Merge pull request #12141 from tysonliddell/bleed
Move production description from Tooltip to Buildable.
This commit is contained in:
@@ -45,6 +45,9 @@ namespace OpenRA.Mods.Common.Traits
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// TODO: UI fluff; doesn't belong here
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public readonly int BuildPaletteOrder = 9999;
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[Desc("Text shown in the production tooltip.")]
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[Translate] public readonly string Description = "";
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}
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public class Buildable { }
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@@ -15,7 +15,6 @@ namespace OpenRA.Mods.Common.Traits
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{
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public abstract class TooltipInfoBase : ITraitInfo
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{
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[Translate] public readonly string Description = "";
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[Translate] public readonly string Name = "";
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public abstract object Create(ActorInitializer init);
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@@ -397,6 +397,25 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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// Move production description from Tooltip to Buildable
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if (engineVersion < 20161016)
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{
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var tooltipChild = node.Value.Nodes.FirstOrDefault(n => n.Key == "Tooltip");
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if (tooltipChild != null || (tooltipChild = node.Value.Nodes.FirstOrDefault(n => n.Key == "DisguiseToolTip")) != null)
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{
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var descNode = tooltipChild.Value.Nodes.FirstOrDefault(n => n.Key == "Description");
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if (descNode != null)
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{
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var buildableNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "Buildable");
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if (buildableNode == null)
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node.Value.Nodes.Add(buildableNode = new MiniYamlNode("Buildable", ""));
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buildableNode.Value.Nodes.Add(descNode);
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tooltipChild.Value.Nodes.Remove(descNode);
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}
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}
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}
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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@@ -93,7 +93,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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costLabel.GetColor = () => pr.Cash + pr.Resources >= cost
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? Color.White : Color.Red;
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var descString = tooltip.Description.Replace("\\n", "\n");
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var descString = buildable.Description.Replace("\\n", "\n");
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descLabel.GetText = () => descString;
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var leftWidth = new[] { nameWidth + hotkeyWidth, requiresFont.Measure(requiresString).X, descFont.Measure(descString).X }.Aggregate(Math.Max);
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@@ -79,8 +79,9 @@ SAM:
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HQ:
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Tooltip:
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Description: Provides an overview of the battlefield.\n Requires power to operate.
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-AirstrikePower:
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Buildable:
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Description: Provides an overview of the battlefield.\n Requires power to operate.
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airstrike.proxy:
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AlwaysVisible:
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@@ -120,8 +120,9 @@ OLDLST:
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HQ:
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Tooltip:
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Description: Provides an overview of the battlefield.\n Requires power to operate.
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-AirstrikePower:
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Buildable:
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Description: Provides an overview of the battlefield.\n Requires power to operate.
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airstrike.proxy:
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AlwaysVisible:
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@@ -19,6 +19,7 @@ HQ:
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AirstrikePower:
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Prerequisites: ~disabled
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Tooltip:
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Buildable:
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Description: Provides an overview of the battlefield.\nRequires power to operate.
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NUK2:
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@@ -4,11 +4,11 @@ TRAN:
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Cost: 750
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Tooltip:
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Name: Chinook Transport
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Description: Fast Infantry Transport Helicopter.\n Unarmed
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Buildable:
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BuildPaletteOrder: 10
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Prerequisites: hpad
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Queue: Aircraft.GDI, Aircraft.Nod
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Description: Fast Infantry Transport Helicopter.\n Unarmed
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Aircraft:
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LandWhenIdle: true
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TurnSpeed: 5
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@@ -61,11 +61,11 @@ HELI:
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Cost: 1200
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Tooltip:
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Name: Apache Longbow
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Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles and\n Aircraft\n Weak vs Tanks
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: hpad, anyhq, ~techlevel.medium
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Queue: Aircraft.Nod
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Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles and\n Aircraft\n Weak vs Tanks
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Aircraft:
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RearmBuildings: hpad
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InitialFacing: 224
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@@ -121,11 +121,11 @@ ORCA:
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Cost: 1200
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Tooltip:
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Name: Orca
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Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: hpad, anyhq, ~techlevel.medium
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Queue: Aircraft.GDI
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Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
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Aircraft:
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RearmBuildings: hpad
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InitialFacing: 224
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@@ -167,7 +167,6 @@ C17:
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Inherits: ^Plane
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Tooltip:
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Name: Supply Aircraft
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Description: Drops vehicle reinforcements on Airstrips
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Valued:
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Cost: 2000
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Aircraft:
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@@ -200,12 +199,13 @@ C17:
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Contrail@4:
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Offset: -261,650,0
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TrailLength: 15
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Buildable:
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Description: Drops vehicle reinforcements on Airstrips
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A10:
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Inherits: ^Plane
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Tooltip:
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Name: A10 Bomber
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Description: Used to deliver air strikes.
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Valued:
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Cost: 2000
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Aircraft:
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@@ -236,6 +236,8 @@ A10:
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Contrail@2:
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Offset: -640,-171,0
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TrailLength: 15
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Buildable:
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Description: Used to deliver air strikes.
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TRAN.Husk:
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Inherits: ^HelicopterHusk
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@@ -4,10 +4,10 @@ E1:
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Cost: 100
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Tooltip:
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Name: Minigunner
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Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
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Buildable:
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BuildPaletteOrder: 10
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Queue: Infantry.GDI, Infantry.Nod
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Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
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Mobile:
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Speed: 56
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Health:
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@@ -25,11 +25,11 @@ E2:
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Cost: 160
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Tooltip:
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Name: Grenadier
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Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Infantry.GDI
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Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets
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Mobile:
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Speed: 71
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Health:
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@@ -52,10 +52,10 @@ E3:
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Cost: 300
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Tooltip:
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Name: Rocket Soldier
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Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
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Buildable:
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BuildPaletteOrder: 20
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Queue: Infantry.GDI, Infantry.Nod
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Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
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Mobile:
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Speed: 42
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Health:
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@@ -76,11 +76,11 @@ E4:
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Cost: 200
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Tooltip:
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Name: Flamethrower
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Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Infantry.Nod
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Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks
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Mobile:
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Speed: 56
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Health:
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@@ -101,11 +101,11 @@ E5:
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Cost: 300
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Tooltip:
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Name: Chemical Warrior
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Description: Advanced general-purpose infantry.\n Strong vs all Ground units
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: tmpl, ~techlevel.high
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Queue: Infantry.Nod
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Description: Advanced general-purpose infantry.\n Strong vs all Ground units
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Mobile:
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Speed: 56
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TerrainSpeeds:
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@@ -132,10 +132,10 @@ E6:
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Cost: 500
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Tooltip:
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Name: Engineer
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Description: Damages and captures enemy structures.\n Unarmed
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Buildable:
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BuildPaletteOrder: 30
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Queue: Infantry.GDI, Infantry.Nod
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Description: Damages and captures enemy structures.\n Unarmed
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Mobile:
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Speed: 56
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Health:
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@@ -156,11 +156,11 @@ RMBO:
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Cost: 1000
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Tooltip:
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Name: Commando
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Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: eye, ~techlevel.high
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Queue: Infantry.GDI
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Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Mobile:
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Speed: 71
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Voice: Move
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@@ -199,47 +199,51 @@ PVICE:
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Buildable:
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Queue: Biolab
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BuildPaletteOrder: 40
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Tooltip:
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Description: Mutated abomination that spits liquid Tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
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Tooltip:
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ActorLostNotification:
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STEG:
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Inherits: ^DINO
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Tooltip:
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Name: Stegosaurus
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Description: A large, heavily built, herbivorous quadruped
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Armament:
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Weapon: tail
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WithDeathAnimation:
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DeathSequencePalette: terrain
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DeathPaletteIsPlayerPalette: false
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Buildable:
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Description: A large, heavily built, herbivorous quadruped
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TREX:
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Inherits: ^DINO
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Tooltip:
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Name: Tyrannosaurus rex
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Description: Bipedal carnivore with a massive skull
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Armament:
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Weapon: teeth
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Selectable:
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Bounds: 48,36,2,1
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SelectionDecorations:
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VisualBounds: 52,38
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Buildable:
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Description: Bipedal carnivore with a massive skull
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TRIC:
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Inherits: ^DINO
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Tooltip:
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Name: Triceratops
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Description: Quadruped with large bony frill and three horns
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Armament:
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Weapon: horn
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SelectionDecorations:
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VisualBounds: 34,24,0,2
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Buildable:
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Description: Quadruped with large bony frill and three horns
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RAPT:
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Inherits: ^DINO
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Tooltip:
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Name: Velociraptor
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Description: Bipedal with enlarged sickle-shaped claw on each hindfoot
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Armament:
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Weapon: claw
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Buildable:
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Description: Bipedal with enlarged sickle-shaped claw on each hindfoot
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@@ -4,7 +4,6 @@ FACT:
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Cost: 4000
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Tooltip:
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Name: Construction Yard
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Description: Builds structures
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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@@ -65,6 +64,8 @@ FACT:
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Power:
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Amount: 0
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ProvidesPrerequisite@buildingname:
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Buildable:
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Description: Builds structures
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FACT.GDI:
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Inherits: FACT
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@@ -96,13 +97,13 @@ NUKE:
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Cost: 500
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Tooltip:
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Name: Power Plant
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Description: Generates power
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ProvidesPrerequisite:
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Prerequisite: anypower
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Buildable:
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BuildPaletteOrder: 10
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Prerequisites: fact
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Queue: Building.GDI, Building.Nod
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Description: Generates power
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -121,13 +122,13 @@ NUK2:
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Cost: 800
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Tooltip:
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Name: Advanced Power Plant
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Description: Provides more power, cheaper than the\nstandard Power Plant
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ProvidesPrerequisite:
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Prerequisite: anypower
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Buildable:
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BuildPaletteOrder: 80
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Building.GDI, Building.Nod
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Description: Provides more power, cheaper than the\nstandard Power Plant
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -146,11 +147,11 @@ PROC:
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Cost: 1500
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Tooltip:
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Name: Tiberium Refinery
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Description: Processes raw Tiberium\ninto useable resources
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: anypower
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Queue: Building.GDI, Building.Nod
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Description: Processes raw Tiberium\ninto useable resources
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Building:
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Footprint: _x_ xxx ===
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Dimensions: 3,3
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@@ -191,11 +192,11 @@ SILO:
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Cost: 300
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Tooltip:
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Name: Tiberium Silo
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Description: Stores processed Tiberium
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Buildable:
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BuildPaletteOrder: 35
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Prerequisites: proc
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Queue: Defence.GDI, Defence.Nod
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Description: Stores processed Tiberium
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -228,13 +229,13 @@ PYLE:
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Cost: 500
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Tooltip:
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Name: Barracks
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Description: Trains infantry
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ProvidesPrerequisite:
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Prerequisite: barracks
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: anypower
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Queue: Building.GDI
|
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Description: Trains infantry
|
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Building:
|
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Footprint: xx xx
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Dimensions: 2,2
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@@ -270,13 +271,13 @@ HAND:
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Cost: 500
|
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Tooltip:
|
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Name: Hand of Nod
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Description: Trains infantry
|
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ProvidesPrerequisite:
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Prerequisite: barracks
|
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Buildable:
|
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BuildPaletteOrder: 30
|
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Prerequisites: anypower
|
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Queue: Building.Nod
|
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Description: Trains infantry
|
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Building:
|
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Footprint: xx xx
|
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Dimensions: 2,2
|
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@@ -312,13 +313,13 @@ AFLD:
|
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Cost: 2000
|
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Tooltip:
|
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Name: Airstrip
|
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Description: Provides a dropzone\nfor vehicle reinforcements
|
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ProvidesPrerequisite:
|
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Prerequisite: vehicleproduction
|
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Buildable:
|
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BuildPaletteOrder: 40
|
||||
Prerequisites: proc
|
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Queue: Building.Nod
|
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Description: Provides a dropzone\nfor vehicle reinforcements
|
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Building:
|
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Footprint: xxxx xxxx
|
||||
Dimensions: 4,2
|
||||
@@ -354,13 +355,13 @@ WEAP:
|
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Cost: 2000
|
||||
Tooltip:
|
||||
Name: Weapons Factory
|
||||
Description: Produces vehicles
|
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ProvidesPrerequisite:
|
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Prerequisite: vehicleproduction
|
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Buildable:
|
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BuildPaletteOrder: 40
|
||||
Prerequisites: proc
|
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Queue: Building.GDI
|
||||
Description: Produces vehicles
|
||||
Building:
|
||||
Footprint: xxx ===
|
||||
Dimensions: 3,2
|
||||
@@ -399,11 +400,11 @@ HPAD:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Helipad
|
||||
Description: Produces, rearms and\nrepairs helicopters
|
||||
Buildable:
|
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BuildPaletteOrder: 50
|
||||
Prerequisites: proc
|
||||
Queue: Building.GDI, Building.Nod
|
||||
Description: Produces, rearms and\nrepairs helicopters
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -444,13 +445,13 @@ HQ:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Communications Center
|
||||
Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anyhq
|
||||
Buildable:
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: proc, ~techlevel.medium
|
||||
Queue: Building.GDI, Building.Nod
|
||||
Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate.
