Automated extraction
This commit is contained in:
committed by
Matthias Mailänder
parent
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commit
db8a28f2c0
@@ -51,3 +51,649 @@ notification-primary-building-selected = Primary building selected.
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notification-building-infiltrated = Building infiltrated.
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notification-building-captured = Building captured.
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notification-bridge-repaired = Bridge repaired.
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## aircraft.yaml
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actor-dpod-name = Drop Pod
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actor-dpod2-name = Drop Pod
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actor-dshp-name = Dropship
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actor-orca =
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.name = Orca Fighter
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.description = Fast assault gunship with
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dual missile launchers.
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Strong vs Buildings, Vehicles
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Weak vs Infantry, Aircraft
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actor-orcab =
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.name = Orca Bomber
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.description = Heavy bomber.
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Strong vs Buildings, Vehicles
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Weak vs Infantry, Aircraft
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actor-orcatran-name = Orca Transport
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actor-trnsport =
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.name = Carryall
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.description = VTOL aircraft capable of lifting
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and transporting vehicles.
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Unarmed
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actor-scrin =
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.name = Banshee Fighter
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.description = Advanced fighter-bomber craft
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with twin plasma cannons.
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Strong vs Buildings, Vehicles
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Weak vs Infantry, Aircraft
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actor-apache =
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.name = Harpy
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.description = Anti-personnel support gunship
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armed with dual chain guns.
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Strong vs Infantry, Light armor, Aircraft
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Weak vs Vehicles
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actor-hunter-name = Hunter-Seeker Droid
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## bridges.yaml
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actor-cabhut-name = Bridge repair hut
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meta-lowbridgeramp-name = Bridge
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actor-lobrdg-a-d-name = Dead Bridge
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actor-lobrdg-b-d-name = Dead Bridge
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actor-lobrdg-r-se-name = Bridge Ramp
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actor-lobrdg-r-nw-name = Bridge Ramp
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actor-lobrdg-r-ne-name = Bridge Ramp
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actor-lobrdg-r-sw-name = Bridge Ramp
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meta-elevatedbridgeplaceholder-name = Bridge
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## civilian-infantry.yaml
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actor-weedguy-name = Chem Spray Infantry
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actor-umagon-name = Umagon
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actor-chamspy-disguisetooltip-name = Chameleon Spy
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actor-mutant-name = Mutant
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actor-mwmn-name = Mutant Soldier
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actor-mutant3-name = Mutant Sergeant
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actor-tratos-name = Tratos
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actor-oxanna-name = Oxanna
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actor-slav-name = Slavick
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## civilian-structures.yaml
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actor-aban01-name = WS Logging Company
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actor-aban02-name = Panullo Hacienda
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actor-aban03-name = Abandoned Factory
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actor-aban04-name = City Hall
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actor-aban05-name = Hunting Lodge
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actor-aban06-name = Local Inn & Lodging
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actor-aban07-name = Church
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actor-aban08-name = Abandoned Warehouse
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actor-aban09-name = Tall's Residence
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actor-aban10-name = Denzil's Last Chance Motel
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actor-aban11-name = Miele Manor
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actor-aban12-name = Kettler's Place
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actor-aban13-name = Long's Home
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actor-aban14-name = Local Store
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actor-aban15-name = Adam's House
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actor-aban16-name = Gas Station
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actor-aban17-name = Gas Pumps
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actor-aban18-name = Gas Station Sign
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actor-ammocrat-name = Ammo Crates
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actor-bboard01-name = Eat at Rade's Roadhouse
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actor-bboard02-name = Drink YEO-CA Cola!
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actor-bboard03-name = Hamburgers $.99
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actor-bboard04-name = Visit Scenic Las Vegas
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actor-bboard05-name = Rooms $29 a nite
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actor-bboard06-name = Kaspm's Tiberium Warhouse
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actor-bboard07-name = Alkaline's Battery Superstore
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actor-bboard08-name = Alex-gators petshop just ahead!
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actor-bboard09-name = TacticX games rock!
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actor-bboard10-name = WW Surf and Turf hits the spot!
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actor-bboard11-name = Only 11 miles to Zydeko's cafe!
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actor-bboard12-name = No escape from Archer's Asylum!
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actor-bboard13-name = Stop in at Hewitt's hair salon
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actor-bboard14-name = Billy Bob's Harvester school
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actor-bboard15-name = Pannullo's hacienda es bueno
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actor-bboard16-name = Join GDI: We save lives.
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actor-ca0001-name = Rade's Roadhouse
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actor-ca0002-name = Sandberg and Son's
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actor-ca0003-name = Temp Housing
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actor-ca0004-name = Waystation
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actor-ca0005-name = Ferbie's 4 Sale
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actor-ca0006-name = Deluxe Accomodations
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actor-ca0007-name = Field Generator
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actor-ca0008-name = Subterranean Dwelling
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actor-ca0009-name = Subterranean Dwelling
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actor-ca0010-name = Leary Traveller Inn
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actor-ca0011-name = Water Tank
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actor-ca0012-name = Greenhouse
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actor-ca0013-name = Water Purifier
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actor-ca0014-name = Observation Tower
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actor-ca0015-name = Port-A-Shack
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actor-ca0016-name = Port-A-Shack Deluxe
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actor-ca0017-name = Energy Transformer
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actor-ca0018-name = Solar Panel
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actor-ca0019-name = Solar Panel
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actor-ca0020-name = Solar Panel
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actor-ca0021-name = Solar Panel
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actor-caaray-name = Civilian Array
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actor-caarmr-name = Civilian Armory
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actor-cacrsh01-name = Crash Site
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actor-cahosp-name = Civilian Hospital
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actor-capyr01-name = Pyramid
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actor-capyr02-name = Pyramid
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actor-capyr03-name = Pyramid
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actor-city01-name = Connelly Court Apts.
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actor-city02-name = Lightner's Luxury Suites
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actor-city03-name = Office Building
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actor-city04-name = Westwood Stock Exchange
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actor-city05-name = Daily Sun Times
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actor-city06-name = YEO-CA Cola Corp.
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actor-city07-name = Urban Housing
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actor-city08-name = Yee's Discount Liquor
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actor-city09-name = Abandoned Warehouse
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actor-city10-name = Urban Storefront
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actor-city11-name = Ambrose Lounge
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actor-city12-name = Bostic Tower
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actor-city13-name = Hewitt Hair Salon
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actor-city14-name = Business Offices
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actor-city15-name = 2nd National Bank
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actor-city16-name = Highrise Hotel
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actor-city17-name = The Projects
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actor-city18-name = Archer Asylum
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actor-city19-name = Fill'er Up-Pump'N'Go
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actor-city20-name = Gas Pump
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actor-city21-name = Gas Station Sign
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actor-city22-name = Church
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actor-ctdam-name = Hydroelectric Dam
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actor-ctvega-name = Vega's Pyramid
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actor-gakodk-name = GDI Kodiak
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actor-gaoldcc1-name = Old Construction Yard
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actor-gaoldcc2-name = Old Temple
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actor-gaoldcc3-name = Old Weapons Factory
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actor-gaoldcc4-name = Old Refinery
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actor-gaoldcc5-name = Old Advanced Power Plant
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actor-gaoldcc6-name = Old Silos
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actor-gasand =
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.description = Stops infantry and light vehicles.
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Can be crushed by tanks.
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.name = Sandbags
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actor-gaspot-name = Light Tower
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actor-galite-name = Light Post
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actor-ingalite-name = (Invisible Light Post)
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actor-neglamp-name = (Invisible Negative Light Post)
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actor-redlamp-name = Red Light Post
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actor-negred-name = Negative Red Light Post
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actor-grenlamp-name = Green Light Post
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actor-bluelamp-name = Blue Light Post
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actor-yelwlamp-name = Yellow Light Post
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actor-inyelwlamp-name = (Invisible Yellow Light Post)
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actor-purplamp-name = Purple Light Post
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actor-inpurplamp-name = (Invisible Purple Light Post)
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actor-inoranlamp-name = (Invisible Orange Light Post)
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actor-ingrnlmp-name = (Invisible Green Light Post)
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actor-inredlmp-name = (Invisible Red Light Post)
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actor-inblulmp-name = (Invisible Blue Light Post)
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actor-gaicbm-name = Deployed ICBM
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actor-namntk-name = NOD Montauk
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actor-ntpyra-name = Nod Pyramid
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actor-ufo-name = Scrin Ship
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## civilian-vehicles.yaml
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actor-4tnk-name = Mammoth Tank
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meta-truck-name = Truck
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actor-icbm-name = Ballistic Missile Launcher
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actor-bus-name = School Bus
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actor-pick-name = Pickup
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actor-car-name = Automobile
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actor-wini-name = Recreational Vehicle
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actor-locomotive-name = Train Locomotive
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actor-traincar-name = Passenger Car
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actor-cargocar-name = Cargo Car
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## critters.yaml
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actor-doggie-name = Tiberian Fiend
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actor-visc-sml-name = Baby Visceroid
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actor-visc-lrg-name = Adult Visceroid
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actor-jfish-name = Tiberium Floater
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## defaults.yaml
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meta-crate-name = Crate
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meta-civilianinfantry-name = Civilian
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meta-aircrafthusk-generic-name = Destroyed Aircraft
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meta-blossomtree-name = Blossom Tree
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meta-tree-name = Tree
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meta-rock-name = Rock
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meta-box-name = Box
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meta-drum-name = Drum
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meta-palette-name = Palette
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meta-railway-name = Railway
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meta-gate-description = Automated barrier that opens for allied units.
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## gdi-infantry.yaml
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actor-e2 =
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.description = Infantry armed with special explosive discs.
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Strong vs Buildings, Infantry
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Weak vs Vehicles, Aircraft
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.name = Disc Thrower
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actor-medic =
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.name = Medic
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.description = Heals nearby infantry.
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Unarmed
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actor-jumpjet =
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.name = Jumpjet Infantry
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.description = Airborne soldier.
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Strong vs Infantry, Aircraft
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Weak vs Vehicles
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actor-jumpjet-husk-name = Jumpjet Infantry
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actor-ghost =
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.name = Ghost Stalker
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.description = Elite commando infantry, armed with
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a railgun and C4.
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Strong vs Infantry, Buildings
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Weak vs Vehicles, Aircraft
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Special Ability: Destroy Building with C4
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Maximum 1 can be trained.
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## gdi-structures.yaml
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actor-gapowr =
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.description = Provides power for other structures.
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.name = GDI Power Plant
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actor-gapowr-socket-name = GDI Power Plant socket
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actor-gapowrup =
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.name = Power Turbine
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.description = Provides extra power generation.
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actor-gapile =
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.description = Produces infantry.
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.name = GDI Barracks
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actor-gaweap =
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.name = GDI War Factory
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.description = Produces vehicles.
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actor-gahpad =
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.name = Helipad
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.description = Produces, rearms and
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repairs helicopters.
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actor-gadept =
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.name = Service Depot
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.description = Repairs or sells vehicles and aircraft.
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actor-garadr =
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.description = Provides an overview of the battlefield.
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Can detect cloaked units.
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Requires power to operate.
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.name = GDI Radar
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actor-gatech =
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.description = Provides access to advanced GDI technologies.
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.name = GDI Tech Center
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actor-gaplug =
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.name = GDI Upgrade Center
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.description = Can be upgraded for additional technology.
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actor-gaplug-socket-ioncannon-name = GDI Upgrade Center socket
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actor-gaplug-socket-hunterseeker-name = GDI Upgrade Center socket
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actor-gaplug2 =
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.name = Seeker Control
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.description = Enables use of the hunter-seeker droid.
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actor-gaplug3 =
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.name = Ion Cannon Uplink
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.description = Enables use of the Ion Cannon.
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actor-gaplug4 =
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.name = Drop Pod Node
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.description = Enables use of the Drop Pod Reinforcements.
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## gdi-support.yaml
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actor-gawall =
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.description = Stops infantry and blocks enemy fire.
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Can NOT be crushed by tanks.
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.name = Concrete Wall
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actor-gagate-a-name = GDI Gate
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actor-gagate-b-name = GDI Gate
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actor-gactwr =
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.name = Component Tower
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.description = Modular tower for base defenses.
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actor-gactwr-socket-name = Component Tower (unupgraded)
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actor-gavulc =
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.name = Vulcan Tower
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.description = Basic base defense.
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Does not require power to operate.
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Strong vs Infantry, Light armor
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Weak vs Aircraft
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actor-garock =
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.name = RPG Upgrade
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.description = GDI Advanced base defense.
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Does not require power to operate.
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Strong vs Armored ground units
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Weak vs Aircraft
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actor-gacsam =
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.name = SAM Upgrade
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.description = GDI Anti-Air base defense.
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Does not require power to operate.
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Strong vs Aircraft
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Weak vs Ground units
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## gdi-vehicles.yaml
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actor-apc =
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.name = Amphibious APC
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.description = Armored infantry transport.
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Can move on water.
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Unarmed
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actor-hvr =
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.name = Hover MLRS
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.description = Hovering vehicle armed with
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long range missiles.
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Strong vs Vehicles, Aircraft
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Weak vs Infantry
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actor-smech =
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.name = Wolverine
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.description = Anti-personnel walker.
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Strong vs Infantry, Light armor
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Weak vs Vehicles, Aircraft
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actor-mmch =
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.name = Titan
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.description = General purpose mechanized walker.
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Strong vs Vehicles
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Weak vs Infantry, Aircraft
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actor-hmec =
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.name = Mammoth Mk. II
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.description = Slow heavy walker.
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Armed with dual railguns and rocket launchers.
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Strong vs Infantry, Vehicles, Aircraft and Buildings
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Weak vs Nothing
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Maximum 1 can be built.
