Rename VoxelRenderer to ModelRenderer.

This commit is contained in:
Paul Chote
2017-06-09 00:35:38 +01:00
committed by reaperrr
parent 4f42778d26
commit dc4c3fd546
8 changed files with 20 additions and 20 deletions

View File

@@ -633,9 +633,9 @@ namespace OpenRA
using (new PerfSample("render_widgets"))
{
Renderer.WorldVoxelRenderer.BeginFrame();
Renderer.WorldModelRenderer.BeginFrame();
Ui.PrepareRenderables();
Renderer.WorldVoxelRenderer.EndFrame();
Renderer.WorldModelRenderer.EndFrame();
Ui.Draw();

View File

@@ -17,14 +17,14 @@ using OpenRA.Primitives;
namespace OpenRA.Graphics
{
public class VoxelRenderProxy
public class ModelRenderProxy
{
public readonly Sprite Sprite;
public readonly Sprite ShadowSprite;
public readonly float ShadowDirection;
public readonly float3[] ProjectedShadowBounds;
public VoxelRenderProxy(Sprite sprite, Sprite shadowSprite, float3[] projectedShadowBounds, float shadowDirection)
public ModelRenderProxy(Sprite sprite, Sprite shadowSprite, float3[] projectedShadowBounds, float shadowDirection)
{
Sprite = sprite;
ShadowSprite = shadowSprite;
@@ -33,7 +33,7 @@ namespace OpenRA.Graphics
}
}
public sealed class VoxelRenderer : IDisposable
public sealed class ModelRenderer : IDisposable
{
// Static constants
static readonly float[] ShadowDiffuse = new float[] { 0, 0, 0 };
@@ -53,7 +53,7 @@ namespace OpenRA.Graphics
SheetBuilder sheetBuilder;
public VoxelRenderer(Renderer renderer, IShader shader)
public ModelRenderer(Renderer renderer, IShader shader)
{
this.renderer = renderer;
this.shader = shader;
@@ -78,7 +78,7 @@ namespace OpenRA.Graphics
shader.SetMatrix("View", view);
}
public VoxelRenderProxy RenderAsync(
public ModelRenderProxy RenderAsync(
WorldRenderer wr, IEnumerable<ModelAnimation> voxels, WRot camera, float scale,
float[] groundNormal, WRot lightSource, float[] lightAmbientColor, float[] lightDiffuseColor,
PaletteReference color, PaletteReference normals, PaletteReference shadowPalette)
@@ -221,7 +221,7 @@ namespace OpenRA.Graphics
var screenLightVector = Util.MatrixVectorMultiply(invShadowTransform, ZVector);
screenLightVector = Util.MatrixVectorMultiply(cameraTransform, screenLightVector);
return new VoxelRenderProxy(sprite, shadowSprite, screenCorners, -screenLightVector[2] / screenLightVector[1]);
return new ModelRenderProxy(sprite, shadowSprite, screenCorners, -screenLightVector[2] / screenLightVector[1]);
}
static void CalculateSpriteGeometry(float2 tl, float2 br, float scale, out Size size, out int2 offset)

View File

@@ -113,9 +113,9 @@ namespace OpenRA.Graphics
worldRenderables = worldRenderables.Concat(World.Effects.SelectMany(e => e.Render(this)));
worldRenderables = worldRenderables.OrderBy(RenderableScreenZPositionComparisonKey);
Game.Renderer.WorldVoxelRenderer.BeginFrame();
Game.Renderer.WorldModelRenderer.BeginFrame();
var renderables = worldRenderables.Select(r => r.PrepareRender(this)).ToList();
Game.Renderer.WorldVoxelRenderer.EndFrame();
Game.Renderer.WorldModelRenderer.EndFrame();
return renderables;
}
@@ -182,14 +182,14 @@ namespace OpenRA.Graphics
if (World.OrderGenerator != null)
aboveShroudOrderGenerator = World.OrderGenerator.RenderAboveShroud(this, World);
Game.Renderer.WorldVoxelRenderer.BeginFrame();
Game.Renderer.WorldModelRenderer.BeginFrame();
var finalOverlayRenderables = aboveShroud
.Concat(aboveShroudSelected)
.Concat(aboveShroudEffects)
.Concat(aboveShroudOrderGenerator)
.Select(r => r.PrepareRender(this))
.ToList();
Game.Renderer.WorldVoxelRenderer.EndFrame();
Game.Renderer.WorldModelRenderer.EndFrame();
// HACK: Keep old grouping behaviour
foreach (var g in finalOverlayRenderables.GroupBy(prs => prs.GetType()))

