Merge pull request #12141 from tysonliddell/bleed

Move production description from Tooltip to Buildable.
This commit is contained in:
Paul Chote
2016-10-16 04:39:45 +01:00
committed by GitHub
44 changed files with 334 additions and 274 deletions

View File

@@ -45,6 +45,9 @@ namespace OpenRA.Mods.Common.Traits
// TODO: UI fluff; doesn't belong here
public readonly int BuildPaletteOrder = 9999;
[Desc("Text shown in the production tooltip.")]
[Translate] public readonly string Description = "";
}
public class Buildable { }

View File

@@ -15,7 +15,6 @@ namespace OpenRA.Mods.Common.Traits
{
public abstract class TooltipInfoBase : ITraitInfo
{
[Translate] public readonly string Description = "";
[Translate] public readonly string Name = "";
public abstract object Create(ActorInitializer init);

View File

@@ -397,6 +397,25 @@ namespace OpenRA.Mods.Common.UtilityCommands
}
}
// Move production description from Tooltip to Buildable
if (engineVersion < 20161016)
{
var tooltipChild = node.Value.Nodes.FirstOrDefault(n => n.Key == "Tooltip");
if (tooltipChild != null || (tooltipChild = node.Value.Nodes.FirstOrDefault(n => n.Key == "DisguiseToolTip")) != null)
{
var descNode = tooltipChild.Value.Nodes.FirstOrDefault(n => n.Key == "Description");
if (descNode != null)
{
var buildableNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "Buildable");
if (buildableNode == null)
node.Value.Nodes.Add(buildableNode = new MiniYamlNode("Buildable", ""));
buildableNode.Value.Nodes.Add(descNode);
tooltipChild.Value.Nodes.Remove(descNode);
}
}
}
UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
}

View File

@@ -93,7 +93,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
costLabel.GetColor = () => pr.Cash + pr.Resources >= cost
? Color.White : Color.Red;
var descString = tooltip.Description.Replace("\\n", "\n");
var descString = buildable.Description.Replace("\\n", "\n");
descLabel.GetText = () => descString;
var leftWidth = new[] { nameWidth + hotkeyWidth, requiresFont.Measure(requiresString).X, descFont.Measure(descString).X }.Aggregate(Math.Max);

View File

@@ -79,8 +79,9 @@ SAM:
HQ:
Tooltip:
Description: Provides an overview of the battlefield.\n Requires power to operate.
-AirstrikePower:
Buildable:
Description: Provides an overview of the battlefield.\n Requires power to operate.
airstrike.proxy:
AlwaysVisible:

View File

@@ -120,8 +120,9 @@ OLDLST:
HQ:
Tooltip:
Description: Provides an overview of the battlefield.\n Requires power to operate.
-AirstrikePower:
Buildable:
Description: Provides an overview of the battlefield.\n Requires power to operate.
airstrike.proxy:
AlwaysVisible:

View File

@@ -19,6 +19,7 @@ HQ:
AirstrikePower:
Prerequisites: ~disabled
Tooltip:
Buildable:
Description: Provides an overview of the battlefield.\nRequires power to operate.
NUK2:

View File

@@ -4,11 +4,11 @@ TRAN:
Cost: 750
Tooltip:
Name: Chinook Transport
Description: Fast Infantry Transport Helicopter.\n Unarmed
Buildable:
BuildPaletteOrder: 10
Prerequisites: hpad
Queue: Aircraft.GDI, Aircraft.Nod
Description: Fast Infantry Transport Helicopter.\n Unarmed
Aircraft:
LandWhenIdle: true
TurnSpeed: 5
@@ -61,11 +61,11 @@ HELI:
Cost: 1200
Tooltip:
Name: Apache Longbow
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles and\n Aircraft\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, anyhq, ~techlevel.medium
Queue: Aircraft.Nod
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles and\n Aircraft\n Weak vs Tanks
Aircraft:
RearmBuildings: hpad
InitialFacing: 224
@@ -121,11 +121,11 @@ ORCA:
Cost: 1200
Tooltip:
Name: Orca
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, anyhq, ~techlevel.medium
Queue: Aircraft.GDI
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Aircraft:
RearmBuildings: hpad
InitialFacing: 224
@@ -167,7 +167,6 @@ C17:
Inherits: ^Plane
Tooltip:
Name: Supply Aircraft
Description: Drops vehicle reinforcements on Airstrips
Valued:
Cost: 2000
Aircraft:
@@ -200,12 +199,13 @@ C17:
Contrail@4:
Offset: -261,650,0
TrailLength: 15
Buildable:
Description: Drops vehicle reinforcements on Airstrips
A10:
Inherits: ^Plane
Tooltip:
Name: A10 Bomber
Description: Used to deliver air strikes.
Valued:
Cost: 2000
Aircraft:
@@ -236,6 +236,8 @@ A10:
Contrail@2:
Offset: -640,-171,0
TrailLength: 15
Buildable:
Description: Used to deliver air strikes.
TRAN.Husk:
Inherits: ^HelicopterHusk

View File

@@ -4,10 +4,10 @@ E1:
Cost: 100
Tooltip:
Name: Minigunner
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Buildable:
BuildPaletteOrder: 10
Queue: Infantry.GDI, Infantry.Nod
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Mobile:
Speed: 56
Health:
@@ -25,11 +25,11 @@ E2:
Cost: 160
Tooltip:
Name: Grenadier
Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets
Buildable:
BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium
Queue: Infantry.GDI
Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets
Mobile:
Speed: 71
Health:
@@ -52,10 +52,10 @@ E3:
Cost: 300
Tooltip:
Name: Rocket Soldier
Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 20
Queue: Infantry.GDI, Infantry.Nod
Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
Mobile:
Speed: 42
Health:
@@ -76,11 +76,11 @@ E4:
Cost: 200
Tooltip:
Name: Flamethrower
Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium
Queue: Infantry.Nod
Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks
Mobile:
Speed: 56
Health:
@@ -101,11 +101,11 @@ E5:
Cost: 300
Tooltip:
Name: Chemical Warrior
Description: Advanced general-purpose infantry.\n Strong vs all Ground units
Buildable:
BuildPaletteOrder: 50
Prerequisites: tmpl, ~techlevel.high
Queue: Infantry.Nod
Description: Advanced general-purpose infantry.\n Strong vs all Ground units
Mobile:
Speed: 56
TerrainSpeeds:
@@ -132,10 +132,10 @@ E6:
Cost: 500
Tooltip:
Name: Engineer
Description: Damages and captures enemy structures.\n Unarmed
Buildable:
BuildPaletteOrder: 30
Queue: Infantry.GDI, Infantry.Nod
Description: Damages and captures enemy structures.\n Unarmed
Mobile:
Speed: 56
Health:
@@ -156,11 +156,11 @@ RMBO:
Cost: 1000
Tooltip:
Name: Commando
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Buildable:
BuildPaletteOrder: 50
Prerequisites: eye, ~techlevel.high
Queue: Infantry.GDI
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Mobile:
Speed: 71
Voice: Move
@@ -199,47 +199,51 @@ PVICE:
Buildable:
Queue: Biolab
BuildPaletteOrder: 40
Tooltip:
Description: Mutated abomination that spits liquid Tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
Tooltip:
ActorLostNotification:
STEG:
Inherits: ^DINO
Tooltip:
Name: Stegosaurus
Description: A large, heavily built, herbivorous quadruped
Armament:
Weapon: tail
WithDeathAnimation:
DeathSequencePalette: terrain
DeathPaletteIsPlayerPalette: false
Buildable:
Description: A large, heavily built, herbivorous quadruped
TREX:
Inherits: ^DINO
Tooltip:
Name: Tyrannosaurus rex
Description: Bipedal carnivore with a massive skull
Armament:
Weapon: teeth
Selectable:
Bounds: 48,36,2,1
SelectionDecorations:
VisualBounds: 52,38
Buildable:
Description: Bipedal carnivore with a massive skull
TRIC:
Inherits: ^DINO
Tooltip:
Name: Triceratops
Description: Quadruped with large bony frill and three horns
Armament:
Weapon: horn
SelectionDecorations:
VisualBounds: 34,24,0,2
Buildable:
Description: Quadruped with large bony frill and three horns
RAPT:
Inherits: ^DINO
Tooltip:
Name: Velociraptor
Description: Bipedal with enlarged sickle-shaped claw on each hindfoot
Armament:
Weapon: claw
Buildable:
Description: Bipedal with enlarged sickle-shaped claw on each hindfoot

