Automated extraction

This commit is contained in:
Gustas
2023-11-11 22:05:09 +02:00
committed by Matthias Mailänder
parent 0f5b78442b
commit db8a28f2c0
147 changed files with 3489 additions and 1147 deletions

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@@ -51,3 +51,649 @@ notification-primary-building-selected = Primary building selected.
notification-building-infiltrated = Building infiltrated.
notification-building-captured = Building captured.
notification-bridge-repaired = Bridge repaired.
## aircraft.yaml
actor-dpod-name = Drop Pod
actor-dpod2-name = Drop Pod
actor-dshp-name = Dropship
actor-orca =
.name = Orca Fighter
.description = Fast assault gunship with
dual missile launchers.
Strong vs Buildings, Vehicles
Weak vs Infantry, Aircraft
actor-orcab =
.name = Orca Bomber
.description = Heavy bomber.
Strong vs Buildings, Vehicles
Weak vs Infantry, Aircraft
actor-orcatran-name = Orca Transport
actor-trnsport =
.name = Carryall
.description = VTOL aircraft capable of lifting
and transporting vehicles.
Unarmed
actor-scrin =
.name = Banshee Fighter
.description = Advanced fighter-bomber craft
with twin plasma cannons.
Strong vs Buildings, Vehicles
Weak vs Infantry, Aircraft
actor-apache =
.name = Harpy
.description = Anti-personnel support gunship
armed with dual chain guns.
Strong vs Infantry, Light armor, Aircraft
Weak vs Vehicles
actor-hunter-name = Hunter-Seeker Droid
## bridges.yaml
actor-cabhut-name = Bridge repair hut
meta-lowbridgeramp-name = Bridge
actor-lobrdg-a-d-name = Dead Bridge
actor-lobrdg-b-d-name = Dead Bridge
actor-lobrdg-r-se-name = Bridge Ramp
actor-lobrdg-r-nw-name = Bridge Ramp
actor-lobrdg-r-ne-name = Bridge Ramp
actor-lobrdg-r-sw-name = Bridge Ramp
meta-elevatedbridgeplaceholder-name = Bridge
## civilian-infantry.yaml
actor-weedguy-name = Chem Spray Infantry
actor-umagon-name = Umagon
actor-chamspy-disguisetooltip-name = Chameleon Spy
actor-mutant-name = Mutant
actor-mwmn-name = Mutant Soldier
actor-mutant3-name = Mutant Sergeant
actor-tratos-name = Tratos
actor-oxanna-name = Oxanna
actor-slav-name = Slavick
## civilian-structures.yaml
actor-aban01-name = WS Logging Company
actor-aban02-name = Panullo Hacienda
actor-aban03-name = Abandoned Factory
actor-aban04-name = City Hall
actor-aban05-name = Hunting Lodge
actor-aban06-name = Local Inn & Lodging
actor-aban07-name = Church
actor-aban08-name = Abandoned Warehouse
actor-aban09-name = Tall's Residence
actor-aban10-name = Denzil's Last Chance Motel
actor-aban11-name = Miele Manor
actor-aban12-name = Kettler's Place
actor-aban13-name = Long's Home
actor-aban14-name = Local Store
actor-aban15-name = Adam's House
actor-aban16-name = Gas Station
actor-aban17-name = Gas Pumps
actor-aban18-name = Gas Station Sign
actor-ammocrat-name = Ammo Crates
actor-bboard01-name = Eat at Rade's Roadhouse
actor-bboard02-name = Drink YEO-CA Cola!
actor-bboard03-name = Hamburgers $.99
actor-bboard04-name = Visit Scenic Las Vegas
actor-bboard05-name = Rooms $29 a nite
actor-bboard06-name = Kaspm's Tiberium Warhouse
actor-bboard07-name = Alkaline's Battery Superstore
actor-bboard08-name = Alex-gators petshop just ahead!
actor-bboard09-name = TacticX games rock!
actor-bboard10-name = WW Surf and Turf hits the spot!
actor-bboard11-name = Only 11 miles to Zydeko's cafe!
actor-bboard12-name = No escape from Archer's Asylum!
actor-bboard13-name = Stop in at Hewitt's hair salon
actor-bboard14-name = Billy Bob's Harvester school
actor-bboard15-name = Pannullo's hacienda es bueno
actor-bboard16-name = Join GDI: We save lives.
actor-ca0001-name = Rade's Roadhouse
actor-ca0002-name = Sandberg and Son's
actor-ca0003-name = Temp Housing
actor-ca0004-name = Waystation
actor-ca0005-name = Ferbie's 4 Sale
actor-ca0006-name = Deluxe Accomodations
actor-ca0007-name = Field Generator
actor-ca0008-name = Subterranean Dwelling
actor-ca0009-name = Subterranean Dwelling
actor-ca0010-name = Leary Traveller Inn
actor-ca0011-name = Water Tank
actor-ca0012-name = Greenhouse
actor-ca0013-name = Water Purifier
actor-ca0014-name = Observation Tower
actor-ca0015-name = Port-A-Shack
actor-ca0016-name = Port-A-Shack Deluxe
actor-ca0017-name = Energy Transformer
actor-ca0018-name = Solar Panel
actor-ca0019-name = Solar Panel
actor-ca0020-name = Solar Panel
actor-ca0021-name = Solar Panel
actor-caaray-name = Civilian Array
actor-caarmr-name = Civilian Armory
actor-cacrsh01-name = Crash Site
actor-cahosp-name = Civilian Hospital
actor-capyr01-name = Pyramid
actor-capyr02-name = Pyramid
actor-capyr03-name = Pyramid
actor-city01-name = Connelly Court Apts.
actor-city02-name = Lightner's Luxury Suites
actor-city03-name = Office Building
actor-city04-name = Westwood Stock Exchange
actor-city05-name = Daily Sun Times
actor-city06-name = YEO-CA Cola Corp.
actor-city07-name = Urban Housing
actor-city08-name = Yee's Discount Liquor
actor-city09-name = Abandoned Warehouse
actor-city10-name = Urban Storefront
actor-city11-name = Ambrose Lounge
actor-city12-name = Bostic Tower
actor-city13-name = Hewitt Hair Salon
actor-city14-name = Business Offices
actor-city15-name = 2nd National Bank
actor-city16-name = Highrise Hotel
actor-city17-name = The Projects
actor-city18-name = Archer Asylum
actor-city19-name = Fill'er Up-Pump'N'Go
actor-city20-name = Gas Pump
actor-city21-name = Gas Station Sign
actor-city22-name = Church
actor-ctdam-name = Hydroelectric Dam
actor-ctvega-name = Vega's Pyramid
actor-gakodk-name = GDI Kodiak
actor-gaoldcc1-name = Old Construction Yard
actor-gaoldcc2-name = Old Temple
actor-gaoldcc3-name = Old Weapons Factory
actor-gaoldcc4-name = Old Refinery
actor-gaoldcc5-name = Old Advanced Power Plant
actor-gaoldcc6-name = Old Silos
actor-gasand =
.description = Stops infantry and light vehicles.
Can be crushed by tanks.
.name = Sandbags
actor-gaspot-name = Light Tower
actor-galite-name = Light Post
actor-ingalite-name = (Invisible Light Post)
actor-neglamp-name = (Invisible Negative Light Post)
actor-redlamp-name = Red Light Post
actor-negred-name = Negative Red Light Post
actor-grenlamp-name = Green Light Post
actor-bluelamp-name = Blue Light Post
actor-yelwlamp-name = Yellow Light Post
actor-inyelwlamp-name = (Invisible Yellow Light Post)
actor-purplamp-name = Purple Light Post
actor-inpurplamp-name = (Invisible Purple Light Post)
actor-inoranlamp-name = (Invisible Orange Light Post)
actor-ingrnlmp-name = (Invisible Green Light Post)
actor-inredlmp-name = (Invisible Red Light Post)
actor-inblulmp-name = (Invisible Blue Light Post)
actor-gaicbm-name = Deployed ICBM
actor-namntk-name = NOD Montauk
actor-ntpyra-name = Nod Pyramid
actor-ufo-name = Scrin Ship
## civilian-vehicles.yaml
actor-4tnk-name = Mammoth Tank
meta-truck-name = Truck
actor-icbm-name = Ballistic Missile Launcher
actor-bus-name = School Bus
actor-pick-name = Pickup
actor-car-name = Automobile
actor-wini-name = Recreational Vehicle
actor-locomotive-name = Train Locomotive
actor-traincar-name = Passenger Car
actor-cargocar-name = Cargo Car
## critters.yaml
actor-doggie-name = Tiberian Fiend
actor-visc-sml-name = Baby Visceroid
actor-visc-lrg-name = Adult Visceroid
actor-jfish-name = Tiberium Floater
## defaults.yaml
meta-crate-name = Crate
meta-civilianinfantry-name = Civilian
meta-aircrafthusk-generic-name = Destroyed Aircraft
meta-blossomtree-name = Blossom Tree
meta-tree-name = Tree
meta-rock-name = Rock
meta-box-name = Box
meta-drum-name = Drum
meta-palette-name = Palette
meta-railway-name = Railway
meta-gate-description = Automated barrier that opens for allied units.
## gdi-infantry.yaml
actor-e2 =
.description = Infantry armed with special explosive discs.
Strong vs Buildings, Infantry
Weak vs Vehicles, Aircraft
.name = Disc Thrower
actor-medic =
.name = Medic
.description = Heals nearby infantry.
Unarmed
actor-jumpjet =
.name = Jumpjet Infantry
.description = Airborne soldier.
Strong vs Infantry, Aircraft
Weak vs Vehicles
actor-jumpjet-husk-name = Jumpjet Infantry
actor-ghost =
.name = Ghost Stalker
.description = Elite commando infantry, armed with
a railgun and C4.
Strong vs Infantry, Buildings
Weak vs Vehicles, Aircraft
Special Ability: Destroy Building with C4
Maximum 1 can be trained.
## gdi-structures.yaml
actor-gapowr =
.description = Provides power for other structures.
.name = GDI Power Plant
actor-gapowr-socket-name = GDI Power Plant socket
actor-gapowrup =
.name = Power Turbine
.description = Provides extra power generation.
actor-gapile =
.description = Produces infantry.
.name = GDI Barracks
actor-gaweap =
.name = GDI War Factory
.description = Produces vehicles.
actor-gahpad =
.name = Helipad
.description = Produces, rearms and
repairs helicopters.
actor-gadept =
.name = Service Depot
.description = Repairs or sells vehicles and aircraft.
actor-garadr =
.description = Provides an overview of the battlefield.
Can detect cloaked units.
Requires power to operate.
.name = GDI Radar
actor-gatech =
.description = Provides access to advanced GDI technologies.
.name = GDI Tech Center
actor-gaplug =
.name = GDI Upgrade Center
.description = Can be upgraded for additional technology.
actor-gaplug-socket-ioncannon-name = GDI Upgrade Center socket
actor-gaplug-socket-hunterseeker-name = GDI Upgrade Center socket
actor-gaplug2 =
.name = Seeker Control
.description = Enables use of the hunter-seeker droid.
actor-gaplug3 =
.name = Ion Cannon Uplink
.description = Enables use of the Ion Cannon.
actor-gaplug4 =
.name = Drop Pod Node
.description = Enables use of the Drop Pod Reinforcements.
## gdi-support.yaml
actor-gawall =
.description = Stops infantry and blocks enemy fire.
Can NOT be crushed by tanks.
.name = Concrete Wall
actor-gagate-a-name = GDI Gate
actor-gagate-b-name = GDI Gate
actor-gactwr =
.name = Component Tower
.description = Modular tower for base defenses.
actor-gactwr-socket-name = Component Tower (unupgraded)
actor-gavulc =
.name = Vulcan Tower
.description = Basic base defense.
Does not require power to operate.
Strong vs Infantry, Light armor
Weak vs Aircraft
actor-garock =
.name = RPG Upgrade
.description = GDI Advanced base defense.
Does not require power to operate.
Strong vs Armored ground units
Weak vs Aircraft
actor-gacsam =
.name = SAM Upgrade
.description = GDI Anti-Air base defense.
Does not require power to operate.
Strong vs Aircraft
Weak vs Ground units
## gdi-vehicles.yaml
actor-apc =
.name = Amphibious APC
.description = Armored infantry transport.
Can move on water.
Unarmed
actor-hvr =
.name = Hover MLRS
.description = Hovering vehicle armed with
long range missiles.
Strong vs Vehicles, Aircraft
Weak vs Infantry
actor-smech =
.name = Wolverine
.description = Anti-personnel walker.
Strong vs Infantry, Light armor
Weak vs Vehicles, Aircraft
actor-mmch =
.name = Titan
.description = General purpose mechanized walker.
Strong vs Vehicles
Weak vs Infantry, Aircraft
actor-hmec =
.name = Mammoth Mk. II
.description = Slow heavy walker.
Armed with dual railguns and rocket launchers.
Strong vs Infantry, Vehicles, Aircraft and Buildings
Weak vs Nothing
Maximum 1 can be built.
actor-sonic =
.name = Disruptor
.description = Armored high-tech vehicle with
long range and sonic armament.
Strong vs Infantry, Vehicles, Buildings
Weak vs Aircraft
actor-jugg =
.name = Juggernaut
.deployed--name = Juggernaut (deployed)
.description = Mobile Artillery Mech.
Needs to deploy in order to shoot.
Strong vs Ground units
Weak vs Aircraft
actor-mobilemp =
.description = Fires a pulse blast which disables
all mechanical units in the area.
.name = Mobile EMP Cannon
## husks.yaml
actor-dshp-husk-name = Dropship
actor-orca-husk-name = Orca Fighter
actor-orcab-husk-name = Orca Bomber
actor-orcatran-husk-name = Orca Transport
actor-trnsport-husk-name = Carryall
actor-scrin-husk-name = Banshee Fighter
actor-apache-husk-name = Harpy
## misc.yaml
actor-mpspawn-name = (multiplayer player starting point)
actor-waypoint-name = (waypoint for scripted behavior)
actor-camera-name = (reveals area to owner)
## nod-infantry.yaml
actor-e3 =
.description = Anti-tank infantry.
Strong vs Vehicles, Aircraft, Buildings
Weak vs Infantry
.name = Rocket Infantry
actor-cyborg =
.name = Cyborg Infantry
.description = Cybernetic infantry unit.
Strong vs Infantry, Light armor
Weak vs Vehicles, Aircraft
actor-cyc2 =
.name = Cyborg Commando
.description = Elite cybernetic infantry unit.
Strong vs Infantry, Vehicles, Buildings
Weak vs Aircraft
Maximum 1 can be trained.
actor-mhijack =
.description = Hijacks enemy vehicles.
Unarmed
.name = Mutant Hijacker
## nod-structures.yaml
actor-napowr =
.description = Provides power for other structures.
.name = Nod Power Plant
actor-naapwr =
.description = Provides twice as much power as
the normal Power Plant.
.name = Advanced Power Plant
actor-nahand =
.description = Produces infantry.
.name = Hand of Nod
actor-naweap =
.name = Nod War Factory
.description = Produces vehicles.
actor-nahpad =
.name = Helipad
.description = Produces, rearms and
repairs helicopters.
actor-naradr =
.description = Provides an overview of the battlefield.
Can detect cloaked units.
Requires power to operate.
.name = Nod Radar
actor-natech =
.description = Provides access to advanced Nod technologies.
.name = Nod Tech Center
actor-nastlh =
.name = Stealth Generator
.description = Generates a cloaking field
to hide your forces from the enemy.
actor-natmpl =
.description = Provides access to advanced Nod technologies.
.name = Temple of Nod
actor-namisl =
.description = Launches a devastating missile
at a target location.
Requires power to operate.
Maximum 1 can be built.
.name = Nod Missile Silo
actor-nawast =
.name = Waste Refinery
.description = Processes Veins
into useable resources.
Maximum 1 can be built.
## nod-support.yaml
actor-nawall =
.description = Stops infantry and blocks enemy fire.
Can NOT be crushed by tanks.
.name = Concrete Wall
actor-nagate-a-name = Nod Gate
actor-nagate-b-name = Nod Gate
actor-napost =
.description = Stops infantry and blocks enemy fire.
Can NOT be crushed by tanks.
.name = Laser Fence
actor-nafnce-name = Laser Fence
actor-nalasr =
.name = Laser Turret
.description = Basic base defense.
Requires power to operate.
Strong vs Ground units
Weak vs Aircraft
actor-naobel =
.name = Obelisk of Light
.description = Advanced base defense.
Requires power to operate.
Strong vs Ground units
Weak vs Aircraft
actor-nasam =
.name = S.A.M. Site
.description = Nod Anti-Air base defense.
Requires power to operate.
Strong vs Aircraft
Weak vs Ground units
## nod-vehicles.yaml
actor-bggy =
.name = Attack Buggy
.description = Fast scout and anti-infantry vehicle.
Strong vs Infantry, Light armor
Weak vs Vehicles, Aircraft
actor-bike =
.name = Attack Cycle
.description = Fast scout vehicle, armed with
rockets.
Strong vs Vehicles
Weak vs Infantry, Aircraft
actor-ttnk =
.name = Tick Tank
.deployed--name = Tick Tank (deployed)
.description = Nod's main battle tank.
Can deploy to gain extra protection.
Strong vs Vehicles
Weak vs Infantry, Aircraft
actor-art2 =
.name = Artillery
.deployed--name = Artillery (deployed)
.description = Mobile Artillery.
Needs to deploy in order to shoot.
Strong vs Ground units
Weak vs Aircraft
actor-repair =
.description = Repairs nearby vehicles.
Unarmed
.name = Mobile Repair Vehicle
actor-weed =
.name = Weed Eater
.description = Collects veins for processing.
Unarmed
actor-sapc =
.name = Subterranean APC
.description = Troop transport that can move
underground to avoid detection.
Unarmed
actor-subtank =
.name = Devil's Tongue
.description = Subterranean Flame Tank.
Is able to move underground.
Strong vs Infantry, Buildings
Weak vs Tanks, Aircraft
actor-stnk =
.name = Stealth Tank
.description = Lightly armoured tank equipped with a personal
stealth generator. Armed with missiles.
Can be spotted by infantry at close range.
Strong vs Vehicles, Aircraft
Weak vs Infantry
## shared-infantry.yaml
actor-e1 =
.description = General-purpose infantry.
Strong vs Infantry
Weak vs Vehicles, Aircraft
.name = Light Infantry
actor-engineer =
.name = Engineer
.description = Infiltrates and captures enemy structures.
Unarmed
## shared-structures.yaml
actor-gacnst =
.description = Builds base structures.
.name = Construction Yard
actor-proc =
.name = Tiberium Refinery
.description = Processes raw Tiberium
into useable resources.
actor-gasilo =
.description = Stores excess Tiberium.
.name = Silo
actor-anypower-name = Any Power Generation
actor-barracks-name = Infantry Production
actor-factory-name = Vehicle Production
actor-radar-name = Radar
actor-tech-name = Tech Center
## shared-support.yaml
actor-napuls =
.name = E.M. Pulse Cannon
.description = Disables mechanical units in an area.
Requires power to operate.
## shared-vehicles.yaml
actor-mcv =
.description = Deploys into another Construction Yard.
Unarmed
.name = Mobile Construction Vehicle
actor-harv =
.name = Harvester
.description = Collects Tiberium for processing.
Unarmed
actor-lpst =
.description = Can detect cloaked and subterranean
units when deployed.
Unarmed
.name = Mobile Sensor Array
.deployed--name = Mobile Sensor Array (deployed)
## trees.yaml
actor-bigblue-name = Large Blue Tiberium Crystal
actor-veinhole-name = Veinhole
meta-tibflora-name = Tiberian Flora

