Automated extraction

This commit is contained in:
Gustas
2023-11-11 22:05:09 +02:00
committed by Matthias Mailänder
parent 0f5b78442b
commit db8a28f2c0
147 changed files with 3489 additions and 1147 deletions

View File

@@ -6,11 +6,11 @@ MCV:
Queue: Vehicle
BuildPaletteOrder: 160
Prerequisites: ~factory, tech, ~techlevel.medium
Description: Deploys into another Construction Yard.\n Unarmed
Description: actor-mcv.description
Valued:
Cost: 2500
Tooltip:
Name: Mobile Construction Vehicle
Name: actor-mcv.name
Selectable:
DecorationBounds: 1267, 2534
Health:
@@ -49,12 +49,12 @@ HARV:
Valued:
Cost: 1400
Tooltip:
Name: Harvester
Name: actor-harv.name
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: ~factory, proc, ~techlevel.low
Description: Collects Tiberium for processing.\n Unarmed
Description: actor-harv.description
Selectable:
Bounds: 1086, 2172
DecorationBounds: 1086, 2172
@@ -123,14 +123,14 @@ LPST:
Queue: Vehicle
BuildPaletteOrder: 90
Prerequisites: ~factory, radar, ~techlevel.medium
Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed
Description: actor-lpst.description
Valued:
Cost: 950
Tooltip:
Name: Mobile Sensor Array
Name: actor-lpst.name
RequiresCondition: !deployed
Tooltip@DEPLOYED:
Name: Mobile Sensor Array (deployed)
Name: actor-lpst.deployed--name
RequiresCondition: deployed
Health:
HP: 60000