue: Building
BuildPaletteOrder: 120
Prerequisites: dome, ~structures.allies, ~techlevel.medium
Description: Produces and reloads\nhelicopters.
Description: actor-hpad.description
Valued:
Cost: 500
Tooltip:
Name: Helipad
Name: actor-hpad.name
Building:
Footprint: xx xx ==
Dimensions: 2,3
@@ -1496,11 +1496,11 @@ AFLD:
Queue: Building
BuildPaletteOrder: 130
Prerequisites: dome, ~structures.soviet, ~techlevel.medium, ~!structures.ukraine
Description: Produces and reloads aircraft.\n Special Ability: Spy Plane\n Special Ability: Paratroopers
Description: actor-afld.description
Valued:
Cost: 500
Tooltip:
Name: Airfield
Name: actor-afld.name
Selectable:
Class: afld
Bounds: 3072, 2048
@@ -1641,7 +1641,7 @@ AFLD.Ukraine:
Inherits: AFLD
Buildable:
Prerequisites: dome, ~techlevel.medium, ~structures.ukraine
Description: Produces and reloads aircraft.\n Special Ability: Spy Plane\n Special Ability: Paratroopers\n Special Ability: Parabombs
Description: actor-afld-ukraine-description
RenderSprites:
Image: afld
@@ -1658,11 +1658,11 @@ POWR:
Queue: Building
BuildPaletteOrder: 10
Prerequisites: ~techlevel.infonly
Description: Provides power for other structures.
Description: actor-powr.description
Valued:
Cost: 300
Tooltip:
Name: Power Plant
Name: actor-powr.name
ProvidesPrerequisite:
Prerequisite: anypower
Building:
@@ -1695,11 +1695,11 @@ APWR:
Queue: Building
BuildPaletteOrder: 110
Prerequisites: dome, ~techlevel.medium
Description: Provides double the power of\na standard Power Plant.
Description: actor-apwr.description
Valued:
Cost: 500
Tooltip:
Name: Advanced Power Plant
Name: actor-apwr.name
ProvidesPrerequisite:
Prerequisite: anypower
Building:
@@ -1736,11 +1736,11 @@ STEK:
Queue: Building
BuildPaletteOrder: 150
Prerequisites: weap, dome, ~structures.soviet, ~techlevel.high
Description: Provides Soviet advanced technologies.
Description: actor-stek.description
Valued:
Cost: 1500
Tooltip:
Name: Soviet Tech Center
Name: actor-stek.name
ProvidesPrerequisite:
Prerequisite: techcenter
Building:
@@ -1775,11 +1775,11 @@ BARR:
Queue: Building
BuildPaletteOrder: 30
Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
Description: Trains infantry.
Description: actor-barr.description
Valued:
Cost: 500
Tooltip:
Name: Soviet Barracks
Name: actor-barr.name
Building:
Footprint: xx xx ==
Dimensions: 2,3
@@ -1860,11 +1860,11 @@ KENN:
Queue: Building
BuildPaletteOrder: 175
Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
Description: Trains Attack Dogs.
Description: actor-kenn.description
Valued:
Cost: 200
Tooltip:
Name: Kennel
Name: actor-kenn.name
-GivesBuildableArea:
Health:
HP: 30000
@@ -1943,11 +1943,11 @@ TENT:
Queue: Building
BuildPaletteOrder: 20
Prerequisites: anypower, ~structures.allies, ~techlevel.infonly
Description: Trains infantry.
Description: actor-tent.description
Valued:
Cost: 500
Tooltip:
Name: Allied Barracks
Name: actor-tent.name
Building:
Footprint: xx xx ==
Dimensions: 2,3
@@ -2031,11 +2031,11 @@ FIX:
Queue: Building
BuildPaletteOrder: 100
Prerequisites: weap, ~techlevel.medium
Description: Repairs vehicles for credits.
Description: actor-fix.description
Valued:
Cost: 1200
Tooltip:
Name: Service Depot
Name: actor-fix.name
Building:
Footprint: _+_ +++ _+_
Dimensions: 3,3
@@ -2082,13 +2082,13 @@ SBAG:
Queue: Defense
BuildPaletteOrder: 10
Prerequisites: fact, ~structures.allies, ~techlevel.low
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Description: actor-sbag.description
Valued:
Cost: 30
CustomSellValue:
Value: 0
Tooltip:
Name: Sandbag Wall
Name: actor-sbag.name
Health:
HP: 15000
Armor:
@@ -2106,13 +2106,13 @@ FENC:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: fact, ~structures.soviet, ~techlevel.low
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Description: actor-fenc.description
Valued:
Cost: 30
CustomSellValue:
Value: 0
Tooltip:
Name: Wire Fence
Name: actor-fenc.name
Health:
HP: 15000
Armor:
@@ -2130,13 +2130,13 @@ BRIK:
Queue: Defense
BuildPaletteOrder: 30
Prerequisites: fact, ~techlevel.medium
Description: Stop units and blocks enemy fire.
Description: actor-brik.description
Valued:
Cost: 200
CustomSellValue:
Value: 0
Tooltip:
Name: Concrete Wall
Name: actor-brik.name
SoundOnDamageTransition:
DamagedSounds: crmble2.aud
DestroyedSounds: kaboom30.aud
@@ -2157,7 +2157,7 @@ BRIK:
CYCL:
Inherits: ^Wall
Tooltip:
Name: Chain-Link Barrier
Name: actor-cycl-name
Armor:
Type: Wood
LineBuild:
@@ -2170,7 +2170,7 @@ CYCL:
BARB:
Inherits: ^Wall
Tooltip:
Name: Barbed-Wire Fence
Name: actor-barb-name
Armor:
Type: Wood
LineBuild:
@@ -2183,7 +2183,7 @@ BARB:
WOOD:
Inherits: ^Wall
Tooltip:
Name: Wooden Fence
Name: actor-wood-name
Armor:
Type: Wood
LineBuild:
@@ -2197,16 +2197,16 @@ BARRACKS:
AlwaysVisible:
Interactable:
Tooltip:
Name: Infantry Production
Name: actor-barracks-name
TECHCENTER:
AlwaysVisible:
Interactable:
Tooltip:
Name: Tech Center
Name: actor-techcenter-name
ANYPOWER:
AlwaysVisible:
Interactable:
Tooltip:
Name: Any Power Generation
Name: actor-anypower-name