Automated extraction
This commit is contained in:
committed by
Matthias Mailänder
parent
0f5b78442b
commit
db8a28f2c0
@@ -56,3 +56,467 @@ notification-structure-lost = Structure lost.
|
|||||||
|
|
||||||
## Vehicles
|
## Vehicles
|
||||||
notification-harvester-lost = Harvester lost.
|
notification-harvester-lost = Harvester lost.
|
||||||
|
|
||||||
|
## aircraft.yaml
|
||||||
|
actor-tran =
|
||||||
|
.name = Chinook Transport
|
||||||
|
.description = Fast Infantry Transport Helicopter.
|
||||||
|
Unarmed
|
||||||
|
|
||||||
|
actor-heli =
|
||||||
|
.name = Apache Longbow
|
||||||
|
.description = Helicopter Gunship with Chainguns.
|
||||||
|
Strong vs Infantry, Light Vehicles and
|
||||||
|
Aircraft
|
||||||
|
Weak vs Tanks
|
||||||
|
|
||||||
|
actor-orca =
|
||||||
|
.name = Orca
|
||||||
|
.description = Helicopter Gunship with AG Missiles.
|
||||||
|
Strong vs Buildings, Tanks
|
||||||
|
Weak vs Infantry
|
||||||
|
|
||||||
|
actor-c17-name = Supply Aircraft
|
||||||
|
actor-a10-name = A10 Bomber
|
||||||
|
actor-tran-husk-name = Chinook Transport
|
||||||
|
actor-heli-husk-name = Apache Longbow
|
||||||
|
actor-orca-husk-name = Orca
|
||||||
|
|
||||||
|
## campaign-maprules.yaml
|
||||||
|
actor-moneycrate-name = Money Crate
|
||||||
|
|
||||||
|
## civilian-desert.yaml
|
||||||
|
actor-v20-name = Sala's House
|
||||||
|
actor-v20-husk-name = Sala's House (Destroyed)
|
||||||
|
actor-v21-name = Abdul's House
|
||||||
|
actor-v21-husk-name = Abdul's House (Destroyed)
|
||||||
|
actor-v22-name = Pablo's Wicked Pub
|
||||||
|
actor-v22-husk-name = Pablo's Wicked Pub (Destroyed)
|
||||||
|
actor-v23-name = Village Well
|
||||||
|
actor-v23-husk-name = Village Well (Destroyed)
|
||||||
|
actor-v24-name = Camel Trader
|
||||||
|
actor-v24-husk-name = Camel Trader (Destroyed)
|
||||||
|
actor-v25-name = Church
|
||||||
|
actor-v25-husk-name = Church (Destroyed)
|
||||||
|
actor-v26-name = Ali's House
|
||||||
|
actor-v26-husk-name = Ali's House (Destroyed)
|
||||||
|
actor-v27-name = Trader Ted's
|
||||||
|
actor-v27-husk-name = Trader Ted's (Destroyed)
|
||||||
|
actor-v28-name = Menelik's House
|
||||||
|
actor-v28-husk-name = Menelik's House (Destroyed)
|
||||||
|
actor-v29-name = Prestor John's House
|
||||||
|
actor-v29-husk-name = Prestor John's House (Destroyed)
|
||||||
|
actor-v30-name = Village Well
|
||||||
|
actor-v30-husk-name = Village Well (Destroyed)
|
||||||
|
actor-v31-name = Witch Doctor's Hut
|
||||||
|
actor-v31-husk-name = Witch Doctor's Hut (Destroyed)
|
||||||
|
actor-v32-name = Rikitikitembo's Hut
|
||||||
|
actor-v32-husk-name = Rikitikitembo's Hut (Destroyed)
|
||||||
|
actor-v33-name = Roarke's Hut
|
||||||
|
actor-v33-husk-name = Roarke's Hut (Destroyed)
|
||||||
|
actor-v34-name = Mubasa's Hut
|
||||||
|
actor-v34-husk-name = Mubasa's Hut (Destroyed)
|
||||||
|
actor-v35-name = Aksum's Hut
|
||||||
|
actor-v35-husk-name = Aksum's Hut (Destroyed)
|
||||||
|
actor-v36-name = Mambo's Hut
|
||||||
|
actor-v36-husk-name = Mambo's Hut (Destroyed)
|
||||||
|
actor-v37-name = The Studio
|
||||||
|
actor-v37-husk-name = The Studio (Destroyed)
|
||||||
|
|
||||||
|
## civilian.yaml
|
||||||
|
actor-v01-name = Church
|
||||||
|
actor-v01-husk-name = Church (Destroyed)
|
||||||
|
actor-v02-name = Han's and Gretel's
|
||||||
|
actor-v02-husk-name = Han's and Gretel's (Destroyed)
|
||||||
|
actor-v03-name = Hewitt's House
|
||||||
|
actor-v03-husk-name = Hewitt's House (Destroyed)
|
||||||
|
actor-v04-name = Ricktor's House
|
||||||
|
actor-v04-husk-name = Ricktor's House (Destroyed)
|
||||||
|
actor-v05-name = Gretchkin's house
|
||||||
|
actor-v05-husk-name = Gretchkin's house (Destroyed)
|
||||||
|
actor-v06-name = The Barn
|
||||||
|
actor-v06-husk-name = The Barn (Destroyed)
|
||||||
|
actor-v07-name = Damon's Pub
|
||||||
|
actor-v07-husk-name = Damon's Pub (Destroyed)
|
||||||
|
actor-v08-name = Fran's House
|
||||||
|
actor-v08-husk-name = Fran's House (Destroyed)
|
||||||
|
actor-v09-name = Music Factory
|
||||||
|
actor-v09-husk-name = Music Factory (Destroyed)
|
||||||
|
actor-v10-name = Toymaker's
|
||||||
|
actor-v10-husk-name = Toymaker's (Destroyed)
|
||||||
|
actor-v11-name = Ludwig's House
|
||||||
|
actor-v11-husk-name = Ludwig's House (Destroyed)
|
||||||
|
actor-v14-name = Wheat Field
|
||||||
|
actor-v14-husk-name = Wheat Field (Destroyed)
|
||||||
|
actor-v15-name = Fallow Field
|
||||||
|
actor-v15-husk-name = Fallow Field (Destroyed)
|
||||||
|
actor-v16-name = Corn Field
|
||||||
|
actor-v16-husk-name = Corn Field (Destroyed)
|
||||||
|
actor-v17-name = Celery Field
|
||||||
|
actor-v17-husk-name = Celery Field (Destroyed)
|
||||||
|
actor-v18-name = Potato Field
|
||||||
|
actor-v18-husk-name = Potato Field (Destroyed)
|
||||||
|
actor-arco-name = Oil Pump
|
||||||
|
actor-arco-husk-name = Oil Pump (Destroyed)
|
||||||
|
actor-barb-name = Barbwire Fence
|
||||||
|
actor-wood-name = Wooden Fence
|
||||||
|
actor-delphi-name = Agent Delphi
|
||||||
|
actor-chan-name = Dr. Chan
|
||||||
|
actor-moebius-name = Dr. Moebius
|
||||||
|
|
||||||
|
## defaults.yaml
|
||||||
|
meta-vehicle-generic-name = Vehicle
|
||||||
|
meta-tank-generic-name = Tank
|
||||||
|
meta-helicopter-generic-name = Helicopter
|
||||||
|
meta-soldier-generic-name = Soldier
|
||||||
|
meta-civinfantry-name = Civilian
|
||||||
|
meta-dino-name = Dinosaur
|
||||||
|
meta-viceroid-name = Visceroid
|
||||||
|
meta-ship-generic-name = Ship
|
||||||
|
meta-building-generic-name = Structure
|
||||||
|
meta-civbuilding-generic-name = Civilian Building
|
||||||
|
meta-civbuildinghusk-generic-name = Civilian Building (Destroyed)
|
||||||
|
meta-civfield-generic-name = Field
|
||||||
|
|
||||||
|
meta-civhaystackorigloo =
|
||||||
|
.winter--name = Igloo
|
||||||
|
.summer--name = Haystacks
|
||||||
|
|
||||||
|
meta-civfieldhusk-name = Field (Destroyed)
|
||||||
|
|
||||||
|
meta-civhaystackorigloohusk =
|
||||||
|
.winter--name = Igloo (Destroyed)
|
||||||
|
.summer--name = Haystacks (Destroyed)
|
||||||
|
|
||||||
|
meta-tree-name = Tree
|
||||||
|
meta-treehusk-name = Tree (Burnt)
|
||||||
|
meta-tibtree-name = Blossom Tree
|
||||||
|
meta-rock-name = Rock
|
||||||
|
meta-husk-generic-name = Destroyed Vehicle
|
||||||
|
meta-helicopterhusk-generic-name = Destroyed Helicopter
|
||||||
|
meta-bridge-name = Bridge
|
||||||
|
|
||||||
|
meta-crate =
|
||||||
|
.name = Crate
|
||||||
|
.generic-name = Crate
|
||||||
|
|
||||||
|
## husks.yaml
|
||||||
|
actor-mcv-husk-name = Mobile Construction Vehicle (Destroyed)
|
||||||
|
actor-harv-husk-name = Harvester (Destroyed)
|
||||||
|
actor-apc-husk-name = APC (Destroyed)
|
||||||
|
actor-ftnk-husk-name = Flame Tank (Destroyed)
|
||||||
|
actor-arty-husk-name = Artillery (Destroyed)
|
||||||
|
actor-bggy-husk-name = Nod Buggy (Destroyed)
|
||||||
|
actor-bike-husk-name = Recon Bike (Destroyed)
|
||||||
|
actor-jeep-husk-name = Hum-Vee (Destroyed)
|
||||||
|
actor-ltnk-husk-name = Light Tank (Destroyed)
|
||||||
|
actor-mtnk-husk-name = Medium Tank (Destroyed)
|
||||||
|
actor-htnk-husk-name = Mammoth Tank (Destroyed)
|
||||||
|
actor-msam-husk-name = Rocket Launcher (Destroyed)
|
||||||
|
actor-mlrs-husk-name = Mobile S.A.M. (Destroyed)
|
||||||
|
actor-stnk-husk-name = Stealth Tank (Destroyed)
|
||||||
|
actor-truck-husk-name = Supply Truck (Destroyed)
|
||||||
|
|
||||||
|
## infantry.yaml
|
||||||
|
actor-e1 =
|
||||||
|
.name = Minigunner
|
||||||
|
.description = General-purpose infantry.
|
||||||
|
Strong vs Infantry
|
||||||
|
Weak vs Vehicles
|
||||||
|
|
||||||
|
actor-e2 =
|
||||||
|
.name = Grenadier
|
||||||
|
.description = Fast infantry armed with grenades.
|
||||||
|
Strong vs Buildings, slow-moving targets
|
||||||
|
|
||||||
|
actor-e3 =
|
||||||
|
.name = Rocket Soldier
|
||||||
|
.description = Anti-tank/Anti-aircraft infantry.
|
||||||
|
Strong vs Tanks, Aircraft
|
||||||
|
Weak vs Infantry
|
||||||
|
|
||||||
|
actor-e4 =
|
||||||
|
.name = Flamethrower
|
||||||
|
.description = Advanced Anti-infantry unit.
|
||||||
|
Strong vs Infantry, Buildings
|
||||||
|
Weak vs Tanks
|
||||||
|
|
||||||
|
actor-e5 =
|
||||||
|
.name = Chemical Warrior
|
||||||
|
.description = Advanced general-purpose infantry.
|
||||||
|
Strong vs all Ground units
|
||||||
|
|
||||||
|
actor-e6 =
|
||||||
|
.name = Engineer
|
||||||
|
.description = Damages and captures enemy structures.
|
||||||
|
Repairs destroyed vehicles
|
||||||
|
Unarmed
|
||||||
|
|
||||||
|
actor-rmbo =
|
||||||
|
.name = Commando
|
||||||
|
.description = Elite sniper infantry unit.
|
||||||
|
Strong vs Infantry, Buildings
|
||||||
|
Weak vs Vehicles
|
||||||
|
|
||||||
|
actor-pvice-description = Mutated abomination that spits liquid Tiberium.
|
||||||
|
Strong vs Infantry, Buildings
|
||||||
|
Weak vs Aircraft
|
||||||
|
|
||||||
|
actor-steg =
|
||||||
|
.name = Stegosaurus
|
||||||
|
.description = A large, heavily built, herbivorous quadruped
|
||||||
|
|
||||||
|
actor-trex =
|
||||||
|
.name = Tyrannosaurus rex
|
||||||
|
.description = Bipedal carnivore with a massive skull
|
||||||
|
|
||||||
|
actor-tric =
|
||||||
|
.name = Triceratops
|
||||||
|
.description = Quadruped with large bony frill and three horns
|
||||||
|
|
||||||
|
actor-rapt =
|
||||||
|
.name = Velociraptor
|
||||||
|
.description = Bipedal with enlarged sickle-shaped claw on each hindfoot
|
||||||
|
|
||||||
|
## misc.yaml
|
||||||
|
actor-wcrate-name = Wooden Crate
|
||||||
|
actor-scrate-name = Steel Crate
|
||||||
|
actor-mpspawn-name = (multiplayer player starting point)
|
||||||
|
actor-waypoint-name = (waypoint for scripted behavior)
|
||||||
|
actor-camera-name = (reveals area to owner)
|
||||||
|
actor-camera-small-name = (reveals small area to owner)
|
||||||
|
actor-flare-name = Flare
|
||||||
|
|
||||||
|
## ships.yaml
|
||||||
|
actor-boat-name = Gunboat
|
||||||
|
actor-lst-name = Landing Craft
|
||||||
|
|
||||||
|
## structures.yaml
|
||||||
|
actor-fact =
|
||||||
|
.name = Construction Yard
|
||||||
|
.description = Builds structures
|
||||||
|
|
||||||
|
actor-fact-gdi-name = Construction Yard (GDI)
|
||||||
|
actor-fact-nod-name = Construction Yard (Nod)
|
||||||
|
|
||||||
|
actor-nuke =
|
||||||
|
.name = Power Plant
|
||||||
|
.description = Generates power
|
||||||
|
|
||||||
|
actor-nuk2 =
|
||||||
|
.name = Advanced Power Plant
|
||||||
|
.description = Provides more power, cheaper than the
|
||||||
|
standard Power Plant
|
||||||
|
|
||||||
|
actor-proc =
|
||||||
|
.name = Tiberium Refinery
|
||||||
|
.description = Processes raw Tiberium
|
||||||
|
into useable resources
|
||||||
|
|
||||||
|
actor-silo =
|
||||||
|
.name = Tiberium Silo
|
||||||
|
.description = Stores processed Tiberium
|
||||||
|
|
||||||
|
actor-pyle =
|
||||||
|
.name = Barracks
|
||||||
|
.description = Trains infantry
|
||||||
|
|
||||||
|
actor-hand =
|
||||||
|
.name = Hand of Nod
|
||||||
|
.description = Trains infantry
|
||||||
|
|
||||||
|
actor-afld =
|
||||||
|
.name = Airstrip
|
||||||
|
.description = Provides a dropzone
|
||||||
|
for vehicle reinforcements
|
||||||
|
|
||||||
|
actor-weap =
|
||||||
|
.name = Weapons Factory
|
||||||
|
.description = Produces vehicles
|
||||||
|
|
||||||
|
actor-hpad =
|
||||||
|
.name = Helipad
|
||||||
|
.description = Produces and repairs helicopters
|
||||||
|
|
||||||
|
actor-hq =
|
||||||
|
.name = Communications Center
|
||||||
|
.description = Provides radar and Air Strike support power.
|
||||||
|
Unlocks higher-tech units and buildings.
|
||||||
|
Requires power to operate.
|
||||||
|
|
||||||
|
actor-fix =
|
||||||
|
.name = Repair Facility
|
||||||
|
.description = Repairs vehicles
|
||||||
|
|
||||||
|
actor-eye =
|
||||||
|
.name = Advanced Communications Center
|
||||||
|
.description = Provides radar and Orbital Ion Cannon support power.
|
||||||
|
Unlocks Mammoth Tank and Commando.
|
||||||
|
Requires power to operate.
|
||||||
|
|
||||||
|
actor-tmpl =
|
||||||
|
.name = Temple of Nod
|
||||||
|
.description = Provides Nuclear Strike support power.
|
||||||
|
Unlocks Stealth Tank, Chem. Warrior and Obelisk of Light.
|
||||||
|
Requires power to operate.
|
||||||
|
|
||||||
|
actor-gun =
|
||||||
|
.name = Turret
|
||||||
|
.description = Basic Anti-Tank base defense.
|
||||||
|
Strong vs Tanks, vehicles
|
||||||
|
Weak vs Infantry
|
||||||
|
|
||||||
|
actor-sam =
|
||||||
|
.name = SAM Site
|
||||||
|
.description = Anti-Aircraft base defense.
|
||||||
|
Strong vs Aircraft
|
||||||
|
Cannot target Ground units.
|
||||||
|
|
||||||
|
actor-obli =
|
||||||
|
.name = Obelisk of Light
|
||||||
|
.description = Advanced base defense.
|
||||||
|
Requires power to operate.
|
||||||
|
Strong vs all Ground units
|
||||||
|
Cannot target Aircraft
|
||||||
|
|
||||||
|
actor-gtwr =
|
||||||
|
.name = Guard Tower
|
||||||
|
.description = Basic defensive structure.
|
||||||
|
Strong vs Infantry
|
||||||
|
Weak vs Tanks
|
||||||
|
|
||||||
|
actor-atwr =
|
||||||
|
.name = Advanced Guard Tower
|
||||||
|
.description = All-purpose defensive structure.
|
||||||
|
Strong vs Aircraft, Infantry
|
||||||
|
Weak vs Tanks
|
||||||
|
|
||||||
|
actor-sbag =
|
||||||
|
.name = Sandbag Barrier
|
||||||
|
.description = Stops infantry and light vehicles.
|
||||||
|
Can be crushed by tanks.
|
||||||
|
|
||||||
|
actor-cycl =
|
||||||
|
.name = Chain Link Barrier
|
||||||
|
.description = Stops infantry and light vehicles.
|
||||||
|
Can be crushed by tanks.
|
||||||
|
|
||||||
|
actor-brik =
|
||||||
|
.name = Concrete Barrier
|
||||||
|
.description = Stops infantry and most tanks.
|
||||||
|
Blocks some projectiles.
|
||||||
|
|
||||||
|
actor-barracks-name = Infantry Production
|
||||||
|
actor-vehicleproduction-name = Vehicle Production
|
||||||
|
actor-anypower-name = Any Power Generation
|
||||||
|
actor-anyhq-name = A Communications Center
|
||||||
|
|
||||||
|
## tech.yaml
|
||||||
|
actor-v19-name = Oil Derrick
|
||||||
|
actor-v19-husk-name = Oil Derrick (Destroyed)
|
||||||
|
actor-hosp-name = Hospital
|
||||||
|
actor-hosp-husk-name = Hospital (Destroyed)
|
||||||
|
actor-bio-name = Biological Lab
|
||||||
|
actor-bio-husk-name = Biological Lab (Destroyed)
|
||||||
|
actor-miss-name = Tech Center
|
||||||
|
|
||||||
|
## trees.yaml
|
||||||
|
actor-splitblue-name = Blossom Tree (blue)
|
||||||
|
actor-t03-transformable-name = (Tree that can transform into a Blossom Tree)
|
||||||
|
actor-t13-transformable-name = (Tree that can transform into a Blossom Tree)
|
||||||
|
|
||||||
|
## vehicles.yaml
|
||||||
|
actor-mcv =
|
||||||
|
.name = Mobile Construction Vehicle
|
||||||
|
.description = Deploys into another Construction Yard.
|
||||||
|
Unarmed
|
||||||
|
|
||||||
|
actor-harv =
|
||||||
|
.name = Harvester
|
||||||
|
.generic-name = Harvester
|
||||||
|
.description = Collects Tiberium for processing.
|
||||||
|
Unarmed
|
||||||
|
|
||||||
|
actor-apc =
|
||||||
|
.name = APC
|
||||||
|
.description = Armed infantry transport.
|
||||||
|
Can attack Aircraft.
|
||||||
|
Strong vs Vehicles
|
||||||
|
Weak vs Infantry
|
||||||
|
|
||||||
|
actor-arty =
|
||||||
|
.name = Artillery
|
||||||
|
.description = Long-range artillery.
|
||||||
|
Strong vs Infantry, Vehicles and Buildings
|
||||||
|
|
||||||
|
actor-ftnk =
|
||||||
|
.name = Flame Tank
|
||||||
|
.description = Heavily armored flame-throwing vehicle.
|
||||||
|
Strong vs Infantry, Buildings and Vehicles
|
||||||
|
Weak vs Tanks
|
||||||
|
|
||||||
|
actor-bggy =
|
||||||
|
.name = Nod Buggy
|
||||||
|
.description = Fast scout and anti-infantry vehicle.
|
||||||
|
Strong vs Infantry
|
||||||
|
Weak vs Tanks
|
||||||
|
|
||||||
|
actor-bike =
|
||||||
|
.name = Recon Bike
|
||||||
|
.description = Fast scout vehicle, armed with
|
||||||
|
rockets.
|
||||||
|
Can attack Aircraft.
|
||||||
|
Strong vs Vehicles, Tanks
|
||||||
|
Weak vs Infantry
|
||||||
|
|
||||||
|
actor-jeep =
|
||||||
|
.name = Hum-Vee
|
||||||
|
.description = Fast scout and anti-infantry vehicle.
|
||||||
|
Strong vs Infantry
|
||||||
|
Weak vs Tanks
|
||||||
|
|
||||||
|
actor-ltnk =
|
||||||
|
.name = Light Tank
|
||||||
|
.description = Fast, light tank.
|
||||||
|
Strong vs Vehicles, Tanks
|
||||||
|
Weak vs Infantry
|
||||||
|
|
||||||
|
actor-mtnk =
|
||||||
|
.name = Medium Tank
|
||||||
|
.description = General-Purpose GDI Tank.
|
||||||
|
Strong vs Tanks, Vehicles
|
||||||
|
Weak vs Infantry
|
||||||
|
|
||||||
|
actor-htnk =
|
||||||
|
.name = Mammoth Tank
|
||||||
|
.description = Heavily armored GDI Tank.
|
||||||
|
Can attack Aircraft.
|
||||||
|
Strong vs Everything
|
||||||
|
|
||||||
|
actor-msam =
|
||||||
|
.name = Rocket Launcher
|
||||||
|
.description = Long range rocket artillery.
|
||||||
|
Strong vs all Ground units.
|
||||||
|
|
||||||
|
actor-mlrs =
|
||||||
|
.name = Mobile S.A.M.
|
||||||
|
.description = Powerful anti-air unit.
|
||||||
|
Cannot attack Ground units.
|
||||||
|
|
||||||
|
actor-stnk =
|
||||||
|
.name = Stealth Tank
|
||||||
|
.description = Long-range missile tank that can cloak.
|
||||||
|
Can attack Aircraft.
|
||||||
|
Has weak armor. Can be spotted by infantry and defense structures.
|
||||||
|
Strong vs Vehicles, Tanks
|
||||||
|
Weak vs Infantry.
|
||||||
|
|
||||||
|
actor-mhq =
|
||||||
|
.name = Mobile HQ
|
||||||
|
.description = Mobile base of operations
|
||||||
|
|
||||||
|
actor-truck =
|
||||||
|
.description = Transports cash to other players.
|
||||||
|
Builds fast
|
||||||
|
Unarmed
|
||||||
|
.name = Supply Truck
|
||||||
|
|||||||
3
mods/cnc/maps/gdi03/en.ftl
Normal file
3
mods/cnc/maps/gdi03/en.ftl
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-hq-description = Provides an overview of the battlefield.
|
||||||
|
Requires power to operate.
|
||||||
@@ -700,4 +700,4 @@ Actors:
|
|||||||
|
|
||||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||||
|
|
||||||
Translations: cnc|languages/lua/en.ftl
|
Translations: cnc|languages/lua/en.ftl, en.ftl
|
||||||
|
|||||||
@@ -96,4 +96,4 @@ HQ:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
-AirstrikePower:
|
-AirstrikePower:
|
||||||
Buildable:
|
Buildable:
|
||||||
Description: Provides an overview of the battlefield.\n Requires power to operate.
|
Description: actor-hq-description
|
||||||
|
|||||||
3
mods/cnc/maps/gdi07/en.ftl
Normal file
3
mods/cnc/maps/gdi07/en.ftl
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-hq-description = Provides an overview of the battlefield.
|
||||||
|
Requires power to operate.
|
||||||
@@ -1029,4 +1029,4 @@ Actors:
|
|||||||
|
|
||||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||||
|
|
||||||
Translations: cnc|languages/lua/en.ftl
|
Translations: cnc|languages/lua/en.ftl, en.ftl
|
||||||
|
|||||||
@@ -112,4 +112,4 @@ HQ:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
-AirstrikePower:
|
-AirstrikePower:
|
||||||
Buildable:
|
Buildable:
|
||||||
Description: Provides an overview of the battlefield.\n Requires power to operate.
|
Description: actor-hq-description
|
||||||
|
|||||||
4
mods/cnc/maps/gdi08a/en.ftl
Normal file
4
mods/cnc/maps/gdi08a/en.ftl
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-c3-name = Farmer Mike
|
||||||
|
actor-hq-description = Provides an overview of the battlefield.
|
||||||
|
Requires power to operate.
|
||||||
@@ -888,4 +888,4 @@ Actors:
|
|||||||
|
|
||||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||||
|
|
||||||
Translations: cnc|languages/lua/en.ftl
|
Translations: cnc|languages/lua/en.ftl, en.ftl
|
||||||
|
|||||||
@@ -125,7 +125,7 @@ GUN:
|
|||||||
|
|
||||||
C3:
|
C3:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Farmer Mike
|
Name: actor-c3-name
|
||||||
|
|
||||||
SAM:
|
SAM:
|
||||||
Buildable:
|
Buildable:
|
||||||
@@ -147,7 +147,7 @@ HQ:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
-AirstrikePower:
|
-AirstrikePower:
|
||||||
Buildable:
|
Buildable:
|
||||||
Description: Provides an overview of the battlefield.\n Requires power to operate.
|
Description: actor-hq-description
|
||||||
|
|
||||||
AFLD:
|
AFLD:
|
||||||
RallyPoint:
|
RallyPoint:
|
||||||
|
|||||||
@@ -1 +1,5 @@
|
|||||||
civilian-killed = Civilian killed.
|
civilian-killed = Civilian killed.
|
||||||
|
|
||||||
|
## rules.yaml
|
||||||
|
actor-hq-description = Provides an overview of the battlefield.
|
||||||
|
Requires power to operate.
|
||||||
|
|||||||
@@ -168,7 +168,7 @@ HQ:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
-AirstrikePower:
|
-AirstrikePower:
|
||||||
Buildable:
|
Buildable:
|
||||||
Description: Provides an overview of the battlefield.\n Requires power to operate.
|
Description: actor-hq-description
|
||||||
|
|
||||||
^CivInfantry:
|
^CivInfantry:
|
||||||
Health:
|
Health:
|
||||||
|
|||||||
3
mods/cnc/maps/gdi09/en.ftl
Normal file
3
mods/cnc/maps/gdi09/en.ftl
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-hq-description = Provides an overview of the battlefield.
|
||||||
|
Requires power to operate.
|
||||||
@@ -784,4 +784,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
|
|||||||
|
|
||||||
Weapons: weapons.yaml
|
Weapons: weapons.yaml
|
||||||
|
|
||||||
Translations: cnc|languages/lua/en.ftl
|
Translations: cnc|languages/lua/en.ftl, en.ftl
|
||||||
|
|||||||
@@ -132,7 +132,7 @@ HQ:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
-AirstrikePower:
|
-AirstrikePower:
|
||||||
Buildable:
|
Buildable:
|
||||||
Description: Provides an overview of the battlefield.\n Requires power to operate.
|
Description: actor-hq-description
|
||||||
|
|
||||||
airstrike.proxy:
|
airstrike.proxy:
|
||||||
AirstrikePower:
|
AirstrikePower:
|
||||||
|
|||||||
2
mods/cnc/maps/nod01/en.ftl
Normal file
2
mods/cnc/maps/nod01/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-c10-name = Nikoomba
|
||||||
@@ -233,4 +233,4 @@ Actors:
|
|||||||
|
|
||||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||||
|
|
||||||
Translations: cnc|languages/lua/en.ftl
|
Translations: cnc|languages/lua/en.ftl, en.ftl
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ Player:
|
|||||||
|
|
||||||
C10:
|
C10:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Nikoomba
|
Name: actor-c10-name
|
||||||
|
|
||||||
^Bridge:
|
^Bridge:
|
||||||
DamageMultiplier@INVULNERABLE:
|
DamageMultiplier@INVULNERABLE:
|
||||||
|
|||||||
4
mods/cnc/maps/nod03a/en.ftl
Normal file
4
mods/cnc/maps/nod03a/en.ftl
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-hq-description = Provides an overview of the battlefield.
|
||||||
|
Requires power to operate.
|
||||||
|
actor-miss-name = Prison
|
||||||
@@ -436,4 +436,4 @@ Actors:
|
|||||||
|
|
||||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||||
|
|
||||||
Translations: cnc|languages/lua/en.ftl
|
Translations: cnc|languages/lua/en.ftl, en.ftl
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ HQ:
|
|||||||
Prerequisites: ~disabled
|
Prerequisites: ~disabled
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Buildable:
|
Buildable:
|
||||||
Description: Provides an overview of the battlefield.\nRequires power to operate.
|
Description: actor-hq-description
|
||||||
|
|
||||||
CYCL:
|
CYCL:
|
||||||
Buildable:
|
Buildable:
|
||||||
@@ -96,7 +96,7 @@ RMBO:
|
|||||||
|
|
||||||
MISS:
|
MISS:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Prison
|
Name: actor-miss-name
|
||||||
CaptureManager:
|
CaptureManager:
|
||||||
Capturable:
|
Capturable:
|
||||||
Types: building
|
Types: building
|
||||||
|
|||||||
4
mods/cnc/maps/nod03b/en.ftl
Normal file
4
mods/cnc/maps/nod03b/en.ftl
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-hq-description = Provides an overview of the battlefield.
|
||||||
|
Requires power to operate.
|
||||||
|
actor-miss-name = Prison
|
||||||
@@ -477,4 +477,4 @@ Actors:
|
|||||||
|
|
||||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||||
|
|
||||||
Translations: cnc|languages/lua/en.ftl
|
Translations: cnc|languages/lua/en.ftl, en.ftl
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ HQ:
|
|||||||
AirstrikePower:
|
AirstrikePower:
|
||||||
Prerequisites: ~disabled
|
Prerequisites: ~disabled
|
||||||
Buildable:
|
Buildable:
|
||||||
Description: Provides an overview of the battlefield.\nRequires power to operate.
