FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo
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@@ -23,8 +23,7 @@ namespace OpenRA.Traits
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public readonly float RepairPercent = 0.2f;
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public readonly float RepairRate = 0.016f;
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public readonly int RepairStep = 7;
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public readonly float URepairPercent = 0.2f;
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public readonly int URepairStep = 10;
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/* Combat & Damage */
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public readonly float TurboBoost = 1.5f;
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