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actor-sonic =
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.name = Disruptor
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.description = Armored high-tech vehicle with
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long range and sonic armament.
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Strong vs Infantry, Vehicles, Buildings
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Weak vs Aircraft
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actor-jugg =
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.name = Juggernaut
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.deployed--name = Juggernaut (deployed)
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.description = Mobile Artillery Mech.
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Needs to deploy in order to shoot.
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Strong vs Ground units
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Weak vs Aircraft
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actor-mobilemp =
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.description = Fires a pulse blast which disables
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all mechanical units in the area.
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.name = Mobile EMP Cannon
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## husks.yaml
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actor-dshp-husk-name = Dropship
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actor-orca-husk-name = Orca Fighter
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actor-orcab-husk-name = Orca Bomber
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actor-orcatran-husk-name = Orca Transport
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actor-trnsport-husk-name = Carryall
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actor-scrin-husk-name = Banshee Fighter
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actor-apache-husk-name = Harpy
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## misc.yaml
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actor-mpspawn-name = (multiplayer player starting point)
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actor-waypoint-name = (waypoint for scripted behavior)
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actor-camera-name = (reveals area to owner)
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## nod-infantry.yaml
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actor-e3 =
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.description = Anti-tank infantry.
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Strong vs Vehicles, Aircraft, Buildings
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Weak vs Infantry
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.name = Rocket Infantry
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actor-cyborg =
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.name = Cyborg Infantry
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.description = Cybernetic infantry unit.
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Strong vs Infantry, Light armor
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Weak vs Vehicles, Aircraft
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actor-cyc2 =
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.name = Cyborg Commando
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.description = Elite cybernetic infantry unit.
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Strong vs Infantry, Vehicles, Buildings
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Weak vs Aircraft
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Maximum 1 can be trained.
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actor-mhijack =
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.description = Hijacks enemy vehicles.
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Unarmed
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.name = Mutant Hijacker
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## nod-structures.yaml
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actor-napowr =
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.description = Provides power for other structures.
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.name = Nod Power Plant
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actor-naapwr =
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.description = Provides twice as much power as
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the normal Power Plant.
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.name = Advanced Power Plant
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actor-nahand =
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.description = Produces infantry.
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.name = Hand of Nod
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actor-naweap =
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.name = Nod War Factory
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.description = Produces vehicles.
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actor-nahpad =
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.name = Helipad
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.description = Produces, rearms and
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repairs helicopters.
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actor-naradr =
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.description = Provides an overview of the battlefield.
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Can detect cloaked units.
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Requires power to operate.
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.name = Nod Radar
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actor-natech =
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.description = Provides access to advanced Nod technologies.
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.name = Nod Tech Center
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actor-nastlh =
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.name = Stealth Generator
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.description = Generates a cloaking field
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to hide your forces from the enemy.
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actor-natmpl =
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.description = Provides access to advanced Nod technologies.
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.name = Temple of Nod
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actor-namisl =
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.description = Launches a devastating missile
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at a target location.
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Requires power to operate.
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Maximum 1 can be built.
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.name = Nod Missile Silo
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actor-nawast =
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.name = Waste Refinery
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.description = Processes Veins
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into useable resources.
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Maximum 1 can be built.
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## nod-support.yaml
|
||||
actor-nawall =
|
||||
.description = Stops infantry and blocks enemy fire.
|
||||
Can NOT be crushed by tanks.
|
||||
.name = Concrete Wall
|
||||
|
||||
actor-nagate-a-name = Nod Gate
|
||||
actor-nagate-b-name = Nod Gate
|
||||
|
||||
actor-napost =
|
||||
.description = Stops infantry and blocks enemy fire.
|
||||
Can NOT be crushed by tanks.
|
||||
.name = Laser Fence
|
||||
|
||||
actor-nafnce-name = Laser Fence
|
||||
|
||||
actor-nalasr =
|
||||
.name = Laser Turret
|
||||
.description = Basic base defense.
|
||||
Requires power to operate.
|
||||
Strong vs Ground units
|
||||
Weak vs Aircraft
|
||||
|
||||
actor-naobel =
|
||||
.name = Obelisk of Light
|
||||
.description = Advanced base defense.
|
||||
Requires power to operate.
|
||||
Strong vs Ground units
|
||||
Weak vs Aircraft
|
||||
|
||||
actor-nasam =
|
||||
.name = S.A.M. Site
|
||||
.description = Nod Anti-Air base defense.
|
||||
Requires power to operate.
|
||||
Strong vs Aircraft
|
||||
Weak vs Ground units
|
||||
|
||||
## nod-vehicles.yaml
|
||||
actor-bggy =
|
||||
.name = Attack Buggy
|
||||
.description = Fast scout and anti-infantry vehicle.
|
||||
Strong vs Infantry, Light armor
|
||||
Weak vs Vehicles, Aircraft
|
||||
|
||||
actor-bike =
|
||||
.name = Attack Cycle
|
||||
.description = Fast scout vehicle, armed with
|
||||
rockets.
|
||||
Strong vs Vehicles
|
||||
Weak vs Infantry, Aircraft
|
||||
|
||||
actor-ttnk =
|
||||
.name = Tick Tank
|
||||
.deployed--name = Tick Tank (deployed)
|
||||
.description = Nod's main battle tank.
|
||||
Can deploy to gain extra protection.
|
||||
Strong vs Vehicles
|
||||
Weak vs Infantry, Aircraft
|
||||
|
||||
actor-art2 =
|
||||
.name = Artillery
|
||||
.deployed--name = Artillery (deployed)
|
||||
.description = Mobile Artillery.
|
||||
Needs to deploy in order to shoot.
|
||||
Strong vs Ground units
|
||||
Weak vs Aircraft
|
||||
|
||||
actor-repair =
|
||||
.description = Repairs nearby vehicles.
|
||||
Unarmed
|
||||
.name = Mobile Repair Vehicle
|
||||
|
||||
actor-weed =
|
||||
.name = Weed Eater
|
||||
.description = Collects veins for processing.
|
||||
Unarmed
|
||||
|
||||
actor-sapc =
|
||||
.name = Subterranean APC
|
||||
.description = Troop transport that can move
|
||||
underground to avoid detection.
|
||||
Unarmed
|
||||
|
||||
actor-subtank =
|
||||
.name = Devil's Tongue
|
||||
.description = Subterranean Flame Tank.
|
||||
Is able to move underground.
|
||||
Strong vs Infantry, Buildings
|
||||
Weak vs Tanks, Aircraft
|
||||
|
||||
actor-stnk =
|
||||
.name = Stealth Tank
|
||||
.description = Lightly armoured tank equipped with a personal
|
||||
stealth generator. Armed with missiles.
|
||||
Can be spotted by infantry at close range.
|
||||
Strong vs Vehicles, Aircraft
|
||||
Weak vs Infantry
|
||||
|
||||
## shared-infantry.yaml
|
||||
actor-e1 =
|
||||
.description = General-purpose infantry.
|
||||
Strong vs Infantry
|
||||
Weak vs Vehicles, Aircraft
|
||||
.name = Light Infantry
|
||||
|
||||
actor-engineer =
|
||||
.name = Engineer
|
||||
.description = Infiltrates and captures enemy structures.
|
||||
Unarmed
|
||||
|
||||
## shared-structures.yaml
|
||||
actor-gacnst =
|
||||
.description = Builds base structures.
|
||||
.name = Construction Yard
|
||||
|
||||
actor-proc =
|
||||
.name = Tiberium Refinery
|
||||
.description = Processes raw Tiberium
|
||||
into useable resources.
|
||||
|
||||
actor-gasilo =
|
||||
.description = Stores excess Tiberium.
|
||||
.name = Silo
|
||||
|
||||
actor-anypower-name = Any Power Generation
|
||||
actor-barracks-name = Infantry Production
|
||||
actor-factory-name = Vehicle Production
|
||||
actor-radar-name = Radar
|
||||
actor-tech-name = Tech Center
|
||||
|
||||
## shared-support.yaml
|
||||
actor-napuls =
|
||||
.name = E.M. Pulse Cannon
|
||||
.description = Disables mechanical units in an area.
|
||||
Requires power to operate.
|
||||
|
||||
## shared-vehicles.yaml
|
||||
actor-mcv =
|
||||
.description = Deploys into another Construction Yard.
|
||||
Unarmed
|
||||
.name = Mobile Construction Vehicle
|
||||
|
||||
actor-harv =
|
||||
.name = Harvester
|
||||
.description = Collects Tiberium for processing.
|
||||
Unarmed
|
||||
|
||||
actor-lpst =
|
||||
.description = Can detect cloaked and subterranean
|
||||
units when deployed.
|
||||
Unarmed
|
||||
.name = Mobile Sensor Array
|
||||
.deployed--name = Mobile Sensor Array (deployed)
|
||||
|
||||
## trees.yaml
|
||||
actor-bigblue-name = Large Blue Tiberium Crystal
|
||||
actor-veinhole-name = Veinhole
|
||||
meta-tibflora-name = Tiberian Flora
|
||||
|
||||
8
mods/ts/maps/sunstroke/en.ftl
Normal file
8
mods/ts/maps/sunstroke/en.ftl
Normal file
@@ -0,0 +1,8 @@
|
||||
## rules.yaml
|
||||
actor-4tnk-description = Heavy tank
|
||||
with double barreled gun.
|
||||
|
||||
actor-slav =
|
||||
.name = Black Hand Rifleman
|
||||
.description = Religious loyalist
|
||||
armed with sniper rifle.
|
||||
@@ -2630,3 +2630,4 @@ Actors:
|
||||
Rules: rules.yaml
|
||||
|
||||
Sequences: sequences.yaml
|
||||
Translations: en.ftl
|
||||
|
||||
@@ -38,16 +38,16 @@ GAOLDCC3:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: ~gaoldcc3
|
||||
Description: Heavy tank\nwith double barreled gun.
|
||||
Description: actor-4tnk-description
|
||||
|
||||
SLAV:
|
||||
Tooltip:
|
||||
Name: Black Hand Rifleman
|
||||
Name: actor-slav.name
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: ~gaoldcc2
|
||||
Description: Religious loyalist\narmed with sniper rifle.