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@@ -0,0 +1,8 @@
## rules.yaml
actor-4tnk-description = Heavy tank
with double barreled gun.
actor-slav =
.name = Black Hand Rifleman
.description = Religious loyalist
armed with sniper rifle.

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@@ -2630,3 +2630,4 @@ Actors:
Rules: rules.yaml
Sequences: sequences.yaml
Translations: en.ftl

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@@ -38,16 +38,16 @@ GAOLDCC3:
Queue: Vehicle
BuildPaletteOrder: 70
Prerequisites: ~gaoldcc3
Description: Heavy tank\nwith double barreled gun.
Description: actor-4tnk-description
SLAV:
Tooltip:
Name: Black Hand Rifleman
Name: actor-slav.name
Buildable:
Queue: Infantry
BuildPaletteOrder: 70
Prerequisites: ~gaoldcc2
Description: Religious loyalist\narmed with sniper rifle.
Description: actor-slav.description
AttackFrontal:
Voice: Attack
FacingTolerance: 0

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@@ -5,7 +5,7 @@ DPOD:
Valued:
Cost: 10
Tooltip:
Name: Drop Pod
Name: actor-dpod-name
Aircraft:
IdleBehavior: Land
Pitch: 0
@@ -41,7 +41,7 @@ DPOD2:
Valued:
Cost: 10
Tooltip:
Name: Drop Pod
Name: actor-dpod2-name
Health:
HP: 6000
Armor:
@@ -90,7 +90,7 @@ DSHP:
Valued:
Cost: 1000
Tooltip:
Name: Dropship
Name: actor-dshp-name
UpdatesPlayerStatistics:
AddToArmyValue: true
Aircraft:
@@ -127,14 +127,14 @@ ORCA:
Valued:
Cost: 1000
Tooltip:
Name: Orca Fighter
Name: actor-orca.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Air
BuildPaletteOrder: 10
Prerequisites: ~gahpad
Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Description: actor-orca.description
Selectable:
Bounds: 905, 1448
Aircraft:
@@ -188,14 +188,14 @@ ORCAB:
Valued:
Cost: 1600
Tooltip:
Name: Orca Bomber
Name: actor-orcab.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Air
BuildPaletteOrder: 30
Prerequisites: ~gahpad, gatech
Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Description: actor-orcab.description
Selectable:
Bounds: 905, 1448
Aircraft:
@@ -261,7 +261,7 @@ ORCATRAN:
Valued:
Cost: 1200
Tooltip:
Name: Orca Transport
Name: actor-orcatran-name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
@@ -304,14 +304,14 @@ TRNSPORT:
Valued:
Cost: 750
Tooltip:
Name: Carryall
Name: actor-trnsport.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Air
BuildPaletteOrder: 60
Prerequisites: ~gahpad, gadept
Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed
Description: actor-trnsport.description
Aircraft:
TurnSpeed: 20
Speed: 149
@@ -350,14 +350,14 @@ SCRIN:
Valued:
Cost: 1500
Tooltip:
Name: Banshee Fighter
Name: actor-scrin.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Air
BuildPaletteOrder: 40
Prerequisites: ~nahpad, natech
Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Description: actor-scrin.description
Selectable:
Bounds: 905, 1448
Voiced:
@@ -423,14 +423,14 @@ APACHE:
Valued:
Cost: 1000
Tooltip:
Name: Harpy
Name: actor-apache.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Air
BuildPaletteOrder: 20
Prerequisites: ~nahpad
Description: Anti-personnel support gunship\narmed with dual chain guns.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Vehicles
Description: actor-apache.description
Selectable:
Bounds: 905, 1448
Aircraft:
@@ -495,7 +495,7 @@ HUNTER:
Valued:
Cost: 1000
Tooltip:
Name: Hunter-Seeker Droid
Name: actor-hunter-name
Health:
HP: 50000
Armor:

View File

@@ -1,7 +1,7 @@
CABHUT:
Inherits: ^BasicBuilding
Tooltip:
Name: Bridge repair hut
Name: actor-cabhut-name
Building:
Footprint: x
Dimensions: 1, 1
@@ -36,7 +36,7 @@ CABHUT:
UseClassicPerspectiveFudge: false
QuantizedFacings: 1
Tooltip:
Name: Bridge
Name: meta-lowbridgeramp-name
MapEditorData:
Categories: Bridge
Interactable:
@@ -76,7 +76,7 @@ LOBRDG_A:
LOBRDG_A_D:
Inherits: LOBRDG_A
EditorOnlyTooltip:
Name: Dead Bridge
Name: actor-lobrdg-a-d-name
-GroundLevelBridge:
-AppearsOnRadar:
BridgePlaceholder:
@@ -115,7 +115,7 @@ LOBRDG_B:
LOBRDG_B_D:
Inherits: LOBRDG_B
EditorOnlyTooltip:
Name: Dead Bridge
Name: actor-lobrdg-b-d-name
-GroundLevelBridge:
-AppearsOnRadar:
BridgePlaceholder:
@@ -138,7 +138,7 @@ LOBRDG_R_SE:
BridgePlaceholder:
NeighbourOffsets: -1,1
EditorOnlyTooltip:
Name: Bridge Ramp
Name: actor-lobrdg-r-se-name
LOBRDG_R_NW:
Inherits: ^LowBridgeRamp
@@ -148,7 +148,7 @@ LOBRDG_R_NW:
BridgePlaceholder:
NeighbourOffsets: 1,1
EditorOnlyTooltip:
Name: Bridge Ramp
Name: actor-lobrdg-r-nw-name
LOBRDG_R_NE:
Inherits: ^LowBridgeRamp
@@ -158,7 +158,7 @@ LOBRDG_R_NE:
BridgePlaceholder:
NeighbourOffsets: 1,1
EditorOnlyTooltip:
Name: Bridge Ramp
Name: actor-lobrdg-r-ne-name
LOBRDG_R_SW:
Inherits: ^LowBridgeRamp
@@ -168,7 +168,7 @@ LOBRDG_R_SW:
BridgePlaceholder:
NeighbourOffsets: 1,-1
EditorOnlyTooltip:
Name: Bridge Ramp
Name: actor-lobrdg-r-sw-name
^ElevatedBridgePlaceholder:
AlwaysVisible:
@@ -184,7 +184,7 @@ LOBRDG_R_SW:
UseClassicPerspectiveFudge: false
QuantizedFacings: 1
Tooltip:
Name: Bridge
Name: meta-elevatedbridgeplaceholder-name
Immobile:
OccupiesSpace: false
MapEditorData:

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@@ -3,7 +3,7 @@ WEEDGUY:
Valued:
Cost: 300
Tooltip:
Name: Chem Spray Infantry
Name: actor-weedguy-name
Voiced:
VoiceSet: Weed
Mobile:
@@ -35,7 +35,7 @@ UMAGON:
Valued:
Cost: 400
Tooltip:
Name: Umagon
Name: actor-umagon-name
Voiced:
VoiceSet: Umagon
Mobile:
@@ -60,7 +60,7 @@ CHAMSPY:
Valued:
Cost: 700
DisguiseTooltip:
Name: Chameleon Spy
Name: actor-chamspy-disguisetooltip-name
Voiced:
VoiceSet: Spy
Health:
@@ -96,7 +96,7 @@ MUTANT:
Valued:
Cost: 100
Tooltip:
Name: Mutant
Name: actor-mutant-name
Voiced:
VoiceSet: Mutant
Health:
@@ -124,7 +124,7 @@ MWMN:
Valued:
Cost: 100
Tooltip:
Name: Mutant Soldier
Name: actor-mwmn-name
Voiced:
VoiceSet: CivilianFemale
Health:
@@ -152,7 +152,7 @@ MUTANT3:
Valued:
Cost: 100
Tooltip:
Name: Mutant Sergeant
Name: actor-mutant3-name
Voiced:
VoiceSet: Mutant
Health:
@@ -180,7 +180,7 @@ TRATOS:
Valued:
Cost: 100
Tooltip:
Name: Tratos
Name: actor-tratos-name
Voiced:
VoiceSet: Tratos
Health:
@@ -195,7 +195,7 @@ OXANNA:
Valued:
Cost: 100
Tooltip:
Name: Oxanna
Name: actor-oxanna-name
Voiced:
VoiceSet: Oxanna
Health:
@@ -212,7 +212,7 @@ SLAV:
Valued:
Cost: 100
Tooltip:
Name: Slavick
Name: actor-slav-name
Voiced:
VoiceSet: Slavick
Health:

View File

@@ -2,7 +2,7 @@ ABAN01:
Inherits: ^CivBuilding
Inherits@SHAPE: ^2x6Shape
Tooltip:
Name: WS Logging Company
Name: actor-aban01-name
Building:
Footprint: xx xx xx xx xx XX
Dimensions: 2, 6
@@ -23,7 +23,7 @@ ABAN02:
Inherits: ^CivBuilding
Inherits@SHAPE: ^5x3Shape
Tooltip:
Name: Panullo Hacienda
Name: actor-aban02-name
Building:
Footprint: xxxxx xxxxx XXXxX
Dimensions: 5, 3
@@ -44,7 +44,7 @@ ABAN03:
Inherits: ^CivBuilding
Inherits@SHAPE: ^2x5Shape
Tooltip:
Name: Abandoned Factory
Name: actor-aban03-name
Building:
Footprint: xx xx xx xx XX
Dimensions: 2, 5
@@ -65,7 +65,7 @@ ABAN04:
Inherits: ^CivBuilding
Inherits@SHAPE: ^4x2Shape
Tooltip:
Name: City Hall
Name: actor-aban04-name
Building:
Footprint: xxxX xxxX
Dimensions: 4, 2
@@ -88,7 +88,7 @@ ABAN05:
TopLeft: -1536, -1024
BottomRight: 768, 1024
Tooltip:
Name: Hunting Lodge
Name: actor-aban05-name
Building:
Footprint: xxX xxX
Dimensions: 3, 2
@@ -103,7 +103,7 @@ ABAN06:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Local Inn & Lodging
Name: actor-aban06-name
Building:
Footprint: xx xx
Dimensions: 2, 2
@@ -118,7 +118,7 @@ ABAN07:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Church
Name: actor-aban07-name
Building:
Footprint: xx xx
Dimensions: 2, 2
@@ -133,7 +133,7 @@ ABAN08:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Abandoned Warehouse
Name: actor-aban08-name
Building:
Footprint: xx xx
Dimensions: 2, 2
@@ -148,7 +148,7 @@ ABAN09:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Tall's Residence
Name: actor-aban09-name
Building:
Footprint: xx xx
Dimensions: 2, 2
@@ -163,7 +163,7 @@ ABAN10:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Denzil's Last Chance Motel
Name: actor-aban10-name
Building:
Footprint: xx xx
Dimensions: 2, 2
@@ -178,7 +178,7 @@ ABAN11:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Miele Manor
Name: actor-aban11-name
Building:
Footprint: xx xx
Dimensions: 2, 2
@@ -193,7 +193,7 @@ ABAN12:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Kettler's Place
Name: actor-aban12-name
Building:
Footprint: xx xx
Dimensions: 2, 2
@@ -207,7 +207,7 @@ ABAN12:
ABAN13:
Inherits: ^CivBuilding
Tooltip:
Name: Long's Home
Name: actor-aban13-name
Building:
Footprint: x
Dimensions: 1, 1
@@ -221,7 +221,7 @@ ABAN13:
ABAN14:
Inherits: ^CivBuilding
Tooltip:
Name: Local Store
Name: actor-aban14-name
Building:
Footprint: x
Dimensions: 1, 1
@@ -235,7 +235,7 @@ ABAN14:
ABAN15:
Inherits: ^CivBuilding
Tooltip:
Name: Adam's House
Name: actor-aban15-name
Building:
Footprint: x
Dimensions: 1, 1
@@ -250,7 +250,7 @@ ABAN16:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Gas Station
Name: actor-aban16-name
Building:
Footprint: xx xX
Dimensions: 2, 2
@@ -264,7 +264,7 @@ ABAN16:
ABAN17:
Inherits: ^CivBuilding
Tooltip:
Name: Gas Pumps
Name: actor-aban17-name
Building:
Footprint: x
Dimensions: 1, 1
@@ -278,7 +278,7 @@ ABAN17:
ABAN18:
Inherits: ^CivBuilding
Tooltip:
Name: Gas Station Sign
Name: actor-aban18-name
Building:
Footprint: x
Dimensions: 1, 1
@@ -292,7 +292,7 @@ ABAN18:
AMMOCRAT:
Inherits: ^CivBuilding
Tooltip:
Name: Ammo Crates
Name: actor-ammocrat-name
Building:
Footprint: x
Dimensions: 1, 1
@@ -306,27 +306,27 @@ AMMOCRAT:
BBOARD01:
Inherits: ^CivBillboard
Tooltip:
Name: Eat at Rade's Roadhouse
Name: actor-bboard01-name
BBOARD02:
Inherits: ^CivBillboard
Tooltip:
Name: Drink YEO-CA Cola!
Name: actor-bboard02-name
BBOARD03:
Inherits: ^CivBillboard
Tooltip:
Name: Hamburgers $.99
Name: actor-bboard03-name
BBOARD04:
Inherits: ^CivBillboard
Tooltip:
Name: Visit Scenic Las Vegas
Name: actor-bboard04-name
BBOARD05:
Inherits: ^CivBillboard
Tooltip:
Name: Rooms $29 a nite
Name: actor-bboard05-name
BBOARD06:
Inherits: ^CivBillboard
@@ -335,7 +335,7 @@ BBOARD06:
UseTargetableCellsOffsets: false
TargetableOffsets: -128,-192,0, 128,192,0
Tooltip:
Name: Kaspm's Tiberium Warhouse
Name: actor-bboard06-name
Building:
Footprint: x x
Dimensions: 1, 2
@@ -347,7 +347,7 @@ BBOARD07:
UseTargetableCellsOffsets: false
TargetableOffsets: -128,-192,0, 128,192,0
Tooltip:
Name: Alkaline's Battery Superstore
Name: actor-bboard07-name
Building:
Footprint: x x
Dimensions: 1, 2
@@ -359,7 +359,7 @@ BBOARD08:
UseTargetableCellsOffsets: false
TargetableOffsets: -128,-192,0, 128,192,0
Tooltip:
Name: Alex-gators petshop just ahead!
Name: actor-bboard08-name
Building:
Footprint: x x
Dimensions: 1, 2
@@ -367,27 +367,27 @@ BBOARD08:
BBOARD09:
Inherits: ^CivBillboard
Tooltip:
Name: TacticX games rock!
Name: actor-bboard09-name
BBOARD10:
Inherits: ^CivBillboard
Tooltip:
Name: WW Surf and Turf hits the spot!
Name: actor-bboard10-name
BBOARD11:
Inherits: ^CivBillboard
Tooltip:
Name: Only 11 miles to Zydeko's cafe!
Name: actor-bboard11-name
BBOARD12:
Inherits: ^CivBillboard
Tooltip:
Name: No escape from Archer's Asylum!
Name: actor-bboard12-name
BBOARD13:
Inherits: ^CivBillboard
Tooltip:
Name: Stop in at Hewitt's hair salon
Name: actor-bboard13-name
BBOARD14:
Inherits: ^CivBillboard
@@ -396,7 +396,7 @@ BBOARD14:
UseTargetableCellsOffsets: false
TargetableOffsets: -128,192,0, 128,-192,0
Tooltip:
Name: Billy Bob's Harvester school
Name: actor-bboard14-name
Building:
Footprint: xx
Dimensions: 2, 1
@@ -408,7 +408,7 @@ BBOARD15:
UseTargetableCellsOffsets: false
TargetableOffsets: -128,192,0, 128,-192,0
Tooltip:
Name: Pannullo's hacienda es bueno
Name: actor-bboard15-name
Building:
Footprint: xx
Dimensions: 2, 1
@@ -420,7 +420,7 @@ BBOARD16:
UseTargetableCellsOffsets: false
TargetableOffsets: -128,192,0, 128,-192,0
Tooltip:
Name: Join GDI: We save lives.
Name: actor-bboard16-name
Building:
Footprint: xx
Dimensions: 2, 1
@@ -429,7 +429,7 @@ CA0001:
Inherits: ^CivBuilding
Inherits@shape: ^3x3Shape
Tooltip:
Name: Rade's Roadhouse
Name: actor-ca0001-name
Building:
Footprint: xxX xxX XXX
Dimensions: 3, 3
@@ -446,7 +446,7 @@ CA0002:
Inherits: ^CivBuilding
Inherits@shape: ^3x3Shape
Tooltip:
Name: Sandberg and Son's
Name: actor-ca0002-name
Building:
Footprint: xxX xxx Xxx
Dimensions: 3, 3
@@ -463,7 +463,7 @@ CA0003:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Temp Housing
Name: actor-ca0003-name
Building:
Footprint: xx xx
Dimensions: 2, 2
@@ -476,7 +476,7 @@ CA0004:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Waystation
Name: actor-ca0004-name
Building:
Footprint: xx xX
Dimensions: 2, 2
@@ -489,7 +489,7 @@ CA0005:
Inherits: ^CivBuilding
Inherits@shape: ^1x2Shape
Tooltip:
Name: Ferbie's 4 Sale
Name: actor-ca0005-name
Building:
Footprint: x x
Dimensions: 1, 2
@@ -502,7 +502,7 @@ CA0006:
Inherits: ^CivBuilding
Inherits@shape: ^1x2Shape
Tooltip:
Name: Deluxe Accomodations
Name: actor-ca0006-name
Building:
Footprint: x x
Dimensions: 1, 2
@@ -515,7 +515,7 @@ CA0007:
Inherits: ^CivBuilding
Inherits@shape: ^1x2Shape
Tooltip:
Name: Field Generator
Name: actor-ca0007-name
Building:
Footprint: x x
Dimensions: 1, 2
@@ -528,7 +528,7 @@ CA0008:
Inherits: ^CivBuilding
Inherits@shape: ^2x3Shape
Tooltip:
Name: Subterranean Dwelling
Name: actor-ca0008-name
Building:
Footprint: xX xX xx
Dimensions: 2, 3
@@ -541,7 +541,7 @@ CA0009:
Inherits: ^CivBuilding
Inherits@shape: ^2x3Shape
Tooltip:
Name: Subterranean Dwelling
Name: actor-ca0009-name
Building:
Footprint: xX xx xX
Dimensions: 2, 3
@@ -554,7 +554,7 @@ CA0010:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Leary Traveller Inn
Name: actor-ca0010-name
Building:
Footprint: xx xx
Dimensions: 2, 2
@@ -567,7 +567,7 @@ CA0011:
Inherits: ^CivBuilding
Inherits@shape: ^1x2Shape
Tooltip:
Name: Water Tank
Name: actor-ca0011-name
Building:
Footprint: x x
Dimensions: 1, 2
@@ -580,7 +580,7 @@ CA0012:
Inherits: ^CivBuilding
Inherits@shape: ^1x2Shape
Tooltip:
Name: Greenhouse
Name: actor-ca0012-name
Building:
Footprint: x x
Dimensions: 1, 2
@@ -595,7 +595,7 @@ CA0013:
Inherits: ^CivBuilding
Inherits@shape: ^2x1Shape
Tooltip:
Name: Water Purifier
Name: actor-ca0013-name
Building:
Footprint: xx
Dimensions: 2, 1
@@ -609,7 +609,7 @@ CA0013:
CA0014:
Inherits: ^CivBuilding
Tooltip:
Name: Observation Tower
Name: actor-ca0014-name
Building:
Footprint: x
Dimensions: 1, 1
@@ -623,7 +623,7 @@ CA0014:
CA0015:
Inherits: ^CivBuilding
Tooltip:
Name: Port-A-Shack
Name: actor-ca0015-name
Building:
Footprint: x
Dimensions: 1, 1
@@ -635,7 +635,7 @@ CA0015:
CA0016:
Inherits: ^CivBuilding
Tooltip:
Name: Port-A-Shack Deluxe
Name: actor-ca0016-name
Building:
Footprint: x
Dimensions: 1, 1
@@ -649,7 +649,7 @@ CA0016:
CA0017:
Inherits: ^CivBuilding
Tooltip:
Name: Energy Transformer
Name: actor-ca0017-name
Building:
Footprint: x
Dimensions: 1, 1
@@ -667,7 +667,7 @@ CA0018:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, -512,-512,0
Tooltip:
Name: Solar Panel
Name: actor-ca0018-name
Building:
Footprint: x x
Dimensions: 1, 2
@@ -685,7 +685,7 @@ CA0019:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, -512,-512,0
Tooltip:
Name: Solar Panel
Name: actor-ca0019-name
Building:
Footprint: x x
Dimensions: 1, 2
@@ -703,7 +703,7 @@ CA0020:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 512,512,0
Tooltip:
Name: Solar Panel
Name: actor-ca0020-name
Building:
Footprint: x x
Dimensions: 1, 2
@@ -721,7 +721,7 @@ CA0021:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 512,512,0
Tooltip:
Name: Solar Panel
Name: actor-ca0021-name
Building:
Footprint: x x
Dimensions: 1, 2
@@ -736,7 +736,7 @@ CAARAY:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Civilian Array
Name: actor-caaray-name
Building:
Footprint: xx xx
Dimensions: 2, 2
@@ -766,7 +766,7 @@ CAARMR:
Inherits: ^CivBuilding
Inherits@shape: ^4x4Shape
Tooltip:
Name: Civilian Armory
Name: actor-caarmr-name
Building:
Footprint: xxxx xxxx xxxx xxxx
Dimensions: 4, 4
@@ -789,7 +789,7 @@ CAARMR:
CACRSH01:
Inherits: ^Decoration
Tooltip:
Name: Crash Site
Name: actor-cacrsh01-name
CACRSH02:
Inherits: CACRSH01
@@ -807,7 +807,7 @@ CAHOSP:
Inherits: ^BasicBuilding
Inherits@shape: ^3x4Shape
Tooltip:
Name: Civilian Hospital
Name: actor-cahosp-name
TooltipDescription@ally:
Description: Provides infantry with self-healing.
ValidRelationships: Ally
@@ -842,7 +842,7 @@ CAPYR01:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Pyramid
Name: actor-capyr01-name
Building:
Footprint: xx xx
Dimensions: 2, 2
@@ -859,7 +859,7 @@ CAPYR02:
Inherits: ^CivBuilding
Inherits@shape: ^4x4Shape
Tooltip:
Name: Pyramid
Name: actor-capyr02-name
Building:
Footprint: xxxx xxxx xxxx xxxx
Dimensions: 4, 4
@@ -880,7 +880,7 @@ CAPYR03:
Inherits: ^CivBuilding
Inherits@shape: ^4x4Shape
Tooltip:
Name: Pyramid
Name: actor-capyr03-name
Building:
Footprint: xxxx xxxx xxxx xxxx
Dimensions: 4, 4
@@ -901,7 +901,7 @@ CITY01:
Inherits: ^CivBuilding
Inherits@shape: ^4x2Shape
Tooltip:
Name: Connelly Court Apts.
Name: actor-city01-name
Building:
Footprint: xxxX XxxX
Dimensions: 4, 2
@@ -922,7 +922,7 @@ CITY02:
Inherits: ^CivBuilding
Inherits@shape: ^2x3Shape
Tooltip:
Name: Lightner's Luxury Suites
Name: actor-city02-name
Building:
Footprint: xx xx xx
Dimensions: 2, 3
@@ -943,7 +943,7 @@ CITY03:
Inherits: ^CivBuilding
Inherits@shape: ^3x2Shape
Tooltip:
Name: Office Building
Name: actor-city03-name
Building:
Footprint: xxx xxx
Dimensions: 3, 2
@@ -964,7 +964,7 @@ CITY04:
Inherits: ^CivBuilding
Inherits@shape: ^3x2Shape
Tooltip:
Name: Westwood Stock Exchange
Name: actor-city04-name
Building:
Footprint: xxx xxx
Dimensions: 3, 2
@@ -985,7 +985,7 @@ CITY05:
Inherits: ^CivBuilding
Inherits@shape: ^3x2Shape
Tooltip:
Name: Daily Sun Times
Name: actor-city05-name
Building:
Footprint: xxx xxx
Dimensions: 3, 2
@@ -1006,7 +1006,7 @@ CITY06:
Inherits: ^CivBuilding
Inherits@shape: ^4x2Shape
Tooltip:
Name: YEO-CA Cola Corp.
Name: actor-city06-name
Building:
Footprint: xxxx XxxX
Dimensions: 4, 2
@@ -1027,7 +1027,7 @@ CITY07:
Inherits: ^CivBuilding
Inherits@shape: ^4x2Shape
Tooltip:
Name: Urban Housing
Name: actor-city07-name
Building:
Footprint: xxxx xxxx
Dimensions: 4, 2
@@ -1048,7 +1048,7 @@ CITY08:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Yee's Discount Liquor
Name: actor-city08-name
Building:
Footprint: xx xx
Dimensions: 2, 2
@@ -1063,7 +1063,7 @@ CITY09:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Abandoned Warehouse
Name: actor-city09-name
Building:
Footprint: xx xx
Dimensions: 2, 2
@@ -1080,7 +1080,7 @@ CITY10:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Urban Storefront
Name: actor-city10-name
Building:
Footprint: xx xx
Dimensions: 2, 2
@@ -1097,7 +1097,7 @@ CITY11:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Ambrose Lounge
Name: actor-city11-name
Building:
Footprint: xx xx
Dimensions: 2, 2
@@ -1114,7 +1114,7 @@ CITY12:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Bostic Tower
Name: actor-city12-name
Building:
Footprint: xX xx
Dimensions: 2, 2
@@ -1131,7 +1131,7 @@ CITY13:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Hewitt Hair Salon
Name: actor-city13-name
Building:
Footprint: xX Xx
Dimensions: 2, 2
@@ -1147,7 +1147,7 @@ CITY13:
CITY14:
Inherits: ^CivBuilding
Tooltip:
Name: Business Offices
Name: actor-city14-name
Building:
Footprint: x
Dimensions: 1, 1
@@ -1164,7 +1164,7 @@ CITY15:
Inherits: ^CivBuilding
Inherits@shape: ^4x2Shape
Tooltip:
Name: 2nd National Bank
Name: actor-city15-name
Building:
Footprint: xxxX xxxX
Dimensions: 4, 2
@@ -1183,7 +1183,7 @@ CITY16:
Inherits: ^CivBuilding
Inherits@shape: ^4x2Shape
Tooltip:
Name: Highrise Hotel
Name: actor-city16-name
Building:
Footprint: xxxx xxxx
Dimensions: 4, 2
@@ -1204,7 +1204,7 @@ CITY17:
Inherits: ^CivBuilding
Inherits@shape: ^4x3Shape
Tooltip:
Name: The Projects
Name: actor-city17-name
Building:
Footprint: XxxX xxxx xxxX
Dimensions: 4, 3
@@ -1225,7 +1225,7 @@ CITY18:
Inherits: ^CivBuilding
Inherits@shape: ^3x5Shape
Tooltip:
Name: Archer Asylum
Name: actor-city18-name
Building:
Footprint: xxx xxx xxx xxx xxX
Dimensions: 3, 5
@@ -1246,7 +1246,7 @@ CITY19:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Fill'er Up-Pump'N'Go
Name: actor-city19-name
Building:
Footprint: xx xX
Dimensions: 2, 2
@@ -1260,7 +1260,7 @@ CITY19:
CITY20:
Inherits: ^CivBuilding
Tooltip:
Name: Gas Pump
Name: actor-city20-name
Building:
Footprint: x
Dimensions: 1, 1
@@ -1274,7 +1274,7 @@ CITY20:
CITY21:
Inherits: ^CivBuilding
Tooltip:
Name: Gas Station Sign
Name: actor-city21-name
Building:
Footprint: x
Dimensions: 1, 1
@@ -1289,7 +1289,7 @@ CITY22:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Church
Name: actor-city22-name
Building:
Footprint: xx xx
Dimensions: 2, 2
@@ -1306,7 +1306,7 @@ CTDAM:
Inherits: ^CivBuilding
Inherits@shape: ^2x5Shape
Tooltip:
Name: Hydroelectric Dam
Name: actor-ctdam-name
Building:
Footprint: xx xx xx xx xx
Dimensions: 2, 5
@@ -1337,7 +1337,7 @@ CTVEGA:
Inherits: ^CivBuilding
Inherits@shape: ^4x4Shape
Tooltip:
Name: Vega's Pyramid
Name: actor-ctvega-name
Building:
Footprint: xxxx xxxx xxxx xxxx
Dimensions: 4, 4
@@ -1360,7 +1360,7 @@ GAKODK:
HitShape:
TargetableOffsets: 0,0,0, -512,512,0, -950,1024,0
Tooltip:
Name: GDI Kodiak
Name: actor-gakodk-name
Building:
Footprint: xxXX xxXX
Dimensions: 4, 2
@@ -1395,12 +1395,12 @@ GAKODK:
GAOLDCC1:
Inherits: ^OldBase
Tooltip:
Name: Old Construction Yard
Name: actor-gaoldcc1-name
GAOLDCC2:
Inherits: ^OldBase
Tooltip:
Name: Old Temple
Name: actor-gaoldcc2-name
Building:
Footprint: xx xX
IsometricSelectable:
@@ -1409,26 +1409,26 @@ GAOLDCC2:
GAOLDCC3:
Inherits: ^OldBase
Tooltip:
Name: Old Weapons Factory
Name: actor-gaoldcc3-name
IsometricSelectable:
Height: 36
GAOLDCC4:
Inherits: ^OldBase
Tooltip:
Name: Old Refinery
Name: actor-gaoldcc4-name
IsometricSelectable:
Height: 36
GAOLDCC5:
Inherits: ^OldBase
Tooltip:
Name: Old Advanced Power Plant
Name: actor-gaoldcc5-name
GAOLDCC6:
Inherits: ^OldBase
Tooltip:
Name: Old Silos
Name: actor-gaoldcc6-name
Building:
Footprint: xX Xx
@@ -1438,14 +1438,14 @@ GASAND:
Queue: Defense
BuildPaletteOrder: 1000
Prerequisites: ~disabled
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Description: actor-gasand.description
SoundOnDamageTransition:
DamagedSounds: sandbag1.aud
DestroyedSounds: sandbag1.aud
Valued:
Cost: 25
Tooltip:
Name: Sandbags
Name: actor-gasand.name
Health:
HP: 25000
Armor:
@@ -1463,7 +1463,7 @@ GASPOT:
Valued:
Cost: 300
Tooltip:
Name: Light Tower
Name: actor-gaspot-name
Building:
Footprint: x
Dimensions: 1, 1
@@ -1489,7 +1489,7 @@ GALITE:
Valued:
Cost: 200
Tooltip:
Name: Light Post
Name: actor-galite-name
RenderSprites:
Image: galite
Palette: terraindecoration
@@ -1523,7 +1523,7 @@ GALITE:
INGALITE:
Interactable:
EditorOnlyTooltip:
Name: (Invisible Light Post)
Name: actor-ingalite-name
AlwaysVisible:
Immobile:
OccupiesSpace: false
@@ -1547,7 +1547,7 @@ INGALITE:
NEGLAMP:
Inherits: INGALITE
EditorOnlyTooltip:
Name: (Invisible Negative Light Post)
Name: actor-neglamp-name
TerrainLightSource:
Range: 13c688
Intensity: -0.15
@@ -1558,7 +1558,7 @@ NEGLAMP:
REDLAMP:
Inherits: GALITE
Tooltip:
Name: Red Light Post
Name: actor-redlamp-name
TerrainLightSource:
Range: 15c640
Intensity: 0.01
@@ -1569,7 +1569,7 @@ REDLAMP:
NEGRED:
Inherits: GALITE
Tooltip:
Name: Negative Red Light Post
Name: actor-negred-name
TerrainLightSource:
Range: 15c640
Intensity: -0.05
@@ -1580,7 +1580,7 @@ NEGRED:
GRENLAMP:
Inherits: GALITE
Tooltip:
Name: Green Light Post
Name: actor-grenlamp-name
TerrainLightSource:
Range: 15c640
Intensity: 0.01
@@ -1591,7 +1591,7 @@ GRENLAMP:
BLUELAMP:
Inherits: GALITE
Tooltip:
Name: Blue Light Post
Name: actor-bluelamp-name
TerrainLightSource:
Range: 15c640
Intensity: 0.01
@@ -1602,7 +1602,7 @@ BLUELAMP:
YELWLAMP:
Inherits: GALITE
Tooltip:
Name: Yellow Light Post
Name: actor-yelwlamp-name
TerrainLightSource:
Range: 15c640
Intensity: 0.01
@@ -1613,7 +1613,7 @@ YELWLAMP:
INYELWLAMP:
Inherits: INGALITE
EditorOnlyTooltip:
Name: (Invisible Yellow Light Post)
Name: actor-inyelwlamp-name
TerrainLightSource:
Range: 15c640
Intensity: 0.01
@@ -1624,7 +1624,7 @@ INYELWLAMP:
PURPLAMP:
Inherits: GALITE
Tooltip:
Name: Purple Light Post
Name: actor-purplamp-name
TerrainLightSource:
Range: 11c736
Intensity: 0.01
@@ -1635,7 +1635,7 @@ PURPLAMP:
INPURPLAMP:
Inherits: INGALITE
EditorOnlyTooltip:
Name: (Invisible Purple Light Post)
Name: actor-inpurplamp-name
TerrainLightSource:
Range: 11c736
Intensity: 0.01
@@ -1646,7 +1646,7 @@ INPURPLAMP:
INORANLAMP:
Inherits: INGALITE
EditorOnlyTooltip:
Name: (Invisible Orange Light Post)
Name: actor-inoranlamp-name
TerrainLightSource:
Range: 11c736
Intensity: 0.01
@@ -1657,7 +1657,7 @@ INORANLAMP:
INGRNLMP:
Inherits: INGALITE
EditorOnlyTooltip:
Name: (Invisible Green Light Post)
Name: actor-ingrnlmp-name
TerrainLightSource:
Range: 15c640
Intensity: 0.01
@@ -1668,7 +1668,7 @@ INGRNLMP:
INREDLMP:
Inherits: INGALITE
EditorOnlyTooltip:
Name: (Invisible Red Light Post)
Name: actor-inredlmp-name
TerrainLightSource:
Range: 15c640
Intensity: 0.01
@@ -1679,7 +1679,7 @@ INREDLMP:
INBLULMP:
Inherits: INGALITE
EditorOnlyTooltip:
Name: (Invisible Blue Light Post)
Name: actor-inblulmp-name
TerrainLightSource:
Range: 15c640
Intensity: 0.01
@@ -1699,7 +1699,7 @@ GAICBM:
Valued:
Cost: 800
Tooltip:
Name: Deployed ICBM
Name: actor-gaicbm-name
-GivesBuildableArea:
Health:
HP: 40000
@@ -1724,7 +1724,7 @@ NAMNTK:
Inherits: ^CivBuilding
Inherits@shape: ^1x3Shape
Tooltip:
Name: NOD Montauk
Name: actor-namntk-name
Building:
Footprint: x x x
Dimensions: 1, 3
@@ -1748,7 +1748,7 @@ NTPYRA:
Inherits: ^CivBuilding
Inherits@shape: ^4x4Shape
Tooltip:
Name: Nod Pyramid
Name: actor-ntpyra-name
Building:
Footprint: xxxx xxxx xxxx xxxx
Dimensions: 4, 4
@@ -1778,7 +1778,7 @@ UFO:
RenderSprites:
Palette: terraindecoration
Tooltip:
Name: Scrin Ship
Name: actor-ufo-name
Health:
HP: 100000
Armor:

View File

@@ -6,7 +6,7 @@
Valued:
Cost: 1700
Tooltip:
Name: Mammoth Tank
Name: actor-4tnk-name
Mobile:
Speed: 56
TurnSpeed: 20
@@ -45,7 +45,7 @@
Valued:
Cost: 500
Tooltip:
Name: Truck
Name: meta-truck-name
Health:
HP: 20000
Armor:
@@ -69,7 +69,7 @@ ICBM:
Valued:
Cost: 1400
Tooltip:
Name: Ballistic Missile Launcher
Name: actor-icbm-name
Health:
HP: 50000
Armor:
@@ -95,7 +95,7 @@ BUS:
Valued:
Cost: 800
Tooltip:
Name: School Bus
Name: actor-bus-name
Mobile:
TurnSpeed: 20
Speed: 113
@@ -121,7 +121,7 @@ PICK:
Valued:
Cost: 800
Tooltip:
Name: Pickup
Name: actor-pick-name
Mobile:
TurnSpeed: 20
Speed: 113
@@ -147,7 +147,7 @@ CAR:
Valued:
Cost: 800
Tooltip:
Name: Automobile
Name: actor-car-name
Mobile:
TurnSpeed: 20
Speed: 113
@@ -173,7 +173,7 @@ WINI:
Valued:
Cost: 800
Tooltip:
Name: Recreational Vehicle
Name: actor-wini-name
Mobile:
TurnSpeed: 20
Speed: 113
@@ -199,7 +199,7 @@ LOCOMOTIVE:
Valued:
Cost: 800
Tooltip:
Name: Train Locomotive
Name: actor-locomotive-name
Cargo:
MaxWeight: 2
EjectOnDeath: true
@@ -210,7 +210,7 @@ TRAINCAR:
Valued:
Cost: 800
Tooltip:
Name: Passenger Car
Name: actor-traincar-name
Cargo:
MaxWeight: 10
EjectOnDeath: true
@@ -221,7 +221,7 @@ CARGOCAR:
Valued:
Cost: 800
Tooltip:
Name: Cargo Car
Name: actor-cargocar-name
Cargo:
MaxWeight: 10
EjectOnDeath: true

View File

@@ -6,7 +6,7 @@ DOGGIE:
MapEditorData:
Categories: Critter
Tooltip:
Name: Tiberian Fiend
Name: actor-doggie-name
Health:
HP: 25000
Selectable:
@@ -60,7 +60,7 @@ DOGGIE:
VISC_SML:
Inherits: ^Visceroid
Tooltip:
Name: Baby Visceroid
Name: actor-visc-sml-name
Health:
HP: 20000
AttackWander:
@@ -86,7 +86,7 @@ VISC_LRG:
Inherits@CRATESTATS: ^CrateStatModifiers
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Tooltip:
Name: Adult Visceroid
Name: actor-visc-lrg-name
Health:
HP: 50000
Armor:
@@ -115,7 +115,7 @@ JFISH:
Inherits@CRATESTATS: ^CrateStatModifiers
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Tooltip:
Name: Tiberium Floater
Name: actor-jfish-name
Health:
HP: 50000
RevealsShroud:

View File

@@ -463,7 +463,7 @@
^Crate:
HiddenUnderFog:
Tooltip:
Name: Crate
Name: meta-crate-name
Crate:
Duration: 4500
TerrainTypes: Clear, Rough, Sand, Road, DirtRoad, Tiberium, BlueTiberium, Veins, Green, Pavement
@@ -764,7 +764,7 @@
Voiced:
VoiceSet: Civilian
Tooltip:
Name: Civilian
Name: meta-civilianinfantry-name
ScaredyCat:
Wanders:
MinMoveDelay: 150
@@ -996,7 +996,7 @@
ScriptTriggers:
Interactable:
Tooltip:
GenericName: Destroyed Aircraft
GenericName: meta-aircrafthusk-generic-name
FallsToEarth:
Moves: true
Velocity: 112
@@ -1041,7 +1041,7 @@
Inherits@1: ^SpriteActor
Interactable:
Tooltip:
Name: Blossom Tree
Name: meta-blossomtree-name
RenderSprites:
Palette: player
WithSpriteBody:
@@ -1074,7 +1074,7 @@
Footprint: x
Dimensions: 1, 1
Tooltip:
Name: Tree
Name: meta-tree-name
MapEditorData:
Categories: Tree
RequiresSpecificOwners:
@@ -1119,7 +1119,7 @@
Footprint: x
Dimensions: 1, 1
Tooltip:
Name: Rock
Name: meta-rock-name
MapEditorData:
Categories: Decoration
RequiresSpecificOwners:
@@ -1143,17 +1143,17 @@
^Box:
Inherits: ^Decoration
Tooltip:
Name: Box
Name: meta-box-name
^Drum:
Inherits: ^Decoration
Tooltip:
Name: Drum
Name: meta-drum-name
^Palette:
Inherits: ^Decoration
Tooltip:
Name: Palette
Name: meta-palette-name
^Defense:
Inherits: ^Building
@@ -1240,7 +1240,7 @@
^Railway:
Inherits: ^TerrainOverlay
EditorOnlyTooltip:
Name: Railway
Name: meta-railway-name
ChangesTerrain:
TerrainType: Rail
MapEditorData:
@@ -1286,7 +1286,7 @@
OpenSequence: open
Tooltip:
Buildable:
Description: Automated barrier that opens for allied units.
Description: meta-gate-description
HitShape:
Type: Rectangle
LocalYaw: -128

View File

@@ -7,11 +7,11 @@ E2:
Queue: Infantry
BuildPaletteOrder: 20
Prerequisites: ~gapile, ~techlevel.low
Description: Infantry armed with special explosive discs.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
Description: actor-e2.description
Valued:
Cost: 200
Tooltip:
Name: Disc Thrower
Name: actor-e2.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -50,14 +50,14 @@ MEDIC:
Valued:
Cost: 600
Tooltip:
Name: Medic
Name: actor-medic.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
Prerequisites: ~gapile, ~techlevel.low
Description: Heals nearby infantry.\n Unarmed
Description: actor-medic.description
Voiced:
VoiceSet: Medic
RevealsShroud:
@@ -95,14 +95,14 @@ JUMPJET:
Valued:
Cost: 600
Tooltip:
Name: Jumpjet Infantry
Name: actor-jumpjet.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Infantry
BuildPaletteOrder: 70
Prerequisites: ~gapile, garadr, ~techlevel.medium
Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles
Description: actor-jumpjet.description
Voiced:
VoiceSet: JumpJet
Mobile:
@@ -193,7 +193,7 @@ JUMPJET.Husk:
Type: GroundPosition
ScriptTriggers:
Tooltip:
Name: Jumpjet Infantry
Name: actor-jumpjet-husk-name
FallsToEarth:
Velocity: 86
Explosion:
@@ -227,7 +227,7 @@ GHOST:
Valued:
Cost: 1750
Tooltip:
Name: Ghost Stalker
Name: actor-ghost.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
@@ -235,7 +235,7 @@ GHOST:
BuildPaletteOrder: 90
Prerequisites: ~gapile, gatech, ~techlevel.high
BuildLimit: 1
Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
Description: actor-ghost.description
Voiced:
VoiceSet: Ghost
Armor:

View File

@@ -5,11 +5,11 @@ GAPOWR:
Queue: Building
BuildPaletteOrder: 10
Prerequisites: ~structures.gdi, ~techlevel.low
Description: Provides power for other structures.
Description: actor-gapowr.description
Valued:
Cost: 300
Tooltip:
Name: GDI Power Plant
Name: actor-gapowr.name
ProvidesPrerequisite:
Prerequisite: anypower
Building:
@@ -86,19 +86,19 @@ GAPOWR.SOCKET:
AlwaysVisible:
Interactable:
Tooltip:
Name: GDI Power Plant socket
Name: actor-gapowr-socket-name
GAPOWRUP:
Inherits: ^BuildingPlug
Valued:
Cost: 150
Tooltip:
Name: Power Turbine
Name: actor-gapowrup.name
Buildable:
Queue: Building
BuildPaletteOrder: 100
Prerequisites: gapowr.socket, ~structures.gdi, ~techlevel.medium
Description: Provides extra power generation.
Description: actor-gapowrup.description
Plug:
Type: powrup
Power:
@@ -112,11 +112,11 @@ GAPILE:
Queue: Building
BuildPaletteOrder: 20
Prerequisites: anypower, ~structures.gdi, ~techlevel.low
Description: Produces infantry.
Description: actor-gapile.description
Valued:
Cost: 300
Tooltip:
Name: GDI Barracks
Name: actor-gapile.name
ProvidesPrerequisite:
Prerequisite: barracks
Building:
@@ -208,14 +208,14 @@ GAWEAP:
Valued:
Cost: 2000
Tooltip:
Name: GDI War Factory
Name: actor-gaweap.name
ProvidesPrerequisite:
Prerequisite: factory
Buildable:
Queue: Building
BuildPaletteOrder: 50
Prerequisites: proc, ~structures.gdi, ~techlevel.low
Description: Produces vehicles.
Description: actor-gaweap.description
Building:
Footprint: xxX+ xxX+ xxX+
Dimensions: 4,3
@@ -286,12 +286,12 @@ GAHPAD:
Valued:
Cost: 500
Tooltip:
Name: Helipad
Name: actor-gahpad.name
Buildable:
BuildPaletteOrder: 80
Queue: Building
Prerequisites: garadr, ~structures.gdi, ~techlevel.medium
Description: Produces, rearms and\nrepairs helicopters.
Description: actor-gahpad.description
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -351,12 +351,12 @@ GADEPT:
Valued:
Cost: 1200
Tooltip:
Name: Service Depot
Name: actor-gadept.name
Buildable:
BuildPaletteOrder: 70
Prerequisites: factory, ~structures.gdi, ~techlevel.medium
Queue: Building
Description: Repairs or sells vehicles and aircraft.
Description: actor-gadept.description
Building:
Footprint: =+= x++ x+=
Dimensions: 3,3
@@ -445,11 +445,11 @@ GARADR:
Queue: Building
BuildPaletteOrder: 40
Prerequisites: proc, ~structures.gdi, ~techlevel.low
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
Description: actor-garadr.description
Valued:
Cost: 1000
Tooltip:
Name: GDI Radar
Name: actor-garadr.name
ProvidesPrerequisite:
Prerequisite: radar
Building:
@@ -489,11 +489,11 @@ GATECH:
Queue: Building
BuildPaletteOrder: 90
Prerequisites: gaweap, garadr, ~structures.gdi, ~techlevel.medium
Description: Provides access to advanced GDI technologies.
Description: actor-gatech.description
Valued:
Cost: 1500
Tooltip:
Name: GDI Tech Center
Name: actor-gatech.name
ProvidesPrerequisite:
Prerequisite: tech
Building:
@@ -528,12 +528,12 @@ GAPLUG:
Valued:
Cost: 1000
Tooltip:
Name: GDI Upgrade Center
Name: actor-gaplug.name
Buildable:
BuildPaletteOrder: 110
Prerequisites: proc, gatech, ~structures.gdi, ~techlevel.superweapons
Queue: Building
Description: Can be upgraded for additional technology.
Description: actor-gaplug.description
Building:
Footprint: xxx xxx
Dimensions: 2,3
@@ -705,25 +705,25 @@ GAPLUG.SOCKET.IONCANNON:
AlwaysVisible:
Interactable:
Tooltip:
Name: GDI Upgrade Center socket
Name: actor-gaplug-socket-ioncannon-name
GAPLUG.SOCKET.HUNTERSEEKER:
AlwaysVisible:
Interactable:
Tooltip:
Name: GDI Upgrade Center socket
Name: actor-gaplug-socket-hunterseeker-name
GAPLUG2:
Inherits: ^BuildingPlug
Valued:
Cost: 1000
Tooltip:
Name: Seeker Control
Name: actor-gaplug2.name
Buildable:
Queue: Building
BuildPaletteOrder: 110
Prerequisites: gaplug.socket.hunterseeker, gatech, gaweap, ~structures.gdi, ~techlevel.superweapons
Description: Enables use of the hunter-seeker droid.
Description: actor-gaplug2.description
Plug:
Type: plug.hunterseeker
Power:
@@ -734,12 +734,12 @@ GAPLUG3:
Valued:
Cost: 1500
Tooltip:
Name: Ion Cannon Uplink
Name: actor-gaplug3.name
Buildable:
Queue: Building
BuildPaletteOrder: 120
Prerequisites: gaplug.socket.ioncannon, gatech, ~structures.gdi, ~techlevel.superweapons
Description: Enables use of the Ion Cannon.
Description: actor-gaplug3.description
Plug:
Type: plug.ioncannon
Power:
@@ -750,12 +750,12 @@ GAPLUG4:
Valued:
Cost: 1000
Tooltip:
Name: Drop Pod Node
Name: actor-gaplug4.name
Buildable:
Queue: Building
BuildPaletteOrder: 180
Prerequisites: gaplug, gatech, ~structures.gdi, ~techlevel.superweapons
Description: Enables use of the Drop Pod Reinforcements.
Description: actor-gaplug4.description
Plug:
Type: plug.droppod
Power:

View File

@@ -4,10 +4,10 @@ GAWALL:
Queue: Defense
BuildPaletteOrder: 10
Prerequisites: ~structures.gdi, ~techlevel.low
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
Description: actor-gawall.description
-SoundOnDamageTransition:
Tooltip:
Name: Concrete Wall
Name: actor-gawall.name
Health:
HP: 22500
Armor:
@@ -26,7 +26,7 @@ GAGATE_A:
BuildPaletteOrder: 30
Prerequisites: gapile, ~structures.gdi, ~techlevel.low
Tooltip:
Name: GDI Gate
Name: actor-gagate-a-name
Replacement:
ReplaceableTypes: GDIGate
@@ -37,7 +37,7 @@ GAGATE_B:
BuildPaletteOrder: 50
Prerequisites: gapile, ~structures.gdi, ~techlevel.low
Tooltip:
Name: GDI Gate
Name: actor-gagate-b-name
Replacement:
ReplaceableTypes: GDIGate
@@ -56,12 +56,12 @@ GACTWR:
Valued:
Cost: 200
Tooltip:
Name: Component Tower
Name: actor-gactwr.name
Buildable:
Queue: Defense
BuildPaletteOrder: 70
Prerequisites: gapile, ~structures.gdi, ~techlevel.low
Description: Modular tower for base defenses.
Description: actor-gactwr.description
Health:
HP: 50000
Armor:
@@ -155,19 +155,19 @@ GACTWR.SOCKET:
AlwaysVisible:
Interactable:
Tooltip:
Name: Component Tower (unupgraded)
Name: actor-gactwr-socket-name
GAVULC:
Inherits: ^BuildingPlug
Valued:
Cost: 150
Tooltip:
Name: Vulcan Tower
Name: actor-gavulc.name
Buildable:
Queue: Defense
BuildPaletteOrder: 80
Prerequisites: gactwr.socket, gapile, ~structures.gdi, ~techlevel.low
Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft
Description: actor-gavulc.description
Plug:
Type: tower.vulcan
Power:
@@ -178,12 +178,12 @@ GAROCK:
Valued:
Cost: 600
Tooltip:
Name: RPG Upgrade
Name: actor-garock.name
Buildable:
Queue: Defense
BuildPaletteOrder: 90
Prerequisites: gactwr.socket, gapile, ~structures.gdi, ~techlevel.high
Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft
Description: actor-garock.description
Plug:
Type: tower.rocket
Power:
@@ -194,12 +194,12 @@ GACSAM:
Valued:
Cost: 300
Tooltip:
Name: SAM Upgrade
Name: actor-gacsam.name
Buildable:
Queue: Defense
BuildPaletteOrder: 100
Prerequisites: gactwr.socket, garadr, ~structures.gdi, ~techlevel.medium
Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Description: actor-gacsam.description
Plug:
Type: tower.sam
Power:

View File

@@ -5,14 +5,14 @@ APC:
Valued:
Cost: 800
Tooltip:
Name: Amphibious APC
Name: actor-apc.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Vehicle
BuildPaletteOrder: 80
Prerequisites: ~gaweap, gapile, ~techlevel.medium
Description: Armored infantry transport.\nCan move on water.\n Unarmed
Description: actor-apc.description
Mobile:
TurnSpeed: 20
Speed: 113
@@ -56,14 +56,14 @@ HVR:
Valued:
Cost: 900
Tooltip:
Name: Hover MLRS
Name: actor-hvr.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Vehicle
BuildPaletteOrder: 80
Prerequisites: ~gaweap, garadr, ~techlevel.high
Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Description: actor-hvr.description
Mobile:
Speed: 99
Locomotor: hover
@@ -112,14 +112,14 @@ SMECH:
Valued:
Cost: 500
Tooltip:
Name: Wolverine
Name: actor-smech.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Vehicle
BuildPaletteOrder: 20
Prerequisites: ~gaweap, ~techlevel.low
Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Description: actor-smech.description
Mobile:
TurnSpeed: 20
Speed: 99
@@ -167,14 +167,14 @@ MMCH:
Valued:
Cost: 800
Tooltip:
Name: Titan
Name: actor-mmch.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Vehicle
BuildPaletteOrder: 50
Prerequisites: ~gaweap, ~techlevel.medium
Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Description: actor-mmch.description
Mobile:
TurnSpeed: 20
Speed: 56
@@ -230,7 +230,7 @@ HMEC:
Valued:
Cost: 3000
Tooltip:
Name: Mammoth Mk. II
Name: actor-hmec.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
@@ -238,7 +238,7 @@ HMEC:
BuildPaletteOrder: 140
Prerequisites: ~gaweap, gatech, ~techlevel.high
BuildLimit: 1
Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built.
Description: actor-hmec.description
Mobile:
TurnSpeed: 12
Speed: 42
@@ -278,14 +278,14 @@ SONIC:
Valued:
Cost: 1300
Tooltip:
Name: Disruptor
Name: actor-sonic.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Vehicle
BuildPaletteOrder: 120
Prerequisites: ~gaweap, gatech, ~techlevel.high
Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
Description: actor-sonic.description
Targetable:
TargetTypes: Ground, Vehicle, Disruptor
Mobile:
@@ -324,10 +324,10 @@ JUGG:
Valued:
Cost: 950
Tooltip:
Name: Juggernaut
Name: actor-jugg.name
RequiresCondition: !deployed
Tooltip@DEPLOYED:
Name: Juggernaut (deployed)
Name: actor-jugg.deployed--name
RequiresCondition: deployed
UpdatesPlayerStatistics:
AddToArmyValue: true
@@ -335,7 +335,7 @@ JUGG:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: ~gaweap, garadr, ~techlevel.high
Description: Mobile Artillery Mech.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft
Description: actor-jugg.description
Health:
HP: 35000
Armor:
@@ -432,11 +432,11 @@ MOBILEMP:
Queue: Vehicle
BuildPaletteOrder: 130
Prerequisites: ~gaweap, napuls, ~techlevel.superweapons
Description: Fires a pulse blast which disables\nall mechanical units in the area.
Description: actor-mobilemp.description
Valued:
Cost: 1000
Tooltip:
Name: Mobile EMP Cannon
Name: actor-mobilemp.name
Health:
HP: 80000
Armor:

View File

@@ -1,7 +1,7 @@
DSHP.Husk:
Inherits: ^AircraftHusk
Tooltip:
Name: Dropship
Name: actor-dshp-husk-name
Aircraft:
TurnSpeed: 20
Speed: 168
@@ -12,7 +12,7 @@ DSHP.Husk:
ORCA.Husk:
Inherits: ^AircraftHusk
Tooltip:
Name: Orca Fighter
Name: actor-orca-husk-name
Aircraft:
TurnSpeed: 20
Speed: 186
@@ -28,7 +28,7 @@ ORCA.Husk.EMP:
ORCAB.Husk:
Inherits: ^AircraftHusk
Tooltip:
Name: Orca Bomber
Name: actor-orcab-husk-name
Aircraft:
TurnSpeed: 12
Speed: 96
@@ -46,7 +46,7 @@ ORCAB.Husk.EMP:
ORCATRAN.Husk:
Inherits: ^AircraftHusk
Tooltip:
Name: Orca Transport
Name: actor-orcatran-husk-name
Aircraft:
TurnSpeed: 20
Speed: 84
@@ -62,7 +62,7 @@ ORCATRAN.Husk.EMP:
TRNSPORT.Husk:
Inherits: ^AircraftHusk
Tooltip:
Name: Carryall
Name: actor-trnsport-husk-name
Aircraft:
TurnSpeed: 20
Speed: 149
@@ -78,7 +78,7 @@ TRNSPORT.Husk.EMP:
SCRIN.Husk:
Inherits: ^AircraftHusk
Tooltip:
Name: Banshee Fighter
Name: actor-scrin-husk-name
Aircraft:
TurnSpeed: 12
Speed: 168
@@ -96,7 +96,7 @@ SCRIN.Husk.EMP:
APACHE.Husk:
Inherits: ^AircraftHusk
Tooltip:
Name: Harpy
Name: actor-apache-husk-name
Aircraft:
TurnSpeed: 20
Speed: 130

View File

@@ -1,7 +1,7 @@
mpspawn:
Interactable:
EditorOnlyTooltip:
Name: (multiplayer player starting point)
Name: actor-mpspawn-name
AlwaysVisible:
Immobile:
OccupiesSpace: false
@@ -17,7 +17,7 @@ mpspawn:
waypoint:
Interactable:
EditorOnlyTooltip:
Name: (waypoint for scripted behavior)
Name: actor-waypoint-name
AlwaysVisible:
Immobile:
OccupiesSpace: false
@@ -58,7 +58,7 @@ stnk.colorpicker:
CAMERA:
Interactable:
EditorOnlyTooltip:
Name: (reveals area to owner)
Name: actor-camera-name
AlwaysVisible:
RenderSpritesEditorOnly:
WithSpriteBody:

View File

@@ -7,11 +7,11 @@ E3:
Queue: Infantry
BuildPaletteOrder: 30
Prerequisites: ~nahand, ~techlevel.low
Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry
Description: actor-e3.description
Valued:
Cost: 250
Tooltip:
Name: Rocket Infantry
Name: actor-e3.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Voiced:
@@ -45,14 +45,14 @@ CYBORG:
Valued:
Cost: 650
Tooltip:
Name: Cyborg Infantry
Name: actor-cyborg.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Infantry
BuildPaletteOrder: 60
Prerequisites: ~nahand, ~techlevel.medium
Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Description: actor-cyborg.description
Selectable:
Bounds: 482, 1870, 0, -603
DecorationBounds: 482, 1870, 0, -603
@@ -83,7 +83,7 @@ CYC2:
Valued:
Cost: 2000
Tooltip:
Name: Cyborg Commando
Name: actor-cyc2.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
@@ -91,7 +91,7 @@ CYC2:
BuildPaletteOrder: 100
Prerequisites: ~nahand, natmpl, ~techlevel.high
BuildLimit: 1
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
Description: actor-cyc2.description
Selectable:
Bounds: 482, 1930, -30, -724
DecorationBounds: 482, 1930, -30, -724
@@ -121,11 +121,11 @@ MHIJACK:
BuildPaletteOrder: 80
Prerequisites: ~nahand, natmpl, ~techlevel.high
BuildLimit: 1
Description: Hijacks enemy vehicles.\n Unarmed
Description: actor-mhijack.description
Valued:
Cost: 1850
Tooltip:
Name: Mutant Hijacker
Name: actor-mhijack.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Voiced:

View File

@@ -5,11 +5,11 @@ NAPOWR:
Queue: Building
BuildPaletteOrder: 10
Prerequisites: ~structures.nod, ~techlevel.low
Description: Provides power for other structures.
Description: actor-napowr.description
Valued:
Cost: 300
Tooltip:
Name: Nod Power Plant
Name: actor-napowr.name
ProvidesPrerequisite:
Prerequisite: anypower
Building:
@@ -48,11 +48,11 @@ NAAPWR:
Queue: Building
BuildPaletteOrder: 70
Prerequisites: factory, ~structures.nod, ~techlevel.medium
Description: Provides twice as much power as\nthe normal Power Plant.
Description: actor-naapwr.description
Valued:
Cost: 500
Tooltip:
Name: Advanced Power Plant
Name: actor-naapwr.name
ProvidesPrerequisite:
Prerequisite: anypower
Building:
@@ -93,11 +93,11 @@ NAHAND:
Queue: Building
BuildPaletteOrder: 20
Prerequisites: anypower, ~structures.nod, ~techlevel.low
Description: Produces infantry.
Description: actor-nahand.description
Valued:
Cost: 300
Tooltip:
Name: Hand of Nod
Name: actor-nahand.name
ProvidesPrerequisite:
Prerequisite: barracks
Building:
@@ -187,14 +187,14 @@ NAWEAP:
Valued:
Cost: 2000
Tooltip:
Name: Nod War Factory
Name: actor-naweap.name
ProvidesPrerequisite:
Prerequisite: factory
Buildable:
Queue: Building
BuildPaletteOrder: 50
Prerequisites: proc, ~structures.nod, ~techlevel.low
Description: Produces vehicles.
Description: actor-naweap.description
Building:
Footprint: xxX+ xxX+ xxX+
Dimensions: 4,3
@@ -250,12 +250,12 @@ NAHPAD:
Valued:
Cost: 500
Tooltip:
Name: Helipad
Name: actor-nahpad.name
Buildable:
BuildPaletteOrder: 80
Queue: Building
Prerequisites: naradr, ~structures.nod, ~techlevel.medium
Description: Produces, rearms and\nrepairs helicopters.
Description: actor-nahpad.description
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -319,11 +319,11 @@ NARADR:
Queue: Building
BuildPaletteOrder: 40
Prerequisites: proc, ~structures.nod, ~techlevel.low
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
Description: actor-naradr.description
Valued:
Cost: 1000
Tooltip:
Name: Nod Radar
Name: actor-naradr.name
ProvidesPrerequisite:
Prerequisite: radar
Building:
@@ -363,11 +363,11 @@ NATECH:
Queue: Building
BuildPaletteOrder: 90
Prerequisites: naweap, naradr, ~structures.nod, ~techlevel.medium
Description: Provides access to advanced Nod technologies.
Description: actor-natech.description
Valued:
Cost: 1500
Tooltip:
Name: Nod Tech Center
Name: actor-natech.name
ProvidesPrerequisite:
Prerequisite: tech
Building:
@@ -402,12 +402,12 @@ NASTLH:
Valued:
Cost: 2500
Tooltip:
Name: Stealth Generator
Name: actor-nastlh.name
Buildable:
Queue: Building
BuildPaletteOrder: 100
Prerequisites: proc, natech, ~structures.nod, ~techlevel.high
Description: Generates a cloaking field\nto hide your forces from the enemy.
Description: actor-nastlh.description
Building:
Footprint: xxx XXX
Dimensions: 3,2
@@ -444,12 +444,12 @@ NATMPL:
Queue: Building
BuildPaletteOrder: 110
Prerequisites: natech, ~structures.nod, ~techlevel.high
Description: Provides access to advanced Nod technologies.
Description: actor-natmpl.description
ProvidesPrerequisite@buildingname:
Valued:
Cost: 2000
Tooltip:
Name: Temple of Nod
Name: actor-natmpl.name
Building:
Footprint: xxxx xxxx xxxX
Dimensions: 4,3
@@ -499,11 +499,11 @@ NAMISL:
BuildPaletteOrder: 120
Prerequisites: natech, ~structures.nod, ~techlevel.superweapons
BuildLimit: 1
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built.
Description: actor-namisl.description
Valued:
Cost: 1300
Tooltip:
Name: Nod Missile Silo
Name: actor-namisl.name
ProvidesPrerequisite:
Prerequisite: tech
Building:
@@ -573,13 +573,13 @@ NAWAST:
Valued:
Cost: 1600
Tooltip:
Name: Waste Refinery
Name: actor-nawast.name
Buildable:
Queue: Building
BuildPaletteOrder: 130
Prerequisites: namisl, ~structures.nod, ~techlevel.superweapons
BuildLimit: 1
Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built.
Description: actor-nawast.description
Building:
Footprint: Xx+ xx+ Xx+
Dimensions: 3,3