|
Description: actor-hq-description
|
||||||
|
|
||||||
CYCL:
|
CYCL:
|
||||||
Buildable:
|
Buildable:
|
||||||
@@ -95,7 +95,7 @@ RMBO:
|
|||||||
|
|
||||||
MISS:
|
MISS:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Prison
|
Name: actor-miss-name
|
||||||
CaptureManager:
|
CaptureManager:
|
||||||
Capturable:
|
Capturable:
|
||||||
Types: building
|
Types: building
|
||||||
|
|||||||
@@ -4,14 +4,14 @@ TRAN:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 750
|
Cost: 750
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Chinook Transport
|
Name: actor-tran.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 10
|
BuildPaletteOrder: 10
|
||||||
Prerequisites: hpad
|
Prerequisites: hpad
|
||||||
Queue: Aircraft.GDI, Aircraft.Nod
|
Queue: Aircraft.GDI, Aircraft.Nod
|
||||||
Description: Fast Infantry Transport Helicopter.\n Unarmed
|
Description: actor-tran.description
|
||||||
Aircraft:
|
Aircraft:
|
||||||
TurnSpeed: 20
|
TurnSpeed: 20
|
||||||
Speed: 150
|
Speed: 150
|
||||||
@@ -56,14 +56,14 @@ HELI:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 1200
|
Cost: 1200
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Apache Longbow
|
Name: actor-heli.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 20
|
BuildPaletteOrder: 20
|
||||||
Prerequisites: hpad, anyhq, ~techlevel.medium
|
Prerequisites: hpad, anyhq, ~techlevel.medium
|
||||||
Queue: Aircraft.Nod
|
Queue: Aircraft.Nod
|
||||||
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles and\n Aircraft\n Weak vs Tanks
|
Description: actor-heli.description
|
||||||
Aircraft:
|
Aircraft:
|
||||||
TurnSpeed: 28
|
TurnSpeed: 28
|
||||||
Speed: 180
|
Speed: 180
|
||||||
@@ -127,14 +127,14 @@ ORCA:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 1200
|
Cost: 1200
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Orca
|
Name: actor-orca.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 20
|
BuildPaletteOrder: 20
|
||||||
Prerequisites: hpad, anyhq, ~techlevel.medium
|
Prerequisites: hpad, anyhq, ~techlevel.medium
|
||||||
Queue: Aircraft.GDI
|
Queue: Aircraft.GDI
|
||||||
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
|
Description: actor-orca.description
|
||||||
Aircraft:
|
Aircraft:
|
||||||
TurnSpeed: 28
|
TurnSpeed: 28
|
||||||
Speed: 186
|
Speed: 186
|
||||||
@@ -185,7 +185,7 @@ C17:
|
|||||||
Inherits@TRANSPORT: ^Transport
|
Inherits@TRANSPORT: ^Transport
|
||||||
Interactable:
|
Interactable:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Supply Aircraft
|
Name: actor-c17-name
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 2000
|
Cost: 2000
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
@@ -232,7 +232,7 @@ A10:
|
|||||||
Inherits: ^Plane
|
Inherits: ^Plane
|
||||||
Interactable:
|
Interactable:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: A10 Bomber
|
Name: actor-a10-name
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 2000
|
Cost: 2000
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
@@ -266,7 +266,7 @@ A10:
|
|||||||
TRAN.Husk:
|
TRAN.Husk:
|
||||||
Inherits: ^HelicopterHusk
|
Inherits: ^HelicopterHusk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Chinook Transport
|
Name: actor-tran-husk-name
|
||||||
Aircraft:
|
Aircraft:
|
||||||
TurnSpeed: 20
|
TurnSpeed: 20
|
||||||
Speed: 140
|
Speed: 140
|
||||||
@@ -285,7 +285,7 @@ TRAN.Husk:
|
|||||||
HELI.Husk:
|
HELI.Husk:
|
||||||
Inherits: ^HelicopterHusk
|
Inherits: ^HelicopterHusk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Apache Longbow
|
Name: actor-heli-husk-name
|
||||||
Aircraft:
|
Aircraft:
|
||||||
TurnSpeed: 16
|
TurnSpeed: 16
|
||||||
Speed: 186
|
Speed: 186
|
||||||
@@ -301,7 +301,7 @@ HELI.Husk:
|
|||||||
ORCA.Husk:
|
ORCA.Husk:
|
||||||
Inherits: ^HelicopterHusk
|
Inherits: ^HelicopterHusk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Orca
|
Name: actor-orca-husk-name
|
||||||
Aircraft:
|
Aircraft:
|
||||||
TurnSpeed: 16
|
TurnSpeed: 16
|
||||||
Speed: 186
|
Speed: 186
|
||||||
|
|||||||
@@ -85,7 +85,7 @@ airstrike.proxy:
|
|||||||
MoneyCrate:
|
MoneyCrate:
|
||||||
Inherits: ^Crate
|
Inherits: ^Crate
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Money Crate
|
Name: actor-moneycrate-name
|
||||||
GiveCashCrateAction:
|
GiveCashCrateAction:
|
||||||
Amount: 2000
|
Amount: 2000
|
||||||
Sequence: dollar
|
Sequence: dollar
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ V20:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Sala's House
|
Name: actor-v20-name
|
||||||
|
|
||||||
V20.Husk:
|
V20.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
@@ -24,7 +24,7 @@ V20.Husk:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Sala's House (Destroyed)
|
Name: actor-v20-husk-name
|
||||||
|
|
||||||
V21:
|
V21:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -47,7 +47,7 @@ V21:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Abdul's House
|
Name: actor-v21-name
|
||||||
|
|
||||||
V21.Husk:
|
V21.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
@@ -57,7 +57,7 @@ V21.Husk:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Abdul's House (Destroyed)
|
Name: actor-v21-husk-name
|
||||||
|
|
||||||
V22:
|
V22:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -70,7 +70,7 @@ V22:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Pablo's Wicked Pub
|
Name: actor-v22-name
|
||||||
|
|
||||||
V22.Husk:
|
V22.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
@@ -80,7 +80,7 @@ V22.Husk:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Pablo's Wicked Pub (Destroyed)
|
Name: actor-v22-husk-name
|
||||||
|
|
||||||
V23:
|
V23:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -89,14 +89,14 @@ V23:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Village Well
|
Name: actor-v23-name
|
||||||
|
|
||||||
V23.Husk:
|
V23.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Village Well (Destroyed)
|
Name: actor-v23-husk-name
|
||||||
|
|
||||||
V24:
|
V24:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -114,7 +114,7 @@ V24:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Camel Trader
|
Name: actor-v24-name
|
||||||
|
|
||||||
V24.Husk:
|
V24.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
@@ -124,7 +124,7 @@ V24.Husk:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Camel Trader (Destroyed)
|
Name: actor-v24-husk-name
|
||||||
|
|
||||||
V25:
|
V25:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -138,7 +138,7 @@ V25:
|
|||||||
Footprint: xx xx
|
Footprint: xx xx
|
||||||
Dimensions: 2,2
|
Dimensions: 2,2
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Church
|
Name: actor-v25-name
|
||||||
SpawnActorOnDeath:
|
SpawnActorOnDeath:
|
||||||
Actor: V25.Husk
|
Actor: V25.Husk
|
||||||
MapEditorData:
|
MapEditorData:
|
||||||
@@ -150,7 +150,7 @@ V25.Husk:
|
|||||||
Footprint: xx xx
|
Footprint: xx xx
|
||||||
Dimensions: 2,2
|
Dimensions: 2,2
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Church (Destroyed)
|
Name: actor-v25-husk-name
|
||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
|
|
||||||
@@ -165,7 +165,7 @@ V26:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Ali's House
|
Name: actor-v26-name
|
||||||
|
|
||||||
V26.Husk:
|
V26.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
@@ -175,7 +175,7 @@ V26.Husk:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Ali's House (Destroyed)
|
Name: actor-v26-husk-name
|
||||||
|
|
||||||
V27:
|
V27:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -184,14 +184,14 @@ V27:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Trader Ted's
|
Name: actor-v27-name
|
||||||
|
|
||||||
V27.Husk:
|
V27.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Trader Ted's (Destroyed)
|
Name: actor-v27-husk-name
|
||||||
|
|
||||||
V28:
|
V28:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -200,14 +200,14 @@ V28:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Menelik's House
|
Name: actor-v28-name
|
||||||
|
|
||||||
V28.Husk:
|
V28.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Menelik's House (Destroyed)
|
Name: actor-v28-husk-name
|
||||||
|
|
||||||
V29:
|
V29:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -216,14 +216,14 @@ V29:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Prestor John's House
|
Name: actor-v29-name
|
||||||
|
|
||||||
V29.Husk:
|
V29.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Prestor John's House (Destroyed)
|
Name: actor-v29-husk-name
|
||||||
|
|
||||||
V30:
|
V30:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -236,7 +236,7 @@ V30:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Village Well
|
Name: actor-v30-name
|
||||||
|
|
||||||
V30.Husk:
|
V30.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
@@ -246,7 +246,7 @@ V30.Husk:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Village Well (Destroyed)
|
Name: actor-v30-husk-name
|
||||||
|
|
||||||
V31:
|
V31:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -259,7 +259,7 @@ V31:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Witch Doctor's Hut
|
Name: actor-v31-name
|
||||||
|
|
||||||
V31.Husk:
|
V31.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
@@ -269,7 +269,7 @@ V31.Husk:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Witch Doctor's Hut (Destroyed)
|
Name: actor-v31-husk-name
|
||||||
|
|
||||||
V32:
|
V32:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -282,7 +282,7 @@ V32:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Rikitikitembo's Hut
|
Name: actor-v32-name
|
||||||
|
|
||||||
V32.Husk:
|
V32.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
@@ -292,7 +292,7 @@ V32.Husk:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Rikitikitembo's Hut (Destroyed)
|
Name: actor-v32-husk-name
|
||||||
|
|
||||||
V33:
|
V33:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -305,7 +305,7 @@ V33:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Roarke's Hut
|
Name: actor-v33-name
|
||||||
|
|
||||||
V33.Husk:
|
V33.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
@@ -315,7 +315,7 @@ V33.Husk:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Roarke's Hut (Destroyed)
|
Name: actor-v33-husk-name
|
||||||
|
|
||||||
V34:
|
V34:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -324,14 +324,14 @@ V34:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mubasa's Hut
|
Name: actor-v34-name
|
||||||
|
|
||||||
V34.Husk:
|
V34.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mubasa's Hut (Destroyed)
|
Name: actor-v34-husk-name
|
||||||
|
|
||||||
V35:
|
V35:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -340,14 +340,14 @@ V35:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Aksum's Hut
|
Name: actor-v35-name
|
||||||
|
|
||||||
V35.Husk:
|
V35.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Aksum's Hut (Destroyed)
|
Name: actor-v35-husk-name
|
||||||
|
|
||||||
V36:
|
V36:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -356,14 +356,14 @@ V36:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mambo's Hut
|
Name: actor-v36-name
|
||||||
|
|
||||||
V36.Husk:
|
V36.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mambo's Hut (Destroyed)
|
Name: actor-v36-husk-name
|
||||||
|
|
||||||
V37:
|
V37:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -381,7 +381,7 @@ V37:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: The Studio
|
Name: actor-v37-name
|
||||||
|
|
||||||
V37.Husk:
|
V37.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
@@ -391,4 +391,4 @@ V37.Husk:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
RequireTilesets: DESERT
|
RequireTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: The Studio (Destroyed)
|
Name: actor-v37-husk-name
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ V01:
|
|||||||
Footprint: xx xx
|
Footprint: xx xx
|
||||||
Dimensions: 2,2
|
Dimensions: 2,2
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Church
|
Name: actor-v01-name
|
||||||
SpawnActorOnDeath:
|
SpawnActorOnDeath:
|
||||||
Actor: V01.Husk
|
Actor: V01.Husk
|
||||||
MapEditorData:
|
MapEditorData:
|
||||||
@@ -22,7 +22,7 @@ V01.Husk:
|
|||||||
Footprint: xx xx
|
Footprint: xx xx
|
||||||
Dimensions: 2,2
|
Dimensions: 2,2
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Church (Destroyed)
|
Name: actor-v01-husk-name
|
||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
|
|
||||||
@@ -42,7 +42,7 @@ V02:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Han's and Gretel's
|
Name: actor-v02-name
|
||||||
|
|
||||||
V02.Husk:
|
V02.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
@@ -52,7 +52,7 @@ V02.Husk:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Han's and Gretel's (Destroyed)
|
Name: actor-v02-husk-name
|
||||||
|
|
||||||
V03:
|
V03:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -70,7 +70,7 @@ V03:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Hewitt's House
|
Name: actor-v03-name
|
||||||
|
|
||||||
V03.Husk:
|
V03.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
@@ -80,7 +80,7 @@ V03.Husk:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Hewitt's House (Destroyed)
|
Name: actor-v03-husk-name
|
||||||
|
|
||||||
V04:
|
V04:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -98,7 +98,7 @@ V04:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Ricktor's House
|
Name: actor-v04-name
|
||||||
|
|
||||||
V04.Husk:
|
V04.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
@@ -108,7 +108,7 @@ V04.Husk:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Ricktor's House (Destroyed)
|
Name: actor-v04-husk-name
|
||||||
|
|
||||||
V05:
|
V05:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -121,7 +121,7 @@ V05:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Gretchkin's house
|
Name: actor-v05-name
|
||||||
|
|
||||||
V05.Husk:
|
V05.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
@@ -131,7 +131,7 @@ V05.Husk:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Gretchkin's house (Destroyed)
|
Name: actor-v05-husk-name
|
||||||
|
|
||||||
V06:
|
V06:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -144,7 +144,7 @@ V06:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: The Barn
|
Name: actor-v06-name
|
||||||
|
|
||||||
V06.Husk:
|
V06.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
@@ -154,7 +154,7 @@ V06.Husk:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: The Barn (Destroyed)
|
Name: actor-v06-husk-name
|
||||||
|
|
||||||
V07:
|
V07:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -167,7 +167,7 @@ V07:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Damon's Pub
|
Name: actor-v07-name
|
||||||
|
|
||||||
V07.Husk:
|
V07.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
@@ -177,7 +177,7 @@ V07.Husk:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Damon's Pub (Destroyed)
|
Name: actor-v07-husk-name
|
||||||
|
|
||||||
V08:
|
V08:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -186,14 +186,14 @@ V08:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Fran's House
|
Name: actor-v08-name
|
||||||
|
|
||||||
V08.Husk:
|
V08.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Fran's House (Destroyed)
|
Name: actor-v08-husk-name
|
||||||
|
|
||||||
V09:
|
V09:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -202,14 +202,14 @@ V09:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Music Factory
|
Name: actor-v09-name
|
||||||
|
|
||||||
V09.Husk:
|
V09.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Music Factory (Destroyed)
|
Name: actor-v09-husk-name
|
||||||
|
|
||||||
V10:
|
V10:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -218,14 +218,14 @@ V10:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Toymaker's
|
Name: actor-v10-name
|
||||||
|
|
||||||
V10.Husk:
|
V10.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Toymaker's (Destroyed)
|
Name: actor-v10-husk-name
|
||||||
|
|
||||||
V11:
|
V11:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -234,14 +234,14 @@ V11:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Ludwig's House
|
Name: actor-v11-name
|
||||||
|
|
||||||
V11.Husk:
|
V11.Husk:
|
||||||
Inherits: ^CivBuildingHusk
|
Inherits: ^CivBuildingHusk
|
||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Ludwig's House (Destroyed)
|
Name: actor-v11-husk-name
|
||||||
|
|
||||||
V12:
|
V12:
|
||||||
Inherits: ^CivHaystackOrIgloo
|
Inherits: ^CivHaystackOrIgloo
|
||||||
@@ -266,14 +266,14 @@ V14:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Wheat Field
|
Name: actor-v14-name
|
||||||
|
|
||||||
V14.Husk:
|
V14.Husk:
|
||||||
Inherits: ^CivFieldHusk
|
Inherits: ^CivFieldHusk
|
||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Wheat Field (Destroyed)
|
Name: actor-v14-husk-name
|
||||||
|
|
||||||
V15:
|
V15:
|
||||||
Inherits: ^CivField
|
Inherits: ^CivField
|
||||||
@@ -282,14 +282,14 @@ V15:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Fallow Field
|
Name: actor-v15-name
|
||||||
|
|
||||||
V15.Husk:
|
V15.Husk:
|
||||||
Inherits: ^CivFieldHusk
|
Inherits: ^CivFieldHusk
|
||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Fallow Field (Destroyed)
|
Name: actor-v15-husk-name
|
||||||
|
|
||||||
V16:
|
V16:
|
||||||
Inherits: ^CivField
|
Inherits: ^CivField
|
||||||
@@ -298,14 +298,14 @@ V16:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Corn Field
|
Name: actor-v16-name
|
||||||
|
|
||||||
V16.Husk:
|
V16.Husk:
|
||||||
Inherits: ^CivFieldHusk
|
Inherits: ^CivFieldHusk
|
||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Corn Field (Destroyed)
|
Name: actor-v16-husk-name
|
||||||
|
|
||||||
V17:
|
V17:
|
||||||
Inherits: ^CivField
|
Inherits: ^CivField
|
||||||
@@ -314,14 +314,14 @@ V17:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Celery Field
|
Name: actor-v17-name
|
||||||
|
|
||||||
V17.Husk:
|
V17.Husk:
|
||||||
Inherits: ^CivFieldHusk
|
Inherits: ^CivFieldHusk
|
||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Celery Field (Destroyed)
|
Name: actor-v17-husk-name
|
||||||
|
|
||||||
V18:
|
V18:
|
||||||
Inherits: ^CivField
|
Inherits: ^CivField
|
||||||
@@ -330,14 +330,14 @@ V18:
|
|||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Potato Field
|
Name: actor-v18-name
|
||||||
|
|
||||||
V18.Husk:
|
V18.Husk:
|
||||||
Inherits: ^CivFieldHusk
|
Inherits: ^CivFieldHusk
|
||||||
MapEditorData:
|
MapEditorData:
|
||||||
ExcludeTilesets: DESERT
|
ExcludeTilesets: DESERT
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Potato Field (Destroyed)
|
Name: actor-v18-husk-name
|
||||||
|
|
||||||
ARCO:
|
ARCO:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -348,7 +348,7 @@ ARCO:
|
|||||||
SpawnActorOnDeath:
|
SpawnActorOnDeath:
|
||||||
Actor: ARCO.Husk
|
Actor: ARCO.Husk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Oil Pump
|
Name: actor-arco-name
|
||||||
ShowOwnerRow: True
|
ShowOwnerRow: True
|
||||||
|
|
||||||
ARCO.Husk:
|
ARCO.Husk:
|
||||||
@@ -357,14 +357,14 @@ ARCO.Husk:
|
|||||||
Footprint: xx
|
Footprint: xx
|
||||||
Dimensions: 2,1
|
Dimensions: 2,1
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Oil Pump (Destroyed)
|
Name: actor-arco-husk-name
|
||||||
|
|
||||||
BARB:
|
BARB:
|
||||||
Inherits: ^Wall
|
Inherits: ^Wall
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Barbwire Fence
|
Name: actor-barb-name
|
||||||
LineBuild:
|
LineBuild:
|
||||||
NodeTypes: barbwire
|
NodeTypes: barbwire
|
||||||
LineBuildNode:
|
LineBuildNode:
|
||||||
@@ -377,7 +377,7 @@ WOOD:
|
|||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Wooden Fence
|
Name: actor-wood-name
|
||||||
LineBuild:
|
LineBuild:
|
||||||
NodeTypes: woodfence
|
NodeTypes: woodfence
|
||||||
LineBuildNode:
|
LineBuildNode:
|
||||||
@@ -515,12 +515,12 @@ DELPHI:
|
|||||||
Inherits@armed: ^ArmedCivilian
|
Inherits@armed: ^ArmedCivilian
|
||||||
-Wanders:
|
-Wanders:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Agent Delphi
|
Name: actor-delphi-name
|
||||||
|
|
||||||
CHAN:
|
CHAN:
|
||||||
Inherits: ^CivInfantry
|
Inherits: ^CivInfantry
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Dr. Chan
|
Name: actor-chan-name
|
||||||
|
|
||||||
MOEBIUS:
|
MOEBIUS:
|
||||||
Inherits: ^CivInfantry
|
Inherits: ^CivInfantry
|
||||||
@@ -528,7 +528,7 @@ MOEBIUS:
|
|||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: MoebiusVoice
|
VoiceSet: MoebiusVoice
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Dr. Moebius
|
Name: actor-moebius-name
|
||||||
|
|
||||||
VICE:
|
VICE:
|
||||||
Inherits: ^Viceroid
|
Inherits: ^Viceroid
|
||||||
|
|||||||
@@ -257,7 +257,7 @@
|
|||||||
Guard:
|
Guard:
|
||||||
Guardable:
|
Guardable:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericName: Vehicle
|
GenericName: meta-vehicle-generic-name
|
||||||
MustBeDestroyed:
|
MustBeDestroyed:
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: VehicleVoice
|
VoiceSet: VehicleVoice
|
||||||
@@ -271,7 +271,7 @@
|
|||||||
Locomotor: tracked
|
Locomotor: tracked
|
||||||
TurnSpeed: 20
|
TurnSpeed: 20
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericName: Tank
|
GenericName: meta-tank-generic-name
|
||||||
|
|
||||||
^Helicopter:
|
^Helicopter:
|
||||||
Inherits@1: ^ExistsInWorld
|
Inherits@1: ^ExistsInWorld
|
||||||
@@ -313,7 +313,7 @@
|
|||||||
Guard:
|
Guard:
|
||||||
Guardable:
|
Guardable:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericName: Helicopter
|
GenericName: meta-helicopter-generic-name
|
||||||
WithFacingSpriteBody:
|
WithFacingSpriteBody:
|
||||||
WithShadow:
|
WithShadow:
|
||||||
Offset: 43, 128, 0
|
Offset: 43, 128, 0
|
||||||
@@ -447,7 +447,7 @@
|
|||||||
Inherits: ^Infantry
|
Inherits: ^Infantry
|
||||||
MustBeDestroyed:
|
MustBeDestroyed:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericName: Soldier
|
GenericName: meta-soldier-generic-name
|
||||||
Guard:
|
Guard:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
SpeedModifier: 60
|
SpeedModifier: 60
|
||||||
@@ -468,7 +468,7 @@
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 10
|
Cost: 10
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Civilian
|
Name: meta-civinfantry-name
|
||||||
GenericVisibility: None
|
GenericVisibility: None
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 54
|
Speed: 54
|
||||||
@@ -520,7 +520,7 @@
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 1000
|
Cost: 1000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Dinosaur
|
Name: meta-dino-name
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 6c0
|
Range: 6c0
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -587,7 +587,7 @@
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 700
|
Cost: 700
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Visceroid
|
Name: meta-viceroid-name
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Chemspray
|
Weapon: Chemspray
|
||||||
LocalOffset: 384,0,0
|
LocalOffset: 384,0,0
|
||||||
@@ -666,7 +666,7 @@
|
|||||||
Guard:
|
Guard:
|
||||||
Guardable:
|
Guardable:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericName: Ship
|
GenericName: meta-ship-generic-name
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: VehicleVoice
|
VoiceSet: VehicleVoice
|
||||||
HitShape:
|
HitShape:
|
||||||
@@ -712,7 +712,7 @@
|
|||||||
Guardable:
|
Guardable:
|
||||||
Range: 3c0
|
Range: 3c0
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericName: Structure
|
GenericName: meta-building-generic-name
|
||||||
FrozenUnderFog:
|
FrozenUnderFog:
|
||||||
Demolishable:
|
Demolishable:
|
||||||
MapEditorData:
|
MapEditorData:
|
||||||
@@ -767,7 +767,7 @@
|
|||||||
^CivBuilding:
|
^CivBuilding:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericName: Civilian Building
|
GenericName: meta-civbuilding-generic-name
|
||||||
GenericStancePrefix: false
|
GenericStancePrefix: false
|
||||||
ShowOwnerRow: false
|
ShowOwnerRow: false
|
||||||
FrozenUnderFog:
|
FrozenUnderFog:
|
||||||
@@ -783,7 +783,7 @@
|
|||||||
Footprint: x
|
Footprint: x
|
||||||
WithSpriteBody:
|
WithSpriteBody:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericName: Civilian Building (Destroyed)
|
GenericName: meta-civbuildinghusk-generic-name
|
||||||
GenericStancePrefix: false
|
GenericStancePrefix: false
|
||||||
ShowOwnerRow: false
|
ShowOwnerRow: false
|
||||||
FrozenUnderFog:
|
FrozenUnderFog:
|
||||||
@@ -826,7 +826,7 @@
|
|||||||
-Selectable:
|
-Selectable:
|
||||||
Interactable:
|
Interactable:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericName: Field
|
GenericName: meta-civfield-generic-name
|
||||||
-Explodes:
|
-Explodes:
|
||||||
-ShakeOnDeath:
|
-ShakeOnDeath:
|
||||||
-SoundOnDamageTransition:
|
-SoundOnDamageTransition:
|
||||||
@@ -843,12 +843,12 @@
|
|||||||
Condition: winter
|
Condition: winter
|
||||||
TileSets: SNOW, WINTER
|
TileSets: SNOW, WINTER
|
||||||
Tooltip@WINTER:
|
Tooltip@WINTER:
|
||||||
Name: Igloo
|
Name: meta-civhaystackorigloo.winter--name
|
||||||
RequiresCondition: winter
|
RequiresCondition: winter
|
||||||
GenericVisibility: None
|
GenericVisibility: None
|
||||||
ShowOwnerRow: false
|
ShowOwnerRow: false
|
||||||
Tooltip@SUMMER:
|
Tooltip@SUMMER:
|
||||||
Name: Haystacks
|
Name: meta-civhaystackorigloo.summer--name
|
||||||
RequiresCondition: !winter
|
RequiresCondition: !winter
|
||||||
GenericVisibility: None
|
GenericVisibility: None
|
||||||
ShowOwnerRow: false
|
ShowOwnerRow: false
|
||||||
@@ -861,7 +861,7 @@
|
|||||||
Dimensions: 1,1
|
Dimensions: 1,1
|
||||||
Footprint: =
|
Footprint: =
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Field (Destroyed)
|
Name: meta-civfieldhusk-name
|
||||||
GenericVisibility: None
|
GenericVisibility: None
|
||||||
ShowOwnerRow: false
|
ShowOwnerRow: false
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
@@ -880,12 +880,12 @@
|
|||||||
Condition: winter
|
Condition: winter
|
||||||
TileSets: SNOW, WINTER
|
TileSets: SNOW, WINTER
|
||||||
Tooltip@WINTER:
|
Tooltip@WINTER:
|
||||||
Name: Igloo (Destroyed)
|
Name: meta-civhaystackorigloohusk.winter--name
|
||||||
RequiresCondition: winter
|
RequiresCondition: winter
|
||||||
GenericVisibility: None
|
GenericVisibility: None
|
||||||
ShowOwnerRow: false
|
ShowOwnerRow: false
|
||||||
Tooltip@SUMMER:
|
Tooltip@SUMMER:
|
||||||
Name: Haystacks (Destroyed)
|
Name: meta-civhaystackorigloohusk.summer--name
|
||||||
RequiresCondition: !winter
|
RequiresCondition: !winter
|
||||||
GenericVisibility: None
|
GenericVisibility: None
|
||||||
ShowOwnerRow: false
|
ShowOwnerRow: false
|
||||||
@@ -940,7 +940,7 @@
|
|||||||
Inherits@1: ^SpriteActor
|
Inherits@1: ^SpriteActor
|
||||||
Interactable:
|
Interactable:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Tree
|
Name: meta-tree-name
|
||||||
ShowOwnerRow: false
|
ShowOwnerRow: false
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
Palette: staticterrain
|
Palette: staticterrain
|
||||||
@@ -994,7 +994,7 @@
|
|||||||
Dimensions: 2,2
|
Dimensions: 2,2
|
||||||
WithSpriteBody:
|
WithSpriteBody:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Tree (Burnt)
|
Name: meta-treehusk-name
|
||||||
ShowOwnerRow: false
|
ShowOwnerRow: false
|
||||||
HiddenUnderShroud:
|
HiddenUnderShroud:
|
||||||
MapEditorData:
|
MapEditorData:
|
||||||
@@ -1006,7 +1006,7 @@
|
|||||||
Inherits@1: ^SpriteActor
|
Inherits@1: ^SpriteActor
|
||||||
Interactable:
|
Interactable:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Blossom Tree
|
Name: meta-tibtree-name
|
||||||
ShowOwnerRow: false
|
ShowOwnerRow: false
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
Palette: staticterrain
|
Palette: staticterrain
|
||||||
@@ -1030,7 +1030,7 @@
|
|||||||
Inherits@1: ^SpriteActor
|
Inherits@1: ^SpriteActor
|
||||||
Interactable:
|
Interactable:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Rock
|
Name: meta-rock-name
|
||||||
ShowOwnerRow: false
|
ShowOwnerRow: false
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
Palette: staticterrain
|
Palette: staticterrain
|
||||||
@@ -1079,7 +1079,7 @@
|
|||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
ForceHealthPercentage: 25
|
ForceHealthPercentage: 25
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericName: Destroyed Vehicle
|
GenericName: meta-husk-generic-name
|
||||||
WithColoredOverlay@IDISABLE:
|
WithColoredOverlay@IDISABLE:
|
||||||
Color: 000000B4
|
Color: 000000B4
|
||||||
ScriptTriggers:
|
ScriptTriggers:
|
||||||
@@ -1115,14 +1115,14 @@
|
|||||||
Moves: False
|
Moves: False
|
||||||
Explosion: HeliCrash
|
Explosion: HeliCrash
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericName: Destroyed Helicopter
|
GenericName: meta-helicopterhusk-generic-name
|
||||||
-MapEditorData:
|
-MapEditorData:
|
||||||
|
|
||||||
^Bridge:
|
^Bridge:
|
||||||
Inherits@shape: ^1x1Shape
|
Inherits@shape: ^1x1Shape
|
||||||
AlwaysVisible:
|
AlwaysVisible:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Bridge
|
Name: meta-bridge-name
|
||||||
ShowOwnerRow: false
|
ShowOwnerRow: false
|
||||||
Targetable:
|
Targetable:
|
||||||
RequiresForceFire: true
|
RequiresForceFire: true
|
||||||
@@ -1148,8 +1148,8 @@
|
|||||||
Interactable:
|
Interactable:
|
||||||
HiddenUnderFog:
|
HiddenUnderFog:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Crate
|
Name: meta-crate.name
|
||||||
GenericName: Crate
|
GenericName: meta-crate.generic-name
|
||||||
ShowOwnerRow: false
|
ShowOwnerRow: false
|
||||||
Crate:
|
Crate:
|
||||||
TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
|
TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
MCV.Husk:
|
MCV.Husk:
|
||||||
Inherits: ^Husk
|
Inherits: ^Husk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mobile Construction Vehicle (Destroyed)
|
Name: actor-mcv-husk-name
|
||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
IntoActor: mcv
|
IntoActor: mcv
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
@@ -10,7 +10,7 @@ MCV.Husk:
|
|||||||
HARV.Husk:
|
HARV.Husk:
|
||||||
Inherits: ^Husk
|
Inherits: ^Husk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Harvester (Destroyed)
|
Name: actor-harv-husk-name
|
||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
IntoActor: harv
|
IntoActor: harv
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
