Rename VoxelRenderer to ModelRenderer.
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@@ -91,14 +91,14 @@ namespace OpenRA.Mods.Common.Graphics
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struct FinalizedVoxelRenderable : IFinalizedRenderable
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{
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readonly VoxelRenderable voxel;
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readonly VoxelRenderProxy renderProxy;
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readonly ModelRenderProxy renderProxy;
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public FinalizedVoxelRenderable(WorldRenderer wr, VoxelRenderable voxel)
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{
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this.voxel = voxel;
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var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
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renderProxy = Game.Renderer.WorldVoxelRenderer.RenderAsync(
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renderProxy = Game.Renderer.WorldModelRenderer.RenderAsync(
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wr, draw, voxel.camera, voxel.scale, GroundNormal, voxel.lightSource,
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voxel.lightAmbientColor, voxel.lightDiffuseColor,
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voxel.palette, voxel.normalsPalette, voxel.shadowPalette);
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