|
||||
Description: actor-slav.description
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
FacingTolerance: 0
|
||||
|
||||
@@ -5,7 +5,7 @@ DPOD:
|
||||
Valued:
|
||||
Cost: 10
|
||||
Tooltip:
|
||||
Name: Drop Pod
|
||||
Name: actor-dpod-name
|
||||
Aircraft:
|
||||
IdleBehavior: Land
|
||||
Pitch: 0
|
||||
@@ -41,7 +41,7 @@ DPOD2:
|
||||
Valued:
|
||||
Cost: 10
|
||||
Tooltip:
|
||||
Name: Drop Pod
|
||||
Name: actor-dpod2-name
|
||||
Health:
|
||||
HP: 6000
|
||||
Armor:
|
||||
@@ -90,7 +90,7 @@ DSHP:
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Dropship
|
||||
Name: actor-dshp-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Aircraft:
|
||||
@@ -127,14 +127,14 @@ ORCA:
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Orca Fighter
|
||||
Name: actor-orca.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
Queue: Air
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~gahpad
|
||||
Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
|
||||
Description: actor-orca.description
|
||||
Selectable:
|
||||
Bounds: 905, 1448
|
||||
Aircraft:
|
||||
@@ -188,14 +188,14 @@ ORCAB:
|
||||
Valued:
|
||||
Cost: 1600
|
||||
Tooltip:
|
||||
Name: Orca Bomber
|
||||
Name: actor-orcab.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
Queue: Air
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~gahpad, gatech
|
||||
Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
|
||||
Description: actor-orcab.description
|
||||
Selectable:
|
||||
Bounds: 905, 1448
|
||||
Aircraft:
|
||||
@@ -261,7 +261,7 @@ ORCATRAN:
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Orca Transport
|
||||
Name: actor-orcatran-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
@@ -304,14 +304,14 @@ TRNSPORT:
|
||||
Valued:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
Name: Carryall
|
||||
Name: actor-trnsport.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
Queue: Air
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: ~gahpad, gadept
|
||||
Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed
|
||||
Description: actor-trnsport.description
|
||||
Aircraft:
|
||||
TurnSpeed: 20
|
||||
Speed: 149
|
||||
@@ -350,14 +350,14 @@ SCRIN:
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Banshee Fighter
|
||||
Name: actor-scrin.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
Queue: Air
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~nahpad, natech
|
||||
Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
|
||||
Description: actor-scrin.description
|
||||
Selectable:
|
||||
Bounds: 905, 1448
|
||||
Voiced:
|
||||
@@ -423,14 +423,14 @@ APACHE:
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Harpy
|
||||
Name: actor-apache.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
Queue: Air
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: ~nahpad
|
||||
Description: Anti-personnel support gunship\narmed with dual chain guns.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Vehicles
|
||||
Description: actor-apache.description
|
||||
Selectable:
|
||||
Bounds: 905, 1448
|
||||
Aircraft:
|
||||
@@ -495,7 +495,7 @@ HUNTER:
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Hunter-Seeker Droid
|
||||
Name: actor-hunter-name
|
||||
Health:
|
||||
HP: 50000
|
||||
Armor:
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
CABHUT:
|
||||
Inherits: ^BasicBuilding
|
||||
Tooltip:
|
||||
Name: Bridge repair hut
|
||||
Name: actor-cabhut-name
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1, 1
|
||||
@@ -36,7 +36,7 @@ CABHUT:
|
||||
UseClassicPerspectiveFudge: false
|
||||
QuantizedFacings: 1
|
||||
Tooltip:
|
||||
Name: Bridge
|
||||
Name: meta-lowbridgeramp-name
|
||||
MapEditorData:
|
||||
Categories: Bridge
|
||||
Interactable:
|
||||
@@ -76,7 +76,7 @@ LOBRDG_A:
|
||||
LOBRDG_A_D:
|
||||
Inherits: LOBRDG_A
|
||||
EditorOnlyTooltip:
|
||||
Name: Dead Bridge
|
||||
Name: actor-lobrdg-a-d-name
|
||||
-GroundLevelBridge:
|
||||
-AppearsOnRadar:
|
||||
BridgePlaceholder:
|
||||
@@ -115,7 +115,7 @@ LOBRDG_B:
|
||||
LOBRDG_B_D:
|
||||
Inherits: LOBRDG_B
|
||||
EditorOnlyTooltip:
|
||||
Name: Dead Bridge
|
||||
Name: actor-lobrdg-b-d-name
|
||||
-GroundLevelBridge:
|
||||
-AppearsOnRadar:
|
||||
BridgePlaceholder:
|
||||
@@ -138,7 +138,7 @@ LOBRDG_R_SE:
|
||||
BridgePlaceholder:
|
||||
NeighbourOffsets: -1,1
|
||||
EditorOnlyTooltip:
|
||||
Name: Bridge Ramp
|
||||
Name: actor-lobrdg-r-se-name
|
||||
|
||||
LOBRDG_R_NW:
|
||||
Inherits: ^LowBridgeRamp
|
||||
@@ -148,7 +148,7 @@ LOBRDG_R_NW:
|
||||
BridgePlaceholder:
|
||||
NeighbourOffsets: 1,1
|
||||
EditorOnlyTooltip:
|
||||
Name: Bridge Ramp
|
||||
Name: actor-lobrdg-r-nw-name
|
||||
|
||||
LOBRDG_R_NE:
|
||||
Inherits: ^LowBridgeRamp
|
||||
@@ -158,7 +158,7 @@ LOBRDG_R_NE:
|
||||
BridgePlaceholder:
|
||||
NeighbourOffsets: 1,1
|
||||
EditorOnlyTooltip:
|
||||
Name: Bridge Ramp
|
||||
Name: actor-lobrdg-r-ne-name
|
||||
|
||||
LOBRDG_R_SW:
|
||||
Inherits: ^LowBridgeRamp
|
||||
@@ -168,7 +168,7 @@ LOBRDG_R_SW:
|
||||
BridgePlaceholder:
|
||||
NeighbourOffsets: 1,-1
|
||||
EditorOnlyTooltip:
|
||||
Name: Bridge Ramp
|
||||
Name: actor-lobrdg-r-sw-name
|
||||
|
||||
^ElevatedBridgePlaceholder:
|
||||
AlwaysVisible:
|
||||
@@ -184,7 +184,7 @@ LOBRDG_R_SW:
|
||||
UseClassicPerspectiveFudge: false
|
||||
QuantizedFacings: 1
|
||||
Tooltip:
|
||||
Name: Bridge
|
||||
Name: meta-elevatedbridgeplaceholder-name
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
MapEditorData:
|
||||
|
||||
@@ -3,7 +3,7 @@ WEEDGUY:
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Chem Spray Infantry
|
||||
Name: actor-weedguy-name
|
||||
Voiced:
|
||||
VoiceSet: Weed
|
||||
Mobile:
|
||||
@@ -35,7 +35,7 @@ UMAGON:
|
||||
Valued:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Umagon
|
||||
Name: actor-umagon-name
|
||||
Voiced:
|
||||
VoiceSet: Umagon
|
||||
Mobile:
|
||||
@@ -60,7 +60,7 @@ CHAMSPY:
|
||||
Valued:
|
||||
Cost: 700
|
||||
DisguiseTooltip:
|
||||
Name: Chameleon Spy
|
||||
Name: actor-chamspy-disguisetooltip-name
|
||||
Voiced:
|
||||
VoiceSet: Spy
|
||||
Health:
|
||||
@@ -96,7 +96,7 @@ MUTANT:
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Mutant
|
||||
Name: actor-mutant-name
|
||||
Voiced:
|
||||
VoiceSet: Mutant
|
||||
Health:
|
||||
@@ -124,7 +124,7 @@ MWMN:
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Mutant Soldier
|
||||
Name: actor-mwmn-name
|
||||
Voiced:
|
||||
VoiceSet: CivilianFemale
|
||||
Health:
|
||||
@@ -152,7 +152,7 @@ MUTANT3:
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Mutant Sergeant
|
||||
Name: actor-mutant3-name
|
||||
Voiced:
|
||||
VoiceSet: Mutant
|
||||
Health:
|
||||
@@ -180,7 +180,7 @@ TRATOS:
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Tratos
|
||||
Name: actor-tratos-name
|
||||
Voiced:
|
||||
VoiceSet: Tratos
|
||||
Health:
|
||||
@@ -195,7 +195,7 @@ OXANNA:
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Oxanna
|
||||
Name: actor-oxanna-name
|
||||
Voiced:
|
||||
VoiceSet: Oxanna
|
||||
Health:
|
||||
@@ -212,7 +212,7 @@ SLAV:
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Slavick
|
||||
Name: actor-slav-name
|
||||
Voiced:
|
||||
VoiceSet: Slavick
|
||||
Health:
|
||||
|
||||
@@ -2,7 +2,7 @@ ABAN01:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@SHAPE: ^2x6Shape
|
||||
Tooltip:
|
||||
Name: WS Logging Company
|
||||
Name: actor-aban01-name
|
||||
Building:
|
||||
Footprint: xx xx xx xx xx XX
|
||||
Dimensions: 2, 6
|
||||
@@ -23,7 +23,7 @@ ABAN02:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@SHAPE: ^5x3Shape
|
||||
Tooltip:
|
||||
Name: Panullo Hacienda
|
||||
Name: actor-aban02-name
|
||||
Building:
|
||||
Footprint: xxxxx xxxxx XXXxX
|
||||
Dimensions: 5, 3
|
||||
@@ -44,7 +44,7 @@ ABAN03:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@SHAPE: ^2x5Shape
|
||||
Tooltip:
|
||||
Name: Abandoned Factory
|
||||
Name: actor-aban03-name
|
||||
Building:
|
||||
Footprint: xx xx xx xx XX
|
||||
Dimensions: 2, 5
|
||||
@@ -65,7 +65,7 @@ ABAN04:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@SHAPE: ^4x2Shape
|
||||
Tooltip:
|
||||
Name: City Hall
|
||||
Name: actor-aban04-name
|
||||
Building:
|
||||
Footprint: xxxX xxxX
|
||||
Dimensions: 4, 2
|
||||
@@ -88,7 +88,7 @@ ABAN05:
|
||||
TopLeft: -1536, -1024
|
||||
BottomRight: 768, 1024
|
||||
Tooltip:
|
||||
Name: Hunting Lodge
|
||||
Name: actor-aban05-name
|
||||
Building:
|
||||
Footprint: xxX xxX
|
||||
Dimensions: 3, 2
|
||||
@@ -103,7 +103,7 @@ ABAN06:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x2Shape
|
||||
Tooltip:
|
||||
Name: Local Inn & Lodging
|
||||
Name: actor-aban06-name
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2, 2
|
||||
@@ -118,7 +118,7 @@ ABAN07:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x2Shape
|
||||
Tooltip:
|
||||
Name: Church
|
||||
Name: actor-aban07-name
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2, 2
|
||||
@@ -133,7 +133,7 @@ ABAN08:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x2Shape
|
||||
Tooltip:
|
||||
Name: Abandoned Warehouse
|
||||
Name: actor-aban08-name
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2, 2
|
||||
@@ -148,7 +148,7 @@ ABAN09:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x2Shape
|
||||
Tooltip:
|
||||
Name: Tall's Residence
|
||||
Name: actor-aban09-name
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2, 2
|
||||
@@ -163,7 +163,7 @@ ABAN10:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x2Shape
|
||||
Tooltip:
|
||||
Name: Denzil's Last Chance Motel
|
||||
Name: actor-aban10-name
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2, 2
|
||||
@@ -178,7 +178,7 @@ ABAN11:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x2Shape
|
||||
Tooltip:
|
||||
Name: Miele Manor
|
||||
Name: actor-aban11-name
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2, 2
|
||||
@@ -193,7 +193,7 @@ ABAN12:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x2Shape
|
||||
Tooltip:
|
||||
Name: Kettler's Place
|
||||
Name: actor-aban12-name
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2, 2
|
||||
@@ -207,7 +207,7 @@ ABAN12:
|
||||
ABAN13:
|
||||
Inherits: ^CivBuilding
|
||||
Tooltip:
|
||||
Name: Long's Home
|
||||
Name: actor-aban13-name
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1, 1
|
||||
@@ -221,7 +221,7 @@ ABAN13:
|
||||
ABAN14:
|
||||
Inherits: ^CivBuilding
|
||||
Tooltip:
|
||||
Name: Local Store
|
||||
Name: actor-aban14-name
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1, 1
|
||||
@@ -235,7 +235,7 @@ ABAN14:
|
||||
ABAN15:
|
||||
Inherits: ^CivBuilding
|
||||
Tooltip:
|
||||
Name: Adam's House
|
||||
Name: actor-aban15-name
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1, 1
|
||||
@@ -250,7 +250,7 @@ ABAN16:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x2Shape
|
||||
Tooltip:
|
||||
Name: Gas Station
|
||||
Name: actor-aban16-name
|
||||
Building:
|
||||
Footprint: xx xX
|
||||
Dimensions: 2, 2
|
||||
@@ -264,7 +264,7 @@ ABAN16:
|
||||
ABAN17:
|
||||
Inherits: ^CivBuilding
|
||||
Tooltip:
|
||||
Name: Gas Pumps
|
||||
Name: actor-aban17-name
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1, 1
|
||||
@@ -278,7 +278,7 @@ ABAN17:
|
||||
ABAN18:
|
||||
Inherits: ^CivBuilding
|
||||
Tooltip:
|
||||
Name: Gas Station Sign
|
||||
Name: actor-aban18-name
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1, 1
|
||||
@@ -292,7 +292,7 @@ ABAN18:
|
||||
AMMOCRAT:
|
||||
Inherits: ^CivBuilding
|
||||
Tooltip:
|
||||
Name: Ammo Crates
|
||||
Name: actor-ammocrat-name
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1, 1
|
||||
@@ -306,27 +306,27 @@ AMMOCRAT:
|
||||
BBOARD01:
|
||||
Inherits: ^CivBillboard
|
||||
Tooltip:
|
||||
Name: Eat at Rade's Roadhouse
|
||||
Name: actor-bboard01-name
|
||||
|
||||
BBOARD02:
|
||||
Inherits: ^CivBillboard
|
||||
Tooltip:
|
||||
Name: Drink YEO-CA Cola!
|
||||
Name: actor-bboard02-name
|
||||
|
||||
BBOARD03:
|
||||
Inherits: ^CivBillboard
|
||||
Tooltip:
|
||||
Name: Hamburgers $.99
|
||||
Name: actor-bboard03-name
|
||||
|
||||
BBOARD04:
|
||||
Inherits: ^CivBillboard
|
||||
Tooltip:
|
||||
Name: Visit Scenic Las Vegas
|
||||
Name: actor-bboard04-name
|
||||
|
||||
BBOARD05:
|
||||
Inherits: ^CivBillboard
|
||||
Tooltip:
|
||||
Name: Rooms $29 a nite
|
||||
Name: actor-bboard05-name
|
||||
|
||||
BBOARD06:
|
||||
Inherits: ^CivBillboard
|
||||
@@ -335,7 +335,7 @@ BBOARD06:
|
||||
UseTargetableCellsOffsets: false
|
||||
TargetableOffsets: -128,-192,0, 128,192,0
|
||||
Tooltip:
|
||||
Name: Kaspm's Tiberium Warhouse
|
||||
Name: actor-bboard06-name
|
||||
Building:
|
||||
Footprint: x x
|
||||
Dimensions: 1, 2
|
||||
@@ -347,7 +347,7 @@ BBOARD07:
|
||||
UseTargetableCellsOffsets: false
|
||||
TargetableOffsets: -128,-192,0, 128,192,0
|
||||
Tooltip:
|
||||
Name: Alkaline's Battery Superstore
|
||||
Name: actor-bboard07-name
|
||||
Building:
|
||||
Footprint: x x
|
||||
Dimensions: 1, 2
|
||||
@@ -359,7 +359,7 @@ BBOARD08:
|
||||
UseTargetableCellsOffsets: false
|
||||
TargetableOffsets: -128,-192,0, 128,192,0
|
||||
Tooltip:
|
||||
Name: Alex-gators petshop just ahead!
|
||||
Name: actor-bboard08-name
|
||||
Building:
|
||||
Footprint: x x
|
||||
Dimensions: 1, 2
|
||||
@@ -367,27 +367,27 @@ BBOARD08:
|
||||
BBOARD09:
|
||||
Inherits: ^CivBillboard
|
||||
Tooltip:
|
||||
Name: TacticX games rock!
|
||||
Name: actor-bboard09-name
|
||||
|
||||
BBOARD10:
|
||||
Inherits: ^CivBillboard
|
||||
Tooltip:
|
||||
Name: WW Surf and Turf hits the spot!
|
||||
Name: actor-bboard10-name
|
||||
|
||||
BBOARD11:
|
||||
Inherits: ^CivBillboard
|
||||
Tooltip:
|
||||
Name: Only 11 miles to Zydeko's cafe!
|
||||
Name: actor-bboard11-name
|
||||
|
||||
BBOARD12:
|
||||
Inherits: ^CivBillboard
|
||||
Tooltip:
|
||||
Name: No escape from Archer's Asylum!