@@ -19,7 +19,7 @@ HARV.Husk:
|
|||||||
APC.Husk:
|
APC.Husk:
|
||||||
Inherits: ^Husk
|
Inherits: ^Husk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: APC (Destroyed)
|
Name: actor-apc-husk-name
|
||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
IntoActor: apc
|
IntoActor: apc
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
@@ -28,7 +28,7 @@ APC.Husk:
|
|||||||
FTNK.Husk:
|
FTNK.Husk:
|
||||||
Inherits: ^Husk
|
Inherits: ^Husk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Flame Tank (Destroyed)
|
Name: actor-ftnk-husk-name
|
||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
IntoActor: ftnk
|
IntoActor: ftnk
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
@@ -37,7 +37,7 @@ FTNK.Husk:
|
|||||||
ARTY.Husk:
|
ARTY.Husk:
|
||||||
Inherits: ^LightHusk
|
Inherits: ^LightHusk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Artillery (Destroyed)
|
Name: actor-arty-husk-name
|
||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
IntoActor: arty
|
IntoActor: arty
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
@@ -46,7 +46,7 @@ ARTY.Husk:
|
|||||||
BGGY.Husk:
|
BGGY.Husk:
|
||||||
Inherits: ^LightHusk
|
Inherits: ^LightHusk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Nod Buggy (Destroyed)
|
Name: actor-bggy-husk-name
|
||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
IntoActor: bggy
|
IntoActor: bggy
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
@@ -55,7 +55,7 @@ BGGY.Husk:
|
|||||||
BIKE.Husk:
|
BIKE.Husk:
|
||||||
Inherits: ^LightHusk
|
Inherits: ^LightHusk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Recon Bike (Destroyed)
|
Name: actor-bike-husk-name
|
||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
IntoActor: bike
|
IntoActor: bike
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
@@ -64,7 +64,7 @@ BIKE.Husk:
|
|||||||
JEEP.Husk:
|
JEEP.Husk:
|
||||||
Inherits: ^LightHusk
|
Inherits: ^LightHusk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Hum-Vee (Destroyed)
|
Name: actor-jeep-husk-name
|
||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
IntoActor: jeep
|
IntoActor: jeep
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
@@ -73,7 +73,7 @@ JEEP.Husk:
|
|||||||
LTNK.Husk:
|
LTNK.Husk:
|
||||||
Inherits: ^Husk
|
Inherits: ^Husk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Light Tank (Destroyed)
|
Name: actor-ltnk-husk-name
|
||||||
ThrowsParticle@turret:
|
ThrowsParticle@turret:
|
||||||
Anim: turret
|
Anim: turret
|
||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
@@ -84,7 +84,7 @@ LTNK.Husk:
|
|||||||
MTNK.Husk:
|
MTNK.Husk:
|
||||||
Inherits: ^Husk
|
Inherits: ^Husk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Medium Tank (Destroyed)
|
Name: actor-mtnk-husk-name
|
||||||
ThrowsParticle@turret:
|
ThrowsParticle@turret:
|
||||||
Anim: turret
|
Anim: turret
|
||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
@@ -95,7 +95,7 @@ MTNK.Husk:
|
|||||||
HTNK.Husk:
|
HTNK.Husk:
|
||||||
Inherits: ^Husk
|
Inherits: ^Husk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mammoth Tank (Destroyed)
|
Name: actor-htnk-husk-name
|
||||||
ThrowsParticle@turret:
|
ThrowsParticle@turret:
|
||||||
Anim: turret
|
Anim: turret
|
||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
@@ -106,7 +106,7 @@ HTNK.Husk:
|
|||||||
MSAM.Husk:
|
MSAM.Husk:
|
||||||
Inherits: ^LightHusk
|
Inherits: ^LightHusk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Rocket Launcher (Destroyed)
|
Name: actor-msam-husk-name
|
||||||
ThrowsParticle@turret:
|
ThrowsParticle@turret:
|
||||||
Anim: turret
|
Anim: turret
|
||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
@@ -117,7 +117,7 @@ MSAM.Husk:
|
|||||||
MLRS.Husk:
|
MLRS.Husk:
|
||||||
Inherits: ^LightHusk
|
Inherits: ^LightHusk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mobile S.A.M. (Destroyed)
|
Name: actor-mlrs-husk-name
|
||||||
ThrowsParticle@turret:
|
ThrowsParticle@turret:
|
||||||
Anim: turret
|
Anim: turret
|
||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
@@ -128,7 +128,7 @@ MLRS.Husk:
|
|||||||
STNK.Husk:
|
STNK.Husk:
|
||||||
Inherits: ^Husk
|
Inherits: ^Husk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Stealth Tank (Destroyed)
|
Name: actor-stnk-husk-name
|
||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
IntoActor: stnk
|
IntoActor: stnk
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
@@ -140,7 +140,7 @@ STNK.Husk:
|
|||||||
TRUCK.Husk:
|
TRUCK.Husk:
|
||||||
Inherits: ^LightHusk
|
Inherits: ^LightHusk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Supply Truck (Destroyed)
|
Name: actor-truck-husk-name
|
||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
IntoActor: truck
|
IntoActor: truck
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
|
|||||||
@@ -6,14 +6,14 @@ E1:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 100
|
Cost: 100
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Minigunner
|
Name: actor-e1.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 10
|
BuildPaletteOrder: 10
|
||||||
Prerequisites: barracks
|
Prerequisites: barracks
|
||||||
Queue: Infantry.GDI, Infantry.Nod
|
Queue: Infantry.GDI, Infantry.Nod
|
||||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
|
Description: actor-e1.description
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 54
|
Speed: 54
|
||||||
Health:
|
Health:
|
||||||
@@ -39,14 +39,14 @@ E2:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 160
|
Cost: 160
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Grenadier
|
Name: actor-e2.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 40
|
BuildPaletteOrder: 40
|
||||||
Prerequisites: anyhq, ~techlevel.medium
|
Prerequisites: anyhq, ~techlevel.medium
|
||||||
Queue: Infantry.GDI
|
Queue: Infantry.GDI
|
||||||
Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets
|
Description: actor-e2.description
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 68
|
Speed: 68
|
||||||
Health:
|
Health:
|
||||||
@@ -79,14 +79,14 @@ E3:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 300
|
Cost: 300
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Rocket Soldier
|
Name: actor-e3.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 20
|
BuildPaletteOrder: 20
|
||||||
Prerequisites: barracks
|
Prerequisites: barracks
|
||||||
Queue: Infantry.GDI, Infantry.Nod
|
Queue: Infantry.GDI, Infantry.Nod
|
||||||
Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
Description: actor-e3.description
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 39
|
Speed: 39
|
||||||
Health:
|
Health:
|
||||||
@@ -115,14 +115,14 @@ E4:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 200
|
Cost: 200
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Flamethrower
|
Name: actor-e4.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 40
|
BuildPaletteOrder: 40
|
||||||
Prerequisites: anyhq, ~techlevel.medium
|
Prerequisites: anyhq, ~techlevel.medium
|
||||||
Queue: Infantry.Nod
|
Queue: Infantry.Nod
|
||||||
Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks
|
Description: actor-e4.description
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 54
|
Speed: 54
|
||||||
Health:
|
Health:
|
||||||
@@ -153,14 +153,14 @@ E5:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 300
|
Cost: 300
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Chemical Warrior
|
Name: actor-e5.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: tmpl, ~techlevel.high
|
Prerequisites: tmpl, ~techlevel.high
|
||||||
Queue: Infantry.Nod
|
Queue: Infantry.Nod
|
||||||
Description: Advanced general-purpose infantry.\n Strong vs all Ground units
|
Description: actor-e5.description
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 54
|
Speed: 54
|
||||||
Locomotor: chem
|
Locomotor: chem
|
||||||
@@ -191,14 +191,14 @@ E6:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 500
|
Cost: 500
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Engineer
|
Name: actor-e6.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 30
|
||||||
Prerequisites: barracks
|
Prerequisites: barracks
|
||||||
Queue: Infantry.GDI, Infantry.Nod
|
Queue: Infantry.GDI, Infantry.Nod
|
||||||
Description: Damages and captures enemy structures.\n Repairs destroyed vehicles\n Unarmed
|
Description: actor-e6.description
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 46
|
Speed: 46
|
||||||
Health:
|
Health:
|
||||||
@@ -229,14 +229,14 @@ RMBO:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 1500
|
Cost: 1500
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Commando
|
Name: actor-rmbo.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: eye, ~techlevel.high
|
Prerequisites: eye, ~techlevel.high
|
||||||
Queue: Infantry.GDI
|
Queue: Infantry.GDI
|
||||||
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
Description: actor-rmbo.description
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 68
|
Speed: 68
|
||||||
Health:
|
Health:
|
||||||
@@ -270,7 +270,7 @@ PVICE:
|
|||||||
Queue: Infantry.GDI, Infantry.Nod
|
Queue: Infantry.GDI, Infantry.Nod
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: ~disabled
|
Prerequisites: ~disabled
|
||||||
Description: Mutated abomination that spits liquid Tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
|
Description: actor-pvice-description
|
||||||
Tooltip:
|
Tooltip:
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
@@ -280,43 +280,43 @@ PVICE:
|
|||||||
STEG:
|
STEG:
|
||||||
Inherits: ^DINO
|
Inherits: ^DINO
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Stegosaurus
|
Name: actor-steg.name
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: tail
|
Weapon: tail
|
||||||
WithDeathAnimation:
|
WithDeathAnimation:
|
||||||
DeathSequencePalette: terrain
|
DeathSequencePalette: terrain
|
||||||
DeathPaletteIsPlayerPalette: false
|
DeathPaletteIsPlayerPalette: false
|
||||||
Buildable:
|
Buildable:
|
||||||
Description: A large, heavily built, herbivorous quadruped
|
Description: actor-steg.description
|
||||||
|
|
||||||
TREX:
|
TREX:
|
||||||
Inherits: ^DINO
|
Inherits: ^DINO
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Tyrannosaurus rex
|
Name: actor-trex.name
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: teeth
|
Weapon: teeth
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 2048, 1536, 85, 42
|
Bounds: 2048, 1536, 85, 42
|
||||||
DecorationBounds: 2218, 1621
|
DecorationBounds: 2218, 1621
|
||||||
Buildable:
|
Buildable:
|
||||||
Description: Bipedal carnivore with a massive skull
|
Description: actor-trex.description
|
||||||
|
|
||||||
TRIC:
|
TRIC:
|
||||||
Inherits: ^DINO
|
Inherits: ^DINO
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Triceratops
|
Name: actor-tric.name
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: horn
|
Weapon: horn
|
||||||
Buildable:
|
Buildable:
|
||||||
Description: Quadruped with large bony frill and three horns
|
Description: actor-tric.description
|
||||||
Selectable:
|
Selectable:
|
||||||
DecorationBounds: 1450, 1024, 0, 85
|
DecorationBounds: 1450, 1024, 0, 85
|
||||||
|
|
||||||
RAPT:
|
RAPT:
|
||||||
Inherits: ^DINO
|
Inherits: ^DINO
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Velociraptor
|
Name: actor-rapt.name
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: claw
|
Weapon: claw
|
||||||
Buildable:
|
Buildable:
|
||||||
Description: Bipedal with enlarged sickle-shaped claw on each hindfoot
|
Description: actor-rapt.description
|
||||||
|
|||||||
@@ -38,19 +38,19 @@ CRATE:
|
|||||||
WCRATE:
|
WCRATE:
|
||||||
Inherits: ^Crate
|
Inherits: ^Crate
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Wooden Crate
|
Name: actor-wcrate-name
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
Image: wcrate
|
Image: wcrate
|
||||||
|
|
||||||
SCRATE:
|
SCRATE:
|
||||||
Inherits: ^Crate
|
Inherits: ^Crate
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Steel Crate
|
Name: actor-scrate-name
|
||||||
|
|
||||||
mpspawn:
|
mpspawn:
|
||||||
Interactable:
|
Interactable:
|
||||||
EditorOnlyTooltip:
|
EditorOnlyTooltip:
|
||||||
Name: (multiplayer player starting point)
|
Name: actor-mpspawn-name
|
||||||
AlwaysVisible:
|
AlwaysVisible:
|
||||||
Immobile:
|
Immobile:
|
||||||
OccupiesSpace: false
|
OccupiesSpace: false
|
||||||
@@ -66,7 +66,7 @@ mpspawn:
|
|||||||
waypoint:
|
waypoint:
|
||||||
Interactable:
|
Interactable:
|
||||||
EditorOnlyTooltip:
|
EditorOnlyTooltip:
|
||||||
Name: (waypoint for scripted behavior)
|
Name: actor-waypoint-name
|
||||||
AlwaysVisible:
|
AlwaysVisible:
|
||||||
Immobile:
|
Immobile:
|
||||||
OccupiesSpace: false
|
OccupiesSpace: false
|
||||||
@@ -89,7 +89,7 @@ fact.colorpicker:
|
|||||||
CAMERA:
|
CAMERA:
|
||||||
Interactable:
|
Interactable:
|
||||||
EditorOnlyTooltip:
|
EditorOnlyTooltip:
|
||||||
Name: (reveals area to owner)
|
Name: actor-camera-name
|
||||||
AlwaysVisible:
|
AlwaysVisible:
|
||||||
WithSpriteBody:
|
WithSpriteBody:
|
||||||
RenderSpritesEditorOnly:
|
RenderSpritesEditorOnly:
|
||||||
@@ -106,7 +106,7 @@ CAMERA:
|
|||||||
CAMERA.small:
|
CAMERA.small:
|
||||||
Interactable:
|
Interactable:
|
||||||
EditorOnlyTooltip:
|
EditorOnlyTooltip:
|
||||||
Name: (reveals small area to owner)
|
Name: actor-camera-small-name
|
||||||
AlwaysVisible:
|
AlwaysVisible:
|
||||||
WithSpriteBody:
|
WithSpriteBody:
|
||||||
RenderSpritesEditorOnly:
|
RenderSpritesEditorOnly:
|
||||||
@@ -138,7 +138,7 @@ FLARE:
|
|||||||
HiddenUnderFog:
|
HiddenUnderFog:
|
||||||
Type: CenterPosition
|
Type: CenterPosition
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Flare
|
Name: actor-flare-name
|
||||||
ShowOwnerRow: false
|
ShowOwnerRow: false
|
||||||
BodyOrientation:
|
BodyOrientation:
|
||||||
QuantizedFacings: 1
|
QuantizedFacings: 1
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ BOAT:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 300
|
Cost: 300
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Gunboat
|
Name: actor-boat-name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Health:
|
Health:
|
||||||
@@ -58,7 +58,7 @@ LST:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 300
|
Cost: 300
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Landing Craft
|
Name: actor-lst-name
|
||||||
Mobile:
|
Mobile:
|
||||||
Locomotor: lcraft
|
Locomotor: lcraft
|
||||||
InitialFacing: 0
|
InitialFacing: 0
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ FACT:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 3000
|
Cost: 3000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Construction Yard
|
Name: actor-fact.name
|
||||||
Building:
|
Building:
|
||||||
Footprint: xxx xxx ===
|
Footprint: xxx xxx ===
|
||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
@@ -122,7 +122,7 @@ FACT:
|
|||||||
Amount: 0
|
Amount: 0
|
||||||
ProvidesPrerequisite@buildingname:
|
ProvidesPrerequisite@buildingname:
|
||||||
Buildable:
|
Buildable:
|
||||||
Description: Builds structures
|
Description: actor-fact.description
|
||||||
|
|
||||||
FACT.GDI:
|
FACT.GDI:
|
||||||
Inherits: FACT
|
Inherits: FACT
|
||||||
@@ -134,7 +134,7 @@ FACT.GDI:
|
|||||||
Prerequisites: ~disabled
|
Prerequisites: ~disabled
|
||||||
ForceFaction: gdi
|
ForceFaction: gdi
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Construction Yard (GDI)
|
Name: actor-fact-gdi-name
|
||||||
|
|
||||||
FACT.NOD:
|
FACT.NOD:
|
||||||
Inherits: FACT
|
Inherits: FACT
|
||||||
@@ -146,7 +146,7 @@ FACT.NOD:
|
|||||||
Prerequisites: ~disabled
|
Prerequisites: ~disabled
|
||||||
ForceFaction: nod
|
ForceFaction: nod
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Construction Yard (Nod)
|
Name: actor-fact-nod-name
|
||||||
|
|
||||||
NUKE:
|
NUKE:
|
||||||
Inherits: ^BaseBuilding
|
Inherits: ^BaseBuilding
|
||||||
@@ -158,14 +158,14 @@ NUKE:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 500
|
Cost: 500
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Power Plant
|
Name: actor-nuke.name
|
||||||
ProvidesPrerequisite:
|
ProvidesPrerequisite:
|
||||||
Prerequisite: anypower
|
Prerequisite: anypower
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 10
|
BuildPaletteOrder: 10
|
||||||
Prerequisites: fact
|
Prerequisites: fact
|
||||||
Queue: Building.GDI, Building.Nod
|
Queue: Building.GDI, Building.Nod
|
||||||
Description: Generates power
|
Description: actor-nuke.description
|
||||||
Building:
|
Building:
|
||||||
Footprint: xX xx ==
|
Footprint: xX xx ==
|
||||||
Dimensions: 2,3
|
Dimensions: 2,3
|
||||||
@@ -189,14 +189,14 @@ NUK2:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 800
|
Cost: 800
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Advanced Power Plant
|
Name: actor-nuk2.name
|
||||||
ProvidesPrerequisite:
|
ProvidesPrerequisite:
|
||||||
Prerequisite: anypower
|
Prerequisite: anypower
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 80
|
BuildPaletteOrder: 80
|
||||||
Prerequisites: anyhq, ~techlevel.medium
|
Prerequisites: anyhq, ~techlevel.medium
|
||||||
Queue: Building.GDI, Building.Nod
|
Queue: Building.GDI, Building.Nod
|
||||||
Description: Provides more power, cheaper than the\nstandard Power Plant
|
Description: actor-nuk2.description
|
||||||
Building:
|
Building:
|
||||||
Footprint: xX xx ==
|
Footprint: xX xx ==
|
||||||
Dimensions: 2,3
|
Dimensions: 2,3
|
||||||
@@ -224,12 +224,12 @@ PROC:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 1500
|
Cost: 1500
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Tiberium Refinery
|
Name: actor-proc.name
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 20
|
BuildPaletteOrder: 20
|
||||||
Prerequisites: anypower
|
Prerequisites: anypower
|
||||||
Queue: Building.GDI, Building.Nod
|
Queue: Building.GDI, Building.Nod
|
||||||
Description: Processes raw Tiberium\ninto useable resources
|
Description: actor-proc.description
|
||||||
Building:
|
Building:
|
||||||
Footprint: _x_ xxx +++ ===
|
Footprint: _x_ xxx +++ ===
|
||||||
Dimensions: 3,4
|
Dimensions: 3,4
|
||||||
@@ -272,12 +272,12 @@ SILO:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 100
|
Cost: 100
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Tiberium Silo
|
Name: actor-silo.name
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 35
|
BuildPaletteOrder: 35
|
||||||
Prerequisites: proc
|
Prerequisites: proc
|
||||||
Queue: Defence.GDI, Defence.Nod
|
Queue: Defence.GDI, Defence.Nod
|
||||||
Description: Stores processed Tiberium
|
Description: actor-silo.description
|
||||||
Building:
|
Building:
|
||||||
Footprint: xx
|
Footprint: xx
|
||||||
Dimensions: 2,1
|
Dimensions: 2,1
|
||||||
@@ -314,14 +314,14 @@ PYLE:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 500
|
Cost: 500
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Barracks
|
Name: actor-pyle.name
|
||||||
ProvidesPrerequisite:
|
ProvidesPrerequisite:
|
||||||
Prerequisite: barracks
|
Prerequisite: barracks
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 30
|
||||||
Prerequisites: anypower
|
Prerequisites: anypower
|
||||||
Queue: Building.GDI
|
Queue: Building.GDI
|
||||||
Description: Trains infantry
|
Description: actor-pyle.description
|
||||||
Building:
|
Building:
|
||||||
Footprint: xx ++ ==
|
Footprint: xx ++ ==
|
||||||
Dimensions: 2,3
|
Dimensions: 2,3
|
||||||
@@ -375,14 +375,14 @@ HAND:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 500
|
Cost: 500
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Hand of Nod
|
Name: actor-hand.name
|
||||||
ProvidesPrerequisite:
|
ProvidesPrerequisite:
|
||||||
Prerequisite: barracks
|
Prerequisite: barracks
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 30
|
||||||
Prerequisites: anypower
|
Prerequisites: anypower
|
||||||
Queue: Building.Nod
|
Queue: Building.Nod
|
||||||
Description: Trains infantry
|
Description: actor-hand.description
|
||||||
Building:
|
Building:
|
||||||
Footprint: xx xx ==
|
Footprint: xx xx ==
|
||||||
Dimensions: 2,3
|
Dimensions: 2,3
|
||||||
@@ -439,14 +439,14 @@ AFLD:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 2000
|
Cost: 2000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Airstrip
|
Name: actor-afld.name
|
||||||
ProvidesPrerequisite:
|
ProvidesPrerequisite:
|
||||||
Prerequisite: vehicleproduction
|
Prerequisite: vehicleproduction
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 40
|
BuildPaletteOrder: 40
|
||||||
Prerequisites: proc
|
Prerequisites: proc
|
||||||
Queue: Building.Nod
|
Queue: Building.Nod
|
||||||
Description: Provides a dropzone\nfor vehicle reinforcements
|
Description: actor-afld.description
|
||||||
Building:
|
Building:
|
||||||
Footprint: XXX+ xxx+ ====
|
Footprint: XXX+ xxx+ ====
|
||||||
Dimensions: 4,3
|
Dimensions: 4,3
|
||||||
@@ -501,14 +501,14 @@ WEAP:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 2000
|
Cost: 2000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Weapons Factory
|
Name: actor-weap.name
|
||||||
ProvidesPrerequisite:
|
ProvidesPrerequisite:
|
||||||
Prerequisite: vehicleproduction
|
Prerequisite: vehicleproduction
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 40
|
BuildPaletteOrder: 40
|
||||||
Prerequisites: proc
|
Prerequisites: proc
|
||||||
Queue: Building.GDI
|
Queue: Building.GDI
|
||||||
Description: Produces vehicles
|
Description: actor-weap.description
|
||||||
Building:
|
Building:
|
||||||
Footprint: xxx +++ ===
|
Footprint: xxx +++ ===
|
||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
@@ -568,12 +568,12 @@ HPAD:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 1000
|
Cost: 1000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Helipad
|
Name: actor-hpad.name
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: proc
|
Prerequisites: proc
|
||||||
Queue: Building.GDI, Building.Nod
|
Queue: Building.GDI, Building.Nod
|
||||||
Description: Produces and repairs helicopters
|
Description: actor-hpad.description
|
||||||
Building:
|
Building:
|
||||||
Footprint: xx xx
|
Footprint: xx xx
|
||||||
Dimensions: 2,2
|
Dimensions: 2,2
|
||||||
@@ -646,14 +646,14 @@ HQ:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 1000
|
Cost: 1000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Communications Center
|
Name: actor-hq.name
|
||||||
ProvidesPrerequisite:
|
ProvidesPrerequisite:
|
||||||
Prerequisite: anyhq
|
Prerequisite: anyhq
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 70
|
BuildPaletteOrder: 70
|
||||||
Prerequisites: proc, ~techlevel.medium
|
Prerequisites: proc, ~techlevel.medium
|
||||||
Queue: Building.GDI, Building.Nod
|
Queue: Building.GDI, Building.Nod
|
||||||
Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate.
|
Description: actor-hq.description
|
||||||
Building:
|
Building:
|
||||||
Footprint: X_ xx ==
|
Footprint: X_ xx ==
|
||||||
Dimensions: 2,3
|
Dimensions: 2,3
|
||||||
@@ -716,12 +716,12 @@ FIX:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 500
|
Cost: 500
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Repair Facility
|
Name: actor-fix.name
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 60
|
||||||
Prerequisites: vehicleproduction
|
Prerequisites: vehicleproduction
|
||||||
Queue: Building.GDI, Building.Nod
|
Queue: Building.GDI, Building.Nod
|
||||||
Description: Repairs vehicles
|
Description: actor-fix.description
|
||||||
Building:
|
Building:
|
||||||
Footprint: _+_ +++ _+_
|
Footprint: _+_ +++ _+_
|
||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
@@ -761,14 +761,14 @@ EYE:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 1800
|
Cost: 1800
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Advanced Communications Center
|
Name: actor-eye.name
|
||||||
ProvidesPrerequisite:
|
ProvidesPrerequisite:
|
||||||
Prerequisite: anyhq
|
Prerequisite: anyhq
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 100
|
BuildPaletteOrder: 100
|
||||||
Prerequisites: anyhq, ~techlevel.high
|
Prerequisites: anyhq, ~techlevel.high
|
||||||
Queue: Building.GDI
|
Queue: Building.GDI
|
||||||
Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate.
|
Description: actor-eye.description
|
||||||
Building:
|
Building:
|
||||||
Footprint: X_ xx ==
|
Footprint: X_ xx ==
|
||||||
Dimensions: 2,3
|
Dimensions: 2,3
|
||||||
@@ -824,14 +824,14 @@ TMPL:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 2000
|
Cost: 2000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Temple of Nod
|
Name: actor-tmpl.name
|
||||||
ProvidesPrerequisite:
|
ProvidesPrerequisite:
|
||||||
Prerequisite: anyhq
|
Prerequisite: anyhq
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 100
|
BuildPaletteOrder: 100
|
||||||
Prerequisites: anyhq, ~techlevel.high
|
Prerequisites: anyhq, ~techlevel.high
|
||||||
Queue: Building.Nod
|
Queue: Building.Nod
|
||||||
Description: Provides Nuclear Strike support power.\nUnlocks Stealth Tank, Chem. Warrior and Obelisk of Light.\nRequires power to operate.
|
Description: actor-tmpl.description
|
||||||
Building:
|
Building:
|
||||||
Footprint: xxx xxx ===
|
Footprint: xxx xxx ===
|
||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
@@ -897,13 +897,13 @@ GUN:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 600
|
Cost: 600
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Turret
|
Name: actor-gun.name
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 45
|
BuildPaletteOrder: 45
|
||||||
Prerequisites: barracks
|
Prerequisites: barracks
|
||||||
Queue: Defence.GDI, Defence.Nod
|
Queue: Defence.GDI, Defence.Nod
|
||||||
BuildDuration: 960
|
BuildDuration: 960
|
||||||
Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
|
Description: actor-gun.description
|
||||||
Building:
|
Building:
|
||||||
Health:
|
Health:
|
||||||
HP: 41000
|
HP: 41000
|
||||||
@@ -952,13 +952,13 @@ SAM:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 650
|
Cost: 650
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: SAM Site
|
Name: actor-sam.name
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: hand
|
Prerequisites: hand
|
||||||
Queue: Defence.Nod
|
Queue: Defence.Nod
|
||||||
BuildDuration: 1130
|
BuildDuration: 1130
|
||||||
Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
|
Description: actor-sam.description
|
||||||
Building:
|
Building:
|
||||||
Footprint: xx
|
Footprint: xx
|
||||||
Dimensions: 2,1
|
Dimensions: 2,1
|
||||||
@@ -998,13 +998,13 @@ OBLI:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 1500
|
Cost: 1500
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Obelisk of Light
|
Name: actor-obli.name
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 60
|
||||||
Prerequisites: tmpl, ~techlevel.high
|
Prerequisites: tmpl, ~techlevel.high
|
||||||
Queue: Defence.Nod
|
Queue: Defence.Nod
|
||||||
BuildDuration: 2080
|
BuildDuration: 2080
|
||||||
Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
|
Description: actor-obli.description
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 1024, 1024
|
Bounds: 1024, 1024
|
||||||
DecorationBounds: 938, 1877, 0, -426
|
DecorationBounds: 938, 1877, 0, -426
|
||||||
@@ -1045,13 +1045,13 @@ GTWR:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 600
|
Cost: 600
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Guard Tower
|
Name: actor-gtwr.name
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 40
|
BuildPaletteOrder: 40
|
||||||
Prerequisites: barracks
|
Prerequisites: barracks
|
||||||
Queue: Defence.GDI, Defence.Nod
|
Queue: Defence.GDI, Defence.Nod
|
||||||
BuildDuration: 960
|
BuildDuration: 960
|
||||||
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
|
Description: actor-gtwr.description
|
||||||
Building:
|
Building:
|
||||||
Health:
|
Health:
|
||||||
HP: 40000
|
HP: 40000
|
||||||
@@ -1084,13 +1084,13 @@ ATWR:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 1000
|
Cost: 1000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Advanced Guard Tower
|
Name: actor-atwr.name
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 60
|
||||||
Prerequisites: anyhq, ~techlevel.medium
|
Prerequisites: anyhq, ~techlevel.medium
|
||||||
Queue: Defence.GDI
|
Queue: Defence.GDI
|
||||||
BuildDuration: 1920
|
BuildDuration: 1920
|
||||||
Description: All-purpose defensive structure.\n Strong vs Aircraft, Infantry\n Weak vs Tanks
|
Description: actor-atwr.description
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 1024, 1024
|
Bounds: 1024, 1024
|
||||||
DecorationBounds: 938, 2048, 0, -512
|
DecorationBounds: 938, 2048, 0, -512
|
||||||
@@ -1134,12 +1134,12 @@ SBAG:
|
|||||||
CustomSellValue:
|
CustomSellValue:
|
||||||
Value: 0
|
Value: 0
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Sandbag Barrier
|
Name: actor-sbag.name
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 20
|
BuildPaletteOrder: 20
|
||||||
Prerequisites: fact
|
Prerequisites: fact
|
||||||
Queue: Defence.GDI
|
Queue: Defence.GDI
|
||||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
Description: actor-sbag.description
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
LineBuild:
|
LineBuild:
|
||||||
@@ -1156,12 +1156,12 @@ CYCL:
|
|||||||
CustomSellValue:
|
CustomSellValue:
|
||||||
Value: 0
|
Value: 0
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Chain Link Barrier
|
Name: actor-cycl.name
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 20
|
BuildPaletteOrder: 20
|
||||||
Prerequisites: fact
|
Prerequisites: fact
|
||||||
Queue: Defence.Nod
|
Queue: Defence.Nod
|
||||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
Description: actor-cycl.description
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
LineBuild:
|
LineBuild:
|
||||||
@@ -1178,13 +1178,13 @@ BRIK:
|
|||||||
CustomSellValue:
|
CustomSellValue:
|
||||||
Value: 0
|
Value: 0
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Concrete Barrier
|
Name: actor-brik.name
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 30
|
||||||
Prerequisites: vehicleproduction
|
Prerequisites: vehicleproduction
|
||||||
Queue: Defence.GDI, Defence.Nod
|
Queue: Defence.GDI, Defence.Nod
|
||||||
BuildDuration: 230
|
BuildDuration: 230
|
||||||
Description: Stops infantry and most tanks.\nBlocks some projectiles.