View File

@@ -4,7 +4,6 @@ FACT:
Cost: 4000
Tooltip:
Name: Construction Yard
Description: Builds structures
Building:
Footprint: xxx xxx
Dimensions: 3,2
@@ -65,6 +64,8 @@ FACT:
Power:
Amount: 0
ProvidesPrerequisite@buildingname:
Buildable:
Description: Builds structures
FACT.GDI:
Inherits: FACT
@@ -96,13 +97,13 @@ NUKE:
Cost: 500
Tooltip:
Name: Power Plant
Description: Generates power
ProvidesPrerequisite:
Prerequisite: anypower
Buildable:
BuildPaletteOrder: 10
Prerequisites: fact
Queue: Building.GDI, Building.Nod
Description: Generates power
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -121,13 +122,13 @@ NUK2:
Cost: 800
Tooltip:
Name: Advanced Power Plant
Description: Provides more power, cheaper than the\nstandard Power Plant
ProvidesPrerequisite:
Prerequisite: anypower
Buildable:
BuildPaletteOrder: 80
Prerequisites: anyhq, ~techlevel.medium
Queue: Building.GDI, Building.Nod
Description: Provides more power, cheaper than the\nstandard Power Plant
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -146,11 +147,11 @@ PROC:
Cost: 1500
Tooltip:
Name: Tiberium Refinery
Description: Processes raw Tiberium\ninto useable resources
Buildable:
BuildPaletteOrder: 20
Prerequisites: anypower
Queue: Building.GDI, Building.Nod
Description: Processes raw Tiberium\ninto useable resources
Building:
Footprint: _x_ xxx ===
Dimensions: 3,3
@@ -191,11 +192,11 @@ SILO:
Cost: 300
Tooltip:
Name: Tiberium Silo
Description: Stores processed Tiberium
Buildable:
BuildPaletteOrder: 35
Prerequisites: proc
Queue: Defence.GDI, Defence.Nod
Description: Stores processed Tiberium
Building:
Footprint: xx
Dimensions: 2,1
@@ -228,13 +229,13 @@ PYLE:
Cost: 500
Tooltip:
Name: Barracks
Description: Trains infantry
ProvidesPrerequisite:
Prerequisite: barracks
Buildable:
BuildPaletteOrder: 30
Prerequisites: anypower
Queue: Building.GDI
Description: Trains infantry
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -270,13 +271,13 @@ HAND:
Cost: 500
Tooltip:
Name: Hand of Nod
Description: Trains infantry
ProvidesPrerequisite:
Prerequisite: barracks
Buildable:
BuildPaletteOrder: 30
Prerequisites: anypower
Queue: Building.Nod
Description: Trains infantry
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -312,13 +313,13 @@ AFLD:
Cost: 2000
Tooltip:
Name: Airstrip
Description: Provides a dropzone\nfor vehicle reinforcements
ProvidesPrerequisite:
Prerequisite: vehicleproduction
Buildable:
BuildPaletteOrder: 40
Prerequisites: proc
Queue: Building.Nod
Description: Provides a dropzone\nfor vehicle reinforcements
Building:
Footprint: xxxx xxxx
Dimensions: 4,2
@@ -354,13 +355,13 @@ WEAP:
Cost: 2000
Tooltip:
Name: Weapons Factory
Description: Produces vehicles
ProvidesPrerequisite:
Prerequisite: vehicleproduction
Buildable:
BuildPaletteOrder: 40
Prerequisites: proc
Queue: Building.GDI
Description: Produces vehicles
Building:
Footprint: xxx ===
Dimensions: 3,2
@@ -399,11 +400,11 @@ HPAD:
Cost: 1000
Tooltip:
Name: Helipad
Description: Produces, rearms and\nrepairs helicopters
Buildable:
BuildPaletteOrder: 50
Prerequisites: proc
Queue: Building.GDI, Building.Nod
Description: Produces, rearms and\nrepairs helicopters
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -444,13 +445,13 @@ HQ:
Cost: 1000
Tooltip:
Name: Communications Center
Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate.
ProvidesPrerequisite:
Prerequisite: anyhq
Buildable:
BuildPaletteOrder: 70
Prerequisites: proc, ~techlevel.medium
Queue: Building.GDI, Building.Nod
Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate.
Building:
Footprint: x_ xx
Dimensions: 2,2
@@ -502,11 +503,11 @@ FIX:
Cost: 500
Tooltip:
Name: Repair Facility
Description: Repairs vehicles
Buildable:
BuildPaletteOrder: 60
Prerequisites: vehicleproduction
Queue: Building.GDI, Building.Nod
Description: Repairs vehicles
Building:
Footprint: _x_ xxx _x_
Dimensions: 3,3
@@ -536,13 +537,13 @@ EYE:
Cost: 1800
Tooltip:
Name: Advanced Communications Center
Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate.
ProvidesPrerequisite:
Prerequisite: anyhq
Buildable:
BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.high
Queue: Building.GDI
Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate.
Building:
Footprint: x_ xx
Dimensions: 2,2
@@ -591,13 +592,13 @@ TMPL:
Cost: 2000
Tooltip:
Name: Temple of Nod
Description: Provides Nuclear Strike support power.\nUnlocks Stealth Tank, Chem. Warrior and Obelisk of Light.\nRequires power to operate.
ProvidesPrerequisite:
Prerequisite: anyhq
Buildable:
BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.high
Queue: Building.Nod
Description: Provides Nuclear Strike support power.\nUnlocks Stealth Tank, Chem. Warrior and Obelisk of Light.\nRequires power to operate.
Building:
Footprint: xxx xxx
Dimensions: 3,2
@@ -644,13 +645,13 @@ GUN:
Cost: 600
Tooltip:
Name: Turret
Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 45
Prerequisites: barracks
Queue: Defence.GDI, Defence.Nod
BuildDuration: 1440
BuildDurationModifier: 40
Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
Building:
Health:
HP: 400
@@ -685,13 +686,13 @@ SAM:
Cost: 650
Tooltip:
Name: SAM Site
Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
Buildable:
BuildPaletteOrder: 50
Prerequisites: hand
Queue: Defence.Nod
BuildDuration: 1700
BuildDurationModifier: 40
Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
Building:
Footprint: xx
Dimensions: 2,1
@@ -727,13 +728,13 @@ OBLI:
Cost: 1500
Tooltip:
Name: Obelisk of Light
Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
Buildable:
BuildPaletteOrder: 60
Prerequisites: tmpl, ~techlevel.high
Queue: Defence.Nod
BuildDuration: 3120
BuildDurationModifier: 40
Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
Selectable:
Bounds: 24,24
SelectionDecorations:
@@ -769,13 +770,13 @@ GTWR:
Cost: 600
Tooltip:
Name: Guard Tower
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 40
Prerequisites: barracks
Queue: Defence.GDI, Defence.Nod
BuildDuration: 1440
BuildDurationModifier: 40
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
Building:
Health:
HP: 400
@@ -804,13 +805,13 @@ ATWR:
Cost: 1000
Tooltip:
Name: Advanced Guard Tower
Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 60
Prerequisites: anyhq, ~techlevel.medium
Queue: Defence.GDI
BuildDuration: 2880
BuildDurationModifier: 40
Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
Selectable:
Bounds: 24,24
SelectionDecorations:
@@ -852,11 +853,11 @@ SBAG:
Value: 0
Tooltip:
Name: Sandbag Barrier
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Buildable:
BuildPaletteOrder: 20
Prerequisites: fact
Queue: Defence.GDI
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Armor:
Type: Light
LineBuild:
@@ -875,11 +876,11 @@ CYCL:
Value: 0
Tooltip:
Name: Chain Link Barrier
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Buildable:
BuildPaletteOrder: 20
Prerequisites: fact
Queue: Defence.Nod
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Armor:
Type: Light
LineBuild:
@@ -898,13 +899,13 @@ BRIK:
Value: 0
Tooltip:
Name: Concrete Barrier
Description: Stops infantry and most tanks.\nBlocks some projectiles.
Buildable:
BuildPaletteOrder: 30
Prerequisites: vehicleproduction
Queue: Defence.GDI, Defence.Nod
BuildDuration: 500
BuildDurationModifier: 40
Description: Stops infantry and most tanks.\nBlocks some projectiles.
Health:
HP: 250
Armor:
@@ -927,22 +928,26 @@ BARRACKS:
AlwaysVisible:
Tooltip:
Name: Infantry Production
Buildable:
Description: Infantry Production
VEHICLEPRODUCTION:
AlwaysVisible:
Tooltip:
Name: Vehicle Production
Buildable:
Description: Vehicle Production
ANYPOWER:
AlwaysVisible:
Tooltip:
Name: Power Plant
Buildable:
Description: Power Plant
ANYHQ:
AlwaysVisible:
Tooltip:
Name: a communications center
Buildable:
Description: a communications center

View File

@@ -59,7 +59,6 @@ BIO:
HP: 2500
Tooltip:
Name: Biological Lab
Description: Grants Tiberium immunity to infantry.
Exit@1:
SpawnOffset: 0,-426,0
ExitCell: 0,-1
@@ -76,6 +75,8 @@ BIO:
SpawnActorOnDeath:
Actor: BIO.Husk
ProvidesPrerequisite@buildingname:
Buildable:
Description: Grants Tiberium immunity to infantry.
BIO.Husk:
Inherits: ^CivBuildingHusk

View File

@@ -4,11 +4,11 @@ MCV:
Cost: 4000
Tooltip:
Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard.\n Unarmed
Buildable:
BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.medium, fix
Queue: Vehicle.GDI, Vehicle.Nod
Description: Deploys into another Construction Yard.\n Unarmed
Selectable:
Priority: 4
Mobile:
@@ -43,11 +43,11 @@ HARV:
Tooltip:
Name: Harvester
GenericName: Harvester
Description: Collects Tiberium for processing.\n Unarmed
Buildable:
BuildPaletteOrder: 10
Prerequisites: proc
Queue: Vehicle.GDI, Vehicle.Nod
Description: Collects Tiberium for processing.\n Unarmed
Selectable:
Priority: 7
Harvester:
@@ -82,11 +82,11 @@ APC:
Cost: 600
Tooltip:
Name: APC
Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 30
Prerequisites: pyle
Queue: Vehicle.GDI
Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
Mobile:
UpgradeTypes: notmobile
UpgradeMaxEnabledLevel: 0
@@ -131,11 +131,11 @@ ARTY:
Cost: 600
Tooltip:
Name: Artillery
Description: Long-range artillery.\n Strong vs Infantry, Vehicles and Buildings
Buildable:
BuildPaletteOrder: 60
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod
Description: Long-range artillery.\n Strong vs Infantry, Vehicles and Buildings
Mobile:
TurnSpeed: 4
Speed: 85
@@ -166,11 +166,11 @@ FTNK:
Cost: 600
Tooltip:
Name: Flame Tank
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings and Vehicles\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 50
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings and Vehicles\n Weak vs Tanks
Mobile:
TurnSpeed: 7
Speed: 99
@@ -199,11 +199,11 @@ BGGY:
Cost: 300
Tooltip:
Name: Nod Buggy
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 20
Prerequisites: afld
Queue: Vehicle.Nod
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
Mobile:
TurnSpeed: 10
Speed: 170
@@ -233,11 +233,11 @@ BIKE:
Cost: 500
Tooltip:
Name: Recon Bike
Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 30
Prerequisites: afld
Queue: Vehicle.Nod
Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
Mobile:
TurnSpeed: 10
Speed: 213
@@ -269,11 +269,11 @@ JEEP:
Cost: 400
Tooltip:
Name: Hum-Vee
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 20
Prerequisites: weap
Queue: Vehicle.GDI
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
Mobile:
TurnSpeed: 10
Speed: 156
@@ -303,11 +303,11 @@ LTNK:
Cost: 700
Tooltip:
Name: Light Tank
Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod
Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
Mobile:
TurnSpeed: 7
Speed: 110
@@ -338,11 +338,11 @@ MTNK:
Cost: 800
Tooltip:
Name: Medium Tank
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.GDI
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry
Mobile:
Speed: 85
Health:
@@ -374,11 +374,11 @@ HTNK:
Cost: 1500
Tooltip:
Name: Mammoth Tank
Description: Heavily armored GDI Tank.\nCan attack Aircraft.\n Strong vs Everything
Buildable:
BuildPaletteOrder: 60
Prerequisites: eye, ~techlevel.high
Queue: Vehicle.GDI
Description: Heavily armored GDI Tank.\nCan attack Aircraft.\n Strong vs Everything
Mobile:
Crushes: wall, heavywall, crate, infantry
Speed: 56
@@ -423,11 +423,11 @@ MSAM:
Cost: 1000
Tooltip:
Name: Rocket Launcher
Description: Long range rocket artillery.\n Strong vs all Ground units.
Buildable:
BuildPaletteOrder: 50
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.GDI
Description: Long range rocket artillery.\n Strong vs all Ground units.
Mobile:
Speed: 85
TurnSpeed: 4
@@ -459,11 +459,11 @@ MLRS:
Cost: 600
Tooltip:
Name: Mobile S.A.M.
Description: Powerful anti-air unit.\nCannot attack Ground units.
Buildable:
BuildPaletteOrder: 70
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod
Description: Powerful anti-air unit.\nCannot attack Ground units.
Mobile:
Speed: 99
TurnSpeed: 7
@@ -501,11 +501,11 @@ STNK:
Cost: 900
Tooltip:
Name: Stealth Tank
Description: Long-range missile tank that can cloak.\nCan attack Aircraft.\nHas weak armor. Can be spotted by infantry and defense structures.\n Strong vs Vehicles, Tanks\n Weak vs Infantry.
Buildable:
BuildPaletteOrder: 90
Prerequisites: tmpl, ~techlevel.high
Queue: Vehicle.Nod
Description: Long-range missile tank that can cloak.\nCan attack Aircraft.\nHas weak armor. Can be spotted by infantry and defense structures.\n Strong vs Vehicles, Tanks\n Weak vs Infantry.
Mobile:
TurnSpeed: 10
Speed: 142
@@ -540,7 +540,6 @@ MHQ:
Cost: 1000
Tooltip:
Name: Mobile HQ
Description: Mobile base of operations
Health:
HP: 200
Armor:
@@ -552,3 +551,5 @@ MHQ:
WithIdleOverlay@SPINNER:
Sequence: spinner
Offset: -256,0,256
Buildable:
Description: Mobile base of operations

View File

@@ -4,7 +4,6 @@ carryall.reinforce:
Cost: 1100
Tooltip:
Name: Carryall
Description: Large winged, planet-bound ship\n Automatically lifts harvesters.
Health:
HP: 4800
Armor:
@@ -42,6 +41,7 @@ carryall.reinforce:
Buildable:
BuildDuration: 648
BuildDurationModifier: 40
Description: Large winged, planet-bound ship\n Automatically lifts harvesters.
carryall:
Inherits: carryall.reinforce
@@ -60,7 +60,6 @@ frigate:
DropRange: 1c0
Tooltip:
Name: Frigate
Description: Supply spacecraft
Aircraft:
Speed: 189 # 126 * ~1.5 for balance reasons
TurnSpeed: 1
@@ -72,6 +71,8 @@ frigate:
PipCount: 10
FlyAwayOnIdle:
RejectsOrders:
Buildable:
Description: Supply spacecraft
ornithopter:
Inherits: ^Plane

View File

@@ -54,7 +54,6 @@ sandworm:
Inherits@1: ^SpriteActor
Tooltip:
Name: Sandworm
Description: Attracted by vibrations in the sand.\nWill eat units whole and has a large appetite.
Health:
HP: 9990
Radius: 256
@@ -110,6 +109,8 @@ sandworm:
UpgradeTypes: attacking
UpgradeMaxEnabledLevel: 0
UpgradeManager:
Buildable:
Description: Attracted by vibrations in the sand.\nWill eat units whole and has a large appetite.
sietch:
Inherits: ^Building

