Automated extraction

This commit is contained in:
Gustas
2023-11-11 22:05:09 +02:00
committed by Matthias Mailänder
parent 0f5b78442b
commit db8a28f2c0
147 changed files with 3489 additions and 1147 deletions

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@@ -56,3 +56,467 @@ notification-structure-lost = Structure lost.
## Vehicles ## Vehicles
notification-harvester-lost = Harvester lost. notification-harvester-lost = Harvester lost.
## aircraft.yaml
actor-tran =
.name = Chinook Transport
.description = Fast Infantry Transport Helicopter.
Unarmed
actor-heli =
.name = Apache Longbow
.description = Helicopter Gunship with Chainguns.
Strong vs Infantry, Light Vehicles and
Aircraft
Weak vs Tanks
actor-orca =
.name = Orca
.description = Helicopter Gunship with AG Missiles.
Strong vs Buildings, Tanks
Weak vs Infantry
actor-c17-name = Supply Aircraft
actor-a10-name = A10 Bomber
actor-tran-husk-name = Chinook Transport
actor-heli-husk-name = Apache Longbow
actor-orca-husk-name = Orca
## campaign-maprules.yaml
actor-moneycrate-name = Money Crate
## civilian-desert.yaml
actor-v20-name = Sala's House
actor-v20-husk-name = Sala's House (Destroyed)
actor-v21-name = Abdul's House
actor-v21-husk-name = Abdul's House (Destroyed)
actor-v22-name = Pablo's Wicked Pub
actor-v22-husk-name = Pablo's Wicked Pub (Destroyed)
actor-v23-name = Village Well
actor-v23-husk-name = Village Well (Destroyed)
actor-v24-name = Camel Trader
actor-v24-husk-name = Camel Trader (Destroyed)
actor-v25-name = Church
actor-v25-husk-name = Church (Destroyed)
actor-v26-name = Ali's House
actor-v26-husk-name = Ali's House (Destroyed)
actor-v27-name = Trader Ted's
actor-v27-husk-name = Trader Ted's (Destroyed)
actor-v28-name = Menelik's House
actor-v28-husk-name = Menelik's House (Destroyed)
actor-v29-name = Prestor John's House
actor-v29-husk-name = Prestor John's House (Destroyed)
actor-v30-name = Village Well
actor-v30-husk-name = Village Well (Destroyed)
actor-v31-name = Witch Doctor's Hut
actor-v31-husk-name = Witch Doctor's Hut (Destroyed)
actor-v32-name = Rikitikitembo's Hut
actor-v32-husk-name = Rikitikitembo's Hut (Destroyed)
actor-v33-name = Roarke's Hut
actor-v33-husk-name = Roarke's Hut (Destroyed)
actor-v34-name = Mubasa's Hut
actor-v34-husk-name = Mubasa's Hut (Destroyed)
actor-v35-name = Aksum's Hut
actor-v35-husk-name = Aksum's Hut (Destroyed)
actor-v36-name = Mambo's Hut
actor-v36-husk-name = Mambo's Hut (Destroyed)
actor-v37-name = The Studio
actor-v37-husk-name = The Studio (Destroyed)
## civilian.yaml
actor-v01-name = Church
actor-v01-husk-name = Church (Destroyed)
actor-v02-name = Han's and Gretel's
actor-v02-husk-name = Han's and Gretel's (Destroyed)
actor-v03-name = Hewitt's House
actor-v03-husk-name = Hewitt's House (Destroyed)
actor-v04-name = Ricktor's House
actor-v04-husk-name = Ricktor's House (Destroyed)
actor-v05-name = Gretchkin's house
actor-v05-husk-name = Gretchkin's house (Destroyed)
actor-v06-name = The Barn
actor-v06-husk-name = The Barn (Destroyed)
actor-v07-name = Damon's Pub
actor-v07-husk-name = Damon's Pub (Destroyed)
actor-v08-name = Fran's House
actor-v08-husk-name = Fran's House (Destroyed)
actor-v09-name = Music Factory
actor-v09-husk-name = Music Factory (Destroyed)
actor-v10-name = Toymaker's
actor-v10-husk-name = Toymaker's (Destroyed)
actor-v11-name = Ludwig's House
actor-v11-husk-name = Ludwig's House (Destroyed)
actor-v14-name = Wheat Field
actor-v14-husk-name = Wheat Field (Destroyed)
actor-v15-name = Fallow Field
actor-v15-husk-name = Fallow Field (Destroyed)
actor-v16-name = Corn Field
actor-v16-husk-name = Corn Field (Destroyed)
actor-v17-name = Celery Field
actor-v17-husk-name = Celery Field (Destroyed)
actor-v18-name = Potato Field
actor-v18-husk-name = Potato Field (Destroyed)
actor-arco-name = Oil Pump
actor-arco-husk-name = Oil Pump (Destroyed)
actor-barb-name = Barbwire Fence
actor-wood-name = Wooden Fence
actor-delphi-name = Agent Delphi
actor-chan-name = Dr. Chan
actor-moebius-name = Dr. Moebius
## defaults.yaml
meta-vehicle-generic-name = Vehicle
meta-tank-generic-name = Tank
meta-helicopter-generic-name = Helicopter
meta-soldier-generic-name = Soldier
meta-civinfantry-name = Civilian
meta-dino-name = Dinosaur
meta-viceroid-name = Visceroid
meta-ship-generic-name = Ship
meta-building-generic-name = Structure
meta-civbuilding-generic-name = Civilian Building
meta-civbuildinghusk-generic-name = Civilian Building (Destroyed)
meta-civfield-generic-name = Field
meta-civhaystackorigloo =
.winter--name = Igloo
.summer--name = Haystacks
meta-civfieldhusk-name = Field (Destroyed)
meta-civhaystackorigloohusk =
.winter--name = Igloo (Destroyed)
.summer--name = Haystacks (Destroyed)
meta-tree-name = Tree
meta-treehusk-name = Tree (Burnt)
meta-tibtree-name = Blossom Tree
meta-rock-name = Rock
meta-husk-generic-name = Destroyed Vehicle
meta-helicopterhusk-generic-name = Destroyed Helicopter
meta-bridge-name = Bridge
meta-crate =
.name = Crate
.generic-name = Crate
## husks.yaml
actor-mcv-husk-name = Mobile Construction Vehicle (Destroyed)
actor-harv-husk-name = Harvester (Destroyed)
actor-apc-husk-name = APC (Destroyed)
actor-ftnk-husk-name = Flame Tank (Destroyed)
actor-arty-husk-name = Artillery (Destroyed)
actor-bggy-husk-name = Nod Buggy (Destroyed)
actor-bike-husk-name = Recon Bike (Destroyed)
actor-jeep-husk-name = Hum-Vee (Destroyed)
actor-ltnk-husk-name = Light Tank (Destroyed)
actor-mtnk-husk-name = Medium Tank (Destroyed)
actor-htnk-husk-name = Mammoth Tank (Destroyed)
actor-msam-husk-name = Rocket Launcher (Destroyed)
actor-mlrs-husk-name = Mobile S.A.M. (Destroyed)
actor-stnk-husk-name = Stealth Tank (Destroyed)
actor-truck-husk-name = Supply Truck (Destroyed)
## infantry.yaml
actor-e1 =
.name = Minigunner
.description = General-purpose infantry.
Strong vs Infantry
Weak vs Vehicles
actor-e2 =
.name = Grenadier
.description = Fast infantry armed with grenades.
Strong vs Buildings, slow-moving targets
actor-e3 =
.name = Rocket Soldier
.description = Anti-tank/Anti-aircraft infantry.
Strong vs Tanks, Aircraft
Weak vs Infantry
actor-e4 =
.name = Flamethrower
.description = Advanced Anti-infantry unit.
Strong vs Infantry, Buildings
Weak vs Tanks
actor-e5 =
.name = Chemical Warrior
.description = Advanced general-purpose infantry.
Strong vs all Ground units
actor-e6 =
.name = Engineer
.description = Damages and captures enemy structures.
Repairs destroyed vehicles
Unarmed
actor-rmbo =
.name = Commando
.description = Elite sniper infantry unit.
Strong vs Infantry, Buildings
Weak vs Vehicles
actor-pvice-description = Mutated abomination that spits liquid Tiberium.
Strong vs Infantry, Buildings
Weak vs Aircraft
actor-steg =
.name = Stegosaurus
.description = A large, heavily built, herbivorous quadruped
actor-trex =
.name = Tyrannosaurus rex
.description = Bipedal carnivore with a massive skull
actor-tric =
.name = Triceratops
.description = Quadruped with large bony frill and three horns
actor-rapt =
.name = Velociraptor
.description = Bipedal with enlarged sickle-shaped claw on each hindfoot
## misc.yaml
actor-wcrate-name = Wooden Crate
actor-scrate-name = Steel Crate
actor-mpspawn-name = (multiplayer player starting point)
actor-waypoint-name = (waypoint for scripted behavior)
actor-camera-name = (reveals area to owner)
actor-camera-small-name = (reveals small area to owner)
actor-flare-name = Flare
## ships.yaml
actor-boat-name = Gunboat
actor-lst-name = Landing Craft
## structures.yaml
actor-fact =
.name = Construction Yard
.description = Builds structures
actor-fact-gdi-name = Construction Yard (GDI)
actor-fact-nod-name = Construction Yard (Nod)
actor-nuke =
.name = Power Plant
.description = Generates power
actor-nuk2 =
.name = Advanced Power Plant
.description = Provides more power, cheaper than the
standard Power Plant
actor-proc =
.name = Tiberium Refinery
.description = Processes raw Tiberium
into useable resources
actor-silo =
.name = Tiberium Silo
.description = Stores processed Tiberium
actor-pyle =
.name = Barracks
.description = Trains infantry
actor-hand =
.name = Hand of Nod
.description = Trains infantry
actor-afld =
.name = Airstrip
.description = Provides a dropzone
for vehicle reinforcements
actor-weap =
.name = Weapons Factory
.description = Produces vehicles
actor-hpad =
.name = Helipad
.description = Produces and repairs helicopters
actor-hq =
.name = Communications Center
.description = Provides radar and Air Strike support power.
Unlocks higher-tech units and buildings.
Requires power to operate.
actor-fix =
.name = Repair Facility
.description = Repairs vehicles
actor-eye =
.name = Advanced Communications Center
.description = Provides radar and Orbital Ion Cannon support power.
Unlocks Mammoth Tank and Commando.
Requires power to operate.
actor-tmpl =
.name = Temple of Nod
.description = Provides Nuclear Strike support power.
Unlocks Stealth Tank, Chem. Warrior and Obelisk of Light.
Requires power to operate.
actor-gun =
.name = Turret
.description = Basic Anti-Tank base defense.
Strong vs Tanks, vehicles
Weak vs Infantry
actor-sam =
.name = SAM Site
.description = Anti-Aircraft base defense.
Strong vs Aircraft
Cannot target Ground units.
actor-obli =
.name = Obelisk of Light
.description = Advanced base defense.
Requires power to operate.
Strong vs all Ground units
Cannot target Aircraft
actor-gtwr =
.name = Guard Tower
.description = Basic defensive structure.
Strong vs Infantry
Weak vs Tanks
actor-atwr =
.name = Advanced Guard Tower
.description = All-purpose defensive structure.
Strong vs Aircraft, Infantry
Weak vs Tanks
actor-sbag =
.name = Sandbag Barrier
.description = Stops infantry and light vehicles.
Can be crushed by tanks.
actor-cycl =
.name = Chain Link Barrier
.description = Stops infantry and light vehicles.
Can be crushed by tanks.
actor-brik =
.name = Concrete Barrier
.description = Stops infantry and most tanks.
Blocks some projectiles.
actor-barracks-name = Infantry Production
actor-vehicleproduction-name = Vehicle Production
actor-anypower-name = Any Power Generation
actor-anyhq-name = A Communications Center
## tech.yaml
actor-v19-name = Oil Derrick
actor-v19-husk-name = Oil Derrick (Destroyed)
actor-hosp-name = Hospital
actor-hosp-husk-name = Hospital (Destroyed)
actor-bio-name = Biological Lab
actor-bio-husk-name = Biological Lab (Destroyed)
actor-miss-name = Tech Center
## trees.yaml
actor-splitblue-name = Blossom Tree (blue)
actor-t03-transformable-name = (Tree that can transform into a Blossom Tree)
actor-t13-transformable-name = (Tree that can transform into a Blossom Tree)
## vehicles.yaml
actor-mcv =
.name = Mobile Construction Vehicle
.description = Deploys into another Construction Yard.
Unarmed
actor-harv =
.name = Harvester
.generic-name = Harvester
.description = Collects Tiberium for processing.
Unarmed
actor-apc =
.name = APC
.description = Armed infantry transport.
Can attack Aircraft.
Strong vs Vehicles
Weak vs Infantry
actor-arty =
.name = Artillery
.description = Long-range artillery.
Strong vs Infantry, Vehicles and Buildings
actor-ftnk =
.name = Flame Tank
.description = Heavily armored flame-throwing vehicle.
Strong vs Infantry, Buildings and Vehicles
Weak vs Tanks
actor-bggy =
.name = Nod Buggy
.description = Fast scout and anti-infantry vehicle.
Strong vs Infantry
Weak vs Tanks
actor-bike =
.name = Recon Bike
.description = Fast scout vehicle, armed with
rockets.
Can attack Aircraft.
Strong vs Vehicles, Tanks
Weak vs Infantry
actor-jeep =
.name = Hum-Vee
.description = Fast scout and anti-infantry vehicle.
Strong vs Infantry
Weak vs Tanks
actor-ltnk =
.name = Light Tank
.description = Fast, light tank.
Strong vs Vehicles, Tanks
Weak vs Infantry
actor-mtnk =
.name = Medium Tank
.description = General-Purpose GDI Tank.
Strong vs Tanks, Vehicles
Weak vs Infantry
actor-htnk =
.name = Mammoth Tank
.description = Heavily armored GDI Tank.
Can attack Aircraft.
Strong vs Everything
actor-msam =
.name = Rocket Launcher
.description = Long range rocket artillery.
Strong vs all Ground units.
actor-mlrs =
.name = Mobile S.A.M.
.description = Powerful anti-air unit.
Cannot attack Ground units.
actor-stnk =
.name = Stealth Tank
.description = Long-range missile tank that can cloak.
Can attack Aircraft.
Has weak armor. Can be spotted by infantry and defense structures.
Strong vs Vehicles, Tanks
Weak vs Infantry.
actor-mhq =
.name = Mobile HQ
.description = Mobile base of operations
actor-truck =
.description = Transports cash to other players.
Builds fast
Unarmed
.name = Supply Truck

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@@ -0,0 +1,3 @@
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.

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@@ -700,4 +700,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, en.ftl

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@@ -96,4 +96,4 @@ HQ:
Tooltip: Tooltip:
-AirstrikePower: -AirstrikePower:
Buildable: Buildable:
Description: Provides an overview of the battlefield.\n Requires power to operate. Description: actor-hq-description

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@@ -0,0 +1,3 @@
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.

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@@ -1029,4 +1029,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, en.ftl

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@@ -112,4 +112,4 @@ HQ:
Tooltip: Tooltip:
-AirstrikePower: -AirstrikePower:
Buildable: Buildable:
Description: Provides an overview of the battlefield.\n Requires power to operate. Description: actor-hq-description

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@@ -0,0 +1,4 @@
## rules.yaml
actor-c3-name = Farmer Mike
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.

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@@ -888,4 +888,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, en.ftl

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@@ -125,7 +125,7 @@ GUN:
C3: C3:
Tooltip: Tooltip:
Name: Farmer Mike Name: actor-c3-name
SAM: SAM:
Buildable: Buildable:
@@ -147,7 +147,7 @@ HQ:
Tooltip: Tooltip:
-AirstrikePower: -AirstrikePower:
Buildable: Buildable:
Description: Provides an overview of the battlefield.\n Requires power to operate. Description: actor-hq-description
AFLD: AFLD:
RallyPoint: RallyPoint:

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@@ -1 +1,5 @@
civilian-killed = Civilian killed. civilian-killed = Civilian killed.
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.

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@@ -168,7 +168,7 @@ HQ:
Tooltip: Tooltip:
-AirstrikePower: -AirstrikePower:
Buildable: Buildable:
Description: Provides an overview of the battlefield.\n Requires power to operate. Description: actor-hq-description
^CivInfantry: ^CivInfantry:
Health: Health:

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@@ -0,0 +1,3 @@
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.

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@@ -784,4 +784,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
Weapons: weapons.yaml Weapons: weapons.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, en.ftl

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@@ -132,7 +132,7 @@ HQ:
Tooltip: Tooltip:
-AirstrikePower: -AirstrikePower:
Buildable: Buildable:
Description: Provides an overview of the battlefield.\n Requires power to operate. Description: actor-hq-description
airstrike.proxy: airstrike.proxy:
AirstrikePower: AirstrikePower:

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@@ -0,0 +1,2 @@
## rules.yaml
actor-c10-name = Nikoomba

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@@ -233,4 +233,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, en.ftl

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@@ -24,7 +24,7 @@ Player:
C10: C10:
Tooltip: Tooltip:
Name: Nikoomba Name: actor-c10-name
^Bridge: ^Bridge:
DamageMultiplier@INVULNERABLE: DamageMultiplier@INVULNERABLE:

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@@ -0,0 +1,4 @@
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.
actor-miss-name = Prison

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@@ -436,4 +436,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, en.ftl

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@@ -20,7 +20,7 @@ HQ:
Prerequisites: ~disabled Prerequisites: ~disabled
Tooltip: Tooltip:
Buildable: Buildable:
Description: Provides an overview of the battlefield.\nRequires power to operate. Description: actor-hq-description
CYCL: CYCL:
Buildable: Buildable:
@@ -96,7 +96,7 @@ RMBO:
MISS: MISS:
Tooltip: Tooltip:
Name: Prison Name: actor-miss-name
CaptureManager: CaptureManager:
Capturable: Capturable:
Types: building Types: building

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@@ -0,0 +1,4 @@
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.
actor-miss-name = Prison

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@@ -477,4 +477,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, en.ftl

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@@ -19,7 +19,7 @@ HQ:
AirstrikePower: AirstrikePower:
Prerequisites: ~disabled Prerequisites: ~disabled
Buildable: Buildable:
Description: Provides an overview of the battlefield.\nRequires power to operate. Description: actor-hq-description
CYCL: CYCL:
Buildable: Buildable:
@@ -95,7 +95,7 @@ RMBO:
MISS: MISS:
Tooltip: Tooltip:
Name: Prison Name: actor-miss-name
CaptureManager: CaptureManager:
Capturable: Capturable:
Types: building Types: building

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@@ -4,14 +4,14 @@ TRAN:
Valued: Valued:
Cost: 750 Cost: 750
Tooltip: Tooltip:
Name: Chinook Transport Name: actor-tran.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Prerequisites: hpad Prerequisites: hpad
Queue: Aircraft.GDI, Aircraft.Nod Queue: Aircraft.GDI, Aircraft.Nod
Description: Fast Infantry Transport Helicopter.\n Unarmed Description: actor-tran.description
Aircraft: Aircraft:
TurnSpeed: 20 TurnSpeed: 20
Speed: 150 Speed: 150
@@ -56,14 +56,14 @@ HELI:
Valued: Valued:
Cost: 1200 Cost: 1200
Tooltip: Tooltip:
Name: Apache Longbow Name: actor-heli.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Prerequisites: hpad, anyhq, ~techlevel.medium Prerequisites: hpad, anyhq, ~techlevel.medium
Queue: Aircraft.Nod Queue: Aircraft.Nod
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles and\n Aircraft\n Weak vs Tanks Description: actor-heli.description
Aircraft: Aircraft:
TurnSpeed: 28 TurnSpeed: 28
Speed: 180 Speed: 180
@@ -127,14 +127,14 @@ ORCA:
Valued: Valued:
Cost: 1200 Cost: 1200
Tooltip: Tooltip:
Name: Orca Name: actor-orca.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Prerequisites: hpad, anyhq, ~techlevel.medium Prerequisites: hpad, anyhq, ~techlevel.medium
Queue: Aircraft.GDI Queue: Aircraft.GDI
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry Description: actor-orca.description
Aircraft: Aircraft:
TurnSpeed: 28 TurnSpeed: 28
Speed: 186 Speed: 186
@@ -185,7 +185,7 @@ C17:
Inherits@TRANSPORT: ^Transport Inherits@TRANSPORT: ^Transport
Interactable: Interactable:
Tooltip: Tooltip:
Name: Supply Aircraft Name: actor-c17-name
Valued: Valued:
Cost: 2000 Cost: 2000
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
@@ -232,7 +232,7 @@ A10:
Inherits: ^Plane Inherits: ^Plane
Interactable: Interactable:
Tooltip: Tooltip:
Name: A10 Bomber Name: actor-a10-name
Valued: Valued:
Cost: 2000 Cost: 2000
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
@@ -266,7 +266,7 @@ A10:
TRAN.Husk: TRAN.Husk:
Inherits: ^HelicopterHusk Inherits: ^HelicopterHusk
Tooltip: Tooltip:
Name: Chinook Transport Name: actor-tran-husk-name
Aircraft: Aircraft:
TurnSpeed: 20 TurnSpeed: 20
Speed: 140 Speed: 140
@@ -285,7 +285,7 @@ TRAN.Husk:
HELI.Husk: HELI.Husk:
Inherits: ^HelicopterHusk Inherits: ^HelicopterHusk
Tooltip: Tooltip:
Name: Apache Longbow Name: actor-heli-husk-name
Aircraft: Aircraft:
TurnSpeed: 16 TurnSpeed: 16
Speed: 186 Speed: 186
@@ -301,7 +301,7 @@ HELI.Husk:
ORCA.Husk: ORCA.Husk:
Inherits: ^HelicopterHusk Inherits: ^HelicopterHusk
Tooltip: Tooltip:
Name: Orca Name: actor-orca-husk-name
Aircraft: Aircraft:
TurnSpeed: 16 TurnSpeed: 16
Speed: 186 Speed: 186

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@@ -85,7 +85,7 @@ airstrike.proxy:
MoneyCrate: MoneyCrate:
Inherits: ^Crate Inherits: ^Crate
Tooltip: Tooltip:
Name: Money Crate Name: actor-moneycrate-name
GiveCashCrateAction: GiveCashCrateAction:
Amount: 2000 Amount: 2000
Sequence: dollar Sequence: dollar