|
Description: actor-brik.description
|
||||||
Health:
|
Health:
|
||||||
HP: 20000
|
HP: 20000
|
||||||
Armor:
|
Armor:
|
||||||
@@ -1204,22 +1204,22 @@ BARRACKS:
|
|||||||
AlwaysVisible:
|
AlwaysVisible:
|
||||||
Interactable:
|
Interactable:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Infantry Production
|
Name: actor-barracks-name
|
||||||
|
|
||||||
VEHICLEPRODUCTION:
|
VEHICLEPRODUCTION:
|
||||||
AlwaysVisible:
|
AlwaysVisible:
|
||||||
Interactable:
|
Interactable:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Vehicle Production
|
Name: actor-vehicleproduction-name
|
||||||
|
|
||||||
ANYPOWER:
|
ANYPOWER:
|
||||||
AlwaysVisible:
|
AlwaysVisible:
|
||||||
Interactable:
|
Interactable:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Any Power Generation
|
Name: actor-anypower-name
|
||||||
|
|
||||||
ANYHQ:
|
ANYHQ:
|
||||||
AlwaysVisible:
|
AlwaysVisible:
|
||||||
Interactable:
|
Interactable:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: A Communications Center
|
Name: actor-anyhq-name
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ V19:
|
|||||||
Health:
|
Health:
|
||||||
HP: 80000
|
HP: 80000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Oil Derrick
|
Name: actor-v19-name
|
||||||
TooltipDescription@ally:
|
TooltipDescription@ally:
|
||||||
Description: Provides additional funds.
|
Description: Provides additional funds.
|
||||||
ValidRelationships: Ally
|
ValidRelationships: Ally
|
||||||
@@ -36,7 +36,7 @@ V19.Husk:
|
|||||||
Footprint: x
|
Footprint: x
|
||||||
Dimensions: 1,1
|
Dimensions: 1,1
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Oil Derrick (Destroyed)
|
Name: actor-v19-husk-name
|
||||||
|
|
||||||
HOSP:
|
HOSP:
|
||||||
Inherits: ^TechBuilding
|
Inherits: ^TechBuilding
|
||||||
@@ -49,7 +49,7 @@ HOSP:
|
|||||||
Health:
|
Health:
|
||||||
HP: 250000
|
HP: 250000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Hospital
|
Name: actor-hosp-name
|
||||||
TooltipDescription@ally:
|
TooltipDescription@ally:
|
||||||
Description: Provides infantry with self-healing.
|
Description: Provides infantry with self-healing.
|
||||||
ValidRelationships: Ally
|
ValidRelationships: Ally
|
||||||
@@ -70,7 +70,7 @@ HOSP.Husk:
|
|||||||
Footprint: xx xx
|
Footprint: xx xx
|
||||||
Dimensions: 2,2
|
Dimensions: 2,2
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Hospital (Destroyed)
|
Name: actor-hosp-husk-name
|
||||||
WithBuildingBib:
|
WithBuildingBib:
|
||||||
HasMinibib: true
|
HasMinibib: true
|
||||||
|
|
||||||
@@ -85,7 +85,7 @@ BIO:
|
|||||||
Health:
|
Health:
|
||||||
HP: 250000
|
HP: 250000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Biological Lab
|
Name: actor-bio-name
|
||||||
TooltipDescription@ally:
|
TooltipDescription@ally:
|
||||||
Description: Provides infantry with Tiberium immunity.
|
Description: Provides infantry with Tiberium immunity.
|
||||||
ValidRelationships: Ally
|
ValidRelationships: Ally
|
||||||
@@ -104,7 +104,7 @@ BIO.Husk:
|
|||||||
Footprint: xx xx
|
Footprint: xx xx
|
||||||
Dimensions: 2,2
|
Dimensions: 2,2
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Biological Lab (Destroyed)
|
Name: actor-bio-husk-name
|
||||||
|
|
||||||
MISS:
|
MISS:
|
||||||
Inherits: ^TechBuilding
|
Inherits: ^TechBuilding
|
||||||
@@ -118,7 +118,7 @@ MISS:
|
|||||||
Footprint: xxx xxx
|
Footprint: xxx xxx
|
||||||
Dimensions: 3,2
|
Dimensions: 3,2
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Tech Center
|
Name: actor-miss-name
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 1000
|
BuildPaletteOrder: 1000
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ SPLITBLUE:
|
|||||||
WithIdleAnimation:
|
WithIdleAnimation:
|
||||||
Interval: 500, 1000
|
Interval: 500, 1000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Blossom Tree (blue)
|
Name: actor-splitblue-name
|
||||||
RadarColorFromTerrain:
|
RadarColorFromTerrain:
|
||||||
Terrain: BlueTiberium
|
Terrain: BlueTiberium
|
||||||
AppearsOnMapPreview:
|
AppearsOnMapPreview:
|
||||||
@@ -114,7 +114,7 @@ T03.Transformable:
|
|||||||
IntoActor: split2
|
IntoActor: split2
|
||||||
Offset: 0,1
|
Offset: 0,1
|
||||||
EditorOnlyTooltip:
|
EditorOnlyTooltip:
|
||||||
Name: (Tree that can transform into a Blossom Tree)
|
Name: actor-t03-transformable-name
|
||||||
|
|
||||||
T03.Husk:
|
T03.Husk:
|
||||||
Inherits: ^TreeHusk
|
Inherits: ^TreeHusk
|
||||||
@@ -266,7 +266,7 @@ T13.Transformable:
|
|||||||
IntoActor: split3
|
IntoActor: split3
|
||||||
Offset: 0,1
|
Offset: 0,1
|
||||||
EditorOnlyTooltip:
|
EditorOnlyTooltip:
|
||||||
Name: (Tree that can transform into a Blossom Tree)
|
Name: actor-t13-transformable-name
|
||||||
|
|
||||||
T13.Husk:
|
T13.Husk:
|
||||||
Inherits: ^TreeHusk
|
Inherits: ^TreeHusk
|
||||||
|
|||||||
@@ -4,11 +4,11 @@ MCV:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 3000
|
Cost: 3000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mobile Construction Vehicle
|
Name: actor-mcv.name
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 100
|
BuildPaletteOrder: 100
|
||||||
Queue: Vehicle.GDI, Vehicle.Nod
|
Queue: Vehicle.GDI, Vehicle.Nod
|
||||||
Description: Deploys into another Construction Yard.\n Unarmed
|
Description: actor-mcv.description
|
||||||
Selectable:
|
Selectable:
|
||||||
DecorationBounds: 1536, 1536
|
DecorationBounds: 1536, 1536
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -45,13 +45,13 @@ HARV:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 1100
|
Cost: 1100
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Harvester
|
Name: actor-harv.name
|
||||||
GenericName: Harvester
|
GenericName: actor-harv.generic-name
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 10
|
BuildPaletteOrder: 10
|
||||||
Prerequisites: proc
|
Prerequisites: proc
|
||||||
Queue: Vehicle.GDI, Vehicle.Nod
|
Queue: Vehicle.GDI, Vehicle.Nod
|
||||||
Description: Collects Tiberium for processing.\n Unarmed
|
Description: actor-harv.description
|
||||||
Selectable:
|
Selectable:
|
||||||
DecorationBounds: 1536, 1536
|
DecorationBounds: 1536, 1536
|
||||||
Harvester:
|
Harvester:
|
||||||
@@ -109,14 +109,14 @@ APC:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 600
|
Cost: 600
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: APC
|
Name: actor-apc.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 30
|
||||||
Prerequisites: pyle
|
Prerequisites: pyle
|
||||||
Queue: Vehicle.GDI
|
Queue: Vehicle.GDI
|
||||||
Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
|
Description: actor-apc.description
|
||||||
Mobile:
|
Mobile:
|
||||||
TurnSpeed: 20
|
TurnSpeed: 20
|
||||||
Speed: 128
|
Speed: 128
|
||||||
@@ -188,14 +188,14 @@ ARTY:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 600
|
Cost: 600
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Artillery
|
Name: actor-arty.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 60
|
||||||
Prerequisites: anyhq, ~techlevel.medium
|
Prerequisites: anyhq, ~techlevel.medium
|
||||||
Queue: Vehicle.Nod
|
Queue: Vehicle.Nod
|
||||||
Description: Long-range artillery.\n Strong vs Infantry, Vehicles and Buildings
|
Description: actor-arty.description
|
||||||
Mobile:
|
Mobile:
|
||||||
TurnSpeed: 16
|
TurnSpeed: 16
|
||||||
Speed: 72
|
Speed: 72
|
||||||
@@ -237,14 +237,14 @@ FTNK:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 600
|
Cost: 600
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Flame Tank
|
Name: actor-ftnk.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: anyhq, ~techlevel.medium
|
Prerequisites: anyhq, ~techlevel.medium
|
||||||
Queue: Vehicle.Nod
|
Queue: Vehicle.Nod
|
||||||
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings and Vehicles\n Weak vs Tanks
|
Description: actor-ftnk.description
|
||||||
Mobile:
|
Mobile:
|
||||||
TurnSpeed: 28
|
TurnSpeed: 28
|
||||||
Speed: 92
|
Speed: 92
|
||||||
@@ -282,14 +282,14 @@ BGGY:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 300
|
Cost: 300
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Nod Buggy
|
Name: actor-bggy.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 20
|
BuildPaletteOrder: 20
|
||||||
Prerequisites: afld
|
Prerequisites: afld
|
||||||
Queue: Vehicle.Nod
|
Queue: Vehicle.Nod
|
||||||
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
|
Description: actor-bggy.description
|
||||||
Mobile:
|
Mobile:
|
||||||
TurnSpeed: 40
|
TurnSpeed: 40
|
||||||
Speed: 170
|
Speed: 170
|
||||||
@@ -327,14 +327,14 @@ BIKE:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 500
|
Cost: 500
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Recon Bike
|
Name: actor-bike.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 30
|
||||||
Prerequisites: afld
|
Prerequisites: afld
|
||||||
Queue: Vehicle.Nod
|
Queue: Vehicle.Nod
|
||||||
Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
|
Description: actor-bike.description
|
||||||
Mobile:
|
Mobile:
|
||||||
TurnSpeed: 40
|
TurnSpeed: 40
|
||||||
Speed: 192
|
Speed: 192
|
||||||
@@ -369,14 +369,14 @@ JEEP:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 400
|
Cost: 400
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Hum-Vee
|
Name: actor-jeep.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 20
|
BuildPaletteOrder: 20
|
||||||
Prerequisites: weap
|
Prerequisites: weap
|
||||||
Queue: Vehicle.GDI
|
Queue: Vehicle.GDI
|
||||||
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
|
Description: actor-jeep.description
|
||||||
Mobile:
|
Mobile:
|
||||||
TurnSpeed: 40
|
TurnSpeed: 40
|
||||||
Speed: 145
|
Speed: 145
|
||||||
@@ -414,14 +414,14 @@ LTNK:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 750
|
Cost: 750
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Light Tank
|
Name: actor-ltnk.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 40
|
BuildPaletteOrder: 40
|
||||||
Prerequisites: anyhq, ~techlevel.medium
|
Prerequisites: anyhq, ~techlevel.medium
|
||||||
Queue: Vehicle.Nod
|
Queue: Vehicle.Nod
|
||||||
Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
|
Description: actor-ltnk.description
|
||||||
Mobile:
|
Mobile:
|
||||||
TurnSpeed: 28
|
TurnSpeed: 28
|
||||||
Speed: 102
|
Speed: 102
|
||||||
@@ -460,14 +460,14 @@ MTNK:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 900
|
Cost: 900
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Medium Tank
|
Name: actor-mtnk.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 40
|
BuildPaletteOrder: 40
|
||||||
Prerequisites: anyhq, ~techlevel.medium
|
Prerequisites: anyhq, ~techlevel.medium
|
||||||
Queue: Vehicle.GDI
|
Queue: Vehicle.GDI
|
||||||
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry
|
Description: actor-mtnk.description
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 72
|
Speed: 72
|
||||||
Health:
|
Health:
|
||||||
@@ -510,14 +510,14 @@ HTNK:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 1800
|
Cost: 1800
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mammoth Tank
|
Name: actor-htnk.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 60
|
||||||
Prerequisites: eye, ~techlevel.high
|
Prerequisites: eye, ~techlevel.high
|
||||||
Queue: Vehicle.GDI
|
Queue: Vehicle.GDI
|
||||||
Description: Heavily armored GDI Tank.\nCan attack Aircraft.\n Strong vs Everything
|
Description: actor-htnk.description
|
||||||
Mobile:
|
Mobile:
|
||||||
Locomotor: heavytracked
|
Locomotor: heavytracked
|
||||||
Speed: 46
|
Speed: 46
|
||||||
@@ -574,14 +574,14 @@ MSAM:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 900
|
Cost: 900
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Rocket Launcher
|
Name: actor-msam.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: anyhq, ~techlevel.medium
|
Prerequisites: anyhq, ~techlevel.medium
|
||||||
Queue: Vehicle.GDI
|
Queue: Vehicle.GDI
|
||||||
Description: Long range rocket artillery.\n Strong vs all Ground units.
|
Description: actor-msam.description
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 72
|
Speed: 72
|
||||||
TurnSpeed: 16
|
TurnSpeed: 16
|
||||||
@@ -625,14 +625,14 @@ MLRS:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 600
|
Cost: 600
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mobile S.A.M.
|
Name: actor-mlrs.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 70
|
BuildPaletteOrder: 70
|
||||||
Prerequisites: anyhq, ~techlevel.medium
|
Prerequisites: anyhq, ~techlevel.medium
|
||||||
Queue: Vehicle.Nod
|
Queue: Vehicle.Nod
|
||||||
Description: Powerful anti-air unit.\nCannot attack Ground units.
|
Description: actor-mlrs.description
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 92
|
Speed: 92
|
||||||
TurnSpeed: 28
|
TurnSpeed: 28
|
||||||
@@ -681,14 +681,14 @@ STNK:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 900
|
Cost: 900
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Stealth Tank
|
Name: actor-stnk.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 90
|
BuildPaletteOrder: 90
|
||||||
Prerequisites: tmpl, ~techlevel.high
|
Prerequisites: tmpl, ~techlevel.high
|
||||||
Queue: Vehicle.Nod
|
Queue: Vehicle.Nod
|
||||||
Description: Long-range missile tank that can cloak.\nCan attack Aircraft.\nHas weak armor. Can be spotted by infantry and defense structures.\n Strong vs Vehicles, Tanks\n Weak vs Infantry.
|
Description: actor-stnk.description
|
||||||
Mobile:
|
Mobile:
|
||||||
Locomotor: heavywheeled
|
Locomotor: heavywheeled
|
||||||
TurnSpeed: 40
|
TurnSpeed: 40
|
||||||
@@ -741,7 +741,7 @@ MHQ:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 1000
|
Cost: 1000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mobile HQ
|
Name: actor-mhq.name
|
||||||
Health:
|
Health:
|
||||||
HP: 20000
|
HP: 20000
|
||||||
Armor:
|
Armor:
|
||||||
@@ -754,7 +754,7 @@ MHQ:
|
|||||||
Sequence: spinner
|
Sequence: spinner
|
||||||
Offset: -256,0,256
|
Offset: -256,0,256
|
||||||
Buildable:
|
Buildable:
|
||||||
Description: Mobile base of operations
|
Description: actor-mhq.description
|
||||||
|
|
||||||
TRUCK:
|
TRUCK:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Vehicle
|
||||||
@@ -764,11 +764,11 @@ TRUCK:
|
|||||||
BuildPaletteOrder: 35
|
BuildPaletteOrder: 35
|
||||||
Prerequisites: vehicleproduction
|
Prerequisites: vehicleproduction
|
||||||
BuildDuration: 500
|
BuildDuration: 500
|
||||||
Description: Transports cash to other players.\n Builds fast\n Unarmed
|
Description: actor-truck.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1000
|
Cost: 1000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Supply Truck
|
Name: actor-truck.name
|
||||||
Health:
|
Health:
|
||||||
HP: 11000
|
HP: 11000
|
||||||
Armor:
|
Armor:
|
||||||
|
|||||||
@@ -55,3 +55,433 @@ notification-unit-lost = Unit lost.
|
|||||||
notification-unit-promoted = Unit promoted.
|
notification-unit-promoted = Unit promoted.
|
||||||
notification-enemy-building-captured = Enemy Building captured.
|
notification-enemy-building-captured = Enemy Building captured.
|
||||||
notification-primary-building-selected = Primary building selected.
|
notification-primary-building-selected = Primary building selected.
|
||||||
|
|
||||||
|
## aircraft.yaml
|
||||||
|
actor-carryall-reinforce =
|
||||||
|
.name = Carryall
|
||||||
|
.description = Large winged, planet-bound ship
|
||||||
|
Automatically lifts harvesters from and to Spice.
|
||||||
|
Lifts vehicles to Repair Pads when ordered.
|
||||||
|
|
||||||
|
actor-carryall-encyclopedia = Carryalls will automatically transport Harvesters back and forth from the Spice Fields to the Refineries. They will also pick up units and deliver them to the Repair Pad, when ordered to.
|
||||||
|
|
||||||
|
The Carryall is a lightly armored transport aircraft. They are vulnerable to missiles and can only be hit by anti-aircraft weapons.
|
||||||
|
actor-frigate-name = Frigate
|
||||||
|
|
||||||
|
actor-ornithopter =
|
||||||
|
.encyclopedia = The fastest aircraft on Dune, the Ornithopther is lightly armored and capable of dropping 500lb bombs. This unit is most effective against infantry and lightly armored targets, but also damages armored targets.
|
||||||
|
.name = Ornithopter
|
||||||
|
|
||||||
|
actor-ornithopter-husk-name = Ornithopter
|
||||||
|
actor-carryall-husk-name = Carryall
|
||||||
|
actor-carryall-huskvtol-name = Carryall
|
||||||
|
|
||||||
|
## arrakis.yaml
|
||||||
|
actor-spicebloom-spawnpoint-name = Spice Bloom spawnpoint
|
||||||
|
actor-spicebloom-name = Spice Bloom
|
||||||
|
actor-sandworm-name = Sandworm
|
||||||
|
actor-sietch-name = Fremen Sietch
|
||||||
|
|
||||||
|
## campaign-tooltips.yaml
|
||||||
|
meta-vehicle-neutral-prefix = Neutral
|
||||||
|
meta-tank-neutral-prefix = Neutral
|
||||||
|
meta-infantry-neutral-prefix = Neutral
|
||||||
|
meta-plane-neutral-prefix = Neutral
|
||||||
|
meta-building-neutral-prefix = Neutral
|
||||||
|
actor-wall-neutral-prefix = Neutral
|
||||||
|
|
||||||
|
## defaults.yaml
|
||||||
|
meta-vehicle-generic-name = Unit
|
||||||
|
meta-husk-generic-name = Destroyed Unit
|
||||||
|
meta-aircrafthusk-generic-name = Unit
|
||||||
|
meta-infantry-generic-name = Unit
|
||||||
|
meta-plane-generic-name = Unit
|
||||||
|
meta-building-generic-name = Structure
|
||||||
|
|
||||||
|
## husks.yaml
|
||||||
|
actor-mcv-husk-name = Mobile Construction Vehicle (Destroyed)
|
||||||
|
actor-harvester-husk-name = Spice Harvester (Destroyed)
|
||||||
|
actor-siege-tank-husk-name = Siege Tank (Destroyed)
|
||||||
|
actor-missile-tank-husk-name = Missile Tank (Destroyed)
|
||||||
|
actor-sonic-tank-husk-name = Sonic Tank (Destroyed)
|
||||||
|
actor-devastator-husk-name = Devastator (Destroyed)
|
||||||
|
actor-deviator-husk-name = Deviator (Destroyed)
|
||||||
|
meta-combat-tank-husk-name = Combat Tank (Destroyed)
|
||||||
|
|
||||||
|
## infantry.yaml
|
||||||
|
actor-light-inf =
|
||||||
|
.description = General-purpose infantry
|
||||||
|
Strong vs Infantry
|
||||||
|
Weak vs Vehicles, Artillery
|
||||||
|
.name = Light Infantry
|
||||||
|
.encyclopedia = Light Infantry are lightly armored foot soldiers, equipped with 9mm RP assault rifles. Light Infantry are effective against other infantry and lightly armored vehicles.
|
||||||
|
|
||||||
|
Light Infantry are resistant to missiles and large-caliber guns, but very vulnerable to high-explosives, fire and bullet weapons.
|
||||||
|
|
||||||
|
actor-engineer =
|
||||||
|
.description = Infiltrates and captures enemy structures
|
||||||
|
Strong vs Buildings
|
||||||
|
Weak vs Everything
|
||||||
|
.name = Engineer
|
||||||
|
.encyclopedia = Engineers can be used to capture enemy buildings.
|
||||||
|
|
||||||
|
Engineers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons.
|
||||||
|
|
||||||
|
actor-trooper =
|
||||||
|
.description = Anti-tank infantry
|
||||||
|
Strong vs Tanks
|
||||||
|
Weak vs Infantry, Artillery
|
||||||
|
.name = Trooper
|
||||||
|
.encyclopedia = Armed with missile launchers, Troopers fire wire guided armor-piercing warheads. These units are particularly effective against vehicles (especially armored ones) and buildings. However, this unit is largely useless against infantry.
|
||||||
|
|
||||||
|
Troopers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons.
|
||||||
|
|
||||||
|
actor-thumper =
|
||||||
|
.description = Attracts nearby worms when deployed
|
||||||
|
Unarmed
|
||||||
|
.name = Thumper Infantry
|
||||||
|
.encyclopedia = Deploys a noisy hammering device which will attract sand worms to this area.
|
||||||
|
|
||||||
|
actor-fremen =
|
||||||
|
.name = Fremen
|
||||||
|
.description = Elite infantry unit armed with assault rifles and rockets
|
||||||
|
Strong vs Infantry, Vehicles
|
||||||
|
Weak vs Artillery
|
||||||
|
Special Ability: Invisibility
|
||||||
|
.encyclopedia = Fremen are the native desert warriors of Dune. Fremen ground units carry 10mm Assault Rifles and Rockets. Their firepower is equally effective against infantry and vehicles.
|
||||||
|
|
||||||
|
Fremen units are very vulnerable to high-explosive and bullet weapons.
|
||||||
|
|
||||||
|
actor-grenadier =
|
||||||
|
.description = Infantry armed with grenades.
|
||||||
|
Strong vs Buildings, Infantry
|
||||||
|
Weak vs Vehicles
|
||||||
|
.name = Grenadier
|
||||||
|
.encyclopedia = Grenadiers are an infantry artillery unit which are strong against buildings. They have a chance to explode on death, so don't group them together.
|
||||||
|
|
||||||
|
actor-sardaukar =
|
||||||
|
.description = Elite assault infantry of Corrino
|
||||||
|
Strong vs Infantry, Vehicles
|
||||||
|
Weak vs Artillery
|
||||||
|
.name = Sardaukar
|
||||||
|
.encyclopedia = These powerful heavy troopers have a machine gun that's effective against infantry, and a rocket launcher for vehicles.
|
||||||
|
|
||||||
|
actor-mpsardaukar-description = Elite assault infantry of Harkonnen
|
||||||
|
Strong vs Infantry, Vehicles
|
||||||
|
Weak vs Artillery
|
||||||
|
|
||||||
|
actor-saboteur =
|
||||||
|
.description = Sneaky infantry, armed with explosives.
|
||||||
|
Can be deployed to become invisible for a limited time.
|
||||||
|
Strong vs Buildings
|
||||||
|
Weak vs Everything
|
||||||
|
Special Ability: destroy buildings
|
||||||
|
.name = Saboteur
|
||||||
|
.encyclopedia = The Saboteur is a special military unit acquired by House Ordos. A single Saboteur can destroy any enemy building once he moves into it, though also destroys himself! A Saboteur can be stealthed by deploying itself.
|
||||||
|
|
||||||
|
The Saboteur is resistant to anti-tank weaponry, but very vulnerable to high-explosives, fire, and bullet weapons.
|
||||||
|
|
||||||
|
actor-nsfremen-description = Elite infantry unit armed with assault rifles and rockets
|
||||||
|
Strong vs Infantry, Vehicles
|
||||||
|
Weak vs Artillery
|
||||||
|
|
||||||
|
## misc.yaml
|
||||||
|
actor-crate-name = Crate
|
||||||
|
actor-mpspawn-name = (multiplayer player starting point)
|
||||||
|
actor-waypoint-name = (waypoint for scripted behavior)
|
||||||
|
actor-camera-name = (reveals area to owner)
|
||||||
|
actor-wormspawner-name = (worm spawning location)
|
||||||
|
|
||||||
|
actor-upgrade-conyard =
|
||||||
|
.name = Construction Yard Upgrade
|
||||||
|
.description = Unlocks additional construction options
|
||||||
|
(Large Concrete Slab, Rocket Turret)
|
||||||
|
|
||||||
|
actor-upgrade-barracks =
|
||||||
|
.name = Barracks Upgrade
|
||||||
|
.description = Unlocks additional infantry
|
||||||
|
(Trooper, Engineer, Thumper Infantry)
|
||||||
|
|
||||||
|
Required to unlock faction specific infantry
|
||||||
|
(Atreides: Grenadier, Harkonnen: Sardaukar)
|
||||||
|
|
||||||
|
actor-upgrade-light =
|
||||||
|
.name = Light Factory Upgrade
|
||||||
|
.description = Unlocks additional light unit
|
||||||
|
(Missile Quad)
|
||||||
|
|
||||||
|
Required to unlock faction specific light unit
|
||||||
|
(Ordos: Stealth Raider Trike)
|
||||||
|
|
||||||
|
actor-upgrade-heavy =
|
||||||
|
.name = Heavy Factory Upgrade
|
||||||
|
.description = Unlocks additional construction options
|
||||||
|
(Repair Pad, IX Research Center)
|
||||||
|
|
||||||
|
Unlocks additional heavy units
|
||||||
|
(Siege Tank, Missile Tank, MCV)
|
||||||
|
|
||||||
|
actor-upgrade-hightech =
|
||||||
|
.name = High Tech Factory Upgrade
|
||||||
|
.description = Unlocks the Atreides Air Strike superweapon
|
||||||
|
|
||||||
|
actor-deathhand =
|
||||||
|
.name = Death Hand
|
||||||
|
.encyclopedia = The Death Hand warhead carries atomic cluster munitions. It detonates above the target, inflicting great damage over a wide area.
|
||||||
|
|
||||||
|
## structures.yaml
|
||||||
|
meta-concrete =
|
||||||
|
.name = Concrete
|
||||||
|
.generic-name = Structure
|
||||||
|
.description = Provides a strong foundation that prevents
|
||||||
|
damage from the terrain.
|
||||||
|
|
||||||
|
actor-concretea =
|
||||||
|
.name = Concrete Slab
|
||||||
|
.encyclopedia = If buildings are not placed on concrete, they will be damaged. Buildings can be repaired, but unless the building sits completely on concrete, the building will suffer continual weathering damage from the erosive desert environment.
|
||||||
|
|
||||||
|
Concrete is vulnerable to most weapon types. Concrete cannot be repaired if damaged.
|
||||||
|
|
||||||
|
actor-concreteb-name = Large Concrete Slab
|
||||||
|
|
||||||
|
actor-construction-yard =
|
||||||
|
.description = Produces structures.
|
||||||
|
.encyclopedia = The Construction Yard is the foundation of any base built on Arrakis. Construction Yards produce a small amount of power and are required for the building of any new structures. Protect this structure! It is critical to the success of your base.
|
||||||
|
|
||||||
|
Construction yards are fairly strong, but vulnerable in varying degrees to all types of weapons.
|
||||||
|
.name = Construction Yard
|
||||||
|
|
||||||
|
actor-wind-trap =
|
||||||
|
.description = Provides power for other structures.
|
||||||
|
.name = Wind Trap
|
||||||
|
.encyclopedia = Wind Traps provide power and water to an installation. Large, above-ground ducts funnel wind currents underground into massive turbines which power generators and humidity extractors.
|
||||||
|
|
||||||
|
Wind Traps are vulnerable to most types of weapons.
|
||||||
|
|
||||||
|
actor-barracks =
|
||||||
|
.description = Trains infantry.
|
||||||
|
.name = Barracks
|
||||||
|
.encyclopedia = Barracks are required to produce and train light infantry units. Barracks can be upgraded for the production of more advanced infantry in later missions.
|
||||||
|
|
||||||
|
Barracks are vulnerable to most types of weapons.
|
||||||
|
|
||||||
|
actor-refinery =
|
||||||
|
.description = Harvesters unload Spice here for processing.
|
||||||
|
.name = Spice Refinery
|
||||||
|
.encyclopedia = The Refinery is the basis of all Spice production on Dune. Harvesters transport mined Spice to the Refinery where it is converted into credits. Refined Spice is automatically distributed among the Silos and Refineries for storage. A refinery can store 2000 spice. A Spice Harvester is delivered via Carryall once a Refinery is built.
|
||||||
|
|
||||||
|
Refineries are vulnerable to most types of weapons.
|
||||||
|
|
||||||
|
actor-silo =
|
||||||
|
.description = Stores excess harvested Spice.
|
||||||
|
.encyclopedia = The Spice Silo allows the player to store 1500 harvested Spice. When a Refinery completes processing, excess Spice is automatically distributed evenly among the Silos and Refineries. When harvested Spice exceeds Silo capacity, the excess will be lost. When Spice Silos are destroyed or captured, the amount stored will be dispersed among other Silos and Refineries unless there is insufficient storage capacity.
|
||||||
|
|
||||||
|
The Spice Silo is vulnerable to most types of weapons.
|
||||||
|
.name = Silo
|
||||||
|
|
||||||
|
actor-light-factory =
|
||||||
|
.description = Produces light vehicles.
|
||||||
|
.name = Light Factory
|
||||||
|
.encyclopedia = The Light Factory is required for the production of small, lightly armored, combat vehicles. The Light Factory can be upgraded to produce more advanced light vehicles in later missions.
|
||||||
|
|
||||||
|
A Light Factory is vulnerable to most types of weapons.
|
||||||
|
|
||||||
|
actor-heavy-factory =
|
||||||
|
.description = Produces heavy vehicles.
|
||||||
|
.name = Heavy Factory
|
||||||
|
.encyclopedia = The Heavy Factory allows the player to build heavy vehicles such as Harvesters and Combat Tanks. When upgraded, this facility allows the construction of advanced vehicles, though some vehicles also require other buildings.
|
||||||
|
|
||||||
|
The Heavy Factory is vulnerable to most types of weapons.
|
||||||
|
|
||||||
|
actor-outpost =
|
||||||
|
.description = Provides a radar map of the battlefield.
|
||||||
|
Requires power to operate.
|
||||||
|
.name = Outpost
|
||||||
|
.encyclopedia = If the player has sufficient power, the Radar Outpost will generate a radar map. Radar is automatically activated when construction of the Outpost is complete.
|
||||||
|
|
||||||
|
The Radar Outpost is vulnerable to most types of weapons.
|
||||||
|
|
||||||
|
actor-starport =
|
||||||
|
.name = Starport
|
||||||
|
.description = Dropzone for quick reinforcements, at a price.
|
||||||
|
.encyclopedia = The Starport allows you to engage in intergalactic trading with the C.H.O.A.M. Merchants' Guild. The Starport provides a trading market for vehicles and airborne units at varying rates. You cannot purchase units from the Guild without this facility.
|
||||||
|
|
||||||
|
Armor is heavy, but the Starport is vulnerable to most types of weapons.
|
||||||
|
|
||||||
|
actor-wall =
|
||||||
|
.description = Stop units and blocks enemy fire.
|
||||||
|
.name = Concrete Wall
|
||||||
|
.generic-name = Structure
|
||||||
|
.encyclopedia = Base defense. Concrete walls are the most effective barriers on Dune. Concrete walls will block tank bullets and impede unit movement.
|
||||||
|
|
||||||
|
Walls can only be damaged by explosive weapons, missiles and shells. Like concrete slabs, walls cannot be repaired if damaged.
