Rename VoxelRenderer to ModelRenderer.

This commit is contained in:
Paul Chote
2017-06-09 00:35:38 +01:00
committed by reaperrr
parent 4f42778d26
commit dc4c3fd546
8 changed files with 20 additions and 20 deletions

View File

@@ -23,7 +23,7 @@ namespace OpenRA
public SpriteRenderer WorldSpriteRenderer { get; private set; }
public SpriteRenderer WorldRgbaSpriteRenderer { get; private set; }
public RgbaColorRenderer WorldRgbaColorRenderer { get; private set; }
public VoxelRenderer WorldVoxelRenderer { get; private set; }
public ModelRenderer WorldModelRenderer { get; private set; }
public RgbaColorRenderer RgbaColorRenderer { get; private set; }
public SpriteRenderer RgbaSpriteRenderer { get; private set; }
public SpriteRenderer SpriteRenderer { get; private set; }
@@ -59,7 +59,7 @@ namespace OpenRA
WorldSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
WorldRgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
WorldRgbaColorRenderer = new RgbaColorRenderer(this, Device.CreateShader("color"));
WorldVoxelRenderer = new VoxelRenderer(this, Device.CreateShader("vxl"));
WorldModelRenderer = new ModelRenderer(this, Device.CreateShader("model"));
RgbaColorRenderer = new RgbaColorRenderer(this, Device.CreateShader("color"));
RgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
SpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
@@ -136,7 +136,7 @@ namespace OpenRA
lastZoom = zoom;
WorldRgbaSpriteRenderer.SetViewportParams(Resolution, depthScale, depthOffset, zoom, scroll);
WorldSpriteRenderer.SetViewportParams(Resolution, depthScale, depthOffset, zoom, scroll);
WorldVoxelRenderer.SetViewportParams(Resolution, zoom, scroll);
WorldModelRenderer.SetViewportParams(Resolution, zoom, scroll);
WorldRgbaColorRenderer.SetViewportParams(Resolution, depthScale, depthOffset, zoom, scroll);
}
}
@@ -153,7 +153,7 @@ namespace OpenRA
SpriteRenderer.SetPalette(currentPaletteTexture);
WorldSpriteRenderer.SetPalette(currentPaletteTexture);
WorldRgbaSpriteRenderer.SetPalette(currentPaletteTexture);
WorldVoxelRenderer.SetPalette(currentPaletteTexture);
WorldModelRenderer.SetPalette(currentPaletteTexture);
}
public void EndFrame(IInputHandler inputHandler)
@@ -267,7 +267,7 @@ namespace OpenRA
public void Dispose()
{
Device.Dispose();
WorldVoxelRenderer.Dispose();
WorldModelRenderer.Dispose();
tempBuffer.Dispose();
if (fontSheetBuilder != null)
fontSheetBuilder.Dispose();