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@@ -14,7 +14,7 @@ V20:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Sala's House Name: actor-v20-name
V20.Husk: V20.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
@@ -24,7 +24,7 @@ V20.Husk:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Sala's House (Destroyed) Name: actor-v20-husk-name
V21: V21:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -47,7 +47,7 @@ V21:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Abdul's House Name: actor-v21-name
V21.Husk: V21.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
@@ -57,7 +57,7 @@ V21.Husk:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Abdul's House (Destroyed) Name: actor-v21-husk-name
V22: V22:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -70,7 +70,7 @@ V22:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Pablo's Wicked Pub Name: actor-v22-name
V22.Husk: V22.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
@@ -80,7 +80,7 @@ V22.Husk:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Pablo's Wicked Pub (Destroyed) Name: actor-v22-husk-name
V23: V23:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -89,14 +89,14 @@ V23:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Village Well Name: actor-v23-name
V23.Husk: V23.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Village Well (Destroyed) Name: actor-v23-husk-name
V24: V24:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -114,7 +114,7 @@ V24:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Camel Trader Name: actor-v24-name
V24.Husk: V24.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
@@ -124,7 +124,7 @@ V24.Husk:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Camel Trader (Destroyed) Name: actor-v24-husk-name
V25: V25:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -138,7 +138,7 @@ V25:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Tooltip: Tooltip:
Name: Church Name: actor-v25-name
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: V25.Husk Actor: V25.Husk
MapEditorData: MapEditorData:
@@ -150,7 +150,7 @@ V25.Husk:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Tooltip: Tooltip:
Name: Church (Destroyed) Name: actor-v25-husk-name
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
@@ -165,7 +165,7 @@ V26:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Ali's House Name: actor-v26-name
V26.Husk: V26.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
@@ -175,7 +175,7 @@ V26.Husk:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Ali's House (Destroyed) Name: actor-v26-husk-name
V27: V27:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -184,14 +184,14 @@ V27:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Trader Ted's Name: actor-v27-name
V27.Husk: V27.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Trader Ted's (Destroyed) Name: actor-v27-husk-name
V28: V28:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -200,14 +200,14 @@ V28:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Menelik's House Name: actor-v28-name
V28.Husk: V28.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Menelik's House (Destroyed) Name: actor-v28-husk-name
V29: V29:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -216,14 +216,14 @@ V29:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Prestor John's House Name: actor-v29-name
V29.Husk: V29.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Prestor John's House (Destroyed) Name: actor-v29-husk-name
V30: V30:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -236,7 +236,7 @@ V30:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Village Well Name: actor-v30-name
V30.Husk: V30.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
@@ -246,7 +246,7 @@ V30.Husk:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Village Well (Destroyed) Name: actor-v30-husk-name
V31: V31:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -259,7 +259,7 @@ V31:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Witch Doctor's Hut Name: actor-v31-name
V31.Husk: V31.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
@@ -269,7 +269,7 @@ V31.Husk:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Witch Doctor's Hut (Destroyed) Name: actor-v31-husk-name
V32: V32:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -282,7 +282,7 @@ V32:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Rikitikitembo's Hut Name: actor-v32-name
V32.Husk: V32.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
@@ -292,7 +292,7 @@ V32.Husk:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Rikitikitembo's Hut (Destroyed) Name: actor-v32-husk-name
V33: V33:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -305,7 +305,7 @@ V33:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Roarke's Hut Name: actor-v33-name
V33.Husk: V33.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
@@ -315,7 +315,7 @@ V33.Husk:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Roarke's Hut (Destroyed) Name: actor-v33-husk-name
V34: V34:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -324,14 +324,14 @@ V34:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Mubasa's Hut Name: actor-v34-name
V34.Husk: V34.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Mubasa's Hut (Destroyed) Name: actor-v34-husk-name
V35: V35:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -340,14 +340,14 @@ V35:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Aksum's Hut Name: actor-v35-name
V35.Husk: V35.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Aksum's Hut (Destroyed) Name: actor-v35-husk-name
V36: V36:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -356,14 +356,14 @@ V36:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Mambo's Hut Name: actor-v36-name
V36.Husk: V36.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: Mambo's Hut (Destroyed) Name: actor-v36-husk-name
V37: V37:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -381,7 +381,7 @@ V37:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: The Studio Name: actor-v37-name
V37.Husk: V37.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
@@ -391,4 +391,4 @@ V37.Husk:
MapEditorData: MapEditorData:
RequireTilesets: DESERT RequireTilesets: DESERT
Tooltip: Tooltip:
Name: The Studio (Destroyed) Name: actor-v37-husk-name

View File

@@ -10,7 +10,7 @@ V01:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Tooltip: Tooltip:
Name: Church Name: actor-v01-name
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: V01.Husk Actor: V01.Husk
MapEditorData: MapEditorData:
@@ -22,7 +22,7 @@ V01.Husk:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Tooltip: Tooltip:
Name: Church (Destroyed) Name: actor-v01-husk-name
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
@@ -42,7 +42,7 @@ V02:
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Han's and Gretel's Name: actor-v02-name
V02.Husk: V02.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
@@ -52,7 +52,7 @@ V02.Husk:
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Han's and Gretel's (Destroyed) Name: actor-v02-husk-name
V03: V03:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -70,7 +70,7 @@ V03:
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Hewitt's House Name: actor-v03-name
V03.Husk: V03.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
@@ -80,7 +80,7 @@ V03.Husk:
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Hewitt's House (Destroyed) Name: actor-v03-husk-name
V04: V04:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -98,7 +98,7 @@ V04:
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Ricktor's House Name: actor-v04-name
V04.Husk: V04.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
@@ -108,7 +108,7 @@ V04.Husk:
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Ricktor's House (Destroyed) Name: actor-v04-husk-name
V05: V05:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -121,7 +121,7 @@ V05:
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Gretchkin's house Name: actor-v05-name
V05.Husk: V05.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
@@ -131,7 +131,7 @@ V05.Husk:
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Gretchkin's house (Destroyed) Name: actor-v05-husk-name
V06: V06:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -144,7 +144,7 @@ V06:
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: The Barn Name: actor-v06-name
V06.Husk: V06.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
@@ -154,7 +154,7 @@ V06.Husk:
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: The Barn (Destroyed) Name: actor-v06-husk-name
V07: V07:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -167,7 +167,7 @@ V07:
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Damon's Pub Name: actor-v07-name
V07.Husk: V07.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
@@ -177,7 +177,7 @@ V07.Husk:
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Damon's Pub (Destroyed) Name: actor-v07-husk-name
V08: V08:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -186,14 +186,14 @@ V08:
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Fran's House Name: actor-v08-name
V08.Husk: V08.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Fran's House (Destroyed) Name: actor-v08-husk-name
V09: V09:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -202,14 +202,14 @@ V09:
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Music Factory Name: actor-v09-name
V09.Husk: V09.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Music Factory (Destroyed) Name: actor-v09-husk-name
V10: V10:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -218,14 +218,14 @@ V10:
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Toymaker's Name: actor-v10-name
V10.Husk: V10.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Toymaker's (Destroyed) Name: actor-v10-husk-name
V11: V11:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -234,14 +234,14 @@ V11:
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Ludwig's House Name: actor-v11-name
V11.Husk: V11.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Ludwig's House (Destroyed) Name: actor-v11-husk-name
V12: V12:
Inherits: ^CivHaystackOrIgloo Inherits: ^CivHaystackOrIgloo
@@ -266,14 +266,14 @@ V14:
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Wheat Field Name: actor-v14-name
V14.Husk: V14.Husk:
Inherits: ^CivFieldHusk Inherits: ^CivFieldHusk
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Wheat Field (Destroyed) Name: actor-v14-husk-name
V15: V15:
Inherits: ^CivField Inherits: ^CivField
@@ -282,14 +282,14 @@ V15:
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Fallow Field Name: actor-v15-name
V15.Husk: V15.Husk:
Inherits: ^CivFieldHusk Inherits: ^CivFieldHusk
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Fallow Field (Destroyed) Name: actor-v15-husk-name
V16: V16:
Inherits: ^CivField Inherits: ^CivField
@@ -298,14 +298,14 @@ V16:
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Corn Field Name: actor-v16-name
V16.Husk: V16.Husk:
Inherits: ^CivFieldHusk Inherits: ^CivFieldHusk
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Corn Field (Destroyed) Name: actor-v16-husk-name
V17: V17:
Inherits: ^CivField Inherits: ^CivField
@@ -314,14 +314,14 @@ V17:
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Celery Field Name: actor-v17-name
V17.Husk: V17.Husk:
Inherits: ^CivFieldHusk Inherits: ^CivFieldHusk
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Celery Field (Destroyed) Name: actor-v17-husk-name
V18: V18:
Inherits: ^CivField Inherits: ^CivField
@@ -330,14 +330,14 @@ V18:
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Potato Field Name: actor-v18-name
V18.Husk: V18.Husk:
Inherits: ^CivFieldHusk Inherits: ^CivFieldHusk
MapEditorData: MapEditorData:
ExcludeTilesets: DESERT ExcludeTilesets: DESERT
Tooltip: Tooltip:
Name: Potato Field (Destroyed) Name: actor-v18-husk-name
ARCO: ARCO:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -348,7 +348,7 @@ ARCO:
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: ARCO.Husk Actor: ARCO.Husk
Tooltip: Tooltip:
Name: Oil Pump Name: actor-arco-name
ShowOwnerRow: True ShowOwnerRow: True
ARCO.Husk: ARCO.Husk:
@@ -357,14 +357,14 @@ ARCO.Husk:
Footprint: xx Footprint: xx
Dimensions: 2,1 Dimensions: 2,1
Tooltip: Tooltip:
Name: Oil Pump (Destroyed) Name: actor-arco-husk-name
BARB: BARB:
Inherits: ^Wall Inherits: ^Wall
Armor: Armor:
Type: Light Type: Light
Tooltip: Tooltip:
Name: Barbwire Fence Name: actor-barb-name
LineBuild: LineBuild:
NodeTypes: barbwire NodeTypes: barbwire
LineBuildNode: LineBuildNode:
@@ -377,7 +377,7 @@ WOOD:
Armor: Armor:
Type: Wood Type: Wood
Tooltip: Tooltip:
Name: Wooden Fence Name: actor-wood-name
LineBuild: LineBuild:
NodeTypes: woodfence NodeTypes: woodfence
LineBuildNode: LineBuildNode:
@@ -515,12 +515,12 @@ DELPHI:
Inherits@armed: ^ArmedCivilian Inherits@armed: ^ArmedCivilian
-Wanders: -Wanders:
Tooltip: Tooltip:
Name: Agent Delphi Name: actor-delphi-name
CHAN: CHAN:
Inherits: ^CivInfantry Inherits: ^CivInfantry
Tooltip: Tooltip:
Name: Dr. Chan Name: actor-chan-name
MOEBIUS: MOEBIUS:
Inherits: ^CivInfantry Inherits: ^CivInfantry
@@ -528,7 +528,7 @@ MOEBIUS:
Voiced: Voiced:
VoiceSet: MoebiusVoice VoiceSet: MoebiusVoice
Tooltip: Tooltip:
Name: Dr. Moebius Name: actor-moebius-name
VICE: VICE:
Inherits: ^Viceroid Inherits: ^Viceroid

View File

@@ -257,7 +257,7 @@
Guard: Guard:
Guardable: Guardable:
Tooltip: Tooltip:
GenericName: Vehicle GenericName: meta-vehicle-generic-name
MustBeDestroyed: MustBeDestroyed:
Voiced: Voiced:
VoiceSet: VehicleVoice VoiceSet: VehicleVoice
@@ -271,7 +271,7 @@
Locomotor: tracked Locomotor: tracked
TurnSpeed: 20 TurnSpeed: 20
Tooltip: Tooltip:
GenericName: Tank GenericName: meta-tank-generic-name
^Helicopter: ^Helicopter:
Inherits@1: ^ExistsInWorld Inherits@1: ^ExistsInWorld
@@ -313,7 +313,7 @@
Guard: Guard:
Guardable: Guardable:
Tooltip: Tooltip:
GenericName: Helicopter GenericName: meta-helicopter-generic-name
WithFacingSpriteBody: WithFacingSpriteBody:
WithShadow: WithShadow:
Offset: 43, 128, 0 Offset: 43, 128, 0
@@ -447,7 +447,7 @@
Inherits: ^Infantry Inherits: ^Infantry
MustBeDestroyed: MustBeDestroyed:
Tooltip: Tooltip:
GenericName: Soldier GenericName: meta-soldier-generic-name
Guard: Guard:
TakeCover: TakeCover:
SpeedModifier: 60 SpeedModifier: 60
@@ -468,7 +468,7 @@
Valued: Valued:
Cost: 10 Cost: 10
Tooltip: Tooltip:
Name: Civilian Name: meta-civinfantry-name
GenericVisibility: None GenericVisibility: None
Mobile: Mobile:
Speed: 54 Speed: 54
@@ -520,7 +520,7 @@
Valued: Valued:
Cost: 1000 Cost: 1000
Tooltip: Tooltip:
Name: Dinosaur Name: meta-dino-name
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
Mobile: Mobile:
@@ -587,7 +587,7 @@
Valued: Valued:
Cost: 700 Cost: 700
Tooltip: Tooltip:
Name: Visceroid Name: meta-viceroid-name
Armament: Armament:
Weapon: Chemspray Weapon: Chemspray
LocalOffset: 384,0,0 LocalOffset: 384,0,0
@@ -666,7 +666,7 @@
Guard: Guard:
Guardable: Guardable:
Tooltip: Tooltip:
GenericName: Ship GenericName: meta-ship-generic-name
Voiced: Voiced:
VoiceSet: VehicleVoice VoiceSet: VehicleVoice
HitShape: HitShape:
@@ -712,7 +712,7 @@
Guardable: Guardable:
Range: 3c0 Range: 3c0
Tooltip: Tooltip:
GenericName: Structure GenericName: meta-building-generic-name
FrozenUnderFog: FrozenUnderFog:
Demolishable: Demolishable:
MapEditorData: MapEditorData:
@@ -767,7 +767,7 @@
^CivBuilding: ^CivBuilding:
Inherits: ^Building Inherits: ^Building
Tooltip: Tooltip:
GenericName: Civilian Building GenericName: meta-civbuilding-generic-name
GenericStancePrefix: false GenericStancePrefix: false
ShowOwnerRow: false ShowOwnerRow: false
FrozenUnderFog: FrozenUnderFog:
@@ -783,7 +783,7 @@
Footprint: x Footprint: x
WithSpriteBody: WithSpriteBody:
Tooltip: Tooltip:
GenericName: Civilian Building (Destroyed) GenericName: meta-civbuildinghusk-generic-name
GenericStancePrefix: false GenericStancePrefix: false
ShowOwnerRow: false ShowOwnerRow: false
FrozenUnderFog: FrozenUnderFog:
@@ -826,7 +826,7 @@
-Selectable: -Selectable:
Interactable: Interactable:
Tooltip: Tooltip:
GenericName: Field GenericName: meta-civfield-generic-name
-Explodes: -Explodes:
-ShakeOnDeath: -ShakeOnDeath:
-SoundOnDamageTransition: -SoundOnDamageTransition:
@@ -843,12 +843,12 @@
Condition: winter Condition: winter
TileSets: SNOW, WINTER TileSets: SNOW, WINTER
Tooltip@WINTER: Tooltip@WINTER:
Name: Igloo Name: meta-civhaystackorigloo.winter--name
RequiresCondition: winter RequiresCondition: winter
GenericVisibility: None GenericVisibility: None
ShowOwnerRow: false ShowOwnerRow: false
Tooltip@SUMMER: Tooltip@SUMMER:
Name: Haystacks Name: meta-civhaystackorigloo.summer--name
RequiresCondition: !winter RequiresCondition: !winter
GenericVisibility: None GenericVisibility: None
ShowOwnerRow: false ShowOwnerRow: false
@@ -861,7 +861,7 @@
Dimensions: 1,1 Dimensions: 1,1
Footprint: = Footprint: =
Tooltip: Tooltip:
Name: Field (Destroyed) Name: meta-civfieldhusk-name
GenericVisibility: None GenericVisibility: None
ShowOwnerRow: false ShowOwnerRow: false
RenderSprites: RenderSprites:
@@ -880,12 +880,12 @@
Condition: winter Condition: winter
TileSets: SNOW, WINTER TileSets: SNOW, WINTER
Tooltip@WINTER: Tooltip@WINTER:
Name: Igloo (Destroyed) Name: meta-civhaystackorigloohusk.winter--name
RequiresCondition: winter RequiresCondition: winter
GenericVisibility: None GenericVisibility: None
ShowOwnerRow: false ShowOwnerRow: false
Tooltip@SUMMER: Tooltip@SUMMER:
Name: Haystacks (Destroyed) Name: meta-civhaystackorigloohusk.summer--name
RequiresCondition: !winter RequiresCondition: !winter
GenericVisibility: None GenericVisibility: None
ShowOwnerRow: false ShowOwnerRow: false
@@ -940,7 +940,7 @@
Inherits@1: ^SpriteActor Inherits@1: ^SpriteActor
Interactable: Interactable:
Tooltip: Tooltip:
Name: Tree Name: meta-tree-name
ShowOwnerRow: false ShowOwnerRow: false
RenderSprites: RenderSprites:
Palette: staticterrain Palette: staticterrain
@@ -994,7 +994,7 @@
Dimensions: 2,2 Dimensions: 2,2
WithSpriteBody: WithSpriteBody:
Tooltip: Tooltip:
Name: Tree (Burnt) Name: meta-treehusk-name
ShowOwnerRow: false ShowOwnerRow: false
HiddenUnderShroud: HiddenUnderShroud:
MapEditorData: MapEditorData:
@@ -1006,7 +1006,7 @@
Inherits@1: ^SpriteActor Inherits@1: ^SpriteActor
Interactable: Interactable:
Tooltip: Tooltip:
Name: Blossom Tree Name: meta-tibtree-name
ShowOwnerRow: false ShowOwnerRow: false
RenderSprites: RenderSprites:
Palette: staticterrain Palette: staticterrain
@@ -1030,7 +1030,7 @@
Inherits@1: ^SpriteActor Inherits@1: ^SpriteActor
Interactable: Interactable:
Tooltip: Tooltip:
Name: Rock Name: meta-rock-name
ShowOwnerRow: false ShowOwnerRow: false
RenderSprites: RenderSprites:
Palette: staticterrain Palette: staticterrain
@@ -1079,7 +1079,7 @@
TransformOnCapture: TransformOnCapture:
ForceHealthPercentage: 25 ForceHealthPercentage: 25
Tooltip: Tooltip:
GenericName: Destroyed Vehicle GenericName: meta-husk-generic-name
WithColoredOverlay@IDISABLE: WithColoredOverlay@IDISABLE:
Color: 000000B4 Color: 000000B4
ScriptTriggers: ScriptTriggers:
@@ -1115,14 +1115,14 @@
Moves: False Moves: False
Explosion: HeliCrash Explosion: HeliCrash
Tooltip: Tooltip:
GenericName: Destroyed Helicopter GenericName: meta-helicopterhusk-generic-name
-MapEditorData: -MapEditorData:
^Bridge: ^Bridge:
Inherits@shape: ^1x1Shape Inherits@shape: ^1x1Shape
AlwaysVisible: AlwaysVisible:
Tooltip: Tooltip:
Name: Bridge Name: meta-bridge-name
ShowOwnerRow: false ShowOwnerRow: false
Targetable: Targetable:
RequiresForceFire: true RequiresForceFire: true
@@ -1148,8 +1148,8 @@
Interactable: Interactable:
HiddenUnderFog: HiddenUnderFog:
Tooltip: Tooltip:
Name: Crate Name: meta-crate.name
GenericName: Crate GenericName: meta-crate.generic-name
ShowOwnerRow: false ShowOwnerRow: false
Crate: Crate:
TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach

View File

@@ -1,7 +1,7 @@
MCV.Husk: MCV.Husk:
Inherits: ^Husk Inherits: ^Husk
Tooltip: Tooltip:
Name: Mobile Construction Vehicle (Destroyed) Name: actor-mcv-husk-name
TransformOnCapture: TransformOnCapture:
IntoActor: mcv IntoActor: mcv
RenderSprites: RenderSprites:
@@ -10,7 +10,7 @@ MCV.Husk:
HARV.Husk: HARV.Husk:
Inherits: ^Husk Inherits: ^Husk
Tooltip: Tooltip:
Name: Harvester (Destroyed) Name: actor-harv-husk-name
TransformOnCapture: TransformOnCapture:
IntoActor: harv IntoActor: harv
RenderSprites: RenderSprites:
@@ -19,7 +19,7 @@ HARV.Husk:
APC.Husk: APC.Husk:
Inherits: ^Husk Inherits: ^Husk
Tooltip: Tooltip:
Name: APC (Destroyed) Name: actor-apc-husk-name
TransformOnCapture: TransformOnCapture:
IntoActor: apc IntoActor: apc
RenderSprites: RenderSprites:
@@ -28,7 +28,7 @@ APC.Husk:
FTNK.Husk: FTNK.Husk:
Inherits: ^Husk Inherits: ^Husk
Tooltip: Tooltip:
Name: Flame Tank (Destroyed) Name: actor-ftnk-husk-name
TransformOnCapture: TransformOnCapture:
IntoActor: ftnk IntoActor: ftnk
RenderSprites: RenderSprites:
@@ -37,7 +37,7 @@ FTNK.Husk:
ARTY.Husk: ARTY.Husk:
Inherits: ^LightHusk Inherits: ^LightHusk
Tooltip: Tooltip:
Name: Artillery (Destroyed) Name: actor-arty-husk-name
TransformOnCapture: TransformOnCapture:
IntoActor: arty IntoActor: arty
RenderSprites: RenderSprites:
@@ -46,7 +46,7 @@ ARTY.Husk:
BGGY.Husk: BGGY.Husk:
Inherits: ^LightHusk Inherits: ^LightHusk
Tooltip: Tooltip:
Name: Nod Buggy (Destroyed) Name: actor-bggy-husk-name
TransformOnCapture: TransformOnCapture:
IntoActor: bggy IntoActor: bggy
RenderSprites: RenderSprites:
@@ -55,7 +55,7 @@ BGGY.Husk:
BIKE.Husk: BIKE.Husk:
Inherits: ^LightHusk Inherits: ^LightHusk
Tooltip: Tooltip:
Name: Recon Bike (Destroyed) Name: actor-bike-husk-name
TransformOnCapture: TransformOnCapture:
IntoActor: bike IntoActor: bike
RenderSprites: RenderSprites:
@@ -64,7 +64,7 @@ BIKE.Husk:
JEEP.Husk: JEEP.Husk:
Inherits: ^LightHusk Inherits: ^LightHusk
Tooltip: Tooltip:
Name: Hum-Vee (Destroyed) Name: actor-jeep-husk-name
TransformOnCapture: TransformOnCapture:
IntoActor: jeep IntoActor: jeep
RenderSprites: RenderSprites:
@@ -73,7 +73,7 @@ JEEP.Husk:
LTNK.Husk: LTNK.Husk:
Inherits: ^Husk Inherits: ^Husk
Tooltip: Tooltip:
Name: Light Tank (Destroyed) Name: actor-ltnk-husk-name
ThrowsParticle@turret: ThrowsParticle@turret:
Anim: turret Anim: turret
TransformOnCapture: TransformOnCapture:
@@ -84,7 +84,7 @@ LTNK.Husk:
MTNK.Husk: MTNK.Husk:
Inherits: ^Husk Inherits: ^Husk
Tooltip: Tooltip:
Name: Medium Tank (Destroyed) Name: actor-mtnk-husk-name
ThrowsParticle@turret: ThrowsParticle@turret:
Anim: turret Anim: turret
TransformOnCapture: TransformOnCapture:
@@ -95,7 +95,7 @@ MTNK.Husk:
HTNK.Husk: HTNK.Husk:
Inherits: ^Husk Inherits: ^Husk
Tooltip: Tooltip:
Name: Mammoth Tank (Destroyed) Name: actor-htnk-husk-name
ThrowsParticle@turret: ThrowsParticle@turret:
Anim: turret Anim: turret
TransformOnCapture: TransformOnCapture:
@@ -106,7 +106,7 @@ HTNK.Husk:
MSAM.Husk: MSAM.Husk:
Inherits: ^LightHusk Inherits: ^LightHusk
Tooltip: Tooltip:
Name: Rocket Launcher (Destroyed) Name: actor-msam-husk-name
ThrowsParticle@turret: ThrowsParticle@turret:
Anim: turret Anim: turret
TransformOnCapture: TransformOnCapture:
@@ -117,7 +117,7 @@ MSAM.Husk:
MLRS.Husk: MLRS.Husk:
Inherits: ^LightHusk Inherits: ^LightHusk
Tooltip: Tooltip:
Name: Mobile S.A.M. (Destroyed) Name: actor-mlrs-husk-name
ThrowsParticle@turret: ThrowsParticle@turret:
Anim: turret Anim: turret
TransformOnCapture: TransformOnCapture:
@@ -128,7 +128,7 @@ MLRS.Husk:
STNK.Husk: STNK.Husk:
Inherits: ^Husk Inherits: ^Husk
Tooltip: Tooltip:
Name: Stealth Tank (Destroyed) Name: actor-stnk-husk-name
TransformOnCapture: TransformOnCapture:
IntoActor: stnk IntoActor: stnk
RenderSprites: RenderSprites:
@@ -140,7 +140,7 @@ STNK.Husk:
TRUCK.Husk: TRUCK.Husk:
Inherits: ^LightHusk Inherits: ^LightHusk
Tooltip: Tooltip:
Name: Supply Truck (Destroyed) Name: actor-truck-husk-name
TransformOnCapture: TransformOnCapture:
IntoActor: truck IntoActor: truck
RenderSprites: RenderSprites:

View File

@@ -6,14 +6,14 @@ E1:
Valued: Valued:
Cost: 100 Cost: 100
Tooltip: Tooltip:
Name: Minigunner Name: actor-e1.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Prerequisites: barracks Prerequisites: barracks
Queue: Infantry.GDI, Infantry.Nod Queue: Infantry.GDI, Infantry.Nod
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Description: actor-e1.description
Mobile: Mobile:
Speed: 54 Speed: 54
Health: Health:
@@ -39,14 +39,14 @@ E2:
Valued: Valued:
Cost: 160 Cost: 160
Tooltip: Tooltip:
Name: Grenadier Name: actor-e2.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium Prerequisites: anyhq, ~techlevel.medium
Queue: Infantry.GDI Queue: Infantry.GDI
Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets Description: actor-e2.description
Mobile: Mobile:
Speed: 68 Speed: 68
Health: Health:
@@ -79,14 +79,14 @@ E3:
Valued: Valued:
Cost: 300 Cost: 300
Tooltip: Tooltip:
Name: Rocket Soldier Name: actor-e3.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Prerequisites: barracks Prerequisites: barracks
Queue: Infantry.GDI, Infantry.Nod Queue: Infantry.GDI, Infantry.Nod
Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry Description: actor-e3.description
Mobile: Mobile:
Speed: 39 Speed: 39
Health: Health:
@@ -115,14 +115,14 @@ E4:
Valued: Valued:
Cost: 200 Cost: 200
Tooltip: Tooltip:
Name: Flamethrower Name: actor-e4.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium Prerequisites: anyhq, ~techlevel.medium
Queue: Infantry.Nod Queue: Infantry.Nod
Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks Description: actor-e4.description
Mobile: Mobile:
Speed: 54 Speed: 54
Health: Health:
@@ -153,14 +153,14 @@ E5:
Valued: Valued:
Cost: 300 Cost: 300
Tooltip: Tooltip:
Name: Chemical Warrior Name: actor-e5.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: tmpl, ~techlevel.high Prerequisites: tmpl, ~techlevel.high
Queue: Infantry.Nod Queue: Infantry.Nod
Description: Advanced general-purpose infantry.\n Strong vs all Ground units Description: actor-e5.description
Mobile: Mobile:
Speed: 54 Speed: 54
Locomotor: chem Locomotor: chem
@@ -191,14 +191,14 @@ E6:
Valued: Valued:
Cost: 500 Cost: 500
Tooltip: Tooltip:
Name: Engineer Name: actor-e6.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
BuildPaletteOrder: 30 BuildPaletteOrder: 30
Prerequisites: barracks Prerequisites: barracks
Queue: Infantry.GDI, Infantry.Nod Queue: Infantry.GDI, Infantry.Nod
Description: Damages and captures enemy structures.\n Repairs destroyed vehicles\n Unarmed Description: actor-e6.description
Mobile: Mobile:
Speed: 46 Speed: 46
Health: Health:
@@ -229,14 +229,14 @@ RMBO:
Valued: Valued:
Cost: 1500 Cost: 1500
Tooltip: Tooltip:
Name: Commando Name: actor-rmbo.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: eye, ~techlevel.high Prerequisites: eye, ~techlevel.high
Queue: Infantry.GDI Queue: Infantry.GDI
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Description: actor-rmbo.description
Mobile: Mobile:
Speed: 68 Speed: 68
Health: Health:
@@ -270,7 +270,7 @@ PVICE:
Queue: Infantry.GDI, Infantry.Nod Queue: Infantry.GDI, Infantry.Nod
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: ~disabled Prerequisites: ~disabled
Description: Mutated abomination that spits liquid Tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft Description: actor-pvice-description
Tooltip: Tooltip:
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
@@ -280,43 +280,43 @@ PVICE:
STEG: STEG:
Inherits: ^DINO Inherits: ^DINO
Tooltip: Tooltip:
Name: Stegosaurus Name: actor-steg.name
Armament: Armament:
Weapon: tail Weapon: tail
WithDeathAnimation: WithDeathAnimation:
DeathSequencePalette: terrain DeathSequencePalette: terrain
DeathPaletteIsPlayerPalette: false DeathPaletteIsPlayerPalette: false
Buildable: Buildable:
Description: A large, heavily built, herbivorous quadruped Description: actor-steg.description
TREX: TREX:
Inherits: ^DINO Inherits: ^DINO
Tooltip: Tooltip:
Name: Tyrannosaurus rex Name: actor-trex.name
Armament: Armament:
Weapon: teeth Weapon: teeth
Selectable: Selectable:
Bounds: 2048, 1536, 85, 42 Bounds: 2048, 1536, 85, 42
DecorationBounds: 2218, 1621 DecorationBounds: 2218, 1621
Buildable: Buildable:
Description: Bipedal carnivore with a massive skull Description: actor-trex.description
TRIC: TRIC:
Inherits: ^DINO Inherits: ^DINO
Tooltip: Tooltip:
Name: Triceratops Name: actor-tric.name
Armament: Armament:
Weapon: horn Weapon: horn
Buildable: Buildable:
Description: Quadruped with large bony frill and three horns Description: actor-tric.description
Selectable: Selectable:
DecorationBounds: 1450, 1024, 0, 85 DecorationBounds: 1450, 1024, 0, 85
RAPT: RAPT:
Inherits: ^DINO Inherits: ^DINO
Tooltip: Tooltip:
Name: Velociraptor Name: actor-rapt.name
Armament: Armament:
Weapon: claw Weapon: claw
Buildable: Buildable:
Description: Bipedal with enlarged sickle-shaped claw on each hindfoot Description: actor-rapt.description

View File

@@ -38,19 +38,19 @@ CRATE:
WCRATE: WCRATE:
Inherits: ^Crate Inherits: ^Crate
Tooltip: Tooltip:
Name: Wooden Crate Name: actor-wcrate-name
RenderSprites: RenderSprites:
Image: wcrate Image: wcrate
SCRATE: SCRATE:
Inherits: ^Crate Inherits: ^Crate
Tooltip: Tooltip:
Name: Steel Crate Name: actor-scrate-name
mpspawn: mpspawn:
Interactable: Interactable:
EditorOnlyTooltip: EditorOnlyTooltip:
Name: (multiplayer player starting point) Name: actor-mpspawn-name
AlwaysVisible: AlwaysVisible:
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
@@ -66,7 +66,7 @@ mpspawn:
waypoint: waypoint:
Interactable: Interactable:
EditorOnlyTooltip: EditorOnlyTooltip:
Name: (waypoint for scripted behavior) Name: actor-waypoint-name
AlwaysVisible: AlwaysVisible:
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
@@ -89,7 +89,7 @@ fact.colorpicker:
CAMERA: CAMERA:
Interactable: Interactable:
EditorOnlyTooltip: EditorOnlyTooltip:
Name: (reveals area to owner) Name: actor-camera-name
AlwaysVisible: AlwaysVisible:
WithSpriteBody: WithSpriteBody:
RenderSpritesEditorOnly: RenderSpritesEditorOnly:
@@ -106,7 +106,7 @@ CAMERA:
CAMERA.small: CAMERA.small:
Interactable: Interactable:
EditorOnlyTooltip: EditorOnlyTooltip:
Name: (reveals small area to owner) Name: actor-camera-small-name
AlwaysVisible: AlwaysVisible:
WithSpriteBody: WithSpriteBody:
RenderSpritesEditorOnly: RenderSpritesEditorOnly:
@@ -138,7 +138,7 @@ FLARE:
HiddenUnderFog: HiddenUnderFog:
Type: CenterPosition Type: CenterPosition
Tooltip: Tooltip:
Name: Flare Name: actor-flare-name
ShowOwnerRow: false ShowOwnerRow: false
BodyOrientation: BodyOrientation:
QuantizedFacings: 1 QuantizedFacings: 1

View File

@@ -6,7 +6,7 @@ BOAT:
Valued: Valued:
Cost: 300 Cost: 300
Tooltip: Tooltip:
Name: Gunboat Name: actor-boat-name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Health: Health:
@@ -58,7 +58,7 @@ LST:
Valued: Valued:
Cost: 300 Cost: 300
Tooltip: Tooltip:
Name: Landing Craft Name: actor-lst-name
Mobile: Mobile:
Locomotor: lcraft Locomotor: lcraft
InitialFacing: 0 InitialFacing: 0

View File

@@ -6,7 +6,7 @@ FACT:
Valued: Valued:
Cost: 3000 Cost: 3000
Tooltip: Tooltip:
Name: Construction Yard Name: actor-fact.name
Building: Building:
Footprint: xxx xxx === Footprint: xxx xxx ===
Dimensions: 3,3 Dimensions: 3,3
@@ -122,7 +122,7 @@ FACT:
Amount: 0 Amount: 0
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
Buildable: Buildable:
Description: Builds structures Description: actor-fact.description
FACT.GDI: FACT.GDI:
Inherits: FACT Inherits: FACT
@@ -134,7 +134,7 @@ FACT.GDI:
Prerequisites: ~disabled Prerequisites: ~disabled
ForceFaction: gdi ForceFaction: gdi
Tooltip: Tooltip:
Name: Construction Yard (GDI) Name: actor-fact-gdi-name
FACT.NOD: FACT.NOD:
Inherits: FACT Inherits: FACT
@@ -146,7 +146,7 @@ FACT.NOD:
Prerequisites: ~disabled Prerequisites: ~disabled
ForceFaction: nod ForceFaction: nod
Tooltip: Tooltip:
Name: Construction Yard (Nod) Name: actor-fact-nod-name
NUKE: NUKE:
Inherits: ^BaseBuilding Inherits: ^BaseBuilding
@@ -158,14 +158,14 @@ NUKE:
Valued: Valued:
Cost: 500 Cost: 500
Tooltip: Tooltip:
Name: Power Plant Name: actor-nuke.name
ProvidesPrerequisite: ProvidesPrerequisite:
Prerequisite: anypower Prerequisite: anypower
Buildable: Buildable:
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Prerequisites: fact Prerequisites: fact
Queue: Building.GDI, Building.Nod Queue: Building.GDI, Building.Nod
Description: Generates power Description: actor-nuke.description
Building: Building:
Footprint: xX xx == Footprint: xX xx ==
Dimensions: 2,3 Dimensions: 2,3
@@ -189,14 +189,14 @@ NUK2:
Valued: Valued:
Cost: 800 Cost: 800
Tooltip: Tooltip:
Name: Advanced Power Plant Name: actor-nuk2.name
ProvidesPrerequisite: ProvidesPrerequisite:
Prerequisite: anypower Prerequisite: anypower
Buildable: Buildable:
BuildPaletteOrder: 80 BuildPaletteOrder: 80
Prerequisites: anyhq, ~techlevel.medium Prerequisites: anyhq, ~techlevel.medium
Queue: Building.GDI, Building.Nod Queue: Building.GDI, Building.Nod
Description: Provides more power, cheaper than the\nstandard Power Plant Description: actor-nuk2.description
Building: Building:
Footprint: xX xx == Footprint: xX xx ==
Dimensions: 2,3 Dimensions: 2,3
@@ -224,12 +224,12 @@ PROC:
Valued: Valued:
Cost: 1500 Cost: 1500
Tooltip: Tooltip:
Name: Tiberium Refinery Name: actor-proc.name
Buildable: Buildable:
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Prerequisites: anypower Prerequisites: anypower
Queue: Building.GDI, Building.Nod Queue: Building.GDI, Building.Nod
Description: Processes raw Tiberium\ninto useable resources Description: actor-proc.description
Building: Building:
Footprint: _x_ xxx +++ === Footprint: _x_ xxx +++ ===
Dimensions: 3,4 Dimensions: 3,4
@@ -272,12 +272,12 @@ SILO:
Valued: Valued:
Cost: 100 Cost: 100
Tooltip: Tooltip:
Name: Tiberium Silo Name: actor-silo.name
Buildable: Buildable:
BuildPaletteOrder: 35 BuildPaletteOrder: 35
Prerequisites: proc Prerequisites: proc
Queue: Defence.GDI, Defence.Nod Queue: Defence.GDI, Defence.Nod
Description: Stores processed Tiberium Description: actor-silo.description
Building: Building:
Footprint: xx Footprint: xx
Dimensions: 2,1 Dimensions: 2,1
@@ -314,14 +314,14 @@ PYLE:
Valued: Valued:
Cost: 500 Cost: 500
Tooltip: Tooltip:
Name: Barracks Name: actor-pyle.name
ProvidesPrerequisite: ProvidesPrerequisite:
Prerequisite: barracks Prerequisite: barracks
Buildable: Buildable:
BuildPaletteOrder: 30 BuildPaletteOrder: 30
Prerequisites: anypower Prerequisites: anypower
Queue: Building.GDI Queue: Building.GDI
Description: Trains infantry Description: actor-pyle.description
Building: Building:
Footprint: xx ++ == Footprint: xx ++ ==
Dimensions: 2,3 Dimensions: 2,3
@@ -375,14 +375,14 @@ HAND:
Valued: Valued:
Cost: 500 Cost: 500
Tooltip: Tooltip:
Name: Hand of Nod Name: actor-hand.name
ProvidesPrerequisite: ProvidesPrerequisite:
Prerequisite: barracks Prerequisite: barracks
Buildable: Buildable:
BuildPaletteOrder: 30 BuildPaletteOrder: 30
Prerequisites: anypower Prerequisites: anypower
Queue: Building.Nod Queue: Building.Nod
Description: Trains infantry Description: actor-hand.description
Building: Building:
Footprint: xx xx == Footprint: xx xx ==
Dimensions: 2,3 Dimensions: 2,3
@@ -439,14 +439,14 @@ AFLD:
Valued: Valued:
Cost: 2000 Cost: 2000
Tooltip: Tooltip:
Name: Airstrip Name: actor-afld.name
ProvidesPrerequisite: ProvidesPrerequisite:
Prerequisite: vehicleproduction Prerequisite: vehicleproduction
Buildable: Buildable:
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Prerequisites: proc Prerequisites: proc
Queue: Building.Nod Queue: Building.Nod
Description: Provides a dropzone\nfor vehicle reinforcements Description: actor-afld.description
Building: Building:
Footprint: XXX+ xxx+ ==== Footprint: XXX+ xxx+ ====
Dimensions: 4,3 Dimensions: 4,3
@@ -501,14 +501,14 @@ WEAP:
Valued: Valued:
Cost: 2000 Cost: 2000
Tooltip: Tooltip:
Name: Weapons Factory Name: actor-weap.name
ProvidesPrerequisite: ProvidesPrerequisite:
Prerequisite: vehicleproduction Prerequisite: vehicleproduction
Buildable: Buildable:
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Prerequisites: proc Prerequisites: proc
Queue: Building.GDI Queue: Building.GDI
Description: Produces vehicles Description: actor-weap.description
Building: Building:
Footprint: xxx +++ === Footprint: xxx +++ ===
Dimensions: 3,3 Dimensions: 3,3
@@ -568,12 +568,12 @@ HPAD:
Valued: Valued:
Cost: 1000 Cost: 1000
Tooltip: Tooltip:
Name: Helipad Name: actor-hpad.name
Buildable: Buildable:
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: proc Prerequisites: proc
Queue: Building.GDI, Building.Nod Queue: Building.GDI, Building.Nod
Description: Produces and repairs helicopters Description: actor-hpad.description
Building: Building:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
@@ -646,14 +646,14 @@ HQ:
Valued: Valued:
Cost: 1000 Cost: 1000
Tooltip: Tooltip:
Name: Communications Center Name: actor-hq.name
ProvidesPrerequisite: ProvidesPrerequisite:
Prerequisite: anyhq Prerequisite: anyhq
Buildable: Buildable:
BuildPaletteOrder: 70 BuildPaletteOrder: 70
Prerequisites: proc, ~techlevel.medium Prerequisites: proc, ~techlevel.medium
Queue: Building.GDI, Building.Nod Queue: Building.GDI, Building.Nod
Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate. Description: actor-hq.description
Building: Building:
Footprint: X_ xx == Footprint: X_ xx ==
Dimensions: 2,3 Dimensions: 2,3
@@ -716,12 +716,12 @@ FIX:
Valued: Valued:
Cost: 500 Cost: 500
Tooltip: Tooltip:
Name: Repair Facility Name: actor-fix.name
Buildable: Buildable:
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Prerequisites: vehicleproduction Prerequisites: vehicleproduction
Queue: Building.GDI, Building.Nod Queue: Building.GDI, Building.Nod
Description: Repairs vehicles Description: actor-fix.description
Building: Building:
Footprint: _+_ +++ _+_ Footprint: _+_ +++ _+_
Dimensions: 3,3 Dimensions: 3,3
@@ -761,14 +761,14 @@ EYE:
Valued: Valued:
Cost: 1800 Cost: 1800
Tooltip: Tooltip:
Name: Advanced Communications Center Name: actor-eye.name
ProvidesPrerequisite: ProvidesPrerequisite:
Prerequisite: anyhq Prerequisite: anyhq
Buildable: Buildable:
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.high Prerequisites: anyhq, ~techlevel.high
Queue: Building.GDI Queue: Building.GDI
Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate. Description: actor-eye.description
Building: Building:
Footprint: X_ xx == Footprint: X_ xx ==
Dimensions: 2,3 Dimensions: 2,3
@@ -824,14 +824,14 @@ TMPL:
Valued: Valued:
Cost: 2000 Cost: 2000
Tooltip: Tooltip:
Name: Temple of Nod Name: actor-tmpl.name
ProvidesPrerequisite: ProvidesPrerequisite:
Prerequisite: anyhq Prerequisite: anyhq
Buildable: Buildable:
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.high Prerequisites: anyhq, ~techlevel.high
Queue: Building.Nod Queue: Building.Nod
Description: Provides Nuclear Strike support power.\nUnlocks Stealth Tank, Chem. Warrior and Obelisk of Light.\nRequires power to operate. Description: actor-tmpl.description
Building: Building:
Footprint: xxx xxx === Footprint: xxx xxx ===
Dimensions: 3,3 Dimensions: 3,3
@@ -897,13 +897,13 @@ GUN:
Valued: Valued:
Cost: 600 Cost: 600
Tooltip: Tooltip:
Name: Turret Name: actor-gun.name
Buildable: Buildable:
BuildPaletteOrder: 45 BuildPaletteOrder: 45
Prerequisites: barracks Prerequisites: barracks
Queue: Defence.GDI, Defence.Nod Queue: Defence.GDI, Defence.Nod
BuildDuration: 960 BuildDuration: 960
Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry Description: actor-gun.description
Building: Building:
Health: Health:
HP: 41000 HP: 41000
@@ -952,13 +952,13 @@ SAM:
Valued: Valued:
Cost: 650 Cost: 650
Tooltip: Tooltip:
Name: SAM Site Name: actor-sam.name
Buildable: Buildable:
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: hand Prerequisites: hand
Queue: Defence.Nod Queue: Defence.Nod
BuildDuration: 1130 BuildDuration: 1130
Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units. Description: actor-sam.description
Building: Building:
Footprint: xx Footprint: xx
Dimensions: 2,1 Dimensions: 2,1
@@ -998,13 +998,13 @@ OBLI:
Valued: Valued:
Cost: 1500 Cost: 1500
Tooltip: Tooltip:
Name: Obelisk of Light Name: actor-obli.name
Buildable: Buildable:
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Prerequisites: tmpl, ~techlevel.high Prerequisites: tmpl, ~techlevel.high
Queue: Defence.Nod Queue: Defence.Nod
BuildDuration: 2080 BuildDuration: 2080
Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft Description: actor-obli.description
Selectable: Selectable:
Bounds: 1024, 1024 Bounds: 1024, 1024
DecorationBounds: 938, 1877, 0, -426 DecorationBounds: 938, 1877, 0, -426
@@ -1045,13 +1045,13 @@ GTWR:
Valued: Valued:
Cost: 600 Cost: 600
Tooltip: Tooltip:
Name: Guard Tower Name: actor-gtwr.name
Buildable: Buildable:
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Prerequisites: barracks Prerequisites: barracks
Queue: Defence.GDI, Defence.Nod Queue: Defence.GDI, Defence.Nod
BuildDuration: 960 BuildDuration: 960
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks Description: actor-gtwr.description
Building: Building:
Health: Health:
HP: 40000 HP: 40000
@@ -1084,13 +1084,13 @@ ATWR:
Valued: Valued:
Cost: 1000 Cost: 1000
Tooltip: Tooltip:
Name: Advanced Guard Tower Name: actor-atwr.name
Buildable: Buildable:
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Prerequisites: anyhq, ~techlevel.medium Prerequisites: anyhq, ~techlevel.medium
Queue: Defence.GDI Queue: Defence.GDI
BuildDuration: 1920 BuildDuration: 1920
Description: All-purpose defensive structure.\n Strong vs Aircraft, Infantry\n Weak vs Tanks Description: actor-atwr.description
Selectable: Selectable:
Bounds: 1024, 1024 Bounds: 1024, 1024
DecorationBounds: 938, 2048, 0, -512 DecorationBounds: 938, 2048, 0, -512
@@ -1134,12 +1134,12 @@ SBAG:
CustomSellValue: CustomSellValue:
Value: 0 Value: 0
Tooltip: Tooltip:
Name: Sandbag Barrier Name: actor-sbag.name
Buildable: Buildable:
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Prerequisites: fact Prerequisites: fact
Queue: Defence.GDI Queue: Defence.GDI
Description: Stops infantry and light vehicles.\nCan be crushed by tanks. Description: actor-sbag.description
Armor: Armor:
Type: Light Type: Light
LineBuild: LineBuild:
@@ -1156,12 +1156,12 @@ CYCL:
CustomSellValue: CustomSellValue:
Value: 0 Value: 0
Tooltip: Tooltip:
Name: Chain Link Barrier Name: actor-cycl.name
Buildable: Buildable:
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Prerequisites: fact Prerequisites: fact
Queue: Defence.Nod Queue: Defence.Nod
Description: Stops infantry and light vehicles.\nCan be crushed by tanks. Description: actor-cycl.description
Armor: Armor:
Type: Light Type: Light
LineBuild: LineBuild:
@@ -1178,13 +1178,13 @@ BRIK:
CustomSellValue: CustomSellValue:
Value: 0 Value: 0
Tooltip: Tooltip:
Name: Concrete Barrier Name: actor-brik.name
Buildable: Buildable:
BuildPaletteOrder: 30 BuildPaletteOrder: 30
Prerequisites: vehicleproduction Prerequisites: vehicleproduction
Queue: Defence.GDI, Defence.Nod Queue: Defence.GDI, Defence.Nod
BuildDuration: 230 BuildDuration: 230
Description: Stops infantry and most tanks.\nBlocks some projectiles. Description: actor-brik.description
Health: Health:
HP: 20000 HP: 20000
Armor: Armor:
@@ -1204,22 +1204,22 @@ BARRACKS:
AlwaysVisible: AlwaysVisible:
Interactable: Interactable:
Tooltip: Tooltip:
Name: Infantry Production Name: actor-barracks-name
VEHICLEPRODUCTION: VEHICLEPRODUCTION:
AlwaysVisible: AlwaysVisible:
Interactable: Interactable:
Tooltip: Tooltip:
Name: Vehicle Production Name: actor-vehicleproduction-name
ANYPOWER: ANYPOWER:
AlwaysVisible: AlwaysVisible:
Interactable: Interactable:
Tooltip: Tooltip:
Name: Any Power Generation Name: actor-anypower-name
ANYHQ: ANYHQ:
AlwaysVisible: AlwaysVisible:
Interactable: Interactable:
Tooltip: Tooltip:
Name: A Communications Center Name: actor-anyhq-name