View File

@@ -5,11 +5,11 @@ light_inf:
BuildPaletteOrder: 10
BuildDuration: 54
BuildDurationModifier: 40
Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
Valued:
Cost: 50
Tooltip:
Name: Light Infantry
Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
Health:
HP: 600
Mobile:
@@ -28,11 +28,11 @@ engineer:
Prerequisites: upgrade.barracks, ~techlevel.medium
BuildDuration: 108
BuildDurationModifier: 40
Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
Valued:
Cost: 400
Tooltip:
Name: Engineer
Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
Health:
HP: 500
RevealsShroud:
@@ -57,11 +57,11 @@ trooper:
Prerequisites: upgrade.barracks, ~techlevel.medium
BuildDuration: 73
BuildDurationModifier: 40
Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
Valued:
Cost: 90
Tooltip:
Name: Trooper
Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
Health:
HP: 700
RevealsShroud:
@@ -84,11 +84,11 @@ thumper:
Prerequisites: upgrade.barracks, ~techlevel.high
BuildDuration: 108
BuildDurationModifier: 40
Description: Attracts nearby worms\n Unarmed
Valued:
Cost: 200
Tooltip:
Name: Thumper
Description: Attracts nearby worms\n Unarmed
Health:
HP: 375
RevealsShroud:
@@ -131,11 +131,11 @@ fremen:
Inherits: ^Infantry
Tooltip:
Name: Fremen
Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility
Buildable:
Queue: Infantry
BuildPaletteOrder: 100
Prerequisites: ~disabled
Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility
Mobile:
Speed: 43
Valued:
@@ -173,11 +173,11 @@ grenadier:
Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium
BuildDuration: 81 ## Wasn't converted, copied from Sardauker who has same value in TibEd.
BuildDurationModifier: 40
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
Valued:
Cost: 80
Tooltip:
Name: Grenadier
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
Health:
HP: 600
Mobile:
@@ -201,11 +201,11 @@ sardaukar:
Prerequisites: ~barracks.harkonnen, upgrade.barracks, high_tech_factory, ~techlevel.high
BuildDuration: 81
BuildDurationModifier: 40
Description: Elite assault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
Valued:
Cost: 200
Tooltip:
Name: Sardaukar
Description: Elite assault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
Health:
HP: 1000
Mobile:
@@ -232,11 +232,11 @@ saboteur:
Queue: Infantry
BuildPaletteOrder: 100
Prerequisites: ~disabled
Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
Valued:
Cost: 300 ## actually 0, but spawns from support power at Palace
Tooltip:
Name: Saboteur
Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
Health:
HP: 400
Mobile:
@@ -259,10 +259,10 @@ saboteur:
nsfremen:
Inherits: fremen
Tooltip:
Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles
Buildable:
BuildPaletteOrder: 105
Prerequisites: ~disabled
Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles
RenderSprites:
Image: fremen
-Cloak:

View File

@@ -184,7 +184,6 @@ upgrade.conyard:
AlwaysVisible:
Tooltip:
Name: Construction Yard Upgrade
Description: Unlocks new construction options
Buildable:
BuildPaletteOrder: 50
Prerequisites: construction_yard
@@ -192,6 +191,7 @@ upgrade.conyard:
BuildLimit: 1
BuildDuration: 590
BuildDurationModifier: 40
Description: Unlocks new construction options
Valued:
Cost: 1000
RenderSprites:
@@ -206,7 +206,6 @@ upgrade.barracks:
AlwaysVisible:
Tooltip:
Name: Barracks Upgrade
Description: Unlocks additional infantry
Buildable:
BuildPaletteOrder: 50
Prerequisites: barracks
@@ -214,6 +213,7 @@ upgrade.barracks:
BuildLimit: 1
BuildDuration: 290
BuildDurationModifier: 40
Description: Unlocks additional infantry
Valued:
Cost: 500
RenderSprites:
@@ -229,7 +229,6 @@ upgrade.light:
AlwaysVisible:
Tooltip:
Name: Light Factory Upgrade
Description: Unlocks additional light units
Buildable:
BuildPaletteOrder: 50
Prerequisites: light_factory
@@ -237,6 +236,7 @@ upgrade.light:
BuildLimit: 1
BuildDuration: 215
BuildDurationModifier: 40
Description: Unlocks additional light units
Valued:
Cost: 400
RenderSprites:
@@ -252,7 +252,6 @@ upgrade.heavy:
AlwaysVisible:
Tooltip:
Name: Heavy Factory Upgrade
Description: Unlocks advanced technology and heavy weapons
Buildable:
BuildPaletteOrder: 50
Prerequisites: heavy_factory
@@ -260,6 +259,7 @@ upgrade.heavy:
BuildLimit: 1
BuildDuration: 380
BuildDurationModifier: 40
Description: Unlocks advanced technology and heavy weapons
Valued:
Cost: 800
RenderSprites:
@@ -275,7 +275,6 @@ upgrade.hightech:
AlwaysVisible:
Tooltip:
Name: High Tech Factory Upgrade
Description: Unlocks the Air Strike superweapon
Buildable:
BuildPaletteOrder: 50
Prerequisites: ~hightech.atreides, ~techlevel.superweapons
@@ -283,6 +282,7 @@ upgrade.hightech:
BuildLimit: 1
BuildDuration: 720
BuildDurationModifier: 40
Description: Unlocks the Air Strike superweapon
Valued:
Cost: 1500
RenderSprites:

View File

@@ -10,7 +10,6 @@
TerrainTypes: Rock
Tooltip:
Name: Concrete
Description: Provides a strong foundation that prevents\ndamage from the terrain.
RenderSprites:
KillsSelf:
RemoveInstead: true
@@ -18,6 +17,7 @@
Queue: Building
Prerequisites: construction_yard
BuildPaletteOrder: 10
Description: Provides a strong foundation that prevents\ndamage from the terrain.
concretea:
Inherits: ^concrete
@@ -44,6 +44,8 @@ concreteb:
construction_yard:
Inherits: ^Building
Buildable:
Description: Produces structures.
-DamagedByTerrain:
Building:
Footprint: xxx xxx
@@ -114,13 +116,13 @@ wind_trap:
BuildPaletteOrder: 10
BuildDuration: 180
BuildDurationModifier: 40
Description: Provides power for other structures
Selectable:
Bounds: 64,64
Valued:
Cost: 225
Tooltip:
Name: Wind Trap
Description: Provides power for other structures
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -153,13 +155,13 @@ barracks:
BuildPaletteOrder: 40
BuildDuration: 231
BuildDurationModifier: 40
Description: Trains infantry
Selectable:
Bounds: 64,64
Valued:
Cost: 225
Tooltip:
Name: Barracks
Description: Trains infantry
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -228,13 +230,13 @@ refinery:
BuildPaletteOrder: 20
BuildDuration: 540
BuildDurationModifier: 40
Description: Harvesters unload Spice here for processing
Selectable:
Bounds: 96,64
Valued:
Cost: 1500
Tooltip:
Name: Spice Refinery
Description: Harvesters unload Spice here for processing
Building:
Footprint: =xx xx=
Dimensions: 3,2
@@ -283,13 +285,13 @@ silo:
BuildPaletteOrder: 30
BuildDuration: 135
BuildDurationModifier: 40
Description: Stores excess harvested Spice
Selectable:
Bounds: 32,32
Valued:
Cost: 120
Tooltip:
Name: Silo
Description: Stores excess harvested Spice
Building:
Adjacent: 4
-GivesBuildableArea:
@@ -330,13 +332,13 @@ light_factory:
BuildPaletteOrder: 70
BuildDuration: 277
BuildDurationModifier: 40
Description: Produces light vehicles
Selectable:
Bounds: 96,64
Valued:
Cost: 500
Tooltip:
Name: Light Factory
Description: Produces light vehicles
Building:
Footprint: xxx xx=
Dimensions: 3,2
@@ -409,13 +411,13 @@ heavy_factory:
BuildPaletteOrder: 100
BuildDuration: 648
BuildDurationModifier: 40
Description: Produces heavy vehicles
Selectable:
Bounds: 96,68,0,12
Valued:
Cost: 1000
Tooltip:
Name: Heavy Factory
Description: Produces heavy vehicles
Building:
Footprint: _x_ xxx =xx
Dimensions: 3,3
@@ -495,13 +497,13 @@ outpost:
BuildPaletteOrder: 50
BuildDuration: 270
BuildDurationModifier: 40
Description: Provides a radar map of the battlefield\n Requires power to operate
Selectable:
Bounds: 96,72,0,-8
Valued:
Cost: 750
Tooltip:
Name: Outpost
Description: Provides a radar map of the battlefield\n Requires power to operate
Building:
Footprint: xxx xxx
Dimensions: 3,2
@@ -531,13 +533,13 @@ starport:
Inherits: ^Building
Tooltip:
Name: Starport
Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
Buildable:
Prerequisites: construction_yard, heavy_factory, outpost, ~techlevel.high
Queue: Building
BuildPaletteOrder: 80
BuildDuration: 540
BuildDurationModifier: 40
Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
Valued:
Cost: 1500
Building:
@@ -608,6 +610,7 @@ wall:
BuildPaletteOrder: 60
BuildDuration: 54
BuildDurationModifier: 40
Description: Stop units and blocks enemy fire.
SoundOnDamageTransition:
DamagedSounds:
DestroyedSounds: EXPLSML4.WAV
@@ -617,7 +620,6 @@ wall:
Value: 0
Tooltip:
Name: Concrete Wall
Description: Stop units and blocks enemy fire.
AppearsOnRadar:
Building:
BuildSounds: CHUNG.WAV
@@ -660,11 +662,11 @@ medium_gun_turret:
BuildPaletteOrder: 90
BuildDuration: 231
BuildDurationModifier: 40
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Valued:
Cost: 550
Tooltip:
Name: Gun Turret
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Building:
Adjacent: 4
BuildSounds: CHUNG.WAV
@@ -702,11 +704,11 @@ large_gun_turret:
BuildPaletteOrder: 120
BuildDuration: 270
BuildDurationModifier: 40
Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
Valued:
Cost: 750
Tooltip:
Name: Rocket Turret
Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
Building:
Adjacent: 4
BuildSounds: CHUNG.WAV
@@ -747,11 +749,11 @@ repair_pad:
BuildPaletteOrder: 130
BuildDuration: 324
BuildDurationModifier: 40
Description: Repairs vehicles\n Allows construction of MCVs
Valued:
Cost: 800
Tooltip:
Name: Repair Pad
Description: Repairs vehicles\n Allows construction of MCVs
Building:
Footprint: =x= =x= ===
Dimensions: 3,3
@@ -794,13 +796,13 @@ high_tech_factory:
BuildPaletteOrder: 110
BuildDuration: 405
BuildDurationModifier: 40
Description: Unlocks advanced technology
Selectable:
Bounds: 96,68,0,12
Valued:
Cost: 1150
Tooltip:
Name: High Tech Factory
Description: Unlocks advanced technology
ProductionFromMapEdge:
Produces: Aircraft
Exit:
@@ -863,13 +865,13 @@ research_centre:
BuildPaletteOrder: 140
BuildDuration: 270
BuildDurationModifier: 40
Description: Unlocks experimental tanks
Selectable:
Bounds: 96,64,0,16
Valued:
Cost: 1000
Tooltip:
Name: Ix Lab
Description: Unlocks experimental tanks
Building:
Footprint: _x_ xxx xxx
Dimensions: 3,3
@@ -903,13 +905,13 @@ palace:
BuildPaletteOrder: 150
BuildDuration: 810
BuildDurationModifier: 40
Description: Unlocks elite infantry
Selectable:
Bounds: 96,96
Valued:
Cost: 1600
Tooltip:
Name: Palace
Description: Unlocks elite infantry
Building:
Footprint: xx= xxx =xx
Dimensions: 3,3