|
||||
Building:
|
||||
Footprint: x_ xx
|
||||
Dimensions: 2,2
|
||||
@@ -502,11 +503,11 @@ FIX:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Repair Facility
|
||||
Description: Repairs vehicles
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: vehicleproduction
|
||||
Queue: Building.GDI, Building.Nod
|
||||
Description: Repairs vehicles
|
||||
Building:
|
||||
Footprint: _x_ xxx _x_
|
||||
Dimensions: 3,3
|
||||
@@ -536,13 +537,13 @@ EYE:
|
||||
Cost: 1800
|
||||
Tooltip:
|
||||
Name: Advanced Communications Center
|
||||
Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anyhq
|
||||
Buildable:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: anyhq, ~techlevel.high
|
||||
Queue: Building.GDI
|
||||
Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate.
|
||||
Building:
|
||||
Footprint: x_ xx
|
||||
Dimensions: 2,2
|
||||
@@ -591,13 +592,13 @@ TMPL:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Temple of Nod
|
||||
Description: Provides Nuclear Strike support power.\nUnlocks Stealth Tank, Chem. Warrior and Obelisk of Light.\nRequires power to operate.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anyhq
|
||||
Buildable:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: anyhq, ~techlevel.high
|
||||
Queue: Building.Nod
|
||||
Description: Provides Nuclear Strike support power.\nUnlocks Stealth Tank, Chem. Warrior and Obelisk of Light.\nRequires power to operate.
|
||||
Building:
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
@@ -644,13 +645,13 @@ GUN:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Turret
|
||||
Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
|
||||
Buildable:
|
||||
BuildPaletteOrder: 45
|
||||
Prerequisites: barracks
|
||||
Queue: Defence.GDI, Defence.Nod
|
||||
BuildDuration: 1440
|
||||
BuildDurationModifier: 40
|
||||
Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
|
||||
Building:
|
||||
Health:
|
||||
HP: 400
|
||||
@@ -685,13 +686,13 @@ SAM:
|
||||
Cost: 650
|
||||
Tooltip:
|
||||
Name: SAM Site
|
||||
Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: hand
|
||||
Queue: Defence.Nod
|
||||
BuildDuration: 1700
|
||||
BuildDurationModifier: 40
|
||||
Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
@@ -727,13 +728,13 @@ OBLI:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Obelisk of Light
|
||||
Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: tmpl, ~techlevel.high
|
||||
Queue: Defence.Nod
|
||||
BuildDuration: 3120
|
||||
BuildDurationModifier: 40
|
||||
Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
|
||||
Selectable:
|
||||
Bounds: 24,24
|
||||
SelectionDecorations:
|
||||
@@ -769,13 +770,13 @@ GTWR:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Guard Tower
|
||||
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: barracks
|
||||
Queue: Defence.GDI, Defence.Nod
|
||||
BuildDuration: 1440
|
||||
BuildDurationModifier: 40
|
||||
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
|
||||
Building:
|
||||
Health:
|
||||
HP: 400
|
||||
@@ -804,13 +805,13 @@ ATWR:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Advanced Guard Tower
|
||||
Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Defence.GDI
|
||||
BuildDuration: 2880
|
||||
BuildDurationModifier: 40
|
||||
Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
|
||||
Selectable:
|
||||
Bounds: 24,24
|
||||
SelectionDecorations:
|
||||
@@ -852,11 +853,11 @@ SBAG:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Sandbag Barrier
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: fact
|
||||
Queue: Defence.GDI
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Armor:
|
||||
Type: Light
|
||||
LineBuild:
|
||||
@@ -875,11 +876,11 @@ CYCL:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Chain Link Barrier
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: fact
|
||||
Queue: Defence.Nod
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Armor:
|
||||
Type: Light
|
||||
LineBuild:
|
||||
@@ -898,13 +899,13 @@ BRIK:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Concrete Barrier
|
||||
Description: Stops infantry and most tanks.\nBlocks some projectiles.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: vehicleproduction
|
||||
Queue: Defence.GDI, Defence.Nod
|
||||
BuildDuration: 500
|
||||
BuildDurationModifier: 40
|
||||
Description: Stops infantry and most tanks.\nBlocks some projectiles.
|
||||
Health:
|
||||
HP: 250
|
||||
Armor:
|
||||
@@ -927,22 +928,26 @@ BARRACKS:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Infantry Production
|
||||
Buildable:
|
||||
Description: Infantry Production
|
||||
|
||||
VEHICLEPRODUCTION:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Vehicle Production
|
||||
Buildable:
|
||||
Description: Vehicle Production
|
||||
|
||||
ANYPOWER:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Power Plant
|
||||
Buildable:
|
||||
Description: Power Plant
|
||||
|
||||
ANYHQ:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: a communications center
|
||||
Buildable:
|
||||
Description: a communications center
|
||||
|
||||
@@ -59,7 +59,6 @@ BIO:
|
||||
HP: 2500
|
||||
Tooltip:
|
||||
Name: Biological Lab
|
||||
Description: Grants Tiberium immunity to infantry.
|
||||
Exit@1:
|
||||
SpawnOffset: 0,-426,0
|
||||
ExitCell: 0,-1
|
||||
@@ -76,6 +75,8 @@ BIO:
|
||||
SpawnActorOnDeath:
|
||||
Actor: BIO.Husk
|
||||
ProvidesPrerequisite@buildingname:
|
||||
Buildable:
|
||||
Description: Grants Tiberium immunity to infantry.
|
||||
|
||||
BIO.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
|
||||
@@ -4,11 +4,11 @@ MCV:
|
||||
Cost: 4000
|
||||
Tooltip:
|
||||
Name: Mobile Construction Vehicle
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
||||
Buildable:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: anyhq, ~techlevel.medium, fix
|
||||
Queue: Vehicle.GDI, Vehicle.Nod
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
||||
Selectable:
|
||||
Priority: 4
|
||||
Mobile:
|
||||
@@ -43,11 +43,11 @@ HARV:
|
||||
Tooltip:
|
||||
Name: Harvester
|
||||
GenericName: Harvester
|
||||
Description: Collects Tiberium for processing.\n Unarmed
|
||||
Buildable:
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: proc
|
||||
Queue: Vehicle.GDI, Vehicle.Nod
|
||||
Description: Collects Tiberium for processing.\n Unarmed
|
||||
Selectable:
|
||||
Priority: 7
|
||||
Harvester:
|
||||
@@ -82,11 +82,11 @@ APC:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: APC
|
||||
Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
|
||||
Buildable:
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: pyle
|
||||
Queue: Vehicle.GDI
|
||||
Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
|
||||
Mobile:
|
||||
UpgradeTypes: notmobile
|
||||
UpgradeMaxEnabledLevel: 0
|
||||
@@ -131,11 +131,11 @@ ARTY:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Artillery
|
||||
Description: Long-range artillery.\n Strong vs Infantry, Vehicles and Buildings
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Vehicle.Nod
|
||||
Description: Long-range artillery.\n Strong vs Infantry, Vehicles and Buildings
|
||||
Mobile:
|
||||
TurnSpeed: 4
|
||||
Speed: 85
|
||||
@@ -166,11 +166,11 @@ FTNK:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Flame Tank
|
||||
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings and Vehicles\n Weak vs Tanks
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Vehicle.Nod
|
||||
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings and Vehicles\n Weak vs Tanks
|
||||
Mobile:
|
||||
TurnSpeed: 7
|
||||
Speed: 99
|
||||
@@ -199,11 +199,11 @@ BGGY:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Nod Buggy
|
||||
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: afld
|
||||
Queue: Vehicle.Nod
|
||||
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
|
||||
Mobile:
|
||||
TurnSpeed: 10
|
||||
Speed: 170
|
||||
@@ -233,11 +233,11 @@ BIKE:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Recon Bike
|
||||
Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
|
||||
Buildable:
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: afld
|
||||
Queue: Vehicle.Nod
|
||||
Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
|
||||
Mobile:
|
||||
TurnSpeed: 10
|
||||
Speed: 213
|
||||
@@ -269,11 +269,11 @@ JEEP:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Hum-Vee
|
||||
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: weap
|
||||
Queue: Vehicle.GDI
|
||||
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
|
||||
Mobile:
|
||||
TurnSpeed: 10
|
||||
Speed: 156
|
||||
@@ -303,11 +303,11 @@ LTNK:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Light Tank
|
||||
Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Vehicle.Nod
|
||||
Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
|
||||
Mobile:
|
||||
TurnSpeed: 7
|
||||
Speed: 110
|
||||
@@ -338,11 +338,11 @@ MTNK:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Medium Tank
|
||||
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Vehicle.GDI
|
||||
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry
|
||||
Mobile:
|
||||
Speed: 85
|
||||
Health:
|
||||
@@ -374,11 +374,11 @@ HTNK:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Mammoth Tank
|
||||
Description: Heavily armored GDI Tank.\nCan attack Aircraft.\n Strong vs Everything
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: eye, ~techlevel.high
|
||||
Queue: Vehicle.GDI
|
||||
Description: Heavily armored GDI Tank.\nCan attack Aircraft.\n Strong vs Everything
|
||||
Mobile:
|
||||
Crushes: wall, heavywall, crate, infantry
|
||||
Speed: 56
|
||||
@@ -423,11 +423,11 @@ MSAM:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Rocket Launcher
|
||||
Description: Long range rocket artillery.\n Strong vs all Ground units.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Vehicle.GDI
|
||||
Description: Long range rocket artillery.\n Strong vs all Ground units.
|
||||
Mobile:
|
||||
Speed: 85
|
||||
TurnSpeed: 4
|
||||
@@ -459,11 +459,11 @@ MLRS:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Mobile S.A.M.
|
||||
Description: Powerful anti-air unit.\nCannot attack Ground units.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Vehicle.Nod
|
||||
Description: Powerful anti-air unit.\nCannot attack Ground units.
|
||||
Mobile:
|
||||
Speed: 99
|
||||
TurnSpeed: 7
|
||||
@@ -501,11 +501,11 @@ STNK:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
Name: Stealth Tank
|
||||
Description: Long-range missile tank that can cloak.\nCan attack Aircraft.\nHas weak armor. Can be spotted by infantry and defense structures.\n Strong vs Vehicles, Tanks\n Weak vs Infantry.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: tmpl, ~techlevel.high
|
||||
Queue: Vehicle.Nod
|
||||
Description: Long-range missile tank that can cloak.\nCan attack Aircraft.\nHas weak armor. Can be spotted by infantry and defense structures.\n Strong vs Vehicles, Tanks\n Weak vs Infantry.
|
||||
Mobile:
|
||||
TurnSpeed: 10
|
||||
Speed: 142
|
||||
@@ -540,7 +540,6 @@ MHQ:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Mobile HQ
|
||||
Description: Mobile base of operations
|
||||
Health:
|
||||
HP: 200
|
||||
Armor:
|
||||
@@ -552,3 +551,5 @@ MHQ:
|
||||
WithIdleOverlay@SPINNER:
|
||||
Sequence: spinner
|
||||
Offset: -256,0,256
|
||||
Buildable:
|
||||
Description: Mobile base of operations
|
||||
|
||||
@@ -4,7 +4,6 @@ carryall.reinforce:
|
||||
Cost: 1100
|
||||
Tooltip:
|
||||
Name: Carryall
|
||||
Description: Large winged, planet-bound ship\n Automatically lifts harvesters.
|
||||
Health:
|
||||
HP: 4800
|
||||
Armor:
|
||||
@@ -42,6 +41,7 @@ carryall.reinforce:
|
||||
Buildable:
|
||||
BuildDuration: 648
|
||||
BuildDurationModifier: 40
|
||||
Description: Large winged, planet-bound ship\n Automatically lifts harvesters.
|
||||
|
||||
carryall:
|
||||
Inherits: carryall.reinforce
|
||||
@@ -60,7 +60,6 @@ frigate:
|
||||
DropRange: 1c0
|
||||
Tooltip:
|
||||
Name: Frigate
|
||||
Description: Supply spacecraft
|
||||
Aircraft:
|
||||
Speed: 189 # 126 * ~1.5 for balance reasons
|
||||
TurnSpeed: 1
|
||||
@@ -72,6 +71,8 @@ frigate:
|
||||
PipCount: 10
|
||||
FlyAwayOnIdle:
|
||||
RejectsOrders:
|
||||
Buildable:
|
||||
Description: Supply spacecraft
|
||||
|
||||
ornithopter:
|
||||
Inherits: ^Plane
|
||||
|
||||
@@ -54,7 +54,6 @@ sandworm:
|
||||
Inherits@1: ^SpriteActor
|
||||
Tooltip:
|
||||
Name: Sandworm
|
||||
Description: Attracted by vibrations in the sand.\nWill eat units whole and has a large appetite.
|
||||
Health:
|
||||
HP: 9990
|
||||
Radius: 256
|
||||
@@ -110,6 +109,8 @@ sandworm:
|
||||
UpgradeTypes: attacking
|
||||
UpgradeMaxEnabledLevel: 0
|
||||
UpgradeManager:
|
||||
Buildable:
|
||||
Description: Attracted by vibrations in the sand.\nWill eat units whole and has a large appetite.