View File

@@ -11,7 +11,7 @@ V19:
Health: Health:
HP: 80000 HP: 80000
Tooltip: Tooltip:
Name: Oil Derrick Name: actor-v19-name
TooltipDescription@ally: TooltipDescription@ally:
Description: Provides additional funds. Description: Provides additional funds.
ValidRelationships: Ally ValidRelationships: Ally
@@ -36,7 +36,7 @@ V19.Husk:
Footprint: x Footprint: x
Dimensions: 1,1 Dimensions: 1,1
Tooltip: Tooltip:
Name: Oil Derrick (Destroyed) Name: actor-v19-husk-name
HOSP: HOSP:
Inherits: ^TechBuilding Inherits: ^TechBuilding
@@ -49,7 +49,7 @@ HOSP:
Health: Health:
HP: 250000 HP: 250000
Tooltip: Tooltip:
Name: Hospital Name: actor-hosp-name
TooltipDescription@ally: TooltipDescription@ally:
Description: Provides infantry with self-healing. Description: Provides infantry with self-healing.
ValidRelationships: Ally ValidRelationships: Ally
@@ -70,7 +70,7 @@ HOSP.Husk:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Tooltip: Tooltip:
Name: Hospital (Destroyed) Name: actor-hosp-husk-name
WithBuildingBib: WithBuildingBib:
HasMinibib: true HasMinibib: true
@@ -85,7 +85,7 @@ BIO:
Health: Health:
HP: 250000 HP: 250000
Tooltip: Tooltip:
Name: Biological Lab Name: actor-bio-name
TooltipDescription@ally: TooltipDescription@ally:
Description: Provides infantry with Tiberium immunity. Description: Provides infantry with Tiberium immunity.
ValidRelationships: Ally ValidRelationships: Ally
@@ -104,7 +104,7 @@ BIO.Husk:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Tooltip: Tooltip:
Name: Biological Lab (Destroyed) Name: actor-bio-husk-name
MISS: MISS:
Inherits: ^TechBuilding Inherits: ^TechBuilding
@@ -118,7 +118,7 @@ MISS:
Footprint: xxx xxx Footprint: xxx xxx
Dimensions: 3,2 Dimensions: 3,2
Tooltip: Tooltip:
Name: Tech Center Name: actor-miss-name
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 1000 BuildPaletteOrder: 1000

View File

@@ -26,7 +26,7 @@ SPLITBLUE:
WithIdleAnimation: WithIdleAnimation:
Interval: 500, 1000 Interval: 500, 1000
Tooltip: Tooltip:
Name: Blossom Tree (blue) Name: actor-splitblue-name
RadarColorFromTerrain: RadarColorFromTerrain:
Terrain: BlueTiberium Terrain: BlueTiberium
AppearsOnMapPreview: AppearsOnMapPreview:
@@ -114,7 +114,7 @@ T03.Transformable:
IntoActor: split2 IntoActor: split2
Offset: 0,1 Offset: 0,1
EditorOnlyTooltip: EditorOnlyTooltip:
Name: (Tree that can transform into a Blossom Tree) Name: actor-t03-transformable-name
T03.Husk: T03.Husk:
Inherits: ^TreeHusk Inherits: ^TreeHusk
@@ -266,7 +266,7 @@ T13.Transformable:
IntoActor: split3 IntoActor: split3
Offset: 0,1 Offset: 0,1
EditorOnlyTooltip: EditorOnlyTooltip:
Name: (Tree that can transform into a Blossom Tree) Name: actor-t13-transformable-name
T13.Husk: T13.Husk:
Inherits: ^TreeHusk Inherits: ^TreeHusk

View File

@@ -4,11 +4,11 @@ MCV:
Valued: Valued:
Cost: 3000 Cost: 3000
Tooltip: Tooltip:
Name: Mobile Construction Vehicle Name: actor-mcv.name
Buildable: Buildable:
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Queue: Vehicle.GDI, Vehicle.Nod Queue: Vehicle.GDI, Vehicle.Nod
Description: Deploys into another Construction Yard.\n Unarmed Description: actor-mcv.description
Selectable: Selectable:
DecorationBounds: 1536, 1536 DecorationBounds: 1536, 1536
Mobile: Mobile:
@@ -45,13 +45,13 @@ HARV:
Valued: Valued:
Cost: 1100 Cost: 1100
Tooltip: Tooltip:
Name: Harvester Name: actor-harv.name
GenericName: Harvester GenericName: actor-harv.generic-name
Buildable: Buildable:
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Prerequisites: proc Prerequisites: proc
Queue: Vehicle.GDI, Vehicle.Nod Queue: Vehicle.GDI, Vehicle.Nod
Description: Collects Tiberium for processing.\n Unarmed Description: actor-harv.description
Selectable: Selectable:
DecorationBounds: 1536, 1536 DecorationBounds: 1536, 1536
Harvester: Harvester:
@@ -109,14 +109,14 @@ APC:
Valued: Valued:
Cost: 600 Cost: 600
Tooltip: Tooltip:
Name: APC Name: actor-apc.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
BuildPaletteOrder: 30 BuildPaletteOrder: 30
Prerequisites: pyle Prerequisites: pyle
Queue: Vehicle.GDI Queue: Vehicle.GDI
Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry Description: actor-apc.description
Mobile: Mobile:
TurnSpeed: 20 TurnSpeed: 20
Speed: 128 Speed: 128
@@ -188,14 +188,14 @@ ARTY:
Valued: Valued:
Cost: 600 Cost: 600
Tooltip: Tooltip:
Name: Artillery Name: actor-arty.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Prerequisites: anyhq, ~techlevel.medium Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod Queue: Vehicle.Nod
Description: Long-range artillery.\n Strong vs Infantry, Vehicles and Buildings Description: actor-arty.description
Mobile: Mobile:
TurnSpeed: 16 TurnSpeed: 16
Speed: 72 Speed: 72
@@ -237,14 +237,14 @@ FTNK:
Valued: Valued:
Cost: 600 Cost: 600
Tooltip: Tooltip:
Name: Flame Tank Name: actor-ftnk.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: anyhq, ~techlevel.medium Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod Queue: Vehicle.Nod
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings and Vehicles\n Weak vs Tanks Description: actor-ftnk.description
Mobile: Mobile:
TurnSpeed: 28 TurnSpeed: 28
Speed: 92 Speed: 92
@@ -282,14 +282,14 @@ BGGY:
Valued: Valued:
Cost: 300 Cost: 300
Tooltip: Tooltip:
Name: Nod Buggy Name: actor-bggy.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Prerequisites: afld Prerequisites: afld
Queue: Vehicle.Nod Queue: Vehicle.Nod
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks Description: actor-bggy.description
Mobile: Mobile:
TurnSpeed: 40 TurnSpeed: 40
Speed: 170 Speed: 170
@@ -327,14 +327,14 @@ BIKE:
Valued: Valued:
Cost: 500 Cost: 500
Tooltip: Tooltip:
Name: Recon Bike Name: actor-bike.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
BuildPaletteOrder: 30 BuildPaletteOrder: 30
Prerequisites: afld Prerequisites: afld
Queue: Vehicle.Nod Queue: Vehicle.Nod
Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry Description: actor-bike.description
Mobile: Mobile:
TurnSpeed: 40 TurnSpeed: 40
Speed: 192 Speed: 192
@@ -369,14 +369,14 @@ JEEP:
Valued: Valued:
Cost: 400 Cost: 400
Tooltip: Tooltip:
Name: Hum-Vee Name: actor-jeep.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Prerequisites: weap Prerequisites: weap
Queue: Vehicle.GDI Queue: Vehicle.GDI
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks Description: actor-jeep.description
Mobile: Mobile:
TurnSpeed: 40 TurnSpeed: 40
Speed: 145 Speed: 145
@@ -414,14 +414,14 @@ LTNK:
Valued: Valued:
Cost: 750 Cost: 750
Tooltip: Tooltip:
Name: Light Tank Name: actor-ltnk.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod Queue: Vehicle.Nod
Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry Description: actor-ltnk.description
Mobile: Mobile:
TurnSpeed: 28 TurnSpeed: 28
Speed: 102 Speed: 102
@@ -460,14 +460,14 @@ MTNK:
Valued: Valued:
Cost: 900 Cost: 900
Tooltip: Tooltip:
Name: Medium Tank Name: actor-mtnk.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.GDI Queue: Vehicle.GDI
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry Description: actor-mtnk.description
Mobile: Mobile:
Speed: 72 Speed: 72
Health: Health:
@@ -510,14 +510,14 @@ HTNK:
Valued: Valued:
Cost: 1800 Cost: 1800
Tooltip: Tooltip:
Name: Mammoth Tank Name: actor-htnk.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Prerequisites: eye, ~techlevel.high Prerequisites: eye, ~techlevel.high
Queue: Vehicle.GDI Queue: Vehicle.GDI
Description: Heavily armored GDI Tank.\nCan attack Aircraft.\n Strong vs Everything Description: actor-htnk.description
Mobile: Mobile:
Locomotor: heavytracked Locomotor: heavytracked
Speed: 46 Speed: 46
@@ -574,14 +574,14 @@ MSAM:
Valued: Valued:
Cost: 900 Cost: 900
Tooltip: Tooltip:
Name: Rocket Launcher Name: actor-msam.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: anyhq, ~techlevel.medium Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.GDI Queue: Vehicle.GDI
Description: Long range rocket artillery.\n Strong vs all Ground units. Description: actor-msam.description
Mobile: Mobile:
Speed: 72 Speed: 72
TurnSpeed: 16 TurnSpeed: 16
@@ -625,14 +625,14 @@ MLRS:
Valued: Valued:
Cost: 600 Cost: 600
Tooltip: Tooltip:
Name: Mobile S.A.M. Name: actor-mlrs.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
BuildPaletteOrder: 70 BuildPaletteOrder: 70
Prerequisites: anyhq, ~techlevel.medium Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod Queue: Vehicle.Nod
Description: Powerful anti-air unit.\nCannot attack Ground units. Description: actor-mlrs.description
Mobile: Mobile:
Speed: 92 Speed: 92
TurnSpeed: 28 TurnSpeed: 28
@@ -681,14 +681,14 @@ STNK:
Valued: Valued:
Cost: 900 Cost: 900
Tooltip: Tooltip:
Name: Stealth Tank Name: actor-stnk.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
BuildPaletteOrder: 90 BuildPaletteOrder: 90
Prerequisites: tmpl, ~techlevel.high Prerequisites: tmpl, ~techlevel.high
Queue: Vehicle.Nod Queue: Vehicle.Nod
Description: Long-range missile tank that can cloak.\nCan attack Aircraft.\nHas weak armor. Can be spotted by infantry and defense structures.\n Strong vs Vehicles, Tanks\n Weak vs Infantry. Description: actor-stnk.description
Mobile: Mobile:
Locomotor: heavywheeled Locomotor: heavywheeled
TurnSpeed: 40 TurnSpeed: 40
@@ -741,7 +741,7 @@ MHQ:
Valued: Valued:
Cost: 1000 Cost: 1000
Tooltip: Tooltip:
Name: Mobile HQ Name: actor-mhq.name
Health: Health:
HP: 20000 HP: 20000
Armor: Armor:
@@ -754,7 +754,7 @@ MHQ:
Sequence: spinner Sequence: spinner
Offset: -256,0,256 Offset: -256,0,256
Buildable: Buildable:
Description: Mobile base of operations Description: actor-mhq.description
TRUCK: TRUCK:
Inherits: ^Vehicle Inherits: ^Vehicle
@@ -764,11 +764,11 @@ TRUCK:
BuildPaletteOrder: 35 BuildPaletteOrder: 35
Prerequisites: vehicleproduction Prerequisites: vehicleproduction
BuildDuration: 500 BuildDuration: 500
Description: Transports cash to other players.\n Builds fast\n Unarmed Description: actor-truck.description
Valued: Valued:
Cost: 1000 Cost: 1000
Tooltip: Tooltip:
Name: Supply Truck Name: actor-truck.name
Health: Health:
HP: 11000 HP: 11000
Armor: Armor:

View File

@@ -55,3 +55,433 @@ notification-unit-lost = Unit lost.
notification-unit-promoted = Unit promoted. notification-unit-promoted = Unit promoted.
notification-enemy-building-captured = Enemy Building captured. notification-enemy-building-captured = Enemy Building captured.
notification-primary-building-selected = Primary building selected. notification-primary-building-selected = Primary building selected.
## aircraft.yaml
actor-carryall-reinforce =
.name = Carryall
.description = Large winged, planet-bound ship
Automatically lifts harvesters from and to Spice.
Lifts vehicles to Repair Pads when ordered.
actor-carryall-encyclopedia = Carryalls will automatically transport Harvesters back and forth from the Spice Fields to the Refineries. They will also pick up units and deliver them to the Repair Pad, when ordered to.
The Carryall is a lightly armored transport aircraft. They are vulnerable to missiles and can only be hit by anti-aircraft weapons.
actor-frigate-name = Frigate
actor-ornithopter =
.encyclopedia = The fastest aircraft on Dune, the Ornithopther is lightly armored and capable of dropping 500lb bombs. This unit is most effective against infantry and lightly armored targets, but also damages armored targets.
.name = Ornithopter
actor-ornithopter-husk-name = Ornithopter
actor-carryall-husk-name = Carryall
actor-carryall-huskvtol-name = Carryall
## arrakis.yaml
actor-spicebloom-spawnpoint-name = Spice Bloom spawnpoint
actor-spicebloom-name = Spice Bloom
actor-sandworm-name = Sandworm
actor-sietch-name = Fremen Sietch
## campaign-tooltips.yaml
meta-vehicle-neutral-prefix = Neutral
meta-tank-neutral-prefix = Neutral
meta-infantry-neutral-prefix = Neutral
meta-plane-neutral-prefix = Neutral
meta-building-neutral-prefix = Neutral
actor-wall-neutral-prefix = Neutral
## defaults.yaml
meta-vehicle-generic-name = Unit
meta-husk-generic-name = Destroyed Unit
meta-aircrafthusk-generic-name = Unit
meta-infantry-generic-name = Unit
meta-plane-generic-name = Unit
meta-building-generic-name = Structure
## husks.yaml
actor-mcv-husk-name = Mobile Construction Vehicle (Destroyed)
actor-harvester-husk-name = Spice Harvester (Destroyed)
actor-siege-tank-husk-name = Siege Tank (Destroyed)
actor-missile-tank-husk-name = Missile Tank (Destroyed)
actor-sonic-tank-husk-name = Sonic Tank (Destroyed)
actor-devastator-husk-name = Devastator (Destroyed)
actor-deviator-husk-name = Deviator (Destroyed)
meta-combat-tank-husk-name = Combat Tank (Destroyed)
## infantry.yaml
actor-light-inf =
.description = General-purpose infantry
Strong vs Infantry
Weak vs Vehicles, Artillery
.name = Light Infantry
.encyclopedia = Light Infantry are lightly armored foot soldiers, equipped with 9mm RP assault rifles. Light Infantry are effective against other infantry and lightly armored vehicles.
Light Infantry are resistant to missiles and large-caliber guns, but very vulnerable to high-explosives, fire and bullet weapons.
actor-engineer =
.description = Infiltrates and captures enemy structures
Strong vs Buildings
Weak vs Everything
.name = Engineer
.encyclopedia = Engineers can be used to capture enemy buildings.
Engineers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons.
actor-trooper =
.description = Anti-tank infantry
Strong vs Tanks
Weak vs Infantry, Artillery
.name = Trooper
.encyclopedia = Armed with missile launchers, Troopers fire wire guided armor-piercing warheads. These units are particularly effective against vehicles (especially armored ones) and buildings. However, this unit is largely useless against infantry.
Troopers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons.
actor-thumper =
.description = Attracts nearby worms when deployed
Unarmed
.name = Thumper Infantry
.encyclopedia = Deploys a noisy hammering device which will attract sand worms to this area.
actor-fremen =
.name = Fremen
.description = Elite infantry unit armed with assault rifles and rockets
Strong vs Infantry, Vehicles
Weak vs Artillery
Special Ability: Invisibility
.encyclopedia = Fremen are the native desert warriors of Dune. Fremen ground units carry 10mm Assault Rifles and Rockets. Their firepower is equally effective against infantry and vehicles.
Fremen units are very vulnerable to high-explosive and bullet weapons.
actor-grenadier =
.description = Infantry armed with grenades.
Strong vs Buildings, Infantry
Weak vs Vehicles
.name = Grenadier
.encyclopedia = Grenadiers are an infantry artillery unit which are strong against buildings. They have a chance to explode on death, so don't group them together.
actor-sardaukar =
.description = Elite assault infantry of Corrino
Strong vs Infantry, Vehicles
Weak vs Artillery
.name = Sardaukar
.encyclopedia = These powerful heavy troopers have a machine gun that's effective against infantry, and a rocket launcher for vehicles.
actor-mpsardaukar-description = Elite assault infantry of Harkonnen
Strong vs Infantry, Vehicles
Weak vs Artillery
actor-saboteur =
.description = Sneaky infantry, armed with explosives.
Can be deployed to become invisible for a limited time.
Strong vs Buildings
Weak vs Everything
Special Ability: destroy buildings
.name = Saboteur
.encyclopedia = The Saboteur is a special military unit acquired by House Ordos. A single Saboteur can destroy any enemy building once he moves into it, though also destroys himself! A Saboteur can be stealthed by deploying itself.
The Saboteur is resistant to anti-tank weaponry, but very vulnerable to high-explosives, fire, and bullet weapons.
actor-nsfremen-description = Elite infantry unit armed with assault rifles and rockets
Strong vs Infantry, Vehicles
Weak vs Artillery
## misc.yaml
actor-crate-name = Crate
actor-mpspawn-name = (multiplayer player starting point)
actor-waypoint-name = (waypoint for scripted behavior)
actor-camera-name = (reveals area to owner)
actor-wormspawner-name = (worm spawning location)
actor-upgrade-conyard =
.name = Construction Yard Upgrade
.description = Unlocks additional construction options
(Large Concrete Slab, Rocket Turret)
actor-upgrade-barracks =
.name = Barracks Upgrade
.description = Unlocks additional infantry
(Trooper, Engineer, Thumper Infantry)
Required to unlock faction specific infantry
(Atreides: Grenadier, Harkonnen: Sardaukar)
actor-upgrade-light =
.name = Light Factory Upgrade
.description = Unlocks additional light unit
(Missile Quad)
Required to unlock faction specific light unit
(Ordos: Stealth Raider Trike)
actor-upgrade-heavy =
.name = Heavy Factory Upgrade
.description = Unlocks additional construction options
(Repair Pad, IX Research Center)
Unlocks additional heavy units
(Siege Tank, Missile Tank, MCV)
actor-upgrade-hightech =
.name = High Tech Factory Upgrade
.description = Unlocks the Atreides Air Strike superweapon
actor-deathhand =
.name = Death Hand
.encyclopedia = The Death Hand warhead carries atomic cluster munitions. It detonates above the target, inflicting great damage over a wide area.
## structures.yaml
meta-concrete =
.name = Concrete
.generic-name = Structure
.description = Provides a strong foundation that prevents
damage from the terrain.
actor-concretea =
.name = Concrete Slab
.encyclopedia = If buildings are not placed on concrete, they will be damaged. Buildings can be repaired, but unless the building sits completely on concrete, the building will suffer continual weathering damage from the erosive desert environment.
Concrete is vulnerable to most weapon types. Concrete cannot be repaired if damaged.
actor-concreteb-name = Large Concrete Slab
actor-construction-yard =
.description = Produces structures.
.encyclopedia = The Construction Yard is the foundation of any base built on Arrakis. Construction Yards produce a small amount of power and are required for the building of any new structures. Protect this structure! It is critical to the success of your base.
Construction yards are fairly strong, but vulnerable in varying degrees to all types of weapons.
.name = Construction Yard
actor-wind-trap =
.description = Provides power for other structures.
.name = Wind Trap
.encyclopedia = Wind Traps provide power and water to an installation. Large, above-ground ducts funnel wind currents underground into massive turbines which power generators and humidity extractors.
Wind Traps are vulnerable to most types of weapons.
actor-barracks =
.description = Trains infantry.
.name = Barracks
.encyclopedia = Barracks are required to produce and train light infantry units. Barracks can be upgraded for the production of more advanced infantry in later missions.
Barracks are vulnerable to most types of weapons.
actor-refinery =
.description = Harvesters unload Spice here for processing.
.name = Spice Refinery
.encyclopedia = The Refinery is the basis of all Spice production on Dune. Harvesters transport mined Spice to the Refinery where it is converted into credits. Refined Spice is automatically distributed among the Silos and Refineries for storage. A refinery can store 2000 spice. A Spice Harvester is delivered via Carryall once a Refinery is built.
Refineries are vulnerable to most types of weapons.
actor-silo =
.description = Stores excess harvested Spice.
.encyclopedia = The Spice Silo allows the player to store 1500 harvested Spice. When a Refinery completes processing, excess Spice is automatically distributed evenly among the Silos and Refineries. When harvested Spice exceeds Silo capacity, the excess will be lost. When Spice Silos are destroyed or captured, the amount stored will be dispersed among other Silos and Refineries unless there is insufficient storage capacity.
The Spice Silo is vulnerable to most types of weapons.
.name = Silo
actor-light-factory =
.description = Produces light vehicles.
.name = Light Factory
.encyclopedia = The Light Factory is required for the production of small, lightly armored, combat vehicles. The Light Factory can be upgraded to produce more advanced light vehicles in later missions.
A Light Factory is vulnerable to most types of weapons.
actor-heavy-factory =
.description = Produces heavy vehicles.
.name = Heavy Factory
.encyclopedia = The Heavy Factory allows the player to build heavy vehicles such as Harvesters and Combat Tanks. When upgraded, this facility allows the construction of advanced vehicles, though some vehicles also require other buildings.
The Heavy Factory is vulnerable to most types of weapons.
actor-outpost =
.description = Provides a radar map of the battlefield.
Requires power to operate.
.name = Outpost
.encyclopedia = If the player has sufficient power, the Radar Outpost will generate a radar map. Radar is automatically activated when construction of the Outpost is complete.
The Radar Outpost is vulnerable to most types of weapons.
actor-starport =
.name = Starport
.description = Dropzone for quick reinforcements, at a price.
.encyclopedia = The Starport allows you to engage in intergalactic trading with the C.H.O.A.M. Merchants' Guild. The Starport provides a trading market for vehicles and airborne units at varying rates. You cannot purchase units from the Guild without this facility.
Armor is heavy, but the Starport is vulnerable to most types of weapons.
actor-wall =
.description = Stop units and blocks enemy fire.
.name = Concrete Wall
.generic-name = Structure
.encyclopedia = Base defense. Concrete walls are the most effective barriers on Dune. Concrete walls will block tank bullets and impede unit movement.
Walls can only be damaged by explosive weapons, missiles and shells. Like concrete slabs, walls cannot be repaired if damaged.
actor-medium-gun-turret =
.description = Defensive structure.
Strong vs Tanks
Weak vs Infantry, Aircraft
.name = Gun Turret
.encyclopedia = The Gun Turret has a medium range gun which is effective against vehicles, especially heavily armored vehicles. The Gun Turret will fire on any enemy unit within range.
The Gun Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high-caliber guns.
actor-large-gun-turret =
.description = Defensive structure.
Strong vs Infantry, Aircraft
Weak vs Tanks
Requires power to operate.
.name = Rocket Turret
.encyclopedia = The substantially improved Rocket Turret has a longer range and a higher rate of fire than the Gun Turret. The Rocket Turret's advanced targeting equipment requires power to operate.
The Rocket Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high-caliber guns.
actor-repair-pad =
.description = Repairs vehicles.
Allows construction of MCVs
.name = Repair Pad
.encyclopedia = With a Repair Pad, vehicles can be repaired for a varying price.
The Repair Pad is vulnerable to most types of weapons.
actor-high-tech-factory =
.description = Unlocks advanced technology.
.name = High Tech Factory
.encyclopedia = The High Tech Factory produces airborne units, and is required for the production of Carryalls. House Atreides can upgrade the High Tech Factory to build Ornithopters for an air strike in later missions.
The High Tech Factory is vulnerable to most types of weapons.
actor-research-centre =
.description = Unlocks advanced tanks.
.name = IX Research Center
.encyclopedia = The IX Research Center provides technology upgrades for structures and vehicles. This facility is required for production of a number of advanced special weapons and prototypes.
The IX Research Center is vulnerable to most types of weapons.
actor-palace =
.description = Unlocks elite infantry and weapons.
.name = Palace
.encyclopedia = The Palace serves as the command center once it is constructed. Palaces feature unique additional options, making available advanced special weapons.
Armor is heavy, but the Palace is vulnerable to most types of weapons.
## vehicles.yaml
actor-mcv =
.description = Deploys into another Construction Yard
Unarmed
.name = Mobile Construction Vehicle
.encyclopedia = The Mobile Construction Vehicle must be driven to a suitable deployment area. After locating an appropriate area of rock, the MCV can be transformed into a Construction Yard.
MCVs are resistant to bullets and light-explosives. They are vulnerable to missiles and high-caliber guns.
actor-harvester =
.description = Collects Spice for processing
Unarmed
.name = Spice Harvester
.encyclopedia = Harvesters are resistant to bullets, and to some degree, high-explosives. These units are vulnerable to missiles and high-caliber guns.
A Harvester is included with a Refinery.
actor-trike =
.description = Fast scout
Strong vs Infantry
Weak vs Tanks
.name = Trike
.encyclopedia = Trikes are lightly armored, three-wheeled vehicles equipped with heavy machine guns, effective against infantry and lightly armored vehicles.
Trikes are vulnerable to most weapons, though high-caliber guns are slightly less effective against them.
actor-quad =
.description = Missile Scout
Strong vs Vehicles
Weak vs Infantry
.name = Missile Quad
.encyclopedia = Stronger than the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. The Quad is effective against most vehicles.
Quads are resistant to bullets and explosives, to a lesser degree. However, Quads are vulnerable to missiles and high-caliber guns.
actor-siege-tank =
.description = Siege Artillery
Strong vs Infantry, Buildings
Weak vs Tanks
.name = Siege Tank
.encyclopedia = Siege Tanks are very effective against infantry and lightly armored vehicles - but very weak against heavily armored targets. They fire over a long range.
Siege Tanks are resistant to bullets, and to some degree, explosives. These units are vulnerable to missiles and high-caliber guns.
actor-missile-tank =
.name = Missile Tank
.description = Rocket Artillery
Strong vs Vehicles, Buildings, Aircraft
Weak vs Infantry
.encyclopedia = The Missile Tank is anti-aircraft capable and effective against most targets, except infantry units.
Missile Tanks are vulnerable to most weapons, though high-caliber guns are slightly less effective.
actor-sonic-tank =
.description = Fires sonic shocks
Strong vs Infantry, Vehicles
Weak vs Artillery
.name = Sonic Tank
.encyclopedia = The Sonic Tank is most effective against infantry and lightly armored vehicles - but weaker against armored targets.
The Sonic Tank will damage all units in its firing path.
They are very resistant to bullets and small-explosives, but vulnerable to missiles and high-caliber guns.
actor-devastator =
.description = Super Heavy Tank
Strong vs Tanks
Weak vs Artillery
.name = Devastator
.encyclopedia = The Devastator is the most powerful tank on Dune - powerfully effective against most units, but slow - and slow to fire. Nuclear powered, the Devastator fires dual plasma charges and may be ordered to self-destruct, damaging surrounding units and structures.
The Devastator is very resistant to bullet and high-explosives, but vulnerable to missiles and high-caliber guns.
actor-raider =
.description = Improved Scout
Strong vs Infantry, Light Vehicles
Weak vs Tanks
.name = Raider Trike
.encyclopedia = Raiders are similar to Trikes, but the Ordos have refined their fire power, speed and armor to create a powerful and maneuverable scout. With dual 20mm cannons, Raiders are most effective against infantry and lightly armored vehicles.
Raiders are vulnerable to most types of weaponry, though high-caliber guns are slightly less effective.
actor-stealth-raider =
.description = Invisible Raider Trike
Strong vs Infantry, Light Vehicles
Weak vs Tanks
.name = Stealth Raider Trike
.encyclopedia = A cloaked version of the raider, good for stealth attacks. Will uncloak when firing its machine guns.
actor-deviator =
.name = Deviator
.description = Fires a warhead which changes
the allegiance of enemy vehicles
.encyclopedia = The Deviator's missiles discharge a silicon cloud that interferes with vehicle controls - temporarily changing the allegiance of the targeted unit. Personnel are not seriously effected by the cloud.
The Deviator is vulnerable to most types of weapon, though high-caliber guns are slightly less effective.
meta-combat-tank =
.description = Main Battle Tank
Strong vs Tanks
Weak vs Infantry
.name = Combat Tank
actor-combat-tank-a =
.name = Atreides Combat Tank
.encyclopedia = The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.
Atreides Combat Tanks are very resistant to bullet and heavy-explosives, but vulnerable to missiles and high-caliber guns.
actor-combat-tank-h =
.name = Harkonnen Combat Tank
.encyclopedia = The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.
The Harkonnen Combat Tank is stronger than its counterparts, but also slower.
actor-combat-tank-o =
.name = Ordos Combat Tank
.encyclopedia = The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.
The Ordos Combat Tank is the fastest variant of the Combat Tank, but it is also the weakest.