|
||||||
|
|
||||||
|
actor-medium-gun-turret =
|
||||||
|
.description = Defensive structure.
|
||||||
|
Strong vs Tanks
|
||||||
|
Weak vs Infantry, Aircraft
|
||||||
|
.name = Gun Turret
|
||||||
|
.encyclopedia = The Gun Turret has a medium range gun which is effective against vehicles, especially heavily armored vehicles. The Gun Turret will fire on any enemy unit within range.
|
||||||
|
|
||||||
|
The Gun Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high-caliber guns.
|
||||||
|
|
||||||
|
actor-large-gun-turret =
|
||||||
|
.description = Defensive structure.
|
||||||
|
Strong vs Infantry, Aircraft
|
||||||
|
Weak vs Tanks
|
||||||
|
|
||||||
|
Requires power to operate.
|
||||||
|
.name = Rocket Turret
|
||||||
|
.encyclopedia = The substantially improved Rocket Turret has a longer range and a higher rate of fire than the Gun Turret. The Rocket Turret's advanced targeting equipment requires power to operate.
|
||||||
|
|
||||||
|
The Rocket Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high-caliber guns.
|
||||||
|
|
||||||
|
actor-repair-pad =
|
||||||
|
.description = Repairs vehicles.
|
||||||
|
Allows construction of MCVs
|
||||||
|
.name = Repair Pad
|
||||||
|
.encyclopedia = With a Repair Pad, vehicles can be repaired for a varying price.
|
||||||
|
|
||||||
|
The Repair Pad is vulnerable to most types of weapons.
|
||||||
|
|
||||||
|
actor-high-tech-factory =
|
||||||
|
.description = Unlocks advanced technology.
|
||||||
|
.name = High Tech Factory
|
||||||
|
.encyclopedia = The High Tech Factory produces airborne units, and is required for the production of Carryalls. House Atreides can upgrade the High Tech Factory to build Ornithopters for an air strike in later missions.
|
||||||
|
|
||||||
|
The High Tech Factory is vulnerable to most types of weapons.
|
||||||
|
|
||||||
|
actor-research-centre =
|
||||||
|
.description = Unlocks advanced tanks.
|
||||||
|
.name = IX Research Center
|
||||||
|
.encyclopedia = The IX Research Center provides technology upgrades for structures and vehicles. This facility is required for production of a number of advanced special weapons and prototypes.
|
||||||
|
|
||||||
|
The IX Research Center is vulnerable to most types of weapons.
|
||||||
|
|
||||||
|
actor-palace =
|
||||||
|
.description = Unlocks elite infantry and weapons.
|
||||||
|
.name = Palace
|
||||||
|
.encyclopedia = The Palace serves as the command center once it is constructed. Palaces feature unique additional options, making available advanced special weapons.
|
||||||
|
|
||||||
|
Armor is heavy, but the Palace is vulnerable to most types of weapons.
|
||||||
|
|
||||||
|
## vehicles.yaml
|
||||||
|
actor-mcv =
|
||||||
|
.description = Deploys into another Construction Yard
|
||||||
|
Unarmed
|
||||||
|
.name = Mobile Construction Vehicle
|
||||||
|
.encyclopedia = The Mobile Construction Vehicle must be driven to a suitable deployment area. After locating an appropriate area of rock, the MCV can be transformed into a Construction Yard.
|
||||||
|
|
||||||
|
MCVs are resistant to bullets and light-explosives. They are vulnerable to missiles and high-caliber guns.
|
||||||
|
|
||||||
|
actor-harvester =
|
||||||
|
.description = Collects Spice for processing
|
||||||
|
Unarmed
|
||||||
|
.name = Spice Harvester
|
||||||
|
.encyclopedia = Harvesters are resistant to bullets, and to some degree, high-explosives. These units are vulnerable to missiles and high-caliber guns.
|
||||||
|
|
||||||
|
A Harvester is included with a Refinery.
|
||||||
|
|
||||||
|
actor-trike =
|
||||||
|
.description = Fast scout
|
||||||
|
Strong vs Infantry
|
||||||
|
Weak vs Tanks
|
||||||
|
.name = Trike
|
||||||
|
.encyclopedia = Trikes are lightly armored, three-wheeled vehicles equipped with heavy machine guns, effective against infantry and lightly armored vehicles.
|
||||||
|
|
||||||
|
Trikes are vulnerable to most weapons, though high-caliber guns are slightly less effective against them.
|
||||||
|
|
||||||
|
actor-quad =
|
||||||
|
.description = Missile Scout
|
||||||
|
Strong vs Vehicles
|
||||||
|
Weak vs Infantry
|
||||||
|
.name = Missile Quad
|
||||||
|
.encyclopedia = Stronger than the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. The Quad is effective against most vehicles.
|
||||||
|
|
||||||
|
Quads are resistant to bullets and explosives, to a lesser degree. However, Quads are vulnerable to missiles and high-caliber guns.
|
||||||
|
|
||||||
|
actor-siege-tank =
|
||||||
|
.description = Siege Artillery
|
||||||
|
Strong vs Infantry, Buildings
|
||||||
|
Weak vs Tanks
|
||||||
|
.name = Siege Tank
|
||||||
|
.encyclopedia = Siege Tanks are very effective against infantry and lightly armored vehicles - but very weak against heavily armored targets. They fire over a long range.
|
||||||
|
|
||||||
|
Siege Tanks are resistant to bullets, and to some degree, explosives. These units are vulnerable to missiles and high-caliber guns.
|
||||||
|
|
||||||
|
actor-missile-tank =
|
||||||
|
.name = Missile Tank
|
||||||
|
.description = Rocket Artillery
|
||||||
|
Strong vs Vehicles, Buildings, Aircraft
|
||||||
|
Weak vs Infantry
|
||||||
|
.encyclopedia = The Missile Tank is anti-aircraft capable and effective against most targets, except infantry units.
|
||||||
|
|
||||||
|
Missile Tanks are vulnerable to most weapons, though high-caliber guns are slightly less effective.
|
||||||
|
|
||||||
|
actor-sonic-tank =
|
||||||
|
.description = Fires sonic shocks
|
||||||
|
Strong vs Infantry, Vehicles
|
||||||
|
Weak vs Artillery
|
||||||
|
.name = Sonic Tank
|
||||||
|
.encyclopedia = The Sonic Tank is most effective against infantry and lightly armored vehicles - but weaker against armored targets.
|
||||||
|
|
||||||
|
The Sonic Tank will damage all units in its firing path.
|
||||||
|
|
||||||
|
They are very resistant to bullets and small-explosives, but vulnerable to missiles and high-caliber guns.
|
||||||
|
|
||||||
|
actor-devastator =
|
||||||
|
.description = Super Heavy Tank
|
||||||
|
Strong vs Tanks
|
||||||
|
Weak vs Artillery
|
||||||
|
.name = Devastator
|
||||||
|
.encyclopedia = The Devastator is the most powerful tank on Dune - powerfully effective against most units, but slow - and slow to fire. Nuclear powered, the Devastator fires dual plasma charges and may be ordered to self-destruct, damaging surrounding units and structures.
|
||||||
|
|
||||||
|
The Devastator is very resistant to bullet and high-explosives, but vulnerable to missiles and high-caliber guns.
|
||||||
|
|
||||||
|
actor-raider =
|
||||||
|
.description = Improved Scout
|
||||||
|
Strong vs Infantry, Light Vehicles
|
||||||
|
Weak vs Tanks
|
||||||
|
.name = Raider Trike
|
||||||
|
.encyclopedia = Raiders are similar to Trikes, but the Ordos have refined their fire power, speed and armor to create a powerful and maneuverable scout. With dual 20mm cannons, Raiders are most effective against infantry and lightly armored vehicles.
|
||||||
|
|
||||||
|
Raiders are vulnerable to most types of weaponry, though high-caliber guns are slightly less effective.
|
||||||
|
|
||||||
|
actor-stealth-raider =
|
||||||
|
.description = Invisible Raider Trike
|
||||||
|
Strong vs Infantry, Light Vehicles
|
||||||
|
Weak vs Tanks
|
||||||
|
.name = Stealth Raider Trike
|
||||||
|
.encyclopedia = A cloaked version of the raider, good for stealth attacks. Will uncloak when firing its machine guns.
|
||||||
|
|
||||||
|
actor-deviator =
|
||||||
|
.name = Deviator
|
||||||
|
.description = Fires a warhead which changes
|
||||||
|
the allegiance of enemy vehicles
|
||||||
|
.encyclopedia = The Deviator's missiles discharge a silicon cloud that interferes with vehicle controls - temporarily changing the allegiance of the targeted unit. Personnel are not seriously effected by the cloud.
|
||||||
|
|
||||||
|
The Deviator is vulnerable to most types of weapon, though high-caliber guns are slightly less effective.
|
||||||
|
|
||||||
|
meta-combat-tank =
|
||||||
|
.description = Main Battle Tank
|
||||||
|
Strong vs Tanks
|
||||||
|
Weak vs Infantry
|
||||||
|
.name = Combat Tank
|
||||||
|
|
||||||
|
actor-combat-tank-a =
|
||||||
|
.name = Atreides Combat Tank
|
||||||
|
.encyclopedia = The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.
|
||||||
|
|
||||||
|
Atreides Combat Tanks are very resistant to bullet and heavy-explosives, but vulnerable to missiles and high-caliber guns.
|
||||||
|
|
||||||
|
actor-combat-tank-h =
|
||||||
|
.name = Harkonnen Combat Tank
|
||||||
|
.encyclopedia = The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.
|
||||||
|
|
||||||
|
The Harkonnen Combat Tank is stronger than its counterparts, but also slower.
|
||||||
|
|
||||||
|
actor-combat-tank-o =
|
||||||
|
.name = Ordos Combat Tank
|
||||||
|
.encyclopedia = The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.
|
||||||
|
|
||||||
|
The Ordos Combat Tank is the fastest variant of the Combat Tank, but it is also the weakest.
|
||||||
|
|||||||
2
mods/d2k/maps/harkonnen-05/en.ftl
Normal file
2
mods/d2k/maps/harkonnen-05/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-outpost-modified--name = Modified Outpost
|
||||||
@@ -517,4 +517,4 @@ Actors:
|
|||||||
|
|
||||||
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
|
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
|
||||||
|
|
||||||
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl
|
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl, en.ftl
|
||||||
|
|||||||
@@ -72,5 +72,5 @@ outpost:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
RequiresCondition: !modified
|
RequiresCondition: !modified
|
||||||
Tooltip@Modified:
|
Tooltip@Modified:
|
||||||
Name: Modified Outpost
|
Name: actor-outpost-modified--name
|
||||||
RequiresCondition: modified
|
RequiresCondition: modified
|
||||||
|
|||||||
2
mods/d2k/maps/ordos-04/en.ftl
Normal file
2
mods/d2k/maps/ordos-04/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-outpost-modified--name = Modified Outpost
|
||||||
@@ -519,4 +519,4 @@ Actors:
|
|||||||
|
|
||||||
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
|
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
|
||||||
|
|
||||||
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl
|
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl, en.ftl
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ outpost:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
RequiresCondition: !modified
|
RequiresCondition: !modified
|
||||||
Tooltip@Modified:
|
Tooltip@Modified:
|
||||||
Name: Modified Outpost
|
Name: actor-outpost-modified--name
|
||||||
RequiresCondition: modified
|
RequiresCondition: modified
|
||||||
|
|
||||||
quad:
|
quad:
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ carryall.reinforce:
|
|||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToAssetsValue: false
|
AddToAssetsValue: false
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Carryall
|
Name: actor-carryall-reinforce.name
|
||||||
Health:
|
Health:
|
||||||
HP: 48000
|
HP: 48000
|
||||||
Armor:
|
Armor:
|
||||||
@@ -46,7 +46,7 @@ carryall.reinforce:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildDuration: 750
|
BuildDuration: 750
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Large winged, planet-bound ship\n Automatically lifts harvesters from and to Spice.\n Lifts vehicles to Repair Pads when ordered.
|
Description: actor-carryall-reinforce.description
|
||||||
|
|
||||||
carryall:
|
carryall:
|
||||||
Inherits: carryall.reinforce
|
Inherits: carryall.reinforce
|
||||||
@@ -58,7 +58,7 @@ carryall:
|
|||||||
BeforeUnloadDelay: 15
|
BeforeUnloadDelay: 15
|
||||||
LocalOffset: 0, 0, -128
|
LocalOffset: 0, 0, -128
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: Carryalls will automatically transport Harvesters back and forth from the Spice Fields to the Refineries. They will also pick up units and deliver them to the Repair Pad, when ordered to.\n\nThe Carryall is a lightly armored transport aircraft. They are vulnerable to missiles and can only be hit by anti-aircraft weapons.
|
Description: actor-carryall-encyclopedia
|
||||||
Order: 230
|
Order: 230
|
||||||
Category: Units
|
Category: Units
|
||||||
Aircraft:
|
Aircraft:
|
||||||
@@ -81,7 +81,7 @@ frigate:
|
|||||||
DropRange: 1c0
|
DropRange: 1c0
|
||||||
Interactable:
|
Interactable:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Frigate
|
Name: actor-frigate-name
|
||||||
Aircraft:
|
Aircraft:
|
||||||
IdleBehavior: LeaveMap
|
IdleBehavior: LeaveMap
|
||||||
Speed: 189
|
Speed: 189
|
||||||
@@ -110,7 +110,7 @@ ornithopter:
|
|||||||
Armor:
|
Armor:
|
||||||
Type: light
|
Type: light
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: The fastest aircraft on Dune, the Ornithopther is lightly armored and capable of dropping 500lb bombs. This unit is most effective against infantry and lightly armored targets, but also damages armored targets.
|
Description: actor-ornithopter.encyclopedia
|
||||||
Order: 240
|
Order: 240
|
||||||
Category: Units
|
Category: Units
|
||||||
Aircraft:
|
Aircraft:
|
||||||
@@ -123,7 +123,7 @@ ornithopter:
|
|||||||
AmmoPool:
|
AmmoPool:
|
||||||
Ammo: 5
|
Ammo: 5
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Ornithopter
|
Name: actor-ornithopter.name
|
||||||
SpawnActorOnDeath:
|
SpawnActorOnDeath:
|
||||||
Actor: ornithopter.husk
|
Actor: ornithopter.husk
|
||||||
RejectsOrders:
|
RejectsOrders:
|
||||||
@@ -133,7 +133,7 @@ ornithopter:
|
|||||||
ornithopter.husk:
|
ornithopter.husk:
|
||||||
Inherits: ^AircraftHusk
|
Inherits: ^AircraftHusk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Ornithopter
|
Name: actor-ornithopter-husk-name
|
||||||
Aircraft:
|
Aircraft:
|
||||||
TurnSpeed: 20
|
TurnSpeed: 20
|
||||||
Speed: 224
|
Speed: 224
|
||||||
@@ -143,7 +143,7 @@ ornithopter.husk:
|
|||||||
carryall.husk:
|
carryall.husk:
|
||||||
Inherits: ^AircraftHusk
|
Inherits: ^AircraftHusk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Carryall
|
Name: actor-carryall-husk-name
|
||||||
Aircraft:
|
Aircraft:
|
||||||
TurnSpeed: 16
|
TurnSpeed: 16
|
||||||
Speed: 144
|
Speed: 144
|
||||||
@@ -155,7 +155,7 @@ carryall.husk:
|
|||||||
carryall.huskVTOL:
|
carryall.huskVTOL:
|
||||||
Inherits: ^AircraftHusk
|
Inherits: ^AircraftHusk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Carryall
|
Name: actor-carryall-huskvtol-name
|
||||||
FallsToEarth:
|
FallsToEarth:
|
||||||
Moves: False
|
Moves: False
|
||||||
Velocity: 0c128
|
Velocity: 0c128
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
spicebloom.spawnpoint:
|
spicebloom.spawnpoint:
|
||||||
Interactable:
|
Interactable:
|
||||||
EditorOnlyTooltip:
|
EditorOnlyTooltip:
|
||||||
Name: Spice Bloom spawnpoint
|
Name: actor-spicebloom-spawnpoint-name
|
||||||
AlwaysVisible:
|
AlwaysVisible:
|
||||||
RenderSpritesEditorOnly:
|
RenderSpritesEditorOnly:
|
||||||
Image: spicebloom.editor
|
Image: spicebloom.editor
|
||||||
@@ -36,7 +36,7 @@ spicebloom:
|
|||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
UseLocation: true
|
UseLocation: true
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Spice Bloom
|
Name: actor-spicebloom-name
|
||||||
SpiceBloom:
|
SpiceBloom:
|
||||||
Weapon: SpiceExplosion
|
Weapon: SpiceExplosion
|
||||||
Explodes:
|
Explodes:
|
||||||
@@ -72,7 +72,7 @@ sandworm:
|
|||||||
Inherits@1: ^SpriteActor
|
Inherits@1: ^SpriteActor
|
||||||
Interactable:
|
Interactable:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Sandworm
|
Name: actor-sandworm-name
|
||||||
Health:
|
Health:
|
||||||
HP: 100000
|
HP: 100000
|
||||||
HitShape:
|
HitShape:
|
||||||
@@ -132,7 +132,7 @@ sandworm:
|
|||||||
sietch:
|
sietch:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Fremen Sietch
|
Name: actor-sietch-name
|
||||||
-D2kBuilding:
|
-D2kBuilding:
|
||||||
Building:
|
Building:
|
||||||
Footprint: xx xx
|
Footprint: xx xx
|
||||||
|
|||||||
@@ -1,31 +1,31 @@
|
|||||||
^Vehicle:
|
^Vehicle:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericVisibility: Enemy, Neutral
|
GenericVisibility: Enemy, Neutral
|
||||||
NeutralPrefix: Neutral
|
NeutralPrefix: meta-vehicle-neutral-prefix
|
||||||
ShowOwnerRow: false
|
ShowOwnerRow: false
|
||||||
|
|
||||||
^Tank:
|
^Tank:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericVisibility: Enemy, Neutral
|
GenericVisibility: Enemy, Neutral
|
||||||
NeutralPrefix: Neutral
|
NeutralPrefix: meta-tank-neutral-prefix
|
||||||
ShowOwnerRow: false
|
ShowOwnerRow: false
|
||||||
|
|
||||||
^Infantry:
|
^Infantry:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericVisibility: Enemy, Neutral
|
GenericVisibility: Enemy, Neutral
|
||||||
NeutralPrefix: Neutral
|
NeutralPrefix: meta-infantry-neutral-prefix
|
||||||
ShowOwnerRow: false
|
ShowOwnerRow: false
|
||||||
|
|
||||||
^Plane:
|
^Plane:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericVisibility: Enemy, Neutral
|
GenericVisibility: Enemy, Neutral
|
||||||
NeutralPrefix: Neutral
|
NeutralPrefix: meta-plane-neutral-prefix
|
||||||
ShowOwnerRow: false
|
ShowOwnerRow: false
|
||||||
|
|
||||||
^Building:
|
^Building:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericVisibility: Enemy, Neutral
|
GenericVisibility: Enemy, Neutral
|
||||||
NeutralPrefix: Neutral
|
NeutralPrefix: meta-building-neutral-prefix
|
||||||
ShowOwnerRow: false
|
ShowOwnerRow: false
|
||||||
|
|
||||||
^Husk:
|
^Husk:
|
||||||
@@ -41,5 +41,5 @@
|
|||||||
wall:
|
wall:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericVisibility: Enemy, Neutral
|
GenericVisibility: Enemy, Neutral
|
||||||
NeutralPrefix: Neutral
|
NeutralPrefix: actor-wall-neutral-prefix
|
||||||
ShowOwnerRow: false
|
ShowOwnerRow: false
|
||||||
|
|||||||
@@ -204,7 +204,7 @@
|
|||||||
Inherits@selection: ^SelectableCombatUnit
|
Inherits@selection: ^SelectableCombatUnit
|
||||||
Inherits@handicaps: ^PlayerHandicaps
|
Inherits@handicaps: ^PlayerHandicaps
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericName: Unit
|
GenericName: meta-vehicle-generic-name
|
||||||
Huntable:
|
Huntable:
|
||||||
OwnerLostAction:
|
OwnerLostAction:
|
||||||
Action: Kill
|
Action: Kill
|
||||||
@@ -286,7 +286,7 @@
|
|||||||
Type: CenterPosition
|
Type: CenterPosition
|
||||||
AlwaysVisibleRelationships: None
|
AlwaysVisibleRelationships: None
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericName: Destroyed Unit
|
GenericName: meta-husk-generic-name
|
||||||
ScriptTriggers:
|
ScriptTriggers:
|
||||||
WithFacingSpriteBody:
|
WithFacingSpriteBody:
|
||||||
HitShape:
|
HitShape:
|
||||||
@@ -320,7 +320,7 @@
|
|||||||
^AircraftHusk:
|
^AircraftHusk:
|
||||||
Inherits: ^Husk
|
Inherits: ^Husk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericName: Unit
|
GenericName: meta-aircrafthusk-generic-name
|
||||||
WithShadow:
|
WithShadow:
|
||||||
FallsToEarth:
|
FallsToEarth:
|
||||||
MaximumSpinSpeed: 0
|
MaximumSpinSpeed: 0
|
||||||
@@ -335,7 +335,7 @@
|
|||||||
Inherits@selection: ^SelectableCombatUnit
|
Inherits@selection: ^SelectableCombatUnit
|
||||||
Inherits@handicaps: ^PlayerHandicaps
|
Inherits@handicaps: ^PlayerHandicaps
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericName: Unit
|
GenericName: meta-infantry-generic-name
|
||||||
Huntable:
|
Huntable:
|
||||||
OwnerLostAction:
|
OwnerLostAction:
|
||||||
Action: Kill
|
Action: Kill
|
||||||
@@ -409,7 +409,7 @@
|
|||||||
Inherits@handicaps: ^PlayerHandicaps
|
Inherits@handicaps: ^PlayerHandicaps
|
||||||
Interactable:
|
Interactable:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericName: Unit
|
GenericName: meta-plane-generic-name
|
||||||
OwnerLostAction:
|
OwnerLostAction:
|
||||||
Action: Kill
|
Action: Kill
|
||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
@@ -433,7 +433,7 @@
|
|||||||
Inherits@selection: ^SelectableBuilding
|
Inherits@selection: ^SelectableBuilding
|
||||||
Inherits@handicaps: ^PlayerHandicaps
|
Inherits@handicaps: ^PlayerHandicaps
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericName: Structure
|
GenericName: meta-building-generic-name
|
||||||
Huntable:
|
Huntable:
|
||||||
OwnerLostAction:
|
OwnerLostAction:
|
||||||
Action: Kill
|
Action: Kill
|
||||||
|
|||||||
@@ -3,21 +3,21 @@ mcv.husk:
|
|||||||
Health:
|
Health:
|
||||||
HP: 1750
|
HP: 1750
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mobile Construction Vehicle (Destroyed)
|
Name: actor-mcv-husk-name
|
||||||
|
|
||||||
harvester.husk:
|
harvester.husk:
|
||||||
Inherits: ^VehicleHusk
|
Inherits: ^VehicleHusk
|
||||||
Health:
|
Health:
|
||||||
HP: 1500
|
HP: 1500
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Spice Harvester (Destroyed)
|
Name: actor-harvester-husk-name
|
||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
IntoActor: harvester
|
IntoActor: harvester
|
||||||
|
|
||||||
siege_tank.husk:
|
siege_tank.husk:
|
||||||
Inherits: ^VehicleHusk
|
Inherits: ^VehicleHusk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Siege Tank (Destroyed)
|
Name: actor-siege-tank-husk-name
|
||||||
ThrowsParticle@turret:
|
ThrowsParticle@turret:
|
||||||
Anim: turret
|
Anim: turret
|
||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
@@ -26,7 +26,7 @@ siege_tank.husk:
|
|||||||
missile_tank.husk:
|
missile_tank.husk:
|
||||||
Inherits: ^VehicleHusk
|
Inherits: ^VehicleHusk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Missile Tank (Destroyed)
|
Name: actor-missile-tank-husk-name
|
||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
IntoActor: missile_tank
|
IntoActor: missile_tank
|
||||||
|
|
||||||
@@ -35,7 +35,7 @@ sonic_tank.husk:
|
|||||||
Husk:
|
Husk:
|
||||||
Locomotor: vehicle
|
Locomotor: vehicle
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Sonic Tank (Destroyed)
|
Name: actor-sonic-tank-husk-name
|
||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
IntoActor: sonic_tank
|
IntoActor: sonic_tank
|
||||||
|
|
||||||
@@ -46,14 +46,14 @@ devastator.husk:
|
|||||||
Health:
|
Health:
|
||||||
HP: 1250
|
HP: 1250
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Devastator (Destroyed)
|
Name: actor-devastator-husk-name
|
||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
IntoActor: devastator
|
IntoActor: devastator
|
||||||
|
|
||||||
deviator.husk:
|
deviator.husk:
|
||||||
Inherits: ^VehicleHusk
|
Inherits: ^VehicleHusk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Deviator (Destroyed)
|
Name: actor-deviator-husk-name
|
||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
IntoActor: deviator
|
IntoActor: deviator
|
||||||
|
|
||||||
@@ -62,7 +62,7 @@ deviator.husk:
|
|||||||
Health:
|
Health:
|
||||||
HP: 1000
|
HP: 1000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Combat Tank (Destroyed)
|
Name: meta-combat-tank-husk-name
|
||||||
ThrowsParticle@turret:
|
ThrowsParticle@turret:
|
||||||
Anim: turret
|
Anim: turret
|
||||||
|
|
||||||
|
|||||||
@@ -6,11 +6,11 @@ light_inf:
|
|||||||
BuildPaletteOrder: 10
|
BuildPaletteOrder: 10
|
||||||
BuildDuration: 62
|
BuildDuration: 62
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
|
Description: actor-light-inf.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 50
|
Cost: 50
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Light Infantry
|
Name: actor-light-inf.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Health:
|
Health:
|
||||||
@@ -20,7 +20,7 @@ light_inf:
|
|||||||
Armament:
|
Armament:
|
||||||
Weapon: LMG
|
Weapon: LMG
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: Light Infantry are lightly armored foot soldiers, equipped with 9mm RP assault rifles. Light Infantry are effective against other infantry and lightly armored vehicles.\n\nLight Infantry are resistant to missiles and large-caliber guns, but very vulnerable to high-explosives, fire and bullet weapons.
|
Description: actor-light-inf.encyclopedia
|
||||||
Order: 0
|
Order: 0
|
||||||
Category: Units
|
Category: Units
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
@@ -35,11 +35,11 @@ engineer:
|
|||||||
Prerequisites: upgrade.barracks, ~techlevel.medium
|
Prerequisites: upgrade.barracks, ~techlevel.medium
|
||||||
BuildDuration: 125
|
BuildDuration: 125
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
|
Description: actor-engineer.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 400
|
Cost: 400
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Engineer
|
Name: actor-engineer.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Health:
|
Health:
|
||||||
@@ -53,7 +53,7 @@ engineer:
|
|||||||
CaptureTypes: building
|
CaptureTypes: building
|
||||||
PlayerExperience: 10
|
PlayerExperience: 10
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: Engineers can be used to capture enemy buildings.\n\nEngineers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons.
|
Description: actor-engineer.encyclopedia
|
||||||
Order: 30
|
Order: 30
|
||||||
Category: Units
|
Category: Units
|
||||||
-RevealOnFire:
|
-RevealOnFire:
|
||||||
@@ -70,11 +70,11 @@ trooper:
|
|||||||
Prerequisites: upgrade.barracks, ~techlevel.medium
|
Prerequisites: upgrade.barracks, ~techlevel.medium
|
||||||
BuildDuration: 85
|
BuildDuration: 85
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Anti-tank infantry\n Strong vs Tanks\n Weak vs Infantry, Artillery
|
Description: actor-trooper.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 90
|
Cost: 90
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Trooper
|
Name: actor-trooper.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Health:
|
Health:
|
||||||
@@ -87,7 +87,7 @@ trooper:
|
|||||||
Weapon: Bazooka
|
Weapon: Bazooka
|
||||||
LocalOffset: 128,0,256
|
LocalOffset: 128,0,256
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: Armed with missile launchers, Troopers fire wire guided armor-piercing warheads. These units are particularly effective against vehicles (especially armored ones) and buildings. However, this unit is largely useless against infantry.\n\nTroopers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons.
|
Description: actor-trooper.encyclopedia
|
||||||
Order: 10
|
Order: 10
|
||||||
Category: Units
|
Category: Units
|
||||||
TakeCover:
|
TakeCover:
|
||||||
@@ -104,11 +104,11 @@ thumper:
|
|||||||
Prerequisites: upgrade.barracks, ~techlevel.high
|
Prerequisites: upgrade.barracks, ~techlevel.high
|
||||||
BuildDuration: 125
|
BuildDuration: 125
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Attracts nearby worms when deployed\n Unarmed
|
Description: actor-thumper.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 200
|
Cost: 200
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Thumper Infantry
|
Name: actor-thumper.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Health:
|
Health:
|
||||||
@@ -125,7 +125,7 @@ thumper:
|
|||||||
Facing: 512
|
Facing: 512
|
||||||
AllowedTerrainTypes: Sand, Spice, Dune, SpiceSand
|
AllowedTerrainTypes: Sand, Spice, Dune, SpiceSand
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: Deploys a noisy hammering device which will attract sand worms to this area.
|
Description: actor-thumper.encyclopedia
|
||||||
Order: 40
|
Order: 40
|
||||||
Category: Units
|
Category: Units
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
@@ -152,14 +152,14 @@ fremen:
|
|||||||
Inherits: ^Infantry
|
Inherits: ^Infantry
|
||||||
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
|
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Fremen
|
Name: actor-fremen.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Infantry
|
Queue: Infantry
|
||||||
BuildPaletteOrder: 80
|
BuildPaletteOrder: 80
|
||||||
Prerequisites: ~disabled
|
Prerequisites: ~disabled
|
||||||
Description: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility
|
Description: actor-fremen.description
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 43
|
Speed: 43
|
||||||
Valued:
|
Valued:
|
||||||
@@ -177,7 +177,7 @@ fremen:
|
|||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Weapon: Fremen_L
|
Weapon: Fremen_L
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: Fremen are the native desert warriors of Dune. Fremen ground units carry 10mm Assault Rifles and Rockets. Their firepower is equally effective against infantry and vehicles.\n\nFremen units are very vulnerable to high-explosive and bullet weapons.
|
Description: actor-fremen.encyclopedia
|
||||||
Order: 70
|
Order: 70
|
||||||
Category: Units
|
Category: Units
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
@@ -204,11 +204,11 @@ grenadier:
|
|||||||
Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium
|
Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium
|
||||||
BuildDuration: 94
|
BuildDuration: 94
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
Description: actor-grenadier.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 80
|
Cost: 80
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Grenadier
|
Name: actor-grenadier.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Health:
|
Health:
|
||||||
@@ -220,7 +220,7 @@ grenadier:
|
|||||||
LocalOffset: 192,0,224
|
LocalOffset: 192,0,224
|
||||||
FireDelay: 3
|
FireDelay: 3
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: Grenadiers are an infantry artillery unit which are strong against buildings. They have a chance to explode on death, so don't group them together.