|
||||
Name: actor-bboard12-name
|
||||
|
||||
BBOARD13:
|
||||
Inherits: ^CivBillboard
|
||||
Tooltip:
|
||||
Name: Stop in at Hewitt's hair salon
|
||||
Name: actor-bboard13-name
|
||||
|
||||
BBOARD14:
|
||||
Inherits: ^CivBillboard
|
||||
@@ -396,7 +396,7 @@ BBOARD14:
|
||||
UseTargetableCellsOffsets: false
|
||||
TargetableOffsets: -128,192,0, 128,-192,0
|
||||
Tooltip:
|
||||
Name: Billy Bob's Harvester school
|
||||
Name: actor-bboard14-name
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2, 1
|
||||
@@ -408,7 +408,7 @@ BBOARD15:
|
||||
UseTargetableCellsOffsets: false
|
||||
TargetableOffsets: -128,192,0, 128,-192,0
|
||||
Tooltip:
|
||||
Name: Pannullo's hacienda es bueno
|
||||
Name: actor-bboard15-name
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2, 1
|
||||
@@ -420,7 +420,7 @@ BBOARD16:
|
||||
UseTargetableCellsOffsets: false
|
||||
TargetableOffsets: -128,192,0, 128,-192,0
|
||||
Tooltip:
|
||||
Name: Join GDI: We save lives.
|
||||
Name: actor-bboard16-name
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2, 1
|
||||
@@ -429,7 +429,7 @@ CA0001:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^3x3Shape
|
||||
Tooltip:
|
||||
Name: Rade's Roadhouse
|
||||
Name: actor-ca0001-name
|
||||
Building:
|
||||
Footprint: xxX xxX XXX
|
||||
Dimensions: 3, 3
|
||||
@@ -446,7 +446,7 @@ CA0002:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^3x3Shape
|
||||
Tooltip:
|
||||
Name: Sandberg and Son's
|
||||
Name: actor-ca0002-name
|
||||
Building:
|
||||
Footprint: xxX xxx Xxx
|
||||
Dimensions: 3, 3
|
||||
@@ -463,7 +463,7 @@ CA0003:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x2Shape
|
||||
Tooltip:
|
||||
Name: Temp Housing
|
||||
Name: actor-ca0003-name
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2, 2
|
||||
@@ -476,7 +476,7 @@ CA0004:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x2Shape
|
||||
Tooltip:
|
||||
Name: Waystation
|
||||
Name: actor-ca0004-name
|
||||
Building:
|
||||
Footprint: xx xX
|
||||
Dimensions: 2, 2
|
||||
@@ -489,7 +489,7 @@ CA0005:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^1x2Shape
|
||||
Tooltip:
|
||||
Name: Ferbie's 4 Sale
|
||||
Name: actor-ca0005-name
|
||||
Building:
|
||||
Footprint: x x
|
||||
Dimensions: 1, 2
|
||||
@@ -502,7 +502,7 @@ CA0006:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^1x2Shape
|
||||
Tooltip:
|
||||
Name: Deluxe Accomodations
|
||||
Name: actor-ca0006-name
|
||||
Building:
|
||||
Footprint: x x
|
||||
Dimensions: 1, 2
|
||||
@@ -515,7 +515,7 @@ CA0007:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^1x2Shape
|
||||
Tooltip:
|
||||
Name: Field Generator
|
||||
Name: actor-ca0007-name
|
||||
Building:
|
||||
Footprint: x x
|
||||
Dimensions: 1, 2
|
||||
@@ -528,7 +528,7 @@ CA0008:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x3Shape
|
||||
Tooltip:
|
||||
Name: Subterranean Dwelling
|
||||
Name: actor-ca0008-name
|
||||
Building:
|
||||
Footprint: xX xX xx
|
||||
Dimensions: 2, 3
|
||||
@@ -541,7 +541,7 @@ CA0009:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x3Shape
|
||||
Tooltip:
|
||||
Name: Subterranean Dwelling
|
||||
Name: actor-ca0009-name
|
||||
Building:
|
||||
Footprint: xX xx xX
|
||||
Dimensions: 2, 3
|
||||
@@ -554,7 +554,7 @@ CA0010:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x2Shape
|
||||
Tooltip:
|
||||
Name: Leary Traveller Inn
|
||||
Name: actor-ca0010-name
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2, 2
|
||||
@@ -567,7 +567,7 @@ CA0011:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^1x2Shape
|
||||
Tooltip:
|
||||
Name: Water Tank
|
||||
Name: actor-ca0011-name
|
||||
Building:
|
||||
Footprint: x x
|
||||
Dimensions: 1, 2
|
||||
@@ -580,7 +580,7 @@ CA0012:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^1x2Shape
|
||||
Tooltip:
|
||||
Name: Greenhouse
|
||||
Name: actor-ca0012-name
|
||||
Building:
|
||||
Footprint: x x
|
||||
Dimensions: 1, 2
|
||||
@@ -595,7 +595,7 @@ CA0013:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x1Shape
|
||||
Tooltip:
|
||||
Name: Water Purifier
|
||||
Name: actor-ca0013-name
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2, 1
|
||||
@@ -609,7 +609,7 @@ CA0013:
|
||||
CA0014:
|
||||
Inherits: ^CivBuilding
|
||||
Tooltip:
|
||||
Name: Observation Tower
|
||||
Name: actor-ca0014-name
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1, 1
|
||||
@@ -623,7 +623,7 @@ CA0014:
|
||||
CA0015:
|
||||
Inherits: ^CivBuilding
|
||||
Tooltip:
|
||||
Name: Port-A-Shack
|
||||
Name: actor-ca0015-name
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1, 1
|
||||
@@ -635,7 +635,7 @@ CA0015:
|
||||
CA0016:
|
||||
Inherits: ^CivBuilding
|
||||
Tooltip:
|
||||
Name: Port-A-Shack Deluxe
|
||||
Name: actor-ca0016-name
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1, 1
|
||||
@@ -649,7 +649,7 @@ CA0016:
|
||||
CA0017:
|
||||
Inherits: ^CivBuilding
|
||||
Tooltip:
|
||||
Name: Energy Transformer
|
||||
Name: actor-ca0017-name
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1, 1
|
||||
@@ -667,7 +667,7 @@ CA0018:
|
||||
UseTargetableCellsOffsets: false
|
||||
TargetableOffsets: 0,0,0, -512,-512,0
|
||||
Tooltip:
|
||||
Name: Solar Panel
|
||||
Name: actor-ca0018-name
|
||||
Building:
|
||||
Footprint: x x
|
||||
Dimensions: 1, 2
|
||||
@@ -685,7 +685,7 @@ CA0019:
|
||||
UseTargetableCellsOffsets: false
|
||||
TargetableOffsets: 0,0,0, -512,-512,0
|
||||
Tooltip:
|
||||
Name: Solar Panel
|
||||
Name: actor-ca0019-name
|
||||
Building:
|
||||
Footprint: x x
|
||||
Dimensions: 1, 2
|
||||
@@ -703,7 +703,7 @@ CA0020:
|
||||
UseTargetableCellsOffsets: false
|
||||
TargetableOffsets: 0,0,0, 512,512,0
|
||||
Tooltip:
|
||||
Name: Solar Panel
|
||||
Name: actor-ca0020-name
|
||||
Building:
|
||||
Footprint: x x
|
||||
Dimensions: 1, 2
|
||||
@@ -721,7 +721,7 @@ CA0021:
|
||||
UseTargetableCellsOffsets: false
|
||||
TargetableOffsets: 0,0,0, 512,512,0
|
||||
Tooltip:
|
||||
Name: Solar Panel
|
||||
Name: actor-ca0021-name
|
||||
Building:
|
||||
Footprint: x x
|
||||
Dimensions: 1, 2
|
||||
@@ -736,7 +736,7 @@ CAARAY:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x2Shape
|
||||
Tooltip:
|
||||
Name: Civilian Array
|
||||
Name: actor-caaray-name
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2, 2
|
||||
@@ -766,7 +766,7 @@ CAARMR:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^4x4Shape
|
||||
Tooltip:
|
||||
Name: Civilian Armory
|
||||
Name: actor-caarmr-name
|
||||
Building:
|
||||
Footprint: xxxx xxxx xxxx xxxx
|
||||
Dimensions: 4, 4
|
||||
@@ -789,7 +789,7 @@ CAARMR:
|
||||
CACRSH01:
|
||||
Inherits: ^Decoration
|
||||
Tooltip:
|
||||
Name: Crash Site
|
||||
Name: actor-cacrsh01-name
|
||||
|
||||
CACRSH02:
|
||||
Inherits: CACRSH01
|
||||
@@ -807,7 +807,7 @@ CAHOSP:
|
||||
Inherits: ^BasicBuilding
|
||||
Inherits@shape: ^3x4Shape
|
||||
Tooltip:
|
||||
Name: Civilian Hospital
|
||||
Name: actor-cahosp-name
|
||||
TooltipDescription@ally:
|
||||
Description: Provides infantry with self-healing.
|
||||
ValidRelationships: Ally
|
||||
@@ -842,7 +842,7 @@ CAPYR01:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x2Shape
|
||||
Tooltip:
|
||||
Name: Pyramid
|
||||
Name: actor-capyr01-name
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2, 2
|
||||
@@ -859,7 +859,7 @@ CAPYR02:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^4x4Shape
|
||||
Tooltip:
|
||||
Name: Pyramid
|
||||
Name: actor-capyr02-name
|
||||
Building:
|
||||
Footprint: xxxx xxxx xxxx xxxx
|
||||
Dimensions: 4, 4
|
||||
@@ -880,7 +880,7 @@ CAPYR03:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^4x4Shape
|
||||
Tooltip:
|
||||
Name: Pyramid
|
||||
Name: actor-capyr03-name
|
||||
Building:
|
||||
Footprint: xxxx xxxx xxxx xxxx
|
||||
Dimensions: 4, 4
|
||||
@@ -901,7 +901,7 @@ CITY01:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^4x2Shape
|
||||
Tooltip:
|
||||
Name: Connelly Court Apts.
|
||||
Name: actor-city01-name
|
||||
Building:
|
||||
Footprint: xxxX XxxX
|
||||
Dimensions: 4, 2
|
||||
@@ -922,7 +922,7 @@ CITY02:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x3Shape
|
||||
Tooltip:
|
||||
Name: Lightner's Luxury Suites
|
||||
Name: actor-city02-name
|
||||
Building:
|
||||
Footprint: xx xx xx
|
||||
Dimensions: 2, 3
|
||||
@@ -943,7 +943,7 @@ CITY03:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^3x2Shape
|
||||
Tooltip:
|
||||
Name: Office Building
|
||||
Name: actor-city03-name
|
||||
Building:
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3, 2
|
||||
@@ -964,7 +964,7 @@ CITY04:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^3x2Shape
|
||||
Tooltip:
|
||||
Name: Westwood Stock Exchange
|
||||
Name: actor-city04-name
|
||||
Building:
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3, 2
|
||||
@@ -985,7 +985,7 @@ CITY05:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^3x2Shape
|
||||
Tooltip:
|
||||
Name: Daily Sun Times
|
||||
Name: actor-city05-name
|
||||
Building:
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3, 2
|
||||
@@ -1006,7 +1006,7 @@ CITY06:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^4x2Shape
|
||||
Tooltip:
|
||||
Name: YEO-CA Cola Corp.
