Fix turreted immovable actors not dropping targets that are out of range
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@@ -96,8 +96,11 @@ namespace OpenRA.Mods.Common.Traits
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if (move != null)
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return ActivityUtils.SequenceActivities(move.MoveFollow(self, target, weapon.Weapon.MinRange, maxRange), this);
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if (target.IsInRange(self.CenterPosition, weapon.MaxRange()) && !target.IsInRange(self.CenterPosition, weapon.Weapon.MinRange))
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return this;
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}
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attack.Target = Target.Invalid;
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return NextActivity;
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}
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}
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