View File

@@ -6,11 +6,11 @@ mcv:
BuildPaletteOrder: 110
BuildDuration: 648
BuildDurationModifier: 40
Description: Deploys into another Construction Yard\n Unarmed
Valued:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard\n Unarmed
Selectable:
Class: mcv
Priority: 3
@@ -54,11 +54,11 @@ harvester:
BuildPaletteOrder: 10
BuildDuration: 540
BuildDurationModifier: 40
Description: Collects Spice for processing\n Unarmed
Valued:
Cost: 1200
Tooltip:
Name: Spice Harvester
Description: Collects Spice for processing\n Unarmed
Selectable:
Class: harvester
Priority: 7
@@ -104,11 +104,11 @@ trike:
Prerequisites: ~light.regulartrikes
BuildDuration: 194
BuildDurationModifier: 40
Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Valued:
Cost: 300
Tooltip:
Name: Trike
Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Selectable:
Class: trike
Health:
@@ -144,11 +144,11 @@ quad:
BuildPaletteOrder: 20
BuildDuration: 277
BuildDurationModifier: 40
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
Valued:
Cost: 400
Tooltip:
Name: Missile Quad
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
Health:
HP: 1100
Armor:
@@ -179,11 +179,11 @@ siege_tank:
BuildPaletteOrder: 50
BuildDuration: 324
BuildDurationModifier: 40
Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Valued:
Cost: 700
Tooltip:
Name: Siege Tank
Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Health:
HP: 1200
Armor:
@@ -221,13 +221,13 @@ missile_tank:
Inherits: ^Tank
Tooltip:
Name: Missile Tank
Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry
Buildable:
Queue: Armor
Prerequisites: ~heavy.missiletank, upgrade.heavy, research_centre, ~techlevel.high
BuildPaletteOrder: 60
BuildDuration: 441
BuildDurationModifier: 40
Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry
Valued:
Cost: 900
Mobile:
@@ -263,11 +263,11 @@ sonic_tank:
Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high
BuildDuration: 486
BuildDurationModifier: 40
Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft
Valued:
Cost: 1000
Tooltip:
Name: Sonic Tank
Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft
Health:
HP: 3000
Armor:
@@ -300,11 +300,11 @@ devastator:
Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high
BuildDuration: 540
BuildDurationModifier: 40
Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft
Valued:
Cost: 1050
Tooltip:
Name: Devastator
Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft
Health:
HP: 5000
Armor:
@@ -345,11 +345,11 @@ raider:
Prerequisites: ~light.ordos
BuildDuration: 194
BuildDurationModifier: 40
Description: Improved Scout\n Strong vs Infantry, Light Vehicles
Valued:
Cost: 350
Tooltip:
Name: Raider Trike
Description: Improved Scout\n Strong vs Infantry, Light Vehicles
Health:
HP: 1000
Armor:
@@ -382,11 +382,11 @@ stealth_raider:
BuildPaletteOrder: 30
BuildDuration: 194 ## Copied from Raider, not included in conversion. Both have same "BuildSpeed" in TibEd
BuildDurationModifier: 40
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles
Valued:
Cost: 400
Tooltip:
Name: Stealth Raider Trike
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles
Cloak:
InitialDelay: 45
CloakDelay: 90
@@ -404,13 +404,13 @@ deviator:
Cost: 1000
Tooltip:
Name: Deviator
Description: Fires a warhead which changes\nthe allegiance of enemy vehicles
Buildable:
Queue: Armor
BuildPaletteOrder: 50
Prerequisites: ~heavy.ordos, research_centre, ~techlevel.high
BuildDuration: 486
BuildDurationModifier: 40
Description: Fires a warhead which changes\nthe allegiance of enemy vehicles
Mobile:
TurnSpeed: 3
Speed: 53
@@ -441,11 +441,11 @@ deviator:
BuildPaletteOrder: 40
BuildDuration: 373
BuildDurationModifier: 40
Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed
Valued:
Cost: 700
Tooltip:
Name: Combat Tank
Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed
Health:
HP: 2100
Armor:

View File

@@ -68,11 +68,11 @@ MNLYR:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: fix
Description: Lays mines to destroy unwary enemy units.\n Unarmed
Valued:
Cost: 800
Tooltip:
Name: Bomber
Description: Lays mines to destroy unwary enemy units.\n Unarmed
Health:
HP: 500
Armor:
@@ -145,6 +145,7 @@ MINVV:
Buildable:
Queue: Building
BuildPaletteOrder: 30
Description: Bomb (Hotkey B)
Valued:
Cost: 30
Health:
@@ -154,7 +155,6 @@ MINVV:
WithSpriteBody:
Tooltip:
Name: Bomb
Description: Bomb (Hotkey B)
SelfHealing:
Step: -1
Delay: 1

View File

@@ -55,13 +55,14 @@ APC:
HARV:
Tooltip:
Name: Bomb Truck
Description: Explodes like a damn nuke!
Health:
HP: 100
Explodes:
Weapon: CrateNuke
EmptyWeapon: CrateNuke
AttackSuicides:
Buildable:
Description: Explodes like a damn nuke!
SHOK:
Health:

View File

@@ -55,13 +55,14 @@ APC:
HARV:
Tooltip:
Name: Bomb Truck
Description: Explodes like a damn nuke!
Health:
HP: 100
Explodes:
Weapon: CrateNuke
EmptyWeapon: CrateNuke
AttackSuicides:
Buildable:
Description: Explodes like a damn nuke!
SHOK:
Health:

View File

@@ -88,11 +88,11 @@ MIG:
BuildAtProductionType: Plane
BuildPaletteOrder: 50
Prerequisites: ~afld, stek, ~techlevel.high
Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Tanks\n Weak vs Infantry, Light armor, Aircraft
Valued:
Cost: 2000
Tooltip:
Name: Mig Attack Plane
Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Tanks\n Weak vs Infantry, Light armor, Aircraft
Health:
HP: 70
Armor:
@@ -143,11 +143,11 @@ YAK:
BuildAtProductionType: Plane
BuildPaletteOrder: 30
Prerequisites: ~afld, ~techlevel.medium
Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
Valued:
Cost: 1350
Tooltip:
Name: Yak Attack Plane
Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
Health:
HP: 60
Armor:
@@ -202,11 +202,11 @@ TRAN:
BuildAtProductionType: Helicopter
BuildPaletteOrder: 10
Prerequisites: ~hpad, ~techlevel.medium
Description: Fast Infantry Transport Helicopter.\n Unarmed
Valued:
Cost: 900
Tooltip:
Name: Transport Helicopter
Description: Fast Infantry Transport Helicopter.\n Unarmed
Health:
HP: 120
Armor:
@@ -256,11 +256,11 @@ HELI:
BuildAtProductionType: Helicopter
BuildPaletteOrder: 40
Prerequisites: ~hpad, atek, ~techlevel.high
Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
Valued:
Cost: 2000
Tooltip:
Name: Longbow
Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
Health:
HP: 120
Armor:
@@ -312,11 +312,11 @@ HIND:
BuildAtProductionType: Helicopter
BuildPaletteOrder: 20
Prerequisites: ~hpad, ~techlevel.medium
Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor.\n Weak vs Tanks, Aircraft
Valued:
Cost: 1350
Tooltip:
Name: Hind
Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor.\n Weak vs Tanks, Aircraft
Health:
HP: 100
Armor:

View File

@@ -542,7 +542,6 @@
WithGateSpriteBody:
Tooltip:
Name: Gate
Description: Automated barrier that opens for allied units.
Gate:
Adjacent: 4
BlocksProjectilesHeight: 0
@@ -550,6 +549,8 @@
OpeningSound: cashturn.aud
ClosingSound: cashturn.aud
TerrainTypes: Clear, Road
Buildable:
Description: Automated barrier that opens for allied units.
^TechBuilding:
Inherits: ^BasicBuilding

View File

@@ -5,10 +5,10 @@ FPWR:
BuildPaletteOrder: 870
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.infonly
Description: Looks like a Power Plant.
Tooltip:
Icon: fake-icon
Name: Fake Power Plant
Description: Looks like a Power Plant.
GenericName: Power Plant
GenericVisibility: Enemy
GenericStancePrefix: False
@@ -32,10 +32,10 @@ SYRF:
BuildPaletteOrder: 890
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: Looks like a Shipyard.
Tooltip:
Icon: fake-icon
Name: Fake Shipyard
Description: Looks like a Shipyard.
GenericName: Shipyard
GenericVisibility: Enemy
GenericStancePrefix: False
@@ -66,10 +66,10 @@ SPEF:
BuildPaletteOrder: 890
Queue: Defense
Prerequisites: ~disabled
Description: Looks like a Sub Pen.
Tooltip:
Icon: fake-icon
Name: Fake Sub Pen
Description: Looks like a Sub Pen.
GenericName: Sub Pen
GenericVisibility: Enemy
GenericStancePrefix: False
@@ -96,10 +96,10 @@ WEAF:
BuildPaletteOrder: 920
Prerequisites: ~structures.france, ~techlevel.medium
Queue: Defense
Description: Looks like a War Factory.
Tooltip:
Icon: fake-icon
Name: Fake War Factory
Description: Looks like a War Factory.
GenericName: War Factory
GenericVisibility: Enemy
GenericStancePrefix: False
@@ -124,7 +124,6 @@ DOMF:
Tooltip:
Icon: fake-icon
Name: Fake Radar Dome
Description: Looks like a Radar Dome.
GenericName: Radar Dome
GenericVisibility: Enemy
GenericStancePrefix: False
@@ -132,6 +131,7 @@ DOMF:
BuildPaletteOrder: 930
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: Looks like a Radar Dome.
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -153,10 +153,10 @@ FIXF:
BuildPaletteOrder: 940
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: Looks like a Service Depot.
Tooltip:
Icon: fake-icon
Name: Fake Service Depot
Description: Looks like a Service Depot.
GenericName: Service Depot
GenericVisibility: Enemy
GenericStancePrefix: False
@@ -181,10 +181,10 @@ FAPW:
BuildPaletteOrder: 950
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: Looks like an Advanced Power Plant.
Tooltip:
Icon: fake-icon
Name: Fake Advanced Power Plant
Description: Looks like an Advanced Power Plant.
GenericName: Advanced Power Plant
GenericVisibility: Enemy
GenericStancePrefix: False
@@ -210,7 +210,6 @@ ATEF:
Tooltip:
Icon: fake-icon
Name: Fake Allied Tech Center
Description: Looks like an Allied Tech Center.
GenericName: Allied Tech Center
GenericVisibility: Enemy
GenericStancePrefix: False
@@ -218,6 +217,7 @@ ATEF:
BuildPaletteOrder: 970
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.high
Description: Looks like an Allied Tech Center.
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -238,7 +238,6 @@ PDOF:
Tooltip:
Icon: fake-icon
Name: Fake Chronosphere
Description: Looks like a Chronosphere.
GenericName: Chronosphere
GenericVisibility: Enemy
GenericStancePrefix: False
@@ -247,6 +246,7 @@ PDOF:
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.unrestricted
BuildLimit: 1
Description: Looks like a Chronosphere.
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -270,7 +270,6 @@ MSLF:
Tooltip:
Icon: fake-icon
Name: Fake Missile Silo
Description: Looks like a Missile Silo.
GenericName: Missile Silo
GenericVisibility: Enemy
GenericStancePrefix: False
@@ -279,6 +278,7 @@ MSLF:
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.unrestricted
BuildLimit: 1
Description: Looks like a Missile Silo.
Building:
Footprint: xx
Dimensions: 2,1
@@ -301,10 +301,10 @@ FACF:
BuildPaletteOrder: 1000
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: Looks like a Construction Yard.
Tooltip:
Icon: fake-icon
Name: Fake Construction Yard
Description: Looks like a Construction Yard.
GenericName: Construction Yard
GenericVisibility: Enemy
GenericStancePrefix: False