|
||||
Name: actor-city06-name
|
||||
Building:
|
||||
Footprint: xxxx XxxX
|
||||
Dimensions: 4, 2
|
||||
@@ -1027,7 +1027,7 @@ CITY07:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^4x2Shape
|
||||
Tooltip:
|
||||
Name: Urban Housing
|
||||
Name: actor-city07-name
|
||||
Building:
|
||||
Footprint: xxxx xxxx
|
||||
Dimensions: 4, 2
|
||||
@@ -1048,7 +1048,7 @@ CITY08:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x2Shape
|
||||
Tooltip:
|
||||
Name: Yee's Discount Liquor
|
||||
Name: actor-city08-name
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2, 2
|
||||
@@ -1063,7 +1063,7 @@ CITY09:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x2Shape
|
||||
Tooltip:
|
||||
Name: Abandoned Warehouse
|
||||
Name: actor-city09-name
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2, 2
|
||||
@@ -1080,7 +1080,7 @@ CITY10:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x2Shape
|
||||
Tooltip:
|
||||
Name: Urban Storefront
|
||||
Name: actor-city10-name
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2, 2
|
||||
@@ -1097,7 +1097,7 @@ CITY11:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x2Shape
|
||||
Tooltip:
|
||||
Name: Ambrose Lounge
|
||||
Name: actor-city11-name
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2, 2
|
||||
@@ -1114,7 +1114,7 @@ CITY12:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x2Shape
|
||||
Tooltip:
|
||||
Name: Bostic Tower
|
||||
Name: actor-city12-name
|
||||
Building:
|
||||
Footprint: xX xx
|
||||
Dimensions: 2, 2
|
||||
@@ -1131,7 +1131,7 @@ CITY13:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x2Shape
|
||||
Tooltip:
|
||||
Name: Hewitt Hair Salon
|
||||
Name: actor-city13-name
|
||||
Building:
|
||||
Footprint: xX Xx
|
||||
Dimensions: 2, 2
|
||||
@@ -1147,7 +1147,7 @@ CITY13:
|
||||
CITY14:
|
||||
Inherits: ^CivBuilding
|
||||
Tooltip:
|
||||
Name: Business Offices
|
||||
Name: actor-city14-name
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1, 1
|
||||
@@ -1164,7 +1164,7 @@ CITY15:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^4x2Shape
|
||||
Tooltip:
|
||||
Name: 2nd National Bank
|
||||
Name: actor-city15-name
|
||||
Building:
|
||||
Footprint: xxxX xxxX
|
||||
Dimensions: 4, 2
|
||||
@@ -1183,7 +1183,7 @@ CITY16:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^4x2Shape
|
||||
Tooltip:
|
||||
Name: Highrise Hotel
|
||||
Name: actor-city16-name
|
||||
Building:
|
||||
Footprint: xxxx xxxx
|
||||
Dimensions: 4, 2
|
||||
@@ -1204,7 +1204,7 @@ CITY17:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^4x3Shape
|
||||
Tooltip:
|
||||
Name: The Projects
|
||||
Name: actor-city17-name
|
||||
Building:
|
||||
Footprint: XxxX xxxx xxxX
|
||||
Dimensions: 4, 3
|
||||
@@ -1225,7 +1225,7 @@ CITY18:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^3x5Shape
|
||||
Tooltip:
|
||||
Name: Archer Asylum
|
||||
Name: actor-city18-name
|
||||
Building:
|
||||
Footprint: xxx xxx xxx xxx xxX
|
||||
Dimensions: 3, 5
|
||||
@@ -1246,7 +1246,7 @@ CITY19:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x2Shape
|
||||
Tooltip:
|
||||
Name: Fill'er Up-Pump'N'Go
|
||||
Name: actor-city19-name
|
||||
Building:
|
||||
Footprint: xx xX
|
||||
Dimensions: 2, 2
|
||||
@@ -1260,7 +1260,7 @@ CITY19:
|
||||
CITY20:
|
||||
Inherits: ^CivBuilding
|
||||
Tooltip:
|
||||
Name: Gas Pump
|
||||
Name: actor-city20-name
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1, 1
|
||||
@@ -1274,7 +1274,7 @@ CITY20:
|
||||
CITY21:
|
||||
Inherits: ^CivBuilding
|
||||
Tooltip:
|
||||
Name: Gas Station Sign
|
||||
Name: actor-city21-name
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1, 1
|
||||
@@ -1289,7 +1289,7 @@ CITY22:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x2Shape
|
||||
Tooltip:
|
||||
Name: Church
|
||||
Name: actor-city22-name
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2, 2
|
||||
@@ -1306,7 +1306,7 @@ CTDAM:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^2x5Shape
|
||||
Tooltip:
|
||||
Name: Hydroelectric Dam
|
||||
Name: actor-ctdam-name
|
||||
Building:
|
||||
Footprint: xx xx xx xx xx
|
||||
Dimensions: 2, 5
|
||||
@@ -1337,7 +1337,7 @@ CTVEGA:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^4x4Shape
|
||||
Tooltip:
|
||||
Name: Vega's Pyramid
|
||||
Name: actor-ctvega-name
|
||||
Building:
|
||||
Footprint: xxxx xxxx xxxx xxxx
|
||||
Dimensions: 4, 4
|
||||
@@ -1360,7 +1360,7 @@ GAKODK:
|
||||
HitShape:
|
||||
TargetableOffsets: 0,0,0, -512,512,0, -950,1024,0
|
||||
Tooltip:
|
||||
Name: GDI Kodiak
|
||||
Name: actor-gakodk-name
|
||||
Building:
|
||||
Footprint: xxXX xxXX
|
||||
Dimensions: 4, 2
|
||||
@@ -1395,12 +1395,12 @@ GAKODK:
|
||||
GAOLDCC1:
|
||||
Inherits: ^OldBase
|
||||
Tooltip:
|
||||
Name: Old Construction Yard
|
||||
Name: actor-gaoldcc1-name
|
||||
|
||||
GAOLDCC2:
|
||||
Inherits: ^OldBase
|
||||
Tooltip:
|
||||
Name: Old Temple
|
||||
Name: actor-gaoldcc2-name
|
||||
Building:
|
||||
Footprint: xx xX
|
||||
IsometricSelectable:
|
||||
@@ -1409,26 +1409,26 @@ GAOLDCC2:
|
||||
GAOLDCC3:
|
||||
Inherits: ^OldBase
|
||||
Tooltip:
|
||||
Name: Old Weapons Factory
|
||||
Name: actor-gaoldcc3-name
|
||||
IsometricSelectable:
|
||||
Height: 36
|
||||
|
||||
GAOLDCC4:
|
||||
Inherits: ^OldBase
|
||||
Tooltip:
|
||||
Name: Old Refinery
|
||||
Name: actor-gaoldcc4-name
|
||||
IsometricSelectable:
|
||||
Height: 36
|
||||
|
||||
GAOLDCC5:
|
||||
Inherits: ^OldBase
|
||||
Tooltip:
|
||||
Name: Old Advanced Power Plant
|
||||
Name: actor-gaoldcc5-name
|
||||
|
||||
GAOLDCC6:
|
||||
Inherits: ^OldBase
|
||||
Tooltip:
|
||||
Name: Old Silos
|
||||
Name: actor-gaoldcc6-name
|
||||
Building:
|
||||
Footprint: xX Xx
|
||||
|
||||
@@ -1438,14 +1438,14 @@ GASAND:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 1000
|
||||
Prerequisites: ~disabled
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Description: actor-gasand.description
|
||||
SoundOnDamageTransition:
|
||||
DamagedSounds: sandbag1.aud
|
||||
DestroyedSounds: sandbag1.aud
|
||||
Valued:
|
||||
Cost: 25
|
||||
Tooltip:
|
||||
Name: Sandbags
|
||||
Name: actor-gasand.name
|
||||
Health:
|
||||
HP: 25000
|
||||
Armor:
|
||||
@@ -1463,7 +1463,7 @@ GASPOT:
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Light Tower
|
||||
Name: actor-gaspot-name
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1, 1
|
||||
@@ -1489,7 +1489,7 @@ GALITE:
|
||||
Valued:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Light Post
|
||||
Name: actor-galite-name
|
||||
RenderSprites:
|
||||
Image: galite
|
||||
Palette: terraindecoration
|
||||
@@ -1523,7 +1523,7 @@ GALITE:
|
||||
INGALITE:
|
||||
Interactable:
|
||||
EditorOnlyTooltip:
|
||||
Name: (Invisible Light Post)
|
||||
Name: actor-ingalite-name
|
||||
AlwaysVisible:
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
@@ -1547,7 +1547,7 @@ INGALITE:
|
||||
NEGLAMP:
|
||||
Inherits: INGALITE
|
||||
EditorOnlyTooltip:
|
||||
Name: (Invisible Negative Light Post)
|
||||
Name: actor-neglamp-name
|
||||
TerrainLightSource:
|
||||
Range: 13c688
|
||||
Intensity: -0.15
|
||||
@@ -1558,7 +1558,7 @@ NEGLAMP:
|
||||
REDLAMP:
|
||||
Inherits: GALITE
|
||||
Tooltip:
|
||||
Name: Red Light Post
|
||||
Name: actor-redlamp-name
|
||||
TerrainLightSource:
|
||||
Range: 15c640
|
||||
Intensity: 0.01
|
||||
@@ -1569,7 +1569,7 @@ REDLAMP:
|
||||
NEGRED:
|
||||
Inherits: GALITE
|
||||
Tooltip:
|
||||
Name: Negative Red Light Post
|
||||
Name: actor-negred-name
|
||||
TerrainLightSource:
|
||||
Range: 15c640
|
||||
Intensity: -0.05
|
||||
@@ -1580,7 +1580,7 @@ NEGRED:
|
||||
GRENLAMP:
|
||||
Inherits: GALITE
|
||||
Tooltip:
|
||||
Name: Green Light Post
|
||||
Name: actor-grenlamp-name
|
||||
TerrainLightSource:
|
||||
Range: 15c640
|
||||
Intensity: 0.01
|
||||
@@ -1591,7 +1591,7 @@ GRENLAMP:
|
||||
BLUELAMP:
|
||||
Inherits: GALITE
|
||||
Tooltip:
|
||||
Name: Blue Light Post
|
||||
Name: actor-bluelamp-name
|
||||
TerrainLightSource:
|
||||
Range: 15c640
|
||||
Intensity: 0.01
|
||||
@@ -1602,7 +1602,7 @@ BLUELAMP:
|
||||
YELWLAMP:
|
||||
Inherits: GALITE
|
||||
Tooltip:
|
||||
Name: Yellow Light Post
|
||||
Name: actor-yelwlamp-name
|
||||
TerrainLightSource:
|
||||
Range: 15c640
|
||||
Intensity: 0.01
|
||||
@@ -1613,7 +1613,7 @@ YELWLAMP:
|
||||
INYELWLAMP:
|
||||
Inherits: INGALITE
|
||||
EditorOnlyTooltip:
|
||||
Name: (Invisible Yellow Light Post)
|
||||
Name: actor-inyelwlamp-name
|
||||
TerrainLightSource:
|
||||
Range: 15c640
|
||||
Intensity: 0.01
|
||||
@@ -1624,7 +1624,7 @@ INYELWLAMP:
|
||||
PURPLAMP:
|
||||
Inherits: GALITE
|
||||
Tooltip:
|
||||
Name: Purple Light Post
|
||||
Name: actor-purplamp-name
|
||||
TerrainLightSource:
|
||||
Range: 11c736
|
||||
Intensity: 0.01
|
||||
@@ -1635,7 +1635,7 @@ PURPLAMP:
|
||||
INPURPLAMP:
|
||||
Inherits: INGALITE
|
||||
EditorOnlyTooltip:
|
||||
Name: (Invisible Purple Light Post)
|
||||
Name: actor-inpurplamp-name
|
||||
TerrainLightSource:
|
||||
Range: 11c736
|
||||
Intensity: 0.01
|
||||
@@ -1646,7 +1646,7 @@ INPURPLAMP:
|
||||
INORANLAMP:
|
||||
Inherits: INGALITE
|
||||
EditorOnlyTooltip:
|
||||
Name: (Invisible Orange Light Post)
|
||||
Name: actor-inoranlamp-name
|
||||
TerrainLightSource:
|
||||
Range: 11c736
|
||||
Intensity: 0.01
|
||||
@@ -1657,7 +1657,7 @@ INORANLAMP:
|
||||
INGRNLMP:
|
||||
Inherits: INGALITE
|
||||
EditorOnlyTooltip:
|
||||
Name: (Invisible Green Light Post)
|
||||
Name: actor-ingrnlmp-name
|
||||
TerrainLightSource:
|
||||
Range: 15c640
|
||||
Intensity: 0.01
|
||||
@@ -1668,7 +1668,7 @@ INGRNLMP:
|
||||
INREDLMP:
|
||||
Inherits: INGALITE
|
||||
EditorOnlyTooltip:
|
||||
Name: (Invisible Red Light Post)
|
||||
Name: actor-inredlmp-name
|
||||
TerrainLightSource:
|
||||
Range: 15c640
|
||||
Intensity: 0.01
|
||||
@@ -1679,7 +1679,7 @@ INREDLMP:
|
||||
INBLULMP:
|
||||
Inherits: INGALITE
|
||||
EditorOnlyTooltip:
|
||||
Name: (Invisible Blue Light Post)
|
||||
Name: actor-inblulmp-name
|
||||
TerrainLightSource:
|
||||
Range: 15c640
|
||||
Intensity: 0.01
|
||||
@@ -1699,7 +1699,7 @@ GAICBM:
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Deployed ICBM
|
||||
Name: actor-gaicbm-name
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 40000
|
||||
@@ -1724,7 +1724,7 @@ NAMNTK:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^1x3Shape
|
||||
Tooltip:
|
||||
Name: NOD Montauk
|
||||
Name: actor-namntk-name
|
||||
Building:
|
||||
Footprint: x x x
|
||||
Dimensions: 1, 3
|
||||
@@ -1748,7 +1748,7 @@ NTPYRA:
|
||||
Inherits: ^CivBuilding
|
||||
Inherits@shape: ^4x4Shape
|
||||
Tooltip:
|
||||
Name: Nod Pyramid
|
||||
Name: actor-ntpyra-name
|
||||
Building:
|
||||
Footprint: xxxx xxxx xxxx xxxx
|
||||
Dimensions: 4, 4
|
||||
@@ -1778,7 +1778,7 @@ UFO:
|
||||
RenderSprites:
|
||||
Palette: terraindecoration
|
||||
Tooltip:
|
||||
Name: Scrin Ship
|
||||
Name: actor-ufo-name
|
||||
Health:
|
||||
HP: 100000
|
||||
Armor:
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
Valued:
|
||||
Cost: 1700
|
||||
Tooltip:
|
||||
Name: Mammoth Tank
|
||||
Name: actor-4tnk-name
|
||||
Mobile:
|
||||
Speed: 56
|
||||
TurnSpeed: 20
|
||||
@@ -45,7 +45,7 @@
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Truck
|
||||
Name: meta-truck-name
|
||||
Health:
|
||||
HP: 20000
|
||||
Armor:
|
||||
@@ -69,7 +69,7 @@ ICBM:
|
||||
Valued:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
Name: Ballistic Missile Launcher
|
||||
Name: actor-icbm-name
|
||||
Health:
|
||||
HP: 50000
|
||||
Armor:
|
||||
@@ -95,7 +95,7 @@ BUS:
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: School Bus
|
||||
Name: actor-bus-name
|
||||
Mobile:
|
||||
TurnSpeed: 20
|
||||
Speed: 113
|
||||
@@ -121,7 +121,7 @@ PICK:
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Pickup
|
||||