View File

@@ -0,0 +1,2 @@
## rules.yaml
actor-outpost-modified--name = Modified Outpost

View File

@@ -517,4 +517,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl, en.ftl

View File

@@ -72,5 +72,5 @@ outpost:
Tooltip: Tooltip:
RequiresCondition: !modified RequiresCondition: !modified
Tooltip@Modified: Tooltip@Modified:
Name: Modified Outpost Name: actor-outpost-modified--name
RequiresCondition: modified RequiresCondition: modified

View File

@@ -0,0 +1,2 @@
## rules.yaml
actor-outpost-modified--name = Modified Outpost

View File

@@ -519,4 +519,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl, en.ftl

View File

@@ -40,7 +40,7 @@ outpost:
Tooltip: Tooltip:
RequiresCondition: !modified RequiresCondition: !modified
Tooltip@Modified: Tooltip@Modified:
Name: Modified Outpost Name: actor-outpost-modified--name
RequiresCondition: modified RequiresCondition: modified
quad: quad:

View File

@@ -5,7 +5,7 @@ carryall.reinforce:
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToAssetsValue: false AddToAssetsValue: false
Tooltip: Tooltip:
Name: Carryall Name: actor-carryall-reinforce.name
Health: Health:
HP: 48000 HP: 48000
Armor: Armor:
@@ -46,7 +46,7 @@ carryall.reinforce:
Buildable: Buildable:
BuildDuration: 750 BuildDuration: 750
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Large winged, planet-bound ship\n Automatically lifts harvesters from and to Spice.\n Lifts vehicles to Repair Pads when ordered. Description: actor-carryall-reinforce.description
carryall: carryall:
Inherits: carryall.reinforce Inherits: carryall.reinforce
@@ -58,7 +58,7 @@ carryall:
BeforeUnloadDelay: 15 BeforeUnloadDelay: 15
LocalOffset: 0, 0, -128 LocalOffset: 0, 0, -128
Encyclopedia: Encyclopedia:
Description: Carryalls will automatically transport Harvesters back and forth from the Spice Fields to the Refineries. They will also pick up units and deliver them to the Repair Pad, when ordered to.\n\nThe Carryall is a lightly armored transport aircraft. They are vulnerable to missiles and can only be hit by anti-aircraft weapons. Description: actor-carryall-encyclopedia
Order: 230 Order: 230
Category: Units Category: Units
Aircraft: Aircraft:
@@ -81,7 +81,7 @@ frigate:
DropRange: 1c0 DropRange: 1c0
Interactable: Interactable:
Tooltip: Tooltip:
Name: Frigate Name: actor-frigate-name
Aircraft: Aircraft:
IdleBehavior: LeaveMap IdleBehavior: LeaveMap
Speed: 189 Speed: 189
@@ -110,7 +110,7 @@ ornithopter:
Armor: Armor:
Type: light Type: light
Encyclopedia: Encyclopedia:
Description: The fastest aircraft on Dune, the Ornithopther is lightly armored and capable of dropping 500lb bombs. This unit is most effective against infantry and lightly armored targets, but also damages armored targets. Description: actor-ornithopter.encyclopedia
Order: 240 Order: 240
Category: Units Category: Units
Aircraft: Aircraft:
@@ -123,7 +123,7 @@ ornithopter:
AmmoPool: AmmoPool:
Ammo: 5 Ammo: 5
Tooltip: Tooltip:
Name: Ornithopter Name: actor-ornithopter.name
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: ornithopter.husk Actor: ornithopter.husk
RejectsOrders: RejectsOrders:
@@ -133,7 +133,7 @@ ornithopter:
ornithopter.husk: ornithopter.husk:
Inherits: ^AircraftHusk Inherits: ^AircraftHusk
Tooltip: Tooltip:
Name: Ornithopter Name: actor-ornithopter-husk-name
Aircraft: Aircraft:
TurnSpeed: 20 TurnSpeed: 20
Speed: 224 Speed: 224
@@ -143,7 +143,7 @@ ornithopter.husk:
carryall.husk: carryall.husk:
Inherits: ^AircraftHusk Inherits: ^AircraftHusk
Tooltip: Tooltip:
Name: Carryall Name: actor-carryall-husk-name
Aircraft: Aircraft:
TurnSpeed: 16 TurnSpeed: 16
Speed: 144 Speed: 144
@@ -155,7 +155,7 @@ carryall.husk:
carryall.huskVTOL: carryall.huskVTOL:
Inherits: ^AircraftHusk Inherits: ^AircraftHusk
Tooltip: Tooltip:
Name: Carryall Name: actor-carryall-huskvtol-name
FallsToEarth: FallsToEarth:
Moves: False Moves: False
Velocity: 0c128 Velocity: 0c128

View File

@@ -1,7 +1,7 @@
spicebloom.spawnpoint: spicebloom.spawnpoint:
Interactable: Interactable:
EditorOnlyTooltip: EditorOnlyTooltip:
Name: Spice Bloom spawnpoint Name: actor-spicebloom-spawnpoint-name
AlwaysVisible: AlwaysVisible:
RenderSpritesEditorOnly: RenderSpritesEditorOnly:
Image: spicebloom.editor Image: spicebloom.editor
@@ -36,7 +36,7 @@ spicebloom:
AppearsOnRadar: AppearsOnRadar:
UseLocation: true UseLocation: true
Tooltip: Tooltip:
Name: Spice Bloom Name: actor-spicebloom-name
SpiceBloom: SpiceBloom:
Weapon: SpiceExplosion Weapon: SpiceExplosion
Explodes: Explodes:
@@ -72,7 +72,7 @@ sandworm:
Inherits@1: ^SpriteActor Inherits@1: ^SpriteActor
Interactable: Interactable:
Tooltip: Tooltip:
Name: Sandworm Name: actor-sandworm-name
Health: Health:
HP: 100000 HP: 100000
HitShape: HitShape:
@@ -132,7 +132,7 @@ sandworm:
sietch: sietch:
Inherits: ^Building Inherits: ^Building
Tooltip: Tooltip:
Name: Fremen Sietch Name: actor-sietch-name
-D2kBuilding: -D2kBuilding:
Building: Building:
Footprint: xx xx Footprint: xx xx

View File

@@ -1,31 +1,31 @@
^Vehicle: ^Vehicle:
Tooltip: Tooltip:
GenericVisibility: Enemy, Neutral GenericVisibility: Enemy, Neutral
NeutralPrefix: Neutral NeutralPrefix: meta-vehicle-neutral-prefix
ShowOwnerRow: false ShowOwnerRow: false
^Tank: ^Tank:
Tooltip: Tooltip:
GenericVisibility: Enemy, Neutral GenericVisibility: Enemy, Neutral
NeutralPrefix: Neutral NeutralPrefix: meta-tank-neutral-prefix
ShowOwnerRow: false ShowOwnerRow: false
^Infantry: ^Infantry:
Tooltip: Tooltip:
GenericVisibility: Enemy, Neutral GenericVisibility: Enemy, Neutral
NeutralPrefix: Neutral NeutralPrefix: meta-infantry-neutral-prefix
ShowOwnerRow: false ShowOwnerRow: false
^Plane: ^Plane:
Tooltip: Tooltip:
GenericVisibility: Enemy, Neutral GenericVisibility: Enemy, Neutral
NeutralPrefix: Neutral NeutralPrefix: meta-plane-neutral-prefix
ShowOwnerRow: false ShowOwnerRow: false
^Building: ^Building:
Tooltip: Tooltip:
GenericVisibility: Enemy, Neutral GenericVisibility: Enemy, Neutral
NeutralPrefix: Neutral NeutralPrefix: meta-building-neutral-prefix
ShowOwnerRow: false ShowOwnerRow: false
^Husk: ^Husk:
@@ -41,5 +41,5 @@
wall: wall:
Tooltip: Tooltip:
GenericVisibility: Enemy, Neutral GenericVisibility: Enemy, Neutral
NeutralPrefix: Neutral NeutralPrefix: actor-wall-neutral-prefix
ShowOwnerRow: false ShowOwnerRow: false

View File

@@ -204,7 +204,7 @@
Inherits@selection: ^SelectableCombatUnit Inherits@selection: ^SelectableCombatUnit
Inherits@handicaps: ^PlayerHandicaps Inherits@handicaps: ^PlayerHandicaps
Tooltip: Tooltip:
GenericName: Unit GenericName: meta-vehicle-generic-name
Huntable: Huntable:
OwnerLostAction: OwnerLostAction:
Action: Kill Action: Kill
@@ -286,7 +286,7 @@
Type: CenterPosition Type: CenterPosition
AlwaysVisibleRelationships: None AlwaysVisibleRelationships: None
Tooltip: Tooltip:
GenericName: Destroyed Unit GenericName: meta-husk-generic-name
ScriptTriggers: ScriptTriggers:
WithFacingSpriteBody: WithFacingSpriteBody:
HitShape: HitShape:
@@ -320,7 +320,7 @@
^AircraftHusk: ^AircraftHusk:
Inherits: ^Husk Inherits: ^Husk
Tooltip: Tooltip:
GenericName: Unit GenericName: meta-aircrafthusk-generic-name
WithShadow: WithShadow:
FallsToEarth: FallsToEarth:
MaximumSpinSpeed: 0 MaximumSpinSpeed: 0
@@ -335,7 +335,7 @@
Inherits@selection: ^SelectableCombatUnit Inherits@selection: ^SelectableCombatUnit
Inherits@handicaps: ^PlayerHandicaps Inherits@handicaps: ^PlayerHandicaps
Tooltip: Tooltip:
GenericName: Unit GenericName: meta-infantry-generic-name
Huntable: Huntable:
OwnerLostAction: OwnerLostAction:
Action: Kill Action: Kill
@@ -409,7 +409,7 @@
Inherits@handicaps: ^PlayerHandicaps Inherits@handicaps: ^PlayerHandicaps
Interactable: Interactable:
Tooltip: Tooltip:
GenericName: Unit GenericName: meta-plane-generic-name
OwnerLostAction: OwnerLostAction:
Action: Kill Action: Kill
AppearsOnRadar: AppearsOnRadar:
@@ -433,7 +433,7 @@
Inherits@selection: ^SelectableBuilding Inherits@selection: ^SelectableBuilding
Inherits@handicaps: ^PlayerHandicaps Inherits@handicaps: ^PlayerHandicaps
Tooltip: Tooltip:
GenericName: Structure GenericName: meta-building-generic-name
Huntable: Huntable:
OwnerLostAction: OwnerLostAction:
Action: Kill Action: Kill

View File

@@ -3,21 +3,21 @@ mcv.husk:
Health: Health:
HP: 1750 HP: 1750
Tooltip: Tooltip:
Name: Mobile Construction Vehicle (Destroyed) Name: actor-mcv-husk-name
harvester.husk: harvester.husk:
Inherits: ^VehicleHusk Inherits: ^VehicleHusk
Health: Health:
HP: 1500 HP: 1500
Tooltip: Tooltip:
Name: Spice Harvester (Destroyed) Name: actor-harvester-husk-name
TransformOnCapture: TransformOnCapture:
IntoActor: harvester IntoActor: harvester
siege_tank.husk: siege_tank.husk:
Inherits: ^VehicleHusk Inherits: ^VehicleHusk
Tooltip: Tooltip:
Name: Siege Tank (Destroyed) Name: actor-siege-tank-husk-name
ThrowsParticle@turret: ThrowsParticle@turret:
Anim: turret Anim: turret
TransformOnCapture: TransformOnCapture:
@@ -26,7 +26,7 @@ siege_tank.husk:
missile_tank.husk: missile_tank.husk:
Inherits: ^VehicleHusk Inherits: ^VehicleHusk
Tooltip: Tooltip:
Name: Missile Tank (Destroyed) Name: actor-missile-tank-husk-name
TransformOnCapture: TransformOnCapture:
IntoActor: missile_tank IntoActor: missile_tank
@@ -35,7 +35,7 @@ sonic_tank.husk:
Husk: Husk:
Locomotor: vehicle Locomotor: vehicle
Tooltip: Tooltip:
Name: Sonic Tank (Destroyed) Name: actor-sonic-tank-husk-name
TransformOnCapture: TransformOnCapture:
IntoActor: sonic_tank IntoActor: sonic_tank
@@ -46,14 +46,14 @@ devastator.husk:
Health: Health:
HP: 1250 HP: 1250
Tooltip: Tooltip:
Name: Devastator (Destroyed) Name: actor-devastator-husk-name
TransformOnCapture: TransformOnCapture:
IntoActor: devastator IntoActor: devastator
deviator.husk: deviator.husk:
Inherits: ^VehicleHusk Inherits: ^VehicleHusk
Tooltip: Tooltip:
Name: Deviator (Destroyed) Name: actor-deviator-husk-name
TransformOnCapture: TransformOnCapture:
IntoActor: deviator IntoActor: deviator
@@ -62,7 +62,7 @@ deviator.husk:
Health: Health:
HP: 1000 HP: 1000
Tooltip: Tooltip:
Name: Combat Tank (Destroyed) Name: meta-combat-tank-husk-name
ThrowsParticle@turret: ThrowsParticle@turret:
Anim: turret Anim: turret

View File

@@ -6,11 +6,11 @@ light_inf:
BuildPaletteOrder: 10 BuildPaletteOrder: 10
BuildDuration: 62 BuildDuration: 62
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery Description: actor-light-inf.description
Valued: Valued:
Cost: 50 Cost: 50
Tooltip: Tooltip:
Name: Light Infantry Name: actor-light-inf.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Health: Health:
@@ -20,7 +20,7 @@ light_inf:
Armament: Armament:
Weapon: LMG Weapon: LMG
Encyclopedia: Encyclopedia:
Description: Light Infantry are lightly armored foot soldiers, equipped with 9mm RP assault rifles. Light Infantry are effective against other infantry and lightly armored vehicles.\n\nLight Infantry are resistant to missiles and large-caliber guns, but very vulnerable to high-explosives, fire and bullet weapons. Description: actor-light-inf.encyclopedia
Order: 0 Order: 0
Category: Units Category: Units
WithInfantryBody: WithInfantryBody:
@@ -35,11 +35,11 @@ engineer:
Prerequisites: upgrade.barracks, ~techlevel.medium Prerequisites: upgrade.barracks, ~techlevel.medium
BuildDuration: 125 BuildDuration: 125
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything Description: actor-engineer.description
Valued: Valued:
Cost: 400 Cost: 400
Tooltip: Tooltip:
Name: Engineer Name: actor-engineer.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Health: Health:
@@ -53,7 +53,7 @@ engineer:
CaptureTypes: building CaptureTypes: building
PlayerExperience: 10 PlayerExperience: 10
Encyclopedia: Encyclopedia:
Description: Engineers can be used to capture enemy buildings.\n\nEngineers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons. Description: actor-engineer.encyclopedia
Order: 30 Order: 30
Category: Units Category: Units
-RevealOnFire: -RevealOnFire:
@@ -70,11 +70,11 @@ trooper:
Prerequisites: upgrade.barracks, ~techlevel.medium Prerequisites: upgrade.barracks, ~techlevel.medium
BuildDuration: 85 BuildDuration: 85
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Anti-tank infantry\n Strong vs Tanks\n Weak vs Infantry, Artillery Description: actor-trooper.description
Valued: Valued:
Cost: 90 Cost: 90
Tooltip: Tooltip:
Name: Trooper Name: actor-trooper.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Health: Health:
@@ -87,7 +87,7 @@ trooper:
Weapon: Bazooka Weapon: Bazooka
LocalOffset: 128,0,256 LocalOffset: 128,0,256
Encyclopedia: Encyclopedia:
Description: Armed with missile launchers, Troopers fire wire guided armor-piercing warheads. These units are particularly effective against vehicles (especially armored ones) and buildings. However, this unit is largely useless against infantry.\n\nTroopers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons. Description: actor-trooper.encyclopedia
Order: 10 Order: 10
Category: Units Category: Units
TakeCover: TakeCover:
@@ -104,11 +104,11 @@ thumper:
Prerequisites: upgrade.barracks, ~techlevel.high Prerequisites: upgrade.barracks, ~techlevel.high
BuildDuration: 125 BuildDuration: 125
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Attracts nearby worms when deployed\n Unarmed Description: actor-thumper.description
Valued: Valued:
Cost: 200 Cost: 200
Tooltip: Tooltip:
Name: Thumper Infantry Name: actor-thumper.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Health: Health:
@@ -125,7 +125,7 @@ thumper:
Facing: 512 Facing: 512
AllowedTerrainTypes: Sand, Spice, Dune, SpiceSand AllowedTerrainTypes: Sand, Spice, Dune, SpiceSand
Encyclopedia: Encyclopedia:
Description: Deploys a noisy hammering device which will attract sand worms to this area. Description: actor-thumper.encyclopedia
Order: 40 Order: 40
Category: Units Category: Units
WithInfantryBody: WithInfantryBody:
@@ -152,14 +152,14 @@ fremen:
Inherits: ^Infantry Inherits: ^Infantry
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Tooltip: Tooltip:
Name: Fremen Name: actor-fremen.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 80 BuildPaletteOrder: 80
Prerequisites: ~disabled Prerequisites: ~disabled
Description: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility Description: actor-fremen.description
Mobile: Mobile:
Speed: 43 Speed: 43
Valued: Valued:
@@ -177,7 +177,7 @@ fremen:
Armament@SECONDARY: Armament@SECONDARY:
Weapon: Fremen_L Weapon: Fremen_L
Encyclopedia: Encyclopedia:
Description: Fremen are the native desert warriors of Dune. Fremen ground units carry 10mm Assault Rifles and Rockets. Their firepower is equally effective against infantry and vehicles.\n\nFremen units are very vulnerable to high-explosive and bullet weapons. Description: actor-fremen.encyclopedia
Order: 70 Order: 70
Category: Units Category: Units
WithInfantryBody: WithInfantryBody:
@@ -204,11 +204,11 @@ grenadier:
Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium
BuildDuration: 94 BuildDuration: 94
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles Description: actor-grenadier.description
Valued: Valued:
Cost: 80 Cost: 80
Tooltip: Tooltip:
Name: Grenadier Name: actor-grenadier.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Health: Health:
@@ -220,7 +220,7 @@ grenadier:
LocalOffset: 192,0,224 LocalOffset: 192,0,224
FireDelay: 3 FireDelay: 3
Encyclopedia: Encyclopedia:
Description: Grenadiers are an infantry artillery unit which are strong against buildings. They have a chance to explode on death, so don't group them together. Description: actor-grenadier.encyclopedia
Order: 50 Order: 50
Category: Units Category: Units
TakeCover: TakeCover:
@@ -240,11 +240,11 @@ sardaukar:
Prerequisites: ~palace.sardaukar, ~techlevel.high Prerequisites: ~palace.sardaukar, ~techlevel.high
BuildDuration: 94 BuildDuration: 94
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Elite assault infantry of Corrino\n Strong vs Infantry, Vehicles\n Weak vs Artillery Description: actor-sardaukar.description
Valued: Valued:
Cost: 120 Cost: 120
Tooltip: Tooltip:
Name: Sardaukar Name: actor-sardaukar.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Health: Health:
@@ -260,7 +260,7 @@ sardaukar:
Armament@SECONDARY: Armament@SECONDARY:
Weapon: M_HMG Weapon: M_HMG
Encyclopedia: Encyclopedia:
Description: These powerful heavy troopers have a machine gun that's effective against infantry, and a rocket launcher for vehicles. Description: actor-sardaukar.encyclopedia
Order: 60 Order: 60
Category: Units Category: Units
Voiced: Voiced:
@@ -278,7 +278,7 @@ mpsardaukar:
Prerequisites: ~barracks.harkonnen, upgrade.barracks, high_tech_factory, ~techlevel.medium Prerequisites: ~barracks.harkonnen, upgrade.barracks, high_tech_factory, ~techlevel.medium
BuildDuration: 160 BuildDuration: 160
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Elite assault infantry of Harkonnen\n Strong vs Infantry, Vehicles\n Weak vs Artillery Description: actor-mpsardaukar-description
Valued: Valued:
Cost: 200 Cost: 200
Armament@PRIMARY: Armament@PRIMARY:
@@ -296,17 +296,17 @@ saboteur:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Prerequisites: ~disabled Prerequisites: ~disabled
Description: Sneaky infantry, armed with explosives.\nCan be deployed to become invisible for a limited time.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings Description: actor-saboteur.description
Valued: Valued:
Cost: 300 ## actually 0, but spawns from support power at Palace Cost: 300 ## actually 0, but spawns from support power at Palace
Tooltip: Tooltip:
Name: Saboteur Name: actor-saboteur.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Health: Health:
HP: 4000 HP: 4000
Encyclopedia: Encyclopedia:
Description: The Saboteur is a special military unit acquired by House Ordos. A single Saboteur can destroy any enemy building once he moves into it, though also destroys himself! A Saboteur can be stealthed by deploying itself.\n\nThe Saboteur is resistant to anti-tank weaponry, but very vulnerable to high-explosives, fire, and bullet weapons. Description: actor-saboteur.encyclopedia
Order: 80 Order: 80
Category: Units Category: Units
Mobile: Mobile:
@@ -343,7 +343,7 @@ nsfremen:
Buildable: Buildable:
BuildPaletteOrder: 90 BuildPaletteOrder: 90
Prerequisites: ~disabled Prerequisites: ~disabled
Description: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery Description: actor-nsfremen-description
RenderSprites: RenderSprites:
Image: fremen Image: fremen
-Cloak: -Cloak:

View File

@@ -1,7 +1,7 @@
crate: crate:
HiddenUnderFog: HiddenUnderFog:
Tooltip: Tooltip:
Name: Crate Name: actor-crate-name
Crate: Crate:
Duration: 3000 Duration: 3000
TerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete TerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
@@ -142,7 +142,7 @@ crate:
mpspawn: mpspawn:
Interactable: Interactable:
EditorOnlyTooltip: EditorOnlyTooltip:
Name: (multiplayer player starting point) Name: actor-mpspawn-name
AlwaysVisible: AlwaysVisible:
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
@@ -158,7 +158,7 @@ mpspawn:
waypoint: waypoint:
Interactable: Interactable:
EditorOnlyTooltip: EditorOnlyTooltip:
Name: (waypoint for scripted behavior) Name: actor-waypoint-name
AlwaysVisible: AlwaysVisible:
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
@@ -183,7 +183,7 @@ carryall.colorpicker:
camera: camera:
Interactable: Interactable:
EditorOnlyTooltip: EditorOnlyTooltip:
Name: (reveals area to owner) Name: actor-camera-name
AlwaysVisible: AlwaysVisible:
RenderSpritesEditorOnly: RenderSpritesEditorOnly:
WithSpriteBody: WithSpriteBody:
@@ -200,7 +200,7 @@ camera:
wormspawner: wormspawner:
Interactable: Interactable:
EditorOnlyTooltip: EditorOnlyTooltip:
Name: (worm spawning location) Name: actor-wormspawner-name
AlwaysVisible: AlwaysVisible:
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
@@ -217,7 +217,7 @@ upgrade.conyard:
Interactable: Interactable:
ScriptTriggers: ScriptTriggers:
Tooltip: Tooltip:
Name: Construction Yard Upgrade Name: actor-upgrade-conyard.name
Buildable: Buildable:
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: construction_yard Prerequisites: construction_yard
@@ -225,7 +225,7 @@ upgrade.conyard:
BuildLimit: 1 BuildLimit: 1
BuildDuration: 625 BuildDuration: 625
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Unlocks additional construction options \n(Large Concrete Slab, Rocket Turret) Description: actor-upgrade-conyard.description
Valued: Valued:
Cost: 1000 Cost: 1000
RenderSprites: RenderSprites:
@@ -242,7 +242,7 @@ upgrade.barracks:
Interactable: Interactable:
ScriptTriggers: ScriptTriggers:
Tooltip: Tooltip:
Name: Barracks Upgrade Name: actor-upgrade-barracks.name
Buildable: Buildable:
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: barracks Prerequisites: barracks
@@ -250,7 +250,7 @@ upgrade.barracks:
BuildLimit: 1 BuildLimit: 1
BuildDuration: 208 BuildDuration: 208
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Unlocks additional infantry \n(Trooper, Engineer, Thumper Infantry) \n\nRequired to unlock faction specific infantry \n(Atreides: Grenadier, Harkonnen: Sardaukar) Description: actor-upgrade-barracks.description
Valued: Valued:
Cost: 500 Cost: 500
RenderSprites: RenderSprites:
@@ -267,7 +267,7 @@ upgrade.light:
Interactable: Interactable:
ScriptTriggers: ScriptTriggers:
Tooltip: Tooltip:
Name: Light Factory Upgrade Name: actor-upgrade-light.name
Buildable: Buildable:
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: light_factory Prerequisites: light_factory
@@ -275,7 +275,7 @@ upgrade.light:
BuildLimit: 1 BuildLimit: 1
BuildDuration: 268 BuildDuration: 268
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Unlocks additional light unit \n(Missile Quad) \n\nRequired to unlock faction specific light unit \n(Ordos: Stealth Raider Trike) Description: actor-upgrade-light.description
Valued: Valued:
Cost: 400 Cost: 400
RenderSprites: RenderSprites:
@@ -292,7 +292,7 @@ upgrade.heavy:
Interactable: Interactable:
ScriptTriggers: ScriptTriggers:
Tooltip: Tooltip:
Name: Heavy Factory Upgrade Name: actor-upgrade-heavy.name
Buildable: Buildable:
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: heavy_factory Prerequisites: heavy_factory
@@ -300,7 +300,7 @@ upgrade.heavy:
BuildLimit: 1 BuildLimit: 1
BuildDuration: 468 BuildDuration: 468
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Unlocks additional construction options \n(Repair Pad, IX Research Center) \n\nUnlocks additional heavy units \n(Siege Tank, Missile Tank, MCV) Description: actor-upgrade-heavy.description
Valued: Valued:
Cost: 800 Cost: 800
RenderSprites: RenderSprites:
@@ -318,7 +318,7 @@ upgrade.hightech:
Interactable: Interactable:
ScriptTriggers: ScriptTriggers:
Tooltip: Tooltip:
Name: High Tech Factory Upgrade Name: actor-upgrade-hightech.name
Buildable: Buildable:
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: ~hightech.atreides, ~techlevel.superweapons Prerequisites: ~hightech.atreides, ~techlevel.superweapons
@@ -326,7 +326,7 @@ upgrade.hightech:
BuildLimit: 1 BuildLimit: 1
BuildDuration: 937 BuildDuration: 937
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Unlocks the Atreides Air Strike superweapon Description: actor-upgrade-hightech.description
Valued: Valued:
Cost: 1500 Cost: 1500
RenderSprites: RenderSprites:
@@ -337,9 +337,9 @@ deathhand:
AlwaysVisible: AlwaysVisible:
Interactable: Interactable:
Tooltip: Tooltip:
Name: Death Hand Name: actor-deathhand.name
Encyclopedia: Encyclopedia:
Description: The Death Hand warhead carries atomic cluster munitions. It detonates above the target, inflicting great damage over a wide area. Description: actor-deathhand.encyclopedia
Order: 250 Order: 250
Category: Super Weapons Category: Super Weapons
Buildable: Buildable:

View File

@@ -10,15 +10,15 @@
AreaTypes: building AreaTypes: building
Adjacent: 4 Adjacent: 4
Tooltip: Tooltip:
Name: Concrete Name: meta-concrete.name
GenericName: Structure GenericName: meta-concrete.generic-name
RenderSprites: RenderSprites:
KillsSelf: KillsSelf:
RemoveInstead: true RemoveInstead: true
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Description: Provides a strong foundation that prevents\ndamage from the terrain. Description: meta-concrete.description
concretea: concretea:
Inherits: ^concrete Inherits: ^concrete
@@ -26,9 +26,9 @@ concretea:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Tooltip: Tooltip:
Name: Concrete Slab Name: actor-concretea.name
Encyclopedia: Encyclopedia:
Description: If buildings are not placed on concrete, they will be damaged. Buildings can be repaired, but unless the building sits completely on concrete, the building will suffer continual weathering damage from the erosive desert environment.\n\nConcrete is vulnerable to most weapon types. Concrete cannot be repaired if damaged. Description: actor-concretea.encyclopedia
Category: Buildings Category: Buildings
Order: 10 Order: 10
Valued: Valued:
@@ -47,7 +47,7 @@ concreteb:
Footprint: xxx xxx xxx Footprint: xxx xxx xxx
Dimensions: 3,3 Dimensions: 3,3
Tooltip: Tooltip:
Name: Large Concrete Slab Name: actor-concreteb-name
Valued: Valued:
Cost: 50 Cost: 50
Buildable: Buildable:
@@ -61,14 +61,14 @@ construction_yard:
Inherits@PRIMARY: ^PrimaryBuilding Inherits@PRIMARY: ^PrimaryBuilding
Inherits@UPGRADEABLE: ^Upgradeable Inherits@UPGRADEABLE: ^Upgradeable
Buildable: Buildable:
Description: Produces structures. Description: actor-construction-yard.description
D2kBuilding: D2kBuilding:
Footprint: xxx xxx === Footprint: xxx xxx ===
Dimensions: 3,3 Dimensions: 3,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
-ConcretePrerequisites: -ConcretePrerequisites:
Encyclopedia: Encyclopedia:
Description: The Construction Yard is the foundation of any base built on Arrakis. Construction Yards produce a small amount of power and are required for the building of any new structures. Protect this structure! It is critical to the success of your base.\n\nConstruction yards are fairly strong, but vulnerable in varying degrees to all types of weapons. Description: actor-construction-yard.encyclopedia
Category: Buildings Category: Buildings
Order: 0 Order: 0
WithBuildingBib: WithBuildingBib:
@@ -89,7 +89,7 @@ construction_yard:
Valued: Valued:
Cost: 2000 Cost: 2000
Tooltip: Tooltip:
Name: Construction Yard Name: actor-construction-yard.name
CustomSellValue: CustomSellValue:
Value: 2000 Value: 2000
SpawnActorsOnSell: SpawnActorsOnSell:
@@ -125,19 +125,19 @@ wind_trap:
BuildPaletteOrder: 120 BuildPaletteOrder: 120
BuildDuration: 208 BuildDuration: 208
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Provides power for other structures. Description: actor-wind-trap.description
Selectable: Selectable:
Bounds: 2048, 2048 Bounds: 2048, 2048
Valued: Valued:
Cost: 225 Cost: 225
Tooltip: Tooltip:
Name: Wind Trap Name: actor-wind-trap.name
D2kBuilding: D2kBuilding:
Footprint: xx xx == Footprint: xx xx ==
Dimensions: 2,3 Dimensions: 2,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Encyclopedia: Encyclopedia:
Description: Wind Traps provide power and water to an installation. Large, above-ground ducts funnel wind currents underground into massive turbines which power generators and humidity extractors.\n\nWind Traps are vulnerable to most types of weapons. Description: actor-wind-trap.encyclopedia
Category: Buildings Category: Buildings
Order: 20 Order: 20
Health: Health:
@@ -178,19 +178,19 @@ barracks:
BuildPaletteOrder: 220 BuildPaletteOrder: 220
BuildDuration: 268 BuildDuration: 268
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Trains infantry. Description: actor-barracks.description
Selectable: Selectable:
Bounds: 2048, 2048 Bounds: 2048, 2048
Valued: Valued:
Cost: 225 Cost: 225
Tooltip: Tooltip:
Name: Barracks Name: actor-barracks.name
D2kBuilding: D2kBuilding:
Footprint: xx xx == Footprint: xx xx ==
Dimensions: 2,3 Dimensions: 2,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Encyclopedia: Encyclopedia:
Description: Barracks are required to produce and train light infantry units. Barracks can be upgraded for the production of more advanced infantry in later missions.\n\nBarracks are vulnerable to most types of weapons. Description: actor-barracks.encyclopedia
Category: Buildings Category: Buildings
Order: 30 Order: 30
Health: Health:
@@ -252,19 +252,19 @@ refinery:
BuildPaletteOrder: 130 BuildPaletteOrder: 130
BuildDuration: 625 BuildDuration: 625
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Harvesters unload Spice here for processing. Description: actor-refinery.description
Selectable: Selectable:
Bounds: 3072, 2048 Bounds: 3072, 2048
Valued: Valued:
Cost: 1500 Cost: 1500
Tooltip: Tooltip:
Name: Spice Refinery Name: actor-refinery.name
D2kBuilding: D2kBuilding:
Footprint: =xx xx= === Footprint: =xx xx= ===
Dimensions: 3,3 Dimensions: 3,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Encyclopedia: Encyclopedia:
Description: The Refinery is the basis of all Spice production on Dune. Harvesters transport mined Spice to the Refinery where it is converted into credits. Refined Spice is automatically distributed among the Silos and Refineries for storage. A refinery can store 2000 spice. A Spice Harvester is delivered via Carryall once a Refinery is built.\n\nRefineries are vulnerable to most types of weapons. Description: actor-refinery.encyclopedia
Category: Buildings Category: Buildings
Order: 40 Order: 40
Health: Health:
@@ -327,17 +327,17 @@ silo:
BuildPaletteOrder: 310 BuildPaletteOrder: 310
BuildDuration: 156 BuildDuration: 156
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Stores excess harvested Spice. Description: actor-silo.description
Selectable: Selectable:
Bounds: 1024, 1024 Bounds: 1024, 1024
Encyclopedia: Encyclopedia:
Description: The Spice Silo allows the player to store 1500 harvested Spice. When a Refinery completes processing, excess Spice is automatically distributed evenly among the Silos and Refineries. When harvested Spice exceeds Silo capacity, the excess will be lost. When Spice Silos are destroyed or captured, the amount stored will be dispersed among other Silos and Refineries unless there is insufficient storage capacity.\n\nThe Spice Silo is vulnerable to most types of weapons. Description: actor-silo.encyclopedia
Category: Buildings Category: Buildings
Order: 50 Order: 50
Valued: Valued:
Cost: 120 Cost: 120
Tooltip: Tooltip:
Name: Silo Name: actor-silo.name
RequiresBuildableArea: RequiresBuildableArea:
Adjacent: 4 Adjacent: 4
-GivesBuildableArea: -GivesBuildableArea:
@@ -386,19 +386,19 @@ light_factory:
BuildPaletteOrder: 230 BuildPaletteOrder: 230
BuildDuration: 321 BuildDuration: 321
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Produces light vehicles. Description: actor-light-factory.description
Selectable: Selectable:
Bounds: 3072, 2048 Bounds: 3072, 2048
Valued: Valued:
Cost: 500 Cost: 500
Tooltip: Tooltip:
Name: Light Factory Name: actor-light-factory.name
D2kBuilding: D2kBuilding:
Footprint: xxx xx= === Footprint: xxx xx= ===
Dimensions: 3,3 Dimensions: 3,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Encyclopedia: Encyclopedia:
Description: The Light Factory is required for the production of small, lightly armored, combat vehicles. The Light Factory can be upgraded to produce more advanced light vehicles in later missions.\n\nA Light Factory is vulnerable to most types of weapons. Description: actor-light-factory.encyclopedia
Category: Buildings Category: Buildings
Order: 60 Order: 60
Health: Health:
@@ -471,19 +471,19 @@ heavy_factory:
BuildPaletteOrder: 330 BuildPaletteOrder: 330
BuildDuration: 750 BuildDuration: 750
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Produces heavy vehicles. Description: actor-heavy-factory.description
Selectable: Selectable:
Bounds: 3072, 3072 Bounds: 3072, 3072
Valued: Valued:
Cost: 1000 Cost: 1000
Tooltip: Tooltip:
Name: Heavy Factory Name: actor-heavy-factory.name
D2kBuilding: D2kBuilding:
Footprint: _x_ xxx =xX === Footprint: _x_ xxx =xX ===
Dimensions: 3,4 Dimensions: 3,4
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Encyclopedia: Encyclopedia:
Description: The Heavy Factory allows the player to build heavy vehicles such as Harvesters and Combat Tanks. When upgraded, this facility allows the construction of advanced vehicles, though some vehicles also require other buildings.\n\nThe Heavy Factory is vulnerable to most types of weapons. Description: actor-heavy-factory.encyclopedia
Category: Buildings Category: Buildings
Order: 70 Order: 70
Health: Health:
@@ -566,19 +566,19 @@ outpost:
BuildPaletteOrder: 320 BuildPaletteOrder: 320
BuildDuration: 312 BuildDuration: 312
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Provides a radar map of the battlefield.\n Requires power to operate. Description: actor-outpost.description
Selectable: Selectable:
Bounds: 3072, 2048 Bounds: 3072, 2048
Valued: Valued:
Cost: 750 Cost: 750
Tooltip: Tooltip:
Name: Outpost Name: actor-outpost.name
D2kBuilding: D2kBuilding:
Footprint: xxx xxx === Footprint: xxx xxx ===
Dimensions: 3,3 Dimensions: 3,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Encyclopedia: Encyclopedia:
Description: If the player has sufficient power, the Radar Outpost will generate a radar map. Radar is automatically activated when construction of the Outpost is complete.\n\nThe Radar Outpost is vulnerable to most types of weapons. Description: actor-outpost.encyclopedia
Category: Buildings Category: Buildings
Order: 80 Order: 80
Health: Health:
@@ -615,21 +615,21 @@ starport:
Inherits: ^Building Inherits: ^Building
Inherits@PRIMARY: ^PrimaryBuilding Inherits@PRIMARY: ^PrimaryBuilding
Tooltip: Tooltip:
Name: Starport Name: actor-starport.name
Buildable: Buildable:
Prerequisites: heavy_factory, outpost, ~techlevel.high Prerequisites: heavy_factory, outpost, ~techlevel.high
Queue: Building Queue: Building
BuildPaletteOrder: 530 BuildPaletteOrder: 530
BuildDuration: 625 BuildDuration: 625
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Dropzone for quick reinforcements, at a price. Description: actor-starport.description
Valued: Valued:
Cost: 1500 Cost: 1500
D2kBuilding: D2kBuilding:
Footprint: xxx x=x =x= Footprint: xxx x=x =x=
Dimensions: 3,3 Dimensions: 3,3
Encyclopedia: Encyclopedia:
Description: The Starport allows you to engage in intergalactic trading with the C.H.O.A.M. Merchants' Guild. The Starport provides a trading market for vehicles and airborne units at varying rates. You cannot purchase units from the Guild without this facility.\n\nArmor is heavy, but the Starport is vulnerable to most types of weapons. Description: actor-starport.encyclopedia
Category: Buildings Category: Buildings
Order: 90 Order: 90
Selectable: Selectable:
@@ -715,20 +715,20 @@ wall:
BuildPaletteOrder: 410 BuildPaletteOrder: 410
BuildDuration: 62 BuildDuration: 62
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Stop units and blocks enemy fire. Description: actor-wall.description
Valued: Valued:
Cost: 20 Cost: 20
CustomSellValue: CustomSellValue:
Value: 0 Value: 0
Tooltip: Tooltip:
Name: Concrete Wall Name: actor-wall.name
GenericName: Structure GenericName: actor-wall.generic-name
AppearsOnRadar: AppearsOnRadar:
D2kBuilding: D2kBuilding:
BuildSounds: CHUNG.WAV BuildSounds: CHUNG.WAV
TerrainTypes: Rock, Concrete TerrainTypes: Rock, Concrete
Encyclopedia: Encyclopedia:
Description: Base defense. Concrete walls are the most effective barriers on Dune. Concrete walls will block tank bullets and impede unit movement.\n\nWalls can only be damaged by explosive weapons, missiles and shells. Like concrete slabs, walls cannot be repaired if damaged. Description: actor-wall.encyclopedia
Category: Buildings Category: Buildings
Order: 15 Order: 15
FootprintPlaceBuildingPreview: FootprintPlaceBuildingPreview:
@@ -783,11 +783,11 @@ medium_gun_turret:
BuildPaletteOrder: 510 BuildPaletteOrder: 510
BuildDuration: 268 BuildDuration: 268
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Defensive structure.\n Strong vs Tanks\n Weak vs Infantry, Aircraft Description: actor-medium-gun-turret.description
Valued: Valued:
Cost: 550 Cost: 550
Tooltip: Tooltip:
Name: Gun Turret Name: actor-medium-gun-turret.name
RequiresBuildableArea: RequiresBuildableArea:
Adjacent: 4 Adjacent: 4
Selectable: Selectable:
@@ -796,7 +796,7 @@ medium_gun_turret:
Health: Health:
HP: 27000 HP: 27000
Encyclopedia: Encyclopedia:
Description: The Gun Turret has a medium range gun which is effective against vehicles, especially heavily armored vehicles. The Gun Turret will fire on any enemy unit within range.\n\nThe Gun Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high-caliber guns. Description: actor-medium-gun-turret.encyclopedia
Category: Buildings Category: Buildings
Order: 100 Order: 100
Armor: Armor:
@@ -831,13 +831,13 @@ large_gun_turret:
BuildPaletteOrder: 610 BuildPaletteOrder: 610
BuildDuration: 312 BuildDuration: 312
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Defensive structure.\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate. Description: actor-large-gun-turret.description
Valued: Valued:
Cost: 750 Cost: 750
Tooltip: Tooltip:
Name: Rocket Turret Name: actor-large-gun-turret.name
Encyclopedia: Encyclopedia:
Description: The substantially improved Rocket Turret has a longer range and a higher rate of fire than the Gun Turret. The Rocket Turret's advanced targeting equipment requires power to operate.\n\nThe Rocket Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high-caliber guns. Description: actor-large-gun-turret.encyclopedia
Category: Buildings Category: Buildings
Order: 110 Order: 110
RequiresBuildableArea: RequiresBuildableArea:
@@ -875,16 +875,16 @@ repair_pad:
BuildPaletteOrder: 430 BuildPaletteOrder: 430
BuildDuration: 375 BuildDuration: 375
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Repairs vehicles.\n Allows construction of MCVs Description: actor-repair-pad.description
Valued: Valued:
Cost: 800 Cost: 800
Tooltip: Tooltip:
Name: Repair Pad Name: actor-repair-pad.name
D2kBuilding: D2kBuilding:
Footprint: +++ +++ +++ Footprint: +++ +++ +++
Dimensions: 3,3 Dimensions: 3,3
Encyclopedia: Encyclopedia:
Description: With a Repair Pad, vehicles can be repaired for a varying price.\n\nThe Repair Pad is vulnerable to most types of weapons. Description: actor-repair-pad.encyclopedia
Category: Buildings Category: Buildings
Order: 120 Order: 120
Health: Health:
@@ -939,13 +939,13 @@ high_tech_factory:
BuildPaletteOrder: 420 BuildPaletteOrder: 420
BuildDuration: 468 BuildDuration: 468
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Unlocks advanced technology. Description: actor-high-tech-factory.description
Selectable: Selectable:
Bounds: 3072, 3072 Bounds: 3072, 3072
Valued: Valued:
Cost: 1150 Cost: 1150
Tooltip: Tooltip:
Name: High Tech Factory Name: actor-high-tech-factory.name
ProductionFromMapEdge: ProductionFromMapEdge:
Produces: Aircraft, Upgrade Produces: Aircraft, Upgrade
ProductionBar: ProductionBar:
@@ -960,7 +960,7 @@ high_tech_factory:
Dimensions: 3,4 Dimensions: 3,4
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Encyclopedia: Encyclopedia:
Description: The High Tech Factory produces airborne units, and is required for the production of Carryalls. House Atreides can upgrade the High Tech Factory to build Ornithopters for an air strike in later missions.\n\nThe High Tech Factory is vulnerable to most types of weapons. Description: actor-high-tech-factory.encyclopedia
Category: Buildings Category: Buildings
Order: 130 Order: 130
Health: Health:
@@ -1027,19 +1027,19 @@ research_centre:
BuildPaletteOrder: 520 BuildPaletteOrder: 520
BuildDuration: 312 BuildDuration: 312
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Unlocks advanced tanks. Description: actor-research-centre.description
Selectable: Selectable:
Bounds: 3072, 3072 Bounds: 3072, 3072
Valued: Valued:
Cost: 1000 Cost: 1000
Tooltip: Tooltip:
Name: IX Research Center Name: actor-research-centre.name
D2kBuilding: D2kBuilding:
Footprint: _X_ xxx XXX === Footprint: _X_ xxx XXX ===
Dimensions: 3,4 Dimensions: 3,4
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Encyclopedia: Encyclopedia:
Description: The IX Research Center provides technology upgrades for structures and vehicles. This facility is required for production of a number of advanced special weapons and prototypes.\n\nThe IX Research Center is vulnerable to most types of weapons. Description: actor-research-centre.encyclopedia
Category: Buildings Category: Buildings
Order: 140 Order: 140
Health: Health:
@@ -1083,13 +1083,13 @@ palace:
BuildPaletteOrder: 620 BuildPaletteOrder: 620
BuildDuration: 937 BuildDuration: 937
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Unlocks elite infantry and weapons. Description: actor-palace.description
Selectable: Selectable:
Bounds: 3072, 3072 Bounds: 3072, 3072
Valued: Valued:
Cost: 1600 Cost: 1600
Tooltip: Tooltip:
Name: Palace Name: actor-palace.name
RallyPoint: RallyPoint:
CommandBarBlacklist: CommandBarBlacklist:
DisableStop: false DisableStop: false
@@ -1097,7 +1097,7 @@ palace:
Footprint: xx= xxx =xx Footprint: xx= xxx =xx
Dimensions: 3,3 Dimensions: 3,3
Encyclopedia: Encyclopedia:
Description: The Palace serves as the command center once it is constructed. Palaces feature unique additional options, making available advanced special weapons.\n\nArmor is heavy, but the Palace is vulnerable to most types of weapons. Description: actor-palace.encyclopedia
Category: Buildings Category: Buildings
Order: 150 Order: 150
Health: Health:

View File

@@ -7,11 +7,11 @@ mcv:
BuildPaletteOrder: 110 BuildPaletteOrder: 110
BuildDuration: 750 BuildDuration: 750
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Deploys into another Construction Yard\n Unarmed Description: actor-mcv.description
Valued: Valued:
Cost: 2000 Cost: 2000
Tooltip: Tooltip:
Name: Mobile Construction Vehicle Name: actor-mcv.name
Selectable: Selectable:
Class: mcv Class: mcv
DecorationBounds: 1344, 1344 DecorationBounds: 1344, 1344
@@ -20,7 +20,7 @@ mcv:
Armor: Armor:
Type: light Type: light
Encyclopedia: Encyclopedia:
Description: The Mobile Construction Vehicle must be driven to a suitable deployment area. After locating an appropriate area of rock, the MCV can be transformed into a Construction Yard.\n\nMCVs are resistant to bullets and light-explosives. They are vulnerable to missiles and high-caliber guns. Description: actor-mcv.encyclopedia
Order: 180 Order: 180
Category: Units Category: Units
Mobile: Mobile:
@@ -61,11 +61,11 @@ harvester:
BuildPaletteOrder: 10 BuildPaletteOrder: 10
BuildDuration: 625 BuildDuration: 625
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Collects Spice for processing\n Unarmed Description: actor-harvester.description
Valued: Valued:
Cost: 1200 Cost: 1200
Tooltip: Tooltip:
Name: Spice Harvester Name: actor-harvester.name
Selectable: Selectable:
Class: harvester Class: harvester
DecorationBounds: 1344, 1344 DecorationBounds: 1344, 1344
@@ -85,7 +85,7 @@ harvester:
Armor: Armor:
Type: harvester Type: harvester
Encyclopedia: Encyclopedia:
Description: Harvesters are resistant to bullets, and to some degree, high-explosives. These units are vulnerable to missiles and high-caliber guns.\n\nA Harvester is included with a Refinery. Description: actor-harvester.encyclopedia
Order: 130 Order: 130
Category: Units Category: Units
Mobile: Mobile:
@@ -125,11 +125,11 @@ trike:
Prerequisites: ~light.trike Prerequisites: ~light.trike
BuildDuration: 225 BuildDuration: 225
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks Description: actor-trike.description
Valued: Valued:
Cost: 300 Cost: 300
Tooltip: Tooltip:
Name: Trike Name: actor-trike.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Selectable: Selectable:
@@ -139,7 +139,7 @@ trike:
Armor: Armor:
Type: wood Type: wood
Encyclopedia: Encyclopedia:
Description: Trikes are lightly armored, three-wheeled vehicles equipped with heavy machine guns, effective against infantry and lightly armored vehicles.\n\nTrikes are vulnerable to most weapons, though high-caliber guns are slightly less effective against them. Description: actor-trike.encyclopedia
Order: 90 Order: 90
Category: Units Category: Units
Mobile: Mobile:
@@ -173,11 +173,11 @@ quad:
BuildPaletteOrder: 20 BuildPaletteOrder: 20
BuildDuration: 321 BuildDuration: 321
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry Description: actor-quad.description
Valued: Valued:
Cost: 400 Cost: 400
Tooltip: Tooltip:
Name: Missile Quad Name: actor-quad.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Health: Health:
@@ -193,7 +193,7 @@ quad:
Weapon: Rocket Weapon: Rocket
LocalOffset: 128,64,64, 128,-64,64 LocalOffset: 128,64,64, 128,-64,64
Encyclopedia: Encyclopedia:
Description: Stronger than the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. The Quad is effective against most vehicles.\n\nQuads are resistant to bullets and explosives, to a lesser degree. However, Quads are vulnerable to missiles and high-caliber guns. Description: actor-quad.encyclopedia
Order: 110 Order: 110
Category: Units Category: Units
AttackFrontal: AttackFrontal:
@@ -216,11 +216,11 @@ siege_tank:
BuildPaletteOrder: 50 BuildPaletteOrder: 50
BuildDuration: 375 BuildDuration: 375
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks Description: actor-siege-tank.description
Valued: Valued:
Cost: 700 Cost: 700
Tooltip: Tooltip:
Name: Siege Tank Name: actor-siege-tank.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Health: Health:
@@ -228,7 +228,7 @@ siege_tank:
Armor: Armor:
Type: light Type: light
Encyclopedia: Encyclopedia:
Description: Siege Tanks are very effective against infantry and lightly armored vehicles - but very weak against heavily armored targets. They fire over a long range.\n\nSiege Tanks are resistant to bullets, and to some degree, explosives. These units are vulnerable to missiles and high-caliber guns. Description: actor-siege-tank.encyclopedia
Order: 170 Order: 170
Category: Units Category: Units
Mobile: Mobile:
@@ -268,7 +268,7 @@ missile_tank:
Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
Tooltip: Tooltip:
Name: Missile Tank Name: actor-missile-tank.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
@@ -277,7 +277,7 @@ missile_tank:
BuildPaletteOrder: 60 BuildPaletteOrder: 60
BuildDuration: 512 BuildDuration: 512
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry Description: actor-missile-tank.description
Valued: Valued:
Cost: 900 Cost: 900
Mobile: Mobile:
@@ -288,7 +288,7 @@ missile_tank:
Armor: Armor:
Type: wood Type: wood
Encyclopedia: Encyclopedia:
Description: The Missile Tank is anti-aircraft capable and effective against most targets, except infantry units.\n\nMissile Tanks are vulnerable to most weapons, though high-caliber guns are slightly less effective. Description: actor-missile-tank.encyclopedia
Order: 190 Order: 190
Category: Units Category: Units
RevealsShroud: RevealsShroud:
@@ -322,11 +322,11 @@ sonic_tank:
Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high
BuildDuration: 562 BuildDuration: 562
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery Description: actor-sonic-tank.description
Valued: Valued:
Cost: 1000 Cost: 1000
Tooltip: Tooltip:
Name: Sonic Tank Name: actor-sonic-tank.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Health: Health:
@@ -342,7 +342,7 @@ sonic_tank:
Weapon: Sound Weapon: Sound
LocalOffset: 600,0,427 LocalOffset: 600,0,427
Encyclopedia: Encyclopedia:
Description: The Sonic Tank is most effective against infantry and lightly armored vehicles - but weaker against armored targets.\n\nThe Sonic Tank will damage all units in its firing path.\n\nThey are very resistant to bullets and small-explosives, but vulnerable to missiles and high-caliber guns. Description: actor-sonic-tank.encyclopedia
Order: 200 Order: 200
Category: Units Category: Units
AttackFrontal: AttackFrontal:
@@ -367,11 +367,11 @@ devastator:
Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high
BuildDuration: 625 BuildDuration: 625
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery Description: actor-devastator.description
Valued: Valued:
Cost: 1050 Cost: 1050
Tooltip: Tooltip:
Name: Devastator Name: actor-devastator.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Health: Health:
@@ -393,7 +393,7 @@ devastator:
LocalOffset: 640,0,32 LocalOffset: 640,0,32
MuzzleSequence: muzzle MuzzleSequence: muzzle
Encyclopedia: Encyclopedia:
Description: The Devastator is the most powerful tank on Dune - powerfully effective against most units, but slow - and slow to fire. Nuclear powered, the Devastator fires dual plasma charges and may be ordered to self-destruct, damaging surrounding units and structures.\n\nThe Devastator is very resistant to bullet and high-explosives, but vulnerable to missiles and high-caliber guns. Description: actor-devastator.encyclopedia
Order: 220 Order: 220
Category: Units Category: Units
AttackFrontal: AttackFrontal:
@@ -444,13 +444,13 @@ raider:
Prerequisites: ~light.raider Prerequisites: ~light.raider
BuildDuration: 225 BuildDuration: 225
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Improved Scout\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks Description: actor-raider.description
Valued: Valued:
Cost: 350 Cost: 350
Tooltip: Tooltip:
Name: Raider Trike Name: actor-raider.name
Encyclopedia: Encyclopedia:
Description: Raiders are similar to Trikes, but the Ordos have refined their fire power, speed and armor to create a powerful and maneuverable scout. With dual 20mm cannons, Raiders are most effective against infantry and lightly armored vehicles.\n\nRaiders are vulnerable to most types of weaponry, though high-caliber guns are slightly less effective. Description: actor-raider.encyclopedia
Order: 100 Order: 100
Category: Units Category: Units
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
@@ -487,11 +487,11 @@ stealth_raider:
BuildPaletteOrder: 30 BuildPaletteOrder: 30
BuildDuration: 225 BuildDuration: 225
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks Description: actor-stealth-raider.description
Valued: Valued:
Cost: 400 Cost: 400
Tooltip: Tooltip:
Name: Stealth Raider Trike Name: actor-stealth-raider.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Cloak: Cloak:
@@ -504,7 +504,7 @@ stealth_raider:
Condition: cloak-force-disabled Condition: cloak-force-disabled
ValidDamageStates: Critical ValidDamageStates: Critical
Encyclopedia: Encyclopedia:
Description: A cloaked version of the raider, good for stealth attacks. Will uncloak when firing its machine guns. Description: actor-stealth-raider.encyclopedia
Order: 120 Order: 120
Category: Units Category: Units
AutoTarget: AutoTarget:
@@ -519,7 +519,7 @@ deviator:
Valued: Valued:
Cost: 1000 Cost: 1000
Tooltip: Tooltip:
Name: Deviator Name: actor-deviator.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
@@ -528,7 +528,7 @@ deviator:
Prerequisites: ~heavy.ordos, research_centre, ~techlevel.high Prerequisites: ~heavy.ordos, research_centre, ~techlevel.high
BuildDuration: 562 BuildDuration: 562
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Fires a warhead which changes\nthe allegiance of enemy vehicles Description: actor-deviator.description
Mobile: Mobile:
TurnSpeed: 12 TurnSpeed: 12
Speed: 53 Speed: 53
@@ -537,7 +537,7 @@ deviator:
Armor: Armor:
Type: wood Type: wood
Encyclopedia: Encyclopedia:
Description: The Deviator's missiles discharge a silicon cloud that interferes with vehicle controls - temporarily changing the allegiance of the targeted unit. Personnel are not seriously effected by the cloud.\n\nThe Deviator is vulnerable to most types of weapon, though high-caliber guns are slightly less effective. Description: actor-deviator.encyclopedia
Order: 210 Order: 210
Category: Units Category: Units
RevealsShroud: RevealsShroud:
@@ -568,11 +568,11 @@ deviator:
BuildPaletteOrder: 40 BuildPaletteOrder: 40
BuildDuration: 432 BuildDuration: 432
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry Description: meta-combat-tank.description
Valued: Valued:
Cost: 700 Cost: 700
Tooltip: Tooltip:
Name: Combat Tank Name: meta-combat-tank.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Health: Health:
@@ -610,9 +610,9 @@ deviator:
combat_tank_a: combat_tank_a:
Inherits: ^combat_tank Inherits: ^combat_tank
Tooltip: Tooltip:
Name: Atreides Combat Tank Name: actor-combat-tank-a.name
Encyclopedia: Encyclopedia:
Description: The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.\n\nAtreides Combat Tanks are very resistant to bullet and heavy-explosives, but vulnerable to missiles and high-caliber guns. Description: actor-combat-tank-a.encyclopedia
Order: 140 Order: 140
Category: Units Category: Units
Buildable: Buildable:
@@ -625,9 +625,9 @@ combat_tank_a:
combat_tank_h: combat_tank_h:
Inherits: ^combat_tank Inherits: ^combat_tank
Tooltip: Tooltip:
Name: Harkonnen Combat Tank Name: actor-combat-tank-h.name
Encyclopedia: Encyclopedia:
Description: The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.\n\nThe Harkonnen Combat Tank is stronger than its counterparts, but also slower. Description: actor-combat-tank-h.encyclopedia
Order: 160 Order: 160
Category: Units Category: Units
Buildable: Buildable:
@@ -644,13 +644,13 @@ combat_tank_h:
combat_tank_o: combat_tank_o:
Inherits: ^combat_tank Inherits: ^combat_tank
Tooltip: Tooltip:
Name: Ordos Combat Tank Name: actor-combat-tank-o.name
Buildable: Buildable:
Prerequisites: ~heavy.ordos_combat Prerequisites: ~heavy.ordos_combat
Turreted: Turreted:
TurnSpeed: 20 TurnSpeed: 20
Encyclopedia: Encyclopedia:
Description: The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.\n\nThe Ordos Combat Tank is the fastest variant of the Combat Tank, but it is also the weakest. Description: actor-combat-tank-o.encyclopedia
Order: 150 Order: 150
Category: Units Category: Units
Armament: Armament:

View File

@@ -67,3 +67,681 @@ notification-building-infiltrated = Building infiltrated.
## Misc ## Misc
notification-sonar-pulse-ready = Sonar pulse ready. notification-sonar-pulse-ready = Sonar pulse ready.
## aircraft.yaml
actor-badr-name = Badger
actor-mig =
.description = Fast Ground-Attack Plane.
Strong vs Buildings, Vehicles
Weak vs Infantry, Aircraft
.name = MiG Attack Plane
actor-yak =
.description = Attack Plane armed with
dual machine guns.
Strong vs Infantry, Light armor
Weak vs Tanks, Aircraft
.name = Yak Attack Plane
actor-tran =
.description = Fast Infantry Transport Helicopter.
Unarmed
.name = Chinook
actor-heli =
.description = Helicopter gunship armed
with multi-purpose missiles.
Strong vs Buildings, Vehicles, Aircraft
Weak vs Infantry
.name = Longbow
actor-hind =
.description = Helicopter gunship armed
with dual chainguns.
Strong vs Infantry, Light armor
Weak vs Tanks, Aircraft
.name = Hind
actor-u2-name = Spy Plane
actor-mh60 =
.description = Helicopter gunship armed
with dual chainguns.
Strong vs Infantry, Light armor
Weak vs Tanks, Aircraft
.name = Black Hawk
## campaign-rules.yaml
actor-moneycrate-name = Crate
## campaign-tooltips.yaml
actor-miss-name = Technology Center
## civilian.yaml
actor-c10-name = Scientist
actor-tecn-name = Technician
actor-tecn2-name = Technician
actor-fcom-name = Forward Command
actor-hosp-name = Hospital
actor-v01-name = Church
actor-v19-name = Oil Pump
actor-v19-husk-name = Husk (Oil Pump)
actor-barl-name = Explosive Barrel
actor-brl3-name = Explosive Barrel
actor-miss-name = Communications Center
actor-bio-name = Biological Lab
actor-oilb-name = Oil Derrick
actor-v25-name = Church
actor-lhus-name = Lighthouse
actor-windmill-name = Windmill
## decoration.yaml
actor-ice01-name = Ice Floe
actor-ice02-name = Ice Floe
actor-ice03-name = Ice Floe
actor-ice04-name = Ice Floe
actor-ice05-name = Ice Floe
actor-utilpol1-name = Utility Pole
actor-utilpol2-name = Utility Pole
actor-tanktrap1-name = Tank Trap
actor-tanktrap2-name = Tank Trap
## defaults.yaml
meta-vehicle-generic-name = Vehicle
meta-infantry-generic-name = Soldier
meta-civinfantry-name = Civilian
meta-ship-generic-name = Ship
meta-neutralplane-generic-name = Plane
meta-helicopter-generic-name = Helicopter
meta-basicbuilding-generic-name = Structure
meta-techbuilding-name = Civilian Building
meta-ammobox-name = Ammo Box
meta-civfield-name = Field
meta-civhaystackorigloo =
.winter--name = Igloo
.summer--name = Haystacks
meta-tree-name = Tree
meta-treehusk-name = Tree (Burnt)
meta-box-name = Boxes
meta-husk-generic-name = Destroyed Vehicle
meta-planehusk-generic-name = Destroyed Plane
meta-helicopterhusk-generic-name = Destroyed Helicopter
meta-bridge-name = Bridge
meta-rock-name = Rock
meta-crate =
.name = Crate
.generic-name = Crate
meta-mine-name = Mine
## fakes.yaml
actor-fpwr =
.description = Looks like a Power Plant.
.name = Fake Power Plant
.generic-name = Power Plant
actor-tenf =
.description = Looks like an Allied Barracks.
.name = Fake Allied Barracks
.generic-name = Allied Barracks
actor-syrf =
.description = Looks like a Naval Yard.
.name = Fake Naval Yard
.generic-name = Naval Yard
actor-spef =
.description = Looks like a Sub Pen.
.name = Fake Sub Pen
.generic-name = Sub Pen
actor-weaf =
.description = Looks like a War Factory.
.name = Fake War Factory
.generic-name = War Factory
actor-domf =
.name = Fake Radar Dome
.generic-name = Radar Dome
.description = Looks like a Radar Dome.
actor-fixf =
.description = Looks like a Service Depot.
.name = Fake Service Depot
.generic-name = Service Depot
actor-fapw =
.description = Looks like an Advanced Power Plant.
.name = Fake Advanced Power Plant
.generic-name = Advanced Power Plant
actor-atef =
.name = Fake Allied Tech Center
.generic-name = Allied Tech Center
.description = Looks like an Allied Tech Center.
actor-pdof =
.name = Fake Chronosphere
.generic-name = Chronosphere
.description = Looks like a Chronosphere.
Maximum 1 can be built.
actor-mslf =
.name = Fake Missile Silo
.generic-name = Missile Silo
.description = Looks like a Missile Silo.
Maximum 1 can be built.
actor-facf =
.description = Looks like a Construction Yard.
.name = Fake Construction Yard
.generic-name = Construction Yard
## husks.yaml
actor-2tnk-husk-name = Husk (Medium Tank)
actor-3tnk-husk-name = Husk (Heavy Tank)
actor-4tnk-husk-name = Husk (Mammoth Tank)
actor-harv-fullhusk-name = Husk (Ore Truck)
actor-harv-emptyhusk-name = Husk (Ore Truck)
actor-mcv-husk-name = Husk (Mobile Construction Vehicle)
actor-mgg-husk-name = Husk (Mobile Gap Generator)
actor-tran-husk-name = Chinook
actor-tran-husk1-name = Husk (Chinook)
actor-tran-husk2-name = Husk (Chinook)
actor-badr-husk-name = Badger
actor-mig-husk-name = MiG Attack Plane
actor-yak-husk-name = Yak Attack Plane
actor-heli-husk-name = Longbow
actor-hind-husk-name = Hind
actor-u2-husk-name = Husk (Spy Plane)
actor-mh60-husk-name = Black Hawk
## infantry.yaml
actor-dog =
.description = Anti-infantry unit.
Can detect spies.
Strong vs Infantry
Weak vs Vehicles, Aircraft
.name = Attack Dog
.generic-name = Dog
actor-e1 =
.description = General-purpose infantry.
Strong vs Infantry
Weak vs Vehicles, Aircraft
.name = Rifle Infantry
actor-e2 =
.description = Infantry armed with grenades.
Strong vs Buildings, Infantry
Weak vs Vehicles, Aircraft
.name = Grenadier
actor-e3 =
.description = Anti-tank/Anti-aircraft infantry.
Strong vs Vehicles, Aircraft
Weak vs Infantry
.name = Rocket Soldier
actor-e4 =
.description = Advanced anti-structure unit.
Strong vs Infantry, Buildings
Weak vs Vehicles, Aircraft
.name = Flamethrower
actor-e6 =
.description = Infiltrates and captures
enemy structures.
Unarmed
.name = Engineer
actor-spy =
.description = Infiltrates enemy structures for intel or
sabotage. Exact effect depends on the
building infiltrated.
Loses disguise when attacking.
Can detect spies.
Strong vs Infantry
Weak vs Vehicles, Aircraft
Special Ability: Disguised
.disguisetooltip-name = Spy
.disguisetooltip-generic-name = Soldier
actor-spy-england-disguisetooltip-name = British Spy
actor-e7 =
.description = Elite commando infantry. Armed with
dual pistols and C4.
Maximum 1 can be trained.
Strong vs Infantry, Buildings
Weak vs Vehicles, Aircraft
Special Ability: Destroy Building with C4
.name = Tanya
actor-medi =
.description = Heals nearby infantry.
Unarmed
.name = Medic
actor-mech =
.description = Repairs nearby vehicles and restores
husks to working condition by capturing them.
Unarmed
.name = Mechanic
actor-einstein-name = Prof. Einstein
actor-delphi-name = Agent Delphi
actor-chan-name = Scientist
actor-gnrl-name = General
actor-thf =
.description = Steals enemy credits.
Hijacks enemy vehicles.
Unarmed
.name = Thief
actor-shok =
.description = Elite infantry with portable Tesla coils.
Strong vs Infantry, Vehicles
Weak vs Aircraft
.name = Shock Trooper
actor-zombie =
.name = Zombie
.description = Slow undead. Attacks in close combat.
actor-ant =
.name = Giant Ant
.generic-name = Ant
.description = Irradiated insect that grew oversize.
actor-fireant-name = Fire Ant
actor-scoutant-name = Scout Ant
actor-warriorant-name = Warrior Ant
## misc.yaml
actor-moneycrate-name = Money Crate
actor-healcrate-name = Heal Crate
actor-wcrate-name = Wooden Crate
actor-scrate-name = Steel Crate
actor-camera-name = (reveals area to owner)
actor-camera-paradrop-name = (support power proxy camera)
actor-camera-spyplane-name = (support power proxy camera)
actor-sonar-name = (support power proxy camera)
actor-flare-name = Flare
actor-mine-name = Ore Mine
actor-gmine-name = Gem Mine
actor-railmine-name = Abandoned Mine
actor-quee-name = Queen Ant
actor-lar1-name = Ant Larva
actor-lar2-name = Ant Larvae
actor-mpspawn-name = (multiplayer player starting point)
actor-waypoint-name = (waypoint for scripted behavior)
actor-ctflag-name = Flag
## ships.yaml
actor-ss =
.description = Submerged anti-ship unit
armed with torpedoes.
Can detect other submarines.
Strong vs Naval units
Weak vs Ground units, Aircraft
Special Ability: Submerge
.name = Submarine
actor-msub =
.description = Submerged anti-ground siege unit
with anti-air capabilities.
Can detect other submarines.
Strong vs Buildings, Ground units, Aircraft
Weak vs Naval units
Special Ability: Submerge
.name = Missile Submarine
actor-dd =
.description = Fast multi-role ship.
Can detect submarines.
Strong vs Naval units, Vehicles, Aircraft
Weak vs Infantry
.name = Destroyer
actor-ca =
.description = Very slow long-range ship.
Strong vs Buildings, Ground units
Weak vs Naval units, Aircraft
.name = Cruiser
actor-lst =
.description = General-purpose naval transport.
Can carry infantry and tanks.
Unarmed
.name = Transport
actor-pt =
.description = Light scout & support ship.
Can detect submarines.
Strong vs Naval units
Weak vs Ground units, Aircraft
.name = Gunboat
## structures.yaml
actor-mslo =
.name = Missile Silo
.description = Provides an atomic bomb.
Requires power to operate.
Maximum 1 can be built.
Special Ability: Atom Bomb
actor-gap =
.name = Gap Generator
.description = Obscures the enemy's view with shroud.
Requires power to operate.
actor-spen =
.name = Sub Pen
.description = Produces and repairs
submarines and transports.
actor-syrd =
.description = Produces and repairs
ships and transports.
.name = Naval Yard
actor-iron =
.description = Makes a group of units invulnerable
for a short time.
Requires power to operate.
Maximum 1 can be built.
Special Ability: Invulnerability
.name = Iron Curtain
actor-pdox =
.description = Teleports a group of units across the
map for a short time.
Requires power to operate.
Maximum 1 can be built.
Special Ability: Chronoshift
.name = Chronosphere
actor-tsla =
.description = Advanced base defense.
Requires power to operate.
Can detect cloaked units.
Strong vs Vehicles, Infantry
Weak vs Aircraft
.name = Tesla Coil
actor-agun =
.description = Anti-Air base defense.
Requires power to operate.
Strong vs Aircraft
Weak vs Ground units
.name = AA Gun
actor-dome =
.description = Provides an overview
of the battlefield.
Requires power to operate.
.name = Radar Dome
actor-pbox =
.name = Pillbox
.description = Static defense with a fireport for
a garrisoned soldier.
Can detect cloaked units.
Strong vs Infantry, Light armor
Weak vs Tanks, Aircraft
actor-hbox =
.name = Camo Pillbox
.description = Camouflaged static defense with a fireport
for a garrisoned soldier.
Can detect cloaked units.
Strong vs Infantry, Light armor
Weak vs Tanks, Aircraft
actor-gun =
.description = Anti-Armor base defense.
Can detect cloaked units.
Strong vs Vehicles
Weak vs Infantry, Aircraft
.name = Turret
actor-ftur =
.description = Anti-Infantry base defense.
Can detect cloaked units.
Strong vs Infantry, Light armor
Weak vs Tanks, Aircraft
.name = Flame Tower
actor-sam =
.description = Anti-Air base defense.
Requires power to operate.
Strong vs Aircraft
Weak vs Ground units
.name = SAM Site
actor-atek =
.description = Provides Allied advanced technologies.
Special Ability: GPS Satellite
.name = Allied Tech Center
actor-weap =
.description = Produces vehicles.
.name = War Factory
actor-fact =
.description = Produces structures.
.name = Construction Yard
actor-proc =
.description = Refines Ore and Gems
into credits.
.name = Ore Refinery
actor-silo =
.description = Stores excess refined
Ore and Gems.
.name = Silo
actor-hpad =
.description = Produces and reloads
helicopters.
.name = Helipad
actor-afld =
.description = Produces and reloads aircraft.
Special Ability: Spy Plane
Special Ability: Paratroopers
.name = Airfield
actor-afld-ukraine-description = Produces and reloads aircraft.
Special Ability: Spy Plane
Special Ability: Paratroopers
Special Ability: Parabombs
actor-powr =
.description = Provides power for other structures.
.name = Power Plant
actor-apwr =
.description = Provides double the power of
a standard Power Plant.
.name = Advanced Power Plant
actor-stek =
.description = Provides Soviet advanced technologies.
.name = Soviet Tech Center
actor-barr =
.description = Trains infantry.
.name = Soviet Barracks
actor-kenn =
.description = Trains Attack Dogs.
.name = Kennel
actor-tent =
.description = Trains infantry.
.name = Allied Barracks
actor-fix =
.description = Repairs vehicles for credits.
.name = Service Depot
actor-sbag =
.description = Stops infantry and light vehicles.
Can be crushed by tanks.
.name = Sandbag Wall
actor-fenc =
.description = Stops infantry and light vehicles.
Can be crushed by tanks.
.name = Wire Fence
actor-brik =
.description = Stop units and blocks enemy fire.
.name = Concrete Wall
actor-cycl-name = Chain-Link Barrier
actor-barb-name = Barbed-Wire Fence
actor-wood-name = Wooden Fence
actor-barracks-name = Infantry Production
actor-techcenter-name = Tech Center
actor-anypower-name = Any Power Generation
## vehicles.yaml
actor-v2rl =
.description = Long-range rocket artillery.
Strong vs Infantry, Buildings
Weak vs Vehicles, Aircraft
.name = V2 Rocket Launcher
actor-1tnk =
.description = Fast tank, good for scouting.
Strong vs Light armor
Weak vs Infantry, Tanks, Aircraft
.name = Light Tank
.generic-name = Tank
actor-2tnk =
.description = Allied Main Battle Tank.
Strong vs Vehicles
Weak vs Infantry, Aircraft
.name = Medium Tank
.generic-name = Tank
actor-3tnk =
.description = Soviet Main Battle Tank, with dual cannons
Strong vs Vehicles
Weak vs Infantry, Aircraft
.name = Heavy Tank
.generic-name = Tank
actor-4tnk =
.description = Big and slow tank, with anti-air capability.
Can crush concrete walls.
Strong vs Vehicles, Infantry, Aircraft
Weak vs Nothing
.name = Mammoth Tank
.generic-name = Tank
actor-arty =
.description = Long-range artillery.
Strong vs Infantry, Buildings
Weak vs Vehicles, Aircraft
.name = Artillery
actor-harv =
.description = Collects Ore and Gems for processing.
Unarmed
.name = Ore Truck
.generic-name = Harvester
actor-mcv =
.description = Deploys into another Construction Yard.
Unarmed
.name = Mobile Construction Vehicle
actor-jeep =
.description = Fast scout & anti-infantry vehicle.
Can carry one infantry.
Strong vs Infantry
Weak vs Vehicles, Aircraft
.name = Ranger
actor-apc =
.description = Tough infantry transport.
Strong vs Infantry, Light armor
Weak vs Tanks, Aircraft
.name = Armored Personnel Carrier
actor-mnly =
.description = Lays mines to destroy
unwary enemy units.
Can detect mines.
Unarmed
.name = Minelayer
actor-truk =
.description = Transports cash to other players.
Unarmed
.name = Supply Truck
actor-mgg =
.description = Regenerates the shroud nearby,
obscuring the area.
Unarmed
.name = Mobile Gap Generator
actor-mrj =
.name = Mobile Radar Jammer
.description = Jams nearby enemy radar domes
and deflects incoming missiles.
Unarmed
actor-ttnk =
.description = Tank with mounted Tesla coil.
Strong vs Infantry, Vehicles, Buildings
Weak vs Aircraft
.name = Tesla Tank
.generic-name = Tank
actor-ftrk =
.description = Mobile unit with mounted Flak cannon.
Strong vs Infantry, Light armor, Aircraft
Weak vs Tanks
.name = Mobile Flak
actor-dtrk =
.description = Truck with actively armed nuclear
explosives. Has very weak armor.
.name = Demolition Truck
actor-ctnk =
.description = Armed with anti-ground missiles.
Teleports to areas within range.
Strong vs Vehicles, Buildings
Weak vs Infantry, Aircraft
Special ability: Can teleport
.name = Chrono Tank
.generic-name = Tank
actor-qtnk =
.description = Deals seismic damage to nearby vehicles
and structures.
Strong vs Vehicles, Buildings
Weak vs Infantry, Aircraft
.name = MAD Tank
.generic-name = Tank
actor-stnk =
.description = Lightly armored infantry transport which
can cloak. Armed with anti-ground missiles.
Strong vs Light armor
Weak vs Infantry, Tanks, Aircraft
.name = Phase Transport

View File

@@ -0,0 +1,2 @@
## rules.yaml
actor-miss-name = Prison

View File

@@ -1565,4 +1565,4 @@ Weapons: weapons.yaml
Notifications: notifications.yaml Notifications: notifications.yaml
Translations: ra|languages/lua/en.ftl, languages/en.ftl Translations: ra|languages/lua/en.ftl, languages/en.ftl, en.ftl

View File

@@ -96,7 +96,7 @@ WEAP.infiltratable:
MISS: MISS:
Tooltip: Tooltip:
Name: Prison Name: actor-miss-name
Targetable: Targetable:
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
AttackOmni: AttackOmni:

View File

@@ -0,0 +1,2 @@
## rules.yaml
actor-miss-name = Prison

View File

@@ -1195,4 +1195,4 @@ Weapons: weapons.yaml
Notifications: notifications.yaml Notifications: notifications.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl

View File

@@ -93,7 +93,7 @@ WEAP.infiltratable:
MISS: MISS:
Tooltip: Tooltip:
Name: Prison Name: actor-miss-name
Targetable: Targetable:
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
AttackOmni: AttackOmni:

View File

@@ -0,0 +1,2 @@
## rules.yaml
actor-miss-name = Prison

View File

@@ -1066,4 +1066,4 @@ Weapons: weapons.yaml
Notifications: notifications.yaml Notifications: notifications.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl

View File

@@ -95,7 +95,7 @@ WEAP.infiltratable:
MISS: MISS:
Tooltip: Tooltip:
Name: Prison Name: actor-miss-name
Targetable: Targetable:
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
AttackOmni: AttackOmni:

View File

@@ -0,0 +1,10 @@
## rules.yaml
actor-player =
.grantexternalconditionpower-ironcurtain-begin-charge-text-notification = Iron curtain charging.
.grantexternalconditionpower-ironcurtain-end-charge-text-notification = Iron curtain ready.
actor-mnlyr-name = Bomber
actor-minvv =
.description = Bomb which explodes after 8 seconds
.name = Bomb

View File

@@ -755,3 +755,4 @@ Actors:
Rules: rules.yaml Rules: rules.yaml
Sequences: sequences.yaml Sequences: sequences.yaml
Translations: en.ftl

View File

@@ -103,8 +103,8 @@ Player:
EndChargeSpeechNotification: IronCurtainReady EndChargeSpeechNotification: IronCurtainReady
SelectTargetTextNotification: notification-select-target SelectTargetTextNotification: notification-select-target
InsufficientPowerTextNotification: notification-insufficient-power InsufficientPowerTextNotification: notification-insufficient-power
BeginChargeTextNotification: Iron curtain charging. BeginChargeTextNotification: actor-player.grantexternalconditionpower-ironcurtain-begin-charge-text-notification
EndChargeTextNotification: Iron curtain ready. EndChargeTextNotification: actor-player.grantexternalconditionpower-ironcurtain-end-charge-text-notification
Condition: invulnerability Condition: invulnerability
Sequence: idle Sequence: idle
OnFireSound: ironcur9.aud OnFireSound: ironcur9.aud
@@ -126,7 +126,7 @@ MNLYR:
Valued: Valued:
Cost: 800 Cost: 800
Tooltip: Tooltip:
Name: Bomber Name: actor-mnlyr-name
Health: Health:
HP: 50000 HP: 50000
Armor: Armor:
@@ -175,7 +175,7 @@ MINVV:
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Description: Bomb which explodes after 8 seconds Description: actor-minvv.description
Valued: Valued:
Cost: 30 Cost: 30
Health: Health:
@@ -184,7 +184,7 @@ MINVV:
Image: miner Image: miner
WithSpriteBody: WithSpriteBody:
Tooltip: Tooltip:
Name: Bomb Name: actor-minvv.name
ChangesHealth: ChangesHealth:
Step: -100 Step: -100
Delay: 1 Delay: 1

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@@ -0,0 +1,2 @@
## rules.yaml
actor-dtrk-name = Bomb Truck

View File

@@ -265,3 +265,4 @@ Actors:
Rules: rules.yaml Rules: rules.yaml
Weapons: weapons.yaml Weapons: weapons.yaml
Translations: en.ftl

View File

@@ -48,7 +48,7 @@ APC:
DTRK: DTRK:
Tooltip: Tooltip:
Name: Bomb Truck Name: actor-dtrk-name
Health: Health:
HP: 10000 HP: 10000
Armor: Armor:

View File

@@ -0,0 +1,2 @@
## rules.yaml
actor-lst-name = Naval Mobile HQ

View File

@@ -184,3 +184,4 @@ Rules: rules.yaml
Sequences: sequences.yaml Sequences: sequences.yaml
Weapons: weapons.yaml Weapons: weapons.yaml
Translations: en.ftl

View File

@@ -41,7 +41,7 @@ UNITCRATE:
LST: LST:
Tooltip: Tooltip:
Name: Naval Mobile HQ Name: actor-lst-name
Health: Health:
HP: 100000 HP: 100000
Mobile: Mobile:

View File

@@ -0,0 +1,2 @@
## rules.yaml
actor-dtrk-name = Bomb Truck

View File

@@ -160,3 +160,4 @@ Actors:
Rules: rules.yaml Rules: rules.yaml
Weapons: weapons.yaml Weapons: weapons.yaml
Translations: en.ftl

View File

@@ -48,7 +48,7 @@ APC:
DTRK: DTRK:
Tooltip: Tooltip:
Name: Bomb Truck Name: actor-dtrk-name
Health: Health:
HP: 10000 HP: 10000
Armor: Armor:

View File

@@ -0,0 +1,3 @@
## rules.yaml
actor-gnrl-name = Stavros
actor-badr-bomber-name = Strategic Bomber

View File

@@ -1309,4 +1309,4 @@ Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/c
Weapons: weapons.yaml Weapons: weapons.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl

View File

@@ -45,7 +45,7 @@ GNRL:
Valued: Valued:
Cost: 1000 Cost: 1000
Tooltip: Tooltip:
Name: Stavros Name: actor-gnrl-name
Armament: Armament:
Weapon: SilencedPPK Weapon: SilencedPPK
Passenger: Passenger:
@@ -86,7 +86,7 @@ BADR.Bomber:
Aircraft: Aircraft:
Speed: 373 Speed: 373
Tooltip: Tooltip:
Name: Strategic Bomber Name: actor-badr-bomber-name
RenderSprites: RenderSprites:
Image: U2 Image: U2

View File

@@ -0,0 +1,11 @@
## rules.yaml
actor-mobiletent-name = Mobile Tent
actor-sniper =
.name = Sniper
.description = Elite sniper infantry unit.
Can detect cloaked units.
Strong vs Infantry
Weak vs Vehicles, Aircraft
actor-badr-bomber-name = MiG Bomber

View File

@@ -469,4 +469,4 @@ Sequences: sequences.yaml
Music: music.yaml Music: music.yaml
Translations: ra|languages/lua/en.ftl, languages/en.ftl Translations: ra|languages/lua/en.ftl, languages/en.ftl, en.ftl

View File

@@ -142,7 +142,7 @@ MOBILETENT:
Valued: Valued:
Cost: 2000 Cost: 2000
Tooltip: Tooltip:
Name: Mobile Tent Name: actor-mobiletent-name
Selectable: Selectable:
DecorationBounds: 896, 896 DecorationBounds: 896, 896
SelectionDecorations: SelectionDecorations:
@@ -277,7 +277,7 @@ SNIPER:
Valued: Valued:
Cost: 200 Cost: 200
Tooltip: Tooltip:
Name: Sniper Name: actor-sniper.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Buildable: Buildable:
@@ -285,7 +285,7 @@ SNIPER:
BuildAtProductionType: Soldier BuildAtProductionType: Soldier
BuildPaletteOrder: 80 BuildPaletteOrder: 80
Prerequisites: barracks Prerequisites: barracks
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft Description: actor-sniper.description
Health: Health:
HP: 20000 HP: 20000
Passenger: Passenger:
@@ -404,7 +404,7 @@ BADR.Bomber:
AmmoPool: AmmoPool:
Ammo: 30 Ammo: 30
Tooltip: Tooltip:
Name: MiG Bomber Name: actor-badr-bomber-name
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: MIG.Husk Actor: MIG.Husk
RenderSprites: RenderSprites:

View File

@@ -0,0 +1,4 @@
## rules.yaml
actor-miss-name = Soviet Air Force HQ
actor-mainland-name = Reach the mainland
actor-givefix-name = Weapons Factory or Helipad

View File

@@ -2204,4 +2204,4 @@ Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/c
Weapons: weapons.yaml Weapons: weapons.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl

View File

@@ -22,7 +22,7 @@ CAMERA:
MISS: MISS:
Tooltip: Tooltip:
Name: Soviet Air Force HQ Name: actor-miss-name
Capturable: Capturable:
Types: building Types: building
CaptureManager: CaptureManager:
@@ -45,7 +45,7 @@ MAINLAND:
AlwaysVisible: AlwaysVisible:
Interactable: Interactable:
Tooltip: Tooltip:
Name: Reach the mainland Name: actor-mainland-name
ProvidesPrerequisite: ProvidesPrerequisite:
Prerequisite: mainland Prerequisite: mainland
@@ -61,7 +61,7 @@ GIVEFIX:
AlwaysVisible: AlwaysVisible:
Interactable: Interactable:
Tooltip: Tooltip:
Name: Weapons Factory or Helipad Name: actor-givefix-name
MIG.SCRIPTED: MIG.SCRIPTED:
Inherits: MIG Inherits: MIG

View File

@@ -0,0 +1,8 @@
## rules.yaml
actor-demitri-name = Dr. Demitri
actor-5tnk =
.name = Super Tank
.generic-name = Super Tank
actor-5tnk-husk-name = Husk (Super Tank)

View File

@@ -2099,4 +2099,4 @@ Weapons: weapons.yaml
Voices: voices.yaml Voices: voices.yaml
Translations: ra|languages/lua/en.ftl Translations: ra|languages/lua/en.ftl, en.ftl

View File

@@ -85,7 +85,7 @@ V19:
DEMITRI: DEMITRI:
Inherits: DELPHI Inherits: DELPHI
Tooltip: Tooltip:
Name: Dr. Demitri Name: actor-demitri-name
Passenger: Passenger:
CargoType: Demitri CargoType: Demitri
RenderSprites: RenderSprites:
@@ -120,8 +120,8 @@ PBOX:
Valued: Valued:
Cost: 10000 Cost: 10000
Tooltip: Tooltip:
Name: Super Tank Name: actor-5tnk.name
GenericName: Super Tank GenericName: actor-5tnk.generic-name
Health: Health:
HP: 2000000 HP: 2000000
Armor: Armor:
@@ -173,7 +173,7 @@ PBOX:
5TNK.Husk: 5TNK.Husk:
Inherits: ^Husk Inherits: ^Husk
Tooltip: Tooltip:
Name: Husk (Super Tank) Name: actor-5tnk-husk-name
ThrowsParticle@turret: ThrowsParticle@turret:
Anim: turret Anim: turret
Health: Health:

View File

@@ -0,0 +1,3 @@
## rules.yaml
actor-flare-name = Gas
actor-stavros-name = Stavros

View File

@@ -751,4 +751,4 @@ Notifications: notifications.yaml
Weapons: weapons.yaml Weapons: weapons.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl

View File

@@ -51,7 +51,7 @@ FLARE:
Range: 1c512 Range: 1c512
ValidRelationships: Ally, Neutral, Enemy ValidRelationships: Ally, Neutral, Enemy
Tooltip: Tooltip:
Name: Gas Name: actor-flare-name
IRONCRATE: IRONCRATE:
Inherits: ^Crate Inherits: ^Crate
@@ -110,7 +110,7 @@ STAVROS:
RenderSprites: RenderSprites:
Image: GNRL Image: GNRL
Tooltip: Tooltip:
Name: Stavros Name: actor-stavros-name
Infiltrates: Infiltrates:
Types: SpyInfiltrate Types: SpyInfiltrate
Voice: Move Voice: Move

View File

@@ -0,0 +1,2 @@
## rules.yaml
actor-oilb-husk-name = Husk (Oil Derrick)

View File

@@ -307,3 +307,4 @@ Actors:
Rules: rules.yaml Rules: rules.yaml
Sequences: sequences.yaml Sequences: sequences.yaml
Translations: en.ftl

View File

@@ -53,7 +53,7 @@ OILB.Husk:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Tooltip: Tooltip:
Name: Husk (Oil Derrick) Name: actor-oilb-husk-name
CaptureManager: CaptureManager:
Capturable: Capturable:
Types: building-husk Types: building-husk

View File

@@ -0,0 +1,2 @@
## rules.yaml
actor-gnrl-name = Officer

View File

@@ -1367,4 +1367,4 @@ Actors:
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl

View File

@@ -32,7 +32,7 @@ TSLA:
GNRL: GNRL:
Tooltip: Tooltip:
Name: Officer Name: actor-gnrl-name
C5: C5:
-Wanders: -Wanders:

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@@ -0,0 +1,2 @@
## rules.yaml
actor-bio-name = Sarin Processing Plant

View File

@@ -1243,4 +1243,4 @@ Actors:
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl

View File

@@ -56,7 +56,7 @@ ATEK:
BIO: BIO:
Tooltip: Tooltip:
Name: Sarin Processing Plant Name: actor-bio-name
E7: E7:
Buildable: Buildable:

View File

@@ -0,0 +1,2 @@
## rules.yaml
actor-moneycrate-name = Atomic Material

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