Low level loadscreen displays earlier
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@@ -19,16 +19,38 @@ namespace OpenRA.Mods.RA
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{
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public class RALoadScreen : ILoadScreen
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{
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static string[] loadComments = new[] { "Filling Crates...", "Charging Capacitors...", "Reticulating Splines...",
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static string[] Comments = new[] { "Filling Crates...", "Charging Capacitors...", "Reticulating Splines...",
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"Planting Trees...", "Building Bridges...", "Aging Empires...",
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"Compiling EVA...", "Constructing Pylons...", "Activating Skynet...",
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"Splitting Atoms..."
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};
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static Stopwatch lastLoadScreen = new Stopwatch();
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Stopwatch lastLoadScreen = new Stopwatch();
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Rectangle StripeRect;
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Sprite Stripe, Logo;
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float2 LogoPos;
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Renderer r;
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SpriteFont Font;
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public void Init()
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{
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// Avoid standard loading mechanisms so we
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// can display loadscreen as early as possible
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r = Game.Renderer;
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if (r == null) return;
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Font = r.BoldFont;
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var s = new Sheet("mods/ra/loadscreen.png");
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Logo = new Sprite(s, new Rectangle(0,0,256,256), TextureChannel.Alpha);
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Stripe = new Sprite(s, new Rectangle(256,0,256,256), TextureChannel.Alpha);
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StripeRect = new Rectangle(0, Renderer.Resolution.Height/2 - 128, Renderer.Resolution.Width, 256);
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LogoPos = new float2(Renderer.Resolution.Width/2 - 128, Renderer.Resolution.Height/2 - 128);
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}
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public void Display()
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{
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if (Game.Renderer == null)
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if (r == null)
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return;
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// Update text at most every 0.5 seconds
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@@ -36,22 +58,13 @@ namespace OpenRA.Mods.RA
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return;
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lastLoadScreen.Reset();
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var text = Comments.Random(Game.CosmeticRandom);
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var textSize = Font.Measure(text);
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var r = Game.Renderer;
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var font = r.BoldFont;
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r.BeginFrame(float2.Zero);
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WidgetUtils.FillRectWithSprite(new Rectangle(0, Renderer.Resolution.Height/2 - 64, Renderer.Resolution.Width, 128), ChromeProvider.GetImage("loadscreen", "stripe"));
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var logo = ChromeProvider.GetImage("loadscreen","logo");
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var logoPos = new float2((Renderer.Resolution.Width - logo.size.X)/2,(Renderer.Resolution.Height - logo.size.Y)/2);
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r.RgbaSpriteRenderer.DrawSprite(logo, logoPos);
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var text = loadComments.Random(Game.CosmeticRandom);
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var textSize = font.Measure(text);
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font.DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
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WidgetUtils.FillRectWithSprite(StripeRect, Stripe);
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r.RgbaSpriteRenderer.DrawSprite(Logo, LogoPos);
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Font.DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
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r.RgbaSpriteRenderer.Flush();
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r.EndFrame();
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}
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