Name: actor-pick-name
|
||||
Mobile:
|
||||
TurnSpeed: 20
|
||||
Speed: 113
|
||||
@@ -147,7 +147,7 @@ CAR:
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Automobile
|
||||
Name: actor-car-name
|
||||
Mobile:
|
||||
TurnSpeed: 20
|
||||
Speed: 113
|
||||
@@ -173,7 +173,7 @@ WINI:
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Recreational Vehicle
|
||||
Name: actor-wini-name
|
||||
Mobile:
|
||||
TurnSpeed: 20
|
||||
Speed: 113
|
||||
@@ -199,7 +199,7 @@ LOCOMOTIVE:
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Train Locomotive
|
||||
Name: actor-locomotive-name
|
||||
Cargo:
|
||||
MaxWeight: 2
|
||||
EjectOnDeath: true
|
||||
@@ -210,7 +210,7 @@ TRAINCAR:
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Passenger Car
|
||||
Name: actor-traincar-name
|
||||
Cargo:
|
||||
MaxWeight: 10
|
||||
EjectOnDeath: true
|
||||
@@ -221,7 +221,7 @@ CARGOCAR:
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Cargo Car
|
||||
Name: actor-cargocar-name
|
||||
Cargo:
|
||||
MaxWeight: 10
|
||||
EjectOnDeath: true
|
||||
|
||||
@@ -6,7 +6,7 @@ DOGGIE:
|
||||
MapEditorData:
|
||||
Categories: Critter
|
||||
Tooltip:
|
||||
Name: Tiberian Fiend
|
||||
Name: actor-doggie-name
|
||||
Health:
|
||||
HP: 25000
|
||||
Selectable:
|
||||
@@ -60,7 +60,7 @@ DOGGIE:
|
||||
VISC_SML:
|
||||
Inherits: ^Visceroid
|
||||
Tooltip:
|
||||
Name: Baby Visceroid
|
||||
Name: actor-visc-sml-name
|
||||
Health:
|
||||
HP: 20000
|
||||
AttackWander:
|
||||
@@ -86,7 +86,7 @@ VISC_LRG:
|
||||
Inherits@CRATESTATS: ^CrateStatModifiers
|
||||
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
|
||||
Tooltip:
|
||||
Name: Adult Visceroid
|
||||
Name: actor-visc-lrg-name
|
||||
Health:
|
||||
HP: 50000
|
||||
Armor:
|
||||
@@ -115,7 +115,7 @@ JFISH:
|
||||
Inherits@CRATESTATS: ^CrateStatModifiers
|
||||
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
|
||||
Tooltip:
|
||||
Name: Tiberium Floater
|
||||
Name: actor-jfish-name
|
||||
Health:
|
||||
HP: 50000
|
||||
RevealsShroud:
|
||||
|
||||
@@ -463,7 +463,7 @@
|
||||
^Crate:
|
||||
HiddenUnderFog:
|
||||
Tooltip:
|
||||
Name: Crate
|
||||
Name: meta-crate-name
|
||||
Crate:
|
||||
Duration: 4500
|
||||
TerrainTypes: Clear, Rough, Sand, Road, DirtRoad, Tiberium, BlueTiberium, Veins, Green, Pavement
|
||||
@@ -764,7 +764,7 @@
|
||||
Voiced:
|
||||
VoiceSet: Civilian
|
||||
Tooltip:
|
||||
Name: Civilian
|
||||
Name: meta-civilianinfantry-name
|
||||
ScaredyCat:
|
||||
Wanders:
|
||||
MinMoveDelay: 150
|
||||
@@ -996,7 +996,7 @@
|
||||
ScriptTriggers:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
GenericName: Destroyed Aircraft
|
||||
GenericName: meta-aircrafthusk-generic-name
|
||||
FallsToEarth:
|
||||
Moves: true
|
||||
Velocity: 112
|
||||
@@ -1041,7 +1041,7 @@
|
||||
Inherits@1: ^SpriteActor
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Blossom Tree
|
||||
Name: meta-blossomtree-name
|
||||
RenderSprites:
|
||||
Palette: player
|
||||
WithSpriteBody:
|
||||
@@ -1074,7 +1074,7 @@
|
||||
Footprint: x
|
||||
Dimensions: 1, 1
|
||||
Tooltip:
|
||||
Name: Tree
|
||||
Name: meta-tree-name
|
||||
MapEditorData:
|
||||
Categories: Tree
|
||||
RequiresSpecificOwners:
|
||||
@@ -1119,7 +1119,7 @@
|
||||
Footprint: x
|
||||
Dimensions: 1, 1
|
||||
Tooltip:
|
||||
Name: Rock
|
||||
Name: meta-rock-name
|
||||
MapEditorData:
|
||||
Categories: Decoration
|
||||
RequiresSpecificOwners:
|
||||
@@ -1143,17 +1143,17 @@
|
||||
^Box:
|
||||
Inherits: ^Decoration
|
||||
Tooltip:
|
||||
Name: Box
|
||||
Name: meta-box-name
|
||||
|
||||
^Drum:
|
||||
Inherits: ^Decoration
|
||||
Tooltip:
|
||||
Name: Drum
|
||||
Name: meta-drum-name
|
||||
|
||||
^Palette:
|
||||
Inherits: ^Decoration
|
||||
Tooltip:
|
||||
Name: Palette
|
||||
Name: meta-palette-name
|
||||
|
||||
^Defense:
|
||||
Inherits: ^Building
|
||||
@@ -1240,7 +1240,7 @@
|
||||
^Railway:
|
||||
Inherits: ^TerrainOverlay
|
||||
EditorOnlyTooltip:
|
||||
Name: Railway
|
||||
Name: meta-railway-name
|
||||
ChangesTerrain:
|
||||
TerrainType: Rail
|
||||
MapEditorData:
|
||||
@@ -1286,7 +1286,7 @@
|
||||
OpenSequence: open
|
||||
Tooltip:
|
||||
Buildable:
|
||||
Description: Automated barrier that opens for allied units.
|
||||
Description: meta-gate-description
|
||||
HitShape:
|
||||
Type: Rectangle
|
||||
LocalYaw: -128
|
||||
|
||||
@@ -7,11 +7,11 @@ E2:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: ~gapile, ~techlevel.low
|
||||
Description: Infantry armed with special explosive discs.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
|
||||
Description: actor-e2.description
|
||||
Valued:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Disc Thrower
|
||||
Name: actor-e2.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -50,14 +50,14 @@ MEDIC:
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Medic
|
||||
Name: actor-medic.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~gapile, ~techlevel.low
|
||||
Description: Heals nearby infantry.\n Unarmed
|
||||
Description: actor-medic.description
|
||||
Voiced:
|
||||
VoiceSet: Medic
|
||||
RevealsShroud:
|
||||
@@ -95,14 +95,14 @@ JUMPJET:
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Jumpjet Infantry
|
||||
Name: actor-jumpjet.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: ~gapile, garadr, ~techlevel.medium
|
||||
Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles
|
||||
Description: actor-jumpjet.description
|
||||
Voiced:
|
||||
VoiceSet: JumpJet
|
||||
Mobile:
|
||||
@@ -193,7 +193,7 @@ JUMPJET.Husk:
|
||||
Type: GroundPosition
|
||||
ScriptTriggers:
|
||||
Tooltip:
|
||||
Name: Jumpjet Infantry
|
||||
Name: actor-jumpjet-husk-name
|
||||
FallsToEarth:
|
||||
Velocity: 86
|
||||
Explosion:
|
||||
@@ -227,7 +227,7 @@ GHOST:
|
||||
Valued:
|
||||
Cost: 1750
|
||||
Tooltip:
|
||||
Name: Ghost Stalker
|
||||
Name: actor-ghost.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
@@ -235,7 +235,7 @@ GHOST:
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: ~gapile, gatech, ~techlevel.high
|
||||
BuildLimit: 1
|
||||
Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
|
||||
Description: actor-ghost.description
|
||||
Voiced:
|
||||
VoiceSet: Ghost
|
||||
Armor:
|
||||
|
||||
@@ -5,11 +5,11 @@ GAPOWR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~structures.gdi, ~techlevel.low
|
||||
Description: Provides power for other structures.
|
||||
Description: actor-gapowr.description
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: GDI Power Plant
|
||||
Name: actor-gapowr.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
@@ -86,19 +86,19 @@ GAPOWR.SOCKET:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: GDI Power Plant socket
|
||||
Name: actor-gapowr-socket-name
|
||||
|
||||
GAPOWRUP:
|
||||
Inherits: ^BuildingPlug
|
||||
Valued:
|
||||
Cost: 150
|
||||
Tooltip:
|
||||
Name: Power Turbine
|
||||
Name: actor-gapowrup.name
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: gapowr.socket, ~structures.gdi, ~techlevel.medium
|
||||
Description: Provides extra power generation.
|
||||
Description: actor-gapowrup.description
|
||||
Plug:
|
||||
Type: powrup
|
||||
Power:
|
||||
@@ -112,11 +112,11 @@ GAPILE:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: anypower, ~structures.gdi, ~techlevel.low
|
||||
Description: Produces infantry.
|
||||
Description: actor-gapile.description
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: GDI Barracks
|
||||
Name: actor-gapile.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: barracks
|
||||
Building:
|
||||
@@ -208,14 +208,14 @@ GAWEAP:
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: GDI War Factory
|
||||
Name: actor-gaweap.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: factory
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: proc, ~structures.gdi, ~techlevel.low
|
||||
Description: Produces vehicles.
|
||||
Description: actor-gaweap.description
|
||||
Building:
|
||||
Footprint: xxX+ xxX+ xxX+
|
||||
Dimensions: 4,3
|
||||
@@ -286,12 +286,12 @@ GAHPAD:
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Helipad
|
||||
Name: actor-gahpad.name
|
||||
Buildable:
|
||||
BuildPaletteOrder: 80
|
||||
Queue: Building
|
||||
Prerequisites: garadr, ~structures.gdi, ~techlevel.medium
|
||||
Description: Produces, rearms and\nrepairs helicopters.
|
||||
Description: actor-gahpad.description
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -351,12 +351,12 @@ GADEPT:
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Service Depot
|
||||
Name: actor-gadept.name
|
||||
Buildable:
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: factory, ~structures.gdi, ~techlevel.medium
|
||||
Queue: Building
|
||||
Description: Repairs or sells vehicles and aircraft.
|
||||
Description: actor-gadept.description
|
||||
Building:
|
||||
Footprint: =+= x++ x+=
|
||||
Dimensions: 3,3
|
||||
@@ -445,11 +445,11 @@ GARADR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: proc, ~structures.gdi, ~techlevel.low
|
||||
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
|
||||
Description: actor-garadr.description
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: GDI Radar
|
||||
Name: actor-garadr.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: radar
|
||||
Building:
|
||||
@@ -489,11 +489,11 @@ GATECH:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: gaweap, garadr, ~structures.gdi, ~techlevel.medium
|
||||
Description: Provides access to advanced GDI technologies.
|
||||
Description: actor-gatech.description
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: GDI Tech Center
|
||||
Name: actor-gatech.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: tech
|
||||
Building:
|
||||
@@ -528,12 +528,12 @@ GAPLUG:
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: GDI Upgrade Center
|
||||
Name: actor-gaplug.name
|
||||
Buildable:
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: proc, gatech, ~structures.gdi, ~techlevel.superweapons
|
||||
Queue: Building
|
||||
Description: Can be upgraded for additional technology.
|
||||
Description: actor-gaplug.description
|
||||
Building:
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 2,3
|
||||
@@ -705,25 +705,25 @@ GAPLUG.SOCKET.IONCANNON:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: GDI Upgrade Center socket
|
||||
Name: actor-gaplug-socket-ioncannon-name
|
||||
|
||||
GAPLUG.SOCKET.HUNTERSEEKER:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: GDI Upgrade Center socket
|
||||
Name: actor-gaplug-socket-hunterseeker-name
|
||||
|
||||
GAPLUG2:
|
||||
Inherits: ^BuildingPlug
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Seeker Control
|
||||
Name: actor-gaplug2.name
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: gaplug.socket.hunterseeker, gatech, gaweap, ~structures.gdi, ~techlevel.superweapons
|
||||
Description: Enables use of the hunter-seeker droid.
|
||||
Description: actor-gaplug2.description
|
||||
Plug:
|
||||
Type: plug.hunterseeker
|
||||
Power:
|
||||
@@ -734,12 +734,12 @@ GAPLUG3:
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Ion Cannon Uplink
|
||||
Name: actor-gaplug3.name
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: gaplug.socket.ioncannon, gatech, ~structures.gdi, ~techlevel.superweapons
|
||||
Description: Enables use of the Ion Cannon.
|
||||
Description: actor-gaplug3.description
|
||||
Plug:
|
||||
Type: plug.ioncannon
|
||||
Power:
|
||||
@@ -750,12 +750,12 @@ GAPLUG4:
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Drop Pod Node
|
||||
Name: actor-gaplug4.name
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 180
|
||||
Prerequisites: gaplug, gatech, ~structures.gdi, ~techlevel.superweapons
|
||||
Description: Enables use of the Drop Pod Reinforcements.