|
||||
|
||||
sietch:
|
||||
Inherits: ^Building
|
||||
|
||||
@@ -5,11 +5,11 @@ light_inf:
|
||||
BuildPaletteOrder: 10
|
||||
BuildDuration: 54
|
||||
BuildDurationModifier: 40
|
||||
Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
|
||||
Valued:
|
||||
Cost: 50
|
||||
Tooltip:
|
||||
Name: Light Infantry
|
||||
Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
|
||||
Health:
|
||||
HP: 600
|
||||
Mobile:
|
||||
@@ -28,11 +28,11 @@ engineer:
|
||||
Prerequisites: upgrade.barracks, ~techlevel.medium
|
||||
BuildDuration: 108
|
||||
BuildDurationModifier: 40
|
||||
Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
|
||||
Valued:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Engineer
|
||||
Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
|
||||
Health:
|
||||
HP: 500
|
||||
RevealsShroud:
|
||||
@@ -57,11 +57,11 @@ trooper:
|
||||
Prerequisites: upgrade.barracks, ~techlevel.medium
|
||||
BuildDuration: 73
|
||||
BuildDurationModifier: 40
|
||||
Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
|
||||
Valued:
|
||||
Cost: 90
|
||||
Tooltip:
|
||||
Name: Trooper
|
||||
Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
|
||||
Health:
|
||||
HP: 700
|
||||
RevealsShroud:
|
||||
@@ -84,11 +84,11 @@ thumper:
|
||||
Prerequisites: upgrade.barracks, ~techlevel.high
|
||||
BuildDuration: 108
|
||||
BuildDurationModifier: 40
|
||||
Description: Attracts nearby worms\n Unarmed
|
||||
Valued:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Thumper
|
||||
Description: Attracts nearby worms\n Unarmed
|
||||
Health:
|
||||
HP: 375
|
||||
RevealsShroud:
|
||||
@@ -131,11 +131,11 @@ fremen:
|
||||
Inherits: ^Infantry
|
||||
Tooltip:
|
||||
Name: Fremen
|
||||
Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~disabled
|
||||
Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility
|
||||
Mobile:
|
||||
Speed: 43
|
||||
Valued:
|
||||
@@ -173,11 +173,11 @@ grenadier:
|
||||
Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium
|
||||
BuildDuration: 81 ## Wasn't converted, copied from Sardauker who has same value in TibEd.
|
||||
BuildDurationModifier: 40
|
||||
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
||||
Valued:
|
||||
Cost: 80
|
||||
Tooltip:
|
||||
Name: Grenadier
|
||||
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
||||
Health:
|
||||
HP: 600
|
||||
Mobile:
|
||||
@@ -201,11 +201,11 @@ sardaukar:
|
||||
Prerequisites: ~barracks.harkonnen, upgrade.barracks, high_tech_factory, ~techlevel.high
|
||||
BuildDuration: 81
|
||||
BuildDurationModifier: 40
|
||||
Description: Elite assault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
|
||||
Valued:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Sardaukar
|
||||
Description: Elite assault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
|
||||
Health:
|
||||
HP: 1000
|
||||
Mobile:
|
||||
@@ -232,11 +232,11 @@ saboteur:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~disabled
|
||||
Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
|
||||
Valued:
|
||||
Cost: 300 ## actually 0, but spawns from support power at Palace
|
||||
Tooltip:
|
||||
Name: Saboteur
|
||||
Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
|
||||
Health:
|
||||
HP: 400
|
||||
Mobile:
|
||||
@@ -259,10 +259,10 @@ saboteur:
|
||||
nsfremen:
|
||||
Inherits: fremen
|
||||
Tooltip:
|
||||
Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles
|
||||
Buildable:
|
||||
BuildPaletteOrder: 105
|
||||
Prerequisites: ~disabled
|
||||
Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles
|
||||
RenderSprites:
|
||||
Image: fremen
|
||||
-Cloak:
|
||||
|
||||
@@ -184,7 +184,6 @@ upgrade.conyard:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Construction Yard Upgrade
|
||||
Description: Unlocks new construction options
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: construction_yard
|
||||
@@ -192,6 +191,7 @@ upgrade.conyard:
|
||||
BuildLimit: 1
|
||||
BuildDuration: 590
|
||||
BuildDurationModifier: 40
|
||||
Description: Unlocks new construction options
|
||||
Valued:
|
||||
Cost: 1000
|
||||
RenderSprites:
|
||||
@@ -206,7 +206,6 @@ upgrade.barracks:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Barracks Upgrade
|
||||
Description: Unlocks additional infantry
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: barracks
|
||||
@@ -214,6 +213,7 @@ upgrade.barracks:
|
||||
BuildLimit: 1
|
||||
BuildDuration: 290
|
||||
BuildDurationModifier: 40
|
||||
Description: Unlocks additional infantry
|
||||
Valued:
|
||||
Cost: 500
|
||||
RenderSprites:
|
||||
@@ -229,7 +229,6 @@ upgrade.light:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Light Factory Upgrade
|
||||
Description: Unlocks additional light units
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: light_factory
|
||||
@@ -237,6 +236,7 @@ upgrade.light:
|
||||
BuildLimit: 1
|
||||
BuildDuration: 215
|
||||
BuildDurationModifier: 40
|
||||
Description: Unlocks additional light units
|
||||
Valued:
|
||||
Cost: 400
|
||||
RenderSprites:
|
||||
@@ -252,7 +252,6 @@ upgrade.heavy:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Heavy Factory Upgrade
|
||||
Description: Unlocks advanced technology and heavy weapons
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: heavy_factory
|
||||
@@ -260,6 +259,7 @@ upgrade.heavy:
|
||||
BuildLimit: 1
|
||||
BuildDuration: 380
|
||||
BuildDurationModifier: 40
|
||||
Description: Unlocks advanced technology and heavy weapons
|
||||
Valued:
|
||||
Cost: 800
|
||||
RenderSprites:
|
||||
@@ -275,7 +275,6 @@ upgrade.hightech:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: High Tech Factory Upgrade
|
||||
Description: Unlocks the Air Strike superweapon
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~hightech.atreides, ~techlevel.superweapons
|
||||
@@ -283,6 +282,7 @@ upgrade.hightech:
|
||||
BuildLimit: 1
|
||||
BuildDuration: 720
|
||||
BuildDurationModifier: 40
|
||||
Description: Unlocks the Air Strike superweapon
|
||||
Valued:
|
||||
Cost: 1500
|
||||
RenderSprites:
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
TerrainTypes: Rock
|
||||
Tooltip:
|
||||
Name: Concrete
|
||||
Description: Provides a strong foundation that prevents\ndamage from the terrain.
|
||||
RenderSprites:
|
||||
KillsSelf:
|
||||
RemoveInstead: true
|
||||
@@ -18,6 +17,7 @@
|
||||
Queue: Building
|
||||
Prerequisites: construction_yard
|
||||
BuildPaletteOrder: 10
|
||||
Description: Provides a strong foundation that prevents\ndamage from the terrain.
|
||||
|
||||
concretea:
|
||||
Inherits: ^concrete
|
||||
@@ -44,6 +44,8 @@ concreteb:
|
||||
|
||||
construction_yard:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Description: Produces structures.
|
||||
-DamagedByTerrain:
|
||||
Building:
|
||||
Footprint: xxx xxx
|
||||
@@ -114,13 +116,13 @@ wind_trap:
|
||||
BuildPaletteOrder: 10
|
||||
BuildDuration: 180
|
||||
BuildDurationModifier: 40
|
||||
Description: Provides power for other structures
|
||||
Selectable:
|
||||
Bounds: 64,64
|
||||
Valued:
|
||||
Cost: 225
|
||||
Tooltip:
|
||||
Name: Wind Trap
|
||||
Description: Provides power for other structures
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -153,13 +155,13 @@ barracks:
|
||||
BuildPaletteOrder: 40
|
||||
BuildDuration: 231
|
||||
BuildDurationModifier: 40
|
||||
Description: Trains infantry
|
||||
Selectable:
|
||||
Bounds: 64,64
|
||||
Valued:
|
||||
Cost: 225
|
||||
Tooltip:
|
||||
Name: Barracks
|
||||
Description: Trains infantry
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -228,13 +230,13 @@ refinery:
|
||||
BuildPaletteOrder: 20
|
||||
BuildDuration: 540
|
||||
BuildDurationModifier: 40
|
||||
Description: Harvesters unload Spice here for processing
|
||||
Selectable:
|
||||
Bounds: 96,64
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Spice Refinery
|
||||
Description: Harvesters unload Spice here for processing
|
||||
Building:
|
||||
Footprint: =xx xx=
|
||||
Dimensions: 3,2
|
||||
@@ -283,13 +285,13 @@ silo:
|
||||
BuildPaletteOrder: 30
|
||||
BuildDuration: 135
|
||||
BuildDurationModifier: 40
|
||||
Description: Stores excess harvested Spice
|
||||
Selectable:
|
||||
Bounds: 32,32
|
||||
Valued:
|
||||
Cost: 120
|
||||
Tooltip:
|
||||
Name: Silo
|
||||
Description: Stores excess harvested Spice
|
||||
Building:
|
||||
Adjacent: 4
|
||||
-GivesBuildableArea:
|
||||
@@ -330,13 +332,13 @@ light_factory:
|
||||
BuildPaletteOrder: 70
|
||||
BuildDuration: 277
|
||||
BuildDurationModifier: 40
|
||||
Description: Produces light vehicles
|
||||
Selectable:
|
||||
Bounds: 96,64
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Light Factory
|
||||
Description: Produces light vehicles
|
||||
Building:
|
||||
Footprint: xxx xx=
|
||||
Dimensions: 3,2
|
||||
@@ -409,13 +411,13 @@ heavy_factory:
|
||||
BuildPaletteOrder: 100
|
||||
BuildDuration: 648
|
||||
BuildDurationModifier: 40
|
||||
Description: Produces heavy vehicles
|
||||
Selectable:
|
||||
Bounds: 96,68,0,12
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Heavy Factory
|
||||
Description: Produces heavy vehicles
|
||||
Building:
|
||||
Footprint: _x_ xxx =xx
|
||||
Dimensions: 3,3
|
||||
@@ -495,13 +497,13 @@ outpost:
|
||||
BuildPaletteOrder: 50
|
||||
BuildDuration: 270
|
||||
BuildDurationModifier: 40
|
||||
Description: Provides a radar map of the battlefield\n Requires power to operate
|
||||
Selectable:
|
||||
Bounds: 96,72,0,-8
|
||||
Valued:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
Name: Outpost
|
||||
Description: Provides a radar map of the battlefield\n Requires power to operate
|
||||
Building:
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
@@ -531,13 +533,13 @@ starport:
|
||||
Inherits: ^Building
|
||||
Tooltip:
|
||||
Name: Starport
|
||||
Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
|
||||
Buildable:
|
||||
Prerequisites: construction_yard, heavy_factory, outpost, ~techlevel.high
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 80
|
||||
BuildDuration: 540
|
||||
BuildDurationModifier: 40
|
||||
Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Building:
|
||||
@@ -608,6 +610,7 @@ wall:
|
||||
BuildPaletteOrder: 60
|
||||
BuildDuration: 54
|
||||
BuildDurationModifier: 40
|
||||
Description: Stop units and blocks enemy fire.
|
||||
SoundOnDamageTransition:
|
||||
DamagedSounds:
|
||||
DestroyedSounds: EXPLSML4.WAV
|
||||
@@ -617,7 +620,6 @@ wall:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Concrete Wall
|
||||
Description: Stop units and blocks enemy fire.
|
||||
AppearsOnRadar:
|
||||
Building:
|
||||
BuildSounds: CHUNG.WAV
|
||||
@@ -660,11 +662,11 @@ medium_gun_turret:
|
||||
BuildPaletteOrder: 90
|
||||
BuildDuration: 231
|
||||
BuildDurationModifier: 40
|
||||
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||
Valued:
|
||||
Cost: 550
|
||||
Tooltip:
|
||||
Name: Gun Turret
|
||||
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||
Building:
|
||||
Adjacent: 4
|
||||
BuildSounds: CHUNG.WAV
|
||||
@@ -702,11 +704,11 @@ large_gun_turret:
|
||||
BuildPaletteOrder: 120
|
||||
BuildDuration: 270
|
||||
BuildDurationModifier: 40
|
||||
Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
|
||||
Valued:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
Name: Rocket Turret
|
||||
Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
|
||||
Building:
|
||||
Adjacent: 4
|
||||
BuildSounds: CHUNG.WAV
|
||||
@@ -747,11 +749,11 @@ repair_pad:
|
||||
BuildPaletteOrder: 130
|
||||
BuildDuration: 324
|
||||
BuildDurationModifier: 40
|
||||
Description: Repairs vehicles\n Allows construction of MCVs
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Repair Pad
|
||||
Description: Repairs vehicles\n Allows construction of MCVs
|
||||
Building:
|
||||
Footprint: =x= =x= ===
|
||||
Dimensions: 3,3
|
||||
@@ -794,13 +796,13 @@ high_tech_factory:
|
||||
BuildPaletteOrder: 110
|
||||
BuildDuration: 405
|
||||
BuildDurationModifier: 40
|
||||
Description: Unlocks advanced technology
|
||||
Selectable:
|
||||
Bounds: 96,68,0,12
|
||||
Valued:
|
||||
Cost: 1150
|
||||
Tooltip:
|
||||
Name: High Tech Factory
|
||||
Description: Unlocks advanced technology
|
||||
ProductionFromMapEdge:
|
||||
Produces: Aircraft
|
||||
Exit:
|
||||
@@ -863,13 +865,13 @@ research_centre:
|
||||
BuildPaletteOrder: 140
|
||||
BuildDuration: 270
|
||||
BuildDurationModifier: 40
|
||||
Description: Unlocks experimental tanks
|
||||
Selectable:
|
||||
Bounds: 96,64,0,16
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Ix Lab
|
||||
Description: Unlocks experimental tanks
|
||||
Building:
|
||||
Footprint: _x_ xxx xxx
|
||||
Dimensions: 3,3
|
||||
@@ -903,13 +905,13 @@ palace:
|
||||
BuildPaletteOrder: 150
|
||||
BuildDuration: 810
|
||||
BuildDurationModifier: 40
|
||||
Description: Unlocks elite infantry
|
||||
Selectable:
|
||||
Bounds: 96,96
|
||||
Valued:
|
||||
Cost: 1600
|
||||
Tooltip:
|
||||
Name: Palace
|
||||
Description: Unlocks elite infantry
|
||||
Building:
|
||||
Footprint: xx= xxx =xx
|
||||
Dimensions: 3,3
|
||||
|
||||
@@ -6,11 +6,11 @@ mcv:
|
||||
BuildPaletteOrder: 110
|
||||
BuildDuration: 648
|
||||
BuildDurationModifier: 40
|
||||
Description: Deploys into another Construction Yard\n Unarmed
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Mobile Construction Vehicle
|
||||
Description: Deploys into another Construction Yard\n Unarmed
|
||||
Selectable:
|
||||
Class: mcv
|
||||
Priority: 3
|
||||
@@ -54,11 +54,11 @@ harvester:
|
||||
BuildPaletteOrder: 10
|
||||
BuildDuration: 540
|
||||
BuildDurationModifier: 40
|
||||
Description: Collects Spice for processing\n Unarmed
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Spice Harvester
|
||||
Description: Collects Spice for processing\n Unarmed
|
||||
Selectable:
|
||||
Class: harvester
|
||||
Priority: 7
|
||||
@@ -104,11 +104,11 @@ trike:
|
||||
Prerequisites: ~light.regulartrikes
|
||||
BuildDuration: 194
|
||||
BuildDurationModifier: 40
|
||||
Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Trike
|
||||
Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
Selectable:
|
||||
Class: trike
|
||||
Health:
|
||||
@@ -144,11 +144,11 @@ quad:
|
||||
BuildPaletteOrder: 20
|
||||
BuildDuration: 277
|
||||
BuildDurationModifier: 40
|
||||
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
|
||||
Valued:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Missile Quad
|
||||
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
|
||||
Health:
|
||||
HP: 1100
|
||||
Armor:
|
||||
@@ -179,11 +179,11 @@ siege_tank:
|
||||
BuildPaletteOrder: 50
|
||||
BuildDuration: 324
|
||||
BuildDurationModifier: 40
|
||||
Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Valued:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Siege Tank
|
||||
Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Health:
|
||||
HP: 1200
|
||||
Armor:
|
||||
@@ -221,13 +221,13 @@ missile_tank:
|
||||
Inherits: ^Tank
|
||||
Tooltip:
|
||||
Name: Missile Tank
|
||||
Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry
|
||||
Buildable:
|
||||
Queue: Armor
|
||||
Prerequisites: ~heavy.missiletank, upgrade.heavy, research_centre, ~techlevel.high
|
||||
BuildPaletteOrder: 60
|
||||
BuildDuration: 441
|
||||
BuildDurationModifier: 40
|
||||
Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry
|
||||
Valued:
|
||||
Cost: 900
|
||||
Mobile:
|
||||
@@ -263,11 +263,11 @@ sonic_tank:
|
||||
Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high
|
||||
BuildDuration: 486
|
||||
BuildDurationModifier: 40
|
||||
Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Sonic Tank
|
||||
Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft
|
||||
Health:
|
||||
HP: 3000
|
||||
Armor:
|
||||
@@ -300,11 +300,11 @@ devastator:
|
||||
Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high
|
||||
BuildDuration: 540
|
||||
BuildDurationModifier: 40
|
||||
Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft
|
||||
Valued:
|
||||
Cost: 1050
|
||||
Tooltip:
|
||||
Name: Devastator
|
||||
Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft
|
||||
Health:
|
||||
HP: 5000
|
||||
Armor:
|
||||
@@ -345,11 +345,11 @@ raider:
|
||||
Prerequisites: ~light.ordos
|
||||
BuildDuration: 194
|
||||
BuildDurationModifier: 40
|
||||
Description: Improved Scout\n Strong vs Infantry, Light Vehicles
|
||||
Valued:
|
||||
Cost: 350
|
||||
Tooltip:
|
||||
Name: Raider Trike
|
||||
Description: Improved Scout\n Strong vs Infantry, Light Vehicles
|
||||
Health:
|
||||
HP: 1000
|
||||
Armor:
|
||||
@@ -382,11 +382,11 @@ stealth_raider:
|
||||
BuildPaletteOrder: 30
|
||||
BuildDuration: 194 ## Copied from Raider, not included in conversion. Both have same "BuildSpeed" in TibEd
|
||||
BuildDurationModifier: 40
|
||||
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles
|
||||
Valued:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Stealth Raider Trike
|
||||
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles
|
||||
Cloak:
|
||||
InitialDelay: 45
|
||||
CloakDelay: 90
|
||||
@@ -404,13 +404,13 @@ deviator:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Deviator
|
||||
Description: Fires a warhead which changes\nthe allegiance of enemy vehicles
|
||||
Buildable:
|
||||
Queue: Armor
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~heavy.ordos, research_centre, ~techlevel.high
|
||||
BuildDuration: 486
|
||||
BuildDurationModifier: 40
|
||||
Description: Fires a warhead which changes\nthe allegiance of enemy vehicles
|
||||
Mobile:
|
||||
TurnSpeed: 3
|
||||
Speed: 53
|
||||
@@ -441,11 +441,11 @@ deviator:
|
||||
BuildPaletteOrder: 40
|
||||
BuildDuration: 373
|
||||
BuildDurationModifier: 40
|
||||
Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed
|
||||
Valued:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Combat Tank
|
||||
Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed
|
||||
Health:
|
||||
HP: 2100
|
||||
Armor:
|
||||
|
||||
@@ -68,11 +68,11 @@ MNLYR:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: fix
|
||||
Description: Lays mines to destroy unwary enemy units.\n Unarmed
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Bomber
|
||||
Description: Lays mines to destroy unwary enemy units.\n Unarmed
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
@@ -145,6 +145,7 @@ MINVV:
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 30
|
||||
Description: Bomb (Hotkey B)
|
||||
Valued:
|
||||
Cost: 30
|
||||
Health:
|
||||
@@ -154,7 +155,6 @@ MINVV:
|
||||
WithSpriteBody:
|
||||
Tooltip:
|
||||
Name: Bomb
|
||||
Description: Bomb (Hotkey B)
|
||||
SelfHealing:
|
||||
Step: -1
|
||||
Delay: 1
|
||||
|
||||
@@ -55,13 +55,14 @@ APC:
|
||||
HARV:
|
||||
Tooltip:
|
||||
Name: Bomb Truck
|
||||
Description: Explodes like a damn nuke!
|
||||
Health:
|
||||
HP: 100
|
||||
Explodes:
|
||||
Weapon: CrateNuke
|
||||
EmptyWeapon: CrateNuke
|
||||
AttackSuicides:
|
||||
Buildable:
|
||||
Description: Explodes like a damn nuke!
|
||||
|
||||
SHOK:
|
||||
Health:
|
||||
|
||||
@@ -55,13 +55,14 @@ APC:
|
||||
HARV:
|
||||
Tooltip:
|
||||
Name: Bomb Truck
|
||||
Description: Explodes like a damn nuke!
|
||||
Health:
|
||||
HP: 100
|
||||
Explodes:
|
||||
Weapon: CrateNuke
|
||||
EmptyWeapon: CrateNuke
|
||||
AttackSuicides:
|
||||
Buildable:
|
||||
Description: Explodes like a damn nuke!
|
||||
|
||||
SHOK:
|
||||
Health:
|
||||
|
||||
@@ -88,11 +88,11 @@ MIG:
|
||||
BuildAtProductionType: Plane
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~afld, stek, ~techlevel.high
|
||||
Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Tanks\n Weak vs Infantry, Light armor, Aircraft
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Mig Attack Plane
|
||||
Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Tanks\n Weak vs Infantry, Light armor, Aircraft
|
||||
Health:
|
||||
HP: 70
|
||||
Armor:
|
||||
@@ -143,11 +143,11 @@ YAK:
|
||||
BuildAtProductionType: Plane
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~afld, ~techlevel.medium
|
||||
Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
|
||||
Valued:
|
||||
Cost: 1350
|
||||
Tooltip:
|
||||
Name: Yak Attack Plane
|
||||
Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
|
||||
Health:
|
||||
HP: 60
|
||||
Armor:
|
||||
@@ -202,11 +202,11 @@ TRAN:
|
||||
BuildAtProductionType: Helicopter
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~hpad, ~techlevel.medium
|
||||
Description: Fast Infantry Transport Helicopter.\n Unarmed
|
||||
Valued:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
Name: Transport Helicopter
|
||||
Description: Fast Infantry Transport Helicopter.\n Unarmed
|
||||
Health:
|
||||
HP: 120
|
||||
Armor:
|
||||
@@ -256,11 +256,11 @@ HELI:
|
||||
BuildAtProductionType: Helicopter
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~hpad, atek, ~techlevel.high
|
||||
Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Longbow
|
||||
Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||
Health:
|
||||
HP: 120
|
||||
Armor:
|
||||
@@ -312,11 +312,11 @@ HIND:
|
||||
BuildAtProductionType: Helicopter
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: ~hpad, ~techlevel.medium
|
||||
Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor.\n Weak vs Tanks, Aircraft
|
||||
Valued:
|
||||
Cost: 1350
|
||||
Tooltip:
|
||||
Name: Hind
|
||||
Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor.\n Weak vs Tanks, Aircraft
|
||||
Health:
|
||||
HP: 100
|
||||
Armor:
|
||||
|
||||
@@ -542,7 +542,6 @@
|
||||
WithGateSpriteBody:
|
||||
Tooltip:
|
||||
Name: Gate
|
||||
Description: Automated barrier that opens for allied units.
|
||||
Gate:
|
||||
Adjacent: 4
|
||||
BlocksProjectilesHeight: 0
|
||||
@@ -550,6 +549,8 @@
|
||||
OpeningSound: cashturn.aud
|
||||
ClosingSound: cashturn.aud
|
||||
TerrainTypes: Clear, Road
|
||||
Buildable:
|
||||
Description: Automated barrier that opens for allied units.
|
||||
|
||||
^TechBuilding:
|
||||
Inherits: ^BasicBuilding
|
||||
|
||||
@@ -5,10 +5,10 @@ FPWR:
|
||||
BuildPaletteOrder: 870
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.infonly
|
||||
Description: Looks like a Power Plant.
|
||||
Tooltip:
|
||||
Icon: fake-icon
|
||||
Name: Fake Power Plant
|
||||
Description: Looks like a Power Plant.
|
||||
GenericName: Power Plant
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
@@ -32,10 +32,10 @@ SYRF:
|
||||
BuildPaletteOrder: 890
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.medium
|
||||
Description: Looks like a Shipyard.
|
||||
Tooltip:
|
||||
Icon: fake-icon
|
||||
Name: Fake Shipyard
|
||||
Description: Looks like a Shipyard.
|
||||
GenericName: Shipyard
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
@@ -66,10 +66,10 @@ SPEF:
|
||||
BuildPaletteOrder: 890
|
||||
Queue: Defense
|
||||
Prerequisites: ~disabled
|
||||
Description: Looks like a Sub Pen.
|
||||
Tooltip:
|
||||
Icon: fake-icon
|
||||
Name: Fake Sub Pen
|
||||
Description: Looks like a Sub Pen.
|
||||
GenericName: Sub Pen
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
@@ -96,10 +96,10 @@ WEAF:
|
||||
BuildPaletteOrder: 920
|
||||
Prerequisites: ~structures.france, ~techlevel.medium
|
||||
Queue: Defense
|
||||
Description: Looks like a War Factory.
|
||||
Tooltip:
|
||||
Icon: fake-icon
|
||||
Name: Fake War Factory
|
||||
Description: Looks like a War Factory.
|
||||
GenericName: War Factory
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
@@ -124,7 +124,6 @@ DOMF:
|
||||
Tooltip:
|
||||
Icon: fake-icon
|
||||
Name: Fake Radar Dome
|
||||
Description: Looks like a Radar Dome.
|
||||
GenericName: Radar Dome
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
@@ -132,6 +131,7 @@ DOMF:
|
||||
BuildPaletteOrder: 930
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.medium
|
||||
Description: Looks like a Radar Dome.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -153,10 +153,10 @@ FIXF:
|
||||
BuildPaletteOrder: 940
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.medium
|
||||
Description: Looks like a Service Depot.
|
||||
Tooltip:
|
||||
Icon: fake-icon
|
||||
Name: Fake Service Depot
|
||||
Description: Looks like a Service Depot.
|
||||
GenericName: Service Depot
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
@@ -181,10 +181,10 @@ FAPW:
|
||||
BuildPaletteOrder: 950
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.medium
|
||||
Description: Looks like an Advanced Power Plant.
|
||||
Tooltip:
|
||||
Icon: fake-icon
|
||||
Name: Fake Advanced Power Plant
|
||||
Description: Looks like an Advanced Power Plant.
|
||||
GenericName: Advanced Power Plant
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
@@ -210,7 +210,6 @@ ATEF:
|
||||
Tooltip:
|
||||
Icon: fake-icon
|
||||
Name: Fake Allied Tech Center
|
||||
Description: Looks like an Allied Tech Center.
|
||||
GenericName: Allied Tech Center
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
@@ -218,6 +217,7 @@ ATEF:
|
||||
BuildPaletteOrder: 970
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.high
|
||||
Description: Looks like an Allied Tech Center.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -238,7 +238,6 @@ PDOF:
|
||||
Tooltip:
|
||||
Icon: fake-icon
|
||||
Name: Fake Chronosphere
|
||||
Description: Looks like a Chronosphere.
|
||||
GenericName: Chronosphere
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
@@ -247,6 +246,7 @@ PDOF:
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.unrestricted
|
||||
BuildLimit: 1
|
||||
Description: Looks like a Chronosphere.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -270,7 +270,6 @@ MSLF:
|
||||
Tooltip:
|
||||
Icon: fake-icon
|
||||
Name: Fake Missile Silo
|
||||
Description: Looks like a Missile Silo.
|
||||
GenericName: Missile Silo
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
@@ -279,6 +278,7 @@ MSLF:
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.unrestricted
|
||||
BuildLimit: 1
|
||||
Description: Looks like a Missile Silo.
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
@@ -301,10 +301,10 @@ FACF:
|
||||
BuildPaletteOrder: 1000
|
||||
Queue: Defense
|
||||
Prerequisites: ~structures.france, ~techlevel.medium
|
||||
Description: Looks like a Construction Yard.
|
||||
Tooltip:
|
||||
Icon: fake-icon
|
||||
Name: Fake Construction Yard
|
||||
Description: Looks like a Construction Yard.
|
||||
GenericName: Construction Yard
|
||||
GenericVisibility: Enemy
|
||||
GenericStancePrefix: False
|
||||
|
||||
@@ -5,11 +5,11 @@ DOG:
|
||||
BuildAtProductionType: Dog
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~kenn, ~techlevel.infonly
|
||||
Description: Anti-infantry unit.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Valued:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Attack Dog
|
||||
Description: Anti-infantry unit.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
GenericName: Dog
|
||||
Selectable:
|
||||
Bounds: 12,17,-1,-4
|
||||
@@ -53,11 +53,11 @@ E1:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~barracks, ~techlevel.infonly
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Rifle Infantry
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Health:
|
||||
HP: 50
|
||||
Armament@PRIMARY:
|
||||
@@ -79,11 +79,11 @@ E2:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~barr, ~techlevel.infonly
|
||||
Description: Infantry armed with grenades.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
|
||||
Valued:
|
||||
Cost: 160
|
||||
Tooltip:
|
||||
Name: Grenadier
|
||||
Description: Infantry armed with grenades.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
|
||||
Health:
|
||||
HP: 50
|
||||
Mobile:
|
||||
@@ -112,11 +112,11 @@ E3:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~barracks, ~techlevel.infonly
|
||||
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Rocket Soldier
|
||||
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Health:
|
||||
HP: 45
|
||||
Armament@PRIMARY:
|
||||
@@ -142,11 +142,11 @@ E4:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: ~barr, ftur, ~techlevel.low
|
||||
Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Flamethrower
|
||||
Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
|
||||
Health:
|
||||
HP: 40
|
||||
Armament@PRIMARY:
|
||||
@@ -169,11 +169,11 @@ E6:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: ~barracks, ~techlevel.infonly
|
||||
Description: Infiltrates and captures\nenemy structures.\n Unarmed
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Engineer
|
||||
Description: Infiltrates and captures\nenemy structures.\n Unarmed
|
||||
Passenger:
|
||||
PipType: Yellow
|
||||
EngineerRepair:
|
||||
@@ -194,13 +194,13 @@ SPY:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: ~!infantry.england, dome, ~tent, ~techlevel.medium
|
||||
Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised
|
||||
Valued:
|
||||
Cost: 500
|
||||
-Tooltip:
|
||||
DisguiseToolTip:
|
||||
Name: Spy
|
||||
GenericName: Soldier
|
||||
Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised
|
||||
-Guard:
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
@@ -258,11 +258,11 @@ E7:
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: ~tent, atek, ~techlevel.high
|
||||
BuildLimit: 1
|
||||
Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Tanya
|
||||
Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
|
||||
Health:
|
||||
HP: 100
|
||||
Mobile:
|
||||
@@ -304,11 +304,11 @@ MEDI:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~tent, ~techlevel.infonly
|
||||
Description: Heals nearby infantry.\n Unarmed
|
||||
Valued:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Medic
|
||||
Description: Heals nearby infantry.\n Unarmed
|
||||
Health:
|
||||
HP: 80
|
||||
RevealsShroud:
|
||||
@@ -335,11 +335,11 @@ MECH:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~tent, fix, ~techlevel.medium
|
||||
Description: Repairs nearby vehicles and restores\nhusks to working condition by capturing them.\n Unarmed
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Mechanic
|
||||
Description: Repairs nearby vehicles and restores\nhusks to working condition by capturing them.\n Unarmed
|
||||
Health:
|
||||
HP: 80
|
||||
Mobile:
|
||||
@@ -423,7 +423,6 @@ THF:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Thief
|
||||
Description: Steals enemy credits.\n Unarmed
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
Passenger:
|
||||
@@ -437,6 +436,8 @@ THF:
|
||||
WithInfantryBody:
|
||||
-IdleSequences:
|
||||
StandSequences: stand
|
||||
Buildable:
|
||||
Description: Steals enemy credits.\n Unarmed
|
||||
|
||||
HIJACKER:
|
||||
Inherits: ^Soldier
|
||||
@@ -445,11 +446,11 @@ HIJACKER:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: ~barr, fix, ~techlevel.medium
|
||||
Description: Hijacks enemy vehicles.\n Unarmed
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Hijacker
|
||||
Description: Hijacks enemy vehicles.\n Unarmed
|
||||
Health:
|
||||
HP: 50
|
||||
RevealsShroud:
|
||||
@@ -484,11 +485,11 @@ SHOK:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: ~barr, stek, tsla, ~infantry.russia, ~techlevel.high
|
||||
Description: Elite infantry with portable tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
|
||||
Valued:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Shock Trooper
|
||||
Description: Elite infantry with portable tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
|
||||
Health:
|
||||
HP: 60
|
||||
Mobile:
|
||||
@@ -522,12 +523,12 @@ SNIPER:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Sniper
|
||||
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: ~disabled
|
||||
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Health:
|
||||
HP: 80
|
||||
Passenger:
|
||||
@@ -566,12 +567,12 @@ Zombie:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Zombie
|
||||
Description: Slow undead. Attacks in close combat.
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 200
|
||||
Prerequisites: ~barracks, ~bio
|
||||
Description: Slow undead. Attacks in close combat.
|
||||
Health:
|
||||
HP: 250
|
||||
Mobile:
|
||||
@@ -594,13 +595,13 @@ Ant:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Giant Ant
|
||||
Description: Irradiated insect that grew oversize.
|
||||
GenericName: Ant
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 1954
|
||||
Prerequisites: ~barracks, ~bio
|
||||
Description: Irradiated insect that grew oversize.
|
||||
Selectable:
|
||||
Bounds: 24,24,0,-5
|
||||
SelectionDecorations:
|
||||
|
||||
@@ -5,11 +5,11 @@ SS:
|
||||
BuildAtProductionType: Submarine
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~spen, ~techlevel.medium
|
||||
Description: Submerged anti-ship unit\narmed with torpedoes.\nCan detect other submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft\n Special Ability: Submerge
|
||||
Valued:
|
||||
Cost: 950
|
||||
Tooltip:
|
||||
Name: Submarine
|
||||
Description: Submerged anti-ship unit\narmed with torpedoes.\nCan detect other submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft\n Special Ability: Submerge
|
||||
Health:
|
||||
HP: 250
|
||||
Armor:
|
||||
@@ -61,11 +61,11 @@ MSUB:
|
||||
BuildAtProductionType: Submarine
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: ~spen, stek, ~techlevel.high
|
||||
Description: Submerged anti-ground siege unit\nwith anti-air capabilities.\nCan detect other submarines.\n Strong vs Buildings, Ground units, Aircraft\n Weak vs Naval units\n Special Ability: Submerge
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Missile Submarine
|
||||
Description: Submerged anti-ground siege unit\nwith anti-air capabilities.\nCan detect other submarines.\n Strong vs Buildings, Ground units, Aircraft\n Weak vs Naval units\n Special Ability: Submerge
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
@@ -121,11 +121,11 @@ DD:
|
||||
BuildAtProductionType: Boat
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~syrd, dome, ~techlevel.medium
|
||||
Description: Fast multi-role ship.\nCan detect submarines.\n Strong vs Naval units, Light armor, Aircraft\n Weak vs Infantry, Tanks
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Destroyer
|
||||
Description: Fast multi-role ship.\nCan detect submarines.\n Strong vs Naval units, Light armor, Aircraft\n Weak vs Infantry, Tanks
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
@@ -167,11 +167,11 @@ CA:
|
||||
BuildAtProductionType: Boat
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~syrd, atek, ~techlevel.high
|
||||
Description: Very slow long-range ship.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft
|
||||
Valued:
|
||||
Cost: 2400
|
||||
Tooltip:
|
||||
Name: Cruiser
|
||||
Description: Very slow long-range ship.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft
|
||||
Health:
|
||||
HP: 800
|
||||
Armor:
|
||||
@@ -220,11 +220,11 @@ LST:
|
||||
Queue: Ship
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~techlevel.low
|
||||
Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
|
||||
Valued:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Transport
|
||||
Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
|
||||
Health:
|
||||
HP: 350
|
||||
Armor:
|
||||
@@ -257,11 +257,11 @@ PT:
|
||||
BuildAtProductionType: Boat
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: ~syrd, ~techlevel.medium
|
||||
Description: Light scout & support ship.\nCan detect submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Gunboat
|
||||
Description: Light scout & support ship.\nCan detect submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft
|
||||
Health:
|
||||
HP: 200
|
||||
Armor:
|
||||
|
||||
@@ -4,12 +4,12 @@ MSLO:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Missile Silo
|
||||
Description: Provides an atomic bomb.\nRequires power to operate.\n Special Ability: Atom Bomb\nMaximum 1 can be built.
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 140
|
||||
Prerequisites: techcenter, ~techlevel.unrestricted
|
||||
BuildLimit: 1
|
||||
Description: Provides an atomic bomb.\nRequires power to operate.\n Special Ability: Atom Bomb\nMaximum 1 can be built.
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
@@ -55,11 +55,11 @@ GAP:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Gap Generator
|
||||
Description: Obscures the enemy's view with shroud.\nRequires power to operate.
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: atek, ~structures.allies, ~techlevel.high
|
||||
Description: Obscures the enemy's view with shroud.\nRequires power to operate.
|
||||
Selectable:
|
||||
Bounds: 24,24
|
||||
SelectionDecorations:
|
||||
@@ -95,11 +95,11 @@ SPEN:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Sub Pen
|
||||
Description: Produces and repairs\nsubmarines and transports.
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: anypower, ~structures.soviet, ~techlevel.low
|
||||
Description: Produces and repairs\nsubmarines and transports.
|
||||
Targetable:
|
||||
TargetTypes: Ground, Water, Structure, C4, DetonateAttack, SpyInfiltrate
|
||||
Building:
|
||||
@@ -185,11 +185,11 @@ SYRD:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: anypower, ~structures.allies, ~techlevel.low
|
||||
Description: Produces and repairs ships\nand transports.
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Shipyard
|
||||
Description: Produces and repairs ships\nand transports.
|
||||
Targetable:
|
||||
TargetTypes: Ground, Water, Structure, C4, DetonateAttack, SpyInfiltrate
|
||||
Building:
|
||||
@@ -280,11 +280,11 @@ IRON:
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: stek, ~structures.soviet, ~techlevel.unrestricted
|
||||
BuildLimit: 1
|
||||
Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\n Special Ability: Invulnerability\nMaximum 1 can be built.
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Iron Curtain
|
||||
Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\n Special Ability: Invulnerability\nMaximum 1 can be built.
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
@@ -330,11 +330,11 @@ PDOX:
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: atek, ~structures.allies, ~techlevel.unrestricted
|
||||
BuildLimit: 1
|
||||
Description: Teleports a group of units across the\nmap for a short time.\nRequires power to operate.\n Special Ability: Chronoshift\nMaximum 1 can be built.
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Chronosphere
|
||||
Description: Teleports a group of units across the\nmap for a short time.\nRequires power to operate.\n Special Ability: Chronoshift\nMaximum 1 can be built.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -400,11 +400,11 @@ TSLA:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: weap, ~structures.soviet, ~techlevel.medium
|
||||
Description: Advanced base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Tesla Coil
|
||||
Description: Advanced base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft
|
||||
RequiresPower:
|
||||
Selectable:
|
||||
Bounds: 24,24
|
||||
@@ -444,11 +444,11 @@ AGUN:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: dome, ~structures.allies, ~techlevel.medium
|
||||
Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: AA Gun
|
||||
Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Selectable:
|
||||
Bounds: 24,24
|
||||
SelectionDecorations:
|
||||
@@ -494,11 +494,11 @@ DOME:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: proc, ~techlevel.medium
|
||||
Description: Provides an overview\nof the battlefield.\nCan detect cloaked units.\n Requires power to operate.
|
||||
Valued:
|
||||
Cost: 1800
|
||||
Tooltip:
|
||||
Name: Radar Dome
|
||||
Description: Provides an overview\nof the battlefield.\nCan detect cloaked units.\n Requires power to operate.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -529,12 +529,12 @@ PBOX:
|
||||
Inherits: ^Defense
|
||||
Tooltip:
|
||||
Name: Pillbox
|
||||
Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Building:
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: tent, ~structures.allies, ~techlevel.low
|
||||
Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Valued:
|
||||
Cost: 400
|
||||
Health:
|
||||
@@ -574,12 +574,12 @@ HBOX:
|
||||
Inherits: ^Defense
|
||||
Tooltip:
|
||||
Name: Camo Pillbox
|
||||
Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Building:
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: tent, ~structures.allies, ~techlevel.medium
|
||||
Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Valued:
|
||||
Cost: 600
|
||||
Health:
|
||||
@@ -624,11 +624,11 @@ GUN:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: tent, ~structures.allies, ~techlevel.medium
|
||||
Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Turret
|
||||
Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Building:
|
||||
Health:
|
||||
HP: 400
|
||||
@@ -664,11 +664,11 @@ FTUR:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: barr, ~structures.soviet, ~techlevel.low
|
||||
Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Flame Tower
|
||||
Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Building:
|
||||
Health:
|
||||
HP: 400
|
||||
@@ -702,11 +702,11 @@ SAM:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: dome, ~structures.soviet, ~techlevel.medium
|
||||
Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Valued:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
Name: SAM Site
|
||||
Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
@@ -746,11 +746,11 @@ ATEK:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 140
|
||||
Prerequisites: weap, dome, ~structures.allies, ~techlevel.high
|
||||
Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Allied Tech Center
|
||||
Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: techcenter
|
||||
Building:
|
||||
@@ -785,11 +785,11 @@ WEAP:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: proc, ~techlevel.low
|
||||
Description: Produces vehicles.
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: War Factory
|
||||
Description: Produces vehicles.
|
||||
Building:
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
@@ -889,6 +889,7 @@ FACT:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 1000
|
||||
Prerequisites: ~disabled
|
||||
Description: Produces structures.
|
||||
ProvidesPrerequisite@allies:
|
||||
Factions: allies, england, france, germany
|
||||
Prerequisite: structures.allies
|
||||
@@ -929,7 +930,6 @@ FACT:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Construction Yard
|
||||
Description: Produces structures.
|
||||
CustomSellValue:
|
||||
Value: 2500
|
||||
BaseBuilding:
|
||||
@@ -960,11 +960,11 @@ PROC:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: anypower, ~techlevel.infonly
|
||||
Description: Refines Ore and Gems\ninto credits.
|
||||
Valued:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
Name: Ore Refinery
|
||||
Description: Refines Ore and Gems\ninto credits.
|
||||
Building:
|
||||
Footprint: _x_ xxx x==
|
||||
Dimensions: 3,3
|
||||
@@ -1014,11 +1014,11 @@ SILO:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 35
|
||||
Prerequisites: proc, ~techlevel.infonly
|
||||
Description: Stores excess refined\nOre and Gems.
|
||||
Valued:
|
||||
Cost: 150
|
||||
Tooltip:
|
||||
Name: Silo
|
||||
Description: Stores excess refined\nOre and Gems.
|
||||
Building:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
@@ -1045,11 +1045,11 @@ HPAD:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: dome, ~structures.allies, ~techlevel.medium
|
||||
Description: Produces and reloads\nhelicopters.
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Helipad
|
||||
Description: Produces and reloads\nhelicopters.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -1124,11 +1124,11 @@ AFLD:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: dome, ~structures.soviet, ~techlevel.medium
|
||||
Description: Produces and reloads aircraft.\n Special Ability: Paratroopers\n Special Ability: Spy Plane
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Airfield
|
||||
Description: Produces and reloads aircraft.\n Special Ability: Paratroopers\n Special Ability: Spy Plane
|
||||
Building:
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
@@ -1241,11 +1241,11 @@ POWR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~techlevel.infonly
|
||||
Description: Provides power for other structures.
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Power Plant
|
||||
Description: Provides power for other structures.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
@@ -1278,11 +1278,11 @@ APWR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: dome, ~techlevel.medium
|
||||
Description: Provides double the power of a\nstandard Power Plant.
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Advanced Power Plant
|
||||
Description: Provides double the power of a\nstandard Power Plant.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
@@ -1319,11 +1319,11 @@ STEK:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 150
|
||||
Prerequisites: weap, dome, ~structures.soviet, ~techlevel.high
|
||||
Description: Provides Soviet advanced technologies.
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Soviet Tech Center
|
||||
Description: Provides Soviet advanced technologies.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: techcenter
|
||||
Building:
|
||||
@@ -1346,11 +1346,11 @@ BARR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
|
||||
Description: Trains infantry.
|
||||
Valued:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Soviet Barracks
|
||||
Description: Trains infantry.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -1420,11 +1420,11 @@ KENN:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 175
|
||||
Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
|
||||
Description: Trains Attack Dogs.
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Kennel
|
||||
Description: Trains Attack Dogs.
|
||||
Building:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
@@ -1468,11 +1468,11 @@ TENT:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: anypower, ~structures.allies, ~techlevel.infonly
|
||||
Description: Trains infantry.
|
||||
Valued:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Allied Barracks
|
||||
Description: Trains infantry.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -1548,11 +1548,11 @@ FIX:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: weap, ~techlevel.medium
|
||||
Description: Repairs vehicles for credits.
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Service Depot
|
||||
Description: Repairs vehicles for credits.
|
||||
Building:
|
||||
Footprint: _x_ xxx _x_
|
||||
Dimensions: 3,3
|
||||
@@ -1586,13 +1586,13 @@ SBAG:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: fact, ~structures.allies, ~techlevel.low
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Valued:
|
||||
Cost: 25
|
||||
CustomSellValue:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Sandbag Wall
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
@@ -1611,13 +1611,13 @@ FENC:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: fact, ~structures.soviet, ~techlevel.low
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Valued:
|
||||
Cost: 25
|
||||
CustomSellValue:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Wire Fence
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
@@ -1636,13 +1636,13 @@ BRIK:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: fact, ~techlevel.medium
|
||||
Description: Stop units and blocks enemy fire.
|
||||
Valued:
|
||||
Cost: 100
|
||||
CustomSellValue:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Concrete Wall
|
||||
Description: Stop units and blocks enemy fire.
|
||||
SoundOnDamageTransition:
|
||||
DamagedSounds: crmble2.aud
|
||||
DestroyedSounds: kaboom30.aud
|
||||
@@ -1738,16 +1738,19 @@ BARRACKS:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Infantry Production
|
||||
Buildable:
|
||||
Description: Infantry Production
|
||||
|
||||
TECHCENTER:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Tech Center
|
||||
Buildable:
|
||||
Description: Tech Center
|
||||
|
||||
ANYPOWER:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Power Plant
|
||||
Buildable:
|
||||
Description: Power Plant
|
||||
|
||||
@@ -4,11 +4,11 @@ V2RL:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: dome, ~vehicles.soviet, ~techlevel.medium
|
||||
Description: Long-range rocket artillery.\n Strong vs Infantry, Light armor, Buildings\n Weak vs Tanks, Aircraft
|
||||
Valued:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
Name: V2 Rocket
|
||||
Description: Long-range rocket artillery.\n Strong vs Infantry, Light armor, Buildings\n Weak vs Tanks, Aircraft
|
||||
Health:
|
||||
HP: 200
|
||||
Armor:
|
||||
@@ -37,11 +37,11 @@ V2RL:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~vehicles.allies, ~techlevel.low
|
||||
Description: Light Tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
|
||||
Valued:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Light Tank
|
||||
Description: Light Tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
|
||||
Health:
|
||||
HP: 220
|
||||
Armor:
|
||||
@@ -74,11 +74,11 @@ V2RL:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
|
||||
Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Valued:
|
||||
Cost: 850
|
||||
Tooltip:
|
||||
Name: Medium Tank
|
||||
Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Health:
|
||||
HP: 450
|
||||
Armor:
|
||||
@@ -113,11 +113,11 @@ V2RL:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
|
||||
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Valued:
|
||||
Cost: 1150
|
||||
Tooltip:
|
||||
Name: Heavy Tank
|
||||
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Health:
|
||||
HP: 550
|
||||
Armor:
|
||||
@@ -154,11 +154,11 @@ V2RL:
|
||||
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
|
||||
BuildDuration: 2500
|
||||
BuildDurationModifier: 40
|
||||
Description: Big and slow tank, with anti-air capability.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Mammoth Tank
|
||||
Description: Big and slow tank, with anti-air capability.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
|
||||
Health:
|
||||
HP: 900
|
||||
Armor:
|
||||
@@ -205,11 +205,11 @@ ARTY:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: dome, ~vehicles.allies, ~techlevel.medium
|
||||
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Artillery
|
||||
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
|
||||
Health:
|
||||
HP: 100
|
||||
Armor:
|
||||
@@ -239,12 +239,12 @@ HARV:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: proc, ~techlevel.infonly
|
||||
Description: Collects Ore and Gems for processing.\n Unarmed
|
||||
Valued:
|
||||
Cost: 1100
|
||||
Tooltip:
|
||||
Name: Ore Truck
|
||||
GenericName: Harvester
|
||||
Description: Collects Ore and Gems for processing.\n Unarmed
|
||||
Selectable:
|
||||
Priority: 7
|
||||
SelectionDecorations:
|
||||
@@ -290,11 +290,11 @@ MCV:
|
||||
Prerequisites: fix, ~techlevel.medium
|
||||
BuildDuration: 2000
|
||||
BuildDurationModifier: 40
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Mobile Construction Vehicle
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
||||
Selectable:
|
||||
Priority: 4
|
||||
SelectionDecorations:
|
||||
@@ -326,11 +326,11 @@ JEEP:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~vehicles.allies, ~techlevel.low
|
||||
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Ranger
|
||||
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Health:
|
||||
HP: 150
|
||||
Armor:
|
||||
@@ -366,11 +366,11 @@ APC:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~vehicles.soviet, ~techlevel.low
|
||||
Description: Tough infantry transport.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Valued:
|
||||
Cost: 850
|
||||
Tooltip:
|
||||
Name: Armored Personnel Carrier
|
||||
Description: Tough infantry transport.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
@@ -403,11 +403,11 @@ MNLY.AP:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
|
||||
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Minelayer
|
||||
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
|
||||
Health:
|
||||
HP: 150
|
||||
Armor:
|
||||
@@ -438,11 +438,11 @@ MNLY.AT:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
|
||||
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Minelayer
|
||||
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
|
||||
Health:
|
||||
HP: 150
|
||||
Armor:
|
||||
@@ -473,11 +473,11 @@ TRUK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: ~techlevel.low
|
||||
Description: Transports cash to other players.\n Unarmed
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Supply Truck
|
||||
Description: Transports cash to other players.\n Unarmed
|
||||
Health:
|
||||
HP: 110
|
||||
Armor:
|
||||
@@ -498,11 +498,11 @@ MGG:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 160
|
||||
Prerequisites: atek, ~vehicles.france, ~techlevel.high
|
||||
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Mobile Gap Generator
|
||||
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
|
||||
Health:
|
||||
HP: 220
|
||||
Armor:
|
||||
@@ -526,11 +526,11 @@ MRJ:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Mobile Radar Jammer
|
||||
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 150
|
||||
Prerequisites: atek, ~vehicles.allies, ~techlevel.high
|
||||
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
|
||||
Health:
|
||||
HP: 220
|
||||
Armor:
|
||||
@@ -557,11 +557,11 @@ TTNK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 180
|
||||
Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high
|
||||
Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
|
||||
Valued:
|
||||
Cost: 1350
|
||||
Tooltip:
|
||||
Name: Tesla Tank
|
||||
Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
@@ -590,11 +590,11 @@ FTRK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: ~vehicles.soviet, ~techlevel.low
|
||||
Description: Mobile unit with mounted Flak Cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Mobile Flak
|
||||
Description: Mobile unit with mounted Flak Cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks
|
||||
Health:
|
||||
HP: 150
|
||||
Armor:
|
||||
@@ -632,11 +632,11 @@ DTRK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 170
|
||||
Prerequisites: stek, ~vehicles.ukraine, ~techlevel.high
|
||||
Description: Demolition Truck, actively armed with\nnuclear explosives. Has very weak armor.
|
||||
Valued:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Demolition Truck
|
||||
Description: Demolition Truck, actively armed with\nnuclear explosives. Has very weak armor.
|
||||
Health:
|
||||
HP: 50
|
||||
Armor:
|
||||
@@ -662,11 +662,11 @@ CTNK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 210
|
||||
Prerequisites: atek, ~vehicles.germany, ~techlevel.high
|
||||
Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
|
||||
Valued:
|
||||
Cost: 1350
|
||||
Tooltip:
|
||||
Name: Chrono Tank
|
||||
Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
|
||||
SelectionDecorations:
|
||||
VisualBounds: 30,30
|
||||
Health:
|
||||
@@ -699,11 +699,11 @@ QTNK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 200
|
||||
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
|
||||
Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: MAD Tank
|
||||
Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
|
||||
Health:
|
||||
HP: 900
|
||||
Armor:
|
||||
@@ -726,11 +726,11 @@ STNK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 140
|
||||
Prerequisites: atek, ~vehicles.england, ~techlevel.high
|
||||
Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
|
||||
Valued:
|
||||
Cost: 1350
|
||||
Tooltip:
|
||||
Name: Phase Transport
|
||||
Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
|
||||
@@ -68,11 +68,11 @@ ORCA:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Orca Fighter
|
||||
Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
|
||||
Buildable:
|
||||
Queue: Air
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: ~gahpad
|
||||
Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
|
||||
Selectable:
|
||||
Bounds: 30,24
|
||||
Aircraft:
|
||||
@@ -109,11 +109,11 @@ ORCAB:
|
||||
Cost: 1600
|
||||
Tooltip:
|
||||
Name: Orca Bomber
|
||||
Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
|
||||
Buildable:
|
||||
Queue: Air
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: ~gahpad, gatech
|
||||
Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
|
||||
Selectable:
|
||||
Bounds: 30,24
|
||||
Aircraft:
|
||||
@@ -194,11 +194,11 @@ TRNSPORT:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
Name: Carryall
|
||||
Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Air
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~gahpad, gadept
|
||||
Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed
|
||||
Aircraft:
|
||||
LandWhenIdle: true
|
||||
TurnSpeed: 5
|
||||
@@ -231,11 +231,11 @@ SCRIN:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Banshee Fighter
|
||||
Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
|
||||
Buildable:
|
||||
Queue: Air
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: ~nahpad, natech
|
||||
Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
|
||||
Selectable:
|
||||
Bounds: 30,24
|
||||
Voiced:
|
||||
@@ -278,11 +278,11 @@ APACHE:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Harpy
|
||||
Description: Anti-personnel support gunship\narmed with dual chain guns.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Vehicles
|
||||
Buildable:
|
||||
Queue: Air
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: ~nahpad
|
||||
Description: Anti-personnel support gunship\narmed with dual chain guns.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Vehicles
|
||||
Selectable:
|
||||
Bounds: 30,24
|
||||
Aircraft:
|
||||
|
||||
@@ -245,7 +245,6 @@ VISC_SML:
|
||||
Inherits: ^Visceroid
|
||||
Tooltip:
|
||||
Name: Baby Visceroid
|
||||
Description: infantry transmorgifies into this
|
||||
Health:
|
||||
HP: 200
|
||||
AttackWander:
|
||||
@@ -254,12 +253,13 @@ VISC_SML:
|
||||
MaxMoveDelayInTicks: 60
|
||||
RenderSprites:
|
||||
Image: vissml
|
||||
Buildable:
|
||||
Description: infantry transmorgifies into this
|
||||
|
||||
VISC_LRG:
|
||||
Inherits: ^Visceroid
|
||||
Tooltip:
|
||||
Name: Adult Visceroid
|
||||
Description: 2 small visceroids combine into this
|
||||
Health:
|
||||
HP: 500
|
||||
Armament:
|
||||
@@ -275,6 +275,8 @@ VISC_LRG:
|
||||
Crushes: crate, infantry
|
||||
RenderSprites:
|
||||
Image: vislrg
|
||||
Buildable:
|
||||
Description: 2 small visceroids combine into this
|
||||
|
||||
CIV1:
|
||||
Inherits: ^CivilianInfantry
|
||||
|
||||
@@ -683,7 +683,6 @@ CAHOSP:
|
||||
Inherits: ^BasicBuilding
|
||||
Tooltip:
|
||||
Name: Civilian Hospital
|
||||
Description: Gives friendly units a medkit to heal themselves.
|
||||
Building:
|
||||
Footprint: xxx xxx xxx xxx
|
||||
Dimensions: 3, 4
|
||||
@@ -696,6 +695,8 @@ CAHOSP:
|
||||
Capturable:
|
||||
CaptureNotification:
|
||||
ProvidesPrerequisite@BuildingName:
|
||||
Buildable:
|
||||
Description: Gives friendly units a medkit to heal themselves.
|
||||
|
||||
CAPYR01:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -1051,7 +1052,6 @@ CTDAM:
|
||||
Inherits: ^CivBuilding
|
||||
Tooltip:
|
||||
Name: Hydroelectric Dam
|
||||
Description: Provides power for other structures
|
||||
Building:
|
||||
Footprint: xx xx xx xx xx
|
||||
Dimensions: 2, 5
|
||||
@@ -1070,6 +1070,8 @@ CTDAM:
|
||||
Sequence: idle-lights
|
||||
WithIdleOverlay@WATER:
|
||||
Sequence: idle-water
|
||||
Buildable:
|
||||
Description: Provides power for other structures
|
||||
|
||||
CTVEGA:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -1195,6 +1197,7 @@ GASAND:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 1000
|
||||
Prerequisites: ~disabled
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
SoundOnDamageTransition:
|
||||
DamagedSounds: sandbag1.aud
|
||||
DestroyedSounds: sandbag1.aud
|
||||
@@ -1204,7 +1207,6 @@ GASAND:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Sandbags
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Health:
|
||||
HP: 250
|
||||
Armor:
|
||||
@@ -1279,6 +1281,7 @@ TSTLAMP:
|
||||
RenderSprites:
|
||||
Image: galite
|
||||
Tooltip:
|
||||
Buildable:
|
||||
Description: light post with alpha blending
|
||||
|
||||
GAICBM:
|
||||
|
||||
@@ -158,9 +158,10 @@
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
Tooltip:
|
||||
Description: Civilian Building
|
||||
RenderSprites:
|
||||
Palette: terraindecoration
|
||||
Buildable:
|
||||
Description: Civilian Building
|
||||
|
||||
^CivBillboard:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -858,7 +859,6 @@
|
||||
WithGateSpriteBody:
|
||||
OpenSequence: open
|
||||
Tooltip:
|
||||
Description: Automated barrier that opens for allied units.
|
||||
Gate:
|
||||
Adjacent: 4
|
||||
BuildSounds: place2.aud
|
||||
@@ -866,6 +866,8 @@
|
||||
ClosingSound: gatedwn1.aud
|
||||
TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement
|
||||
BlocksProjectilesHeight: 640
|
||||
Buildable:
|
||||
Description: Automated barrier that opens for allied units.
|
||||
|
||||
^Gate_A:
|
||||
Inherits: ^Gate
|
||||
|
||||
@@ -4,11 +4,11 @@ E2:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: ~gapile
|
||||
Description: Infantry armed with special explosive discs.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
|
||||
Valued:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Disc Thrower
|
||||
Description: Infantry armed with special explosive discs.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
|
||||
Health:
|
||||
HP: 150
|
||||
Mobile:
|
||||
@@ -30,11 +30,11 @@ MEDIC:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Medic
|
||||
Description: Heals nearby infantry.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: ~gapile
|
||||
Description: Heals nearby infantry.\n Unarmed
|
||||
Voiced:
|
||||
VoiceSet: Medic
|
||||
RevealsShroud:
|
||||
@@ -65,11 +65,11 @@ JUMPJET:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Jumpjet Infantry
|
||||
Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~gapile, garadr
|
||||
Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles
|
||||
Voiced:
|
||||
VoiceSet: JumpJet
|
||||
Mobile:
|
||||
@@ -100,12 +100,12 @@ GHOST:
|
||||
Cost: 1750
|
||||
Tooltip:
|
||||
Name: Ghost Stalker
|
||||
Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~gapile, gatech
|
||||
BuildLimit: 1
|
||||
Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
|
||||
Voiced:
|
||||
VoiceSet: Ghost
|
||||
Armor:
|
||||
|
||||
@@ -4,11 +4,11 @@ GAPOWR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 0
|
||||
Prerequisites: ~structures.gdi
|
||||
Description: Provides power for other structures.
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: GDI Power Plant
|
||||
Description: Provides power for other structures.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
@@ -69,11 +69,11 @@ GAPILE:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: anypower, ~structures.gdi
|
||||
Description: Produces infantry.
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: GDI Barracks
|
||||
Description: Produces infantry.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: barracks
|
||||
Building:
|
||||
@@ -125,13 +125,13 @@ GAWEAP:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: GDI War Factory
|
||||
Description: Produces vehicles.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: factory
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: proc, ~structures.gdi
|
||||
Description: Produces vehicles.
|
||||
Building:
|
||||
Footprint: xxx= xxx= xxx=
|
||||
Dimensions: 4,3
|
||||
@@ -187,11 +187,11 @@ GAHPAD:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Helipad
|
||||
Description: Produces, rearms and\nrepairs helicopters.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Queue: Building
|
||||
Prerequisites: garadr, ~structures.gdi
|
||||
Description: Produces, rearms and\nrepairs helicopters.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -241,11 +241,11 @@ GADEPT:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Service Depot
|
||||
Description: Repairs vehicles.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: factory, ~structures.gdi
|
||||
Queue: Building
|
||||
Description: Repairs vehicles.
|
||||
Building:
|
||||
Footprint: =x= xxx =x=
|
||||
Dimensions: 3,3
|
||||
@@ -291,11 +291,11 @@ GARADR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: proc, ~structures.gdi
|
||||
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: GDI Radar
|
||||
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: radar
|
||||
Building:
|
||||
@@ -336,11 +336,11 @@ GATECH:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: gaweap, garadr, ~structures.gdi
|
||||
Description: Provides access to advanced GDI technologies.
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: GDI Tech Center
|
||||
Description: Provides access to advanced GDI technologies.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: tech
|
||||
Building:
|
||||
@@ -368,13 +368,13 @@ GAPLUG:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: GDI Upgrade Center
|
||||
Description: Can be upgraded for additional technology.
|
||||
Selectable:
|
||||
Bounds: 115,72,0,-12
|
||||
Buildable:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: proc, gatech, ~structures.gdi
|
||||
Queue: Building
|
||||
Description: Can be upgraded for additional technology.
|
||||
Building:
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 2,3
|
||||
|
||||
@@ -4,6 +4,7 @@ GAWALL:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: ~structures.gdi
|
||||
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
|
||||
-SoundOnDamageTransition:
|
||||
Valued:
|
||||
Cost: 50
|
||||
@@ -11,7 +12,6 @@ GAWALL:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Concrete Wall
|
||||
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
|
||||
Health:
|
||||
HP: 225
|
||||
Armor:
|
||||
@@ -50,11 +50,11 @@ GACTWR:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Component Tower
|
||||
Description: Modular tower for base defenses.
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: gapile, ~structures.gdi
|
||||
Description: Modular tower for base defenses.
|
||||
Building:
|
||||
Selectable:
|
||||
Bounds: 48, 36, 0, -6
|
||||
@@ -152,11 +152,11 @@ GAVULC:
|
||||
Cost: 150
|
||||
Tooltip:
|
||||
Name: Vulcan Tower
|
||||
Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: gactwr, gapile, ~structures.gdi
|
||||
Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft
|
||||
Plug:
|
||||
Type: tower.vulcan
|
||||
Power:
|
||||
@@ -168,11 +168,11 @@ GAROCK:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: RPG Upgrade
|
||||
Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: gactwr, gapile, ~structures.gdi
|
||||
Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft
|
||||
Plug:
|
||||
Type: tower.rocket
|
||||
Power:
|
||||
@@ -184,11 +184,11 @@ GACSAM:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: SAM Upgrade
|
||||
Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: gactwr, garadr, ~structures.gdi
|
||||
Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Plug:
|
||||
Type: tower.sam
|
||||
Power:
|
||||
@@ -200,11 +200,11 @@ GAPOWRUP:
|
||||
Cost: 150
|
||||
Tooltip:
|
||||
Name: Power Turbine
|
||||
Description: Provides extra power generation.
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: gapowr, ~structures.gdi
|
||||
Description: Provides extra power generation.
|
||||
Plug:
|
||||
Type: powrup
|
||||
Power:
|
||||
@@ -216,11 +216,11 @@ GAPLUG2:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Seeker Control
|
||||
Description: Enables use of the hunter-seeker droid.
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 1000
|
||||
Prerequisites: gaplug, gatech, gaweap, ~structures.gdi
|
||||
Description: Enables use of the hunter-seeker droid.
|
||||
Plug:
|
||||
Type: plug.hunterseeker
|
||||
Power:
|
||||
@@ -232,11 +232,11 @@ GAPLUG3:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Ion Cannon Uplink
|
||||
Description: Enables use of the Ion Cannon.
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 1000
|
||||
Prerequisites: gaplug, gatech, ~structures.gdi
|
||||
Description: Enables use of the Ion Cannon.
|
||||
Plug:
|
||||
Type: plug.ioncannon
|
||||
Power:
|
||||
|
||||
@@ -4,11 +4,11 @@ APC:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Amphibious APC
|
||||
Description: Armored infantry transport.\nCan move on water.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~gaweap, gapile
|
||||
Description: Armored infantry transport.\nCan move on water.\n Unarmed
|
||||
Mobile:
|
||||
TurnSpeed: 5
|
||||
Speed: 113
|
||||
@@ -52,11 +52,11 @@ HVR:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
Name: Hover MLRS
|
||||
Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~gaweap, garadr
|
||||
Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Mobile:
|
||||
Speed: 99
|
||||
TerrainSpeeds:
|
||||
@@ -104,11 +104,11 @@ SMECH:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Wolverine
|
||||
Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~gaweap
|
||||
Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
|
||||
Mobile:
|
||||
TurnSpeed: 5
|
||||
Speed: 99
|
||||
@@ -145,11 +145,11 @@ MMCH:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Titan
|
||||
Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~gaweap
|
||||
Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Mobile:
|
||||
TurnSpeed: 5
|
||||
Speed: 56
|
||||
@@ -192,12 +192,12 @@ HMEC:
|
||||
Cost: 3000
|
||||
Tooltip:
|
||||
Name: Mammoth Mk. II
|
||||
Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built.
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: ~gaweap, gatech
|
||||
BuildLimit: 1
|
||||
Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built.
|
||||
Mobile:
|
||||
TurnSpeed: 3
|
||||
Speed: 42
|
||||
@@ -232,11 +232,11 @@ SONIC:
|
||||
Cost: 1300
|
||||
Tooltip:
|
||||
Name: Disruptor
|
||||
Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: ~gaweap, gatech
|
||||
Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
|
||||
Targetable:
|
||||
TargetTypes: Ground, Vehicle, Repair, Disruptor
|
||||
Mobile:
|
||||
|
||||
@@ -4,11 +4,11 @@ E3:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: ~nahand
|
||||
Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry
|
||||
Valued:
|
||||
Cost: 250
|
||||
Tooltip:
|
||||
Name: Rocket Infantry
|
||||
Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry
|
||||
Voiced:
|
||||
VoiceSet: Rocket
|
||||
Health:
|
||||
@@ -33,11 +33,11 @@ CYBORG:
|
||||
Cost: 650
|
||||
Tooltip:
|
||||
Name: Cyborg Infantry
|
||||
Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~nahand
|
||||
Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
|
||||
Selectable:
|
||||
Bounds: 16,31,0,-10
|
||||
Voiced:
|
||||
@@ -66,12 +66,12 @@ CYC2:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Cyborg Commando
|
||||
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~nahand, natmpl
|
||||
BuildLimit: 1
|
||||
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
|
||||
Selectable:
|
||||
Bounds: 16,32,-1,-12
|
||||
Voiced:
|
||||
@@ -100,11 +100,11 @@ MHIJACK:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: ~nahand, natmpl
|
||||
Description: Hijacks enemy vehicles.\n Unarmed
|
||||
Valued:
|
||||
Cost: 1850
|
||||
Tooltip:
|
||||
Name: Mutant Hijacker
|
||||
Description: Hijacks enemy vehicles.\n Unarmed
|
||||
BuildLimit: 1
|
||||
Voiced:
|
||||
VoiceSet: Hijacker
|
||||
|
||||
@@ -4,11 +4,11 @@ NAPOWR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 0
|
||||
Prerequisites: ~structures.nod
|
||||
Description: Provides power for other structures.
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Nod Power Plant
|
||||
Description: Provides power for other structures.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
@@ -42,11 +42,11 @@ NAAPWR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 5
|
||||
Prerequisites: factory, ~structures.nod
|
||||
Description: Provides twice as much power as\nthe normal Power Plant.
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Advanced Power Plant
|
||||
Description: Provides twice as much power as\nthe normal Power Plant.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
@@ -80,11 +80,11 @@ NAHAND:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: anypower, ~structures.nod
|
||||
Description: Produces infantry.
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Hand of Nod
|
||||
Description: Produces infantry.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: barracks
|
||||
Building:
|
||||
@@ -134,13 +134,13 @@ NAWEAP:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Nod War Factory
|
||||
Description: Produces vehicles.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: factory
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: proc, ~structures.nod
|
||||
Description: Produces vehicles.
|
||||
Building:
|
||||
Footprint: xxx= xxx= xxx=
|
||||
Dimensions: 4,3
|
||||
@@ -192,11 +192,11 @@ NAHPAD:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Helipad
|
||||
Description: Produces, rearms and\nrepairs helicopters.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Queue: Building
|
||||
Prerequisites: naradr, ~structures.nod
|
||||
Description: Produces, rearms and\nrepairs helicopters.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -246,11 +246,11 @@ NARADR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: proc, ~structures.nod
|
||||
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Nod Radar
|
||||
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: radar
|
||||
Building:
|
||||
@@ -291,11 +291,11 @@ NATECH:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: naweap, naradr, ~structures.nod
|
||||
Description: Provides access to advanced Nod technologies.
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Nod Tech Center
|
||||
Description: Provides access to advanced Nod technologies.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: tech
|
||||
Building:
|
||||
@@ -323,12 +323,12 @@ NATMPL:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 200
|
||||
Prerequisites: natech, ~structures.nod
|
||||
Description: Provides access to advanced Nod technologies.
|
||||
ProvidesPrerequisite@buildingname:
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Temple of Nod
|
||||
Description: Provides access to advanced Nod technologies.
|
||||
Building:
|
||||
Adjacent: 3
|
||||
Footprint: xxxx xxxx xxxx
|
||||
@@ -363,11 +363,11 @@ NASTLH:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Stealth Generator
|
||||
Description: Generates a cloaking field\nto hide your forces from the enemy.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: proc, natech, ~structures.nod
|
||||
Queue: Building
|
||||
Description: Generates a cloaking field\nto hide your forces from the enemy.
|
||||
Building:
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
@@ -407,12 +407,12 @@ NAWAST:
|
||||
Cost: 1600
|
||||
Tooltip:
|
||||
Name: Waste Refinery
|
||||
Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: namisl, ~structures.nod
|
||||
Queue: Building
|
||||
BuildLimit: 1
|
||||
Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built.
|
||||
Building:
|
||||
Footprint: =x= xx= =x=
|
||||
Dimensions: 3,3
|
||||
|
||||
@@ -4,6 +4,7 @@ NAWALL:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 1001
|
||||
Prerequisites: ~structures.nod
|
||||
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
|
||||
-SoundOnDamageTransition:
|
||||
Valued:
|
||||
Cost: 50
|
||||
@@ -11,7 +12,6 @@ NAWALL:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Concrete Wall
|
||||
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
|
||||
Health:
|
||||
HP: 225
|
||||
Armor:
|
||||
@@ -47,11 +47,11 @@ NALASR:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Laser Turret
|
||||
Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
Prerequisites: nahand, ~structures.nod
|
||||
BuildPaletteOrder: 50
|
||||
Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
|
||||
Building:
|
||||
Selectable:
|
||||
Bounds: 40, 30, -8, -6
|
||||
@@ -87,11 +87,11 @@ NAOBEL:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Obelisk of Light
|
||||
Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: natech, ~structures.nod
|
||||
Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -128,11 +128,11 @@ NASAM:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: S.A.M. Site
|
||||
Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
Prerequisites: naradr, ~structures.nod
|
||||
BuildPaletteOrder: 60
|
||||
Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Selectable:
|
||||
Bounds: 40, 30, -3, -8
|
||||
RequiresPower:
|
||||
@@ -201,11 +201,11 @@ NAMISL:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: natech, ~structures.nod
|
||||
BuildLimit: 1
|
||||
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built.
|
||||
Valued:
|
||||
Cost: 1300
|
||||
Tooltip:
|
||||
Name: Nod Missile Silo
|
||||
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: tech
|
||||
Building:
|
||||
|
||||
@@ -4,11 +4,11 @@ BGGY:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Attack Buggy
|
||||
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~naweap
|
||||
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
|
||||
Mobile:
|
||||
TurnSpeed: 8
|
||||
Speed: 142
|
||||
@@ -37,11 +37,11 @@ BIKE:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Attack Cycle
|
||||
Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~naweap
|
||||
Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Mobile:
|
||||
TurnSpeed: 8
|
||||
Speed: 170
|
||||
@@ -72,11 +72,11 @@ TTNK:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Tick Tank
|
||||
Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: ~naweap
|
||||
Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Mobile:
|
||||
TurnSpeed: 5
|
||||
Speed: 85
|
||||
@@ -172,11 +172,11 @@ ART2:
|
||||
Cost: 975
|
||||
Tooltip:
|
||||
Name: Artillery
|
||||
Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~naweap, naradr
|
||||
Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
@@ -201,11 +201,11 @@ REPAIR:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: ~naweap
|
||||
Description: Repairs nearby vehicles.\n Unarmed
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Mobile Repair Vehicle
|
||||
Description: Repairs nearby vehicles.\n Unarmed
|
||||
Health:
|
||||
HP: 200
|
||||
Mobile:
|
||||
@@ -228,11 +228,11 @@ WEED:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
Name: Weed Eater
|
||||
Description: Collects veins for processing.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~naweap, nawast
|
||||
Description: Collects veins for processing.\n Unarmed
|
||||
Harvester:
|
||||
DeliveryBuildings: nawast
|
||||
Capacity: 7
|
||||
@@ -269,11 +269,11 @@ SAPC:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Subterranean APC
|
||||
Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~naweap, natech
|
||||
Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed
|
||||
Mobile:
|
||||
TurnSpeed: 5
|
||||
Speed: 71
|
||||
@@ -297,11 +297,11 @@ SUBTANK:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
Name: Devil's Tongue
|
||||
Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~naweap, natech
|
||||
Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Mobile:
|
||||
TurnSpeed: 6
|
||||
Speed: 71
|
||||
@@ -324,11 +324,11 @@ STNK:
|
||||
Cost: 1100
|
||||
Tooltip:
|
||||
Name: Stealth Tank
|
||||
Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Buildable:
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: ~naweap, natech
|
||||
Queue: Vehicle
|
||||
Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Mobile:
|
||||
TurnSpeed: 5
|
||||
Speed: 85
|
||||
|
||||
@@ -4,11 +4,11 @@ E1:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~barracks
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Valued:
|
||||
Cost: 120
|
||||
Tooltip:
|
||||
Name: Light Infantry
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Health:
|
||||
HP: 125
|
||||
Mobile:
|
||||
@@ -40,11 +40,11 @@ ENGINEER:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Engineer
|
||||
Description: Infiltrates and captures enemy structures.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~barracks
|
||||
Description: Infiltrates and captures enemy structures.\n Unarmed
|
||||
Voiced:
|
||||
VoiceSet: Engineer
|
||||
Mobile:
|
||||
|
||||
@@ -8,6 +8,7 @@ GACNST:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 1000
|
||||
Prerequisites: ~disabled
|
||||
Description: Builds base structures.
|
||||
Health:
|
||||
HP: 1500
|
||||
Armor:
|
||||
@@ -20,7 +21,6 @@ GACNST:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Construction Yard
|
||||
Description: Builds base structures.
|
||||
CustomSellValue:
|
||||
Value: 2500
|
||||
BaseBuilding:
|
||||
@@ -59,11 +59,11 @@ PROC:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Tiberium Refinery
|
||||
Description: Processes raw Tiberium\ninto useable resources.
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: anypower
|
||||
Description: Processes raw Tiberium\ninto useable resources.
|
||||
Building:
|
||||
Footprint: xxx= xx== xxx=
|
||||
Dimensions: 4,3
|
||||
@@ -112,11 +112,11 @@ GASILO:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: proc
|
||||
Description: Stores excess Tiberium.
|
||||
Valued:
|
||||
Cost: 150
|
||||
Tooltip:
|
||||
Name: Silo
|
||||
Description: Stores excess Tiberium.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2, 2
|
||||
@@ -152,28 +152,33 @@ ANYPOWER:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Power Plant
|
||||
Buildable:
|
||||
Description: Power Plant
|
||||
|
||||
BARRACKS:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Infantry Production
|
||||
Buildable:
|
||||
Description: Infantry Production
|
||||
|
||||
FACTORY:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Vehicle Production
|
||||
Buildable:
|
||||
Description: Vehicle Production
|
||||
|
||||
RADAR:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Radar
|
||||
Buildable:
|
||||
Description: Radar
|
||||
|
||||
TECH:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Tech Center
|
||||
Buildable:
|
||||
Description: Tech Center
|
||||
|
||||
@@ -4,11 +4,11 @@ NAPULS:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: E.M. Pulse Cannon
|
||||
Description: Disables mechanical units in an area.\nRequires power to operate.
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: radar
|
||||
Description: Disables mechanical units in an area.\nRequires power to operate.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
|
||||
@@ -4,11 +4,11 @@ MCV:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: ~factory, tech
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Mobile Construction Vehicle
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
||||
Selectable:
|
||||
Priority: 3
|
||||
Health:
|
||||
@@ -43,11 +43,11 @@ HARV:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
Name: Harvester
|
||||
Description: Collects Tiberium for processing.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~factory, proc
|
||||
Description: Collects Tiberium for processing.\n Unarmed
|
||||
Selectable:
|
||||
Priority: 7
|
||||
Bounds: 36,36
|
||||
@@ -109,11 +109,11 @@ LPST:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~factory, radar
|
||||
Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed
|
||||
Valued:
|
||||
Cost: 950
|
||||
Tooltip:
|
||||
Name: Mobile Sensor Array
|
||||
Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
|
||||
Reference in New Issue
Block a user