Make D2k structures reveal shroud on death

This commit is contained in:
reaperrr
2017-04-30 18:55:39 +02:00
parent a9676235db
commit dbe4b670d0
2 changed files with 13 additions and 0 deletions

View File

@@ -376,6 +376,9 @@
Pieces: 2, 5
Range: 1c512, 4c0
WithMakeAnimation:
RevealOnDeath:
Duration: 100
Radius: 4c768
^Defense:
Inherits: ^Building

View File

@@ -111,6 +111,8 @@ construction_yard:
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
RevealOnDeath:
Radius: 5c768
wind_trap:
Inherits: ^Building
@@ -149,6 +151,8 @@ wind_trap:
Amount: 200
ScalePowerWithHealth:
ProvidesPrerequisite@buildingname:
RevealOnDeath:
Radius: 3c768
barracks:
Inherits: ^Building
@@ -223,6 +227,8 @@ barracks:
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
RevealOnDeath:
Radius: 3c768
refinery:
Inherits: ^Building
@@ -325,6 +331,8 @@ silo:
Weapons: Debris, Debris2, Debris3, Debris4
Pieces: 3, 5
Range: 2c0, 5c0
RevealOnDeath:
Radius: 2c768
light_factory:
Inherits: ^Building
@@ -744,6 +752,8 @@ large_gun_turret:
Amount: -60
SelectionDecorations:
VisualBounds: 32,40,0,-8
RevealOnDeath:
Radius: 5c768
repair_pad:
Inherits: ^Building