|
||||
Description: actor-gaplug4.description
|
||||
Plug:
|
||||
Type: plug.droppod
|
||||
Power:
|
||||
|
||||
@@ -4,10 +4,10 @@ GAWALL:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~structures.gdi, ~techlevel.low
|
||||
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
|
||||
Description: actor-gawall.description
|
||||
-SoundOnDamageTransition:
|
||||
Tooltip:
|
||||
Name: Concrete Wall
|
||||
Name: actor-gawall.name
|
||||
Health:
|
||||
HP: 22500
|
||||
Armor:
|
||||
@@ -26,7 +26,7 @@ GAGATE_A:
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: gapile, ~structures.gdi, ~techlevel.low
|
||||
Tooltip:
|
||||
Name: GDI Gate
|
||||
Name: actor-gagate-a-name
|
||||
Replacement:
|
||||
ReplaceableTypes: GDIGate
|
||||
|
||||
@@ -37,7 +37,7 @@ GAGATE_B:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: gapile, ~structures.gdi, ~techlevel.low
|
||||
Tooltip:
|
||||
Name: GDI Gate
|
||||
Name: actor-gagate-b-name
|
||||
Replacement:
|
||||
ReplaceableTypes: GDIGate
|
||||
|
||||
@@ -56,12 +56,12 @@ GACTWR:
|
||||
Valued:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Component Tower
|
||||
Name: actor-gactwr.name
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: gapile, ~structures.gdi, ~techlevel.low
|
||||
Description: Modular tower for base defenses.
|
||||
Description: actor-gactwr.description
|
||||
Health:
|
||||
HP: 50000
|
||||
Armor:
|
||||
@@ -155,19 +155,19 @@ GACTWR.SOCKET:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Component Tower (unupgraded)
|
||||
Name: actor-gactwr-socket-name
|
||||
|
||||
GAVULC:
|
||||
Inherits: ^BuildingPlug
|
||||
Valued:
|
||||
Cost: 150
|
||||
Tooltip:
|
||||
Name: Vulcan Tower
|
||||
Name: actor-gavulc.name
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: gactwr.socket, gapile, ~structures.gdi, ~techlevel.low
|
||||
Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft
|
||||
Description: actor-gavulc.description
|
||||
Plug:
|
||||
Type: tower.vulcan
|
||||
Power:
|
||||
@@ -178,12 +178,12 @@ GAROCK:
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: RPG Upgrade
|
||||
Name: actor-garock.name
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: gactwr.socket, gapile, ~structures.gdi, ~techlevel.high
|
||||
Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft
|
||||
Description: actor-garock.description
|
||||
Plug:
|
||||
Type: tower.rocket
|
||||
Power:
|
||||
@@ -194,12 +194,12 @@ GACSAM:
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: SAM Upgrade
|
||||
Name: actor-gacsam.name
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: gactwr.socket, garadr, ~structures.gdi, ~techlevel.medium
|
||||
Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Description: actor-gacsam.description
|
||||
Plug:
|
||||
Type: tower.sam
|
||||
Power:
|
||||
|
||||
@@ -5,14 +5,14 @@ APC:
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Amphibious APC
|
||||
Name: actor-apc.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: ~gaweap, gapile, ~techlevel.medium
|
||||
Description: Armored infantry transport.\nCan move on water.\n Unarmed
|
||||
Description: actor-apc.description
|
||||
Mobile:
|
||||
TurnSpeed: 20
|
||||
Speed: 113
|
||||
@@ -56,14 +56,14 @@ HVR:
|
||||
Valued:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
Name: Hover MLRS
|
||||
Name: actor-hvr.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: ~gaweap, garadr, ~techlevel.high
|
||||
Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Description: actor-hvr.description
|
||||
Mobile:
|
||||
Speed: 99
|
||||
Locomotor: hover
|
||||
@@ -112,14 +112,14 @@ SMECH:
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Wolverine
|
||||
Name: actor-smech.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: ~gaweap, ~techlevel.low
|
||||
Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
|
||||
Description: actor-smech.description
|
||||
Mobile:
|
||||
TurnSpeed: 20
|
||||
Speed: 99
|
||||
@@ -167,14 +167,14 @@ MMCH:
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Titan
|
||||
Name: actor-mmch.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~gaweap, ~techlevel.medium
|
||||
Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Description: actor-mmch.description
|
||||
Mobile:
|
||||
TurnSpeed: 20
|
||||
Speed: 56
|
||||
@@ -230,7 +230,7 @@ HMEC:
|
||||
Valued:
|
||||
Cost: 3000
|
||||
Tooltip:
|
||||
Name: Mammoth Mk. II
|
||||
Name: actor-hmec.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
@@ -238,7 +238,7 @@ HMEC:
|
||||
BuildPaletteOrder: 140
|
||||
Prerequisites: ~gaweap, gatech, ~techlevel.high
|
||||
BuildLimit: 1
|
||||
Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built.
|
||||
Description: actor-hmec.description
|
||||
Mobile:
|
||||
TurnSpeed: 12
|
||||
Speed: 42
|
||||
@@ -278,14 +278,14 @@ SONIC:
|
||||
Valued:
|
||||
Cost: 1300
|
||||
Tooltip:
|
||||
Name: Disruptor
|
||||
Name: actor-sonic.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: ~gaweap, gatech, ~techlevel.high
|
||||
Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
|
||||
Description: actor-sonic.description
|
||||
Targetable:
|
||||
TargetTypes: Ground, Vehicle, Disruptor
|
||||
Mobile:
|
||||
@@ -324,10 +324,10 @@ JUGG:
|
||||
Valued:
|
||||
Cost: 950
|
||||
Tooltip:
|
||||
Name: Juggernaut
|
||||
Name: actor-jugg.name
|
||||
RequiresCondition: !deployed
|
||||
Tooltip@DEPLOYED:
|
||||
Name: Juggernaut (deployed)
|
||||
Name: actor-jugg.deployed--name
|
||||
RequiresCondition: deployed
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
@@ -335,7 +335,7 @@ JUGG:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~gaweap, garadr, ~techlevel.high
|
||||
Description: Mobile Artillery Mech.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft
|
||||
Description: actor-jugg.description
|
||||
Health:
|
||||
HP: 35000
|
||||
Armor:
|
||||
@@ -432,11 +432,11 @@ MOBILEMP:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: ~gaweap, napuls, ~techlevel.superweapons
|
||||
Description: Fires a pulse blast which disables\nall mechanical units in the area.
|
||||
Description: actor-mobilemp.description
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Mobile EMP Cannon
|
||||
Name: actor-mobilemp.name
|
||||
Health:
|
||||
HP: 80000
|
||||
Armor:
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
DSHP.Husk:
|
||||
Inherits: ^AircraftHusk
|
||||
Tooltip:
|
||||
Name: Dropship
|
||||
Name: actor-dshp-husk-name
|
||||
Aircraft:
|
||||
TurnSpeed: 20
|
||||
Speed: 168
|
||||
@@ -12,7 +12,7 @@ DSHP.Husk:
|
||||
ORCA.Husk:
|
||||
Inherits: ^AircraftHusk
|
||||
Tooltip:
|
||||
Name: Orca Fighter
|
||||
Name: actor-orca-husk-name
|
||||
Aircraft:
|
||||
TurnSpeed: 20
|
||||
Speed: 186
|
||||
@@ -28,7 +28,7 @@ ORCA.Husk.EMP:
|
||||
ORCAB.Husk:
|
||||
Inherits: ^AircraftHusk
|
||||
Tooltip:
|
||||
Name: Orca Bomber
|
||||
Name: actor-orcab-husk-name
|
||||
Aircraft:
|
||||
TurnSpeed: 12
|
||||
Speed: 96
|
||||
@@ -46,7 +46,7 @@ ORCAB.Husk.EMP:
|
||||
ORCATRAN.Husk:
|
||||
Inherits: ^AircraftHusk
|
||||
Tooltip:
|
||||
Name: Orca Transport
|
||||
Name: actor-orcatran-husk-name
|
||||
Aircraft:
|
||||
TurnSpeed: 20
|
||||
Speed: 84
|
||||
@@ -62,7 +62,7 @@ ORCATRAN.Husk.EMP:
|
||||
TRNSPORT.Husk:
|
||||
Inherits: ^AircraftHusk
|
||||
Tooltip:
|
||||
Name: Carryall
|
||||
Name: actor-trnsport-husk-name
|
||||
Aircraft:
|
||||
TurnSpeed: 20
|
||||
Speed: 149
|
||||
@@ -78,7 +78,7 @@ TRNSPORT.Husk.EMP:
|
||||
SCRIN.Husk:
|
||||
Inherits: ^AircraftHusk
|
||||
Tooltip:
|
||||
Name: Banshee Fighter
|
||||
Name: actor-scrin-husk-name
|
||||
Aircraft:
|
||||
TurnSpeed: 12
|
||||
Speed: 168
|
||||
@@ -96,7 +96,7 @@ SCRIN.Husk.EMP:
|
||||
APACHE.Husk:
|
||||
Inherits: ^AircraftHusk
|
||||
Tooltip:
|
||||
Name: Harpy
|
||||
Name: actor-apache-husk-name
|
||||
Aircraft:
|
||||
TurnSpeed: 20
|
||||
Speed: 130
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
mpspawn:
|
||||
Interactable:
|
||||
EditorOnlyTooltip:
|
||||
Name: (multiplayer player starting point)
|
||||
Name: actor-mpspawn-name
|
||||
AlwaysVisible:
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
@@ -17,7 +17,7 @@ mpspawn:
|
||||
waypoint:
|
||||
Interactable:
|
||||
EditorOnlyTooltip:
|
||||
Name: (waypoint for scripted behavior)
|
||||
Name: actor-waypoint-name
|
||||
AlwaysVisible:
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
@@ -58,7 +58,7 @@ stnk.colorpicker:
|
||||
CAMERA:
|
||||
Interactable:
|
||||
EditorOnlyTooltip:
|
||||
Name: (reveals area to owner)
|
||||
Name: actor-camera-name
|
||||
AlwaysVisible:
|
||||
RenderSpritesEditorOnly:
|
||||
WithSpriteBody:
|
||||
|
||||
@@ -7,11 +7,11 @@ E3:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~nahand, ~techlevel.low
|
||||
Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry
|
||||
Description: actor-e3.description
|
||||
Valued:
|
||||
Cost: 250
|
||||
Tooltip:
|
||||
Name: Rocket Infantry
|
||||
Name: actor-e3.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Voiced:
|
||||
@@ -45,14 +45,14 @@ CYBORG:
|
||||
Valued:
|
||||
Cost: 650
|
||||
Tooltip:
|
||||
Name: Cyborg Infantry
|
||||
Name: actor-cyborg.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: ~nahand, ~techlevel.medium
|
||||
Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
|
||||
Description: actor-cyborg.description
|
||||
Selectable:
|
||||
Bounds: 482, 1870, 0, -603
|
||||
DecorationBounds: 482, 1870, 0, -603
|
||||
@@ -83,7 +83,7 @@ CYC2:
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Cyborg Commando
|
||||
Name: actor-cyc2.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
@@ -91,7 +91,7 @@ CYC2:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~nahand, natmpl, ~techlevel.high
|
||||
BuildLimit: 1
|
||||
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
|
||||
Description: actor-cyc2.description
|
||||
Selectable:
|
||||
Bounds: 482, 1930, -30, -724
|
||||
DecorationBounds: 482, 1930, -30, -724
|
||||
@@ -121,11 +121,11 @@ MHIJACK:
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: ~nahand, natmpl, ~techlevel.high
|
||||
BuildLimit: 1
|
||||
Description: Hijacks enemy vehicles.\n Unarmed
|
||||
Description: actor-mhijack.description
|
||||
Valued:
|
||||
Cost: 1850
|
||||
Tooltip:
|
||||
Name: Mutant Hijacker
|
||||
Name: actor-mhijack.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Voiced:
|
||||
|
||||
@@ -5,11 +5,11 @@ NAPOWR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~structures.nod, ~techlevel.low
|
||||
Description: Provides power for other structures.
|
||||
Description: actor-napowr.description
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Nod Power Plant
|
||||
Name: actor-napowr.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
@@ -48,11 +48,11 @@ NAAPWR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: factory, ~structures.nod, ~techlevel.medium
|
||||
Description: Provides twice as much power as\nthe normal Power Plant.
|
||||
Description: actor-naapwr.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Advanced Power Plant
|
||||
Name: actor-naapwr.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
@@ -93,11 +93,11 @@ NAHAND:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: anypower, ~structures.nod, ~techlevel.low
|
||||
Description: Produces infantry.
|
||||
Description: actor-nahand.description
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Hand of Nod
|
||||
Name: actor-nahand.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: barracks
|
||||
Building:
|
||||
@@ -187,14 +187,14 @@ NAWEAP:
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Nod War Factory
|
||||
Name: actor-naweap.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: factory
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: proc, ~structures.nod, ~techlevel.low
|
||||
Description: Produces vehicles.
|
||||
Description: actor-naweap.description
|
||||
Building:
|
||||
Footprint: xxX+ xxX+ xxX+
|
||||
Dimensions: 4,3
|
||||
@@ -250,12 +250,12 @@ NAHPAD:
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Helipad
|
||||
Name: actor-nahpad.name
|
||||
Buildable:
|
||||
BuildPaletteOrder: 80
|
||||
Queue: Building
|
||||
Prerequisites: naradr, ~structures.nod, ~techlevel.medium
|
||||
Description: Produces, rearms and\nrepairs helicopters.
|
||||
Description: actor-nahpad.description
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -319,11 +319,11 @@ NARADR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: proc, ~structures.nod, ~techlevel.low
|
||||
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
|
||||
Description: actor-naradr.description
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Nod Radar
|
||||
Name: actor-naradr.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: radar
|
||||
Building:
|
||||
@@ -363,11 +363,11 @@ NATECH:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: naweap, naradr, ~structures.nod, ~techlevel.medium
|
||||
Description: Provides access to advanced Nod technologies.
|
||||
Description: actor-natech.description
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Nod Tech Center
|
||||
Name: actor-natech.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: tech
|
||||
Building:
|
||||
@@ -402,12 +402,12 @@ NASTLH:
|
||||
Valued:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Stealth Generator
|
||||
Name: actor-nastlh.name
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: proc, natech, ~structures.nod, ~techlevel.high
|
||||
Description: Generates a cloaking field\nto hide your forces from the enemy.
