fixed line-endings on *.cs

This commit is contained in:
Bob
2010-03-22 19:28:37 +12:00
parent 15813b04a8
commit dca15cadb9
20 changed files with 944 additions and 944 deletions

View File

@@ -21,45 +21,45 @@
using System.Drawing;
using OpenRA.Graphics;
namespace OpenRA.Widgets
{
class ButtonWidget : Widget
{
public string Text = "";
public bool Depressed = false;
public int VisualHeight = 1;
public override bool HandleInput(MouseInput mi)
{
if (Game.chrome.selectedWidget == this)
Depressed = (GetEventBounds().Contains(mi.Location.X,mi.Location.Y)) ? true : false;
// Relinquish focus
if (Game.chrome.selectedWidget == this && mi.Event == MouseInputEvent.Up)
{
Game.chrome.selectedWidget = null;
Depressed = false;
}
// Are we able to handle this event?
if (!Visible || !GetEventBounds().Contains(mi.Location.X,mi.Location.Y))
return base.HandleInput(mi);
if (base.HandleInput(mi))
return true;
// Give button focus only while the mouse is down
// This is a bit of a hack: it will become cleaner soonish
// It will also steal events from any potential children
// We also want to play a click sound
if (mi.Event == MouseInputEvent.Down)
{
Game.chrome.selectedWidget = this;
Depressed = true;
return true;
}
return false;
namespace OpenRA.Widgets
{
class ButtonWidget : Widget
{
public string Text = "";
public bool Depressed = false;
public int VisualHeight = 1;
public override bool HandleInput(MouseInput mi)
{
if (Game.chrome.selectedWidget == this)
Depressed = (GetEventBounds().Contains(mi.Location.X,mi.Location.Y)) ? true : false;
// Relinquish focus
if (Game.chrome.selectedWidget == this && mi.Event == MouseInputEvent.Up)
{
Game.chrome.selectedWidget = null;
Depressed = false;
}
// Are we able to handle this event?
if (!Visible || !GetEventBounds().Contains(mi.Location.X,mi.Location.Y))
return base.HandleInput(mi);
if (base.HandleInput(mi))
return true;
// Give button focus only while the mouse is down
// This is a bit of a hack: it will become cleaner soonish
// It will also steal events from any potential children
// We also want to play a click sound
if (mi.Event == MouseInputEvent.Down)
{
Game.chrome.selectedWidget = this;
Depressed = true;
return true;
}
return false;
}
public override void Draw()
@@ -78,6 +78,6 @@ namespace OpenRA.Widgets
Game.chrome.renderer.BoldFont.Measure(Text).Y / 2) + stateOffset, Color.White));
base.Draw();
}
}
}
}
}