|
Description: actor-grenadier.encyclopedia
|
||||||
Order: 50
|
Order: 50
|
||||||
Category: Units
|
Category: Units
|
||||||
TakeCover:
|
TakeCover:
|
||||||
@@ -240,11 +240,11 @@ sardaukar:
|
|||||||
Prerequisites: ~palace.sardaukar, ~techlevel.high
|
Prerequisites: ~palace.sardaukar, ~techlevel.high
|
||||||
BuildDuration: 94
|
BuildDuration: 94
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Elite assault infantry of Corrino\n Strong vs Infantry, Vehicles\n Weak vs Artillery
|
Description: actor-sardaukar.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 120
|
Cost: 120
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Sardaukar
|
Name: actor-sardaukar.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Health:
|
Health:
|
||||||
@@ -260,7 +260,7 @@ sardaukar:
|
|||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Weapon: M_HMG
|
Weapon: M_HMG
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: These powerful heavy troopers have a machine gun that's effective against infantry, and a rocket launcher for vehicles.
|
Description: actor-sardaukar.encyclopedia
|
||||||
Order: 60
|
Order: 60
|
||||||
Category: Units
|
Category: Units
|
||||||
Voiced:
|
Voiced:
|
||||||
@@ -278,7 +278,7 @@ mpsardaukar:
|
|||||||
Prerequisites: ~barracks.harkonnen, upgrade.barracks, high_tech_factory, ~techlevel.medium
|
Prerequisites: ~barracks.harkonnen, upgrade.barracks, high_tech_factory, ~techlevel.medium
|
||||||
BuildDuration: 160
|
BuildDuration: 160
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Elite assault infantry of Harkonnen\n Strong vs Infantry, Vehicles\n Weak vs Artillery
|
Description: actor-mpsardaukar-description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 200
|
Cost: 200
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
@@ -296,17 +296,17 @@ saboteur:
|
|||||||
Queue: Infantry
|
Queue: Infantry
|
||||||
BuildPaletteOrder: 100
|
BuildPaletteOrder: 100
|
||||||
Prerequisites: ~disabled
|
Prerequisites: ~disabled
|
||||||
Description: Sneaky infantry, armed with explosives.\nCan be deployed to become invisible for a limited time.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
|
Description: actor-saboteur.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 300 ## actually 0, but spawns from support power at Palace
|
Cost: 300 ## actually 0, but spawns from support power at Palace
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Saboteur
|
Name: actor-saboteur.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Health:
|
Health:
|
||||||
HP: 4000
|
HP: 4000
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: The Saboteur is a special military unit acquired by House Ordos. A single Saboteur can destroy any enemy building once he moves into it, though also destroys himself! A Saboteur can be stealthed by deploying itself.\n\nThe Saboteur is resistant to anti-tank weaponry, but very vulnerable to high-explosives, fire, and bullet weapons.
|
Description: actor-saboteur.encyclopedia
|
||||||
Order: 80
|
Order: 80
|
||||||
Category: Units
|
Category: Units
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -343,7 +343,7 @@ nsfremen:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 90
|
BuildPaletteOrder: 90
|
||||||
Prerequisites: ~disabled
|
Prerequisites: ~disabled
|
||||||
Description: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery
|
Description: actor-nsfremen-description
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
Image: fremen
|
Image: fremen
|
||||||
-Cloak:
|
-Cloak:
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
crate:
|
crate:
|
||||||
HiddenUnderFog:
|
HiddenUnderFog:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Crate
|
Name: actor-crate-name
|
||||||
Crate:
|
Crate:
|
||||||
Duration: 3000
|
Duration: 3000
|
||||||
TerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
|
TerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
|
||||||
@@ -142,7 +142,7 @@ crate:
|
|||||||
mpspawn:
|
mpspawn:
|
||||||
Interactable:
|
Interactable:
|
||||||
EditorOnlyTooltip:
|
EditorOnlyTooltip:
|
||||||
Name: (multiplayer player starting point)
|
Name: actor-mpspawn-name
|
||||||
AlwaysVisible:
|
AlwaysVisible:
|
||||||
Immobile:
|
Immobile:
|
||||||
OccupiesSpace: false
|
OccupiesSpace: false
|
||||||
@@ -158,7 +158,7 @@ mpspawn:
|
|||||||
waypoint:
|
waypoint:
|
||||||
Interactable:
|
Interactable:
|
||||||
EditorOnlyTooltip:
|
EditorOnlyTooltip:
|
||||||
Name: (waypoint for scripted behavior)
|
Name: actor-waypoint-name
|
||||||
AlwaysVisible:
|
AlwaysVisible:
|
||||||
Immobile:
|
Immobile:
|
||||||
OccupiesSpace: false
|
OccupiesSpace: false
|
||||||
@@ -183,7 +183,7 @@ carryall.colorpicker:
|
|||||||
camera:
|
camera:
|
||||||
Interactable:
|
Interactable:
|
||||||
EditorOnlyTooltip:
|
EditorOnlyTooltip:
|
||||||
Name: (reveals area to owner)
|
Name: actor-camera-name
|
||||||
AlwaysVisible:
|
AlwaysVisible:
|
||||||
RenderSpritesEditorOnly:
|
RenderSpritesEditorOnly:
|
||||||
WithSpriteBody:
|
WithSpriteBody:
|
||||||
@@ -200,7 +200,7 @@ camera:
|
|||||||
wormspawner:
|
wormspawner:
|
||||||
Interactable:
|
Interactable:
|
||||||
EditorOnlyTooltip:
|
EditorOnlyTooltip:
|
||||||
Name: (worm spawning location)
|
Name: actor-wormspawner-name
|
||||||
AlwaysVisible:
|
AlwaysVisible:
|
||||||
Immobile:
|
Immobile:
|
||||||
OccupiesSpace: false
|
OccupiesSpace: false
|
||||||
@@ -217,7 +217,7 @@ upgrade.conyard:
|
|||||||
Interactable:
|
Interactable:
|
||||||
ScriptTriggers:
|
ScriptTriggers:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Construction Yard Upgrade
|
Name: actor-upgrade-conyard.name
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: construction_yard
|
Prerequisites: construction_yard
|
||||||
@@ -225,7 +225,7 @@ upgrade.conyard:
|
|||||||
BuildLimit: 1
|
BuildLimit: 1
|
||||||
BuildDuration: 625
|
BuildDuration: 625
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Unlocks additional construction options \n(Large Concrete Slab, Rocket Turret)
|
Description: actor-upgrade-conyard.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1000
|
Cost: 1000
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
@@ -242,7 +242,7 @@ upgrade.barracks:
|
|||||||
Interactable:
|
Interactable:
|
||||||
ScriptTriggers:
|
ScriptTriggers:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Barracks Upgrade
|
Name: actor-upgrade-barracks.name
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: barracks
|
Prerequisites: barracks
|
||||||
@@ -250,7 +250,7 @@ upgrade.barracks:
|
|||||||
BuildLimit: 1
|
BuildLimit: 1
|
||||||
BuildDuration: 208
|
BuildDuration: 208
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Unlocks additional infantry \n(Trooper, Engineer, Thumper Infantry) \n\nRequired to unlock faction specific infantry \n(Atreides: Grenadier, Harkonnen: Sardaukar)
|
Description: actor-upgrade-barracks.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 500
|
Cost: 500
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
@@ -267,7 +267,7 @@ upgrade.light:
|
|||||||
Interactable:
|
Interactable:
|
||||||
ScriptTriggers:
|
ScriptTriggers:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Light Factory Upgrade
|
Name: actor-upgrade-light.name
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: light_factory
|
Prerequisites: light_factory
|
||||||
@@ -275,7 +275,7 @@ upgrade.light:
|
|||||||
BuildLimit: 1
|
BuildLimit: 1
|
||||||
BuildDuration: 268
|
BuildDuration: 268
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Unlocks additional light unit \n(Missile Quad) \n\nRequired to unlock faction specific light unit \n(Ordos: Stealth Raider Trike)
|
Description: actor-upgrade-light.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 400
|
Cost: 400
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
@@ -292,7 +292,7 @@ upgrade.heavy:
|
|||||||
Interactable:
|
Interactable:
|
||||||
ScriptTriggers:
|
ScriptTriggers:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Heavy Factory Upgrade
|
Name: actor-upgrade-heavy.name
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: heavy_factory
|
Prerequisites: heavy_factory
|
||||||
@@ -300,7 +300,7 @@ upgrade.heavy:
|
|||||||
BuildLimit: 1
|
BuildLimit: 1
|
||||||
BuildDuration: 468
|
BuildDuration: 468
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Unlocks additional construction options \n(Repair Pad, IX Research Center) \n\nUnlocks additional heavy units \n(Siege Tank, Missile Tank, MCV)
|
Description: actor-upgrade-heavy.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 800
|
Cost: 800
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
@@ -318,7 +318,7 @@ upgrade.hightech:
|
|||||||
Interactable:
|
Interactable:
|
||||||
ScriptTriggers:
|
ScriptTriggers:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: High Tech Factory Upgrade
|
Name: actor-upgrade-hightech.name
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: ~hightech.atreides, ~techlevel.superweapons
|
Prerequisites: ~hightech.atreides, ~techlevel.superweapons
|
||||||
@@ -326,7 +326,7 @@ upgrade.hightech:
|
|||||||
BuildLimit: 1
|
BuildLimit: 1
|
||||||
BuildDuration: 937
|
BuildDuration: 937
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Unlocks the Atreides Air Strike superweapon
|
Description: actor-upgrade-hightech.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1500
|
Cost: 1500
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
@@ -337,9 +337,9 @@ deathhand:
|
|||||||
AlwaysVisible:
|
AlwaysVisible:
|
||||||
Interactable:
|
Interactable:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Death Hand
|
Name: actor-deathhand.name
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: The Death Hand warhead carries atomic cluster munitions. It detonates above the target, inflicting great damage over a wide area.
|
Description: actor-deathhand.encyclopedia
|
||||||
Order: 250
|
Order: 250
|
||||||
Category: Super Weapons
|
Category: Super Weapons
|
||||||
Buildable:
|
Buildable:
|
||||||
|
|||||||
@@ -10,15 +10,15 @@
|
|||||||
AreaTypes: building
|
AreaTypes: building
|
||||||
Adjacent: 4
|
Adjacent: 4
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Concrete
|
Name: meta-concrete.name
|
||||||
GenericName: Structure
|
GenericName: meta-concrete.generic-name
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
KillsSelf:
|
KillsSelf:
|
||||||
RemoveInstead: true
|
RemoveInstead: true
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 10
|
BuildPaletteOrder: 10
|
||||||
Description: Provides a strong foundation that prevents\ndamage from the terrain.
|
Description: meta-concrete.description
|
||||||
|
|
||||||
concretea:
|
concretea:
|
||||||
Inherits: ^concrete
|
Inherits: ^concrete
|
||||||
@@ -26,9 +26,9 @@ concretea:
|
|||||||
Footprint: xx xx
|
Footprint: xx xx
|
||||||
Dimensions: 2,2
|
Dimensions: 2,2
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Concrete Slab
|
Name: actor-concretea.name
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: If buildings are not placed on concrete, they will be damaged. Buildings can be repaired, but unless the building sits completely on concrete, the building will suffer continual weathering damage from the erosive desert environment.\n\nConcrete is vulnerable to most weapon types. Concrete cannot be repaired if damaged.
|
Description: actor-concretea.encyclopedia
|
||||||
Category: Buildings
|
Category: Buildings
|
||||||
Order: 10
|
Order: 10
|
||||||
Valued:
|
Valued:
|
||||||
@@ -47,7 +47,7 @@ concreteb:
|
|||||||
Footprint: xxx xxx xxx
|
Footprint: xxx xxx xxx
|
||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Large Concrete Slab
|
Name: actor-concreteb-name
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 50
|
Cost: 50
|
||||||
Buildable:
|
Buildable:
|
||||||
@@ -61,14 +61,14 @@ construction_yard:
|
|||||||
Inherits@PRIMARY: ^PrimaryBuilding
|
Inherits@PRIMARY: ^PrimaryBuilding
|
||||||
Inherits@UPGRADEABLE: ^Upgradeable
|
Inherits@UPGRADEABLE: ^Upgradeable
|
||||||
Buildable:
|
Buildable:
|
||||||
Description: Produces structures.
|
Description: actor-construction-yard.description
|
||||||
D2kBuilding:
|
D2kBuilding:
|
||||||
Footprint: xxx xxx ===
|
Footprint: xxx xxx ===
|
||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
LocalCenterOffset: 0,-512,0
|
LocalCenterOffset: 0,-512,0
|
||||||
-ConcretePrerequisites:
|
-ConcretePrerequisites:
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: The Construction Yard is the foundation of any base built on Arrakis. Construction Yards produce a small amount of power and are required for the building of any new structures. Protect this structure! It is critical to the success of your base.\n\nConstruction yards are fairly strong, but vulnerable in varying degrees to all types of weapons.
|
Description: actor-construction-yard.encyclopedia
|
||||||
Category: Buildings
|
Category: Buildings
|
||||||
Order: 0
|
Order: 0
|
||||||
WithBuildingBib:
|
WithBuildingBib:
|
||||||
@@ -89,7 +89,7 @@ construction_yard:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 2000
|
Cost: 2000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Construction Yard
|
Name: actor-construction-yard.name
|
||||||
CustomSellValue:
|
CustomSellValue:
|
||||||
Value: 2000
|
Value: 2000
|
||||||
SpawnActorsOnSell:
|
SpawnActorsOnSell:
|
||||||
@@ -125,19 +125,19 @@ wind_trap:
|
|||||||
BuildPaletteOrder: 120
|
BuildPaletteOrder: 120
|
||||||
BuildDuration: 208
|
BuildDuration: 208
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Provides power for other structures.
|
Description: actor-wind-trap.description
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 2048, 2048
|
Bounds: 2048, 2048
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 225
|
Cost: 225
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Wind Trap
|
Name: actor-wind-trap.name
|
||||||
D2kBuilding:
|
D2kBuilding:
|
||||||
Footprint: xx xx ==
|
Footprint: xx xx ==
|
||||||
Dimensions: 2,3
|
Dimensions: 2,3
|
||||||
LocalCenterOffset: 0,-512,0
|
LocalCenterOffset: 0,-512,0
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: Wind Traps provide power and water to an installation. Large, above-ground ducts funnel wind currents underground into massive turbines which power generators and humidity extractors.\n\nWind Traps are vulnerable to most types of weapons.
|
Description: actor-wind-trap.encyclopedia
|
||||||
Category: Buildings
|
Category: Buildings
|
||||||
Order: 20
|
Order: 20
|
||||||
Health:
|
Health:
|
||||||
@@ -178,19 +178,19 @@ barracks:
|
|||||||
BuildPaletteOrder: 220
|
BuildPaletteOrder: 220
|
||||||
BuildDuration: 268
|
BuildDuration: 268
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Trains infantry.
|
Description: actor-barracks.description
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 2048, 2048
|
Bounds: 2048, 2048
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 225
|
Cost: 225
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Barracks
|
Name: actor-barracks.name
|
||||||
D2kBuilding:
|
D2kBuilding:
|
||||||
Footprint: xx xx ==
|
Footprint: xx xx ==
|
||||||
Dimensions: 2,3
|
Dimensions: 2,3
|
||||||
LocalCenterOffset: 0,-512,0
|
LocalCenterOffset: 0,-512,0
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: Barracks are required to produce and train light infantry units. Barracks can be upgraded for the production of more advanced infantry in later missions.\n\nBarracks are vulnerable to most types of weapons.
|
Description: actor-barracks.encyclopedia
|
||||||
Category: Buildings
|
Category: Buildings
|
||||||
Order: 30
|
Order: 30
|
||||||
Health:
|
Health:
|
||||||
@@ -252,19 +252,19 @@ refinery:
|
|||||||
BuildPaletteOrder: 130
|
BuildPaletteOrder: 130
|
||||||
BuildDuration: 625
|
BuildDuration: 625
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Harvesters unload Spice here for processing.
|
Description: actor-refinery.description
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 3072, 2048
|
Bounds: 3072, 2048
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1500
|
Cost: 1500
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Spice Refinery
|
Name: actor-refinery.name
|
||||||
D2kBuilding:
|
D2kBuilding:
|
||||||
Footprint: =xx xx= ===
|
Footprint: =xx xx= ===
|
||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
LocalCenterOffset: 0,-512,0
|
LocalCenterOffset: 0,-512,0
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: The Refinery is the basis of all Spice production on Dune. Harvesters transport mined Spice to the Refinery where it is converted into credits. Refined Spice is automatically distributed among the Silos and Refineries for storage. A refinery can store 2000 spice. A Spice Harvester is delivered via Carryall once a Refinery is built.\n\nRefineries are vulnerable to most types of weapons.
|
Description: actor-refinery.encyclopedia
|
||||||
Category: Buildings
|
Category: Buildings
|
||||||
Order: 40
|
Order: 40
|
||||||
Health:
|
Health:
|
||||||
@@ -327,17 +327,17 @@ silo:
|
|||||||
BuildPaletteOrder: 310
|
BuildPaletteOrder: 310
|
||||||
BuildDuration: 156
|
BuildDuration: 156
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Stores excess harvested Spice.
|
Description: actor-silo.description
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 1024, 1024
|
Bounds: 1024, 1024
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: The Spice Silo allows the player to store 1500 harvested Spice. When a Refinery completes processing, excess Spice is automatically distributed evenly among the Silos and Refineries. When harvested Spice exceeds Silo capacity, the excess will be lost. When Spice Silos are destroyed or captured, the amount stored will be dispersed among other Silos and Refineries unless there is insufficient storage capacity.\n\nThe Spice Silo is vulnerable to most types of weapons.
|
Description: actor-silo.encyclopedia
|
||||||
Category: Buildings
|
Category: Buildings
|
||||||
Order: 50
|
Order: 50
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 120
|
Cost: 120
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Silo
|
Name: actor-silo.name
|
||||||
RequiresBuildableArea:
|
RequiresBuildableArea:
|
||||||
Adjacent: 4
|
Adjacent: 4
|
||||||
-GivesBuildableArea:
|
-GivesBuildableArea:
|
||||||
@@ -386,19 +386,19 @@ light_factory:
|
|||||||
BuildPaletteOrder: 230
|
BuildPaletteOrder: 230
|
||||||
BuildDuration: 321
|
BuildDuration: 321
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Produces light vehicles.
|
Description: actor-light-factory.description
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 3072, 2048
|
Bounds: 3072, 2048
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 500
|
Cost: 500
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Light Factory
|
Name: actor-light-factory.name
|
||||||
D2kBuilding:
|
D2kBuilding:
|
||||||
Footprint: xxx xx= ===
|
Footprint: xxx xx= ===
|
||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
LocalCenterOffset: 0,-512,0
|
LocalCenterOffset: 0,-512,0
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: The Light Factory is required for the production of small, lightly armored, combat vehicles. The Light Factory can be upgraded to produce more advanced light vehicles in later missions.\n\nA Light Factory is vulnerable to most types of weapons.
|
Description: actor-light-factory.encyclopedia
|
||||||
Category: Buildings
|
Category: Buildings
|
||||||
Order: 60
|
Order: 60
|
||||||
Health:
|
Health:
|
||||||
@@ -471,19 +471,19 @@ heavy_factory:
|
|||||||
BuildPaletteOrder: 330
|
BuildPaletteOrder: 330
|
||||||
BuildDuration: 750
|
BuildDuration: 750
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Produces heavy vehicles.
|
Description: actor-heavy-factory.description
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 3072, 3072
|
Bounds: 3072, 3072
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1000
|
Cost: 1000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Heavy Factory
|
Name: actor-heavy-factory.name
|
||||||
D2kBuilding:
|
D2kBuilding:
|
||||||
Footprint: _x_ xxx =xX ===
|
Footprint: _x_ xxx =xX ===
|
||||||
Dimensions: 3,4
|
Dimensions: 3,4
|
||||||
LocalCenterOffset: 0,-512,0
|
LocalCenterOffset: 0,-512,0
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: The Heavy Factory allows the player to build heavy vehicles such as Harvesters and Combat Tanks. When upgraded, this facility allows the construction of advanced vehicles, though some vehicles also require other buildings.\n\nThe Heavy Factory is vulnerable to most types of weapons.
|
Description: actor-heavy-factory.encyclopedia
|
||||||
Category: Buildings
|
Category: Buildings
|
||||||
Order: 70
|
Order: 70
|
||||||
Health:
|
Health:
|
||||||
@@ -566,19 +566,19 @@ outpost:
|
|||||||
BuildPaletteOrder: 320
|
BuildPaletteOrder: 320
|
||||||
BuildDuration: 312
|
BuildDuration: 312
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Provides a radar map of the battlefield.\n Requires power to operate.
|
Description: actor-outpost.description
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 3072, 2048
|
Bounds: 3072, 2048
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 750
|
Cost: 750
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Outpost
|
Name: actor-outpost.name
|
||||||
D2kBuilding:
|
D2kBuilding:
|
||||||
Footprint: xxx xxx ===
|
Footprint: xxx xxx ===
|
||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
LocalCenterOffset: 0,-512,0
|
LocalCenterOffset: 0,-512,0
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: If the player has sufficient power, the Radar Outpost will generate a radar map. Radar is automatically activated when construction of the Outpost is complete.\n\nThe Radar Outpost is vulnerable to most types of weapons.
|
Description: actor-outpost.encyclopedia
|
||||||
Category: Buildings
|
Category: Buildings
|
||||||
Order: 80
|
Order: 80
|
||||||
Health:
|
Health:
|
||||||
@@ -615,21 +615,21 @@ starport:
|
|||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
Inherits@PRIMARY: ^PrimaryBuilding
|
Inherits@PRIMARY: ^PrimaryBuilding
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Starport
|
Name: actor-starport.name
|
||||||
Buildable:
|
Buildable:
|
||||||
Prerequisites: heavy_factory, outpost, ~techlevel.high
|
Prerequisites: heavy_factory, outpost, ~techlevel.high
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 530
|
BuildPaletteOrder: 530
|
||||||
BuildDuration: 625
|
BuildDuration: 625
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Dropzone for quick reinforcements, at a price.
|
Description: actor-starport.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1500
|
Cost: 1500
|
||||||
D2kBuilding:
|
D2kBuilding:
|
||||||
Footprint: xxx x=x =x=
|
Footprint: xxx x=x =x=
|
||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: The Starport allows you to engage in intergalactic trading with the C.H.O.A.M. Merchants' Guild. The Starport provides a trading market for vehicles and airborne units at varying rates. You cannot purchase units from the Guild without this facility.\n\nArmor is heavy, but the Starport is vulnerable to most types of weapons.
|
Description: actor-starport.encyclopedia
|
||||||
Category: Buildings
|
Category: Buildings
|
||||||
Order: 90
|
Order: 90
|
||||||
Selectable:
|
Selectable:
|
||||||
@@ -715,20 +715,20 @@ wall:
|
|||||||
BuildPaletteOrder: 410
|
BuildPaletteOrder: 410
|
||||||
BuildDuration: 62
|
BuildDuration: 62
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Stop units and blocks enemy fire.
|
Description: actor-wall.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 20
|
Cost: 20
|
||||||
CustomSellValue:
|
CustomSellValue:
|
||||||
Value: 0
|
Value: 0
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Concrete Wall
|
Name: actor-wall.name
|
||||||
GenericName: Structure
|
GenericName: actor-wall.generic-name
|
||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
D2kBuilding:
|
D2kBuilding:
|
||||||
BuildSounds: CHUNG.WAV
|
BuildSounds: CHUNG.WAV
|
||||||
TerrainTypes: Rock, Concrete
|
TerrainTypes: Rock, Concrete
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: Base defense. Concrete walls are the most effective barriers on Dune. Concrete walls will block tank bullets and impede unit movement.\n\nWalls can only be damaged by explosive weapons, missiles and shells. Like concrete slabs, walls cannot be repaired if damaged.
|
Description: actor-wall.encyclopedia
|
||||||
Category: Buildings
|
Category: Buildings
|
||||||
Order: 15
|
Order: 15
|
||||||
FootprintPlaceBuildingPreview:
|
FootprintPlaceBuildingPreview:
|
||||||
@@ -783,11 +783,11 @@ medium_gun_turret:
|
|||||||
BuildPaletteOrder: 510
|
BuildPaletteOrder: 510
|
||||||
BuildDuration: 268
|
BuildDuration: 268
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Defensive structure.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
Description: actor-medium-gun-turret.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 550
|
Cost: 550
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Gun Turret
|
Name: actor-medium-gun-turret.name
|
||||||
RequiresBuildableArea:
|
RequiresBuildableArea:
|
||||||
Adjacent: 4
|
Adjacent: 4
|
||||||
Selectable:
|
Selectable:
|
||||||
@@ -796,7 +796,7 @@ medium_gun_turret:
|
|||||||
Health:
|
Health:
|
||||||
HP: 27000
|
HP: 27000
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: The Gun Turret has a medium range gun which is effective against vehicles, especially heavily armored vehicles. The Gun Turret will fire on any enemy unit within range.\n\nThe Gun Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high-caliber guns.
|
Description: actor-medium-gun-turret.encyclopedia
|
||||||
Category: Buildings
|
Category: Buildings
|
||||||
Order: 100
|
Order: 100
|
||||||
Armor:
|
Armor:
|
||||||
@@ -831,13 +831,13 @@ large_gun_turret:
|
|||||||
BuildPaletteOrder: 610
|
BuildPaletteOrder: 610
|
||||||
BuildDuration: 312
|
BuildDuration: 312
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Defensive structure.\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate.
|
Description: actor-large-gun-turret.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 750
|
Cost: 750
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Rocket Turret
|
Name: actor-large-gun-turret.name
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: The substantially improved Rocket Turret has a longer range and a higher rate of fire than the Gun Turret. The Rocket Turret's advanced targeting equipment requires power to operate.\n\nThe Rocket Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high-caliber guns.
|
Description: actor-large-gun-turret.encyclopedia
|
||||||
Category: Buildings
|
Category: Buildings
|
||||||
Order: 110
|
Order: 110
|
||||||
RequiresBuildableArea:
|
RequiresBuildableArea:
|
||||||
@@ -875,16 +875,16 @@ repair_pad:
|
|||||||
BuildPaletteOrder: 430
|
BuildPaletteOrder: 430
|
||||||
BuildDuration: 375
|
BuildDuration: 375
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Repairs vehicles.\n Allows construction of MCVs
|
Description: actor-repair-pad.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 800
|
Cost: 800
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Repair Pad
|
Name: actor-repair-pad.name
|
||||||
D2kBuilding:
|
D2kBuilding:
|
||||||
Footprint: +++ +++ +++
|
Footprint: +++ +++ +++
|
||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: With a Repair Pad, vehicles can be repaired for a varying price.\n\nThe Repair Pad is vulnerable to most types of weapons.
|
Description: actor-repair-pad.encyclopedia
|
||||||
Category: Buildings
|
Category: Buildings
|
||||||
Order: 120
|
Order: 120
|
||||||
Health:
|
Health:
|
||||||
@@ -939,13 +939,13 @@ high_tech_factory:
|
|||||||
BuildPaletteOrder: 420
|
BuildPaletteOrder: 420
|
||||||
BuildDuration: 468
|
BuildDuration: 468
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Unlocks advanced technology.
|
Description: actor-high-tech-factory.description
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 3072, 3072
|
Bounds: 3072, 3072
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1150
|
Cost: 1150
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: High Tech Factory
|
Name: actor-high-tech-factory.name
|
||||||
ProductionFromMapEdge:
|
ProductionFromMapEdge:
|
||||||
Produces: Aircraft, Upgrade
|
Produces: Aircraft, Upgrade
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
@@ -960,7 +960,7 @@ high_tech_factory:
|
|||||||
Dimensions: 3,4
|
Dimensions: 3,4
|
||||||
LocalCenterOffset: 0,-512,0
|
LocalCenterOffset: 0,-512,0
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: The High Tech Factory produces airborne units, and is required for the production of Carryalls. House Atreides can upgrade the High Tech Factory to build Ornithopters for an air strike in later missions.\n\nThe High Tech Factory is vulnerable to most types of weapons.
|
Description: actor-high-tech-factory.encyclopedia
|
||||||
Category: Buildings
|
Category: Buildings
|
||||||
Order: 130
|
Order: 130
|
||||||
Health:
|
Health:
|
||||||
@@ -1027,19 +1027,19 @@ research_centre:
|
|||||||
BuildPaletteOrder: 520
|
BuildPaletteOrder: 520
|
||||||
BuildDuration: 312
|
BuildDuration: 312
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Unlocks advanced tanks.
|
Description: actor-research-centre.description
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 3072, 3072
|
Bounds: 3072, 3072
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1000
|
Cost: 1000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: IX Research Center
|
Name: actor-research-centre.name
|
||||||
D2kBuilding:
|
D2kBuilding:
|
||||||
Footprint: _X_ xxx XXX ===
|
Footprint: _X_ xxx XXX ===
|
||||||
Dimensions: 3,4
|
Dimensions: 3,4
|
||||||
LocalCenterOffset: 0,-512,0
|
LocalCenterOffset: 0,-512,0
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: The IX Research Center provides technology upgrades for structures and vehicles. This facility is required for production of a number of advanced special weapons and prototypes.\n\nThe IX Research Center is vulnerable to most types of weapons.
|
Description: actor-research-centre.encyclopedia
|
||||||
Category: Buildings
|
Category: Buildings
|
||||||
Order: 140
|
Order: 140
|
||||||
Health:
|
Health:
|
||||||
@@ -1083,13 +1083,13 @@ palace:
|
|||||||
BuildPaletteOrder: 620
|
BuildPaletteOrder: 620
|
||||||
BuildDuration: 937
|
BuildDuration: 937
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Unlocks elite infantry and weapons.
|
Description: actor-palace.description
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 3072, 3072
|
Bounds: 3072, 3072
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1600
|
Cost: 1600
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Palace
|
Name: actor-palace.name
|
||||||
RallyPoint:
|
RallyPoint:
|
||||||
CommandBarBlacklist:
|
CommandBarBlacklist:
|
||||||
DisableStop: false
|
DisableStop: false
|
||||||
@@ -1097,7 +1097,7 @@ palace:
|
|||||||
Footprint: xx= xxx =xx
|
Footprint: xx= xxx =xx
|
||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: The Palace serves as the command center once it is constructed. Palaces feature unique additional options, making available advanced special weapons.\n\nArmor is heavy, but the Palace is vulnerable to most types of weapons.
|
Description: actor-palace.encyclopedia
|
||||||
Category: Buildings
|
Category: Buildings
|
||||||
Order: 150
|
Order: 150
|
||||||
Health:
|
Health:
|
||||||
|
|||||||
@@ -7,11 +7,11 @@ mcv:
|
|||||||
BuildPaletteOrder: 110
|
BuildPaletteOrder: 110
|
||||||
BuildDuration: 750
|
BuildDuration: 750
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Deploys into another Construction Yard\n Unarmed
|
Description: actor-mcv.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 2000
|
Cost: 2000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mobile Construction Vehicle
|
Name: actor-mcv.name
|
||||||
Selectable:
|
Selectable:
|
||||||
Class: mcv
|
Class: mcv
|
||||||
DecorationBounds: 1344, 1344
|
DecorationBounds: 1344, 1344
|
||||||
@@ -20,7 +20,7 @@ mcv:
|
|||||||
Armor:
|
Armor:
|
||||||
Type: light
|
Type: light
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: The Mobile Construction Vehicle must be driven to a suitable deployment area. After locating an appropriate area of rock, the MCV can be transformed into a Construction Yard.\n\nMCVs are resistant to bullets and light-explosives. They are vulnerable to missiles and high-caliber guns.