|
||||
Description: actor-nastlh.description
|
||||
Building:
|
||||
Footprint: xxx XXX
|
||||
Dimensions: 3,2
|
||||
@@ -444,12 +444,12 @@ NATMPL:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: natech, ~structures.nod, ~techlevel.high
|
||||
Description: Provides access to advanced Nod technologies.
|
||||
Description: actor-natmpl.description
|
||||
ProvidesPrerequisite@buildingname:
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Temple of Nod
|
||||
Name: actor-natmpl.name
|
||||
Building:
|
||||
Footprint: xxxx xxxx xxxX
|
||||
Dimensions: 4,3
|
||||
@@ -499,11 +499,11 @@ NAMISL:
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: natech, ~structures.nod, ~techlevel.superweapons
|
||||
BuildLimit: 1
|
||||
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built.
|
||||
Description: actor-namisl.description
|
||||
Valued:
|
||||
Cost: 1300
|
||||
Tooltip:
|
||||
Name: Nod Missile Silo
|
||||
Name: actor-namisl.name
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: tech
|
||||
Building:
|
||||
@@ -573,13 +573,13 @@ NAWAST:
|
||||
Valued:
|
||||
Cost: 1600
|
||||
Tooltip:
|
||||
Name: Waste Refinery
|
||||
Name: actor-nawast.name
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: namisl, ~structures.nod, ~techlevel.superweapons
|
||||
BuildLimit: 1
|
||||
Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built.
|
||||
Description: actor-nawast.description
|
||||
Building:
|
||||
Footprint: Xx+ xx+ Xx+
|
||||
Dimensions: 3,3
|
||||
|
||||
@@ -4,10 +4,10 @@ NAWALL:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: ~structures.nod, ~techlevel.low
|
||||
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
|
||||
Description: actor-nawall.description
|
||||
-SoundOnDamageTransition:
|
||||
Tooltip:
|
||||
Name: Concrete Wall
|
||||
Name: actor-nawall.name
|
||||
Health:
|
||||
HP: 22500
|
||||
Armor:
|
||||
@@ -26,7 +26,7 @@ NAGATE_A:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: nahand, ~structures.nod, ~techlevel.low
|
||||
Tooltip:
|
||||
Name: Nod Gate
|
||||
Name: actor-nagate-a-name
|
||||
Replacement:
|
||||
ReplaceableTypes: NodGate
|
||||
|
||||
@@ -37,7 +37,7 @@ NAGATE_B:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: nahand, ~structures.nod, ~techlevel.low
|
||||
Tooltip:
|
||||
Name: Nod Gate
|
||||
Name: actor-nagate-b-name
|
||||
Replacement:
|
||||
ReplaceableTypes: NodGate
|
||||
|
||||
@@ -48,11 +48,11 @@ NAPOST:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 150
|
||||
Prerequisites: naapwr, ~structures.nod
|
||||
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
|
||||
Description: actor-napost.description
|
||||
Valued:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Laser Fence
|
||||
Name: actor-napost.name
|
||||
Health:
|
||||
HP: 30000
|
||||
Armor:
|
||||
@@ -92,7 +92,7 @@ NAPOST:
|
||||
NAFNCE:
|
||||
Inherits: ^Wall
|
||||
Tooltip:
|
||||
Name: Laser Fence
|
||||
Name: actor-nafnce-name
|
||||
LineBuild:
|
||||
NodeTypes: laserfence
|
||||
LineBuildNode:
|
||||
@@ -174,12 +174,12 @@ NALASR:
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Laser Turret
|
||||
Name: actor-nalasr.name
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
Prerequisites: nahand, ~structures.nod, ~techlevel.low
|
||||
BuildPaletteOrder: 90
|
||||
Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
|
||||
Description: actor-nalasr.description
|
||||
Health:
|
||||
HP: 50000
|
||||
Armor:
|
||||
@@ -214,12 +214,12 @@ NAOBEL:
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Obelisk of Light
|
||||
Name: actor-naobel.name
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 160
|
||||
Prerequisites: natech, ~structures.nod, ~techlevel.high
|
||||
Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
|
||||
Description: actor-naobel.description
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -257,12 +257,12 @@ NASAM:
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: S.A.M. Site
|
||||
Name: actor-nasam.name
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
Prerequisites: naradr, ~structures.nod, ~techlevel.medium
|
||||
BuildPaletteOrder: 100
|
||||
Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Description: actor-nasam.description
|
||||
Health:
|
||||
HP: 60000
|
||||
Armor:
|
||||
|
||||
@@ -6,14 +6,14 @@ BGGY:
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Attack Buggy
|
||||
Name: actor-bggy.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~naweap, ~techlevel.low
|
||||
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
|
||||
Description: actor-bggy.description
|
||||
Mobile:
|
||||
TurnSpeed: 32
|
||||
Speed: 142
|
||||
@@ -45,14 +45,14 @@ BIKE:
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Attack Cycle
|
||||
Name: actor-bike.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~naweap, ~techlevel.low
|
||||
Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Description: actor-bike.description
|
||||
Mobile:
|
||||
TurnSpeed: 32
|
||||
Speed: 170
|
||||
@@ -89,10 +89,10 @@ TTNK:
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Tick Tank
|
||||
Name: actor-ttnk.name
|
||||
RequiresCondition: !deployed
|
||||
Tooltip@DEPLOYED:
|
||||
Name: Tick Tank (deployed)
|
||||
Name: actor-ttnk.deployed--name
|
||||
RequiresCondition: deployed
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
@@ -100,7 +100,7 @@ TTNK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: ~naweap, ~techlevel.medium
|
||||
Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Description: actor-ttnk.description
|
||||
Mobile:
|
||||
TurnSpeed: 20
|
||||
Speed: 85
|
||||
@@ -211,10 +211,10 @@ ART2:
|
||||
Valued:
|
||||
Cost: 975
|
||||
Tooltip:
|
||||
Name: Artillery
|
||||
Name: actor-art2.name
|
||||
RequiresCondition: !deployed
|
||||
Tooltip@DEPLOYED:
|
||||
Name: Artillery (deployed)
|
||||
Name: actor-art2.deployed--name
|
||||
RequiresCondition: deployed
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
@@ -222,7 +222,7 @@ ART2:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~naweap, naradr, ~techlevel.high
|
||||
Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft
|
||||
Description: actor-art2.description
|
||||
Health:
|
||||
HP: 30000
|
||||
Armor:
|
||||
@@ -305,11 +305,11 @@ REPAIR:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: ~naweap, ~techlevel.medium
|
||||
Description: Repairs nearby vehicles.\n Unarmed
|
||||
Description: actor-repair.description
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Mobile Repair Vehicle
|
||||
Name: actor-repair.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -344,12 +344,12 @@ WEED:
|
||||
Valued:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
Name: Weed Eater
|
||||
Name: actor-weed.name
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 170
|
||||
Prerequisites: ~naweap, nawast, ~techlevel.superweapons
|
||||
Description: Collects veins for processing.\n Unarmed
|
||||
Description: actor-weed.description
|
||||
Harvester:
|
||||
Type: UnloadWeed
|
||||
Resources: Veins
|
||||
@@ -398,14 +398,14 @@ SAPC:
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Subterranean APC
|
||||
Name: actor-sapc.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: ~naweap, natech, ~techlevel.medium
|
||||
Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed
|
||||
Description: actor-sapc.description
|
||||
Mobile:
|
||||
TurnSpeed: 20
|
||||
Speed: 71
|
||||
@@ -450,14 +450,14 @@ SUBTANK:
|
||||
Valued:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
Name: Devil's Tongue
|
||||
Name: actor-subtank.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: ~naweap, natech, ~techlevel.high
|
||||
Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Description: actor-subtank.description
|
||||
Mobile:
|
||||
TurnSpeed: 24
|
||||
Speed: 71
|
||||
@@ -502,14 +502,14 @@ STNK:
|
||||
Valued:
|
||||
Cost: 1100
|
||||
Tooltip:
|
||||
Name: Stealth Tank
|
||||
Name: actor-stnk.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 150
|
||||
Prerequisites: ~naweap, natech, ~techlevel.high
|
||||
Queue: Vehicle
|
||||
Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Description: actor-stnk.description
|
||||
Mobile:
|
||||
TurnSpeed: 20
|
||||
Speed: 85
|
||||
|
||||
@@ -7,11 +7,11 @@ E1:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~barracks, ~techlevel.low
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Description: actor-e1.description
|
||||
Valued:
|
||||
Cost: 120
|
||||
Tooltip:
|
||||
Name: Light Infantry
|
||||
Name: actor-e1.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
@@ -54,14 +54,14 @@ ENGINEER:
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Engineer
|
||||
Name: actor-engineer.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~barracks, ~techlevel.low
|
||||
Description: Infiltrates and captures enemy structures.\n Unarmed
|
||||
Description: actor-engineer.description
|
||||
Voiced:
|
||||
VoiceSet: Engineer
|
||||
Mobile:
|
||||
|
||||
@@ -9,7 +9,7 @@ GACNST:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 1000
|
||||
Prerequisites: ~disabled
|
||||
Description: Builds base structures.
|
||||
Description: actor-gacnst.description
|
||||
Health:
|
||||
HP: 150000
|
||||
Armor:
|
||||
@@ -23,7 +23,7 @@ GACNST:
|
||||
Valued:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Construction Yard
|
||||
Name: actor-gacnst.name
|
||||
CustomSellValue:
|
||||
Value: 2500
|
||||
BaseBuilding:
|
||||
@@ -105,12 +105,12 @@ PROC:
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Tiberium Refinery
|
||||
Name: actor-proc.name
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: anypower, ~techlevel.low
|
||||
Description: Processes raw Tiberium\ninto useable resources.
|
||||
Description: actor-proc.description
|
||||
Building:
|
||||
Footprint: xxX+ xx++ xxX+
|
||||
Dimensions: 4,3
|
||||
@@ -181,11 +181,11 @@ GASILO:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: proc, ~techlevel.low
|
||||
Description: Stores excess Tiberium.
|
||||
Description: actor-gasilo.description
|
||||
Valued:
|
||||
Cost: 150
|
||||
Tooltip:
|
||||
Name: Silo
|
||||
Name: actor-gasilo.name
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2, 2
|
||||
@@ -234,28 +234,28 @@ ANYPOWER:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Any Power Generation
|
||||
Name: actor-anypower-name
|
||||
|
||||
BARRACKS:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Infantry Production
|
||||
Name: actor-barracks-name
|
||||
|
||||
FACTORY:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Vehicle Production
|
||||
Name: actor-factory-name
|
||||
|
||||
RADAR:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Radar
|
||||
Name: actor-radar-name
|
||||
|
||||
TECH:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Tech Center
|
||||
Name: actor-tech-name
|
||||
|
||||
@@ -5,12 +5,12 @@ NAPULS:
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: E.M. Pulse Cannon
|
||||
Name: actor-napuls.name
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: radar, ~techlevel.superweapons
|
||||
Description: Disables mechanical units in an area.\nRequires power to operate.
|
||||
Description: actor-napuls.description
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
|
||||
@@ -6,11 +6,11 @@ MCV:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 160
|
||||
Prerequisites: ~factory, tech, ~techlevel.medium
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
||||
Description: actor-mcv.description
|
||||
Valued:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Mobile Construction Vehicle
|
||||
Name: actor-mcv.name
|
||||
Selectable:
|
||||
DecorationBounds: 1267, 2534
|
||||
Health:
|
||||
@@ -49,12 +49,12 @@ HARV:
|
||||
Valued:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
Name: Harvester
|
||||
Name: actor-harv.name
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~factory, proc, ~techlevel.low
|
||||
Description: Collects Tiberium for processing.\n Unarmed
|
||||
Description: actor-harv.description
|
||||
Selectable:
|
||||
Bounds: 1086, 2172
|
||||
DecorationBounds: 1086, 2172
|
||||
@@ -123,14 +123,14 @@ LPST:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: ~factory, radar, ~techlevel.medium
|
||||
Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed
|
||||
Description: actor-lpst.description
|
||||
Valued:
|
||||
Cost: 950
|
||||
Tooltip:
|
||||
Name: Mobile Sensor Array
|
||||
Name: actor-lpst.name
|
||||
RequiresCondition: !deployed
|
||||
Tooltip@DEPLOYED:
|
||||
Name: Mobile Sensor Array (deployed)
|
||||
Name: actor-lpst.deployed--name
|
||||
RequiresCondition: deployed
|
||||
Health:
|
||||
HP: 60000
|
||||
|
||||
@@ -10,7 +10,7 @@ TIBTRE03:
|
||||
BIGBLUE:
|
||||
Inherits: ^BlossomTree
|
||||
Tooltip:
|
||||
Name: Large Blue Tiberium Crystal
|
||||
Name: actor-bigblue-name
|
||||
RenderSprites:
|
||||
Palette: bluetiberium
|
||||
RadarColorFromTerrain:
|
||||
@@ -112,7 +112,7 @@ VEINHOLE:
|
||||
QuantizedFacings: 1
|
||||
AppearsOnRadar:
|
||||
Tooltip:
|
||||
Name: Veinhole
|
||||
Name: actor-veinhole-name
|
||||
RenderSprites:
|
||||
Palette: player
|
||||
WithSpriteBody:
|
||||
@@ -125,7 +125,7 @@ VEINHOLE:
|
||||
MapEditorData:
|
||||
RequireTilesets: TEMPERATE
|
||||
Tooltip:
|
||||
Name: Tiberian Flora
|
||||
Name: meta-tibflora-name
|
||||
|
||||
FONA01:
|
||||
Inherits: ^TibFlora
|
||||
|
||||
Reference in New Issue
Block a user