Low level loadscreen displays earlier

This commit is contained in:
Paul Chote
2010-08-25 21:16:27 +12:00
parent 2d4ed56f76
commit dbd076543b
7 changed files with 37 additions and 27 deletions

View File

@@ -19,16 +19,38 @@ namespace OpenRA.Mods.RA
{
public class RALoadScreen : ILoadScreen
{
static string[] loadComments = new[] { "Filling Crates...", "Charging Capacitors...", "Reticulating Splines...",
static string[] Comments = new[] { "Filling Crates...", "Charging Capacitors...", "Reticulating Splines...",
"Planting Trees...", "Building Bridges...", "Aging Empires...",
"Compiling EVA...", "Constructing Pylons...", "Activating Skynet...",
"Splitting Atoms..."
};
static Stopwatch lastLoadScreen = new Stopwatch();
Stopwatch lastLoadScreen = new Stopwatch();
Rectangle StripeRect;
Sprite Stripe, Logo;
float2 LogoPos;
Renderer r;
SpriteFont Font;
public void Init()
{
// Avoid standard loading mechanisms so we
// can display loadscreen as early as possible
r = Game.Renderer;
if (r == null) return;
Font = r.BoldFont;
var s = new Sheet("mods/ra/loadscreen.png");
Logo = new Sprite(s, new Rectangle(0,0,256,256), TextureChannel.Alpha);
Stripe = new Sprite(s, new Rectangle(256,0,256,256), TextureChannel.Alpha);
StripeRect = new Rectangle(0, Renderer.Resolution.Height/2 - 128, Renderer.Resolution.Width, 256);
LogoPos = new float2(Renderer.Resolution.Width/2 - 128, Renderer.Resolution.Height/2 - 128);
}
public void Display()
{
if (Game.Renderer == null)
if (r == null)
return;
// Update text at most every 0.5 seconds
@@ -36,22 +58,13 @@ namespace OpenRA.Mods.RA
return;
lastLoadScreen.Reset();
var text = Comments.Random(Game.CosmeticRandom);
var textSize = Font.Measure(text);
var r = Game.Renderer;
var font = r.BoldFont;
r.BeginFrame(float2.Zero);
WidgetUtils.FillRectWithSprite(new Rectangle(0, Renderer.Resolution.Height/2 - 64, Renderer.Resolution.Width, 128), ChromeProvider.GetImage("loadscreen", "stripe"));
var logo = ChromeProvider.GetImage("loadscreen","logo");
var logoPos = new float2((Renderer.Resolution.Width - logo.size.X)/2,(Renderer.Resolution.Height - logo.size.Y)/2);
r.RgbaSpriteRenderer.DrawSprite(logo, logoPos);
var text = loadComments.Random(Game.CosmeticRandom);
var textSize = font.Measure(text);
font.DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
WidgetUtils.FillRectWithSprite(StripeRect, Stripe);
r.RgbaSpriteRenderer.DrawSprite(Logo, LogoPos);
Font.DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
r.RgbaSpriteRenderer.Flush();
r.EndFrame();
}