View File

@@ -4,10 +4,10 @@ NAWALL:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: ~structures.nod, ~techlevel.low
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
Description: actor-nawall.description
-SoundOnDamageTransition:
Tooltip:
Name: Concrete Wall
Name: actor-nawall.name
Health:
HP: 22500
Armor:
@@ -26,7 +26,7 @@ NAGATE_A:
BuildPaletteOrder: 40
Prerequisites: nahand, ~structures.nod, ~techlevel.low
Tooltip:
Name: Nod Gate
Name: actor-nagate-a-name
Replacement:
ReplaceableTypes: NodGate
@@ -37,7 +37,7 @@ NAGATE_B:
BuildPaletteOrder: 60
Prerequisites: nahand, ~structures.nod, ~techlevel.low
Tooltip:
Name: Nod Gate
Name: actor-nagate-b-name
Replacement:
ReplaceableTypes: NodGate
@@ -48,11 +48,11 @@ NAPOST:
Queue: Defense
BuildPaletteOrder: 150
Prerequisites: naapwr, ~structures.nod
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
Description: actor-napost.description
Valued:
Cost: 200
Tooltip:
Name: Laser Fence
Name: actor-napost.name
Health:
HP: 30000
Armor:
@@ -92,7 +92,7 @@ NAPOST:
NAFNCE:
Inherits: ^Wall
Tooltip:
Name: Laser Fence
Name: actor-nafnce-name
LineBuild:
NodeTypes: laserfence
LineBuildNode:
@@ -174,12 +174,12 @@ NALASR:
Valued:
Cost: 300
Tooltip:
Name: Laser Turret
Name: actor-nalasr.name
Buildable:
Queue: Defense
Prerequisites: nahand, ~structures.nod, ~techlevel.low
BuildPaletteOrder: 90
Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
Description: actor-nalasr.description
Health:
HP: 50000
Armor:
@@ -214,12 +214,12 @@ NAOBEL:
Valued:
Cost: 1500
Tooltip:
Name: Obelisk of Light
Name: actor-naobel.name
Buildable:
Queue: Defense
BuildPaletteOrder: 160
Prerequisites: natech, ~structures.nod, ~techlevel.high
Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
Description: actor-naobel.description
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -257,12 +257,12 @@ NASAM:
Valued:
Cost: 500
Tooltip:
Name: S.A.M. Site
Name: actor-nasam.name
Buildable:
Queue: Defense
Prerequisites: naradr, ~structures.nod, ~techlevel.medium
BuildPaletteOrder: 100
Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Description: actor-nasam.description
Health:
HP: 60000
Armor:

View File

@@ -6,14 +6,14 @@ BGGY:
Valued:
Cost: 500
Tooltip:
Name: Attack Buggy
Name: actor-bggy.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~naweap, ~techlevel.low
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Description: actor-bggy.description
Mobile:
TurnSpeed: 32
Speed: 142
@@ -45,14 +45,14 @@ BIKE:
Valued:
Cost: 600
Tooltip:
Name: Attack Cycle
Name: actor-bike.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: ~naweap, ~techlevel.low
Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Description: actor-bike.description
Mobile:
TurnSpeed: 32
Speed: 170
@@ -89,10 +89,10 @@ TTNK:
Valued:
Cost: 800
Tooltip:
Name: Tick Tank
Name: actor-ttnk.name
RequiresCondition: !deployed
Tooltip@DEPLOYED:
Name: Tick Tank (deployed)
Name: actor-ttnk.deployed--name
RequiresCondition: deployed
UpdatesPlayerStatistics:
AddToArmyValue: true
@@ -100,7 +100,7 @@ TTNK:
Queue: Vehicle
BuildPaletteOrder: 60
Prerequisites: ~naweap, ~techlevel.medium
Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Description: actor-ttnk.description
Mobile:
TurnSpeed: 20
Speed: 85
@@ -211,10 +211,10 @@ ART2:
Valued:
Cost: 975
Tooltip:
Name: Artillery
Name: actor-art2.name
RequiresCondition: !deployed
Tooltip@DEPLOYED:
Name: Artillery (deployed)
Name: actor-art2.deployed--name
RequiresCondition: deployed
UpdatesPlayerStatistics:
AddToArmyValue: true
@@ -222,7 +222,7 @@ ART2:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: ~naweap, naradr, ~techlevel.high
Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft
Description: actor-art2.description
Health:
HP: 30000
Armor:
@@ -305,11 +305,11 @@ REPAIR:
Queue: Vehicle
BuildPaletteOrder: 70
Prerequisites: ~naweap, ~techlevel.medium
Description: Repairs nearby vehicles.\n Unarmed
Description: actor-repair.description
Valued:
Cost: 1000
Tooltip:
Name: Mobile Repair Vehicle
Name: actor-repair.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -344,12 +344,12 @@ WEED:
Valued:
Cost: 1400
Tooltip:
Name: Weed Eater
Name: actor-weed.name
Buildable:
Queue: Vehicle
BuildPaletteOrder: 170
Prerequisites: ~naweap, nawast, ~techlevel.superweapons
Description: Collects veins for processing.\n Unarmed
Description: actor-weed.description
Harvester:
Type: UnloadWeed
Resources: Veins
@@ -398,14 +398,14 @@ SAPC:
Valued:
Cost: 800
Tooltip:
Name: Subterranean APC
Name: actor-sapc.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Vehicle
BuildPaletteOrder: 110
Prerequisites: ~naweap, natech, ~techlevel.medium
Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed
Description: actor-sapc.description
Mobile:
TurnSpeed: 20
Speed: 71
@@ -450,14 +450,14 @@ SUBTANK:
Valued:
Cost: 750
Tooltip:
Name: Devil's Tongue
Name: actor-subtank.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Vehicle
BuildPaletteOrder: 130
Prerequisites: ~naweap, natech, ~techlevel.high
Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Description: actor-subtank.description
Mobile:
TurnSpeed: 24
Speed: 71
@@ -502,14 +502,14 @@ STNK:
Valued:
Cost: 1100
Tooltip:
Name: Stealth Tank
Name: actor-stnk.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 150
Prerequisites: ~naweap, natech, ~techlevel.high
Queue: Vehicle
Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Description: actor-stnk.description
Mobile:
TurnSpeed: 20
Speed: 85

View File

@@ -7,11 +7,11 @@ E1:
Queue: Infantry
BuildPaletteOrder: 10
Prerequisites: ~barracks, ~techlevel.low
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Description: actor-e1.description
Valued:
Cost: 120
Tooltip:
Name: Light Infantry
Name: actor-e1.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -54,14 +54,14 @@ ENGINEER:
Valued:
Cost: 500
Tooltip:
Name: Engineer
Name: actor-engineer.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Infantry
BuildPaletteOrder: 40
Prerequisites: ~barracks, ~techlevel.low
Description: Infiltrates and captures enemy structures.\n Unarmed
Description: actor-engineer.description
Voiced:
VoiceSet: Engineer
Mobile:

View File

@@ -9,7 +9,7 @@ GACNST:
Queue: Building
BuildPaletteOrder: 1000
Prerequisites: ~disabled
Description: Builds base structures.
Description: actor-gacnst.description
Health:
HP: 150000
Armor:
@@ -23,7 +23,7 @@ GACNST:
Valued:
Cost: 2500
Tooltip:
Name: Construction Yard
Name: actor-gacnst.name
CustomSellValue:
Value: 2500
BaseBuilding:
@@ -105,12 +105,12 @@ PROC:
Valued:
Cost: 2000
Tooltip:
Name: Tiberium Refinery
Name: actor-proc.name
Buildable:
Queue: Building
BuildPaletteOrder: 30
Prerequisites: anypower, ~techlevel.low
Description: Processes raw Tiberium\ninto useable resources.
Description: actor-proc.description
Building:
Footprint: xxX+ xx++ xxX+
Dimensions: 4,3
@@ -181,11 +181,11 @@ GASILO:
Queue: Building
BuildPaletteOrder: 60
Prerequisites: proc, ~techlevel.low
Description: Stores excess Tiberium.
Description: actor-gasilo.description
Valued:
Cost: 150
Tooltip:
Name: Silo
Name: actor-gasilo.name
Building:
Footprint: xx xx
Dimensions: 2, 2
@@ -234,28 +234,28 @@ ANYPOWER:
AlwaysVisible:
Interactable:
Tooltip:
Name: Any Power Generation
Name: actor-anypower-name
BARRACKS:
AlwaysVisible:
Interactable:
Tooltip:
Name: Infantry Production
Name: actor-barracks-name
FACTORY:
AlwaysVisible:
Interactable:
Tooltip:
Name: Vehicle Production
Name: actor-factory-name
RADAR:
AlwaysVisible:
Interactable:
Tooltip:
Name: Radar
Name: actor-radar-name
TECH:
AlwaysVisible:
Interactable:
Tooltip:
Name: Tech Center
Name: actor-tech-name

View File

@@ -5,12 +5,12 @@ NAPULS:
Valued:
Cost: 1000
Tooltip:
Name: E.M. Pulse Cannon
Name: actor-napuls.name
Buildable:
Queue: Defense
BuildPaletteOrder: 110
Prerequisites: radar, ~techlevel.superweapons
Description: Disables mechanical units in an area.\nRequires power to operate.
Description: actor-napuls.description
Building:
Footprint: xx xx
Dimensions: 2,2

View File

@@ -6,11 +6,11 @@ MCV:
Queue: Vehicle
BuildPaletteOrder: 160
Prerequisites: ~factory, tech, ~techlevel.medium
Description: Deploys into another Construction Yard.\n Unarmed
Description: actor-mcv.description
Valued:
Cost: 2500
Tooltip:
Name: Mobile Construction Vehicle
Name: actor-mcv.name
Selectable:
DecorationBounds: 1267, 2534
Health:
@@ -49,12 +49,12 @@ HARV:
Valued:
Cost: 1400
Tooltip:
Name: Harvester
Name: actor-harv.name
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: ~factory, proc, ~techlevel.low
Description: Collects Tiberium for processing.\n Unarmed
Description: actor-harv.description
Selectable:
Bounds: 1086, 2172
DecorationBounds: 1086, 2172
@@ -123,14 +123,14 @@ LPST:
Queue: Vehicle
BuildPaletteOrder: 90
Prerequisites: ~factory, radar, ~techlevel.medium
Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed
Description: actor-lpst.description
Valued:
Cost: 950
Tooltip:
Name: Mobile Sensor Array
Name: actor-lpst.name
RequiresCondition: !deployed
Tooltip@DEPLOYED:
Name: Mobile Sensor Array (deployed)
Name: actor-lpst.deployed--name
RequiresCondition: deployed
Health:
HP: 60000

View File

@@ -10,7 +10,7 @@ TIBTRE03:
BIGBLUE:
Inherits: ^BlossomTree
Tooltip:
Name: Large Blue Tiberium Crystal
Name: actor-bigblue-name
RenderSprites:
Palette: bluetiberium
RadarColorFromTerrain:
@@ -112,7 +112,7 @@ VEINHOLE:
QuantizedFacings: 1
AppearsOnRadar:
Tooltip:
Name: Veinhole
Name: actor-veinhole-name
RenderSprites:
Palette: player
WithSpriteBody:
@@ -125,7 +125,7 @@ VEINHOLE:
MapEditorData:
RequireTilesets: TEMPERATE
Tooltip:
Name: Tiberian Flora
Name: meta-tibflora-name
FONA01:
Inherits: ^TibFlora