View File

@@ -5,11 +5,11 @@ DOG:
BuildAtProductionType: Dog
BuildPaletteOrder: 50
Prerequisites: ~kenn, ~techlevel.infonly
Description: Anti-infantry unit.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Valued:
Cost: 200
Tooltip:
Name: Attack Dog
Description: Anti-infantry unit.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
GenericName: Dog
Selectable:
Bounds: 12,17,-1,-4
@@ -53,11 +53,11 @@ E1:
BuildAtProductionType: Soldier
BuildPaletteOrder: 10
Prerequisites: ~barracks, ~techlevel.infonly
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Valued:
Cost: 100
Tooltip:
Name: Rifle Infantry
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Health:
HP: 50
Armament@PRIMARY:
@@ -79,11 +79,11 @@ E2:
BuildAtProductionType: Soldier
BuildPaletteOrder: 40
Prerequisites: ~barr, ~techlevel.infonly
Description: Infantry armed with grenades.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
Valued:
Cost: 160
Tooltip:
Name: Grenadier
Description: Infantry armed with grenades.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
Health:
HP: 50
Mobile:
@@ -112,11 +112,11 @@ E3:
BuildAtProductionType: Soldier
BuildPaletteOrder: 30
Prerequisites: ~barracks, ~techlevel.infonly
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Valued:
Cost: 300
Tooltip:
Name: Rocket Soldier
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Health:
HP: 45
Armament@PRIMARY:
@@ -142,11 +142,11 @@ E4:
BuildAtProductionType: Soldier
BuildPaletteOrder: 70
Prerequisites: ~barr, ftur, ~techlevel.low
Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
Valued:
Cost: 300
Tooltip:
Name: Flamethrower
Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
Health:
HP: 40
Armament@PRIMARY:
@@ -169,11 +169,11 @@ E6:
BuildAtProductionType: Soldier
BuildPaletteOrder: 60
Prerequisites: ~barracks, ~techlevel.infonly
Description: Infiltrates and captures\nenemy structures.\n Unarmed
Valued:
Cost: 500
Tooltip:
Name: Engineer
Description: Infiltrates and captures\nenemy structures.\n Unarmed
Passenger:
PipType: Yellow
EngineerRepair:
@@ -194,13 +194,13 @@ SPY:
BuildAtProductionType: Soldier
BuildPaletteOrder: 90
Prerequisites: ~!infantry.england, dome, ~tent, ~techlevel.medium
Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised
Valued:
Cost: 500
-Tooltip:
DisguiseToolTip:
Name: Spy
GenericName: Soldier
Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised
-Guard:
RevealsShroud:
Range: 5c0
@@ -258,11 +258,11 @@ E7:
BuildPaletteOrder: 120
Prerequisites: ~tent, atek, ~techlevel.high
BuildLimit: 1
Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
Valued:
Cost: 1200
Tooltip:
Name: Tanya
Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
Health:
HP: 100
Mobile:
@@ -304,11 +304,11 @@ MEDI:
BuildAtProductionType: Soldier
BuildPaletteOrder: 40
Prerequisites: ~tent, ~techlevel.infonly
Description: Heals nearby infantry.\n Unarmed
Valued:
Cost: 200
Tooltip:
Name: Medic
Description: Heals nearby infantry.\n Unarmed
Health:
HP: 80
RevealsShroud:
@@ -335,11 +335,11 @@ MECH:
BuildAtProductionType: Soldier
BuildPaletteOrder: 100
Prerequisites: ~tent, fix, ~techlevel.medium
Description: Repairs nearby vehicles and restores\nhusks to working condition by capturing them.\n Unarmed
Valued:
Cost: 500
Tooltip:
Name: Mechanic
Description: Repairs nearby vehicles and restores\nhusks to working condition by capturing them.\n Unarmed
Health:
HP: 80
Mobile:
@@ -423,7 +423,6 @@ THF:
Cost: 400
Tooltip:
Name: Thief
Description: Steals enemy credits.\n Unarmed
RevealsShroud:
Range: 5c0
Passenger:
@@ -437,6 +436,8 @@ THF:
WithInfantryBody:
-IdleSequences:
StandSequences: stand
Buildable:
Description: Steals enemy credits.\n Unarmed
HIJACKER:
Inherits: ^Soldier
@@ -445,11 +446,11 @@ HIJACKER:
BuildAtProductionType: Soldier
BuildPaletteOrder: 110
Prerequisites: ~barr, fix, ~techlevel.medium
Description: Hijacks enemy vehicles.\n Unarmed
Valued:
Cost: 500
Tooltip:
Name: Hijacker
Description: Hijacks enemy vehicles.\n Unarmed
Health:
HP: 50
RevealsShroud:
@@ -484,11 +485,11 @@ SHOK:
BuildAtProductionType: Soldier
BuildPaletteOrder: 130
Prerequisites: ~barr, stek, tsla, ~infantry.russia, ~techlevel.high
Description: Elite infantry with portable tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
Valued:
Cost: 400
Tooltip:
Name: Shock Trooper
Description: Elite infantry with portable tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
Health:
HP: 60
Mobile:
@@ -522,12 +523,12 @@ SNIPER:
Cost: 700
Tooltip:
Name: Sniper
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 80
Prerequisites: ~disabled
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Health:
HP: 80
Passenger:
@@ -566,12 +567,12 @@ Zombie:
Cost: 100
Tooltip:
Name: Zombie
Description: Slow undead. Attacks in close combat.
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 200
Prerequisites: ~barracks, ~bio
Description: Slow undead. Attacks in close combat.
Health:
HP: 250
Mobile:
@@ -594,13 +595,13 @@ Ant:
Cost: 300
Tooltip:
Name: Giant Ant
Description: Irradiated insect that grew oversize.
GenericName: Ant
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 1954
Prerequisites: ~barracks, ~bio
Description: Irradiated insect that grew oversize.
Selectable:
Bounds: 24,24,0,-5
SelectionDecorations:

View File

@@ -5,11 +5,11 @@ SS:
BuildAtProductionType: Submarine
BuildPaletteOrder: 30
Prerequisites: ~spen, ~techlevel.medium
Description: Submerged anti-ship unit\narmed with torpedoes.\nCan detect other submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft\n Special Ability: Submerge
Valued:
Cost: 950
Tooltip:
Name: Submarine
Description: Submerged anti-ship unit\narmed with torpedoes.\nCan detect other submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft\n Special Ability: Submerge
Health:
HP: 250
Armor:
@@ -61,11 +61,11 @@ MSUB:
BuildAtProductionType: Submarine
BuildPaletteOrder: 60
Prerequisites: ~spen, stek, ~techlevel.high
Description: Submerged anti-ground siege unit\nwith anti-air capabilities.\nCan detect other submarines.\n Strong vs Buildings, Ground units, Aircraft\n Weak vs Naval units\n Special Ability: Submerge
Valued:
Cost: 2000
Tooltip:
Name: Missile Submarine
Description: Submerged anti-ground siege unit\nwith anti-air capabilities.\nCan detect other submarines.\n Strong vs Buildings, Ground units, Aircraft\n Weak vs Naval units\n Special Ability: Submerge
Health:
HP: 400
Armor:
@@ -121,11 +121,11 @@ DD:
BuildAtProductionType: Boat
BuildPaletteOrder: 40
Prerequisites: ~syrd, dome, ~techlevel.medium
Description: Fast multi-role ship.\nCan detect submarines.\n Strong vs Naval units, Light armor, Aircraft\n Weak vs Infantry, Tanks
Valued:
Cost: 1000
Tooltip:
Name: Destroyer
Description: Fast multi-role ship.\nCan detect submarines.\n Strong vs Naval units, Light armor, Aircraft\n Weak vs Infantry, Tanks
Health:
HP: 400
Armor:
@@ -167,11 +167,11 @@ CA:
BuildAtProductionType: Boat
BuildPaletteOrder: 50
Prerequisites: ~syrd, atek, ~techlevel.high
Description: Very slow long-range ship.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft
Valued:
Cost: 2400
Tooltip:
Name: Cruiser
Description: Very slow long-range ship.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft
Health:
HP: 800
Armor:
@@ -220,11 +220,11 @@ LST:
Queue: Ship
BuildPaletteOrder: 10
Prerequisites: ~techlevel.low
Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
Valued:
Cost: 700
Tooltip:
Name: Transport
Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
Health:
HP: 350
Armor:
@@ -257,11 +257,11 @@ PT:
BuildAtProductionType: Boat
BuildPaletteOrder: 20
Prerequisites: ~syrd, ~techlevel.medium
Description: Light scout & support ship.\nCan detect submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft
Valued:
Cost: 500
Tooltip:
Name: Gunboat
Description: Light scout & support ship.\nCan detect submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft
Health:
HP: 200
Armor:

View File

@@ -4,12 +4,12 @@ MSLO:
Cost: 2500
Tooltip:
Name: Missile Silo
Description: Provides an atomic bomb.\nRequires power to operate.\n Special Ability: Atom Bomb\nMaximum 1 can be built.
Buildable:
Queue: Defense
BuildPaletteOrder: 140
Prerequisites: techcenter, ~techlevel.unrestricted
BuildLimit: 1
Description: Provides an atomic bomb.\nRequires power to operate.\n Special Ability: Atom Bomb\nMaximum 1 can be built.
Building:
Footprint: xx
Dimensions: 2,1
@@ -55,11 +55,11 @@ GAP:
Cost: 800
Tooltip:
Name: Gap Generator
Description: Obscures the enemy's view with shroud.\nRequires power to operate.
Buildable:
Queue: Defense
BuildPaletteOrder: 110
Prerequisites: atek, ~structures.allies, ~techlevel.high
Description: Obscures the enemy's view with shroud.\nRequires power to operate.
Selectable:
Bounds: 24,24
SelectionDecorations:
@@ -95,11 +95,11 @@ SPEN:
Cost: 800
Tooltip:
Name: Sub Pen
Description: Produces and repairs\nsubmarines and transports.
Buildable:
Queue: Building
BuildPaletteOrder: 50
Prerequisites: anypower, ~structures.soviet, ~techlevel.low
Description: Produces and repairs\nsubmarines and transports.
Targetable:
TargetTypes: Ground, Water, Structure, C4, DetonateAttack, SpyInfiltrate
Building:
@@ -185,11 +185,11 @@ SYRD:
Queue: Building
BuildPaletteOrder: 40
Prerequisites: anypower, ~structures.allies, ~techlevel.low
Description: Produces and repairs ships\nand transports.
Valued:
Cost: 1000
Tooltip:
Name: Shipyard
Description: Produces and repairs ships\nand transports.
Targetable:
TargetTypes: Ground, Water, Structure, C4, DetonateAttack, SpyInfiltrate
Building:
@@ -280,11 +280,11 @@ IRON:
BuildPaletteOrder: 130
Prerequisites: stek, ~structures.soviet, ~techlevel.unrestricted
BuildLimit: 1
Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\n Special Ability: Invulnerability\nMaximum 1 can be built.
Valued:
Cost: 1500
Tooltip:
Name: Iron Curtain
Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\n Special Ability: Invulnerability\nMaximum 1 can be built.
Building:
Footprint: xx
Dimensions: 2,1
@@ -330,11 +330,11 @@ PDOX:
BuildPaletteOrder: 120
Prerequisites: atek, ~structures.allies, ~techlevel.unrestricted
BuildLimit: 1
Description: Teleports a group of units across the\nmap for a short time.\nRequires power to operate.\n Special Ability: Chronoshift\nMaximum 1 can be built.
Valued:
Cost: 1500
Tooltip:
Name: Chronosphere
Description: Teleports a group of units across the\nmap for a short time.\nRequires power to operate.\n Special Ability: Chronoshift\nMaximum 1 can be built.
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -400,11 +400,11 @@ TSLA:
Queue: Defense
BuildPaletteOrder: 80
Prerequisites: weap, ~structures.soviet, ~techlevel.medium
Description: Advanced base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft
Valued:
Cost: 1200
Tooltip:
Name: Tesla Coil
Description: Advanced base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft
RequiresPower:
Selectable:
Bounds: 24,24
@@ -444,11 +444,11 @@ AGUN:
Queue: Defense
BuildPaletteOrder: 90
Prerequisites: dome, ~structures.allies, ~techlevel.medium
Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
Valued:
Cost: 800
Tooltip:
Name: AA Gun
Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
Selectable:
Bounds: 24,24
SelectionDecorations:
@@ -494,11 +494,11 @@ DOME:
Queue: Building
BuildPaletteOrder: 90
Prerequisites: proc, ~techlevel.medium
Description: Provides an overview\nof the battlefield.\nCan detect cloaked units.\n Requires power to operate.
Valued:
Cost: 1800
Tooltip:
Name: Radar Dome
Description: Provides an overview\nof the battlefield.\nCan detect cloaked units.\n Requires power to operate.
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -529,12 +529,12 @@ PBOX:
Inherits: ^Defense
Tooltip:
Name: Pillbox
Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Building:
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Prerequisites: tent, ~structures.allies, ~techlevel.low
Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Valued:
Cost: 400
Health:
@@ -574,12 +574,12 @@ HBOX:
Inherits: ^Defense
Tooltip:
Name: Camo Pillbox
Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Building:
Buildable:
Queue: Defense
BuildPaletteOrder: 50
Prerequisites: tent, ~structures.allies, ~techlevel.medium
Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Valued:
Cost: 600
Health:
@@ -624,11 +624,11 @@ GUN:
Queue: Defense
BuildPaletteOrder: 70
Prerequisites: tent, ~structures.allies, ~techlevel.medium
Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Valued:
Cost: 600
Tooltip:
Name: Turret
Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Building:
Health:
HP: 400
@@ -664,11 +664,11 @@ FTUR:
Queue: Defense
BuildPaletteOrder: 60
Prerequisites: barr, ~structures.soviet, ~techlevel.low
Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Valued:
Cost: 600
Tooltip:
Name: Flame Tower
Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Building:
Health:
HP: 400
@@ -702,11 +702,11 @@ SAM:
Queue: Defense
BuildPaletteOrder: 100
Prerequisites: dome, ~structures.soviet, ~techlevel.medium
Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
Valued:
Cost: 750
Tooltip:
Name: SAM Site
Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
Building:
Footprint: xx
Dimensions: 2,1
@@ -746,11 +746,11 @@ ATEK:
Queue: Building
BuildPaletteOrder: 140
Prerequisites: weap, dome, ~structures.allies, ~techlevel.high
Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite
Valued:
Cost: 1500
Tooltip:
Name: Allied Tech Center
Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite
ProvidesPrerequisite:
Prerequisite: techcenter
Building:
@@ -785,11 +785,11 @@ WEAP:
Queue: Building
BuildPaletteOrder: 80
Prerequisites: proc, ~techlevel.low
Description: Produces vehicles.
Valued:
Cost: 2000
Tooltip:
Name: War Factory
Description: Produces vehicles.
Building:
Footprint: xxx xxx
Dimensions: 3,2
@@ -889,6 +889,7 @@ FACT:
Queue: Building
BuildPaletteOrder: 1000
Prerequisites: ~disabled
Description: Produces structures.
ProvidesPrerequisite@allies:
Factions: allies, england, france, germany
Prerequisite: structures.allies
@@ -929,7 +930,6 @@ FACT:
Cost: 2500
Tooltip:
Name: Construction Yard
Description: Produces structures.
CustomSellValue:
Value: 2500
BaseBuilding:
@@ -960,11 +960,11 @@ PROC:
Queue: Building
BuildPaletteOrder: 60
Prerequisites: anypower, ~techlevel.infonly
Description: Refines Ore and Gems\ninto credits.
Valued:
Cost: 1400
Tooltip:
Name: Ore Refinery
Description: Refines Ore and Gems\ninto credits.
Building:
Footprint: _x_ xxx x==
Dimensions: 3,3
@@ -1014,11 +1014,11 @@ SILO:
Queue: Defense
BuildPaletteOrder: 35
Prerequisites: proc, ~techlevel.infonly
Description: Stores excess refined\nOre and Gems.
Valued:
Cost: 150
Tooltip:
Name: Silo
Description: Stores excess refined\nOre and Gems.
Building:
-GivesBuildableArea:
Health:
@@ -1045,11 +1045,11 @@ HPAD:
Queue: Building
BuildPaletteOrder: 120
Prerequisites: dome, ~structures.allies, ~techlevel.medium
Description: Produces and reloads\nhelicopters.
Valued:
Cost: 500
Tooltip:
Name: Helipad
Description: Produces and reloads\nhelicopters.
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -1124,11 +1124,11 @@ AFLD:
Queue: Building
BuildPaletteOrder: 130
Prerequisites: dome, ~structures.soviet, ~techlevel.medium
Description: Produces and reloads aircraft.\n Special Ability: Paratroopers\n Special Ability: Spy Plane
Valued:
Cost: 500
Tooltip:
Name: Airfield
Description: Produces and reloads aircraft.\n Special Ability: Paratroopers\n Special Ability: Spy Plane
Building:
Footprint: xxx xxx
Dimensions: 3,2
@@ -1241,11 +1241,11 @@ POWR:
Queue: Building
BuildPaletteOrder: 10
Prerequisites: ~techlevel.infonly
Description: Provides power for other structures.
Valued:
Cost: 300
Tooltip:
Name: Power Plant
Description: Provides power for other structures.
ProvidesPrerequisite:
Prerequisite: anypower
Building:
@@ -1278,11 +1278,11 @@ APWR:
Queue: Building
BuildPaletteOrder: 110
Prerequisites: dome, ~techlevel.medium
Description: Provides double the power of a\nstandard Power Plant.
Valued:
Cost: 500
Tooltip:
Name: Advanced Power Plant
Description: Provides double the power of a\nstandard Power Plant.
ProvidesPrerequisite:
Prerequisite: anypower
Building:
@@ -1319,11 +1319,11 @@ STEK:
Queue: Building
BuildPaletteOrder: 150
Prerequisites: weap, dome, ~structures.soviet, ~techlevel.high
Description: Provides Soviet advanced technologies.
Valued:
Cost: 1500
Tooltip:
Name: Soviet Tech Center
Description: Provides Soviet advanced technologies.
ProvidesPrerequisite:
Prerequisite: techcenter
Building:
@@ -1346,11 +1346,11 @@ BARR:
Queue: Building
BuildPaletteOrder: 30
Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
Description: Trains infantry.
Valued:
Cost: 400
Tooltip:
Name: Soviet Barracks
Description: Trains infantry.
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -1420,11 +1420,11 @@ KENN:
Queue: Building
BuildPaletteOrder: 175
Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
Description: Trains Attack Dogs.
Valued:
Cost: 100
Tooltip:
Name: Kennel
Description: Trains Attack Dogs.
Building:
-GivesBuildableArea:
Health:
@@ -1468,11 +1468,11 @@ TENT:
Queue: Building
BuildPaletteOrder: 20
Prerequisites: anypower, ~structures.allies, ~techlevel.infonly
Description: Trains infantry.
Valued:
Cost: 400
Tooltip:
Name: Allied Barracks
Description: Trains infantry.
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -1548,11 +1548,11 @@ FIX:
Queue: Building
BuildPaletteOrder: 100
Prerequisites: weap, ~techlevel.medium
Description: Repairs vehicles for credits.
Valued:
Cost: 1200
Tooltip:
Name: Service Depot
Description: Repairs vehicles for credits.
Building:
Footprint: _x_ xxx _x_
Dimensions: 3,3
@@ -1586,13 +1586,13 @@ SBAG:
Queue: Defense
BuildPaletteOrder: 10
Prerequisites: fact, ~structures.allies, ~techlevel.low
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Valued:
Cost: 25
CustomSellValue:
Value: 0
Tooltip:
Name: Sandbag Wall
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Health:
HP: 300
Armor:
@@ -1611,13 +1611,13 @@ FENC:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: fact, ~structures.soviet, ~techlevel.low
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Valued:
Cost: 25
CustomSellValue:
Value: 0
Tooltip:
Name: Wire Fence
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Health:
HP: 300
Armor:
@@ -1636,13 +1636,13 @@ BRIK:
Queue: Defense
BuildPaletteOrder: 30
Prerequisites: fact, ~techlevel.medium
Description: Stop units and blocks enemy fire.
Valued:
Cost: 100
CustomSellValue:
Value: 0
Tooltip:
Name: Concrete Wall
Description: Stop units and blocks enemy fire.
SoundOnDamageTransition:
DamagedSounds: crmble2.aud
DestroyedSounds: kaboom30.aud
@@ -1738,16 +1738,19 @@ BARRACKS:
AlwaysVisible:
Tooltip:
Name: Infantry Production
Buildable:
Description: Infantry Production
TECHCENTER:
AlwaysVisible:
Tooltip:
Name: Tech Center
Buildable:
Description: Tech Center
ANYPOWER:
AlwaysVisible:
Tooltip:
Name: Power Plant
Buildable:
Description: Power Plant

