Rename VoxelRenderer to ModelRenderer.

This commit is contained in:
Paul Chote
2017-06-09 00:35:38 +01:00
committed by reaperrr
parent 4f42778d26
commit dc4c3fd546
8 changed files with 20 additions and 20 deletions

View File

@@ -113,9 +113,9 @@ namespace OpenRA.Graphics
worldRenderables = worldRenderables.Concat(World.Effects.SelectMany(e => e.Render(this)));
worldRenderables = worldRenderables.OrderBy(RenderableScreenZPositionComparisonKey);
Game.Renderer.WorldVoxelRenderer.BeginFrame();
Game.Renderer.WorldModelRenderer.BeginFrame();
var renderables = worldRenderables.Select(r => r.PrepareRender(this)).ToList();
Game.Renderer.WorldVoxelRenderer.EndFrame();
Game.Renderer.WorldModelRenderer.EndFrame();
return renderables;
}
@@ -182,14 +182,14 @@ namespace OpenRA.Graphics
if (World.OrderGenerator != null)
aboveShroudOrderGenerator = World.OrderGenerator.RenderAboveShroud(this, World);
Game.Renderer.WorldVoxelRenderer.BeginFrame();
Game.Renderer.WorldModelRenderer.BeginFrame();
var finalOverlayRenderables = aboveShroud
.Concat(aboveShroudSelected)
.Concat(aboveShroudEffects)
.Concat(aboveShroudOrderGenerator)
.Select(r => r.PrepareRender(this))
.ToList();
Game.Renderer.WorldVoxelRenderer.EndFrame();
Game.Renderer.WorldModelRenderer.EndFrame();
// HACK: Keep old grouping behaviour
foreach (var g in finalOverlayRenderables.GroupBy(prs => prs.GetType()))