|
Description: actor-mcv.encyclopedia
|
||||||
Order: 180
|
Order: 180
|
||||||
Category: Units
|
Category: Units
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -61,11 +61,11 @@ harvester:
|
|||||||
BuildPaletteOrder: 10
|
BuildPaletteOrder: 10
|
||||||
BuildDuration: 625
|
BuildDuration: 625
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Collects Spice for processing\n Unarmed
|
Description: actor-harvester.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1200
|
Cost: 1200
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Spice Harvester
|
Name: actor-harvester.name
|
||||||
Selectable:
|
Selectable:
|
||||||
Class: harvester
|
Class: harvester
|
||||||
DecorationBounds: 1344, 1344
|
DecorationBounds: 1344, 1344
|
||||||
@@ -85,7 +85,7 @@ harvester:
|
|||||||
Armor:
|
Armor:
|
||||||
Type: harvester
|
Type: harvester
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: Harvesters are resistant to bullets, and to some degree, high-explosives. These units are vulnerable to missiles and high-caliber guns.\n\nA Harvester is included with a Refinery.
|
Description: actor-harvester.encyclopedia
|
||||||
Order: 130
|
Order: 130
|
||||||
Category: Units
|
Category: Units
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -125,11 +125,11 @@ trike:
|
|||||||
Prerequisites: ~light.trike
|
Prerequisites: ~light.trike
|
||||||
BuildDuration: 225
|
BuildDuration: 225
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks
|
Description: actor-trike.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 300
|
Cost: 300
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Trike
|
Name: actor-trike.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Selectable:
|
Selectable:
|
||||||
@@ -139,7 +139,7 @@ trike:
|
|||||||
Armor:
|
Armor:
|
||||||
Type: wood
|
Type: wood
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: Trikes are lightly armored, three-wheeled vehicles equipped with heavy machine guns, effective against infantry and lightly armored vehicles.\n\nTrikes are vulnerable to most weapons, though high-caliber guns are slightly less effective against them.
|
Description: actor-trike.encyclopedia
|
||||||
Order: 90
|
Order: 90
|
||||||
Category: Units
|
Category: Units
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -173,11 +173,11 @@ quad:
|
|||||||
BuildPaletteOrder: 20
|
BuildPaletteOrder: 20
|
||||||
BuildDuration: 321
|
BuildDuration: 321
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
|
Description: actor-quad.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 400
|
Cost: 400
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Missile Quad
|
Name: actor-quad.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Health:
|
Health:
|
||||||
@@ -193,7 +193,7 @@ quad:
|
|||||||
Weapon: Rocket
|
Weapon: Rocket
|
||||||
LocalOffset: 128,64,64, 128,-64,64
|
LocalOffset: 128,64,64, 128,-64,64
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: Stronger than the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. The Quad is effective against most vehicles.\n\nQuads are resistant to bullets and explosives, to a lesser degree. However, Quads are vulnerable to missiles and high-caliber guns.
|
Description: actor-quad.encyclopedia
|
||||||
Order: 110
|
Order: 110
|
||||||
Category: Units
|
Category: Units
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
@@ -216,11 +216,11 @@ siege_tank:
|
|||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
BuildDuration: 375
|
BuildDuration: 375
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks
|
Description: actor-siege-tank.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 700
|
Cost: 700
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Siege Tank
|
Name: actor-siege-tank.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Health:
|
Health:
|
||||||
@@ -228,7 +228,7 @@ siege_tank:
|
|||||||
Armor:
|
Armor:
|
||||||
Type: light
|
Type: light
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: Siege Tanks are very effective against infantry and lightly armored vehicles - but very weak against heavily armored targets. They fire over a long range.\n\nSiege Tanks are resistant to bullets, and to some degree, explosives. These units are vulnerable to missiles and high-caliber guns.
|
Description: actor-siege-tank.encyclopedia
|
||||||
Order: 170
|
Order: 170
|
||||||
Category: Units
|
Category: Units
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -268,7 +268,7 @@ missile_tank:
|
|||||||
Inherits@GAINSEXPERIENCE: ^GainsExperience
|
Inherits@GAINSEXPERIENCE: ^GainsExperience
|
||||||
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
|
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Missile Tank
|
Name: actor-missile-tank.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
@@ -277,7 +277,7 @@ missile_tank:
|
|||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 60
|
||||||
BuildDuration: 512
|
BuildDuration: 512
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry
|
Description: actor-missile-tank.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 900
|
Cost: 900
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -288,7 +288,7 @@ missile_tank:
|
|||||||
Armor:
|
Armor:
|
||||||
Type: wood
|
Type: wood
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: The Missile Tank is anti-aircraft capable and effective against most targets, except infantry units.\n\nMissile Tanks are vulnerable to most weapons, though high-caliber guns are slightly less effective.
|
Description: actor-missile-tank.encyclopedia
|
||||||
Order: 190
|
Order: 190
|
||||||
Category: Units
|
Category: Units
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -322,11 +322,11 @@ sonic_tank:
|
|||||||
Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high
|
Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high
|
||||||
BuildDuration: 562
|
BuildDuration: 562
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery
|
Description: actor-sonic-tank.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1000
|
Cost: 1000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Sonic Tank
|
Name: actor-sonic-tank.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Health:
|
Health:
|
||||||
@@ -342,7 +342,7 @@ sonic_tank:
|
|||||||
Weapon: Sound
|
Weapon: Sound
|
||||||
LocalOffset: 600,0,427
|
LocalOffset: 600,0,427
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: The Sonic Tank is most effective against infantry and lightly armored vehicles - but weaker against armored targets.\n\nThe Sonic Tank will damage all units in its firing path.\n\nThey are very resistant to bullets and small-explosives, but vulnerable to missiles and high-caliber guns.
|
Description: actor-sonic-tank.encyclopedia
|
||||||
Order: 200
|
Order: 200
|
||||||
Category: Units
|
Category: Units
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
@@ -367,11 +367,11 @@ devastator:
|
|||||||
Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high
|
Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high
|
||||||
BuildDuration: 625
|
BuildDuration: 625
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery
|
Description: actor-devastator.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1050
|
Cost: 1050
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Devastator
|
Name: actor-devastator.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Health:
|
Health:
|
||||||
@@ -393,7 +393,7 @@ devastator:
|
|||||||
LocalOffset: 640,0,32
|
LocalOffset: 640,0,32
|
||||||
MuzzleSequence: muzzle
|
MuzzleSequence: muzzle
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: The Devastator is the most powerful tank on Dune - powerfully effective against most units, but slow - and slow to fire. Nuclear powered, the Devastator fires dual plasma charges and may be ordered to self-destruct, damaging surrounding units and structures.\n\nThe Devastator is very resistant to bullet and high-explosives, but vulnerable to missiles and high-caliber guns.
|
Description: actor-devastator.encyclopedia
|
||||||
Order: 220
|
Order: 220
|
||||||
Category: Units
|
Category: Units
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
@@ -444,13 +444,13 @@ raider:
|
|||||||
Prerequisites: ~light.raider
|
Prerequisites: ~light.raider
|
||||||
BuildDuration: 225
|
BuildDuration: 225
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Improved Scout\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks
|
Description: actor-raider.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 350
|
Cost: 350
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Raider Trike
|
Name: actor-raider.name
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: Raiders are similar to Trikes, but the Ordos have refined their fire power, speed and armor to create a powerful and maneuverable scout. With dual 20mm cannons, Raiders are most effective against infantry and lightly armored vehicles.\n\nRaiders are vulnerable to most types of weaponry, though high-caliber guns are slightly less effective.
|
Description: actor-raider.encyclopedia
|
||||||
Order: 100
|
Order: 100
|
||||||
Category: Units
|
Category: Units
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
@@ -487,11 +487,11 @@ stealth_raider:
|
|||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 30
|
||||||
BuildDuration: 225
|
BuildDuration: 225
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks
|
Description: actor-stealth-raider.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 400
|
Cost: 400
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Stealth Raider Trike
|
Name: actor-stealth-raider.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Cloak:
|
Cloak:
|
||||||
@@ -504,7 +504,7 @@ stealth_raider:
|
|||||||
Condition: cloak-force-disabled
|
Condition: cloak-force-disabled
|
||||||
ValidDamageStates: Critical
|
ValidDamageStates: Critical
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: A cloaked version of the raider, good for stealth attacks. Will uncloak when firing its machine guns.
|
Description: actor-stealth-raider.encyclopedia
|
||||||
Order: 120
|
Order: 120
|
||||||
Category: Units
|
Category: Units
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -519,7 +519,7 @@ deviator:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 1000
|
Cost: 1000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Deviator
|
Name: actor-deviator.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
@@ -528,7 +528,7 @@ deviator:
|
|||||||
Prerequisites: ~heavy.ordos, research_centre, ~techlevel.high
|
Prerequisites: ~heavy.ordos, research_centre, ~techlevel.high
|
||||||
BuildDuration: 562
|
BuildDuration: 562
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Fires a warhead which changes\nthe allegiance of enemy vehicles
|
Description: actor-deviator.description
|
||||||
Mobile:
|
Mobile:
|
||||||
TurnSpeed: 12
|
TurnSpeed: 12
|
||||||
Speed: 53
|
Speed: 53
|
||||||
@@ -537,7 +537,7 @@ deviator:
|
|||||||
Armor:
|
Armor:
|
||||||
Type: wood
|
Type: wood
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: The Deviator's missiles discharge a silicon cloud that interferes with vehicle controls - temporarily changing the allegiance of the targeted unit. Personnel are not seriously effected by the cloud.\n\nThe Deviator is vulnerable to most types of weapon, though high-caliber guns are slightly less effective.
|
Description: actor-deviator.encyclopedia
|
||||||
Order: 210
|
Order: 210
|
||||||
Category: Units
|
Category: Units
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -568,11 +568,11 @@ deviator:
|
|||||||
BuildPaletteOrder: 40
|
BuildPaletteOrder: 40
|
||||||
BuildDuration: 432
|
BuildDuration: 432
|
||||||
BuildDurationModifier: 100
|
BuildDurationModifier: 100
|
||||||
Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry
|
Description: meta-combat-tank.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 700
|
Cost: 700
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Combat Tank
|
Name: meta-combat-tank.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Health:
|
Health:
|
||||||
@@ -610,9 +610,9 @@ deviator:
|
|||||||
combat_tank_a:
|
combat_tank_a:
|
||||||
Inherits: ^combat_tank
|
Inherits: ^combat_tank
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Atreides Combat Tank
|
Name: actor-combat-tank-a.name
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.\n\nAtreides Combat Tanks are very resistant to bullet and heavy-explosives, but vulnerable to missiles and high-caliber guns.
|
Description: actor-combat-tank-a.encyclopedia
|
||||||
Order: 140
|
Order: 140
|
||||||
Category: Units
|
Category: Units
|
||||||
Buildable:
|
Buildable:
|
||||||
@@ -625,9 +625,9 @@ combat_tank_a:
|
|||||||
combat_tank_h:
|
combat_tank_h:
|
||||||
Inherits: ^combat_tank
|
Inherits: ^combat_tank
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Harkonnen Combat Tank
|
Name: actor-combat-tank-h.name
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.\n\nThe Harkonnen Combat Tank is stronger than its counterparts, but also slower.
|
Description: actor-combat-tank-h.encyclopedia
|
||||||
Order: 160
|
Order: 160
|
||||||
Category: Units
|
Category: Units
|
||||||
Buildable:
|
Buildable:
|
||||||
@@ -644,13 +644,13 @@ combat_tank_h:
|
|||||||
combat_tank_o:
|
combat_tank_o:
|
||||||
Inherits: ^combat_tank
|
Inherits: ^combat_tank
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Ordos Combat Tank
|
Name: actor-combat-tank-o.name
|
||||||
Buildable:
|
Buildable:
|
||||||
Prerequisites: ~heavy.ordos_combat
|
Prerequisites: ~heavy.ordos_combat
|
||||||
Turreted:
|
Turreted:
|
||||||
TurnSpeed: 20
|
TurnSpeed: 20
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.\n\nThe Ordos Combat Tank is the fastest variant of the Combat Tank, but it is also the weakest.
|
Description: actor-combat-tank-o.encyclopedia
|
||||||
Order: 150
|
Order: 150
|
||||||
Category: Units
|
Category: Units
|
||||||
Armament:
|
Armament:
|
||||||
|
|||||||
@@ -67,3 +67,681 @@ notification-building-infiltrated = Building infiltrated.
|
|||||||
|
|
||||||
## Misc
|
## Misc
|
||||||
notification-sonar-pulse-ready = Sonar pulse ready.
|
notification-sonar-pulse-ready = Sonar pulse ready.
|
||||||
|
|
||||||
|
## aircraft.yaml
|
||||||
|
actor-badr-name = Badger
|
||||||
|
|
||||||
|
actor-mig =
|
||||||
|
.description = Fast Ground-Attack Plane.
|
||||||
|
Strong vs Buildings, Vehicles
|
||||||
|
Weak vs Infantry, Aircraft
|
||||||
|
.name = MiG Attack Plane
|
||||||
|
|
||||||
|
actor-yak =
|
||||||
|
.description = Attack Plane armed with
|
||||||
|
dual machine guns.
|
||||||
|
Strong vs Infantry, Light armor
|
||||||
|
Weak vs Tanks, Aircraft
|
||||||
|
.name = Yak Attack Plane
|
||||||
|
|
||||||
|
actor-tran =
|
||||||
|
.description = Fast Infantry Transport Helicopter.
|
||||||
|
Unarmed
|
||||||
|
.name = Chinook
|
||||||
|
|
||||||
|
actor-heli =
|
||||||
|
.description = Helicopter gunship armed
|
||||||
|
with multi-purpose missiles.
|
||||||
|
Strong vs Buildings, Vehicles, Aircraft
|
||||||
|
Weak vs Infantry
|
||||||
|
.name = Longbow
|
||||||
|
|
||||||
|
actor-hind =
|
||||||
|
.description = Helicopter gunship armed
|
||||||
|
with dual chainguns.
|
||||||
|
Strong vs Infantry, Light armor
|
||||||
|
Weak vs Tanks, Aircraft
|
||||||
|
.name = Hind
|
||||||
|
|
||||||
|
actor-u2-name = Spy Plane
|
||||||
|
|
||||||
|
actor-mh60 =
|
||||||
|
.description = Helicopter gunship armed
|
||||||
|
with dual chainguns.
|
||||||
|
Strong vs Infantry, Light armor
|
||||||
|
Weak vs Tanks, Aircraft
|
||||||
|
.name = Black Hawk
|
||||||
|
|
||||||
|
## campaign-rules.yaml
|
||||||
|
actor-moneycrate-name = Crate
|
||||||
|
|
||||||
|
## campaign-tooltips.yaml
|
||||||
|
actor-miss-name = Technology Center
|
||||||
|
|
||||||
|
## civilian.yaml
|
||||||
|
actor-c10-name = Scientist
|
||||||
|
actor-tecn-name = Technician
|
||||||
|
actor-tecn2-name = Technician
|
||||||
|
actor-fcom-name = Forward Command
|
||||||
|
actor-hosp-name = Hospital
|
||||||
|
actor-v01-name = Church
|
||||||
|
actor-v19-name = Oil Pump
|
||||||
|
actor-v19-husk-name = Husk (Oil Pump)
|
||||||
|
actor-barl-name = Explosive Barrel
|
||||||
|
actor-brl3-name = Explosive Barrel
|
||||||
|
actor-miss-name = Communications Center
|
||||||
|
actor-bio-name = Biological Lab
|
||||||
|
actor-oilb-name = Oil Derrick
|
||||||
|
actor-v25-name = Church
|
||||||
|
actor-lhus-name = Lighthouse
|
||||||
|
actor-windmill-name = Windmill
|
||||||
|
|
||||||
|
## decoration.yaml
|
||||||
|
actor-ice01-name = Ice Floe
|
||||||
|
actor-ice02-name = Ice Floe
|
||||||
|
actor-ice03-name = Ice Floe
|
||||||
|
actor-ice04-name = Ice Floe
|
||||||
|
actor-ice05-name = Ice Floe
|
||||||
|
actor-utilpol1-name = Utility Pole
|
||||||
|
actor-utilpol2-name = Utility Pole
|
||||||
|
actor-tanktrap1-name = Tank Trap
|
||||||
|
actor-tanktrap2-name = Tank Trap
|
||||||
|
|
||||||
|
## defaults.yaml
|
||||||
|
meta-vehicle-generic-name = Vehicle
|
||||||
|
meta-infantry-generic-name = Soldier
|
||||||
|
meta-civinfantry-name = Civilian
|
||||||
|
meta-ship-generic-name = Ship
|
||||||
|
meta-neutralplane-generic-name = Plane
|
||||||
|
meta-helicopter-generic-name = Helicopter
|
||||||
|
meta-basicbuilding-generic-name = Structure
|
||||||
|
meta-techbuilding-name = Civilian Building
|
||||||
|
meta-ammobox-name = Ammo Box
|
||||||
|
meta-civfield-name = Field
|
||||||
|
|
||||||
|
meta-civhaystackorigloo =
|
||||||
|
.winter--name = Igloo
|
||||||
|
.summer--name = Haystacks
|
||||||
|
|
||||||
|
meta-tree-name = Tree
|
||||||
|
meta-treehusk-name = Tree (Burnt)
|
||||||
|
meta-box-name = Boxes
|
||||||
|
meta-husk-generic-name = Destroyed Vehicle
|
||||||
|
meta-planehusk-generic-name = Destroyed Plane
|
||||||
|
meta-helicopterhusk-generic-name = Destroyed Helicopter
|
||||||
|
meta-bridge-name = Bridge
|
||||||
|
meta-rock-name = Rock
|
||||||
|
|
||||||
|
meta-crate =
|
||||||
|
.name = Crate
|
||||||
|
.generic-name = Crate
|
||||||
|
|
||||||
|
meta-mine-name = Mine
|
||||||
|
|
||||||
|
## fakes.yaml
|
||||||
|
actor-fpwr =
|
||||||
|
.description = Looks like a Power Plant.
|
||||||
|
.name = Fake Power Plant
|
||||||
|
.generic-name = Power Plant
|
||||||
|
|
||||||
|
actor-tenf =
|
||||||
|
.description = Looks like an Allied Barracks.
|
||||||
|
.name = Fake Allied Barracks
|
||||||
|
.generic-name = Allied Barracks
|
||||||
|
|
||||||
|
actor-syrf =
|
||||||
|
.description = Looks like a Naval Yard.
|
||||||
|
.name = Fake Naval Yard
|
||||||
|
.generic-name = Naval Yard
|
||||||
|
|
||||||
|
actor-spef =
|
||||||
|
.description = Looks like a Sub Pen.
|
||||||
|
.name = Fake Sub Pen
|
||||||
|
.generic-name = Sub Pen
|
||||||
|
|
||||||
|
actor-weaf =
|
||||||
|
.description = Looks like a War Factory.
|
||||||
|
.name = Fake War Factory
|
||||||
|
.generic-name = War Factory
|
||||||
|
|
||||||
|
actor-domf =
|
||||||
|
.name = Fake Radar Dome
|
||||||
|
.generic-name = Radar Dome
|
||||||
|
.description = Looks like a Radar Dome.
|
||||||
|
|
||||||
|
actor-fixf =
|
||||||
|
.description = Looks like a Service Depot.
|
||||||
|
.name = Fake Service Depot
|
||||||
|
.generic-name = Service Depot
|
||||||
|
|
||||||
|
actor-fapw =
|
||||||
|
.description = Looks like an Advanced Power Plant.
|
||||||
|
.name = Fake Advanced Power Plant
|
||||||
|
.generic-name = Advanced Power Plant
|
||||||
|
|
||||||
|
actor-atef =
|
||||||
|
.name = Fake Allied Tech Center
|
||||||
|
.generic-name = Allied Tech Center
|
||||||
|
.description = Looks like an Allied Tech Center.
|
||||||
|
|
||||||
|
actor-pdof =
|
||||||
|
.name = Fake Chronosphere
|
||||||
|
.generic-name = Chronosphere
|
||||||
|
.description = Looks like a Chronosphere.
|
||||||
|
Maximum 1 can be built.
|
||||||
|
|
||||||
|
actor-mslf =
|
||||||
|
.name = Fake Missile Silo
|
||||||
|
.generic-name = Missile Silo
|
||||||
|
.description = Looks like a Missile Silo.
|
||||||
|
Maximum 1 can be built.
|
||||||
|
|
||||||
|
actor-facf =
|
||||||
|
.description = Looks like a Construction Yard.
|
||||||
|
.name = Fake Construction Yard
|
||||||
|
.generic-name = Construction Yard
|
||||||
|
|
||||||
|
## husks.yaml
|
||||||
|
actor-2tnk-husk-name = Husk (Medium Tank)
|
||||||
|
actor-3tnk-husk-name = Husk (Heavy Tank)
|
||||||
|
actor-4tnk-husk-name = Husk (Mammoth Tank)
|
||||||
|
actor-harv-fullhusk-name = Husk (Ore Truck)
|
||||||
|
actor-harv-emptyhusk-name = Husk (Ore Truck)
|
||||||
|
actor-mcv-husk-name = Husk (Mobile Construction Vehicle)
|
||||||
|
actor-mgg-husk-name = Husk (Mobile Gap Generator)
|
||||||
|
actor-tran-husk-name = Chinook
|
||||||
|
actor-tran-husk1-name = Husk (Chinook)
|
||||||
|
actor-tran-husk2-name = Husk (Chinook)
|
||||||
|
actor-badr-husk-name = Badger
|
||||||
|
actor-mig-husk-name = MiG Attack Plane
|
||||||
|
actor-yak-husk-name = Yak Attack Plane
|
||||||
|
actor-heli-husk-name = Longbow
|
||||||
|
actor-hind-husk-name = Hind
|
||||||
|
actor-u2-husk-name = Husk (Spy Plane)
|
||||||
|
actor-mh60-husk-name = Black Hawk
|
||||||
|
|
||||||
|
## infantry.yaml
|
||||||
|
actor-dog =
|
||||||
|
.description = Anti-infantry unit.
|
||||||
|
Can detect spies.
|
||||||
|
Strong vs Infantry
|
||||||
|
Weak vs Vehicles, Aircraft
|
||||||
|
.name = Attack Dog
|
||||||
|
.generic-name = Dog
|
||||||
|
|
||||||
|
actor-e1 =
|
||||||
|
.description = General-purpose infantry.
|
||||||
|
Strong vs Infantry
|
||||||
|
Weak vs Vehicles, Aircraft
|
||||||
|
.name = Rifle Infantry
|
||||||
|
|
||||||
|
actor-e2 =
|
||||||
|
.description = Infantry armed with grenades.
|
||||||
|
Strong vs Buildings, Infantry
|
||||||
|
Weak vs Vehicles, Aircraft
|
||||||
|
.name = Grenadier
|
||||||
|
|
||||||
|
actor-e3 =
|
||||||
|
.description = Anti-tank/Anti-aircraft infantry.
|
||||||
|
Strong vs Vehicles, Aircraft
|
||||||
|
Weak vs Infantry
|
||||||
|
.name = Rocket Soldier
|
||||||
|
|
||||||
|
actor-e4 =
|
||||||
|
.description = Advanced anti-structure unit.
|
||||||
|
Strong vs Infantry, Buildings
|
||||||
|
Weak vs Vehicles, Aircraft
|
||||||
|
.name = Flamethrower
|
||||||
|
|
||||||
|
actor-e6 =
|
||||||
|
.description = Infiltrates and captures
|
||||||
|
enemy structures.
|
||||||
|
Unarmed
|
||||||
|
.name = Engineer
|
||||||
|
|
||||||
|
actor-spy =
|
||||||
|
.description = Infiltrates enemy structures for intel or
|
||||||
|
sabotage. Exact effect depends on the
|
||||||
|
building infiltrated.
|
||||||
|
Loses disguise when attacking.
|
||||||
|
Can detect spies.
|
||||||
|
Strong vs Infantry
|
||||||
|
Weak vs Vehicles, Aircraft
|
||||||
|
Special Ability: Disguised
|
||||||
|
.disguisetooltip-name = Spy
|
||||||
|
.disguisetooltip-generic-name = Soldier
|
||||||
|
|
||||||
|
actor-spy-england-disguisetooltip-name = British Spy
|
||||||
|
|
||||||
|
actor-e7 =
|
||||||
|
.description = Elite commando infantry. Armed with
|
||||||
|
dual pistols and C4.
|
||||||
|
Maximum 1 can be trained.
|
||||||
|
Strong vs Infantry, Buildings
|
||||||
|
Weak vs Vehicles, Aircraft
|
||||||
|
Special Ability: Destroy Building with C4
|
||||||
|
.name = Tanya
|
||||||
|
|
||||||
|
actor-medi =
|
||||||
|
.description = Heals nearby infantry.
|
||||||
|
Unarmed
|
||||||
|
.name = Medic
|
||||||
|
|
||||||
|
actor-mech =
|
||||||
|
.description = Repairs nearby vehicles and restores
|
||||||
|
husks to working condition by capturing them.
|
||||||
|
Unarmed
|
||||||
|
.name = Mechanic
|
||||||
|
|
||||||
|
actor-einstein-name = Prof. Einstein
|
||||||
|
actor-delphi-name = Agent Delphi
|
||||||
|
actor-chan-name = Scientist
|
||||||
|
actor-gnrl-name = General
|
||||||
|
|
||||||
|
actor-thf =
|
||||||
|
.description = Steals enemy credits.
|
||||||
|
Hijacks enemy vehicles.
|
||||||
|
Unarmed
|
||||||
|
.name = Thief
|
||||||
|
|
||||||
|
actor-shok =
|
||||||
|
.description = Elite infantry with portable Tesla coils.
|
||||||
|
Strong vs Infantry, Vehicles
|
||||||
|
Weak vs Aircraft
|
||||||
|
.name = Shock Trooper
|
||||||
|
|
||||||
|
actor-zombie =
|
||||||
|
.name = Zombie
|
||||||
|
.description = Slow undead. Attacks in close combat.
|
||||||
|
|
||||||
|
actor-ant =
|
||||||
|
.name = Giant Ant
|
||||||
|
.generic-name = Ant
|
||||||
|
.description = Irradiated insect that grew oversize.
|
||||||
|
|
||||||
|
actor-fireant-name = Fire Ant
|
||||||
|
actor-scoutant-name = Scout Ant
|
||||||
|
actor-warriorant-name = Warrior Ant
|
||||||
|
|
||||||
|
## misc.yaml
|
||||||
|
actor-moneycrate-name = Money Crate
|
||||||
|
actor-healcrate-name = Heal Crate
|
||||||
|
actor-wcrate-name = Wooden Crate
|
||||||
|
actor-scrate-name = Steel Crate
|
||||||
|
actor-camera-name = (reveals area to owner)
|
||||||
|
actor-camera-paradrop-name = (support power proxy camera)
|
||||||
|
actor-camera-spyplane-name = (support power proxy camera)
|
||||||
|
actor-sonar-name = (support power proxy camera)
|
||||||
|
actor-flare-name = Flare
|
||||||
|
actor-mine-name = Ore Mine
|
||||||
|
actor-gmine-name = Gem Mine
|
||||||
|
actor-railmine-name = Abandoned Mine
|
||||||
|
actor-quee-name = Queen Ant
|
||||||
|
actor-lar1-name = Ant Larva
|
||||||
|
actor-lar2-name = Ant Larvae
|
||||||
|
actor-mpspawn-name = (multiplayer player starting point)
|
||||||
|
actor-waypoint-name = (waypoint for scripted behavior)
|
||||||
|
actor-ctflag-name = Flag
|
||||||
|
|
||||||
|
## ships.yaml
|
||||||
|
actor-ss =
|
||||||
|
.description = Submerged anti-ship unit
|
||||||
|
armed with torpedoes.
|
||||||
|
Can detect other submarines.
|
||||||
|
Strong vs Naval units
|
||||||
|
Weak vs Ground units, Aircraft
|
||||||
|
Special Ability: Submerge
|
||||||
|
.name = Submarine
|
||||||
|
|
||||||
|
actor-msub =
|
||||||
|
.description = Submerged anti-ground siege unit
|
||||||
|
with anti-air capabilities.
|
||||||
|
Can detect other submarines.
|
||||||
|
Strong vs Buildings, Ground units, Aircraft
|
||||||
|
Weak vs Naval units
|
||||||
|
Special Ability: Submerge
|
||||||
|
.name = Missile Submarine
|
||||||
|
|
||||||
|
actor-dd =
|
||||||
|
.description = Fast multi-role ship.
|
||||||
|
Can detect submarines.
|
||||||
|
Strong vs Naval units, Vehicles, Aircraft
|
||||||
|
Weak vs Infantry
|
||||||
|
.name = Destroyer
|
||||||
|
|
||||||
|
actor-ca =
|
||||||
|
.description = Very slow long-range ship.
|
||||||
|
Strong vs Buildings, Ground units
|
||||||
|
Weak vs Naval units, Aircraft
|
||||||
|
.name = Cruiser
|
||||||
|
|
||||||
|
actor-lst =
|
||||||
|
.description = General-purpose naval transport.
|
||||||
|
Can carry infantry and tanks.
|
||||||
|
Unarmed
|
||||||
|
.name = Transport
|
||||||
|
|
||||||
|
actor-pt =
|
||||||
|
.description = Light scout & support ship.
|
||||||
|
Can detect submarines.
|
||||||
|
Strong vs Naval units
|
||||||
|
Weak vs Ground units, Aircraft
|
||||||
|
.name = Gunboat
|
||||||
|
|
||||||
|
## structures.yaml
|
||||||
|
actor-mslo =
|
||||||
|
.name = Missile Silo
|
||||||
|
.description = Provides an atomic bomb.
|
||||||
|
Requires power to operate.
|
||||||
|
Maximum 1 can be built.
|
||||||
|
Special Ability: Atom Bomb
|
||||||
|
|
||||||
|
actor-gap =
|
||||||
|
.name = Gap Generator
|
||||||
|
.description = Obscures the enemy's view with shroud.
|
||||||
|
Requires power to operate.
|
||||||
|
|
||||||
|
actor-spen =
|
||||||
|
.name = Sub Pen
|
||||||
|
.description = Produces and repairs
|
||||||
|
submarines and transports.
|
||||||
|
|
||||||
|
actor-syrd =
|
||||||
|
.description = Produces and repairs
|
||||||
|
ships and transports.
|
||||||
|
.name = Naval Yard
|
||||||
|
|
||||||
|
actor-iron =
|
||||||
|
.description = Makes a group of units invulnerable
|
||||||
|
for a short time.
|
||||||
|
Requires power to operate.
|
||||||
|
Maximum 1 can be built.
|
||||||
|
Special Ability: Invulnerability
|
||||||
|
.name = Iron Curtain
|
||||||
|
|
||||||
|
actor-pdox =
|
||||||
|
.description = Teleports a group of units across the
|
||||||
|
map for a short time.
|
||||||
|
Requires power to operate.
|
||||||
|
Maximum 1 can be built.
|
||||||
|
Special Ability: Chronoshift
|
||||||
|
.name = Chronosphere
|
||||||
|
|
||||||
|
actor-tsla =
|
||||||
|
.description = Advanced base defense.
|
||||||
|
Requires power to operate.
|
||||||
|
Can detect cloaked units.
|
||||||
|
Strong vs Vehicles, Infantry
|
||||||
|
Weak vs Aircraft
|
||||||
|
.name = Tesla Coil
|
||||||
|
|
||||||
|
actor-agun =
|
||||||
|
.description = Anti-Air base defense.
|
||||||
|
Requires power to operate.
|
||||||
|
Strong vs Aircraft
|
||||||
|
Weak vs Ground units
|
||||||
|
.name = AA Gun
|
||||||
|
|
||||||
|
actor-dome =
|
||||||
|
.description = Provides an overview
|
||||||
|
of the battlefield.
|
||||||
|
Requires power to operate.
|
||||||
|
.name = Radar Dome
|
||||||
|
|
||||||
|
actor-pbox =
|
||||||
|
.name = Pillbox
|
||||||
|
.description = Static defense with a fireport for
|
||||||
|
a garrisoned soldier.
|
||||||
|
Can detect cloaked units.
|
||||||
|
Strong vs Infantry, Light armor
|
||||||
|
Weak vs Tanks, Aircraft
|
||||||
|
|
||||||
|
actor-hbox =
|
||||||
|
.name = Camo Pillbox
|
||||||
|
.description = Camouflaged static defense with a fireport
|
||||||
|
for a garrisoned soldier.
|
||||||
|
Can detect cloaked units.
|
||||||
|
Strong vs Infantry, Light armor
|
||||||
|
Weak vs Tanks, Aircraft
|
||||||
|
|
||||||
|
actor-gun =
|
||||||
|
.description = Anti-Armor base defense.
|
||||||
|
Can detect cloaked units.
|
||||||
|
Strong vs Vehicles
|
||||||
|
Weak vs Infantry, Aircraft
|
||||||
|
.name = Turret
|
||||||
|
|
||||||
|
actor-ftur =
|
||||||
|
.description = Anti-Infantry base defense.
|
||||||
|
Can detect cloaked units.
|
||||||
|
Strong vs Infantry, Light armor
|
||||||
|
Weak vs Tanks, Aircraft
|
||||||
|
.name = Flame Tower
|
||||||
|
|
||||||
|
actor-sam =
|
||||||
|
.description = Anti-Air base defense.
|
||||||
|
Requires power to operate.
|
||||||
|
Strong vs Aircraft
|
||||||
|
Weak vs Ground units
|
||||||
|
.name = SAM Site
|
||||||
|
|
||||||
|
actor-atek =
|
||||||
|
.description = Provides Allied advanced technologies.
|
||||||
|
Special Ability: GPS Satellite
|
||||||
|
.name = Allied Tech Center
|
||||||
|
|
||||||
|
actor-weap =
|
||||||
|
.description = Produces vehicles.
|
||||||
|
.name = War Factory
|
||||||
|
|
||||||
|
actor-fact =
|
||||||
|
.description = Produces structures.
|
||||||
|
.name = Construction Yard
|
||||||
|
|
||||||
|
actor-proc =
|
||||||
|
.description = Refines Ore and Gems
|
||||||
|
into credits.
|
||||||
|
.name = Ore Refinery
|
||||||
|
|
||||||
|
actor-silo =
|
||||||
|
.description = Stores excess refined
|
||||||
|
Ore and Gems.
|
||||||
|
.name = Silo
|
||||||
|
|
||||||
|
actor-hpad =
|
||||||
|
.description = Produces and reloads
|
||||||
|
helicopters.
|
||||||
|
.name = Helipad
|
||||||
|
|
||||||
|
actor-afld =
|
||||||
|
.description = Produces and reloads aircraft.
|
||||||
|
Special Ability: Spy Plane
|
||||||
|
Special Ability: Paratroopers
|
||||||
|
.name = Airfield
|
||||||
|
|
||||||
|
actor-afld-ukraine-description = Produces and reloads aircraft.
|
||||||
|
Special Ability: Spy Plane
|
||||||
|
Special Ability: Paratroopers
|
||||||
|
Special Ability: Parabombs
|
||||||
|
|
||||||
|
actor-powr =
|
||||||
|
.description = Provides power for other structures.
|
||||||
|
.name = Power Plant
|
||||||
|
|
||||||
|
actor-apwr =
|
||||||
|
.description = Provides double the power of
|
||||||
|
a standard Power Plant.
|
||||||
|
.name = Advanced Power Plant
|
||||||
|
|
||||||
|
actor-stek =
|
||||||
|
.description = Provides Soviet advanced technologies.
|
||||||
|
.name = Soviet Tech Center
|
||||||
|
|
||||||
|
actor-barr =
|
||||||
|
.description = Trains infantry.
|
||||||
|
.name = Soviet Barracks
|
||||||
|
|
||||||
|
actor-kenn =
|
||||||
|
.description = Trains Attack Dogs.
|
||||||
|
.name = Kennel
|
||||||
|
|
||||||
|
actor-tent =
|
||||||
|
.description = Trains infantry.
|
||||||
|
.name = Allied Barracks
|
||||||
|
|
||||||
|
actor-fix =
|
||||||
|
.description = Repairs vehicles for credits.
|
||||||
|
.name = Service Depot
|
||||||
|
|
||||||
|
actor-sbag =
|
||||||
|
.description = Stops infantry and light vehicles.
|
||||||
|
Can be crushed by tanks.
|
||||||
|
.name = Sandbag Wall
|
||||||
|
|
||||||
|
actor-fenc =
|
||||||
|
.description = Stops infantry and light vehicles.
|
||||||
|
Can be crushed by tanks.
|
||||||
|
.name = Wire Fence
|
||||||
|
|
||||||
|
actor-brik =
|
||||||
|
.description = Stop units and blocks enemy fire.
|
||||||
|
.name = Concrete Wall
|
||||||
|
|
||||||
|
actor-cycl-name = Chain-Link Barrier
|
||||||
|
actor-barb-name = Barbed-Wire Fence
|
||||||
|
actor-wood-name = Wooden Fence
|
||||||
|
actor-barracks-name = Infantry Production
|
||||||
|
actor-techcenter-name = Tech Center
|
||||||
|
actor-anypower-name = Any Power Generation
|
||||||
|
|
||||||
|
## vehicles.yaml
|
||||||
|
actor-v2rl =
|
||||||
|
.description = Long-range rocket artillery.
|
||||||
|
Strong vs Infantry, Buildings
|
||||||
|
Weak vs Vehicles, Aircraft
|
||||||
|
.name = V2 Rocket Launcher
|
||||||
|
|
||||||
|
actor-1tnk =
|
||||||
|
.description = Fast tank, good for scouting.
|
||||||
|
Strong vs Light armor
|
||||||
|
Weak vs Infantry, Tanks, Aircraft
|
||||||
|
.name = Light Tank
|
||||||
|
.generic-name = Tank
|
||||||
|
|
||||||
|
actor-2tnk =
|
||||||
|
.description = Allied Main Battle Tank.
|
||||||
|
Strong vs Vehicles
|
||||||
|
Weak vs Infantry, Aircraft
|
||||||
|
.name = Medium Tank
|
||||||
|
.generic-name = Tank
|
||||||
|
|
||||||
|
actor-3tnk =
|
||||||
|
.description = Soviet Main Battle Tank, with dual cannons
|
||||||
|
Strong vs Vehicles
|
||||||
|
Weak vs Infantry, Aircraft
|
||||||
|
.name = Heavy Tank
|
||||||
|
.generic-name = Tank
|
||||||
|
|
||||||
|
actor-4tnk =
|
||||||
|
.description = Big and slow tank, with anti-air capability.
|
||||||
|
Can crush concrete walls.
|
||||||
|
Strong vs Vehicles, Infantry, Aircraft
|
||||||
|
Weak vs Nothing
|
||||||
|
.name = Mammoth Tank
|
||||||
|
.generic-name = Tank
|
||||||
|
|
||||||
|
actor-arty =
|
||||||
|
.description = Long-range artillery.
|
||||||
|
Strong vs Infantry, Buildings
|
||||||
|
Weak vs Vehicles, Aircraft
|
||||||
|
.name = Artillery
|
||||||
|
|
||||||
|
actor-harv =
|
||||||
|
.description = Collects Ore and Gems for processing.
|
||||||
|
Unarmed
|
||||||
|
.name = Ore Truck
|
||||||
|
.generic-name = Harvester
|
||||||
|
|
||||||
|
actor-mcv =
|
||||||
|
.description = Deploys into another Construction Yard.
|
||||||
|
Unarmed
|
||||||
|
.name = Mobile Construction Vehicle
|
||||||
|
|
||||||
|
actor-jeep =
|
||||||
|
.description = Fast scout & anti-infantry vehicle.
|
||||||
|
Can carry one infantry.
|
||||||
|
Strong vs Infantry
|
||||||
|
Weak vs Vehicles, Aircraft
|
||||||
|
.name = Ranger
|
||||||
|
|
||||||
|
actor-apc =
|
||||||
|
.description = Tough infantry transport.
|
||||||
|
Strong vs Infantry, Light armor
|
||||||
|
Weak vs Tanks, Aircraft
|
||||||
|
.name = Armored Personnel Carrier
|
||||||
|
|
||||||
|
actor-mnly =
|
||||||
|
.description = Lays mines to destroy
|
||||||
|
unwary enemy units.
|
||||||
|
Can detect mines.
|
||||||
|
Unarmed
|
||||||
|
.name = Minelayer
|
||||||
|
|
||||||
|
actor-truk =
|
||||||
|
.description = Transports cash to other players.
|
||||||
|
Unarmed
|
||||||
|
.name = Supply Truck
|
||||||
|
|
||||||
|
actor-mgg =
|
||||||
|
.description = Regenerates the shroud nearby,
|
||||||
|
obscuring the area.
|
||||||
|
Unarmed
|
||||||
|
.name = Mobile Gap Generator
|
||||||
|
|
||||||
|
actor-mrj =
|
||||||
|
.name = Mobile Radar Jammer
|
||||||
|
.description = Jams nearby enemy radar domes
|
||||||
|
and deflects incoming missiles.
|
||||||
|
Unarmed
|
||||||
|
|
||||||
|
actor-ttnk =
|
||||||
|
.description = Tank with mounted Tesla coil.
|
||||||
|
Strong vs Infantry, Vehicles, Buildings
|
||||||
|
Weak vs Aircraft
|
||||||
|
.name = Tesla Tank
|
||||||
|
.generic-name = Tank
|
||||||
|
|
||||||
|
actor-ftrk =
|
||||||
|
.description = Mobile unit with mounted Flak cannon.
|
||||||
|
Strong vs Infantry, Light armor, Aircraft
|
||||||
|
Weak vs Tanks
|
||||||
|
.name = Mobile Flak
|
||||||
|
|
||||||
|
actor-dtrk =
|
||||||
|
.description = Truck with actively armed nuclear
|
||||||
|
explosives. Has very weak armor.
|
||||||
|
.name = Demolition Truck
|
||||||
|
|
||||||
|
actor-ctnk =
|
||||||
|
.description = Armed with anti-ground missiles.
|
||||||
|
Teleports to areas within range.
|
||||||
|
Strong vs Vehicles, Buildings
|
||||||
|
Weak vs Infantry, Aircraft
|
||||||
|
Special ability: Can teleport
|
||||||
|
.name = Chrono Tank
|
||||||
|
.generic-name = Tank
|
||||||
|
|
||||||
|
actor-qtnk =
|
||||||
|
.description = Deals seismic damage to nearby vehicles
|
||||||
|
and structures.
|
||||||
|
Strong vs Vehicles, Buildings
|
||||||
|
Weak vs Infantry, Aircraft
|
||||||
|
.name = MAD Tank
|
||||||
|
.generic-name = Tank
|
||||||
|
|
||||||
|
actor-stnk =
|
||||||
|
.description = Lightly armored infantry transport which
|
||||||
|
can cloak. Armed with anti-ground missiles.
|
||||||
|
Strong vs Light armor
|
||||||
|
Weak vs Infantry, Tanks, Aircraft
|
||||||
|
.name = Phase Transport
|
||||||
|
|||||||
2
mods/ra/maps/allies-05a/en.ftl
Normal file
2
mods/ra/maps/allies-05a/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-miss-name = Prison
|
||||||
@@ -1565,4 +1565,4 @@ Weapons: weapons.yaml
|
|||||||
|
|
||||||
Notifications: notifications.yaml
|
Notifications: notifications.yaml
|
||||||
|
|
||||||
Translations: ra|languages/lua/en.ftl, languages/en.ftl
|
Translations: ra|languages/lua/en.ftl, languages/en.ftl, en.ftl
|
||||||
|
|||||||
@@ -96,7 +96,7 @@ WEAP.infiltratable:
|
|||||||
|
|
||||||
MISS:
|
MISS:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Prison
|
Name: actor-miss-name
|
||||||
Targetable:
|
Targetable:
|
||||||
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
|
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
|
||||||
AttackOmni:
|
AttackOmni:
|
||||||
|
|||||||
2
mods/ra/maps/allies-05b/en.ftl
Normal file
2
mods/ra/maps/allies-05b/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-miss-name = Prison
|
||||||
@@ -1195,4 +1195,4 @@ Weapons: weapons.yaml
|
|||||||
|
|
||||||
Notifications: notifications.yaml
|
Notifications: notifications.yaml
|
||||||
|
|
||||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
|
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl
|
||||||
|
|||||||
@@ -93,7 +93,7 @@ WEAP.infiltratable:
|
|||||||
|
|
||||||
MISS:
|
MISS:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Prison
|
Name: actor-miss-name
|
||||||
Targetable:
|
Targetable:
|
||||||
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
|
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
|
||||||
AttackOmni:
|
AttackOmni:
|
||||||
|
|||||||
2
mods/ra/maps/allies-05c/en.ftl
Normal file
2
mods/ra/maps/allies-05c/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-miss-name = Prison
|
||||||
@@ -1066,4 +1066,4 @@ Weapons: weapons.yaml
|
|||||||
|
|
||||||
Notifications: notifications.yaml
|
Notifications: notifications.yaml
|
||||||
|
|
||||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
|
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl
|
||||||
|
|||||||
@@ -95,7 +95,7 @@ WEAP.infiltratable:
|
|||||||
|
|
||||||
MISS:
|
MISS:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Prison
|
Name: actor-miss-name
|
||||||
Targetable:
|
Targetable:
|
||||||
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
|
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
|
||||||
AttackOmni:
|
AttackOmni:
|
||||||
|
|||||||
10
mods/ra/maps/bomber-john/en.ftl
Normal file
10
mods/ra/maps/bomber-john/en.ftl
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-player =
|
||||||
|
.grantexternalconditionpower-ironcurtain-begin-charge-text-notification = Iron curtain charging.
|
||||||
|
.grantexternalconditionpower-ironcurtain-end-charge-text-notification = Iron curtain ready.
|
||||||
|
|
||||||
|
actor-mnlyr-name = Bomber
|
||||||
|
|
||||||
|
actor-minvv =
|
||||||
|
.description = Bomb which explodes after 8 seconds
|
||||||
|
.name = Bomb
|
||||||
@@ -755,3 +755,4 @@ Actors:
|
|||||||
Rules: rules.yaml
|
Rules: rules.yaml
|
||||||
|
|
||||||
Sequences: sequences.yaml
|
Sequences: sequences.yaml
|
||||||
|
Translations: en.ftl
|
||||||
|
|||||||
@@ -103,8 +103,8 @@ Player:
|
|||||||
EndChargeSpeechNotification: IronCurtainReady
|
EndChargeSpeechNotification: IronCurtainReady
|
||||||
SelectTargetTextNotification: notification-select-target
|
SelectTargetTextNotification: notification-select-target
|
||||||
InsufficientPowerTextNotification: notification-insufficient-power
|
InsufficientPowerTextNotification: notification-insufficient-power
|
||||||
BeginChargeTextNotification: Iron curtain charging.
|
BeginChargeTextNotification: actor-player.grantexternalconditionpower-ironcurtain-begin-charge-text-notification
|
||||||
EndChargeTextNotification: Iron curtain ready.
|
EndChargeTextNotification: actor-player.grantexternalconditionpower-ironcurtain-end-charge-text-notification
|
||||||
Condition: invulnerability
|
Condition: invulnerability
|
||||||
Sequence: idle
|
Sequence: idle
|
||||||
OnFireSound: ironcur9.aud
|
OnFireSound: ironcur9.aud
|
||||||
@@ -126,7 +126,7 @@ MNLYR:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 800
|
Cost: 800
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Bomber
|
Name: actor-mnlyr-name
|
||||||
Health:
|
Health:
|
||||||
HP: 50000
|
HP: 50000
|
||||||
Armor:
|
Armor:
|
||||||
@@ -175,7 +175,7 @@ MINVV:
|
|||||||
Buildable:
|
Buildable:
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 10
|
BuildPaletteOrder: 10
|
||||||
Description: Bomb which explodes after 8 seconds
|
Description: actor-minvv.description
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 30
|
Cost: 30
|
||||||
Health:
|
Health:
|
||||||
@@ -184,7 +184,7 @@ MINVV:
|
|||||||
Image: miner
|
Image: miner
|
||||||
WithSpriteBody:
|
WithSpriteBody:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Bomb
|
Name: actor-minvv.name
|
||||||
ChangesHealth:
|
ChangesHealth:
|
||||||
Step: -100
|
Step: -100
|
||||||
Delay: 1
|
Delay: 1
|
||||||
|
|||||||
2
mods/ra/maps/drop-zone-battle-of-tikiaki/en.ftl
Normal file
2
mods/ra/maps/drop-zone-battle-of-tikiaki/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-dtrk-name = Bomb Truck
|
||||||
@@ -265,3 +265,4 @@ Actors:
|
|||||||
Rules: rules.yaml
|
Rules: rules.yaml
|
||||||
|
|
||||||
Weapons: weapons.yaml
|
Weapons: weapons.yaml
|
||||||
|
Translations: en.ftl
|
||||||
|
|||||||
@@ -48,7 +48,7 @@ APC:
|
|||||||
|
|
||||||
DTRK:
|
DTRK:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Bomb Truck
|
Name: actor-dtrk-name
|
||||||
Health:
|
Health:
|
||||||
HP: 10000
|
HP: 10000
|
||||||
Armor:
|
Armor:
|
||||||
|
|||||||
2
mods/ra/maps/drop-zone-w/en.ftl
Normal file
2
mods/ra/maps/drop-zone-w/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-lst-name = Naval Mobile HQ
|
||||||
@@ -184,3 +184,4 @@ Rules: rules.yaml
|
|||||||
Sequences: sequences.yaml
|
Sequences: sequences.yaml
|
||||||
|
|
||||||
Weapons: weapons.yaml
|
Weapons: weapons.yaml
|
||||||
|
Translations: en.ftl
|
||||||
|
|||||||
@@ -41,7 +41,7 @@ UNITCRATE:
|
|||||||
|
|
||||||
LST:
|
LST:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Naval Mobile HQ
|
Name: actor-lst-name
|
||||||
Health:
|
Health:
|
||||||
HP: 100000
|
HP: 100000
|
||||||
Mobile:
|
Mobile:
|
||||||
|
|||||||
2
mods/ra/maps/drop-zone/en.ftl
Normal file
2
mods/ra/maps/drop-zone/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-dtrk-name = Bomb Truck
|
||||||
@@ -160,3 +160,4 @@ Actors:
|
|||||||
Rules: rules.yaml
|
Rules: rules.yaml
|
||||||
|
|
||||||
Weapons: weapons.yaml
|
Weapons: weapons.yaml
|
||||||
|
Translations: en.ftl
|
||||||
|
|||||||
@@ -48,7 +48,7 @@ APC:
|
|||||||
|
|
||||||
DTRK:
|
DTRK:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Bomb Truck
|
Name: actor-dtrk-name
|
||||||
Health:
|
Health:
|
||||||
HP: 10000
|
HP: 10000
|
||||||
Armor:
|
Armor:
|
||||||
|
|||||||
3
mods/ra/maps/fall-of-greece-1-personal-war/en.ftl
Normal file
3
mods/ra/maps/fall-of-greece-1-personal-war/en.ftl
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-gnrl-name = Stavros
|
||||||
|
actor-badr-bomber-name = Strategic Bomber
|
||||||
@@ -1309,4 +1309,4 @@ Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/c
|
|||||||
|
|
||||||
Weapons: weapons.yaml
|
Weapons: weapons.yaml
|
||||||
|
|
||||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
|
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl
|
||||||
|
|||||||
@@ -45,7 +45,7 @@ GNRL:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 1000
|
Cost: 1000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Stavros
|
Name: actor-gnrl-name
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: SilencedPPK
|
Weapon: SilencedPPK
|
||||||
Passenger:
|
Passenger:
|
||||||
@@ -86,7 +86,7 @@ BADR.Bomber:
|
|||||||
Aircraft:
|
Aircraft:
|
||||||
Speed: 373
|
Speed: 373
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Strategic Bomber
|
Name: actor-badr-bomber-name
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
Image: U2
|
Image: U2
|
||||||
|
|
||||||
|
|||||||
11
mods/ra/maps/fort-lonestar/en.ftl
Normal file
11
mods/ra/maps/fort-lonestar/en.ftl
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-mobiletent-name = Mobile Tent
|
||||||
|
|
||||||
|
actor-sniper =
|
||||||
|
.name = Sniper
|
||||||
|
.description = Elite sniper infantry unit.
|
||||||
|
Can detect cloaked units.
|
||||||
|
Strong vs Infantry
|
||||||
|
Weak vs Vehicles, Aircraft
|
||||||
|
|
||||||
|
actor-badr-bomber-name = MiG Bomber
|
||||||
@@ -469,4 +469,4 @@ Sequences: sequences.yaml
|
|||||||
|
|
||||||
Music: music.yaml
|
Music: music.yaml
|
||||||
|
|
||||||
Translations: ra|languages/lua/en.ftl, languages/en.ftl
|
Translations: ra|languages/lua/en.ftl, languages/en.ftl, en.ftl
|
||||||
|
|||||||
@@ -142,7 +142,7 @@ MOBILETENT:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 2000
|
Cost: 2000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mobile Tent
|
Name: actor-mobiletent-name
|
||||||
Selectable:
|
Selectable:
|
||||||
DecorationBounds: 896, 896
|
DecorationBounds: 896, 896
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
@@ -277,7 +277,7 @@ SNIPER:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 200
|
Cost: 200
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Sniper
|
Name: actor-sniper.name
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Buildable:
|
Buildable:
|
||||||
@@ -285,7 +285,7 @@ SNIPER:
|
|||||||
BuildAtProductionType: Soldier
|
BuildAtProductionType: Soldier
|
||||||
BuildPaletteOrder: 80
|
BuildPaletteOrder: 80
|
||||||
Prerequisites: barracks
|
Prerequisites: barracks
|
||||||
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
Description: actor-sniper.description
|
||||||
Health:
|
Health:
|
||||||
HP: 20000
|
HP: 20000
|
||||||
Passenger:
|
Passenger:
|
||||||
@@ -404,7 +404,7 @@ BADR.Bomber:
|
|||||||
AmmoPool:
|
AmmoPool:
|
||||||
Ammo: 30
|
Ammo: 30
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: MiG Bomber
|
Name: actor-badr-bomber-name
|
||||||
SpawnActorOnDeath:
|
SpawnActorOnDeath:
|
||||||
Actor: MIG.Husk
|
Actor: MIG.Husk
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
|
|||||||
4
mods/ra/maps/intervention/en.ftl
Normal file
4
mods/ra/maps/intervention/en.ftl
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-miss-name = Soviet Air Force HQ
|
||||||
|
actor-mainland-name = Reach the mainland
|
||||||
|
actor-givefix-name = Weapons Factory or Helipad
|
||||||
@@ -2204,4 +2204,4 @@ Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/c
|
|||||||
|
|
||||||
Weapons: weapons.yaml
|
Weapons: weapons.yaml
|
||||||
|
|
||||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
|
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ CAMERA:
|
|||||||
|
|
||||||
MISS:
|
MISS:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Soviet Air Force HQ
|
Name: actor-miss-name
|
||||||
Capturable:
|
Capturable:
|
||||||
Types: building
|
Types: building
|
||||||
CaptureManager:
|
CaptureManager:
|
||||||
@@ -45,7 +45,7 @@ MAINLAND:
|
|||||||
AlwaysVisible:
|
AlwaysVisible:
|
||||||
Interactable:
|
Interactable:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Reach the mainland
|
Name: actor-mainland-name
|
||||||
ProvidesPrerequisite:
|
ProvidesPrerequisite:
|
||||||
Prerequisite: mainland
|
Prerequisite: mainland
|
||||||
|
|
||||||
@@ -61,7 +61,7 @@ GIVEFIX:
|
|||||||
AlwaysVisible:
|
AlwaysVisible:
|
||||||
Interactable:
|
Interactable:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Weapons Factory or Helipad
|
Name: actor-givefix-name
|
||||||
|
|
||||||
MIG.SCRIPTED:
|
MIG.SCRIPTED:
|
||||||
Inherits: MIG
|
Inherits: MIG
|
||||||
|
|||||||
8
mods/ra/maps/monster-tank-madness/en.ftl
Normal file
8
mods/ra/maps/monster-tank-madness/en.ftl
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-demitri-name = Dr. Demitri
|
||||||
|
|
||||||
|
actor-5tnk =
|
||||||
|
.name = Super Tank
|
||||||
|
.generic-name = Super Tank
|
||||||
|
|
||||||
|
actor-5tnk-husk-name = Husk (Super Tank)
|
||||||
@@ -2099,4 +2099,4 @@ Weapons: weapons.yaml
|
|||||||
|
|
||||||
Voices: voices.yaml
|
Voices: voices.yaml
|
||||||
|
|
||||||
Translations: ra|languages/lua/en.ftl
|
Translations: ra|languages/lua/en.ftl, en.ftl
|
||||||
|
|||||||
@@ -85,7 +85,7 @@ V19:
|
|||||||
DEMITRI:
|
DEMITRI:
|
||||||
Inherits: DELPHI
|
Inherits: DELPHI
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Dr. Demitri
|
Name: actor-demitri-name
|
||||||
Passenger:
|
Passenger:
|
||||||
CargoType: Demitri
|
CargoType: Demitri
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
@@ -120,8 +120,8 @@ PBOX:
|
|||||||
Valued:
|
Valued:
|
||||||
Cost: 10000
|
Cost: 10000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Super Tank
|
Name: actor-5tnk.name
|
||||||
GenericName: Super Tank
|
GenericName: actor-5tnk.generic-name
|
||||||
Health:
|
Health:
|
||||||
HP: 2000000
|
HP: 2000000
|
||||||
Armor:
|
Armor:
|
||||||
@@ -173,7 +173,7 @@ PBOX:
|
|||||||
5TNK.Husk:
|
5TNK.Husk:
|
||||||
Inherits: ^Husk
|
Inherits: ^Husk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Husk (Super Tank)
|
Name: actor-5tnk-husk-name
|
||||||
ThrowsParticle@turret:
|
ThrowsParticle@turret:
|
||||||
Anim: turret
|
Anim: turret
|
||||||
Health:
|
Health:
|
||||||
|
|||||||
3
mods/ra/maps/mousetrap/en.ftl
Normal file
3
mods/ra/maps/mousetrap/en.ftl
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-flare-name = Gas
|
||||||
|
actor-stavros-name = Stavros
|
||||||
@@ -751,4 +751,4 @@ Notifications: notifications.yaml
|
|||||||
|
|
||||||
Weapons: weapons.yaml
|
Weapons: weapons.yaml
|
||||||
|
|
||||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
|
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl
|
||||||
|
|||||||
@@ -51,7 +51,7 @@ FLARE:
|
|||||||
Range: 1c512
|
Range: 1c512
|
||||||
ValidRelationships: Ally, Neutral, Enemy
|
ValidRelationships: Ally, Neutral, Enemy
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Gas
|
Name: actor-flare-name
|
||||||
|
|
||||||
IRONCRATE:
|
IRONCRATE:
|
||||||
Inherits: ^Crate
|
Inherits: ^Crate
|
||||||
@@ -110,7 +110,7 @@ STAVROS:
|
|||||||
RenderSprites:
|
RenderSprites:
|
||||||
Image: GNRL
|
Image: GNRL
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Stavros
|
Name: actor-stavros-name
|
||||||
Infiltrates:
|
Infiltrates:
|
||||||
Types: SpyInfiltrate
|
Types: SpyInfiltrate
|
||||||
Voice: Move
|
Voice: Move
|
||||||
|
|||||||
2
mods/ra/maps/oil-spill/en.ftl
Normal file
2
mods/ra/maps/oil-spill/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-oilb-husk-name = Husk (Oil Derrick)
|
||||||
@@ -307,3 +307,4 @@ Actors:
|
|||||||
Rules: rules.yaml
|
Rules: rules.yaml
|
||||||
|
|
||||||
Sequences: sequences.yaml
|
Sequences: sequences.yaml
|
||||||
|
Translations: en.ftl
|
||||||
|
|||||||
@@ -53,7 +53,7 @@ OILB.Husk:
|
|||||||
Footprint: xx xx
|
Footprint: xx xx
|
||||||
Dimensions: 2,2
|
Dimensions: 2,2
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Husk (Oil Derrick)
|
Name: actor-oilb-husk-name
|
||||||
CaptureManager:
|
CaptureManager:
|
||||||
Capturable:
|
Capturable:
|
||||||
Types: building-husk
|
Types: building-husk
|
||||||
|
|||||||
2
mods/ra/maps/sarin-gas-2-down-under/en.ftl
Normal file
2
mods/ra/maps/sarin-gas-2-down-under/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-gnrl-name = Officer
|
||||||
@@ -1367,4 +1367,4 @@ Actors:
|
|||||||
|
|
||||||
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
|
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
|
||||||
|
|
||||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
|
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl
|
||||||
|
|||||||
@@ -32,7 +32,7 @@ TSLA:
|
|||||||
|
|
||||||
GNRL:
|
GNRL:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Officer
|
Name: actor-gnrl-name
|
||||||
|
|
||||||
C5:
|
C5:
|
||||||
-Wanders:
|
-Wanders:
|
||||||
|
|||||||
2
mods/ra/maps/sarin-gas-3-controlled-burn/en.ftl
Normal file
2
mods/ra/maps/sarin-gas-3-controlled-burn/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-bio-name = Sarin Processing Plant
|
||||||
@@ -1243,4 +1243,4 @@ Actors:
|
|||||||
|
|
||||||
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
|
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
|
||||||
|
|
||||||
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
|
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl
|
||||||
|
|||||||
@@ -56,7 +56,7 @@ ATEK:
|
|||||||
|
|
||||||
BIO:
|
BIO:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Sarin Processing Plant
|
Name: actor-bio-name
|
||||||
|
|
||||||
E7:
|
E7:
|
||||||
Buildable:
|
Buildable:
|
||||||
|
|||||||
2
mods/ra/maps/siberian-conflict-1-fresh-tracks/en.ftl
Normal file
2
mods/ra/maps/siberian-conflict-1-fresh-tracks/en.ftl
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
## rules.yaml
|
||||||
|
actor-moneycrate-name = Atomic Material
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user