View File

@@ -196,7 +196,7 @@
<Compile Include="Network\UPnP.cs" />
<Compile Include="Graphics\Renderable.cs" />
<Compile Include="Graphics\Voxel.cs" />
<Compile Include="Graphics\VoxelRenderer.cs" />
<Compile Include="Graphics\ModelRenderer.cs" />
<Compile Include="Graphics\VoxelLoader.cs" />
<Compile Include="Graphics\VoxelProvider.cs" />
<Compile Include="Graphics\ModelAnimation.cs" />

View File

@@ -23,7 +23,7 @@ namespace OpenRA
public SpriteRenderer WorldSpriteRenderer { get; private set; }
public SpriteRenderer WorldRgbaSpriteRenderer { get; private set; }
public RgbaColorRenderer WorldRgbaColorRenderer { get; private set; }
public VoxelRenderer WorldVoxelRenderer { get; private set; }
public ModelRenderer WorldModelRenderer { get; private set; }
public RgbaColorRenderer RgbaColorRenderer { get; private set; }
public SpriteRenderer RgbaSpriteRenderer { get; private set; }
public SpriteRenderer SpriteRenderer { get; private set; }
@@ -59,7 +59,7 @@ namespace OpenRA
WorldSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
WorldRgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
WorldRgbaColorRenderer = new RgbaColorRenderer(this, Device.CreateShader("color"));
WorldVoxelRenderer = new VoxelRenderer(this, Device.CreateShader("vxl"));
WorldModelRenderer = new ModelRenderer(this, Device.CreateShader("model"));
RgbaColorRenderer = new RgbaColorRenderer(this, Device.CreateShader("color"));
RgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
SpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
@@ -136,7 +136,7 @@ namespace OpenRA
lastZoom = zoom;
WorldRgbaSpriteRenderer.SetViewportParams(Resolution, depthScale, depthOffset, zoom, scroll);
WorldSpriteRenderer.SetViewportParams(Resolution, depthScale, depthOffset, zoom, scroll);
WorldVoxelRenderer.SetViewportParams(Resolution, zoom, scroll);
WorldModelRenderer.SetViewportParams(Resolution, zoom, scroll);
WorldRgbaColorRenderer.SetViewportParams(Resolution, depthScale, depthOffset, zoom, scroll);
}
}
@@ -153,7 +153,7 @@ namespace OpenRA
SpriteRenderer.SetPalette(currentPaletteTexture);
WorldSpriteRenderer.SetPalette(currentPaletteTexture);
WorldRgbaSpriteRenderer.SetPalette(currentPaletteTexture);
WorldVoxelRenderer.SetPalette(currentPaletteTexture);
WorldModelRenderer.SetPalette(currentPaletteTexture);
}
public void EndFrame(IInputHandler inputHandler)
@@ -267,7 +267,7 @@ namespace OpenRA
public void Dispose()
{
Device.Dispose();
WorldVoxelRenderer.Dispose();
WorldModelRenderer.Dispose();
tempBuffer.Dispose();
if (fontSheetBuilder != null)
fontSheetBuilder.Dispose();

View File

@@ -91,14 +91,14 @@ namespace OpenRA.Mods.Common.Graphics
struct FinalizedVoxelRenderable : IFinalizedRenderable
{
readonly VoxelRenderable voxel;
readonly VoxelRenderProxy renderProxy;
readonly ModelRenderProxy renderProxy;
public FinalizedVoxelRenderable(WorldRenderer wr, VoxelRenderable voxel)
{
this.voxel = voxel;
var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
renderProxy = Game.Renderer.WorldVoxelRenderer.RenderAsync(
renderProxy = Game.Renderer.WorldModelRenderer.RenderAsync(
wr, draw, voxel.camera, voxel.scale, GroundNormal, voxel.lightSource,
voxel.lightAmbientColor, voxel.lightDiffuseColor,
voxel.palette, voxel.normalsPalette, voxel.shadowPalette);