View File

@@ -4,11 +4,11 @@ V2RL:
Queue: Vehicle
BuildPaletteOrder: 80
Prerequisites: dome, ~vehicles.soviet, ~techlevel.medium
Description: Long-range rocket artillery.\n Strong vs Infantry, Light armor, Buildings\n Weak vs Tanks, Aircraft
Valued:
Cost: 900
Tooltip:
Name: V2 Rocket
Description: Long-range rocket artillery.\n Strong vs Infantry, Light armor, Buildings\n Weak vs Tanks, Aircraft
Health:
HP: 200
Armor:
@@ -37,11 +37,11 @@ V2RL:
Queue: Vehicle
BuildPaletteOrder: 50
Prerequisites: ~vehicles.allies, ~techlevel.low
Description: Light Tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
Valued:
Cost: 700
Tooltip:
Name: Light Tank
Description: Light Tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
Health:
HP: 220
Armor:
@@ -74,11 +74,11 @@ V2RL:
Queue: Vehicle
BuildPaletteOrder: 120
Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Valued:
Cost: 850
Tooltip:
Name: Medium Tank
Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Health:
HP: 450
Armor:
@@ -113,11 +113,11 @@ V2RL:
Queue: Vehicle
BuildPaletteOrder: 130
Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Valued:
Cost: 1150
Tooltip:
Name: Heavy Tank
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Health:
HP: 550
Armor:
@@ -154,11 +154,11 @@ V2RL:
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
BuildDuration: 2500
BuildDurationModifier: 40
Description: Big and slow tank, with anti-air capability.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
Valued:
Cost: 2000
Tooltip:
Name: Mammoth Tank
Description: Big and slow tank, with anti-air capability.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
Health:
HP: 900
Armor:
@@ -205,11 +205,11 @@ ARTY:
Queue: Vehicle
BuildPaletteOrder: 70
Prerequisites: dome, ~vehicles.allies, ~techlevel.medium
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
Valued:
Cost: 800
Tooltip:
Name: Artillery
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
Health:
HP: 100
Armor:
@@ -239,12 +239,12 @@ HARV:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: proc, ~techlevel.infonly
Description: Collects Ore and Gems for processing.\n Unarmed
Valued:
Cost: 1100
Tooltip:
Name: Ore Truck
GenericName: Harvester
Description: Collects Ore and Gems for processing.\n Unarmed
Selectable:
Priority: 7
SelectionDecorations:
@@ -290,11 +290,11 @@ MCV:
Prerequisites: fix, ~techlevel.medium
BuildDuration: 2000
BuildDurationModifier: 40
Description: Deploys into another Construction Yard.\n Unarmed
Valued:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard.\n Unarmed
Selectable:
Priority: 4
SelectionDecorations:
@@ -326,11 +326,11 @@ JEEP:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~vehicles.allies, ~techlevel.low
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Valued:
Cost: 500
Tooltip:
Name: Ranger
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Health:
HP: 150
Armor:
@@ -366,11 +366,11 @@ APC:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: ~vehicles.soviet, ~techlevel.low
Description: Tough infantry transport.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Valued:
Cost: 850
Tooltip:
Name: Armored Personnel Carrier
Description: Tough infantry transport.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Health:
HP: 300
Armor:
@@ -403,11 +403,11 @@ MNLY.AP:
Queue: Vehicle
BuildPaletteOrder: 110
Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
Valued:
Cost: 800
Tooltip:
Name: Minelayer
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
Health:
HP: 150
Armor:
@@ -438,11 +438,11 @@ MNLY.AT:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
Valued:
Cost: 800
Tooltip:
Name: Minelayer
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
Health:
HP: 150
Armor:
@@ -473,11 +473,11 @@ TRUK:
Queue: Vehicle
BuildPaletteOrder: 20
Prerequisites: ~techlevel.low
Description: Transports cash to other players.\n Unarmed
Valued:
Cost: 500
Tooltip:
Name: Supply Truck
Description: Transports cash to other players.\n Unarmed
Health:
HP: 110
Armor:
@@ -498,11 +498,11 @@ MGG:
Queue: Vehicle
BuildPaletteOrder: 160
Prerequisites: atek, ~vehicles.france, ~techlevel.high
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
Valued:
Cost: 1200
Tooltip:
Name: Mobile Gap Generator
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
Health:
HP: 220
Armor:
@@ -526,11 +526,11 @@ MRJ:
Cost: 800
Tooltip:
Name: Mobile Radar Jammer
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 150
Prerequisites: atek, ~vehicles.allies, ~techlevel.high
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
Health:
HP: 220
Armor:
@@ -557,11 +557,11 @@ TTNK:
Queue: Vehicle
BuildPaletteOrder: 180
Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high
Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
Valued:
Cost: 1350
Tooltip:
Name: Tesla Tank
Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
Health:
HP: 400
Armor:
@@ -590,11 +590,11 @@ FTRK:
Queue: Vehicle
BuildPaletteOrder: 60
Prerequisites: ~vehicles.soviet, ~techlevel.low
Description: Mobile unit with mounted Flak Cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks
Valued:
Cost: 600
Tooltip:
Name: Mobile Flak
Description: Mobile unit with mounted Flak Cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks
Health:
HP: 150
Armor:
@@ -632,11 +632,11 @@ DTRK:
Queue: Vehicle
BuildPaletteOrder: 170
Prerequisites: stek, ~vehicles.ukraine, ~techlevel.high
Description: Demolition Truck, actively armed with\nnuclear explosives. Has very weak armor.
Valued:
Cost: 2500
Tooltip:
Name: Demolition Truck
Description: Demolition Truck, actively armed with\nnuclear explosives. Has very weak armor.
Health:
HP: 50
Armor:
@@ -662,11 +662,11 @@ CTNK:
Queue: Vehicle
BuildPaletteOrder: 210
Prerequisites: atek, ~vehicles.germany, ~techlevel.high
Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
Valued:
Cost: 1350
Tooltip:
Name: Chrono Tank
Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
SelectionDecorations:
VisualBounds: 30,30
Health:
@@ -699,11 +699,11 @@ QTNK:
Queue: Vehicle
BuildPaletteOrder: 200
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
Valued:
Cost: 2000
Tooltip:
Name: MAD Tank
Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
Health:
HP: 900
Armor:
@@ -726,11 +726,11 @@ STNK:
Queue: Vehicle
BuildPaletteOrder: 140
Prerequisites: atek, ~vehicles.england, ~techlevel.high
Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
Valued:
Cost: 1350
Tooltip:
Name: Phase Transport
Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
Health:
HP: 300
Armor:

View File

@@ -68,11 +68,11 @@ ORCA:
Cost: 1000
Tooltip:
Name: Orca Fighter
Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Air
BuildPaletteOrder: 20
Prerequisites: ~gahpad
Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Selectable:
Bounds: 30,24
Aircraft:
@@ -109,11 +109,11 @@ ORCAB:
Cost: 1600
Tooltip:
Name: Orca Bomber
Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Air
BuildPaletteOrder: 20
Prerequisites: ~gahpad, gatech
Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Selectable:
Bounds: 30,24
Aircraft:
@@ -194,11 +194,11 @@ TRNSPORT:
Cost: 750
Tooltip:
Name: Carryall
Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed
Buildable:
Queue: Air
BuildPaletteOrder: 10
Prerequisites: ~gahpad, gadept
Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed
Aircraft:
LandWhenIdle: true
TurnSpeed: 5
@@ -231,11 +231,11 @@ SCRIN:
Cost: 1500
Tooltip:
Name: Banshee Fighter
Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Air
BuildPaletteOrder: 20
Prerequisites: ~nahpad, natech
Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Selectable:
Bounds: 30,24
Voiced:
@@ -278,11 +278,11 @@ APACHE:
Cost: 1000
Tooltip:
Name: Harpy
Description: Anti-personnel support gunship\narmed with dual chain guns.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Vehicles
Buildable:
Queue: Air
BuildPaletteOrder: 20
Prerequisites: ~nahpad
Description: Anti-personnel support gunship\narmed with dual chain guns.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Vehicles
Selectable:
Bounds: 30,24
Aircraft:

View File

@@ -245,7 +245,6 @@ VISC_SML:
Inherits: ^Visceroid
Tooltip:
Name: Baby Visceroid
Description: infantry transmorgifies into this
Health:
HP: 200
AttackWander:
@@ -254,12 +253,13 @@ VISC_SML:
MaxMoveDelayInTicks: 60
RenderSprites:
Image: vissml
Buildable:
Description: infantry transmorgifies into this
VISC_LRG:
Inherits: ^Visceroid
Tooltip:
Name: Adult Visceroid
Description: 2 small visceroids combine into this
Health:
HP: 500
Armament:
@@ -275,6 +275,8 @@ VISC_LRG:
Crushes: crate, infantry
RenderSprites:
Image: vislrg
Buildable:
Description: 2 small visceroids combine into this
CIV1:
Inherits: ^CivilianInfantry

View File

@@ -683,7 +683,6 @@ CAHOSP:
Inherits: ^BasicBuilding
Tooltip:
Name: Civilian Hospital
Description: Gives friendly units a medkit to heal themselves.
Building:
Footprint: xxx xxx xxx xxx
Dimensions: 3, 4
@@ -696,6 +695,8 @@ CAHOSP:
Capturable:
CaptureNotification:
ProvidesPrerequisite@BuildingName:
Buildable:
Description: Gives friendly units a medkit to heal themselves.
CAPYR01:
Inherits: ^CivBuilding
@@ -1051,7 +1052,6 @@ CTDAM:
Inherits: ^CivBuilding
Tooltip:
Name: Hydroelectric Dam
Description: Provides power for other structures
Building:
Footprint: xx xx xx xx xx
Dimensions: 2, 5
@@ -1070,6 +1070,8 @@ CTDAM:
Sequence: idle-lights
WithIdleOverlay@WATER:
Sequence: idle-water
Buildable:
Description: Provides power for other structures
CTVEGA:
Inherits: ^CivBuilding
@@ -1195,6 +1197,7 @@ GASAND:
Queue: Defense
BuildPaletteOrder: 1000
Prerequisites: ~disabled
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
SoundOnDamageTransition:
DamagedSounds: sandbag1.aud
DestroyedSounds: sandbag1.aud
@@ -1204,7 +1207,6 @@ GASAND:
Value: 0
Tooltip:
Name: Sandbags
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Health:
HP: 250
Armor:
@@ -1279,6 +1281,7 @@ TSTLAMP:
RenderSprites:
Image: galite
Tooltip:
Buildable:
Description: light post with alpha blending
GAICBM:

View File

@@ -158,9 +158,10 @@
RevealsShroud:
Range: 4c0
Tooltip:
Description: Civilian Building
RenderSprites:
Palette: terraindecoration
Buildable:
Description: Civilian Building
^CivBillboard:
Inherits: ^CivBuilding
@@ -858,7 +859,6 @@
WithGateSpriteBody:
OpenSequence: open
Tooltip:
Description: Automated barrier that opens for allied units.
Gate:
Adjacent: 4
BuildSounds: place2.aud
@@ -866,6 +866,8 @@
ClosingSound: gatedwn1.aud
TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement
BlocksProjectilesHeight: 640
Buildable:
Description: Automated barrier that opens for allied units.
^Gate_A:
Inherits: ^Gate

View File

@@ -4,11 +4,11 @@ E2:
Queue: Infantry
BuildPaletteOrder: 20
Prerequisites: ~gapile
Description: Infantry armed with special explosive discs.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
Valued:
Cost: 200
Tooltip:
Name: Disc Thrower
Description: Infantry armed with special explosive discs.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
Health:
HP: 150
Mobile:
@@ -30,11 +30,11 @@ MEDIC:
Cost: 600
Tooltip:
Name: Medic
Description: Heals nearby infantry.\n Unarmed
Buildable:
Queue: Infantry
BuildPaletteOrder: 70
Prerequisites: ~gapile
Description: Heals nearby infantry.\n Unarmed
Voiced:
VoiceSet: Medic
RevealsShroud:
@@ -65,11 +65,11 @@ JUMPJET:
Cost: 600
Tooltip:
Name: Jumpjet Infantry
Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles
Buildable:
Queue: Infantry
BuildPaletteOrder: 40
Prerequisites: ~gapile, garadr
Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles
Voiced:
VoiceSet: JumpJet
Mobile:
@@ -100,12 +100,12 @@ GHOST:
Cost: 1750
Tooltip:
Name: Ghost Stalker
Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
Prerequisites: ~gapile, gatech
BuildLimit: 1
Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
Voiced:
VoiceSet: Ghost
Armor:

View File

@@ -4,11 +4,11 @@ GAPOWR:
Queue: Building
BuildPaletteOrder: 0
Prerequisites: ~structures.gdi
Description: Provides power for other structures.
Valued:
Cost: 300
Tooltip:
Name: GDI Power Plant
Description: Provides power for other structures.
ProvidesPrerequisite:
Prerequisite: anypower
Building:
@@ -69,11 +69,11 @@ GAPILE:
Queue: Building
BuildPaletteOrder: 30
Prerequisites: anypower, ~structures.gdi
Description: Produces infantry.
Valued:
Cost: 300
Tooltip:
Name: GDI Barracks
Description: Produces infantry.
ProvidesPrerequisite:
Prerequisite: barracks
Building:
@@ -125,13 +125,13 @@ GAWEAP:
Cost: 2000
Tooltip:
Name: GDI War Factory
Description: Produces vehicles.
ProvidesPrerequisite:
Prerequisite: factory
Buildable:
Queue: Building
BuildPaletteOrder: 50
Prerequisites: proc, ~structures.gdi
Description: Produces vehicles.
Building:
Footprint: xxx= xxx= xxx=
Dimensions: 4,3
@@ -187,11 +187,11 @@ GAHPAD:
Cost: 500
Tooltip:
Name: Helipad
Description: Produces, rearms and\nrepairs helicopters.
Buildable:
BuildPaletteOrder: 60
Queue: Building
Prerequisites: garadr, ~structures.gdi
Description: Produces, rearms and\nrepairs helicopters.
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -241,11 +241,11 @@ GADEPT:
Cost: 1200
Tooltip:
Name: Service Depot
Description: Repairs vehicles.
Buildable:
BuildPaletteOrder: 80
Prerequisites: factory, ~structures.gdi
Queue: Building
Description: Repairs vehicles.
Building:
Footprint: =x= xxx =x=
Dimensions: 3,3
@@ -291,11 +291,11 @@ GARADR:
Queue: Building
BuildPaletteOrder: 90
Prerequisites: proc, ~structures.gdi
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
Valued:
Cost: 1000
Tooltip:
Name: GDI Radar
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
ProvidesPrerequisite:
Prerequisite: radar
Building:
@@ -336,11 +336,11 @@ GATECH:
Queue: Building
BuildPaletteOrder: 100
Prerequisites: gaweap, garadr, ~structures.gdi
Description: Provides access to advanced GDI technologies.
Valued:
Cost: 1500
Tooltip:
Name: GDI Tech Center
Description: Provides access to advanced GDI technologies.
ProvidesPrerequisite:
Prerequisite: tech
Building:
@@ -368,13 +368,13 @@ GAPLUG:
Cost: 1000
Tooltip:
Name: GDI Upgrade Center
Description: Can be upgraded for additional technology.
Selectable:
Bounds: 115,72,0,-12
Buildable:
BuildPaletteOrder: 100
Prerequisites: proc, gatech, ~structures.gdi
Queue: Building
Description: Can be upgraded for additional technology.
Building:
Footprint: xxx xxx
Dimensions: 2,3

View File

@@ -4,6 +4,7 @@ GAWALL:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: ~structures.gdi
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
-SoundOnDamageTransition:
Valued:
Cost: 50
@@ -11,7 +12,6 @@ GAWALL:
Value: 0
Tooltip:
Name: Concrete Wall
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
Health:
HP: 225
Armor:
@@ -50,11 +50,11 @@ GACTWR:
Cost: 200
Tooltip:
Name: Component Tower
Description: Modular tower for base defenses.
Buildable:
Queue: Defense
BuildPaletteOrder: 30
Prerequisites: gapile, ~structures.gdi
Description: Modular tower for base defenses.
Building:
Selectable:
Bounds: 48, 36, 0, -6
@@ -152,11 +152,11 @@ GAVULC:
Cost: 150
Tooltip:
Name: Vulcan Tower
Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Prerequisites: gactwr, gapile, ~structures.gdi
Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft
Plug:
Type: tower.vulcan
Power:
@@ -168,11 +168,11 @@ GAROCK:
Cost: 600
Tooltip:
Name: RPG Upgrade
Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Prerequisites: gactwr, gapile, ~structures.gdi
Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft
Plug:
Type: tower.rocket
Power:
@@ -184,11 +184,11 @@ GACSAM:
Cost: 300
Tooltip:
Name: SAM Upgrade
Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Prerequisites: gactwr, garadr, ~structures.gdi
Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Plug:
Type: tower.sam
Power:
@@ -200,11 +200,11 @@ GAPOWRUP:
Cost: 150
Tooltip:
Name: Power Turbine
Description: Provides extra power generation.
Buildable:
Queue: Defense
BuildPaletteOrder: 10
Prerequisites: gapowr, ~structures.gdi
Description: Provides extra power generation.
Plug:
Type: powrup
Power:
@@ -216,11 +216,11 @@ GAPLUG2:
Cost: 1000
Tooltip:
Name: Seeker Control
Description: Enables use of the hunter-seeker droid.
Buildable:
Queue: Defense
BuildPaletteOrder: 1000
Prerequisites: gaplug, gatech, gaweap, ~structures.gdi
Description: Enables use of the hunter-seeker droid.
Plug:
Type: plug.hunterseeker
Power:
@@ -232,11 +232,11 @@ GAPLUG3:
Cost: 1500
Tooltip:
Name: Ion Cannon Uplink
Description: Enables use of the Ion Cannon.
Buildable:
Queue: Defense
BuildPaletteOrder: 1000
Prerequisites: gaplug, gatech, ~structures.gdi
Description: Enables use of the Ion Cannon.
Plug:
Type: plug.ioncannon
Power:

View File

@@ -4,11 +4,11 @@ APC:
Cost: 800
Tooltip:
Name: Amphibious APC
Description: Armored infantry transport.\nCan move on water.\n Unarmed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~gaweap, gapile
Description: Armored infantry transport.\nCan move on water.\n Unarmed
Mobile:
TurnSpeed: 5
Speed: 113
@@ -52,11 +52,11 @@ HVR:
Cost: 900
Tooltip:
Name: Hover MLRS
Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Buildable:
Queue: Vehicle
BuildPaletteOrder: 50
Prerequisites: ~gaweap, garadr
Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Mobile:
Speed: 99
TerrainSpeeds:
@@ -104,11 +104,11 @@ SMECH:
Cost: 500
Tooltip:
Name: Wolverine
Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: ~gaweap
Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Mobile:
TurnSpeed: 5
Speed: 99
@@ -145,11 +145,11 @@ MMCH:
Cost: 800
Tooltip:
Name: Titan
Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~gaweap
Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Mobile:
TurnSpeed: 5
Speed: 56
@@ -192,12 +192,12 @@ HMEC:
Cost: 3000
Tooltip:
Name: Mammoth Mk. II
Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built.
Buildable:
Queue: Vehicle
BuildPaletteOrder: 80
Prerequisites: ~gaweap, gatech
BuildLimit: 1
Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built.
Mobile:
TurnSpeed: 3
Speed: 42
@@ -232,11 +232,11 @@ SONIC:
Cost: 1300
Tooltip:
Name: Disruptor
Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 70
Prerequisites: ~gaweap, gatech
Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
Targetable:
TargetTypes: Ground, Vehicle, Repair, Disruptor
Mobile:

View File

@@ -4,11 +4,11 @@ E3:
Queue: Infantry
BuildPaletteOrder: 20
Prerequisites: ~nahand
Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry
Valued:
Cost: 250
Tooltip:
Name: Rocket Infantry
Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry
Voiced:
VoiceSet: Rocket
Health:
@@ -33,11 +33,11 @@ CYBORG:
Cost: 650
Tooltip:
Name: Cyborg Infantry
Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Buildable:
Queue: Infantry
BuildPaletteOrder: 40
Prerequisites: ~nahand
Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Selectable:
Bounds: 16,31,0,-10
Voiced:
@@ -66,12 +66,12 @@ CYC2:
Cost: 2000
Tooltip:
Name: Cyborg Commando
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
Prerequisites: ~nahand, natmpl
BuildLimit: 1
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
Selectable:
Bounds: 16,32,-1,-12
Voiced:
@@ -100,11 +100,11 @@ MHIJACK:
Queue: Infantry
BuildPaletteOrder: 60
Prerequisites: ~nahand, natmpl
Description: Hijacks enemy vehicles.\n Unarmed
Valued:
Cost: 1850
Tooltip:
Name: Mutant Hijacker
Description: Hijacks enemy vehicles.\n Unarmed
BuildLimit: 1
Voiced:
VoiceSet: Hijacker

View File

@@ -4,11 +4,11 @@ NAPOWR:
Queue: Building
BuildPaletteOrder: 0
Prerequisites: ~structures.nod
Description: Provides power for other structures.
Valued:
Cost: 300
Tooltip:
Name: Nod Power Plant
Description: Provides power for other structures.
ProvidesPrerequisite:
Prerequisite: anypower
Building:
@@ -42,11 +42,11 @@ NAAPWR:
Queue: Building
BuildPaletteOrder: 5
Prerequisites: factory, ~structures.nod
Description: Provides twice as much power as\nthe normal Power Plant.
Valued:
Cost: 500
Tooltip:
Name: Advanced Power Plant
Description: Provides twice as much power as\nthe normal Power Plant.
ProvidesPrerequisite:
Prerequisite: anypower
Building:
@@ -80,11 +80,11 @@ NAHAND:
Queue: Building
BuildPaletteOrder: 30
Prerequisites: anypower, ~structures.nod
Description: Produces infantry.
Valued:
Cost: 300
Tooltip:
Name: Hand of Nod
Description: Produces infantry.
ProvidesPrerequisite:
Prerequisite: barracks
Building:
@@ -134,13 +134,13 @@ NAWEAP:
Cost: 2000
Tooltip:
Name: Nod War Factory
Description: Produces vehicles.
ProvidesPrerequisite:
Prerequisite: factory
Buildable:
Queue: Building
BuildPaletteOrder: 50
Prerequisites: proc, ~structures.nod
Description: Produces vehicles.
Building:
Footprint: xxx= xxx= xxx=
Dimensions: 4,3
@@ -192,11 +192,11 @@ NAHPAD:
Cost: 500
Tooltip:
Name: Helipad
Description: Produces, rearms and\nrepairs helicopters.
Buildable:
BuildPaletteOrder: 60
Queue: Building
Prerequisites: naradr, ~structures.nod
Description: Produces, rearms and\nrepairs helicopters.
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -246,11 +246,11 @@ NARADR:
Queue: Building
BuildPaletteOrder: 90
Prerequisites: proc, ~structures.nod
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
Valued:
Cost: 1000
Tooltip:
Name: Nod Radar
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
ProvidesPrerequisite:
Prerequisite: radar
Building:
@@ -291,11 +291,11 @@ NATECH:
Queue: Building
BuildPaletteOrder: 100
Prerequisites: naweap, naradr, ~structures.nod
Description: Provides access to advanced Nod technologies.
Valued:
Cost: 1500
Tooltip:
Name: Nod Tech Center
Description: Provides access to advanced Nod technologies.
ProvidesPrerequisite:
Prerequisite: tech
Building:
@@ -323,12 +323,12 @@ NATMPL:
Queue: Building
BuildPaletteOrder: 200
Prerequisites: natech, ~structures.nod
Description: Provides access to advanced Nod technologies.
ProvidesPrerequisite@buildingname:
Valued:
Cost: 2000
Tooltip:
Name: Temple of Nod
Description: Provides access to advanced Nod technologies.
Building:
Adjacent: 3
Footprint: xxxx xxxx xxxx
@@ -363,11 +363,11 @@ NASTLH:
Cost: 2500
Tooltip:
Name: Stealth Generator
Description: Generates a cloaking field\nto hide your forces from the enemy.
Buildable:
BuildPaletteOrder: 80
Prerequisites: proc, natech, ~structures.nod
Queue: Building
Description: Generates a cloaking field\nto hide your forces from the enemy.
Building:
Footprint: xxx xxx
Dimensions: 3,2
@@ -407,12 +407,12 @@ NAWAST:
Cost: 1600
Tooltip:
Name: Waste Refinery
Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built.
Buildable:
BuildPaletteOrder: 110
Prerequisites: namisl, ~structures.nod
Queue: Building
BuildLimit: 1
Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built.
Building:
Footprint: =x= xx= =x=
Dimensions: 3,3

View File

@@ -4,6 +4,7 @@ NAWALL:
Queue: Defense
BuildPaletteOrder: 1001
Prerequisites: ~structures.nod
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
-SoundOnDamageTransition:
Valued:
Cost: 50
@@ -11,7 +12,6 @@ NAWALL:
Value: 0
Tooltip:
Name: Concrete Wall
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
Health:
HP: 225
Armor:
@@ -47,11 +47,11 @@ NALASR:
Cost: 300
Tooltip:
Name: Laser Turret
Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
Buildable:
Queue: Defense
Prerequisites: nahand, ~structures.nod
BuildPaletteOrder: 50
Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
Building:
Selectable:
Bounds: 40, 30, -8, -6
@@ -87,11 +87,11 @@ NAOBEL:
Cost: 1500
Tooltip:
Name: Obelisk of Light
Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 90
Prerequisites: natech, ~structures.nod
Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -128,11 +128,11 @@ NASAM:
Cost: 500
Tooltip:
Name: S.A.M. Site
Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Buildable:
Queue: Defense
Prerequisites: naradr, ~structures.nod
BuildPaletteOrder: 60
Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Selectable:
Bounds: 40, 30, -3, -8
RequiresPower:
@@ -201,11 +201,11 @@ NAMISL:
BuildPaletteOrder: 100
Prerequisites: natech, ~structures.nod
BuildLimit: 1
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built.
Valued:
Cost: 1300
Tooltip:
Name: Nod Missile Silo
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built.
ProvidesPrerequisite:
Prerequisite: tech
Building:

View File

@@ -4,11 +4,11 @@ BGGY:
Cost: 500
Tooltip:
Name: Attack Buggy
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: ~naweap
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Mobile:
TurnSpeed: 8
Speed: 142
@@ -37,11 +37,11 @@ BIKE:
Cost: 600
Tooltip:
Name: Attack Cycle
Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~naweap
Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Mobile:
TurnSpeed: 8
Speed: 170
@@ -72,11 +72,11 @@ TTNK:
Cost: 800
Tooltip:
Name: Tick Tank
Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 60
Prerequisites: ~naweap
Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Mobile:
TurnSpeed: 5
Speed: 85
@@ -172,11 +172,11 @@ ART2:
Cost: 975
Tooltip:
Name: Artillery
Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: ~naweap, naradr
Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft
Health:
HP: 300
Armor:
@@ -201,11 +201,11 @@ REPAIR:
Queue: Vehicle
BuildPaletteOrder: 70
Prerequisites: ~naweap
Description: Repairs nearby vehicles.\n Unarmed
Valued:
Cost: 1000
Tooltip:
Name: Mobile Repair Vehicle
Description: Repairs nearby vehicles.\n Unarmed
Health:
HP: 200
Mobile:
@@ -228,11 +228,11 @@ WEED:
Cost: 1400
Tooltip:
Name: Weed Eater
Description: Collects veins for processing.\n Unarmed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: ~naweap, nawast
Description: Collects veins for processing.\n Unarmed
Harvester:
DeliveryBuildings: nawast
Capacity: 7
@@ -269,11 +269,11 @@ SAPC:
Cost: 800
Tooltip:
Name: Subterranean APC
Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~naweap, natech
Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed
Mobile:
TurnSpeed: 5
Speed: 71
@@ -297,11 +297,11 @@ SUBTANK:
Cost: 750
Tooltip:
Name: Devil's Tongue
Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: ~naweap, natech
Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Mobile:
TurnSpeed: 6
Speed: 71
@@ -324,11 +324,11 @@ STNK:
Cost: 1100
Tooltip:
Name: Stealth Tank
Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 90
Prerequisites: ~naweap, natech
Queue: Vehicle
Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Mobile:
TurnSpeed: 5
Speed: 85

View File

@@ -4,11 +4,11 @@ E1:
Queue: Infantry
BuildPaletteOrder: 10
Prerequisites: ~barracks
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Valued:
Cost: 120
Tooltip:
Name: Light Infantry
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Health:
HP: 125
Mobile:
@@ -40,11 +40,11 @@ ENGINEER:
Cost: 500
Tooltip:
Name: Engineer
Description: Infiltrates and captures enemy structures.\n Unarmed
Buildable:
Queue: Infantry
BuildPaletteOrder: 30
Prerequisites: ~barracks
Description: Infiltrates and captures enemy structures.\n Unarmed
Voiced:
VoiceSet: Engineer
Mobile:

View File

@@ -8,6 +8,7 @@ GACNST:
Queue: Building
BuildPaletteOrder: 1000
Prerequisites: ~disabled
Description: Builds base structures.
Health:
HP: 1500
Armor:
@@ -20,7 +21,6 @@ GACNST:
Cost: 2500
Tooltip:
Name: Construction Yard
Description: Builds base structures.
CustomSellValue:
Value: 2500
BaseBuilding:
@@ -59,11 +59,11 @@ PROC:
Cost: 2000
Tooltip:
Name: Tiberium Refinery
Description: Processes raw Tiberium\ninto useable resources.
Buildable:
Queue: Building
BuildPaletteOrder: 20
Prerequisites: anypower
Description: Processes raw Tiberium\ninto useable resources.
Building:
Footprint: xxx= xx== xxx=
Dimensions: 4,3
@@ -112,11 +112,11 @@ GASILO:
Queue: Building
BuildPaletteOrder: 70
Prerequisites: proc
Description: Stores excess Tiberium.
Valued:
Cost: 150
Tooltip:
Name: Silo
Description: Stores excess Tiberium.
Building:
Footprint: xx xx
Dimensions: 2, 2
@@ -152,28 +152,33 @@ ANYPOWER:
AlwaysVisible:
Tooltip:
Name: Power Plant
Buildable:
Description: Power Plant
BARRACKS:
AlwaysVisible:
Tooltip:
Name: Infantry Production
Buildable:
Description: Infantry Production
FACTORY:
AlwaysVisible:
Tooltip:
Name: Vehicle Production
Buildable:
Description: Vehicle Production
RADAR:
AlwaysVisible:
Tooltip:
Name: Radar
Buildable:
Description: Radar
TECH:
AlwaysVisible:
Tooltip:
Name: Tech Center
Buildable:
Description: Tech Center

View File

@@ -4,11 +4,11 @@ NAPULS:
Cost: 1000
Tooltip:
Name: E.M. Pulse Cannon
Description: Disables mechanical units in an area.\nRequires power to operate.
Buildable:
Queue: Defense
BuildPaletteOrder: 90
Prerequisites: radar
Description: Disables mechanical units in an area.\nRequires power to operate.
Building:
Footprint: xx xx
Dimensions: 2,2

View File

@@ -4,11 +4,11 @@ MCV:
Queue: Vehicle
BuildPaletteOrder: 110
Prerequisites: ~factory, tech
Description: Deploys into another Construction Yard.\n Unarmed
Valued:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard.\n Unarmed
Selectable:
Priority: 3
Health:
@@ -43,11 +43,11 @@ HARV:
Cost: 1400
Tooltip:
Name: Harvester
Description: Collects Tiberium for processing.\n Unarmed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: ~factory, proc
Description: Collects Tiberium for processing.\n Unarmed
Selectable:
Priority: 7
Bounds: 36,36
@@ -109,11 +109,11 @@ LPST:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: ~factory, radar
Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed
Valued:
Cost: 950
Tooltip:
Name: Mobile Sensor Array
Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed
Health:
HP: 600
Armor: