Automated extraction
This commit is contained in:
committed by
Matthias Mailänder
parent
0f5b78442b
commit
db8a28f2c0
@@ -7,13 +7,13 @@ MSLO:
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Valued:
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Cost: 2500
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Tooltip:
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Name: Missile Silo
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Name: actor-mslo.name
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 140
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Prerequisites: techcenter, ~techlevel.unrestricted
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BuildLimit: 1
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Description: Provides an atomic bomb.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Atom Bomb
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Description: actor-mslo.description
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -81,12 +81,12 @@ GAP:
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Valued:
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Cost: 800
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Tooltip:
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Name: Gap Generator
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Name: actor-gap.name
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 110
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Prerequisites: atek, ~structures.allies, ~techlevel.high
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Description: Obscures the enemy's view with shroud.\nRequires power to operate.
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Description: actor-gap.description
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Selectable:
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Bounds: 1024, 1024
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DecorationBounds: 1024, 2048, 0, -512
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@@ -133,12 +133,12 @@ SPEN:
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Valued:
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Cost: 800
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Tooltip:
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Name: Sub Pen
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Name: actor-spen.name
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Buildable:
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Queue: Building
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BuildPaletteOrder: 50
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Prerequisites: anypower, ~structures.soviet, ~techlevel.low
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Description: Produces and repairs\nsubmarines and transports.
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Description: actor-spen.description
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Targetable:
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TargetTypes: WaterActor, Structure, C4, DetonateAttack, SpyInfiltrate
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Building:
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@@ -279,11 +279,11 @@ SYRD:
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Queue: Building
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BuildPaletteOrder: 40
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Prerequisites: anypower, ~structures.allies, ~techlevel.low
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Description: Produces and repairs\nships and transports.
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Description: actor-syrd.description
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Valued:
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Cost: 1000
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Tooltip:
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Name: Naval Yard
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Name: actor-syrd.name
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Targetable:
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TargetTypes: WaterActor, Structure, C4, DetonateAttack, SpyInfiltrate
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Building:
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@@ -402,11 +402,11 @@ IRON:
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BuildPaletteOrder: 130
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Prerequisites: stek, ~structures.soviet, ~techlevel.unrestricted
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BuildLimit: 1
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Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Invulnerability
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Description: actor-iron.description
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Valued:
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Cost: 1500
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Tooltip:
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Name: Iron Curtain
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Name: actor-iron.name
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Building:
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Footprint: ++ xx
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Dimensions: 2,2
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@@ -472,11 +472,11 @@ PDOX:
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BuildPaletteOrder: 120
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Prerequisites: atek, ~structures.allies, ~techlevel.unrestricted
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BuildLimit: 1
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Description: Teleports a group of units across the\nmap for a short time.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Chronoshift
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Description: actor-pdox.description
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Valued:
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Cost: 1500
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Tooltip:
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Name: Chronosphere
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Name: actor-pdox.name
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -567,11 +567,11 @@ TSLA:
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Queue: Defense
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BuildPaletteOrder: 80
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Prerequisites: weap, ~structures.soviet, ~techlevel.medium
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Description: Advanced base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft
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Description: actor-tsla.description
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Valued:
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Cost: 1200
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Tooltip:
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Name: Tesla Coil
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Name: actor-tsla.name
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Selectable:
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Bounds: 1024, 1024
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DecorationBounds: 1024, 1706, 0, -341
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@@ -611,11 +611,11 @@ AGUN:
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Queue: Defense
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BuildPaletteOrder: 90
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Prerequisites: dome, ~structures.allies, ~techlevel.medium
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Description: Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
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Description: actor-agun.description
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Valued:
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Cost: 800
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Tooltip:
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Name: AA Gun
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Name: actor-agun.name
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Selectable:
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Bounds: 1024, 1024
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DecorationBounds: 1024, 1365, 0, -170
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@@ -666,11 +666,11 @@ DOME:
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Queue: Building
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BuildPaletteOrder: 90
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Prerequisites: proc, ~techlevel.medium
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Description: Provides an overview\nof the battlefield.\nRequires power to operate.
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Description: actor-dome.description
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Valued:
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Cost: 1500
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Tooltip:
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Name: Radar Dome
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Name: actor-dome.name
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Building:
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Footprint: xx xx ==
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Dimensions: 2,3
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@@ -709,13 +709,13 @@ PBOX:
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Inherits@AUTOTARGET: ^AutoTargetAll
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Inherits@CARGOPIPS: ^CargoPips
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Tooltip:
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Name: Pillbox
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Name: actor-pbox.name
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Building:
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 40
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Prerequisites: tent, ~structures.allies, ~techlevel.low
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Description: Static defense with a fireport for\na garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Description: actor-pbox.description
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Valued:
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Cost: 600
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CustomSellValue:
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@@ -771,13 +771,13 @@ HBOX:
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Inherits@AUTOTARGET: ^AutoTargetAll
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Inherits@CARGOPIPS: ^CargoPips
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Tooltip:
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Name: Camo Pillbox
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Name: actor-hbox.name
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Building:
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 50
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Prerequisites: tent, ~structures.allies, ~techlevel.medium
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Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Description: actor-hbox.description
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Valued:
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Cost: 750
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CustomSellValue:
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@@ -836,11 +836,11 @@ GUN:
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Queue: Defense
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BuildPaletteOrder: 70
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Prerequisites: tent, ~structures.allies, ~techlevel.medium
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Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
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Description: actor-gun.description
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Valued:
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Cost: 800
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Tooltip:
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Name: Turret
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Name: actor-gun.name
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Building:
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Health:
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HP: 40000
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@@ -885,11 +885,11 @@ FTUR:
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Queue: Defense
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BuildPaletteOrder: 60
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Prerequisites: barr, ~structures.soviet, ~techlevel.low
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Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Description: actor-ftur.description
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Valued:
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Cost: 600
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Tooltip:
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Name: Flame Tower
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Name: actor-ftur.name
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Building:
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Health:
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HP: 40000
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@@ -938,11 +938,11 @@ SAM:
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Queue: Defense
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BuildPaletteOrder: 100
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Prerequisites: dome, ~structures.soviet, ~techlevel.medium
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Description: Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
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Description: actor-sam.description
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Valued:
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Cost: 700
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Tooltip:
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Name: SAM Site
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Name: actor-sam.name
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -990,11 +990,11 @@ ATEK:
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Queue: Building
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BuildPaletteOrder: 140
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Prerequisites: weap, dome, ~structures.allies, ~techlevel.high
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Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite
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Description: actor-atek.description
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Valued:
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Cost: 1500
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Tooltip:
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Name: Allied Tech Center
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Name: actor-atek.name
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ProvidesPrerequisite:
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Prerequisite: techcenter
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Building:
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@@ -1044,11 +1044,11 @@ WEAP:
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Queue: Building
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BuildPaletteOrder: 80
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Prerequisites: proc, ~techlevel.low
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Description: Produces vehicles.
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Description: actor-weap.description
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Valued:
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Cost: 2000
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Tooltip:
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Name: War Factory
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Name: actor-weap.name
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Building:
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Footprint: xxx xxx ===
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Dimensions: 3,3
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@@ -1159,7 +1159,7 @@ FACT:
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Queue: Building
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BuildPaletteOrder: 1000
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Prerequisites: ~disabled
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Description: Produces structures.
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Description: actor-fact.description
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ProvidesPrerequisite@allies:
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Factions: allies, england, france, germany
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Prerequisite: structures.allies
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@@ -1202,7 +1202,7 @@ FACT:
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Valued:
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Cost: 2000
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Tooltip:
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Name: Construction Yard
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Name: actor-fact.name
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SpawnActorsOnSell:
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ActorTypes: e1,e1,e1,tecn,tecn2
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GuaranteedActorTypes: e1, e6
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@@ -1267,11 +1267,11 @@ PROC:
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Queue: Building
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BuildPaletteOrder: 60
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Prerequisites: anypower, ~techlevel.infonly
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Description: Refines Ore and Gems\ninto credits.
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Description: actor-proc.description
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Valued:
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Cost: 1400
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Tooltip:
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Name: Ore Refinery
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Name: actor-proc.name
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Building:
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Footprint: _X_ xxx X== ===
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Dimensions: 3,4
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@@ -1354,13 +1354,13 @@ SILO:
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Queue: Defense
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BuildPaletteOrder: 35
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Prerequisites: proc, ~techlevel.infonly
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Description: Stores excess refined\nOre and Gems.
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Description: actor-silo.description
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Valued:
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Cost: 150
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Targetable:
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TargetTypes: GroundActor, Structure, C4, DetonateAttack, ThiefInfiltrate
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Tooltip:
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Name: Silo
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Name: actor-silo.name
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-GivesBuildableArea:
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-MustBeDestroyed:
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Health:
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@@ -1409,11 +1409,11 @@ HPAD:
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Queue: Building
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BuildPaletteOrder: 120
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Prerequisites: dome, ~structures.allies, ~techlevel.medium
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Description: Produces and reloads\nhelicopters.
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Description: actor-hpad.description
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Valued:
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Cost: 500
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Tooltip:
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Name: Helipad
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Name: actor-hpad.name
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Building:
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Footprint: xx xx ==
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Dimensions: 2,3
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@@ -1496,11 +1496,11 @@ AFLD:
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Queue: Building
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BuildPaletteOrder: 130
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Prerequisites: dome, ~structures.soviet, ~techlevel.medium, ~!structures.ukraine
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Description: Produces and reloads aircraft.\n Special Ability: Spy Plane\n Special Ability: Paratroopers
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Description: actor-afld.description
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Valued:
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Cost: 500
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Tooltip:
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Name: Airfield
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Name: actor-afld.name
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Selectable:
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Class: afld
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Bounds: 3072, 2048
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@@ -1641,7 +1641,7 @@ AFLD.Ukraine:
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Inherits: AFLD
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Buildable:
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Prerequisites: dome, ~techlevel.medium, ~structures.ukraine
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Description: Produces and reloads aircraft.\n Special Ability: Spy Plane\n Special Ability: Paratroopers\n Special Ability: Parabombs
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Description: actor-afld-ukraine-description
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RenderSprites:
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Image: afld
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@@ -1658,11 +1658,11 @@ POWR:
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Queue: Building
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BuildPaletteOrder: 10
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Prerequisites: ~techlevel.infonly
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Description: Provides power for other structures.
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Description: actor-powr.description
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Valued:
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Cost: 300
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Tooltip:
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Name: Power Plant
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Name: actor-powr.name
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ProvidesPrerequisite:
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Prerequisite: anypower
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Building:
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@@ -1695,11 +1695,11 @@ APWR:
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Queue: Building
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BuildPaletteOrder: 110
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Prerequisites: dome, ~techlevel.medium
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Description: Provides double the power of\na standard Power Plant.
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Description: actor-apwr.description
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Valued:
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Cost: 500
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Tooltip:
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Name: Advanced Power Plant
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Name: actor-apwr.name
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ProvidesPrerequisite:
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Prerequisite: anypower
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Building:
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@@ -1736,11 +1736,11 @@ STEK:
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Queue: Building
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BuildPaletteOrder: 150
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Prerequisites: weap, dome, ~structures.soviet, ~techlevel.high
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Description: Provides Soviet advanced technologies.
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Description: actor-stek.description
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Valued:
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Cost: 1500
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Tooltip:
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Name: Soviet Tech Center
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Name: actor-stek.name
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ProvidesPrerequisite:
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Prerequisite: techcenter
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Building:
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@@ -1775,11 +1775,11 @@ BARR:
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Queue: Building
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BuildPaletteOrder: 30
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Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
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Description: Trains infantry.
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Description: actor-barr.description
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Valued:
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Cost: 500
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Tooltip:
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Name: Soviet Barracks
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Name: actor-barr.name
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Building:
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Footprint: xx xx ==
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Dimensions: 2,3
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@@ -1860,11 +1860,11 @@ KENN:
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Queue: Building
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BuildPaletteOrder: 175
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Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
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Description: Trains Attack Dogs.
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Description: actor-kenn.description
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Valued:
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Cost: 200
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Tooltip:
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Name: Kennel
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Name: actor-kenn.name
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-GivesBuildableArea:
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Health:
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HP: 30000
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@@ -1943,11 +1943,11 @@ TENT:
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Queue: Building
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BuildPaletteOrder: 20
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Prerequisites: anypower, ~structures.allies, ~techlevel.infonly
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Description: Trains infantry.
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Description: actor-tent.description
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Valued:
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Cost: 500
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Tooltip:
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Name: Allied Barracks
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Name: actor-tent.name
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Building:
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Footprint: xx xx ==
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Dimensions: 2,3
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@@ -2031,11 +2031,11 @@ FIX:
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Queue: Building
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BuildPaletteOrder: 100
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Prerequisites: weap, ~techlevel.medium
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Description: Repairs vehicles for credits.
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Description: actor-fix.description
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Valued:
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Cost: 1200
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Tooltip:
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Name: Service Depot
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Name: actor-fix.name
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Building:
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Footprint: _+_ +++ _+_
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Dimensions: 3,3
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@@ -2082,13 +2082,13 @@ SBAG:
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Queue: Defense
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BuildPaletteOrder: 10
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Prerequisites: fact, ~structures.allies, ~techlevel.low
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Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
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Description: actor-sbag.description
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Valued:
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Cost: 30
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Sandbag Wall
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Name: actor-sbag.name
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Health:
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HP: 15000
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Armor:
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@@ -2106,13 +2106,13 @@ FENC:
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Queue: Defense
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BuildPaletteOrder: 20
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Prerequisites: fact, ~structures.soviet, ~techlevel.low
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Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
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Description: actor-fenc.description
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Valued:
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Cost: 30
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Wire Fence
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Name: actor-fenc.name
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Health:
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HP: 15000
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Armor:
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@@ -2130,13 +2130,13 @@ BRIK:
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Queue: Defense
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BuildPaletteOrder: 30
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Prerequisites: fact, ~techlevel.medium
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Description: Stop units and blocks enemy fire.
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Description: actor-brik.description
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Valued:
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Cost: 200
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Concrete Wall
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Name: actor-brik.name
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SoundOnDamageTransition:
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DamagedSounds: crmble2.aud
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DestroyedSounds: kaboom30.aud
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@@ -2157,7 +2157,7 @@ BRIK:
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CYCL:
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Inherits: ^Wall
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Tooltip:
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Name: Chain-Link Barrier
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Name: actor-cycl-name
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Armor:
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Type: Wood
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LineBuild:
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@@ -2170,7 +2170,7 @@ CYCL:
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BARB:
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Inherits: ^Wall
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Tooltip:
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Name: Barbed-Wire Fence
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Name: actor-barb-name
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Armor:
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Type: Wood
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LineBuild:
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@@ -2183,7 +2183,7 @@ BARB:
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WOOD:
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Inherits: ^Wall
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Tooltip:
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Name: Wooden Fence
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Name: actor-wood-name
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Armor:
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Type: Wood
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LineBuild:
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@@ -2197,16 +2197,16 @@ BARRACKS:
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AlwaysVisible:
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Interactable:
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Tooltip:
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Name: Infantry Production
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Name: actor-barracks-name
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TECHCENTER:
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AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Tech Center
|
||||
Name: actor-techcenter-name
|
||||
|
||||
ANYPOWER:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Any Power Generation
|
||||
Name: actor-anypower-name
|
||||
|
||||
Reference in New Issue
Block a user